make: arm-eabi-gcc: Command not found - Android Q&A, Help & Troubleshooting

android development noob here (was just a web programmer till now), way outta my league, and could use a few pointers.
i installed all the stuff i listed here: http://forum.xda-developers.com/showthread.php?t=2474543 and got the results given below.
i later installed binutils:i386, which uninstalled most of that stuff and installed a 78mb package, which i assume replaces a lot of it, but, i got the same results.
Code:
$ make ARCH=arm clean
make: arm-eabi-gcc: Command not found
clean
$
$ echo $CROSS_COMPILE
/storage/software/android/custom/sources/android-lgp769v21b/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-
$
$ ls /storage/software/android/custom/sources/android-lgp769v21b/linux-x86/toolchain/arm-eabi-4.4.3/bin/
arm-eabi-addr2line arm-eabi-cpp arm-eabi-gcov arm-eabi-nm arm-eabi-run
arm-eabi-ar arm-eabi-g++ arm-eabi-gdb arm-eabi-objcopy arm-eabi-size
arm-eabi-as arm-eabi-gcc arm-eabi-gdbtui arm-eabi-objdump arm-eabi-strings
arm-eabi-c++ arm-eabi-gcc-4.4.3 arm-eabi-gprof arm-eabi-ranlib arm-eabi-strip
arm-eabi-c++filt arm-eabi-gccbug arm-eabi-ld arm-eabi-readelf xmlwf
$
$ file /storage/software/android/custom/sources/android-lgp769v21b/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-gcc
ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.8, not stripped
$
any one know why i would get this on a 64-bit machine with 32-bit dev package installed, or, how to fix it?
thanks in advance

Related

[HOWTO] Build custom kernel, libraries and applications on your own

For building own custom stuff for my Gen8 Device I set up an Ubuntu 10.10 32bit Virtual Machine, so everything in here refers to it, may be different on other linux system.
[disclaimer]This is only a HowTo, if you brick your android device with some custom kernels or other stuff, don't blame me! I'm not responsible for anything you do![/disclaimer]
Notice: ** = you only have to do this step once
Prerequisites for Ubuntu 10.10 32 Bit: **
Code:
# sudo apt-get install git-core flex bison gperf libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl automake autoconf libtool gettext texinfo libmpfr1ldbl
Prepare environment: **
Code:
# mkdir -pv $HOME/{archos,bin}
# echo export ARCHOS=\$HOME/archos >> ~/.bashrc
# echo export PATH=\$HOME/bin:\$PATH >> ~/.bashrc
# cd $HOME/archos
# wget -Oavos_env.tgz http://archos-gen8-dvb.googlecode.com/files/avos_env_20110415.tgz
# tar xzf avos_env.tgz
# install -m755 cross $HOME/bin/
# rm -f cross avos_env.tgz
RESTART CONSOLE OR REBOOT COMPUTER!
Toolchain: **
Code:
# cd $ARCHOS
# make all
Configure kernel:
Code:
# cd $ARCHOS
# make kernel-config
Restore kernel config:
Code:
# cd $ARCHOS
# make kernel-reset
Build kernel:
Code:
# cd $ARCHOS
# make kernel-build
CrossCompile: (this is just an example for if you want to build some linux libraries or tools)
Code:
# echo $ARCHOS
# cd ..xyz../..zyx../
# cross make
I followed your instructions, and I got all the way to the end, but when I did 'make kernel-build' it ended with this:
drivers/built-in.o: In function `archos_dpm_suspend':
/home/zyntax/archos/gen8-gpl-froyo/linux/drivers/usb/storage/archos_hdd.c:261: undefined reference to `usbsata_power'
make[3]: *** [.tmp_vmlinux1] Error 1
make[2]: *** [sub-make] Error 2
make[2]: Leaving directory `/home/zyntax/archos/gen8-gpl-froyo/linux'
make[1]: *** [/home/zyntax/archos/gen8-gpl-froyo/buildroot//linux/arch/arm/boot/zImage] Error 2
make[1]: Leaving directory `/home/zyntax/archos/gen8-gpl-froyo/buildroot'
make: *** [kernel-build] Error 2
[email protected]:~/archos$
This is on a fresh install of Ubuntu 10.10 32-bit in Virtualbox. I installed it, updated the OS, then started your steps. Not sure if this is normal and I'm holding off on the last step. I did do one extra step: in 'make kernal-config' I deselected all the Archos boards under System Type except for the A101IT since that's what I have.
jbradshw said:
This is on a fresh install of Ubuntu 10.10 32-bit in Virtualbox. I installed it, updated the OS, then started your steps. Not sure if this is normal and I'm holding off on the last step. I did do one extra step: in 'make kernal-config' I deselected all the Archos boards under System Type except for the A101IT since that's what I have.
Click to expand...
Click to collapse
can you please try again without modifying kernel config?
Did that, now I get this:
CC [M] drivers/usb/musb/omap2430.o
/home/zyntax/archos/gen8-gpl-froyo/linux/drivers/usb/musb/omap2430.c:221: warning: 'omap_phy_read' defined but not used
LD [M] drivers/usb/musb/musb_hdrc.o
LD drivers/built-in.o
make[2]: *** [sub-make] Error 2
make[2]: Leaving directory `/home/zyntax/archos/gen8-gpl-froyo/linux'
make[1]: *** [/home/zyntax/archos/gen8-gpl-froyo/buildroot//linux/arch/arm/boot/zImage] Error 2
make[1]: Leaving directory `/home/zyntax/archos/gen8-gpl-froyo/buildroot'
make: *** [kernel-build] Error 2
I don't believe I changed anything besides what I mentioned earlier. Is there anyway to get back a default kernel-config?
hehe, I thought you should try with default kernel-config
I added a section for restoring kernel config in the start posting :
chulri said:
[*]Restore kernel config:
Code:
# cd $ARCHOS
# tar xzf gen8-gpl-froyo.tgz gen8-gpl-froyo/linux/linux.config
Click to expand...
