Ok, I purchased the Nyko Playpad assuming because of the packaging that it would simply sync and then i would key map and i would be playing Castlevania:COTM right now after years of not owning an actual GameBoy. I tried the suggested/"included free software" available from the play store, I got the controller synced in APP mode, which only works for initial boot and in the app its self. It does not work as a mouse or HID input. One of my emulators has iCade support; so I set the controller to iCade, synced and then went to key map. Failure. I've gotten as far as getting the controller to recognize 2-4 commands from the controller at a time; however, they inputs were, I: straight into the google seach app thinger II: the back key III: 5/* IV: 8. so no really anything useful for playing any sort of game or even browsing in mouse mode.
I began re-reading all of the instructions, reviews and watching Nyko's how-to stuff on YouTube. Over the course of 5 hard hours of me being neck deep in failure and coding I don't fuly understand, I found my problem. Sense lacks proper l2cap support, apparently...
I tried Bluez IME, and its respective hid enabling apk. That did not work for me either.
So, right now, I'm looking at unlocking and possibly rooting.. I guess, I'm not ready to admit defeat and return the controller right yet. Will Cyanogen/any other stable homebrew unlock this for me without msoftware, I goe losing camera, BT, etc... functions? Will a simple unlock and a flash of the BT fix the issue or is it too closely tied to the sense input system? I'm not too familiar with all the coding, but I have been an Ubuntu user for about a decade, I know it's like the baby step, but it's quick and has me at least a little familiar with the Android's linux based system.
Stats-
model number: HTC6435LVW
hardware version: 003
Android version: 4.1.1 w/ Sense 4+
software number: 2.06.605.1 710RD
Any other stats needed can be gladly provided.
Help, guidance and ibuprofen are all greatly appreciated.
Unfortunately, unless someone has tried that specific controller with the software that you want to run, you'll just never know for sure.
Thanks to your post though, I just tried a Zagg Flexx keyboard which has never worked with Sense (4.1, I haven't tried newer Senses) and didn't work with CM 10.1. It is working just fine for me on CM 10.2.
Well snap, you think if i set up CM 10.2 it would be kosher and i could reinstall my emulators and game roms, proceed to link via BT and actually be able to use the thing as an input device?
I was going to just jump the gun and do it, but I'm having issues even compiling adb and the like... I'm on Ubuntu 12.10, afaik. The htc guide offers windows instructions, but only files for linux/mac use. I got stuck on a ".bin" step... the first one actually..
Could I get a step-by-step and a complete list of what I actually need? I've been all over and through 80+ page threads and watched an hours worth of youtube guides, many of which are thanks to this forum, and thank you, but I'm lost...
Guru guidance is much appreciated.
As I said, no way to know for sure unless someone has actually tried it. Every device potentially acts differently.
It should be easy to install (not compile) adb for linux. You need to install the Android SDK from Google and make sure you select the right component to get adb. Searching for
install adb linux
should give you easy instructions.
Related
I'm developing a touch screen based system for controlling electronic music. As part of the development, we'll be building our own touch screen, but that's not going to be ready for some time. In the mean time, I need to start writing the software (which will be done in java), and I'm going to need a touch screen to use for testing.
So, I am NOT trying to write an application for the Galaxy Tab. I am writing a application that runs on the my desktop, and I'd like it to be able to get touch information from the Galaxy, in any way practical. I've looked into using an iPad for this, but it looks to be too much of a pain to be worth it. All I need is a way of my java application receiving the list of co-ordinates of touches from the tab, in real time. I don't need any higher level gesture interpretation (as I'll have to do that on my end for the final system anyway), just all the touch co-ordinates. Does anyone have a suggestion on the best way to go about this? Is there something in existence already to accomplish this easily, or is there any kind of java library I can use to make calls to a connected tab from my application? I've been googling around, but haven't found any particularly useful information on the subject, as the tab is chiefly meant to be a stand-alone item, not a pc peripheral. Any tips on where I might start looking would be a huge help. Thanks!
-cullam
cullambl said:
I'm developing a touch screen based system for controlling electronic music. As part of the development, we'll be building our own touch screen, but that's not going to be ready for some time. In the mean time, I need to start writing the software (which will be done in java), and I'm going to need a touch screen to use for testing.
