[Q] [Q/discussion] real time sound input and output during calls? - Android Q&A, Help & Troubleshooting

we all know that android(till lollipop i hope) has this (lack of)real time audio issue.
if you tried any "real time" voice altering software you have probably noticed that there is about half a second delay between the real you and the headphones output of your voice.
so how comes that during calls there is no such delay and you can hear yourself in the headphone simultaniously with the real you?
and another thing. why is that when you try to activate sounds during calls(such as music or effects) they sound low quality like the call itself?
are there two sound engines within android?
can android use both at the same time? (the good quality music togather with the ****ty quality voice call?)
i'd love to understand the way android handles sound a lil deeper thank you in advance.

Related

The background noise of vibrant

Hello, did anyone find that the background noise of vibrant is very clear, when using headsets.
If you want to have a test, I think you can do as fellow.
1. Find a quiet environment, plug in your headsets
2. Open music player, turn the volume to 0
3. Play a song, you'll hear the background noise immediately
4. If stop the song, the background noise hold on for several seconds, then disappear.
What's the cause of this? Driver or hardware design? or just software.
So did anyone have some idear for solving this problem?
I have no background noise, try different head phones, maybe they are the problem.
I've heard it with iems in silence, same as what you described.
oka1 said:
I have no background noise, try different head phones, maybe they are the problem.
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I use te headset comes from tmobile, factory headset.
Which headset are you using? and also rom and kernel.
I tested in several kernels and roms, all have this question.
It's what you get for listening to crappy MP3's use something better than MP3 preferably lossless
z0phi3l said:
It's what you get for listening to crappy MP3's use something better than MP3 preferably lossless
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Click to collapse
no, noise does not come from mp3. I use musicplayer just to take a example.
the noise comes when the dsp has outputs,and disappears when the dsp has no outputs
I am pretty sure you are hearing hardware static noise from the audio circuit. The sound quality of the headphone amp in the galaxy phones is better than most HTC phones, but sadly still falls short compared to an iPhone and many dedicated mp3 players. The static is even more evident with higher sensitivity headphones like the ultimate ears tripple-fis and the like.
Sent from my SGH-T959
Yeah I hear this also...if you don't hear it you're probably using cheap headphones.

Beats Audio

Hi, I can`t say that I`m a fan of beats audio but without it, the phone lacks a bit of bass impact, this is compared to an siii, ipod touch 3g and ipad 2, the volume is also very low without beats with the 4th notch equal to the first on the siii but that is fine since I like listening to my music softly. However whenever I enable beats audio there is a distinct increase in background noise that doesn`t really affect rock music but does classical and such. This is especially annoying in the gallery app where you cannot turn off enhancers but rather choose between htc enhancer and beats with the htc enhancer increasing bass to the point that everything sounds boomy and echoes. Does everyone have this issue with beats and if so how do we fix this?
TURN BEATS OFF ALWAYS.
Beats Audio is just essentially an EQ setting that is being hyped for marketing. To get the best sound, you need to do equalization based on your listening device, ideally at the amplifier, not the source. For example, audio will sound a lot different in your car than in your living room. So you want the source (the phone) to output a flat, unchanged signal, then adjust the EQ (or tone controls) on your car stereo or home receiver to make it sound best.
Now I'm guess you are probably talking about listening to music on headphones which is a different story, since the headphones don't have an EQ. In that case, just use a music player app (like PowerAmp) that allows you to adjust the EQ in the playback software. You could actually save different profiles: headphones, car, living room to switch between them. Problem with that is, then say you are watching a movie in your living room instead of playing music on your phone, then the movie may not sound optimal. That's why it's best to have the source material unchanged and do the equalization at as close to the amplification device as possible.
The only value of Beats is as a fashion statement for today's young people.
ryanjsoo said:
Hi, I can`t say that I`m a fan of beats audio but without it, the phone lacks a bit of bass impact, this is compared to an siii, ipod touch 3g and ipad 2, the volume is also very low without beats with the 4th notch equal to the first on the siii but that is fine since I like listening to my music softly. However whenever I enable beats audio there is a distinct increase in background noise that doesn`t really affect rock music but does classical and such. This is especially annoying in the gallery app where you cannot turn off enhancers but rather choose between htc enhancer and beats with the htc enhancer increasing bass to the point that everything sounds boomy and echoes. Does everyone have this issue with beats and if so how do we fix this?
Click to expand...
Click to collapse

[Q] Routing audio through A2DP AND the phone's speaker simultaneously. Possible?

Whenever my phone is connected to my stereo through A2DP, the music is played through loudspeakers only by default. However, when there's an incoming call and my ringtone is being played I can hear it through loudspeakers AND the phone speaker, which creates a pretty cool surround effect. I'd really love to make my music player interact with all the speakers like this all the time. I took my chance installing various apps like SoundAbout to help me figure it out, all to no avail. Any ideas?
Unlikely. There may be a way but it definitely involves some kind of hacking.

Android noise cancelling too good?

Hi guys, I'm developing an app at the moment, the idea is to be able to play a sound snippet during a call that the other party will be able to hear.
its all in place, except seem to have hit a bit of a road block, during the call, i press the button, the sound plays through the loudspeaker (very loud) yet the other caller hears nothing. I have disabled noise suppression in the call settings, that allowed me to hear a teeny faint. This is not music or anything so it doesn't need to be clear but is there anyway to get this working? I have tried speaker phone it didnt really make much difference either. Why is my budget phone with no noise cancellation features so good at blocking out any sounds it makes itself from the mic??

Question Poor in-call audio quality (muffled)

Hi everyone.
Just got my Edge 40 Pro and made a few calls on it, noticed a mediocre sound quality.
In-call sound is muffled and there's a general lack of clarity to it.
WhatsApp voice messages suffer from the same issue.
Problem is both on earpiece and speakerphone mode.
Also noticed that the network tones - the beeps you hear before the called person answers the phone - are unequal in length, one is short, the next one is long, and they have a reverb-like noise.
Other media like YouTube or Spotify is unaffected; in fact it's crystal clear.
Can anyone relate on this?
All things considered, I'm thinking there's some badly tweaked "audio enhancement" at work here.
Network operator is Iliad Italy.
Thank you

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