G2 Sources from LG [All variants] - G2 General

Not sure if this is common knowledge but LG has posted all their sources for all the models.
This should hopefully help things
lg.com/global/support/opensource/opensourceList?types=ALL&search=G2
PS. I'm posting in the general forum as I don't have permission to post in the dev forum (as I recently registered). If anyone can move this thread or even just copy the link to the relevant threads. Thanks
Edit: I can't even post links so I had to remove www from the start, which breaks the link . Just add www or on the page just enter G2 into the search box

McCaffers said:
Not sure if this is common knowledge but LG has posted all their sources for all the models.
This should hopefully help things
lg.com/global/support/opensource/opensourceList?types=ALL&search=G2
PS. I'm posting in the general forum as I don't have permission to post in the dev forum (as I recently registered). If anyone can move this thread or even just copy the link to the relevant threads. Thanks
Edit: I can't even post links so I had to remove www from the start, which breaks the link . Just add www or on the page just enter G2 into the search box
Click to expand...
Click to collapse
If this is correct we can start a AOSP build with it
Thanks!
Sent from my LG-D800 using Tapatalk 2

https://www.lg.com/global/support/opensource/opensourceList?types=ALL&search=G2
There you go. Yeah, hopefully this gets the ball rolling.
Sent from my VS980 4G using Tapatalk 4

Hopefully if this is the case we will start seeing those great aosp aokp or even CM roms I'm not regretting getting this phone one bit
Sent from my LG-D800 using XDA Premium HD app

I've been going over what's available. There are two zips in the source files, android build and the kernel build and a readme file.
This is what is in the readme file:
1. Android build
- Download original android source code ( jelly bean 4.2.2_r1.2 ) from source.android.com
- Untar opensource packages of LG-D802(G2)_Android_JB_D802_10a_Android.tar.gz into downloaded android source directory
- And, merge the source into the android source code
- Run following scripts to build android
a) source build/envsetup.sh
b) lunch
c) make -j4
- When you compile the android source code, you have to add google original prebuilt source(toolchain) into the android directory.
- After build, you can find output at out/target/product/generic
2. Kernel Build
- Uncompress using following command at the android directory
tar xvzf LG-D802(G2)_Android_JB_D802_10a_Kernel.tar.gz
- When you compile the kernel source code, you have to add google original prebuilt source(toolchain) into the android directory.
- Run following scripts to build kernel
a) cd kernel
b) export PATH=$PATH:tools/lz4demo
c) make ARCH=arm CROSS_COMPILE=../prebuilts/gcc/linux-x86/arm/arm-eabi-4.6/bin/arm-eabi- g2-open_com-perf_defconfig zImage -j4
* "-j4" : The number, 4, is the number of multiple jobs to be invoked simultaneously.
* lz4demo : More information can be found at "https://code.google.com/p/lz4/"
- After build, you can find the build image(zImage) at arch/arm/boot/
Click to expand...
Click to collapse
I'm going to have a test this evening and see what I can do. I'm an experienced programmer but this will be a first for building android. I need to research into recovery first, in case I mess up. Once I know I can recovery my device I'll blast away at developing.

McCaffers said:
I've been going over what's available. There are two zips in the source files, android build and the kernel build and a readme file.
This is what is in the readme file:
I'm going to have a test this evening and see what I can do. I'm an experienced programmer but this will be a first for building android. I need to research into recovery first, in case I mess up. Once I know I can recovery my device I'll blast away at developing.
Click to expand...
Click to collapse
As long as you can get into download mode, volume up and put usb cable in when it's off, you can restore the phone. Check the sticky on top.

I'm just happy they posted the source because I'm thinking the content adaptive brightness is in the kernel because it can't be disabled on a software level. cmon Devs!! woot lol
Sent from my VS980 4G using Tapatalk 4

LG G2 hands on
Guys check out the India's first hand review of LG G2 on Mobile Jury's You Tube channel. :good:

exciting news! can't wait for future development!

