[APP][FREE][NEW FEATURE] Music Sampler - Windows Phone 8 Apps and Games

Hi, I made this app, I'm pretty new to this, so don't hate.
Tap the Keys to play the keys or tap the Sampler to make beats!
Use headphones or a sound system for the best quality. Works best on Windows Phones with Equalizer in the audio settings section.
If you enjoy my work please support me by buying the PRO version which has many more features available.
In the Sampler mode, use the Mini Player to play local songs from your library and tap the buttons to make your own beats over them.
In the Keys mode, you can select a beat and play the keys over it, or also, you can play a song from your library.
Tap play to play a beat, tap stop to stop the beat. Easy! It's not recommended to play more beats at once because you may encounter different BPM and distortion.
Tap HIDE to hide the whole beats panel to get more free screen space and improve performance on low end phones then tap SHOW to bring them back.
Use the free screen space to navigate between the octaves and beats. Effects of the sliders: Volume, Pan and Pitch. Record your work using the 1, 2, 3, 4 recording slots.
The record follows the next example: Tapping 1 changes to R, and now you know that all your work is being recorded. Make a beat, and tap R again at the right moment to create a nice, looped beat. R changes to S, and now your recording is playing. Tapping S, stops your recorded beat and frees up the channel. Tapping STOP PLAYING, stops and frees all the channels.
The REVERB is off by default as the button says. Tapping it, brings a small echo to all sounds.
By tapping EDIT you can edit each sound's VOLUME, PITCH and PAN, and then SAVE it.
Use the PLAYER to play local songs from your playlist.
Tapping KEYS, brings you the KEYS, to play and record them too.
You can navigate easier between the sound packs by tapping BACK and NEXT.
NOTE THAT THE RECORDING FUNCTION IS STILL IN WORK. USE ONLY SLOT 1.
As far as I know, my app doesn't perform well on the Microsoft Lumia 535 because of the existing touch issues.
FEATURES:
- Recording/Looping function (still working on it)
- Keys mode in the Sampler mode
- Mini Player to play local songs with Shuffle and Repeat options
- 4 Sound Packs in the Sampler mode: Acoustic, Experimental, Dubstep and Big One (more soon)
- Option to edit each sound's Volume, Pitch and Pan with live preview while editing
- Option to permanently save the sound edits - Reverb effect trigger in the Sampler mode
- 3 Skins on the Sampler mode: Colored, Black and White (more soon)
- 2 Types of Sound Packs in the Keys mode: Guitar and Piano (more soon)
- 10 Beats (Dubstep and Drum & Bass) in the Keys mode with various editing options (more soon)
- No ads in the PRO version.
- No crashes
- New Sound Packs Coming
- Multi-Touch Support (up to 5 sounds played at once smoothly)
- The sounds play as fast as they can on touch
- High quality sounds
- Smooth navigation
- Works on every resolution
(You might need to lower the phone volume if you encounter distortion when playing through the phone's loud speaker, but you can always rise up the sound system volume)
The Player, the Recording/Looping function, the Keys in the Sampler mode are locked functions in the free version.
I hope you enjoy it.
Any feedback is appreciated. Please rate it, it helps me.

good luck!

Thanks, working on the recording feature.

New App Update! Check it out!

Big Update!

UI Update!

Hi
This is your first app? Great done!
Did you all the icons yourself? The design and the background technique?
I did not understand the reverb on/off buttons. Nothing happends after I've clicked there. I can not listen more or less reverb. And the piano moves left and right if I don't really tap exactly. But its an very good first app.
Regards