Click to collapse
Well I did poke around in the config, but as far as I remember I only removed those extra archos systems. I'll restore the default and run it again later tonight.
Thanks.
jbradshw said:
Well I did poke around in the config, but as far as I remember I only removed those extra archos systems. I'll restore the default and run it again later tonight.
Click to expand...
Click to collapse
You can't remove other devices (like A32, A101 etc) from Linux kernel config because Archos made bad dependencies for different parts of the kernel and even 70S requires some USB kernel code, it's only compiled when you choose A101 - so either you clean it up manually, or you are required to leave checked other archos devices :/
Thanks for this howto, this is gonna be useful for me, should be a sticky.
OK the make kernel-build worked without errors. Now I'm just questioning the command 'cd ..xyz../..zyx../' I don't have any files or directories called that, and running that reports the same. Can I just skip that and do the make cross?
@jbradshw that's just a sample if someone wants to crosscompile something (e.g. some linux library or application like linuxtv-dvb-apps or w_scan)
you don't have to do everything mentioned in the howto. it's a HowTo not a HaveTo
Ahh OK. So I guess I'm done then. I haven't installed the SDE on my Archos yet, but what's the final 'thing' that came out of this procedure that I'll be placing on the tablet?
Also I don't have an microSD card yet, and I know there was talk of putting stuff on there - can this be done using just the internal memory (8 GB for me)?
you have to install the SDE to install a custom kernel. follow this guide: http://forum.xda-developers.com/showthread.php?p=10157349#post10157349
Yeah I saw that guide, my question is where is the zImage and initramfs.cpio.gz that I assume was part of the compiling I just did? And also if a microSD card is needed for any of this?
no microsd is needed
initramfs.cpio.gz can be extracted from current installation ( /dev/mmcblk0p1 -> init ), read this: http://forum.xda-developers.com/showthread.php?t=880321&page=5
zImage is compiled at this location: $ARCHOS/gen8-gpl-froyo/buildroot/linux/arch/arm/boot/zImage
Shouldn't it be
Code:
cross make kernel-build
?
Here I have to use cross, which makes sense to find gcc arm binaries.
No you don't. In case of building stuff which comes with the gen8-gpl-froyo.tgz (e.g. kernel) the env vars are set up by the supplied makefiles
chulri said:
No you don't. In case of building stuff which comes with the gen8-gpl-froyo.tgz (e.g. kernel) the env vars are set up by the supplied makefiles
Click to expand...
Click to collapse
If I don't use cross, here is what I get:
[email protected]:~/archos$ make kernel-build
make -C gen8-gpl-froyo/linux mrproper
make[1]: arm-linux-gcc: Command not found
make[1]: Entering directory `/home/ubuntu/archos/gen8-gpl-froyo/linux'
make[3]: arm-linux-gcc: Command not found
But using cross it compiled fine, though I followed carefully your directions !
Apparently I was too frightened by the error messages, since it does work in the end
Thank you very much, hope some good things come from this !
Cheers !
desiresush said:
Apparently I was too frightened by the error messages, since it does work in the end
Click to expand...
Click to collapse
Yeah it's just an annoying bug, it doesn't hurt because "mrproper" only cleans the build directory and doesn't need compiler at all
2.6.29 kernel for Froyo?
Does anybody know, why Archos releases the SDK with a 2.6.29 kernel?
Shouldn't 2.2 Froyo be a 2.6.32 kernel?

[AS AT 04/08][AOSP/CM7/ICS/CM9][GUIDE]Wanna try compiling for Galaxy Ace?

Hello everyone yet again
Info: This also works for CM7 , just that the Cooper repo is already natively included in the files and folders , so you can skip step 2.5
I'm creating a new thread for all those people who know a little bit of code but don't know what to do to compile for Galaxy Ace (AOSP or CM7).
THANKS TO http://source.android.com and http://wiki.cyanogenmod.com
32-bit computers are not recommended to compile Gingerbread and above versions!
For now, I'll cover AOSP. (I'll show a CM7 guide once I learn how to compile it)
Alright, to compile Gingerbread AOSP you'll need a computer that has:
-At least an Intel Core i3 at 2.4Ghz or a similar AMD processor
-4GB RAM (my RAM speeds are at 1333Mhz). If lesser RAM, then swap is needed (for 2GB RAM use 15GB swap, that what I used before)
-40GB Partition for single compilation or 80GB for multiple versions (NOT including Ubuntu installation)
-Ubuntu 10.04 LTS OR Mac OSX 10.6 (other versions of Ubuntu, including 09.10 or lower or 10.10 or higher, may not work as well as 10.04)(Same thing goes for Snow Leopard, Lion has certain problems)
Here's how to compile for Gingerbread:
Step 1: Setting up the build environment.
Linux:
In general you will need:
-Python 2.4 - 2.7
-JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older.
-Git 1.7 or newer.
To install Sun JDK 6 do the following:
Code:
$ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
$ sudo apt-get update
$ sudo apt-get install sun-java6-jdk
You will also need to install certain packages:
For 64-bit computers:
Code:
$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
libxml2-utils
For 32-bit computers (experimental):
Code:
$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
zip curl zlib1g-dev libc6-dev libncurses5-dev x11proto-core-dev \
libx11-dev libreadline6-dev libgl1-mesa-dev tofrodos python-markdown \
libxml2-utils
(***NOTE: I've gotten errors when trying to apt-get install lib32ncurses5-dev.)