Related

Android source code missing mm and mmm

Hello,
I'm new to xda so I cannot post to the developer forums. So I am posting here. Hope that's OK. Xda suggested I post here after searching for an answer to my question.
I'm trying to add an application to the android source code in packages/apps. I have been following several tutorials and they all use the "mm" command to build their app they are adding. But I can't find the "mm" command in any of the android source code that I have downloaded and built.
-- mm: Builds all of the modules in the current directory.
Does anyone know what my problem is? Does mm have to be downloaded separately? When I build android source code, I get a folder containing lots of commands but mm is not there.
Vince
OK I think what I learned was that if I carefully and correctly built the original pristine source code downloaded using repo, then mm would become available. So what this means is I have to build the original pristine code before I add my app to packages/apps so then I can use mm to build my app that I added to packages/app. Whew! What a process. So PROBLEM SOLVED, but really ugly.
Hi
I have the same problem
you mean just make the original platform code , then the mm command can work ?
Isn't it enough to just do:
source build/envsetup.sh
...to make it available?
ripperapid said:
Isn't it enough to just do:
source build/envsetup.sh
...to make it available?
Click to expand...
Click to collapse
Yes, that works! Thanks!

[Q] Compiling the newly released p500 gingerbread source code?

I want to try and compile the oficial gb sources, mainly out of curiosity, but I would love having some clues on how to achieve it.
I'm a coder myself, but I don't know **** about android development. I guess I have to start by installing android sdk but then what? Any hints? A link to a begginer's guide or something would be great.
Sure I can find this info on google (starting the research right now) but maybe you guys can point me into the right direction.
Edit: I've found basic build instructions right inside the ZIP file containing the sources:
Code:
1. Android buid
- Download original android source code (gingerbread) from http://source.android.com
- Untar opensource packages of p500_gb_open_source.tar.gz into downloaded android source directory
- And, merge the source into the android source code(gingerbread)
- Run following scripts to build android
a) . build/envsetup.sh
b) make -j4
- When you compile the android source code, you have to add google original prebuilt source(toolchain)
into the android folder
( add prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/bin to PATH )
- After build, you can find output at out/target/product/generic
2. Kernel Build
- When you compile the kernel source code, you have to add google original prebuilt source(toolchain)
into the android folder.
( Add prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/bin to PATH
ex) export PATH=$PATH:$HOME/gb_original/prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/bin )
- Untar using following command at the android folder
tar zxvf kernel.tar.gz
- cd Kernel
- make thunderg-perf_defconfig
- make zImage -j4
3. After Build, You Can find the build image at arch/arm/boot
4. Compile environment
- gcc 4.4.1
- Ubuntu 10.10
- Java 1.6.0_22
I'll continue researching and will post any finds and my progress here if there's anyone interested. Meanwhile you can contribute with anything you can and by the end we may have a good tutorial out of it.
Look at first post from Andy's Gingerbread, he describes what you need.
No need to install Android SDK.
I take sources from codeaurora, merge with LG-source.
drakull said:
I want to try and compile the oficial gb sources, mainly out of curiosity, but I would love having some clues on how to achieve it.
I'm a coder myself, but I don't know **** about android development. I guess I have to start by installing android sdk but then what? Any hints? A link to a begginer's guide or something would be great.
Sure I can find this info on google (starting the research right now) but maybe you guys can point me into the right direction.
Edit: I've found basic build instructions right inside the ZIP file containing the sources:
Code:
1. Android buid
- Download original android source code (gingerbread) from http://source.android.com
- Untar opensource packages of p500_gb_open_source.tar.gz into downloaded android source directory
- And, merge the source into the android source code(gingerbread)
- Run following scripts to build android
a) . build/envsetup.sh
b) make -j4
- When you compile the android source code, you have to add google original prebuilt source(toolchain)
into the android folder
( add prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/bin to PATH )
- After build, you can find output at out/target/product/generic
2. Kernel Build
- When you compile the kernel source code, you have to add google original prebuilt source(toolchain)
into the android folder.
( Add prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/bin to PATH
ex) export PATH=$PATH:$HOME/gb_original/prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/bin )
- Untar using following command at the android folder
tar zxvf kernel.tar.gz
- cd Kernel
- make thunderg-perf_defconfig
- make zImage -j4
3. After Build, You Can find the build image at arch/arm/boot