So, I am NOT trying to write an application for the Galaxy Tab. I am writing a application that runs on the my desktop, and I'd like it to be able to get touch information from the Galaxy, in any way practical. I've looked into using an iPad for this, but it looks to be too much of a pain to be worth it. All I need is a way of my java application receiving the list of co-ordinates of touches from the tab, in real time. I don't need any higher level gesture interpretation (as I'll have to do that on my end for the final system anyway), just all the touch co-ordinates. Does anyone have a suggestion on the best way to go about this? Is there something in existence already to accomplish this easily, or is there any kind of java library I can use to make calls to a connected tab from my application? I've been googling around, but haven't found any particularly useful information on the subject, as the tab is chiefly meant to be a stand-alone item, not a pc peripheral. Any tips on where I might start looking would be a huge help. Thanks!
-cullam
Click to expand...
Click to collapse
Ok, well I'm going to try and be brief and not turn this into an Android programming essay so here goes.
You have a couple of different routes you can take.
1. If you use eclipse for development and you hook up your tablet, you can watch the log and see that it prints useful information constantly, basically debug output that tells you whats going on in the background. If you just want to look at it, you can probably see it there.
2. This would be my choice, but I'm a programmer so I love a new adventure. I would recommend you just write a quick app for your tablet that pumps out the location of a touch whenever you touch the screen. If you are familiar with sockets and such, you can just write a simple server Java app that collects packets of data from your tablet, and just have the tablet send out a multicast packet containing the coordinates you touch every time you touch the screen.
There are probably some other ways, but if you are already going to be doing the bulk of the project in Java, you aren't looking at a difficult learning curve to write a basic little android app.
Thanks! I'll definitely try the eclipse trick. And yeah, writing an app on the tab is probably going to be necessary, but MUCH easier than having to learn a new language, and get an official license to do one on the iPad. The thing I'm really unsure about is the available communication methods for getting data back and forth between them. I was hoping there might be some sort of java api to get calls going through the usb connection. So I'll guess I'll see what the Eclipse hook up shows me.
cullambl said:
Thanks! I'll definitely try the eclipse trick. And yeah, writing an app on the tab is probably going to be necessary, but MUCH easier than having to learn a new language, and get an official license to do one on the iPad. The thing I'm really unsure about is the available communication methods for getting data back and forth between them. I was hoping there might be some sort of java api to get calls going through the usb connection. So I'll guess I'll see what the Eclipse hook up shows me.
Click to expand...
Click to collapse
apple stuff is crap anyways, leave them to their pretentious commercials and closed minded development.
as far as the android sdk, I think it will take you a lot less time to just use network communications. google socket client/server java tutorials and you should be set to go in about 2 hours. I have implemented it, its all straight forward, and imho probably an easier app to write that something that pumps out of the usb port
Awesome, thanks
Hullo.
Looking for a little advice from folks about sideloading apks to multiple android devices at once (like, 8 or 9 of em). Searched around the forums a bit and couldn't find anything directly relating to this issue, so I figured I'd ask. I dunno if this belongs more in App development, but its an Android specific issue so...
At present I'm using Test Flight App (I'd post the URL but I'm too much of a noob here) to manage builds and releases. Its really great for getting beta builds out to the studio team, and to various beta testers and potential partners.
However there are a few issues with it, which are particularly problematic for quick iterations etc.
1) Actually downloading the apks is a manual process per device. So if you've a small QA team (or are working solo) it takes alot of time to get the newest build onto everything.
2) Each build has to be uploaded via the Test Flight website, then distributed to users on a build by build basis. This is a difficult to automate process, so makes having any kind of continuous integration system for nightlies etc. difficult at best.
I've been looking into possibly doing something like installing a Dropbox on each device and automating CI builds to a dedicated folder, which is shared via Dropbox to everything, but its a bit of work up front to get it working and I may still have to actually manually install the things each time.
Any of you guys had any experience attempting to do something like this?
Figured I might as well come back and answer my own question incase anyone else was wondering.
Ended up using a USB hub to connect multiple devices then running a script that used ADB to get all attached devices, then passed that list one by one into the adb install function.