IF you're on Ubuntu 11.10 you might need to do this:
Code:
$ sudo ln -s /usr/lib/i386-linux-gnu/libX11.so.6 /usr/lib/i386-linux-gnu/libX11.so
Now for OSX (taken from http://source.android.com):
To build the Android files in a Mac OS environment, you need an Intel/x86 machine running MacOS 10.6 (Snow Leopard).
Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OSX.
If you want to avoid partitioning/formatting your hard drive, you can use a case-sensitive disk image instead. To create the image, launch Disk Utility and select "New Image". A size of 25GB is the minimum to complete the build, larger numbers are more future-proof. Using sp**** images saves space while allowing to grow later as the need arises. Be sure to select "case sensitive, journaled" as the volume format.
You can also create it with this:
Code:
# hdiutil create -type SP**** -fs 'Case-sensitive Journaled HFS+' -size Xg ~/android.dmg
Where "X" is how big your image will be (in GB).
This will create a .dmg (or possibly a .dmg.sp****file) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your ~/.bash_profile to mount the image when you execute "mountAndroid":
Code:
# mount the android file image
function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
Installing required packages:
-Install XCode from the Apple developer site. We recommend version 3.1.4 or newer, i.e. gcc 4.2. Version 4.x could cause difficulties. If you are not already registered as an Apple developer, you will have to create an Apple ID in order to download.
-MacPorts from http://macports.org
Note: Make sure that /opt/local/bin appears in your path BEFORE /usr/bin. If not, add:
Code:
export PATH=/opt/local/bin:$PATH
to your ~/.bash_profile.
-Get make, git, and GPG packages from MacPorts:
Code:
$ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
If you're on MacOS 10.4, install bison too:
Code:
$ POSIXLY_CORRECT=1 sudo port install bison
Bugs and fixes:
-Reverting from gmake3.82:
There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
-Edit /opt/local/etc/macports/sources.conf and add a line that says:
Code:
file:///Users/Shared/dports
above the rsync line. Then make this directory:
Code:
$ mkdir /Users/Shared/dports
-In the new dports directory, run:
Code:
$ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
-Create a port index for your new local repository:
Code:
$ portindex /Users/Shared/dports
-Finally, install the old version of gmake with:
Code:
$ sudo port install gmake @3.81
-Setting a file descriptor limit:
On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
To increase the cap, add the following lines to your ~/.bash_profile:
Code:
# set the number of open files to be 1024
ulimit -S -n 1024
Your Linux/MacOS build environment is now complete, moving on to downloading....
Step 2: Downloading the source
You'll need to use repo to download sources from repositories.
Here's how I did it:
-Make a /bin directory in your home directory and it must be in your PATH:
Code:
$ mkdir ~/bin
$ PATH=~/bin:$PATH
-Download the Repo script and ensure that it can be executed:
Code:
$ curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
$ chmod a+x ~/bin/repo
Now that downloading repo is done and executable, we need to initialise it.
Create an empty directory for where all your Android files will be downloaded, stored and made:
Code:
$ mkdir WORKING_DIRECTORY
$ cd WORKING_DIRECTORY
Where WORKING_DIRECTORY can be any name you want (as long as it has no spaces)
Use repo init to grab the latest branch (or rather, the gingerbread branch)
Code:
$ repo init -u https://android.googlesource.com/platform/manifest -b android-x.x.x_r1
Where "x" can be 2.3, 2.3.1, 2.3.2, 2.3.3, 2.3.4, 2.3.5, 2.3.6 or 2.3.7.
For now use the versions that the Galaxy Ace currently has (2.3.3-2.3.5 and 2.3.7)
Optional step:
When prompted, please configure Repo with your real name and email address. To use the Gerrit code-review tool, you will need an email address that is connected with a registered Google account. Make sure this is a live address at which you can receive messages. The name that you provide here will show up in attributions for your code submissions.
Click to expand...
Click to collapse
Once you're done with that, you'll need to download them.
This simple 8-character command is easy to execute but it'll be hard on your internet connection:
Code:
$ repo sync
Ensure that you have at least 5Mbps of internet if you want it completed in a day.
Once you're done syncing, use this code:
Code:
$ gpg --import
To sign what you've downloaded.