4. Compile environment
- gcc 4.4.1
- Ubuntu 10.10
- Java 1.6.0_22
I'll continue researching and will post any finds and my progress here if there's anyone interested. Meanwhile you can contribute with anything you can and by the end we may have a good tutorial out of it.
Click to expand...
Click to collapse
Forget about this. LG did not released Android soures. There are kernel only.
Damn... are you sure, Mik?
Have you looked inside the zip? There's 2 tarballs, one for the Kernel and other reading 'p500_gb_open_source.tar.gz'. I tought it was the p500 gb android source files that needs to be merged with the main source code.
Well... that's a real shame.
drakull said:
Damn... are you sure, Mik?
Have you looked inside the zip? There's 2 tarballs, one for the Kernel and other reading 'p500_gb_open_source.tar.gz'. I tought it was the p500 gb android source files that needs to be merged with the main source code.
Well... that's a real shame.
Click to expand...
Click to collapse
it is on GB, and it was on FROYO - LG didnt release the complete source code,
only some modifications to the android sources - because not all parts of android
are GPLv1, they doesnt MUST release sources for this parts these arent of GPLv2 or GPLv3 in some cases ...
andy572 said:
it is on GB, and it was on FROYO - LG didnt release the complete source code,
only some modifications to the android sources - because not all parts of android
are GPLv1, they doesnt MUST release sources for this parts these arent of GPLv2 or GPLv3 in some cases ...
Click to expand...
Click to collapse
AFAIK Even with froyo LG didn't publish the WHOLE source,only pieces of it (AFAIK).
I'm still downloading sources from codeaurora, as soon as it's finished I'll merge the changes and we'll see what happens
_Arjen_ said:
I'm still downloading sources from codeaurora, as soon as it's finished I'll merge the changes and we'll see what happens
Click to expand...
Click to collapse
I can't even download sources,my internet connection freezes everytime I download something (only if speed goes above 350KB/s),so no Eclair build for meh . Gonna kill Telecom Italia soon
Viva l'Italia
_Arjen_ said:
Viva l'Italia
Click to expand...
Click to collapse
Ahaha lol I do love my country but internet services suck
_Arjen_ said:
I'm still downloading sources from codeaurora, as soon as it's finished I'll merge the changes and we'll see what happens
Click to expand...
Click to collapse
sounds like "i download as fast as i can the sources, do a "make gingerbread"
in the command line and release a build to megaupload.com...
i can say, there is a very small knowledge of how to build a android system from source - you need a lot of hours to get the system compiled so that most stuff
is working^^
andy572 said:
sounds like "i download as fast as i can the sources, do a "make gingerbread"
in the command line and release a build to megaupload.com...
i can say, there is a very small knowledge of how to build a android system from source - you need a lot of hours to get the system compiled so that most stuff
is working^^
Click to expand...
Click to collapse
I know that Andy
I'm not stupid
But you need to download sources and merge LG sourcecode before you can start anyway
So far the simple . build/envsetup.sh, lunch and make seem to work fine with 2.3.4 source, after compiling is complete we'll see if I got a working rom.
If al works fine I can start to modify and build again, so I've got hours and hours of mostly waiting
_Arjen_ said:
I know that Andy
I'm not stupid
But you need to download sources and merge LG sourcecode before you can start anyway
So far the simple . build/envsetup.sh, lunch and make seem to work fine with 2.3.4 source, after compiling is complete we'll see if I got a working rom.
If al works fine I can start to modify and build again, so I've got hours and hours of mostly waiting
Click to expand...
Click to collapse
Lol, look to my sources and compare it to lg's. Theren are nothing usefull except kernel.
After compiling you'll get default android that probably can start in emulator
mik_os said:
Lol, look to my sources and compare it to lg's. Theren are nothing usefull except kernel.
After compiling you'll get default android that probably can start in emulator
Click to expand...
Click to collapse
I love your sources because they gave me some really useful infos
mik_os said:
Lol, look to my sources and compare it to lg's. Theren are nothing usefull except kernel.
After compiling you'll get default android that probably can start in emulator
Click to expand...
Click to collapse
Nope, it runs on the phone,
did similar thing to build eclair (needed to change some things before I could build) and got it booting to our phone with froyo kernel, only a little hacking needed to get all working. Only gsm and bluetooth are not yet fully working on eclair, other things seem fine so far.
but will take a look at your sources, because you could be right there are better ways
Edit:
GB building is ready and working fine after flashing (using new baseband)
Just tried this because it was fun. Now I'm going back to get eclair fully working
The only GB-build I want to use is CM7, no-one needs just another GB while we have three good ones: Miks CM7, Andy's GB/CM7 and Noejns void #forever and with Franco's kernel these builds rock
Sorry Ciaox, forgot your coming GB-rom