Still not ideal, as it requires a wired connection for each phone, but works for now.
Dansixminute said:
Figured I might as well come back and answer my own question incase anyone else was wondering.
Ended up using a USB hub to connect multiple devices then running a script that used ADB to get all attached devices, then passed that list one by one into the adb install function.
Still not ideal, as it requires a wired connection for each phone, but works for now.
Click to expand...
Click to collapse
How about Wireless ADB?
Check ADB Wireless on Play Store. (Unfortunately all phones must be rooted, because it requires ADB port to be set to 5555)
https://play.google.com/store/apps/details?id=com.wave18.adbwireless
I think you are using batch file to get ADB script for all devices.
Press Thanks if helped.
Similar to my TWRP / Multirom thread, this is temporary until xda decides to add this device to the dev db list. A few comments and a known issues list will be all in this post. Please report any and all problems you find. This is still very early in the development process.
NOTES:
This will only install using my TWRP build here because I'm have to do some hacky things to support a unified build. I may eventually find a cleaner method.
This doesn't yet contain my attempt at controller pairing. The framework patches are there, but not the apk. It will be tested and included in later builds. Wifi doesn't work, so pairing wouldn't work anyways.
I had to use aosp libs to make this boot, which is different from my Portable and Tablet releases. The hdcp libs seems to be very different, so I have no idea if 4k works at all and I seriously doubt youtube and netflix drm will verify correctly.
You will have to wipe data to install this, make a backup first. Do note this is just /data, not the entire internal sd.
KNOWN ISSUES:
Wireless controller pairing not implemented
No audio over hdmi (so, no audio at all)
SOURCE:
device
kernel
vendor
CURRENT RELEASE:
cm-13.0-20160224-UNOFFICIAL-foster.zip
OLD RELEASES:
cm-12.1-20150819-UNOFFICIAL-foster.zip
cm-12.1-20150720-UNOFFICIAL-foster.zip
cm-12.1-20150709-UNOFFICIAL-foster.zip
missing default android keyboard?
installs fine boots into CM - displaying in 1080p on my monitor just fine.
missing android keyboard.
works fine with usb keyboard (logitech k400r)
amazon app store installs fine, recognizes all apps - minecraft PE crashes on start
touch pad / mouse freezes intermittently
netflix installs but does not play
great start, looking good.
I'm finding all kinds of interesting things working on this... Well, I got the stock libs 'working'. HDCP (or something in the graphics stack) locks up the system on boot when using a custom built kernel. From within CM or even from Nvidia's aosp tree. It will only boot with the kernel pulled out of an official boot image. I compared the ikconfig out of the official kernel with what I'm building in CM and they match. So, I'm kinda lost as to what black magic is at work here... Is something doing a crc check? Is there black box GPL violations in the stock kernel? I don't know. And I had a custom kernel booting stock when I was first trying multirom stuff. So that makes me *really* confused. For the moment, I've disabled kernel compiles in my device tree and I'm shipping a blob kernel. And I hate doing that.
Haven't looked at the missing keyboard yet.
Wifi is closer, but still not there. The wlan0 interface seems to init, but the p2p interface fails and brings it immediately back down. I'll do some more research into that over the weekend.
The screen flickers at times. Don't know why, but I think I saw some system props that affects the screen drawing on stock, once I find those again I should be able to fix that.
The OMX libs work now. Which means game streaming works. I tested a grid game already. Don't have Windows, so I can't test local streaming. And theoretically the aforementioned Netflix problem should be fixed by this as well.
I'm kicking off a build to run overnight (takes 4+ hours for a clean release build [on a AMD FX 9370, no less]), so I should have this stuff up first thing tomorrow morning (pending life (r)).
Edit: And... build failed. Starting over... So, looking at this afternoon now.
Edit 2: Well... I can make it boot when I tinker with it manually, but I'm not having much luck making a reproducible build from source. So... I'll have a release eventually, but with 4 hour rebuilds, I can't say when at this rate.
Steel01 said:
Similar to my TWRP / Multirom thread, this is temporary until xda decides to add this device to the dev db list. A few comments and a known issues list will be all in this post. Please report any and all problems you find. This is still very early in the development process.
