[Q] Adding additional wallpapers to ROM on SD card? - Android Q&A, Help & Troubleshooting

Hello everyone, I want to include additional wallpapers in my ROM upon compiling. Would this work for adding the wallpapers to the SD card?:
Code:
PRODUCT_COPY_FILES += \
example/wallpaper1.jpg:data/media/0/Wallpapers/wallpaper1.jpg \
example/wallpaper2.jpg:data/media/0/Wallpapers/wallpaper2.jpg
And so forth. I would rather have the wallpapers on the SD card so users can more easily delete them if they are not to their liking.

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[All In One Guide for Dummies] Porting ROMs/Building CM7 from Source/Themes |80% Done

Here you have it people , I may be wrong at some places so please excuse me
Requirements :
winzip
any file explorer on your desktop
2 ROMs ( one of X10 and other )
Suggestions :
Use ROMs from Phones like NexusOne , HTC Desire
all phones with QSD8250 and Adreno 200
Method:
Just do these changes to the files and have a Port which boots up
Delete :
/data folder
boot.img
/system/etc/firmware
/system/etc/init.d
Copy & Paste :
in /system/bin -
akmd2
am
bmgr
chargemon
charger
fix_permissions
hci_qcomm_init
hci_attach
ime
input
monkey
pm
port-bridge
qumxd
rild
updatemiscta
wlanmac
wlantool
ramdisk.tar/.gz
/system/etc :
replace all files in -
bluetooth
dhcpcd
wifi
firmware
copy the files -
apns-conf.xml
dbus.conf
DualMicControl
gps.conf
hosts
init* files
media-profiles.xml
resolv.conf
sensors.conf
sysctl.conf
vold.fstab
/system/lib folder :
delete and replace all files in:
/system/lib/modules
/system/lib/hw
copy the following files
in /system/lib/egl :
All EXCEPT libGLES_android.so
copy & replace these files :
libauth.so
libcm.so
libdiag.so
libdbus.so
libdss.so
libdsm.so
libgsl.so
libgstk_exp.so
libmiscta.so
libmmgsdilib.so
libmmipl.so
libmmjpeg.so
libnv.so
liboem_rapi.so
liboemcamera.so
liboncrpc.so
libpbmlib.so
libqmi.so
libqueue.so
libril.so
libril-qc-1.so
libuim.so
libwms.so
libwmsts.so
/system/usr/keychars -
es209ra_keypad.kcm
and delete the original file (example : passion_keypad.kcm OR bravo_keypad.kcm)
/system/usr/keylayout -
es209ra*.kl
do the same as with.kcm
Replace :-
Build.prop
META-INF folder
Cautions :-
Use the same version of android to port
You will need to change the build.prop to whatever you desire
You may need to edit the update-script
Porting gets over here !!!!!
WAIT I'll Complete it later
Many People want to know this right ?
Bro , Dude , Buddy , friend , mate WHICH FILES ARE FOR WHAT ??
what does akmd2 do ? what is it for ????
Here , I will try to provide you as many answers as I can :-
# Prebuilt kl keymaps
/system/usr/keylayout/es209ra_keypad.kl
/system/usr/keylayout/es209ra_handset.kl
/system/usr/keychars/es209ra_keypad.kcm.bin
## RIL related stuff [Responsible For GSM/DATA and Sim card]
/system/lib/libril.so
/system/bin/port-bridge
/system/bin/qmuxd
/system/lib/libauth.so
/system/lib/libcm.so
/system/lib/libdiag.so
/system/lib/libdll.so
/system/lib/libdsm.so
/system/lib/libdss.so
/system/lib/libgsdi_exp.so
/system/lib/libgstk_exp.so
/system/lib/libmmgsdilib.so
/system/lib/libnv.so
/system/lib/liboem_rapi.so
/system/lib/liboncrpc.so
/system/lib/libpbmlib.so
/system/lib/libqmi.so
/system/lib/libqueue.so
/system/lib/libuim.so
/system/lib/libril-qc-1.so
/system/lib/libwms.so
/system/lib/libwmsts.so
## Camera proprietaries
/system/lib/liboemcamera.so
/system/lib/libmmjpeg.so
/system/lib/libmmipl.so
/system/lib/libcamera.so
/system/lib/libopencore_common.so
## FIRMWARE
/system/etc/firmware/yamato_pfp.fw
/system/etc/firmware/yamato_pm4.fw
/system/etc/firmware/camfirm.bin
## ATHEROS WIFI [ WIFI modules for X10 ]
/system/lib/modules/athwlan.bin.z77
/system/lib/modules/data.patch.hw2_0.bin
/system/bin/wlan_mac
/system/bin/wlan_tool
## BT proprietary [ Bluetooth for X10 ]
/system/bin/hci_qcomm_init
/system/bin/hciattach
## Adreno 200 files [ Responsible for display i.e. the GPU ]
/system/lib/libgsl.so
