[Q] is there any good android wallet app? - Android Q&A, Help & Troubleshooting

I had been searching around for a good android app that could be used to assist in managing account. But so far I had found only this app called Wallet.
which is the best so far in my opinion. However, the subscription fees for that application is a headache.
I had tried Windows phone before and found a wonderful wallet app called money wallet.
If anyone tried the app before, there are features on the app such as(where the wallet app for android does not have) :
-unlimited account(paid version. cost less than $3 to use forever.)
-different account type setting and many modification can be made.
-create debt(will auto create a payment and separate them to the payback duration. interest rate and total amount set by you of course)
-and many other features
just wondering if there is any android wallet app out there that can match with the functionality or price of the money wallet app in windows phone. The only thing i don't like on the windows phone version is the UI(not colorful enough. XD). However, in term of functionality and pricing, it wins the android wallet app that i mentioned above many many times.
PS: newbie here. so cant post any link. You guys may search for the apps and download to try. Both of them has free edition to try out before buying.

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Usage of Google Maps API is not free anymore

Hi,
I write on a little gps/google maps tool which I use for my running sport (something like MyTracks). Today Google anounced that the usage of the Google Maps API will cost when you are above a daily limit -> http://googlegeodevelopers.blogspot.com/2011/10/introduction-of-usage-limits-to-maps.html
In this blog and in the faq they are writing of websites and applications. Are applications = android applications? If this is true than it will be difficult to write a freeware app which uses Google Maps because the more users will be using this app the more you will pay. Even with a paid app you cant cover all the costs because you only get a one time a payment from a user but if your app exceeds the limits you have to pay google on a daily basis.
I hope I just missunderstood this blog post or the Google Maps API within Android isn't affected.
What do you think?
Seems unlikely that an Android app (assuming counted by a single app usage, not by everyone using the app at any given time) could exceed 25,000 map loads per day, but then I've never counted map loads... if that is a possiblity, then this is really going to suck the wind out of google maps!
Then again, I've always wondered when Google was going to start charging for services that have become exceedingly popular.
Questions or Problems Should Not Be Posted in the Development Forum
Please Post in the Correct Forums
Moving to Q&A
Huh lufc,
why do you move this thread? The normal user don't have a problem if the developer have to pay or not. It's only a developer thing/problem, imho. But ok, it's your decision.

[Q] New device, new binary?

Ok, I am looking at an online Android/iPhone app builder. They either offer the option to build one for free with unlimited downloads or you can pay yearly with different tiers for different download limits. The difference being that the free one has ads.
Anyways, when asked about just creating the app with their site, then hosting it on your own server and having everyone download it from there instead of paying the yearly fees, the site owner made this statement.
" my personal opinion in the long run you will pay more in this case because every time when apple releaes new iOS (like 6 now) or android has new phone (like samsung galaxy S 3 now) you will have to purchase new binary code from us that supports the latest updates/fixes."
Is this true? I don't see how each new device that comes out will require an update in your app.
Also, as stated, if you pay the yearly fee for the lowest amount of downloads, I assume they can only track downloads from Google Play or the Apple app store. I don't see any way they can track downloads from my own server hosting the .apk file. Anyone have any insight on this to correct me if I'm wrong?
For the record, I'm just looking to develop an app to play my Shoutcast Streaming audio station. I make no profit on the station, so have no capital to spend over $1K a year to have an Android and iPhone app. I mainly want to give it to my friends, and make it available to anyone who visits my Website. I really like the design that I did with this site, and am willing to pay something for it, just not worth $1K./year....
Anybody?
Have you tried installing the official Android Software Development Kit on your computer, and making the app yourself? You don't need to use an online service, and you choose exactly what gets compiled into the apk (ads, Google analytics, etc.).
post-mortem said:
Have you tried installing the official Android Software Development Kit on your computer, and making the app yourself? You don't need to use an online service, and you choose exactly what gets compiled into the apk (ads, Google analytics, etc.).
Click to expand...
Click to collapse
Thank you for the reply.
I actually do have the SDK installed, and am looking into what it takes to make my own app. But, don't I have to know xml and Java to create apps using the SDK?
You do need to know those two languages.
Sent from my Desire HD using xda premium
The Lepricon said:
But, don't I have to know xml and Java to create apps using the SDK?
Click to expand...
Click to collapse
That online service allows you to write apps without knowing xml or Java?
post-mortem said:
That online service allows you to write apps without knowing xml or Java?
Click to expand...
Click to collapse
Yes, it's kind of like Appinventor, all visual, just assemble the parts and stuff.
It's nice, just kinda pricey. I once posted the job on freelancer.com and got offers for about as much as this company is asking, and with freelancer I would have owned the app afterwards.
But, again, it's kinda hard to foot the bill when it's a non profit app.
Ok, I'm off to learn XML and Java.......
Oh, almost forgot.... the original questions...
" my personal opinion in the long run you will pay more in this case because every time when apple releaes new iOS (like 6 now) or android has new phone (like samsung galaxy S 3 now) you will have to purchase new binary code from us that supports the latest updates/fixes."
Is this true? I don't see how each new device that comes out will require an update in your app.
Also, as stated, if you pay the yearly fee for the lowest amount of downloads, I assume they can only track downloads from Google Play or the Apple app store. I don't see any way they can track downloads from my own server hosting the .apk file. Anyone have any insight on this to correct me if I'm wrong?
any ideas anyone?
I think he means every time Google releases an update to Android (updated OS, not new device). So, for example, you build your app to run on Jelly Bean. But when Key Lime Pie comes out, your app may not work as expected on those devices running KLP. Then, you'd have to pay them to recompile your app with updated binaries, or risk losing market share.
If your app is really simple and would run fine on Android 2.2 and up, then that "purchase new binary" thing is not applicable.
But, hell, if you're willing to learn XML & Java... go for it!