Once you entered that, copy and paste this long line of ****:
Code:
-----BEGIN PGP PUBLIC KEY BLOCK-----
Version: GnuPG v1.4.2.2 (GNU/Linux)
mQGiBEnnWD4RBACt9/h4v9xnnGDou13y3dvOx6/t43LPPIxeJ8eX9WB+8LLuROSV
lFhpHawsVAcFlmi7f7jdSRF+OvtZL9ShPKdLfwBJMNkU66/TZmPewS4m782ndtw7
8tR1cXb197Ob8kOfQB3A9yk2XZ4ei4ZC3i6wVdqHLRxABdncwu5hOF9KXwCgkxMD
u4PVgChaAJzTYJ1EG+UYBIUEAJmfearb0qRAN7dEoff0FeXsEaUA6U90sEoVks0Z
wNj96SA8BL+a1OoEUUfpMhiHyLuQSftxisJxTh+2QclzDviDyaTrkANjdYY7p2cq
/HMdOY7LJlHaqtXmZxXjjtw5Uc2QG8UY8aziU3IE9nTjSwCXeJnuyvoizl9/I1S5
jU5SA/9WwIps4SC84ielIXiGWEqq6i6/sk4I9q1YemZF2XVVKnmI1F4iCMtNKsR4
MGSa1gA8s4iQbsKNWPgp7M3a51JCVCu6l/8zTpA+uUGapw4tWCp4o0dpIvDPBEa9
b/aF/ygcR8mh5hgUfpF9IpXdknOsbKCvM9lSSfRciETykZc4wrRCVGhlIEFuZHJv
aWQgT3BlbiBTb3VyY2UgUHJvamVjdCA8aW5pdGlhbC1jb250cmlidXRpb25AYW5k
cm9pZC5jb20+iGAEExECACAFAknnWD4CGwMGCwkIBwMCBBUCCAMEFgIDAQIeAQIX
gAAKCRDorT+BmrEOeNr+AJ42Xy6tEW7r3KzrJxnRX8mij9z8tgCdFfQYiHpYngkI
2t09Ed+9Bm4gmEO5Ag0ESedYRBAIAKVW1JcMBWvV/0Bo9WiByJ9WJ5swMN36/vAl
QN4mWRhfzDOk/Rosdb0csAO/l8Kz0gKQPOfObtyYjvI8JMC3rmi+LIvSUT9806Up
hisyEmmHv6U8gUb/xHLIanXGxwhYzjgeuAXVCsv+EvoPIHbY4L/KvP5x+oCJIDbk
C2b1TvVk9PryzmE4BPIQL/NtgR1oLWm/uWR9zRUFtBnE411aMAN3qnAHBBMZzKMX
LWBGWE0znfRrnczI5p49i2YZJAjyX1P2WzmScK49CV82dzLo71MnrF6fj+Udtb5+
OgTg7Cow+8PRaTkJEW5Y2JIZpnRUq0CYxAmHYX79EMKHDSThf/8AAwUIAJPWsB/M
pK+KMs/s3r6nJrnYLTfdZhtmQXimpoDMJg1zxmL8UfNUKiQZ6esoAWtDgpqt7Y7s
KZ8laHRARonte394hidZzM5nb6hQvpPjt2OlPRsyqVxw4c/KsjADtAuKW9/d8phb
N8bTyOJo856qg4oOEzKG9eeF7oaZTYBy33BTL0408sEBxiMior6b8LrZrAhkqDjA
vUXRwm/fFKgpsOysxC6xi553CxBUCH2omNV6Ka1LNMwzSp9ILz8jEGqmUtkBszwo
G1S8fXgE0Lq3cdDM/GJ4QXP/p6LiwNF99faDMTV3+2SAOGvytOX6KjKVzKOSsfJQ
hN0DlsIw8hqJc0WISQQYEQIACQUCSedYRAIbDAAKCRDorT+BmrEOeCUOAJ9qmR0l
EXzeoxcdoafxqf6gZlJZlACgkWF7wi2YLW3Oa+jv2QSTlrx4KLM=
=Wi5D
-----END PGP PUBLIC KEY BLOCK-----
Paste it into your terminal and press Ctrl+D.
You now have a complete local copy of the Android codebase.
Step 2.5: Include the Samsung COOPER source for compilation (AOSP only)
Yes, this has to be done so you can compile for cooper (Samsung Galaxy Ace).
-Navigate the terminal to the ~/WORKING_DIRECTORY/device/samsung folder:
Code:
$ cd ~/WORKING_DIRECTORY/device/samsung
Where WORKING_DIRECTORY = your android folder
-Make use of git to clone a folder from PabloPL's GitHub:
Code:
$ git clone git://github.com/PabloPL/android_device_samsung_cooper
Once it's done, you should see a folder with that name in the root of your working directory. Rename it to "cooper" and cut & paste it to device/samsung.
Download the Android SDK Tools and make sure you set ADB correctly to be in your PATH.
For more info and how-to steps go here: http://www.lineardroid.co.uk/2010/04/how-to-set-up-adb-in-ubuntu/
Once you're done setting up ADB, go to the cooper folder and run extract-files.sh in the terminal.
ADB should pull some files from your device and automatically close the terminal. (You might need to be in CM7 for ADB to successfully pull all libs, I may be wrong though. Someone test it and tell me if it works)
Now we're done for now.
Oh yes, before I forget:
Have a copy of CM7 before you build!
AOSP does not fully support ARMv6 devices and therefore uneeded errors may arise, so the CM7 files can save you.
Step 3: Building Android (most exciting/boring part)
Initialize the environment with the envsetup.sh script.
Code:
$ . build/envsetup.sh
Choose your target to build with lunch.
Code:
$ lunch cooper-eng
(***NOTE: Change full_base.mk in device_cooper.mk to full.mk) (AOSP only)
(***NOTE2: There'll be another error about an unknown architecture: ARMv6-VFP. That's where your CM7 files come in handy.) (AOSP only)
Build everything with make. GNU make can handle parallel tasks with a -jN argument, and it's common to use a number of tasks N that's between 1 and 2 times the number of hardware threads on the computer being used for the build. E.g. on a dual-E5520 machine (2 CPUs, 4 cores per CPU, 2 threads per core), the fastest builds are made with commands between make -j16 and make -j32.
I usually use this (thanks to cdesai):
Code:
$ make -j8 update-api
$ make -j8 otapackage
OR:
Code:
$ make -j16 update-api
$ make -j16 otapackage
Do have patience because your computer will get inevitably laggy.
Once you're done debugging all errors and stuff you will have a flashable .zip located in WORKING_DIRECTORY/out/target/cooper.
Thanks for reading this whole chunk, though I know it's an XDA App eyesore.
If you do encounter errors feel free to ask here
Alright, now you've built AOSP and CM7 and you love it, what next?
Ice Cream Sandwich *insert holy choir here*
Requirements (they are much more different now):
A computer that's capable of 64-bit
A dual-core processor of a speed of at least 2.2Ghz (Intel Xeon/Core i7 recommended)
Either Ubuntu 10.04 LTS 64-bit (later versions have experimental support) but if you're using a later version that's fine.