[HOWTO] Build CM10.1 for DNA

I have been getting a lot of PM's for troubleshooting persons trying to build CM10.1 and AOKP. I myself has just started to build/understand how these things go about.
Since i have also been helped by fellow members of XDA initially, so its correct i give something back
So here it is. The following steps will help you to build your own personal builds of the same.
Iam assuming that you are familiar with building CM. If NOT, then there are tons of guide present which are useful in getting setup right.
Below steps are required to build CM10.1 for DNA
1. Initialize the CyanogenMod source repository
cd ~/android/system
repo init -u git://github.com/CM10DNA/android.git -b cm-10.1-chad
2. Download the source code (It takes mighty long time) :fingers-crossed:
repo sync
3. Get prebuilt apps
cd ~/android/system/vendor/cm
./get-prebuilts
4. Prepare the device-specific code
. build/envsetup.sh
5. Start the build
brunch dlx
After build process is completed, it will show the exact path where the .zip file is stored :highfive:
Next up will be AOKP. I will update this thread with the steps if there is interest in it.
If i helped, hit THANKS button :highfive:
Would please add the steps for aokp? I've already got aokp and chads cm source downloaded, just not sure what to do next. Thanks!!
I just want to add if nobody has built anything before, there's a lot of things you need installed before you can do this. You can find tutorials that tell you everything you need to build a ROM from the source. I remember seeing one in the nexus 7 forum and I think one in Android general
Sent from my DNA using Tapatalk 2
amit_sen said:
4. Prepare the device-specific code
cd ~/android/system
. build/envsetup.sh
Click to expand...
Click to collapse
Need a slight tweak...

Galaxy Player 4.2 Developent - Need Help!

