[Q] Extracting AUDIO from large applications? - Android Q&A, Help & Troubleshooting

Hello, the newly released Android game developed by Avenged Sevenfold, Hail to the King: Deathbat, has some cool soundtrack.
I'm trying to extract the audio from the game, so I can listen to it personally on my computer, or android device with all my other music.
I've searched around, found out how to extract from APK's, but that was it.
I coped the APK to my computer from /data/app, and opened it with WinRar. I searched around all folders, and couldn't find the audio files. I knew this would happen, because the store page said the game was 500MB.
I went into my device, and into /android/obb/gamefolder and /android/data/gamefolder. The data folder contained nothing and didn't have any big files. The obb folder had a .obb file that was 500mb. I copied that to my computer and opened it with WinRar. I found some .MP4's wthiout openeing any folders which were some cutscenes from the game. The only folder there was is the bin folder. Inside there was only a DATA folder. And then in that folder, just a bunch of ASSETS, RESS, SPLIT files, and just files with no extensions. I tried opening a couple, but couldn't with WinRar.
So, is it just impossible to find audio files in this certain game, or am I Doing something wrong?
thank you!

Related

[Q] .pls/.m3u woes

I have a problem with my mp3's on my harddisk, or rather, the problem occurs when I try to copy them to my phone (on the sd-card if that matters). My cd's are ripped and for each cd, the is a .pls file indicating the order of the files (the files are not prefixed 01, 02, etc.).
My problem is that I have found no player on android (S2) that can use my .pls files (they are just text files with 1 file on each row, relative path) and the .pls file is placed in the same folder as the mp3 files. Then each cd has their own folder.
I have tried winamp, poweramp, builtin prog, video players and more. No program can understand the contents of my .pls files, but many do accept .pls files. How must the files be built in order to work? (format)
I have also tried with .m3u files and .m3u8 files, but it is the same story as with .pls.
I am at a loss. How do I transfer playlists from my pc (.pls or .m3u) to android?
Also, why is it that winamp cannot even see my mp3 files? Is it because I place them om the SD-card? It only finds a couple provided by Samsung.
galmok said:
My problem is that I have found no player on android (S2) that can use my .pls files (they are just text files with 1 file on each row, relative path) and the .pls file is placed in the same folder as the mp3 files. Then each cd has their own folder.
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You might give AudioPlayer a try.
- free version has ads, but runs ok without internet connection
- available on SlideME (direct download apk file, no google account needed) or Market
I tried AudioPlayer 1.10 on Android 2.3.6 (Samsung Galaxy Player 4.2). It will read m3u playlists with relative paths, whether opened directly in player or passed from file manager.
Playlist editing is limited. You can't view the list or reorder items, but you can remove the current item. Saving a changed list seems buggy. When I saved right away in the directory that comes up, I got relative paths. But when I back out some levels and come back to that same directory and save, then I get absolute paths that begin "../../../../../../../../sdcard". So it seems like it works best if you already have your playlists made.
I also tried renaming the m3u list to .pls (and added .pls as a playlist extension in player settings). This .pls list worked if the player opened it directly, but not if I went through the file manager.
For now, I'm keeping it as one of my installed players. It is simple to use. I like it for what it does. It has multiple seek buttons (you can set the time interval) which are handy for navigating long sound files. And it opens the now obscure RealAudio format for me, once I added .rm .ram file extensions in the settings (though this decoding might be dependent on hardware).