Or Mac OSX 10.6
At least 8GB of RAM and 10~GB swap maybe? (Otherwise you could have 4Gb of RAM and ~20GB swap this time)
At least a 70GB partition for Ubuntu (to make sure there is space for compiling + installing required stuff)
Well, here are the steps to build it:
Instructions (Taken from http://source.android.com/source/initializing.html & http://wiki.cyanogenmod.com/wiki/Android_SDK_Emulator:_Compile_CyanogenMod_(Linux)):
---------ONLY FOR UBUNTU 10.10--12.04---------
Chapter 1: Initializing a Build Environment
This section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
Note: The source download is approximately 6GB in size. You will need 25GB free to complete a single build, and up to 90GB (or more) for a full set of builds.
Section 1 (Linux/Ubuntu): Setting up a Linux build environment
The Android build is routinely tested in house on recent versions of Ubuntu LTS (10.04), but most distributions should have the required build tools available. Reports of successes or failures on other distributions are welcome.
Note: It is also possible to build Android in a virtual machine. If you are running Linux in a virtual machine, you will need at least 16GB of RAM/swap and 30GB or more of disk space in order to build the Android tree.
In general you will need:
Python 2.5 -- 2.7.
GNU Make 3.81 -- 3.82.
JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older.
Git 1.7 or newer.
Detailed instructions for Ubuntu 10.04+ follow.
Step 1: Installing the JDK
The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
To download Java 6, do this:
Code:
$ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
$ sudo apt-get update
$ sudo apt-get install sun-java6-jdk
Note: The lunch command in the build step will ensure that the Sun JDK is used instead of any previously installed JDK.
Alternatively you can follow eoghan2t7's instructions:
eoghan2t7 said:
as you may no the Java JDK has been removed from the ubuntu ppa so i have uploaded the jdk deb file for users to use and to skip the sudo apt-get install java_jdk command
link
http://www.mediafire.com/?b57gqo7t46k1ibc
Click to expand...
Click to collapse
Or bs828's instructions:
bs828 said:
I'm currently out will do later
Edit: im on 12.0.4 and this seemed to work http://www.devsniper.com/ubuntu-12-04-install-sun-jdk-6-7/
Click to expand...
Click to collapse
Step 2: Installing required packages (Ubuntu 10.04 -- 11.10)
You will need a 64-bit version of Ubuntu. Ubuntu 10.04 is recommended. Building using a newer version of Ubuntu is currently only experimentally supported and is not guaranteed to work on Git branches other than master (http://github.com/android).
To install the required packages, do this:
Code:
$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
libxml2-utils xsltproc
---------ONLY FOR UBUNTU 10.10--11.10---------
For Ubuntu 10.10 users, do this as well:
Code:
$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
Note: This is used to avoid a compile error with libGL later on.
For Ubuntu 11.10 users, do this:
Code:
$ sudo apt-get install libx11-dev:i386
---------END FOR UBUNTU 10.10--11.10---------
----------ONLY FOR UBUNTU 12.04----------
Step 2: Installing required packages (Ubuntu 12.04)
Building on Ubuntu 12.04 is currently only experimentally supported and is not guaranteed to work on branches other than master.
To install the required packages, do this:
Code:
$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-dev:i386 \
g++-multilib mingw32 openjdk-6-jdk tofrodos python-markdown \
libxml2-utils xsltproc zlib1g-dev:i386
---------END FOR UBUNTU 10.10--12.04---------
I won't do MacOSX for ICS, mainly because it has a very unstable success chance of compilation.
Your build environment is good to go! Proceed to
Chapter 2: Downloading the Source Tree
Section 1: Repo
Repo is a tool that makes it easier to work with Git in the context of Android.
It is also a tool that allows you to download source files from Android easily.
Step 1: Installing Repo
To install, initialize, and configure Repo, follow these steps:
Make sure you have a bin/ directory in your home directory, and that it is included in your path:
Code:
$ mkdir ~/bin
$ PATH=~/bin:$PATH
Download the Repo script and ensure it is executable:
Code:
$ curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
$ chmod a+x ~/bin/repo
For version 1.15, the SHA-1 checksum for repo is 8eb56d98b36d615c3efec51868e87bebe757feb1
For version 1.16, the SHA-1 checksum for repo is f3bfa7fd2d0a44aa40579bb0242cc20df37b5e17
Step 2: Initializing a Repo client
After installing Repo, set up your client to access the android source repository:
Create an empty directory to hold your working files. If you're using MacOS, this has to be on a case-sensitive filesystem. Give it any name you like:
Code:
$ mkdir I_HATE_STEVE
$ cd I_HATE_STEVE
Run repo init to bring down the latest version of Repo with all its most recent bug fixes. You must specify a URL for the manifest, which specifies where the various repositories included in the Android source will be placed within your working directory.
For AOSP:
Code:
$ repo init -u https://android.googlesource.com/platform/manifest -b android-4.1.1_r1
or
Code:
$ repo init -u https://android.googlesource.com/platform/manifest -b android-4.1.1_r2
or
Code:
$ repo init -u https://android.googlesource.com/platform/manifest -b android-4.1.1_r3
or even
Code:
$ repo init -u https://android.googlesource.com/platform/manifest -b ics-plus-aosp
For CM9:
Code:
$ repo init -u git://github.com/CyanogenMod/android.git -b ics
When prompted, please configure Repo with your real name and email address. To use the Gerrit code-review tool, you will need an email address that is connected with a registered Google account. Make sure this is a live address at which you can receive messages. The name that you provide here will show up in attributions for your code submissions.
A successful initialization will end with a message stating that Repo is initialized in your working directory. Your client directory should now contain a .repo directory where files such as the manifest will be kept.
Step 3: Getting the files
To pull down files to your working directory from the repositories as specified in the default manifest, run
Code:
$ repo sync
The Android source files will be located in your working directory under their project names. The initial sync operation will take an hour or more to complete, depending on your Internet bandwidth.