Do you use Licensing in your apps?

Was just wondering what peoples thoughts were on using the Android Licensing copy protection in their apps? Do you use it and do you spend a lot of time on it or have any creative ways to help enforce it?
As we all know any kind of drm will always be cracked but I just wanted to know if people found it worthwhile to have..
I'm using In-app-billing, because I found that even licensed apps can be copied.
And yes, all apps can be cracked eventually, but most of the publishers of cracked apps remove them if you ask to. So that's what I'm gonna do!
Sent from my Nexus 4 running Android 4.2 JB
I don't like license checks that force you to be online, but I do like to have 'something' in place...
Recently I started working with some OEMs in India who wanted to pre-load my apps on their devices. Very exciting obviously, but I didn't know if I could trust them as I'd never heard of them.
So what I did was get the app to load a web page on one of my servers off the screen (9000%x...) so that it couldn't be seen. The page it linked to was empty, but if I wanted to I could modify the code to include a redirect that would send it to another page. Then in my 'onPageOverride' event I just said if URL = 'stopapp.htm' then do whatever it was I wanted to do.
What I actually have it do in that event is to fill the entire screen with that web page. The user then can't interact with the app underneath, but they get a message that I can create at the time saying 'This app has been illegally distributed' or whatever else I want to say. I can even forward them on to the download page if I want this way.
This works well too because if the user isn't online, the page just doesn't load and nothing happens. But if I want to stop offline use as well I can save a file in File.DirInternal and have the app check for that. 'SwitchOff.txt'. They get caught once, then they can't use the app.
Obviously this doesn't work quite like a license check, but what you *could* do with it is to have the app pop up with a message to people using an old version that's not updated. That's probably downloaded off of some file sharing site, so you could then just keep pestering them to 'update' and send them to the Play Store to do so. You can also check how many of the users on that version of your app are legitimate by looking at your Play Developer Console.
One thing to note is that the redirect URLs you use will need to be different in every version of your app that you release.
Hope this helps someone! I wish I'd done it sooner, one of my apps is all over the web grrrr...
pretty much the same as what I'm doing atm except I just ping a server in the background and display a popup if the result meets certain conditions.. I don't disable the app either as I can't be 100% certain it's pirated, instead I display a "scary" popup saying if they're using a pirated copy this is illegal etc.. your average user won't know how the popup was generated so it should be enough to make them think "someone" is onto them and go the proper route.. With the added bonus a genuine user can just press ok and carry on using the app
Sent from my Nexus 4 using Tapatalk 4
Currently, none of my apps use licensing.
For one of my paid apps, about 5% of the downloads are from non-Google Play sources, meaning, I'm not seeing any revenue from those 5%.
There is an Android API, that allows developers to see which platform their app was downloaded from. So, I've been thinking about adding that hidden feature to my apps and maybe do something fun with it. But, haven't got around to it yet. My thinking has been that if somebody downloaded a pirated copy of my app, then they probably weren't going to pay for it in the first place. And, hopefully, they will tell their friends about it and maybe one of them will actually purchase it through Google Play.
I already have all my licensing code in place and commented out. Since my app is pretty new I want to see how it does before adding licensing. Since the app is free and income is from IAP its not too bad. I'd only turn on licensing in the next release if I see a pressing need for it.
Currently, none of my apps use licensing.

[Q] Kids apps sold within a wide subscription

Hi,
Question for kids apps developers...
I would really appreciate you opinion on this one.
We believe the app store model is not working well when it come to small kids
No niche categorization ( within the “kids” world )
Added value app are “buried” by tons of low value apps
lot’s of sexual & violent apps on app stores
Parents dislike the ongoing pressure to buy or unexpected purchases
MOST importantly to this forum - Good kids apps are NOT rewarding to most app developers (pushed down by mega brands/monetizers)
We would like to offer our audience (close to 1 million kids) a premium subscription based service for parents and reward developers based on real usage (real minutes spent on their app) dividing the revenues among them. so instead of one time compensation, it would be spread over time.
What do you think???
Some more info on our website
BTW- I'm not posting this to sign you up, I'm sincerely looking for your feedback and your expectations from such a service.
Thanks!
Eldad from Kidoz
Good idea.
One of device brend (don't remember what) recently presented "sandbox" mode on their devices. Parents can activate this mode and then kid play without any danger. You could integrate your "market" there But google play policy don't allow to modify apk files via applications...

[Q] Android Spy / Monitoring App

Sorry if the question has already been asked and or answered but I have been looking and maybe I just don't know what to search for.
I have Verizons Samsung S3
SCH-I535
Android: 4.1.2
I am looking for an app (paid or free) I can install on my device that has the ability to track via gps, and either turn on or off the microphone with the ability to take pictures via camera OR use the video camera (with sound of course)
Thank You for any responses
Try any one of the popular security apps currently out...such as... Lookout, Avast, Norton, NQ, AVG, not sure but MAYBE McAfee, Avira, Webroot, B-Secure Tracker, QuickHeal Mobile Security, Vipre, TrackMyDroid, GPS Tracking Pro, GRIP Security, CMC, Symantec, 12Track..... Again that is just a FEW of whats available lol....and so ya know EVERY SINGLE one of these tracking/security apps can be found in the Google Play Store... I hope that this helped ya put in someway bubba...take care
Thanks
I went with mspy.com pro plan. will let you know how it works
iKeyMonitor is worth trying
iKeyMonitor is a great invisible spy app for Android. It offers free version for testing. I suggest you have a try!:victory:
I need a download link.

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