goldengelch said:
Hi
This is your first app? Great done!
Did you all the icons yourself? The design and the background technique?
I did not understand the reverb on/off buttons. Nothing happends after I've clicked there. I can not listen more or less reverb. And the piano moves left and right if I don't really tap exactly. But its an very good first app.
Regards
Click to expand...
Click to collapse
Thank you, and yes, this is my first app ever.
The entire design is made by me, except the 4 icons on the main page (rate, about, mail, music) the main page background and the keys background.
Also the sound samples, are mixed and edited by me at maximum quality. I'm working alone on this app but, not too many seem to appreciate that.
If you click the "Reverb On" button the background will change, so you know you are there, and all the sounds gain an echo. Maybe you can't hear that from the phone's speaker (like some subbass samples ex: middle blue button in the first pack) and that's why I recommend using headphones or a sound system, for a nice audio experience when playing.
I am working on the piano thing and I also need help from a dev that knows C++ and worked with WASAPI or Core Audio before, because I need help with a recording function.

Update, no more crashes!

New update bringing the option to edit each sound's Volume, Pitch and Pan in the Sampler mode.

:laugh: very nice

TheftEat said:
:laugh: very nice
Click to expand...
Click to collapse
The new update is live, bringing a DUBSTEP sound pack!
I hope it sounds nice.

it's cool!!
Feel like a composer

Find the Easter Eggs!
The Easter Eggs will be added later as permanent features.
Also for a review of my app, check this out: http://winphans.com/2015/03/an-honest-review-of-music-sampler-app-for-windows-phone/

Many things happened since my last post, the most important being the Recording/Looping function, big UI change, new features including Keys in the Sampler modes, Skins and more.

Related

Monster Beats Control Talk feature

Is there someone out there who has used these headphones with a Hero? Does the Control Talk feature work?
Can't find your particular model that quick but -->
Used to have V-Moda Vibe Duo with a single control button.
A lot of music players (at least cube, htc player, I assume DoubleTwist...) are able to interpret clicks on that button:
- single click = play/pause
- Double click = next song
- triple click might have been something, although I am unsure...
And while listening music -> incoming call --> Push button to answer, hold button to hang.
It was very comfortable to be able to have decent quality music + be able to have some control over the phone, but the double clicking was rather annoying, didn't always work (paused the song instead of skipping)
Nice looking brand by the way

[HACK] CarDock Notfication/Media Volume

Hi.
This is my first try at a hack for android. Been readin java previously so i know the basics.
I think there are others that would enjoy this "hack" aswell.
So to the hack i want to make.
Remove notifications while in Car-Dock playing music.
Remove the 25% volume thingy for media volume.
These "features" are incredibly annoying.
If my N1 is in the car dock the media volume goes down to about 1/4.
My notifications go on top of the music. While my N1 is in the car dock im quite sure i would notice a incoming call / sms / email. So there is no actual need for a sound.
What i want to do is remove the lowered volume and all notification sounds when in car dock.
I already removed the car home screen becose its utterly useless.
But this didnt affect the volume as i thought.
If anyone wanna help out with this it would be greatly appriciated
You could use the app PhoneWeaver to fix both issues. It has a car dock trigger and you can turn off all the notification sounds. Also allows you to specify a level for the media volume.
I tried one of these previously.
It removed the sounds. BUT it still muted the music for the moment the notification was supposed to play.
So it didnt disable the notifications. Only muted them.
i would actually like to have mine lowered like you describe, it always seems to crank up the volume so much so that it distorts the sound when i dock it and it is then not adjustable through the settings or through audio manager pro.
I'll have to check out phoneweaver, i emailed audio manager pro and they said there was no plans to set up profiles automatically triggered by docking the phone...
the way i deal with this is i have two home screen shortcuts for audio manager pro that sets all audio and mutes notifications and another that sets it back to normal
holy crap...6.99 for the app, perhaps ill wait to try it out
Ill get to work on this project next week when i have some time.