NOTES:
This will only install using my TWRP build here because I'm have to do some hacky things to support a unified build. I may eventually find a cleaner method.
This doesn't yet contain my attempt at controller pairing. The framework patches are there, but not the apk. It will be tested and included in later builds. Wifi doesn't work, so pairing wouldn't work anyways.
I had to use aosp libs to make this boot, which is different from my Portable and Tablet releases. The hdcp libs seems to be very different, so I have no idea if 4k works at all and I seriously doubt youtube and netflix drm will verify correctly.
You will have to wipe data to install this, make a backup first. Do note this is just /data, not the entire internal sd.
KNOWN ISSUES:
Wifi doesn't enable. (ethernet works fine, though)
Keyboard not installed
SOURCE:
device
kernel
vendor
CURRENT RELEASE:
cm-12.1-20150709-UNOFFICIAL-foster.zip
Click to expand...
Click to collapse
screenshots ?
Glad to see ATV gettin some action ... ooooo hel I'm excited. I've been fastbooting your twrp img. for a few things and its working quite nicely on my pro model. BIG BIG thanks for that @Steel01 Does it look like there will be any issues reguarding which version console its running?
@aniel300: Screenshots? It's Cyanogenmod. The same Cyanogenmod as on any other device...
@ElwOOd_CbGp: Like mentioned in the OP, I do a hacky thing or two to support unified builds. It have the pro version myself, so that's what I test on. I'm pretty sure it will work with no extra problems on the 16 GB model, however.
Alright, I *think* I finally ironed my build problems (all related to using a prebuilt kernel... got to figure out a way to not have to do that), so theoretically I'll have a build out tomorrow. Probably won't be able to test much until the afternoon, so I doubt it'll be out bright and early.
yey! please keep going! AOSP + Kodi + Support for official remotes would be awesome!
Steel01 said:
@aniel300: Screenshots? It's Cyanogenmod. The same Cyanogenmod as on any other device...
@ElwOOd_CbGp: Like mentioned in the OP, I do a hacky thing or two to support unified builds. It have the pro version myself, so that's what I test on. I'm pretty sure it will work with no extra problems on the 16 GB model, however.
Alright, I *think* I finally ironed my build problems (all related to using a prebuilt kernel... got to figure out a way to not have to do that), so theoretically I'll have a build out tomorrow. Probably won't be able to test much until the afternoon, so I doubt it'll be out bright and early.
Click to expand...
Click to collapse
is it a hybrid rom ?
@[email protected]: Kodi is of great interest to me as well, so I'll work to make sure works well.
@aniel300: No, it's pure CM. I plan to make the TV stuff accessible, but it won't be there by default.
I finally got a bootable build, but it does show more problems. The launcher and some programs lag terribly. Not locking up, but slow enough to trigger ANRs. Netflix does still crash when loading a video, hopefully that won't be hard to fix once I can read the logs. The interface still flickers, but only the interface, not videos or games or such. I'll do some more testing this afternoon and unless an even worse problem shows up, I'll release.
New build is up. It appears the netflix bug affects others things too, like youtube. Appears to be audio related, but I don't have time right away to try and track down the root cause. So, consider this another bug hunting build and not truly usable.
I've fixed an audio problem, so sound and YouTube and all that works again. Netflix is still confusing me a bit, though. It appears to be a problem with the OMX libs, but not one seen on any other Shield device. Haven't spent too much time looking the last few days.
I'm in the process of restructuring the build setup on my dev machine. Like moving the build trees to a faster spinny disk and ccache to a ssd. That should get builds going a lot faster. 4 hours per build gets old real fast. And 45 minutes for a one package change. I plan to release a new build once I get that all sorted out.
what about you try to port android m tv developer preview instead or at least cm but with all the good stuff from android tv.
It seems Forge has unlockable bootloader they posted instructions also for home images so it's a start it should be easy to flash recovery if there was one. Sorry for going little off topic but this seems more active here
New build up. Seems the OMX libs are only partially working. Youtube works, but mxplayer and kodi fall back to their software decoders. Wireless appears to finally work, but logcat messages lead me to believe it's still not completely there. Oh, and the UI flickering is still there.