/system/lib/egl/libGLESv1_CM_adreno200.so
/system/lib/egl/libq3dtools_adreno200.so
/system/lib/egl/libEGL_adreno200.so
/system/lib/egl/libGLESv2_adreno200.so
## Other libraries and proprietary binaries
/system/etc/vold.fstab [ SD Card ]
/system/etc/sensors.conf [Proximity sensors , etc]
/system/bin/akmd2
#offline charger
/system/bin/chargemon
/system/bin/updatemiscta
/system/lib/libmiscta.so
#hw [The lights between the HOME , Menu and back button ]
/system/lib/hw/copybit.qsd8k.so
/system/lib/hw/sensors.default.so
HOW TO MAKE THEMES
There are 2 types of themes you can make :-
1.Involving systemUI.apk and framework-res.apk
2.Involving the T-mobile Theme engine
I will begin with LEVEL (1)
There are two ways of doing this as well
1.Classic Way
2.The spaarc's cheap way (I use this one )
CLASSIC WAY
Requirements :-
1.A cool head
2.Apk Manager 4.4 (OR any APK editor , etc )
3.Original Framework-res.apk and SystemUI.apk
4.Themed Framework-res.apk and SystemUI.apk
OR
4.Many .PNG Images , In order to theme
Method :-
1.Use apk manager to decompile the original AND Themed apk's(i.e If you have a themed one)
2.ONLY Replace files found in /res/drawable-hdpi folder
3.ReCompile
4.Just replace Using RootExplorer or make a update.zip
Spaarc's Cheap Way
This is top secret , but i will tell it you
Requirements :-
1.Computer
2.7-zip
3.Original Framework-res.apk and SystemUI.apk
4.Themed Framework-res.apk and SystemUI.apk
OR
4.Many .PNG Images , In order to theme
Method :-
1.Use 7-zip to extract the apk
2.Replace files
3.Repack as zip using 7-zip again
4.Rename to ".apk"
5.Replace and Enjoy
T-MOBILE THEME CHOOSER
Follow this AWESOME guide
I don't have the time or patience of rewritting it in my cheeky tongue
Here , this completes your themeing guide
If you have any questions just Drop me a PM
HOW TO COMPILE CM7 ROMS FROM SOURCE
I have written this guide only for linux Users
Bibliography -
1.source.android.com
2.wiki.cyanogenmod.com
The guide starts here :-
Install the ADB
Install the Android SDK.
2.Install the Build Packages
Install using the package manager of your choice:
For 32-bit & 64-bit systems:
sudo apt-get install git-core gnupg flex bison gperf libsdl1.2-dev libesd0-dev libwxgtk2.6-dev squashfs-tools build-essential zip curl libncurses5-dev zlib1g-dev sun-java6-jdk pngcrush schedtool
For 64-bit only systems:
sudo apt-get install g++-multilib lib32z1-dev lib32ncurses5-dev lib32readline5-dev gcc-4.3-multilib g++-4.3-multilib
NOTE: gcc-4.3-multilib g++-4.3-multilib is no longer available for Ubuntu 11.04 64-bit, but should still build without issue.
NOTE: On Ubuntu 10.10, and variants, you need to enable the parter repository to install sun-java6-jdk:
sudo add-apt-repository "deb http://archive.canonical.com/ maverick partner"
This will get you all the resources you need to build your CyanogenMod ROM
3.Create the Directories
You will need to set up some directories in your build environment.
To create them:
mkdir -p ~/bin
mkdir -p ~/android/system
4.Install the Repository
Enter the following to download make executable the "repo" binary:
curl https://github.com/spaarc/tools_repo/repo > ~/bin/repo "OR" curl https://github.com/spaarc/tools_repo/blob/master/repo > ~/bin/repo
chmod a+x ~/bin/repo
NOTE: You may need to reboot for these changes to take effect.
Now enter the following to initialize the repository:
cd ~/android/system/
repo init -u git://github.com/CyanogenMod/android.git -b gingerbread
repo sync -j16
5.Copy proprietary files
NOTE: This only needs done the first time you build.
You will need to have a Xperia X10 with a working copy of CyanogenMod install and ADB working on the computer. This script will copy the proprietary files from the device.
Connect the device to the computer and ensure that ADB is working properly.
cd ~/android/system/device/SEMC/es209ra/
./extract-files.sh