Note: If you initialize your repo on your root area for all projects, the time for downloading will decrease
If you haven't set up ccache now, now is a good time to set it up.
Chapter 2.5 (AOSP only): Downloading the various device specific configurations from GitHub
Now that you have a full copy of AOSP, you will realise that inside your working directory/device you will only see only a few device configurations. That's because AOSP only supports those devices and you will need to manually download other devices for use with AOSP.
You can either adapt from MaclawStudios' repo of the Galaxy Gio: https://github.com/MaclawStudios/android_device_samsung_gio
Or make an ICS device config yourself.
Meanwhile PabloPL has made an ICS branch here, but currently nothing is being worked on, as it seems.
Chapter 3: Building the System
The basic sequence of build commands is as follows:
Step 1: Initialize
Initialize the environment with the envsetup.sh script. Note that replacing "source" with a single dot saves a few characters, and the short form is more commonly used in documentation.
Either:
Code:
$ source build/envsetup.sh
or
Code:
$ . build/envsetup.sh
Step 2: Choose a target
Choose which target to build with lunch. The exact configuration can be passed as an argument, e.g.
Code:
$ lunch full-eng
The example above refers to a complete build for the emulator, with all debugging enabled.
If run with no arguments lunch will prompt you to choose a target from the menu.
Step 3: Build the Code
Build everything with make. GNU make can handle parallel tasks with a -jN argument, and it's common to use a number of tasks N that's between 1 and 2 times the number of hardware threads on the computer being used for the build. E.g. on a dual-E5520 machine (2 CPUs, 4 cores per CPU, 2 threads per core), the fastest builds are made with commands between make -j16 and make -j32.
If you are using a dual-core computer do either of these:
Code:
make -j2
or
Code:
make -j4
It is usually recommended that you make the -jN amount twice the number of cores your processor has.
Therefore if you have a quad-core processor do this:
Code:
make -j4
or
Code:
make -j8
There are different ways to run make:
Code:
$ make clean
or
Code:
$ make clobber
Cleans the compile directory and deletes all compiled files.
Code:
$ make update-api
Makes part of the framework, usually used to update the API.
Code:
make otapackage
Makes a flashable .zip file, as otapackage = Over The Air package.
Code:
make (app name, like framework-res)
Makes the specified app and the .apk will be compiled in the output directory.
Once you finish make, you are done! Congratulations!
Chapter 4: Troubleshooting Common Build Errors
Sometimes, things don't go as planned such as unexpected build errors. Here are some solutions to common problems:
Section 1: Wrong Java Version
If you are attempting to build froyo or earlier with Java 1.6, or gingerbread or later with Java 1.5, make will abort with a message such as
Code:
************************************************************
You are attempting to build with the incorrect version
of java.
Your version is: WRONG_VERSION.
The correct version is: RIGHT_VERSION.
Please follow the machine setup instructions at
https://source.android.com/source/download.html
************************************************************
This may be caused by:
failing to install the correct JDK as specified on the Initializing chapter. Building Android requires Sun JDK 5 or 6 depending on which release you are building.
another JDK that you previously installed appearing in your path. You can remove the offending JDK from your path with:
Code:
$ export PATH=${PATH/\/path\/to\/jdk\/dir:/}
Section 2: Python Version 3
Repo is built on particular functionality from Python 2.x and is unfortunately incompatible with Python 3. In order to use repo, please install Python 2.x:
Code:
$ apt-get install python
Optional Step: Setting up ccache
You can optionally tell the build to use the ccache compilation tool. Ccache acts as a compiler cache that can be used to speed-up rebuilds. This works very well if you do "make clean" often, or if you frequently switch between different build products.
Put the following in your .bashrc or equivalent.
Code:
$ export USE_CCACHE=1
By default the cache will be stored in ~/.ccache. If your home directory is on NFS or some other non-local filesystem, you will want to specify the directory in your .bashrc as well.
Code:
$ export CCACHE_DIR=
The suggested cache size is 50-100GB. You will need to run the following command once you have downloaded the source code, if you use CCache.
Code:
$ prebuilt/linux-x86/ccache/ccache -M 50G
Optional Step: Using a separate output directory
By default, the output of each build is stored in the out/ subdirectory of the matching source tree.
On some machines with multiple storage devices, builds are faster when storing the source files and the output on separate volumes. For additional performance, the output can be stored on a filesystem optimized for speed instead of crash robustness, since all files can be re-generated in case of filesystem corruption.
To set this up, export the OUT_DIR_COMMON_BASE variable to point to the location where your output directories will be stored.
Code:
export OUT_DIR_COMMON_BASE=
The output directory for each separate source tree will be named after the directory holding the source tree.
For instance, if you have source trees as /source/master1 and /source/master2 and OUT_DIR_COMMON_BASE is set to /output, the output directories will be /output/master1 and /output/master2.
It's important in that case to not have multiple source trees stored in directories that have the same name, as those would end up sharing an output directory, with unpredictable results.
This is only supported on branches newer than 4.0.x (IceCreamSandwich).
Wow dude. That's all I can say.
Woohoo, read through all that but I wont wanna try, and my comp is a piece of ****
Sent from my Galaxy Ace running J.A.F CM 7.2 Odexed using XDA App
MrChaosDesire said:
Woohoo, read through all that but I wont wanna try, and my comp is a piece of ****
Sent from my Galaxy Ace running J.A.F CM 7.2 Odexed using XDA App
Click to expand...
Click to collapse
Those are the recommended specs , not minimum
Wow nice tutorial Matt.but I can do nothing bcz i don't Know how to do coding lol...........
Sent from my GT-S5830 using xda premium
Lot of things to install, thanks for the tuto!