[Q] Language settings, JP audio w/EN subs and text, Final Fantasy IV

Hello all. I recently bought Final Fantasy IV and was disappointed to find there was no language setting in the game that I could find. Ideally, I would like to play with Japanese audio and English subtitles. Launching normally under USA locale plays English vocals and subtitles. I was afraid that the Play store variant would only come with English audio, but I found by changing my Nexus 7 language settings to Japanese, that it would in fact contain and play with JP audio and JP subtitles. I can't understand why , this being the case that there isn't an easy in application language switching option that I can see.
All the components are there. Does anyone know how I could somehow edit the files to play JP audio and English subs? Copy the JP audio track to the English version of the game seems the most straightforward , if I could figure a way to do it. Anyone have ideas for this process? Programs I will need to unpack the apk or game data and edit what needs to be etc...? Thanks.
To th ebest of my knowledge, it appears that I'll probably need to unpack the .obb file somehow. The .apk is small. Does anyone know of an suitable utilities to unpack and repack/sign if need be .obb an/o .apk firles?
I've seen a few posts on the forum suggesting that I simply rename the .obb to .zip, .rar etc... and it will simply be able to be extracted. Sadly, this doesn't seem to be the case. I've been attempting to use 7zip to extract the archive with a number of renamed file types and every time it claims that it doesn't seem to be a valid archive etc.... Others have suggested 7zip works for this in other cases, but I'm not sure why it is failing now. Do I need to use a specific program to see if it is a valid archive?
Edit: I also tried with WinRAR and to no effect - the same problem where it reports that there is no archive present etc...
At the moment I'm trying this with an edited/sideload ready version of FFIV 1.2.3 (which has both the .apk file of a few megabytes and the .obb of a few hundred megabytes), at least until I can pull the exact copy off my device. I'd really appreciate any insight. What do I need to open/extract the .obb and why is it not appearing with 7zip? Thanks.
I'm going to try and get another copy of the files from another source (pulled directly from my Nexus 7 or Nexus 4) onto my Windows PC etc...
RanceJustice said:
I've seen a few posts on the forum suggesting that I simply rename the .obb to .zip, .rar etc... and it will simply be able to be extracted. Sadly, this doesn't seem to be the case. I've been attempting to use 7zip to extract the archive with a number of renamed file types and every time it claims that it doesn't seem to be a valid archive etc.... Others have suggested 7zip works for this in other cases, but I'm not sure why it is failing now. Do I need to use a specific program to see if it is a valid archive?
Edit: I also tried with WinRAR and to no effect - the same problem where it reports that there is no archive present etc...
At the moment I'm trying this with an edited/sideload ready version of FFIV 1.2.3 (which has both the .apk file of a few megabytes and the .obb of a few hundred megabytes), at least until I can pull the exact copy off my device. I'd really appreciate any insight. What do I need to open/extract the .obb and why is it not appearing with 7zip? Thanks.
I'm going to try and get another copy of the files from another source (pulled directly from my Nexus 7 or Nexus 4) onto my Windows PC etc...
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Click to collapse
Huh... I'm not sure how to help you too. Just a simple beginner. But using .zip or .rar worked for me. Just that the file names were all long and weird. Also, every file appears as a .file extension
open obb file
Hi,
did you tried to open *.obb using "jobb" application from Android SDK?

[Q] Extracting certain files from .obb

Hello. Noobie here.
I really wanted to get the artworks from the game Deemo. It seems that they're not in the .apk file, so I tried the .obb file. I changed the extension to .zip, but when I opened it up, there wasn't any image files. All I see is the "file" extension name. I was just wondering if there are any ways to extract image files from an .obb file? Thanks in advance.

rebuilding .OBB files?

I'm trying to change the Language on Half Life 2 for the Nvidia Shield.
So I put the VO folder from the PC version with all the .wav files into the .OBB file of the Android Version with Winrar.
It doesn't seem to work though, when I try to run it, the game attempts to redownload the .obb file ..
Is there anything I have to regard, like a signature of the .obb file or something?
Or do I need any special tools to build those files?
I have the same problem with Eternity Warriors 3. the game download the original obb file when the game detect that the obb is modded.
yea I'm guessing there is some kind of signature or even checksum check.

[Q] Extracting audio files from OBB file?

I want to extract all the songs from Deemo's obb file since i really like it's music. But all the files in there are just .file files...
Is there a program i can use to extract the music in there?
The .files that you have are for everything in the game, including the music
I managed to find some of the music by just sorting these files by size, and then take the largest ones, just drag drop into media player and they would work.
Of course then you can just rename them to .mp3 and you can also edit the tags of you want, no need for conversion though.

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