Hello fellow users of the SAMSUNG Galaxy Player 4.2!
I just recently received a Galaxy Player 4.2 for free from my brother SerkTheTurk since he got a Moto G, and I am planning to use it as an experimental device for development, since it's not my main device. I've gotten a device tree from SerkTheTurk and I've synced all the repos from CyanogenMod. I just need help on what to do next. I know that Serk made a complete build but it didn't boot. I just need help on what to change on the device tree and kernel files, if anybody can help I will appreciate it a lot. (I'm not super experienced on this topic but I can do work). Thanks! :fingers-crossed:
CenterTurkHD said:
Hello fellow users of the SAMSUNG Galaxy Player 4.2!
I just recently received a Galaxy Player 4.2 for free from my brother SerkTheTurk since he got a Moto G, and I am planning to use it as an experimental device for development, since it's not my main device. I've gotten a device tree from SerkTheTurk and I've synced all the repos from CyanogenMod. I just need help on what to do next. I know that Serk made a complete build but it didn't boot. I just need help on what to change on the device tree and kernel files, if anybody can help I will appreciate it a lot. (I'm not super experienced on this topic but I can do work). Thanks! :fingers-crossed:
Click to expand...
Click to collapse
Hey, you can build cm7 from my repositorys here is the readme how to
hoerwer there a still some bugs like no deep sleep
https://github.com/ChaOS-Development/android_device_samsung_hugo/blob/master/README.txt
CenterTurkHD said:
Hello fellow users of the SAMSUNG Galaxy Player 4.2!
I just recently received a Galaxy Player 4.2 for free from my brother SerkTheTurk since he got a Moto G, and I am planning to use it as an experimental device for development, since it's not my main device. I've gotten a device tree from SerkTheTurk and I've synced all the repos from CyanogenMod. I just need help on what to do next. I know that Serk made a complete build but it didn't boot. I just need help on what to change on the device tree and kernel files, if anybody can help I will appreciate it a lot. (I'm not super experienced on this topic but I can do work). Thanks! :fingers-crossed:
Click to expand...
Click to collapse
Great to some new devs.
I'm actually porting Android 4.4 "KitKat" to the Player 3.6 and with my help you could port KitKat also to the Player 4.2.
At first you need to get familiar with Androud building, so use Google and read something about it.
PM me for more help or information.
Greetings,
Androthan
Sent from my Nexus 7 using XDA Free mobile app
Need Help With building from source
Androthan said:
Great to some new devs.
I'm actually porting Android 4.4 "KitKat" to the Player 3.6 and with my help you could port KitKat also to the Player 4.2.
At first you need to get familiar with Androud building, so use Google and read something about it.
PM me for more help or information.
Greetings,
Androthan
Sent from my Nexus 7 using XDA Free mobile app
Click to expand...
Click to collapse
I'm a noob to developing roms but i decided to build a aokp kitkat rom for the galaxy player 4.2. I need someone to direct me to all the repo files for this device(device,kernal, and vendor repos). Someone please help me out because i would love to be running kitkat on my player 4.2. Thanks.
brewsterj98 said:
I'm a noob to developing roms but i decided to build a aokp kitkat rom for the galaxy player 4.2. I need someone to direct me to all the repo files for this device(device,kernal, and vendor repos). Someone please help me out because i would love to be running kitkat on my player 4.2. Thanks.
Click to expand...
Click to collapse
I think if there had been any full set of repo files that could build KitKat, other devs would've built it and you would've got KitKat earlier. Right now porting (instead of compiling) is the only hope I can see for GP4.2, but who knows
Sent from Google Nexus 4 @ CM11
AndyYan said:
I think if there had been any full set of repo files that could build KitKat, other devs would've built it and you would've got KitKat earlier. Right now porting (instead of compiling) is the only hope I can see for GP4.2, but who knows
Sent from Google Nexus 4 @ CM11
Click to expand...
Click to collapse
I found the repo files but i hit a wall while going to lunch, i get this.
Which would you like? [aosp_arm-eng] 17
build/core/product_config.mk:238: *** _nic.PRODUCTS.[[vendor/aokp/products/bacon.mk]]: "device/oneplus/bacon/full_bacon.mk" does not exist. Stop.