You never fail to impress buddy
Sent from my HTC Sensation XL with Beats Audio X315e using Tapatalk
traduz said:
Lot of things to install, thanks for the tuto!
Click to expand...
Click to collapse
Any errors occured ? Just post them in the thread .
Any solutions for unsolved errors ? Post them here too . Will update solutions
Sent from my GT-S5830 using XDA App
nice tut's bro..
Well i'm reading this day by day, just w8ing for money for a new computer lol, got one with 1gb only and freezes a lot with it =/
Thanks man, its gonna be my little anti-social project for tomorrow
Sent from my GT-S5830 using xda premium
Nice tut,Matt
thanks....everything clear from your tutorial......
one question : how much downloading will be done for AOSP and CM7 both....if i want to work on gingerbread
rocking.nitesh007 said:
thanks....everything clear from your tutorial......
one question : how much downloading will be done for AOSP and CM7 both....if i want to work on gingerbread
Click to expand...
Click to collapse
I think at least 50GB
thanx ...... will download it ill tke days .....
Sent from my GT-S5830 using XDA App
i have installed ubuntu 11 64bit in vmware .... does it affect when the rom ill be compling.....i use 3.2gb of 4gb ram in my virtual machine
Sent from my GT-S5830 using XDA App
rocking.nitesh007 said:
i have installed ubuntu 11 64bit in vmware .... does it affect when the rom ill be compling.....i use 3.2gb of 4gb ram in my virtual machine
Sent from my GT-S5830 using XDA App
Click to expand...
Click to collapse
If you're compiling gingerbread , there's no problem .
Sent from my GT-S5830 using XDA App
EmoBoiix3 said:
If you're compiling gingerbread , there's no problem .
Sent from my GT-S5830 using XDA App
Click to expand...
Click to collapse
thanks..... waiting for cm7 tut also ..... u guys rock
Sent from my GT-S5830 using XDA App
one more question .... what about 50GB .... i means i have read in different places somebody says its arnd 2GB of source of cm .. if u can specify dat would be great....
Sent from my GT-S5830 using XDA App

[Q] [Help] Compiling Drivers for Chrooted Environment

Hi,
First of all a thanks to anyone who lends a hand on this one!!
I am trying to compile drivers for a chrooted (Kali Linux) environment on a Galaxy Tab2 (P5100) as well as other devices. I seem to have hit a stumbling block as the information on building kernel source with imported drivers seems to be sparse and I have cobbled together bits and pieces from multiple forums however no success! If I manage to successfully complete this insane task I play to fully document the process as a guide here and on a blog.
I will lay out the stages below from where I am at.
Tablet = Samsung Galaxy Tab 2 - P5100 Model
ROM: CyanogenMod 10.1.3-p5100
Device: USB Alfa AWUS036H (RTL8187L driver)
Development Environment: Ubuntu 12.04 64 bit
I have successfully configured a Kali Linux Chrooted Environment
Commands issued on ubuntu to compile the drivers, please tell me where I am going wrong:
##Install agcc compilers and tools
cd /tmp
wget https://neurodroid.googlecode.com/git/nrn/agcc
wget https://neurodroid.googlecode.com/git/nrn/agcc-vfp
sudo mv agcc* /usr/local/bin
sudo chmod +x /usr/local/bin/agcc*
sudo apt-get install vim vim-common make cmake lzop gcc git python
##SDK & NDK Tools installed at ~/android-adt/ndk & ~/android-adt/sdk
##Update the build path with the SDK and NDK tools
PATH=~/android-adt/sdk/platform-tools:~/android-adt/sdk/tools:~/android-adt/ndk:$PATH
cd ~/android-adt/ndk/build/tools
#remove any previously built toolchain
rm -rf ${HOME}/android-toolchain
#create new toolchain for android 4.2
./make-standalone-toolchain.sh --arch=arm --ndk-dir=${HOME}/android-adt/ndk --install-dir=${HOME}/android-toolchain --platform=android-17 --system=linux-x86_64
PATH=~/android-toolchain/bin:$PATH
##Get the kernel for the ROM (Galaxy Tab 2 p5100, cyanmodgen 10.2)
cd ~
git clone https://github.com/CyanogenMod/android_kernel_samsung_espresso10.git
##Modify the make file in the kernel
cd android_kernel_samsung_espresso10
nano Makefile
##Change the CFLAGS_MODULE line and add -fno-pic
##Compile the kernel source
make ARCH=arm clean
make ARCH=arm cyanogenmod_p5100_defconfig
make -j4 ARCH=arm CROSS_COMPILE=arm-linux-androideabi-
Now this is as far as I seem to be able to get without any errors, some warning however! The last step does produce the zImage but I want the *.ko drivers for RTL8187
So what is the next step? Download the source drivers from Realtek copy them too ~/android_kernel_samsung_espresso10/drivers/net/wireless? then what?
Any help would be greatly appreciated!!
Thanks
Gazos

[Q] Building an app from source [limbo-android]

Hi,
I've wanted to use the app "limbo-android" ( https://code.google.com/p/limbo-android/ ) on my Intel Atom (x86) android tablet.
Unfortunatly, I have only found an apk for arm devices that crashes when I start a VM in the app. So, I have tried to build the app myself (I was following this https://code.google.com/p/limbo-android/source/browse/README ).