NOTE: If some hardware isn't working, like camcorder or FM radio, you will need to find the updated prop blobs.
6.Download RomManager
NOTE: This only needs to be done when an update to RomManager is released. If you are-up-to date, you may skip to Building CyanogenMod.
Download RomManager which is needed by the build:
~/android/system/vendor/cyanogen/get-rommanager
7.Building CyanogenMod
Check for updates
First, check for updates in the source:
cd ~/android/system/
repo sync
Configure Build & Compile
Now, the environment must be configured to build and the ROM compiled, from code, for the Xperia X10
. build/envsetup.sh && brunch es209ra
Install
Copy your .zip file from ~/android/system/out/target/product/es209ra/update.cm-XXXXX-signed.zip to the root of the SD card.
Optional: Download Google Apps for CyanogenMod 7 and place it on the root of the SD card.
Flash both of these .zip files from recovery.
reserved 4
reserved last
Awesome my friend, keep it up, good to see another dude, which are trying to help our X10 community .
Thnx a lot Spaarc bro.... u r gr8 coz u help
Sent from my X10i using XDA App
thanks sparc that will help people like me who wants to develop and play with android and with the xperia
That is nothing ,
The first post is incomplete
I also have to write how to compile Aosp ROM s
Which files are for what , which you r porting
I also have to write how to code those sources which u can see at github ...
There is a lot , how to make themes ...
sent from my Android powered smart phone
spaarc said:
That is nothing ,
The first post is incomplete
I also have to write how to compile Aosp ROM s
Which files are for what , which you r porting
I also have to write how to code those sources which u can see at github ...
There is a lot , how to make themes ...
sent from my Android powered smart phone
Click to expand...
Click to collapse
Why dont you type it up on notepad or ms word so you dont have to keep stopping and people than going it is only half complete and crap like that. If you type it all up in notepad then you can just copy/paste here and then it will all me done.
Just saying what I would do and just trying to help
Sent from my X10i using xda premium
I don't have time to do it that's why ...
I'll complete it in this week
I don't care what people say
sent from my Android powered smart phone
wow..nice tutorial man!!
thanx!
Main part of the guide is over
approx 2/3 left
Really really exhausted , TC and bring me new ROMS
Thanks can u do like a guide of porting roms from the phones with different gpu/cpu?
Paji tussi great hoo!!
Sent from my X10i using xda premium
#offline charger
/system/bin/chargemon
/system/bin/updatemiscta
/system/lib/libmiscta.so
Click to expand...
Click to collapse
is that all for offline charging?
i am working on integrating offline charger in main kernel ramdisk... so that it will be independent of all things in /system
If I can't do it how could I teach you ?
It is next to impossible
Bit still editing the init.rc in ramdisk should do the trick
sent from my Android powered smart phone
spaarc said:
If I can't do it how could I teach you ?
It is next to impossible
Bit still editing the init.rc in ramdisk should do the trick
sent from my Android powered smart phone
Click to expand...
Click to collapse
that and hex editing the files involved
Mate i need help have done this method with x10 2.3.3 and arc 2.3.4 and only copied the files u have said and i have UB with DK v5 the phone just reboots and reboots while on DK logo...
Shouldn't their be files from permissions folder?
sahibunlimited said:
Mate i need help have done this method with x10 2.3.3 and arc 2.3.4 and only copied the files u have said and i have UB with DK v5 the phone just reboots and reboots while on DK logo...
Shouldn't their be files from permissions folder?
Click to expand...
Click to collapse
No nothing more ,
Did you copy the ramdisk ?
Send me a logcat
sent from my Android powered smart phone