Headset pause/play button not working in standby

Hi.
I have the new Samsung Galaxy S II and am mostly pleased with it.
I'd like to address one of the annoying issues I'm having though:
When I plug in the headset and listen to music or audio books the pause/play button on the headset works while the music is playing back.
However, when I pause and wait for a while I cannot use the button to continue playing anymore.
I assume that the phone went to sleep and is not "listening" to the button anymore. I think this is a general issue and not only present on the SGSII, though.
Are you having this problem too?
Is there a way to make the phone react to the pause/play button so it continues playing even if it is in sleep mode?
If so, would enableing this have a noticable effect on battery life?
I should notice I both use the default music player app and also at times another app called Subsonic to play music (the latter streams the music from my NAS that I do not have directly on the phone). The problem is also apparent in the default music player.
Thanx in advance!
(I tried to add a [Q] in the title afterwards but i cant anymore
P.S.:
I moved from the LG Optimus Speed and the SGSII is much better, and its quite nice overall, but there are some issues:
- The device can easily get too hot for my taste. I understand that it has a powerful processor and if it is used much it is bound to happen when you tax the cpu much (such as when navigating or playing games), but:
I notice it happens for instance just when I scroll on the home screen. Whereas when I play audio or even video (at least in case of standard sd video) it barely gets wormer.
So I think there is lots of room to optimize and use less resources in so the heat problem is less prominent.
- I think I too am affected by the battery drain issue of the Android OS process to a degree. It is not as prominent as others have it, but i think it's still too high.
- When taking photos i have the red dot problem (both in the preview and the taken photos). It is not evident when taking videos. Apparently its a whitebalance issue. I updated to KE7 and it is still there, but only notciable when for instance pointing at a white wall.
- The screen is gorgeous but has a blue tinge. It is not noticable when looking directly at the screen unless the display is white. However it gets noticable when looking at the screen at an angle.
From what I found out its common with amoled displays to compensate for the increased loss of brightness of blue pixels, so i guess it will get fainter with time.. but still.. I hope samsung is able to improve on this with their new amoled display factory which is planned to be used sometime this summer which promises displays that use less power and have a longer life-time...
My nexus one begins playing music while in sleep mode from the button on my headset, so maybe its an issue with the galaxy s2.
Well, I had the same problem on my LG Optimus Speed, thats why I assumed it is not specific to the SGSII.
Anybody else having this issue?
How to solve it?
Try holding down the button. I know when I use my headphones once it has been paused, to get it to start back up I have to hold onto for a bit. I use the headphones given with the SGS II and the Google Music player.
Sent from my GT-I9100 using XDA Premium App
Can confirm what brandenk0 said:
Try holding down the button a little bit
--> or sometimes double/tripple klicking the button works.
I tried it with the built-in music player, WinAmp and PowerAMP and it always continues the music; even after a very long sleep
Thanx for your help, that did it!
Another question:
Is it somehow possible to use the button to go the previous or next track?
I know there are bluetooth headsets that have buttons for that.. but with the standard cable headset there is just the one button...
Hironimo said:
Thanx for your help, that did it!
Another question:
Is it somehow possible to use the button to go the previous or next track?
I know there are bluetooth headsets that have buttons for that.. but with the standard cable headset there is just the one button...
Click to expand...
Click to collapse
As far as I have tried, I haven't found a way to get the standard headphone controls to go to the previous or the next song.
Hope this helps.
Sent from my GT-I9100 using XDA Premium App
I can confirm that the headphone button has changed from S1 in the S2. Normally no issues between standby or not on the S1, but on the S2 it seems different and much more issues unpausing
Pause = 1x short
Unpause within 2 sec after pausing = 1x short
Unpause after 2sec = 1x long or 2x shortly (differs ... sometimes no resume :s)
Next Track, during play = 2x short
Hi
try something like these (from Market):
Headset Droid
Headset Button Controller
[]'s
Official Solution:
I spent over an hour on this.
Download Headset Button Controller, THEN: go to Advanced, way bottom "Advanced settings", and "Prevent sleep mode". Also have Run in foreground checked.
Another thing that might help is downloading "SoundAbout", an app that overrides the kernel's decision on whether there's a mic attached with the headphones, and will override just about everything else related to audio routing as well.
+1 if this helps! :good:

[APP][Perseus] HeadphoneAmpControl 03/26/2013

REQUIRES PERSEUS KERNEL 34.2 OR ABOVE
Disclaimer: I am not responsible for any damage this app may cause.
This app is now open sourced and is available at:
https://github.com/EternalMelody/HeadphoneAmpControl
This app allows the user to handily change Headphone Amplifier Levels. Root access is required for file permission changes to the following files:
-"/sys/class/misc/wolfson_control/headphone_left"
-"/sys/class/misc/wolfson_control/headphone_right"
Two launchers can be found in the app drawer. One launches the Control app, another launches an overlay dialog for quick amplification level changes.
App Guide:
-Balance L/R toggle: Toggles amplification level balance between the left and right channels. When checked, disables the right channel seekbar and copies the left channel amplification level value to the right channel.
-Main seekbars: Current amplification level values. The top one is left channel's, bottom one is right channel's. The minimum and maximum values are defined by "Min level" and "Max level".
Control App Guide:
-Min level seekbar: Minimum amplification level that is settable by the main seekbars. Cannot be higher than safety level or max level.
-Max level seekbar: Maximum amplification level that is settable by the main seekbars. Cannot be lower than safety level or min level.
-Toggle service (notification bar shortcut): Enables notification shortcut. Must be checked to enable safety level. Notification only appears when headset is currently plugged in.
-Toggle volume button hack: Automatically sets checked volume type to almost max. The volume buttons can then be used to directly adjust amp levels, depending on context. The seekbar determines amp level jump.
-Hack music volume: Enables volume button hack for music, media, video, and games volume
-Hack voice call volume: Enables volume button hack for voice call volume
-Hack ring volume: Enables volume button hack for call ringtone volume
-Safety level: When headset is plugged in the first time, the current amplification level is compared with the safety level. If current level is higher than the safety level, then the current level is lowered to the safety level.
Development made possible by help of:
-AndreiLux
Ok but...
First time that I'm first
Any explanation about what this mod does? Must be based on stock ROMS or AOSP/AOKP works too?
Re: [APP] HeadphoneAmpControl
Thanks for this, one of the handier features I've missed from the Voodoo days.
Memphis_ said:
First time that I'm first
Any explanation about what this mod does? Must be based on stock ROMS or AOSP/AOKP works too?
Click to expand...
Click to collapse
Check the Perseus kernel thread in original dev.
Perseus only works with Samsung-based ROMs, Andreilux just implemented a new audio engine & this app allows for on the fly headphone amp volume changes, either unified or broken down to left/right channels. Stweaks has the same functionality under the audio tab, but also does every other kernel tweak, & it's slow & janky.
Sent from my GT-N7100 using xda premium
Updated first post and app
Memphis_ said:
First time that I'm first
Any explanation about what this mod does? Must be based on stock ROMS or AOSP/AOKP works too?
Click to expand...
Click to collapse
What onslaught86 said. By the way, I see from your sig that you are using NEAK kernel. Would you mind trying whether or not my app works with that kernel? I'd appreciate it. Thanks.
EternalMelody said:
What onslaught86 said. By the way, I see from your sig that you are using NEAK kernel. Would you mind trying whether or not my app works with that kernel? I'd appreciate it. Thanks.
Click to expand...
Click to collapse
Nevermind, I tested it myself and it doesn't work on NEAK. They have different implementations of Boeffla Sound.
Volume button hack added
I've tried using this, but the problem is that I can't find a way to keep both volume notifications from popping up.
On top of that, each time the volume is changed, the system interprets it as if it were a headphone disconnect, and whatever you are playing stops playing. So either you have to disable that setting in all your apps and take the risk of blaring something if your headphones get unplugged, or just never adjust the volume.
Anyone know how to get around these problems? The first one is just an annoyance, but the second one makes it unusable for someone like me (who constantly adjusts the volume).
I use many headphones, so being able to control hiss would be nice. Perhaps it would be better to use profiles that are user selectable, and then use the digital control to make minor modifications?
anishannayya said:
I've tried using this, but the problem is that I can't find a way to keep both volume notifications from popping up.
On top of that, each time the volume is changed, the system interprets it as if it were a headphone disconnect, and whatever you are playing stops playing. So either you have to disable that setting in all your apps and take the risk of blaring something if your headphones get unplugged, or just never adjust the volume.
Anyone know how to get around these problems? The first one is just an annoyance, but the second one makes it unusable for someone like me (who constantly adjusts the volume).
I use many headphones, so being able to control hiss would be nice. Perhaps it would be better to use profiles that are user selectable, and then use the digital control to make minor modifications?
Click to expand...
Click to collapse
Unfortunately there's no easy way that I know of to get around the first problem with the volume button hack. If this functionality were to be embedded in a ROM then its possible but as an app it can only rely on volume change intents.
I can't reproduce the second problem though.
By the way, in the meantime, you can still use the app without the volume button hack.
Interesting. When ASOP is stable on our phone, I'm going to come back to this. If needed, I can make my own mods to make things work the way I want. Will share if that's the case. Hate manufacturer "features". Like stupid WIndows 8 and all the preinstalled Metro apps.
nice work
Awesome job thanks for all the hard work works great...I wish there something like for Bluetooth headsets for phones call I hate the low volume level on the note 2
Rockin it from my Macknote2
EternalMelody said:
Unfortunately there's no easy way that I know of to get around the first problem with the volume button hack. If this functionality were to be embedded in a ROM then its possible but as an app it can only rely on volume change intents.
I can't reproduce the second problem though.
By the way, in the meantime, you can still use the app without the volume button hack.
Click to expand...
Click to collapse
Hey EternalMelody,
First, thanks very much for this nice app. great job!
Regarding the quoted discussion, any chance that the first problem can be solved via an xposed framework module?
The second one can be reproduced if you use youtube and try to adjust the volume. I think it's because adjusting the volume is causing the headphone amp to jump to the foreground and sends youtube to the background so it automatically pauses.
Thanks, and keep up the good work! :good:
First of all, I wanna say thank you for this nice app
But there's one thing which I don't like.. The sliders for the Balance are too big and the circle is not at the end of the line :/ I managed to get rid of the to big circles with resizing them from 64x64 to 32x32. Now everything's fine(except that they're not at the end of the line, but that is hard to notice anyway. )
Would be great if you could fix that one
Great app, have been using it with Perseus for a long time now and it makes my Note2 the primary music player for me now.
Wonder if you'd consider making the app work with the NEAK kernel for Note 2 as well? I'd do it myself but i haven't a clue how to do it. I want to move away from TW roms and NEAK is the only kernel with Boeffla sound on AOSP as far as I know.
This app is now open sourced and is available at:
https://github.com/EternalMelody/HeadphoneAmpControl

Moto g4 headset volume

My Moto g4 plus has very low volume over headphones/ earphones. I can not even hear the voices in movies having volume raised to maximum.
Any solutions please .. thanks
gul610 said:
My Moto g4 plus has very low volume over headphones/ earphones. I can not even hear the voices in movies having volume raised to maximum.
Any solutions please .. thanks
Click to expand...
Click to collapse
Don't know whether this will work on your Android OS version:
Tap Settings > Sound & notification, then tap Audio Effects at the very top of the screen. (Yes, that's actually a button, not a heading.)
Make sure the Audio Effects switch is on, then go ahead and touch those five levels, or tap the Equalizer drop-down to pick a preset.
If your device is hooked up to wired stereo speakers, tap the Wired Stereo tab to choose an Effects Profile (such as "3D stereo," "home theater," "live stage," and so on) or a Surround setting (Live, Wide, or Ambient).
Audio effects option is not available in sound and notifications menu.
@gul610
If you're on Android 4.4+ then try Equalizer FX, is has a loudness enhancer.
Other equalizer apps that come with a loudness enhancer exist, too. GIYF ...

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