So, I loaded this build up and promptly installed HALauncher and Kodi. With the controller wired in, this seems to be a pretty usable setup. As things begin to stabalize, I'll probably start to recommend that launcher as a replacement for leanback. Now if only I can find a replacement for the leanback keyboard, I won't have to include any Google blobs... Suggestions are welcome for a free and preferably open source dpad enabled keyboard.
Really good progress tonight. Barring something patentably bad happening, I should be releasing a new build tomorrow. List of progress:
1. Interface flickering is way down. Don't know if it was something I did or if upstream CM tweaked stuff. Either way, it's bearable now. I only notice it on some transitions, whereas before it was all the time on builtin android interface stuff.
2. OMX libs work. Hardware accelerated video and movies, plus game streaming and grid works now.
3. Leanback IME (controller enabled keyboard) is part of the build. It's smaller than on stock, but still usable.
Some things still need work, though:
1. Netflix still fails to play a video. At least it doesn't crash to desktop anymore...
2. Wireless controller pairing fails. The app runs and it tries to set stuff up, but seems to hit the same problem the Portable does most times. I have got the Portable to pair once or twice, though, so some people might be more lucky than me and it'll actually work.
All in all, this looks like a very usable test build, if not a daily driver for some use cases.
Hi steel01
I am planning to buy this device, pro version, but its true that the SSD storage drive has some problems about performance and response, speed, looking all around for a good review about this and nothing found yet,unbelievable, I want to be sure the 16 GB or pro version.
Counting on you,like you doing on the shield tablet,interesting approach with CM,look forward, when I get it I will install the Zulu99 full android ROM first and them....cm
Good luck on this, thank for you hard work
I haven't had any lag problem with the Pro edition, but I also haven't done anything IO intensive. So, I'm not really a good yardstick for that. However, the pro edition does have the 16GB hardware, just needs some tweaking to be able to access it. Probably could do some boot image trickery to get /system on that device. Haven't looked at that yet since CM and multirom are higher priority in that order.
Other stuff came up today, so I didn't get to test the new build. As soon as I drag it back across the house to reflash it, I'll verify the build and upload. Maybe tomorrow afternoon.
I am just a thinker, its possible to use all the best feature of CM and put it in android tv or viceversa.
I dont own yet a android tv device, but is like no to manny peoples like it, may restrictions from google, its entirely new or old UI, developers needs to port their apps to android tv platform, maybe we like the custom launcher or just the regular launcher, well its until everybodys decision.
Multirom sound good, but i like the basic and fast, what about if we can have two launcher in the GUI or UI, can be possible, there is a really need an apps to be ported to android tv platform, why google put restriction, we can sideload to get what we want, i think this is confusing android OS is android.
I think the best thing to do its going back to the basic.
Well, I didn't get to testing today either. I think I'll run another build tonight and try to get to a test tomorrow night.
@duanim: That is my end goal for my device. The Shield TV running CM with a 10 foot launcher (that isn't leanback) and everything accessible from the controller. The current build isn't too bad for that, but not all the way there. CM and HALauncher works pretty well. But the controller still needs help wirelessly.
There's one major problem with running android and android tv simultaneously. It seems the play stores are different. You either get the TV apps or the normal apps, not both. If someone knows different or a way to work around this, I'd love to hear it.
Still can't get the dumb wireless controller libs to package the way I want. So the latest build is missing some, causing the app to continuously force close, making the build unusable. I'll split it like I didn't want to and should have a releasable build tomorrow.
Hi all,
Hope I'm posting this in the right place. If not, please move.
I have Remix_OS_for_PC_Android_M_64bit_B2016072603 installed as a virtual guest in Virtualbox 5.0.24_Ubuntu r1083 with Xubuntu-core 16.04 as the host machine. Using a Toshiba Satellite Pro L510. Took me four days to nut out how to get to this point, but installed and booting and stable now.
My issues:
1/ Location: When I try to run an app from Play Store it thinks I'm outside of Australia/New Zealand (the app I'm trying to run is specific to those regions). I'm in Australia, the app works fine on my phone (am logging in exactly the same way).