[Q] XML redirection???

how do I enter the path of an app in which your images are not in the drawable folder?
I use SPB launcher 3d, wanted to do in an unforgiving theme that I use (theme chooser), and add images to SPB, but the way of your images is different from other apps ..
eg "\ assets \ skins \ skins \ wgt_clock \ dpi192"
thank you

[DEV][WIP][ICS][GUIDE]Patchrom method to build MIUI from Source

After the Release of ICS for our phones i decided to try building MIUI for our phones
I was able to make a zip but still havent got a booting ROM
Here I Hope to bring out developers to try and help out in developing an MIUI ROM Based on Stock the Procedure is pretty Simple
This also might Help understand what this Project is about
MIcode-Patchrom
To get started with MiCode/patchrom, you'll need to get
familiar with [Git and Repo](http://source.android.com/download/using-repo).
To initialize your local repository using the patchrom trees, use a command like this:
mkdir patchrom
cd patchrom
repo init -u git://github.com/MiCode/patchrom.git -b ics
Then to sync up:
repo sync
once there
We start off like this
STEP 1: Extracting the tools
I've extracted the tools to ~/patchrom, but you can use another directory if you want. I'll call that folder the PatchROM root folder.
STEP 2: Choosing the ROM
The PatchROM docs recommend that we use a stock ICS ROM from the device manufacturer.
So i've taken thebrainfaka's beta build and used it as my Base ROM.
U could follow the same steps
EDIT:
Although i Decided to turn things around after alotta failures so now if ur on the stock rom just type in
Code:
../build/envsetup.sh
when u are in the folder ST25i
then
Code:
../tools/releasetools/ota_target_from_phone -r
STEP 3: Creating the file structure
To port, we need to create a folder inside the PatchROM root directory for our device. I created a folder called 'ST25i' and made a makefile file
You also need to decompile the following APK files and put the resulting folder on the 'ST25i' folder:
/system/framework/android.policy.jar
/system/framework/framework.jar
/system/framework/framework-res.apk
/system/app/SystemUI.apk
/system/framework/services.jar
and the apps defined on the 'local-modified-apps' below
STEP 4: Editing the Makefile
The makefile i made has the following structure:
Code:
#
# Makefile for ST25i
#
# The original zip file, MUST be specified by each product
local-zip-file := ST25i.zip
# The output zip file of MIUI rom, the default is porting_miui.zip if not specified
local-out-zip-file := MIUI_ST25i.zip
# All apps from original ZIP, but has smali files chanded
local-modified-apps := CustomizedSettings MediaProvider
local-modified-jars :=
local-miui-modified-apps := MiuiHome Mms Settings Phone ThemeManager MiuiGallery Music
local-miui-removed-apps := MediaProvider
# All apps need to be removed from original ZIP file
include phoneapps.mk
# To include the local targets before and after zip the final ZIP file,
# and the local-targets should:
# (1) be defined after including porting.mk if using any global variable(see porting.mk)
# (2) the name should be leaded with local- to prevent any conflict with global targets
local-pre-zip := local-zip-misc
local-after-zip:= local-test
# The local targets after the zip file is generated, could include 'zip2sd' to
# deliver the zip file to phone, or to customize other actions
include $(PORT_BUILD)/porting.mk
# To define any local-target
local-zip-misc:
@echo Replace build.prop
cp other/build-ST25i.prop $(ZIP_DIR)/system/build.prop
rm $(ZIP_DIR)/system/vendor/overlay -rf
rm $(ZIP_DIR)/system/etc/customization/content/com/sonyericsson/wallpaperpicker/wallpapers -rf
local-test:
echo "an example action"
Code:
local-phone-apps = AccessoryKeyDispatcher \
AdobeFlashPlayer \
ApplicationsProvider \
AudioEffectService \
Bluetooth \
bootinfo \
CameraExtensionPermission \
CdfInfoAccessor \
CertInstaller \
CredentialManagerService \
DefaultCapabilities \
DefaultContainerService \
enhancedusbux \
ES_File_Explorer \
FaceLock \
GenericApplicationInstaller \
Initial-boot-setup \
livewallpaperearth \
InfiniteView \
MediaProvider \
MemcardTransportService \
Nfc \
PackageInstaller \
qcsemcservice \
Radio3 \
SemcCamera3D \
QuickPanelSettings \
SecWallpaperChooser \
SemcAlbum \
SemcAutoPowerOff \
SemcCameraUI \
SemcClock \
ServiceMenu \
SoundEnhancement \
usb-mtp-backup-transport \
usb-mtp-marlin-wrapper \
usb-mtp-update-wrapper \
usb-mtp-vendor-extension-service \
usbotg \
UsbTransportService \
UserDictionaryProvider \
UxpNxtLockScreen \
WapiCustomization \
WapPush \
WeatherWidget \
Youtube
Now Phoneapps.mk which i included in the makefile refers to all phone apps that i dont require
I'm still not sure regarding this but this what i made it so far
STEP 5: Apply MIUI Changes