So far, I have downloaded the tools (SDK, NDK r8e, Eclipse + Eclipse Android plugin) and the source ( https://code.google.com/p/limbo-android/source/browse/ ) and unpacked all of it. After that, I have tried to follow the README file. So, i have competed steps 3, 4a, but I am stuck at point 4b. (I have also copied the NDK to /usr/local/bin because even when i have configured the right folders in step 3, it sayed something like ndk-build not found)
now with that done, if i type 'make' into the terminal, this is what i have got:
Code:
mkdir -p /home/sobotkama/limbo-android/jni/..//obj/local/x86/
rm -rf /home/sobotkama/limbo-android/jni/..//libs/armeabi ../libs/armeabi-v7a ../libs/x86 ../libs/mips \
mkdir -p /home/sobotkama/limbo-android/jni/..//libs/x86/
cd /home/sobotkama/limbo-android/jni/../ && ndk-build V=1 LIMBO_JNI_ROOT=/home/sobotkama/limbo-android/jni
make[1]: Entering directory `/home/sobotkama/limbo-android'
jni/Application.mk:10: ARCH_CFLAGS = -std=gnu99 -ffunction-sections -O3 -fomit-frame-pointer -fstrict-aliasing -funswitch-loops -finline-limit=300 -DANDROID_X86
jni/Application.mk:11: LOCAL_ARM_MODE =
jni/Application.mk:12: LOCAL_ARM_NEON =
jni/Application.mk:13: NDK_DEBUG =
jni/Application.mk:14: APP_OPTIM =
jni/Application.mk:15: APP_ABI = x86
/usr/local/bin/build/gmsl/__gmsl:512: *** non-numeric second argument to `wordlist' function: ''. Stop.
make[1]: Leaving directory `/home/sobotkama/limbo-android'
make: *** [sdl] Error 2
Running both Ubuntu and Windows 8.1 on my PC, doing this on Ubuntu.
Any help like what should I do or is there anyone that would build it for me, please?
Thanks, Sobotkama
Anyone?

[GUIDE][LINUX][Fedora 25] Setting up an Android compile environment

This post is mainly to communicate the packages required to get Fedora 25 ready to build android/AOSP. I don't intend to cover the Installation of Fedora, or the actual steps to generate the build (manifests, proprietary code, etc).
From a clean installation of Fedora 25:
Update the installation
Code:
dnf update
Install additional packages that we need to compile AOSP
(adapted from the Omni guide for F-19_64)
Code:
dnf -y install zip curl gcc gcc-c++ flex bison gperf glibc-devel.{x86_64,i686} zlib-devel.{x86_64,i686} ncurses-devel.i686 libX11-devel.i686 libstdc++.i686 readline-devel.i686 libXrender.i686 libXrandr.i686 perl-Digest-MD5-File python-markdown mesa-libGL-devel.i686 git schedtool pngcrush ncurses-compat-libs java-1.8.0-openjdk-devel xz-lzma-compat
Now let's grab some stuff from Google
Code:
mkdir -p ~/bin
curl http://commondatastorage.googleapis.com/git-repo-downloads/repo > ~/bin/repo
chmod a+x ~/bin/repo
Add to end of ~/.bashrc
Code:
export PATH=~/bin:$PATH
Configure git to identify you
Code:
git config --global user.email "[email protected]"
git config --global user.name "Your Name"
At this point, the environment is ready to compile AOSP.
The remaining steps (getting & building the code, generating local manifest(s), looking up errors) are not distribution dependent, and are already posted in many places.
Create vendor directory, initialize repo , and download/sync the code (see vendor manifest page).
example:
Code:
mkdir -p ~/android/slim7
cd ~/android/slim7
repo init -u git://github.com/SlimRoms/platform_manifest.git -b ng7.1
repo sync -j#
Happy building,
-Cyril279
Super helpful guide. Thank you. I also ran the following to make sure I had all the stuff I needed.
Code:
sudo dnf groupinstall 'C Development Tools and Libraries'
Does LineageOS require extra packages? I am pretty sure it requires ImageMagick too.
cyril279 said:
This post is mainly to communicate the packages required to get Fedora 25 ready to build android/AOSP. I don't intend to cover the Installation of Fedora, or the actual steps to generate the build (manifests, proprietary code, etc).
-Cyril279
Click to expand...
Click to collapse
You created Android with Fedora?
FEDORA 30 Lineage 15.0
Code:
bash-5.0# java -version
java version "1.8.0_221"
Java(TM) SE Runtime Environment (build 1.8.0_221-b11)
Java HotSpot(TM) 64-Bit Server VM (build 25.221-b11, mixed mode)
Code:
ninja: no work to do.
[2/3] glob vendor/*/*/Android.bp
[1/1] /home/U-16/WORKING_DIRECTORY/out...ORKING_DIRECTORY/out/soong/build.ninja
18:43:57 *******************************************************
18:43:57 You are attempting to build with an unsupported JDK.
18:43:57
18:43:57 Only an OpenJDK based JDK is supported.
18:43:57
18:43:57 Please follow the machine setup instructions at:
18:43:57 https://source.android.com/source/initializing.html
18:43:57 *******************************************************
18:43:57 stop
make: *** [build/core/main.mk:21: run_soong_ui] error 1
bash-5.0#
taras-fedora-syn said:
You created Android with Fedora?
Click to expand...
Click to collapse
Yes. Let the errors be your guide.
cyril279 said:
errors
Click to expand...
Click to collapse
Hi! Compiling AOSP 7.1.2 for Sharp Z2 MT6797
eMachines eME642 AMD® Athlon(tm) ii p340 dual-core processor × 2
Fedora 34
Is my processor too weak?​
Notice file: prebuilts/tools/common/netbeans-visual/NOTICE -- out/host/linux-x86/obj/NOTICE_FILES/src//framework/org-openide-util.jar.txt
make: *** No rule to make target 'out/host/linux-x86/obj32/lib/libbcinfo.so', needed by 'out/host/linux-x86/obj32/lib/libbcc.so'. Stop.
LOG https://gist.githubusercontent.com/...9b1ad4b81a9de6124470aef15e89bca/gistfile1.txt

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