(* Update: I installed GPS Status and it tells me GPS is not switched on. Was hoping to then change the location with Fake GPS, which I also installed. It won't do anything with same message: GPS not enabled or similar.)
2/ Resolution: The screen defaults to portrait, as expected I suppose, but I have a 1366x768 monitor and it doesn't fit in the screen. Consequently, I have a scroll bar because as Virtualbox Guest Additions is not compatible with Remix OS at this point there is no mouse integration (I need to hit Right Control to use mouse in host and same to use in guest again). I need to press a bunch of keys to just scroll the screen up and get back to where I was going. :|
Other than that, all working great, Remix OS is great, thanks to the team that created it. The main reason I was wanting to use it is to use this one app on my computer (AFL Live) and plug my computer into the TV. I don't use my phone for anything other than that one app, SMS and the occasional call so I am by no means an Android junky. In fact, before this, I knew very little about it (but a lot about Linux/Ubuntu).
This install has been a quest, a learning curve, and these are my last two hurdles so I'm calling for help if it's out there. Trawled the net, tried some things, but have hit a brick wall with these two problems.
My first post so not sure of the protocol. If these two issues should be the subject of two separate threads, mods please advise and I will edit accordingly and create a new thread.
Tnx in advance.
(* Further update: Just having a read of this: http://forum.xda-developers.com/remix/remix-os/remix-os-installation-rooting-t3293769
Wondering if rooting the device would allow me to change any of these, in particularly, the location to Australia where it should be, or switch on GPS so my app can see where I actually am. I'm presuming it thinks I am in the Cocos Islands or somewhere else!)
(* And further update: The screen resolution was as easy as typing Alt+F1 to launch a terminal then 'wm size 1366x768'. That looked terrible, though, so changed it to 1048x768 (from memory) and it is good enough, though not perfect. I may be able to get closer with further tweaking. Now the last, and most important, hurdle to leap: How do I get Remix OS, and more specifically my AFL app, to know I'm in Australia. Frustration. It's taken about ten days, on and off, to get here and still not quite where I want to be, but hopefully my travails can help someone else along the way ...)
Gave up on it. If anyone comes up with a way of running Remix OS in Virtualbox and setting the location, please post. Guestadditions would probably fix it and maybe one day ROS will be compatible with it.
On the other hand, I did learn a lot more about Android than I cared to know, but am now thinking about buying my first ever Android tablet to do the job with a USB/HDMI adapter.
Android Keyboard Issues
Hello. I am a new Android user who has purchased an RCA Viking Pro 10 2-in-1 Android Laptop running Android 6.0 with kernel version 3.18.22(not rooted). I use it to work on various projects on the go, offline about 95% of the time. I'm having some problems regarding the keyboard and cannot seem to root it. I would appreciate any help someone could offer.
My device is labeled as RCT6K03W13-Android6.0-v1.15.0-M00 and runs Android 6.0 kernel version 3.18.22. KingRoot fails to discover a rooting strategy, then tries anyway but fails. Please note that I have no other computer and only limited computer access.
The biggest issue involves to two cmd buttons that flank the spacebar. Pressing them opens Google App for a voice search, which I never use. This minimizes the app that I was using, starts google app, then minimizes that to show the search bar on the desktop (which I would also like to go away). Then a popup tells me that I'm not connected to the internet. Since I rarely am, this is extremely annoying. If I wanted to run a web search I would open Chrome myself. I certainly wouldn't want the results to appear in Google App, which doesn't work nearly as well. I blame RCA for poor design, placing hotkeys at the bottom of the keyboard where they're likely to be pressed accidentally (it is a small keyboard, after all).
I would like to remap the left and right Cmd buttons to the left and right mouse buttons. I tried External Keyboard Helper, but it can't remap the command buttons and won't remap anything to the mouse buttons anyway. The Viking Pro includes a touchpad mouse without buttons, which is fine for most Android users, but I intend to work extensively with Linux ports such as AndrOpen Office and GIMP Inkscape, and they require precision when dragging and dropping small objects.
Also, the two finger touchpad touch that's meant to simulate a right mouse button click works as a back button instead. I already have one of those on my screen and one on my keyboard, I certainly don't need a third. What I do need is a right mouse button. It should simulate a long press and/or the right button.
