When I search Google for this problem, very little comes up, although I found one other person (at least) who seems to have the same problem as me and has filed this issue on the Android bugtracker:
http://code.google.com/p/android/issues/detail?id=20650
When I'm driving and running Google Navigate, the backlight turns off after a while and I can barely see the screen. Surely this is a bug, and not by design? When you're navigating you want to see the display clearly. It's such an obvious flaw that I can only assume that most people aren't experiencing it. So I thought I'd ask here; is anyone else getting this problem and/or does anyone know whether it can be fixed without Google updating Navigate? If you're having this problem, please vote for the issue on the code.google.com link above, and maybe Google will fix it.
Just to add, this 'feature' is also being described in various places as 'screen dimming'.
Hi, Wizards:
I have a Galaxy Tab GT-P1000 running Overcome 3.3.1. On occasion, when all else seems quiet, the device will suddenly decide to play the /system/media/audio/notifications/12_Tweeters.ogg sound file (sounds something like a bird chirp), and I would like to find the application that causes this sound file to be played. I ran the Log Collector app (v1.1.0) and poured through its output, and that is how I determined which file is being played,
In the latest instance, the log shows:
09-06 08:40:24.230 I/MediaPlayer( 306): The actual path is:/system/media/audio/notifications/12_Tweeters.ogg.
Before that, I can see references to (306) like "KeyguardViewMediator" in the same second. In fact, there are hundreds of references to 306 within parentheses in the log, mostly involving Sensors and PowerManagerService BatteryService. But I don't see a way to trace back to the originator. (Frankly, I also don't have any indication that the '306' is important.)
How would I go about finding the reason that MediaPlayer was kicked off in the first place? (My goal is to find the application that suddenly decides to play this sound file, and to understand why it does so. After all, I'm being notified of something, right? Wouldn't it be swell to understand the reason for the notification, instead of just "Hey!" ?)
I've searched for general information on how to figure out what the Log is trying to tell me, but to no avail for something like this. Is there enough information in the typical Log Collector output to determine this information? If so, where can I read up on how to trace this? If not, then what might I do to trap/identify this?
I appreciate any pointers you may have on this.
delovelady said:
Hi, Wizards:
I have a Galaxy Tab GT-P1000 running Overcome 3.3.1. On occasion, when all else seems quiet, the device will suddenly decide to play the /system/media/audio/notifications/12_Tweeters.ogg sound file (sounds something like a bird chirp), and I would like to find the application that causes this sound file to be played. I ran the Log Collector app (v1.1.0) and poured through its output, and that is how I determined which file is being played,
In the latest instance, the log shows:
09-06 08:40:24.230 I/MediaPlayer( 306): The actual path is:/system/media/audio/notifications/12_Tweeters.ogg.
Before that, I can see references to (306) like "KeyguardViewMediator" in the same second. In fact, there are hundreds of references to 306 within parentheses in the log, mostly involving Sensors and PowerManagerService BatteryService. But I don't see a way to trace back to the originator. (Frankly, I also don't have any indication that the '306' is important.)
How would I go about finding the reason that MediaPlayer was kicked off in the first place? (My goal is to find the application that suddenly decides to play this sound file, and to understand why it does so. After all, I'm being notified of something, right? Wouldn't it be swell to understand the reason for the notification, instead of just "Hey!" ?)
I've searched for general information on how to figure out what the Log is trying to tell me, but to no avail for something like this. Is there enough information in the typical Log Collector output to determine this information? If so, where can I read up on how to trace this? If not, then what might I do to trap/identify this?
I appreciate any pointers you may have on this.
Click to expand...
Click to collapse
Log Collector should give you enough information to solve the problem. I suppose one simple and quick solution you could try is go into /system/media/audio/notifications/12_Tweeters.ogg and just delete the file. If you delete the file, then when it wants to play that sound it won't be able to because it doesn't exist, and then it shouldn't bother you anymore.
shimp208 said:
Log Collector should give you enough information to solve the problem.
Click to expand...
Click to collapse
That's encouraging. Sorry I wasn't clear. Where might I find out how to read the log in such a way?
shimp208 said:
I suppose one simple and quick solution you could try is go into /system/media/audio/notifications/12_Tweeters.ogg and just delete the file. If you delete the file, then when it wants to play that sound it won't be able to because it doesn't exist, and then it shouldn't bother you anymore.
Click to expand...
Click to collapse
Hmmm... to me, that sounds like "If the fire alarm bothers you, just remove the battery." I do appreciate your reply, but that doesn't that sound to me like a good idea since I don't know the cause... I do welcome advice regarding figuring out that cause.
I had a problem with audios starting to play randomly. Googling led to many possible causes.
The only one I remember is the fix that worked for me - simply installing and running once a program available free from the market called DisableAutoPlay.