** Don't have a product spec for: 'aokp_bacon'
** Do you have the right repo manifest?
im not sure which option to choose either but i get the same thing with every one. I pm'd some developers about it and hopefully they can tell me somthing.
brewsterj98 said:
I found the repo files but i hit a wall while going to lunch, i get this.
Which would you like? [aosp_arm-eng] 17
build/core/product_config.mk:238: *** _nic.PRODUCTS.[[vendor/aokp/products/bacon.mk]]: "device/oneplus/bacon/full_bacon.mk" does not exist. Stop.
** Don't have a product spec for: 'aokp_bacon'
** Do you have the right repo manifest?
im not sure which option to choose either but i get the same thing with every one. I pm'd some developers about it and hopefully they can tell me somthing.
Click to expand...
Click to collapse
You are using the repo files for the Oneplus ONE...(codename bacon). The galaxy player 4.2's codename is "hugo". There are no 4.4 repo files for the 4.2
Sent from my XT760
so my only hope is to port?
or could i somehow build a repo file for it?
You are going to have to follow the official CM guide to port cm to a new device...to make a device, vendor and kernel tree...then you can use that to try and build AOKP...
EDIT: Here it is... http://wiki.cyanogenmod.org/w/Doc:_porting_intro If you dont find the method difficult, you can also ask Androthan for help as he has ported cm11 to the galaxy player 3.6, which is very similar to the 4.2.
Sent from my XT760
Another Guide
drakonizer said:
You are going to have to follow the official CM guide to port cm to a new device...to make a device, vendor and kernel tree...then you can use that to try and build AOKP...
EDIT: Here it is... http://wiki.cyanogenmod.org/w/Doc:_porting_intro If you dont find the method difficult, you can also ask Androthan for help as he has ported cm11 to the galaxy player 3.6, which is very similar to the 4.2.
Sent from my XT760
Click to expand...
Click to collapse
Can you point me to a guide that explains more and goes more in-depth about the process?
There are a limited number of guides for this process, this being the best imo. You should understand a few things if you're planning to undertake this project.
1. You cannot expect a guide for everything. Use google for any info that you need and ask devs. Search xda for threads that explain a similar problem.
2. If you don't have knowledge about the Android Build Process, some basic C knowledge, and have not even built a ROM that already has /device, /vendor etc. , I'd recommend not doing this, because even the best of devs reach problems while porting ROMs.
Sent from my XT760
drakonizer said:
There are a limited number of guides for this process, this being the best imo. You should understand a few things if you're planning to undertake this project.
1. You cannot expect a guide for everything. Use google for any info that you need and ask devs. Search xda for threads that explain a similar problem.
2. If you don't have knowledge about the Android Build Process, some basic C knowledge, and have not even built a ROM that already has /device, /vendor etc. , I'd recommend not doing this, because even the best of devs reach problems while porting ROMs.
Sent from my XT760
Click to expand...
Click to collapse
No, I have the knowledge(studied a bunch of stuff for hours and already have android build enviroment set up and i have a github account to access the files i need also, I have also ported using the android kitchen and a few other methods too never perfectly but i think porting it the official way would have a better result.) its just that i haven't tried porting through this method. I was following the guide all the way up until it said to get certain stuff from a file we pulled from my device using the terminal but i could never find the file. I know that repos and such go into a working folder or directory its just some stuff i just cant find.
Oh okay great then
Btw, porting with android kitchen and the whole copy paste the files from one ROM to the other to get port a custom ROM is TOTALLY different from what you're trying to do here.
I suggest you fork a repo from Androthan's CM11 for the 3.6 and start renaming it for us (our codename is "hugo", their's is "aalto" but the vendor is the same). If you can mention clearly what file you're not getting, and/or other problems you're facing, you can expect some help from the devs of the Galaxy Player (including all the players) community
Sent from my XT760
drakonizer said:
Oh okay great then