To apply the MIUI changes on the choosen ROM, type those commands in the root of PatchROM:
Code:
source build/envsetup.sh
cd ST25i # CHANGE THIS LINE TO MATCH THE FOLDER YOU CREATED IN STEP 3
make
Now it should decompile the ROM and merge the ROM's smali files with the MIUI files, and create an ZIP file with the MIUI rom.
Github Sources for Xperia U build directory
Here!
These files should be in the folder u named as ST25i
u may use "git clone " and get all the files into ur local directory "ST25i"
Please Note in my github i've provided Files SPECIFICALLY FOR XPERIA U
Following everthing U've done so far
Now u maybe able to make ur build
while in the "patchrom" directory type in
Code:
$source ./build/envsetup.sh
$cd ST25i
$make
then go to folder/view options and check "show hidden files"
Now u will see a folder named ".build"
Enter that folder u will find a zip named MIUI_ST25i.zip
Which is Your MIUI ROM
So far I havent had success in getting it to boot,
So a humble request to All Devs to help out with this
Thanks for support Xperia U
Regards.
Hi Friends,
Just stumbled upon this thread while I was searching for something else. I recently managed to successfully port MIUI patchrom for my device Samsung Galaxy R running ICS 4.0.4.
The patchrom is for ICS 4.0.1 - 4.0.3, so if you running 4.0.4, it will be a little tougher.
But seeing the OP, I see you got something missing after build/envsetup.sh you need to run "make firstpatch" for the first time. That patches your framework, services and policy to work with MIUI. Then you'll get a hell lot of reject smali code files that you need to fix by hand. Then when you "make fullota" or "make zipfile" it will work. You may also need to patch your kernel init script in case your framework is too large for apktool to build and needs to be divided into two, like in our case.
I hope this helps. I was quoting the standard MiCode patchrom way of porting new devices. Please ignore if you are following some other setup.
parajsinghal said:
Hi Friends,
Just stumbled upon this thread while I was searching for something else. I recently managed to successfully port MIUI patchrom for my device Samsung Galaxy R running ICS 4.0.4.
The patchrom is for ICS 4.0.1 - 4.0.3, so if you running 4.0.4, it will be a little tougher.
But seeing the OP, I see you got something missing after build/envsetup.sh you need to run "make firstpatch" for the first time. That patches your framework, services and policy to work with MIUI. Then you'll get a hell lot of reject smali code files that you need to fix by hand. Then when you "make fullota" or "make zipfile" it will work. You may also need to patch your kernel init script in case your framework is too large for apktool to build and needs to be divided into two, like in our case.
I hope this helps. I was quoting the standard MiCode patchrom way of porting new devices. Please ignore if you are following some other setup.
Click to expand...
Click to collapse
Ah i'm following a different setup mate,for me the first problem to be tackled is compiling framework-res.apk,i
Even without changes I'm able to recompile but the darn thing wont work,
I have reports of similair errors in compiling framework-res
Once i get that sorted out i should be able to move forward...
oh and i already have compiled framework,services and policy with miui changes btw,
I'm pretty sure its the framework-res.apk which is giving me errors,
Some dudes in Sola also reported the same...
Hopefully when i figure out why my compiled framework doesnt boot i should get stuff moving..
bharat_goku said:
Ah i'm following a different setup mate,for me the first problem to be tackled is compiling framework-res.apk,i
Even without changes I'm able to recompile but the darn thing wont work,
I have reports of similair errors in compiling framework-res
Once i get that sorted out i should be able to move forward...
oh and i already have compiled framework,services and policy with miui changes btw,
I'm pretty sure its the framework-res.apk which is giving me errors,
Some dudes in Sola also reported the same...
Hopefully when i figure out why my compiled framework doesnt boot i should get stuff moving..
Click to expand...
Click to collapse
Why are you completetly compiling and not only drag/drop modified files using 7zip. Or did i understand something wrong.....
thebrainkafka said:
Why are you completetly compiling and not only drag/drop modified files using 7zip. Or did i understand something wrong.....
Click to expand...
Click to collapse
I have smali files too which can't be added by 7zip
Sent from my ST25i using xda premium
Ok now i decided to restart the building procedure all over again,
Too many errors in my build log so gimme a little while before i update my github sources...
To make MIUI working you must edit ramdisk in kernel.