It disables the feature where plugging headphones in causes auto-playing. Mind you I wasn't doing anything with headphones when my music started randomly, but apparently there can be some intermittent hardware malfunction that makes the phone think you are plugging headphones in (perhaps limited to Samsung phones like mine IIRC... I have an Infuse).
electricpete1 said:
I had a problem with audios starting to play randomly. Googling led to many possible causes.
The only one I remember is the fix that worked for me - simply installing and running once a program available free from the market called DisableAutoPlay.
It disables the feature where plugging headphones in causes auto-playing. Mind you I wasn't doing anything with headphones when my music started randomly, but apparently there can be some intermittent hardware malfunction that makes the phone think you are plugging headphones in (perhaps limited to Samsung phones like mine IIRC... I have an Infuse).
Click to expand...
Click to collapse
Thanks. I will keep that in mind if the time comes that I need to take such action.
I'm sorry I'm apparently expressing my intent so poorly. My goal, to be clear, is to find out WHY the alarm is sounding, not to prevent it. (I reserve the right to want to prevent it in the future, but right now the point remains.)
I will try to track down the author(s) of Log Collector and see where that leads me. If I find out anything useful, I will post back here.
delovelady said:
Thanks. I will keep that in mind if the time comes that I need to take such action.
I'm sorry I'm apparently expressing my intent so poorly. My goal, to be clear, is to find out WHY the alarm is sounding, not to prevent it. (I reserve the right to want to prevent it in the future, but right now the point remains.)
I will try to track down the author(s) of Log Collector and see where that leads me. If I find out anything useful, I will post back here.
Click to expand...
Click to collapse
Id also look into using logcat to try and solve your problem take a look at this guide to reading and writing logcat files.
Reading and Writing Logs in Android
Ever since ICS was introduced, we lost the ability to have separate volume levels for our ringtones and notifications. I've looked high and low using every search query I could think of on Google, XDA, and a couple other phone forums. I've found tons of posts reporting it as a bug and some posts about apps that supposedly fix the issue.
I've tried many of the apps and they all seem to be a work around. I do not think this is a bug that Google overlooked. I think they did this intentionally. I thought I read somewhere that they removed the functionality because of a patent issue with Apple. Now, I can't find where I read that and I couldn't find more sources backing up the claim.
This issue has annoyed the hell out of me for a long time and I am surprised I can't find any blog posts going into this issue.
Does anyone know why the functionality was removed? What is the best work around?
Bueller?
Sent from my EvoLTE
I was doing some basic SEO or whatever its called for apps. Had my app positioned at #240 in Social. Didnt really do anything to the description or anything. All of a sudden its gone, cant browse for it at all. Thought it got banned or something at first, but it shows as published and it can be found if searched.
Anyone has any idea, what is the meaning of this? Thanks in advance.
Sorry, I'm brand new to the forums and they confuse me, so I hope this is somewhat the right section to be posting on.
I know nothing about making apps and need help with something. In a nutshell, I just got a new car (Escape) and I has the Sync 3 system in it and it sucks, reeeeeeaaaalllly bad. It is IMPOSSIBLE to watch videos on it. There is at least a 2000ms audio delay.
I have done a lot of troubleshooting (I'm actually an audio engineer) and I have narrowed it down to the problem being the Sync 3 system.
I need someone to make me a very simple app that can introduce and take away audio latency. Say give or take 5000ms in either direction, so I can compensate. Ford has no intention of updating their Sync 3 system to correct the sync problem.
Is this possible? I will make a donation to a paypal for the work needed (If any).
I have searched quite a bit for an app that can do something so simple and I can't believe that I haven't found one at all. I have had zero luck finding one.
Thanks.
lespaul678 said:
Sorry, I'm brand new to the forums and they confuse me, so I hope this is somewhat the right section to be posting on.
I know nothing about making apps and need help with something. In a nutshell, I just got a new car (Escape) and I has the Sync 3 system in it and it sucks, reeeeeeaaaalllly bad. It is IMPOSSIBLE to watch videos on it. There is at least a 2000ms audio delay.
I have done a lot of troubleshooting (I'm actually an audio engineer) and I have narrowed it down to the problem being the Sync 3 system.
I need someone to make me a very simple app that can introduce and take away audio latency. Say give or take 5000ms in either direction, so I can compensate. Ford has no intention of updating their Sync 3 system to correct the sync problem.
Is this possible? I will make a donation to a paypal for the work needed (If any).
I have searched quite a bit for an app that can do something so simple and I can't believe that I haven't found one at all. I have had zero luck finding one.
Thanks.
Click to expand...
Click to collapse
Hello.
I believe you need a simple android program that can view video and synchronize audio with video. MX Player is one of the most used video apps that has the feature you asked. See attachment. It can make audio to go over or before video, from 0.01 seconds up to infinity, with 0.01 second accuracy. It is available both free and paid in playstore.
If I understood you wrong, then please post in Q&A forum (questions and answers), here. You will have more chance to get a response there.
Good luck