Btw, porting with android kitchen and the whole copy paste the files from one ROM to the other to get port a custom ROM is TOTALLY different from what you're trying to do here.
I suggest you fork a repo from Androthan's CM11 for the 3.6 and start renaming it for us (our codename is "hugo", their's is "aalto" but the vendor is the same). If you can mention clearly what file you're not getting, and/or other problems you're facing, you can expect some help from the devs of the Galaxy Player (including all the players) community
Sent from my XT760
Click to expand...
Click to collapse
ok i have forked the cm11 files for the 3.6 now how should i go about renaming it?(sorry for the noob question)
---------- Post added at 01:39 PM ---------- Previous post was at 01:32 PM ----------
brewsterj98 said:
ok i have forked the cm11 files for the 3.6 now how should i go about renaming it?(sorry for the noob question)
Click to expand...
Click to collapse
and this is where i got lost into the guide.
[So, if you have previously installed adb onto your computer, you can use the following command to pull this file to your computer:
adb pull /system/build.prop
Once you have the file...
Write down the value of the ro.product.manufacturer parameter. This will be your vendor name. The [vendor] is the name of the manufacturer/vendor of the device. CM has established naming conventions for most major vendors, such as samsung, htc, lge, etc. Note that in these directory names, the vendor is always lowercase and contains no spaces.
Write down the value of the ro.product.device parameter. This will be your device codename. The [codename] corresponds to the project code name of the device itself. This is almost never the sales name of the device. If you have built CM before (and again, you better have!), you should be familiar with the concept of a code name for each device. Like the vendor name, the codename is always lowercase and contains no spaces.]
Where does the pulled build.prop go? and are there any specific linux programs i would need to edit this file or any other files throughout the tortorial? I have gedit installed and its met my needs so far but do i need something more advanced to accomplish my goal?
got the repo renamed.
brewsterj98 said:
ok i have forked the cm11 files for the 3.6 now how should i go about renaming it?(sorry for the noob question)
---------- Post added at 01:39 PM ---------- Previous post was at 01:32 PM ----------
and this is where i got lost into the guide.
[So, if you have previously installed adb onto your computer, you can use the following command to pull this file to your computer:
adb pull /system/build.prop
Once you have the file...
Write down the value of the ro.product.manufacturer parameter. This will be your vendor name. The [vendor] is the name of the manufacturer/vendor of the device. CM has established naming conventions for most major vendors, such as samsung, htc, lge, etc. Note that in these directory names, the vendor is always lowercase and contains no spaces.
Write down the value of the ro.product.device parameter. This will be your device codename. The [codename] corresponds to the project code name of the device itself. This is almost never the sales name of the device. If you have built CM before (and again, you better have!), you should be familiar with the concept of a code name for each device. Like the vendor name, the codename is always lowercase and contains no spaces.]
Where does the pulled build.prop go? and are there any specific linux programs i would need to edit this file or any other files throughout the tortorial? I have gedit installed and its met my needs so far but do i need something more advanced to accomplish my goal?
Click to expand...
Click to collapse
The vendor for our device is "samsung" and the codename is "hugo"
Just fyi...when you are in the linux terminal...whichever directory you are in is where the pulled build.prop goes.
Sent from my XT760
I know I tried t post about me rereading the guide and understanding what it meant and that i have moved further into the guide but it never posted on here but i guess this whole thing was just a waste of time.
dude you should try porting from the galaxy sl i9003 because of the similar cpu stats
you would also need to create a boot image and an odin flashable recovery v 6+
Guys, I'll rewrite the stock kernel for you for booting KitKat, just give me 1-2 weeks
has this been done yet. Not to be a stickler, but this is the holdup for advancing this device. I can port the rom, just need an updated kernel with a recovery that supports. Thanks in advance.