[Q] Edit Strings.xml without forcing closure

Hello to all developers that I work with a Samsung Galaxy Ace M and I'm creating a new rom but e had this problem and could not solve and comment that use Multi-Tool Apk-this is my problem to modify a strings of route:
C: \ APK-Multi-Tool \ projects \ lidroid-res.apk \ res \ values
Modify the Strings.xml with Notepad + in my case the lines 3 and 63 the modified and recompiled back, the way to my rom but the rom started as me'' start'' Force Quit the application tells me SystemUI was arrested and all that, my question is that if you have to change something more than just the String.xml? Porquesi'm editing the lidroid-res.apk tells me the SystemUI process was stopped and I get force close?
If anyone I know say to do or whether to modify a file more than just the Strings.xml please be grateful for their help
PS: Sorry for my English

Adding support of the players AC3 sound for Tab 4 8&10

Adding support of the players AC3 sound
Description: The contents of this archive adds support AC3 sound _ stock and third-party (eg, MX Player ..) of the players
Extras. Information: Root is necessary for installation
installation:
a) to unpack the archive
b) the contents of the folder etc (archive) we throw a replacement to the folder etc (\ system \ etc)
c) the contents of the lib (archive) throws in the folder lib ( \ system \ lib)
g) can be (but probably do not need) to put rights
d) Reboot the device .. check
This is a literal translation of the author.Taken me from the forum 4pda (Thanks to: Pako777) and corrected by our device. Fit for Tab 10 and Tab 8.
Gratitudes are accepted
Will this work on my SMT330NU? I am unclear of the installation process -what you mean by "throw a replacement to the folder, etc.." This sounds interesting.
rsktkr1 said:
Will this work on my SMT330NU? I am unclear of the installation process -what you mean by "throw a replacement to the folder, etc.." This sounds interesting.
Click to expand...
Click to collapse
Sorry my bad English
Explain :Unzip the file on the device.
Copy these files to the replacement of appropriate folders
Set permissions
Reboot

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