Unfortunately GIMP Inkscape and Pelya's linux translation layer don't run on Android 6, so I need to either run Linux Deploy, which requires ROOT, or go all out and just install Linux(perhaps Ubuntu Phone), which requires unlocking my boot manager. Perhaps I should have just bought a Linux Netbook instead, but the tablet was cheap and something about Android attracted me to it. I thought I would be able to find more g featured Linux ports, but Google did to good of a job when they monetized the package manager and locked out root access. I would think running x-11 over the framebuffer would be easy, and that people would port current versions of LibreOffice, Scribus, Inkscape, Blender, ext. I guess linux users are sore about google stealing Linux's thunder when they released Android just as Linux on phones, tablets, and netbooks was gaining traction.
As an old DOS gamer and amateur Linux programmer, I'm not averse to manually editing cfg files (or to setting jumpers to configure my hardware). Unfortunately, I'm new to Android and have limited internet access. Any help someone could offer to a 90s geek with out-of-date computer skills due to some legal problems would be greatly appreciated (the empty wallet hardly helps things).
Sincerely
Michael Palmer
[email protected]
MichaelCPalmer said:
Android Keyboard Issues
Hello. I am a new Android user who has purchased an RCA Viking Pro 10 2-in-1 Android Laptop running Android 6.0 with kernel version 3.18.22(not rooted). I use it to work on various projects on the go, offline about 95% of the time. I'm having some problems regarding the keyboard and cannot seem to root it. I would appreciate any help someone could offer.
My device is labeled as RCT6K03W13-Android6.0-v1.15.0-M00 and runs Android 6.0 kernel version 3.18.22. KingRoot fails to discover a rooting strategy, then tries anyway but fails. Please note that I have no other computer and only limited computer access.
The biggest issue involves to two cmd buttons that flank the spacebar. Pressing them opens Google App for a voice search, which I never use. This minimizes the app that I was using, starts google app, then minimizes that to show the search bar on the desktop (which I would also like to go away). Then a popup tells me that I'm not connected to the internet. Since I rarely am, this is extremely annoying. If I wanted to run a web search I would open Chrome myself. I certainly wouldn't want the results to appear in Google App, which doesn't work nearly as well. I blame RCA for poor design, placing hotkeys at the bottom of the keyboard where they're likely to be pressed accidentally (it is a small keyboard, after all).
I would like to remap the left and right Cmd buttons to the left and right mouse buttons. I tried External Keyboard Helper, but it can't remap the command buttons and won't remap anything to the mouse buttons anyway. The Viking Pro includes a touchpad mouse without buttons, which is fine for most Android users, but I intend to work extensively with Linux ports such as AndrOpen Office and GIMP Inkscape, and they require precision when dragging and dropping small objects.
Also, the two finger touchpad touch that's meant to simulate a right mouse button click works as a back button instead. I already have one of those on my screen and one on my keyboard, I certainly don't need a third. What I do need is a right mouse button. It should simulate a long press and/or the right button.
Unfortunately GIMP Inkscape and Pelya's linux translation layer don't run on Android 6, so I need to either run Linux Deploy, which requires ROOT, or go all out and just install Linux(perhaps Ubuntu Phone), which requires unlocking my boot manager. Perhaps I should have just bought a Linux Netbook instead, but the tablet was cheap and something about Android attracted me to it. I thought I would be able to find more g featured Linux ports, but Google did to good of a job when they monetized the package manager and locked out root access. I would think running x-11 over the framebuffer would be easy, and that people would port current versions of LibreOffice, Scribus, Inkscape, Blender, ext. I guess linux users are sore about google stealing Linux's thunder when they released Android just as Linux on phones, tablets, and netbooks was gaining traction.
As an old DOS gamer and amateur Linux programmer, I'm not averse to manually editing cfg files (or to setting jumpers to configure my hardware). Unfortunately, I'm new to Android and have limited internet access. Any help someone could offer to a 90s geek with out-of-date computer skills due to some legal problems would be greatly appreciated (the empty wallet hardly helps things).
Sincerely
Michael Palmer
[email protected]
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