Odds, Ends, Tests - Update-August 12 2014

Okay so,
A there isn't much going on with tab 3 10.1 [p5210-specific] meaning extra-ROMular activity
I'm going to add this thread in the hopes it will spark some further creativity/participation.
As a scolding to the gimme gimme crowd - instead of demanding/expecting, try inquiring/learning/contributing.
This is my current boot/kernel image. Modified as follows;
Contains busybox [x86] in /sbin and set to --install -s /system/xbin via /sbin/antwerp.sh
This is NOT a flashable zip for a reason. dd is an incredibly kick-ass tool provided you respect it's authoritah.
I've been making changes by way of .rc,.prop files to make my experimenting easier, meaning less remount,rw
Read the info in zip for better description. I'm not certain I will actually be able to answer intensive questions.
I wiil do my best. When i succeed with a new test I will post. The ramdisk.gz is included.
Link DevHost - http://d-h.st/users/moonbutt74/?fld_id=37381#files
GT-P5210 stock recovery
Link DevHost - http://d-h.st/SLp
---------------------------
This is a transparented Modification of MultiWindowSidebar_v1.3_060614.apk from Thread by @zst123
Note- this modded apk must be dropped into /system/app perm-644
Thread http://forum.xda-developers.com/showthread.php?t=2729450
Link to modded apk DevHost - http://d-h.st/users/moonbutt74/?fld_id=37382#files
When I have more I will add.
note - i am attempting to sort out issues with cwm as it was abandoned by a very rude person.
as far as i can figure the problems seem to be maybe in init binary which is out of my league BUT,
i did manage to reduce my back up time to about 45 min on a moderately heavy rom by swapping
zImage with stock and striking kernel cmdline. any meaningful help/direction would be of benefit
to everyone.
m
----------------------------------------------------------------------
Update-Succeded building stock kernel
Will be posting useful device info for quick reference as I encounter need for it/them.
---------------------------------------------------------------------
UPDATE jULY 10 2014: this is what i hope to be a mostly correct device tree for
the samsung galaxy tab 3 10.1 GT-P5210 santos10wifi CM11
github - https://github.com/moonbutt74?tab=repositories
Thanks to @Angel_666 for his device tree for santos103g
---------------------------------------------------------------------
Useful Reading;
http://www.linux.org/threads/the-linux-kernel-android.5459/
Kernel Source KK 4.4.2
Kernel Source KK 4..4.2
Kernel source is up GT-P5210_EUR_KK_Opensource.zip
http://opensource.samsung.com/reception/receptionSub.do?method=sub&sub=F&searchValue=gt-p5210
UPDATE jULY 10 2014
hey,
so i've posted what i hope is a mostly correct device tree for samsung galaxy tab 3 10.1 GT-P5210 santos10wifi http://forum.xda-developers.com/showthread.php?t=2787136
as I encounter errors or omissions i wil attempt to resolve them in as timely a fashion as permissible.
any updates will be posted as extract and overwrite .tar.gz or .zip files unless there is a reason to diff/patch something.
either way, the updates if any will be labled clearly and contain readme.
thank you to @Angel_666 for his santos103g device tree which was my guide.
thank you for reading
m
NOTE- conversation/q&a related content have been relocated to split thread in q&a
http://forum.xda-developers.com/showthread.php?t=2812791
as to keep this thread focused. i apologize for any inconvenience and intend no slight
in anyway. thank you for your patience and understanding.
m
On booting Android 4.4
This comes by way of @Angel_666,
To boot Android 4.4
enable selinux in your kernel source - make menuconfig, goto security options, yes @ app-armor, yes @ nsa selinux, and set
Default Security Module to- Unix Discretionary Access Controls
Use modules that accompany this build.
adjust your init.*.rc's in accordance with Android 4.4, and at that basic level, you should be good.
add salt to taste.:good:
Something to play with GT-P5210
okay so here is a moderately succesful build through of cm11
i am just posting it for play value. there is no support or requests being accepted.
issues- no sound, no wifi, no video playback, some games will work - [gltron from fdroid is fun], external storage does not register, no bluetooth, you must move terminal.apk from system to sdcard and install as normal app. get a copy of total commander on your sdcard as well, trust me, much more manageable file manager. To poweroff or reboot you must type in terminal;
poweroff -f
or
reboot -f
make backup first. DUH.
will flash no problems with my philz recovery build.
Do not hassle me because of your user error. [no noobs]
Remember this is just to play with. However, a note to experienced people, if you resolve any of the issues
please share the solution with the community.
devhost link - http://d-h.st/01Q
please do not post questions in this thread. Goto q&a and post in the odds & ends thread there.
http://forum.xda-developers.com/showthread.php?t=2812791
have fun
m
and p5200 no hope ?
5200
khaledreno said:
and p5200 no hope ?
Click to expand...
Click to collapse
hi,
it's a variant so yes, hope, just work. :good:
m
Hey guys, anybody doing anything on this device at all? I would love to pick up development if someone can point me in the right direction as far as device tree and any needed files go, please let me know asap as I'm a decent Dev and just picked this device up
soupysoup said:
Hey guys, anybody doing anything on this device at all? I would love to pick up development if someone can point me in the right direction as far as device tree and any needed files go, please let me know asap as I'm a decent Dev and just picked this device up
Click to expand...
Click to collapse
soupy,
meant in the best way.
dude, search, read, especially the OP for this [my] thread.
c'mon.
m
We are closing this at the OP's request, and may be reopened when ready.

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