Proposal : Advantages and disadvantages of each and Windows are displayed here in the forum and problems and that everyone benefits from the provision of a dialogue on these versions of Windows
This things are already here, the only thing left is you to decide wich version you like more.
Hello All,
My question is whether the reverse-engineering of iOS's API is being looked at as an option any time soon. I would be interested in something similar to Wine (Wine Is Not an Emulator), which is a reverse engineering of the Win32API and allows you to run Windows .exe files natively in Linux or Mac OS. I am aware of iEmu (and it's unfortunate suspension).
However, my interest is not in getting iOS itself running on my phone, but instead I would like to run the apps themselves. I'm pretty sure there isn't currently a project on this. If there is, can you inform me of it?
If there is not, I would like to discuss the difficulty of implementing this. I could definitely be an aid in starting a project of ths nature.
Here are some things about iOS's apps I am unfamiliar with (I am aware that this specific section of the post may be more fit for the iOS forum):
Does the Obj-C code compiled for iOS resemble native ARM code (the iPhone chips are ARM to the best of my knowledge), like how C++ would be compiled, or does it resemble something more like C# or Java, compiled into bytecode that is executed by a library?
Compared to the size of the .NET framework or Win32API, how big is the iOS library?
Has a successful program been created that can run Obj-C code?
Would this have to be worked from the ground up (figuring out how Obj-C compiles in the first place), or has there been some effort already mounted similar to this?
I am aware of the extreme difficulty in implementing this. However, I'm sure this was thought while planning Wine or Mono. I'm not even suggesting this be made, but I'm simply asking on your opinion on the general difficulty (can it be done).
Thank you,
- κυριακος
kupiakos42 said:
Hello All,
My question is whether the reverse-engineering of iOS's API is being looked at as an option any time soon. I would be interested in something similar to Wine (Wine Is Not an Emulator), which is a reverse engineering of the Win32API and allows you to run Windows .exe files natively in Linux or Mac OS. I am aware of iEmu (and it's unfortunate suspension).
However, my interest is not in getting iOS itself running on my phone, but instead I would like to run the apps themselves. I'm pretty sure there isn't currently a project on this. If there is, can you inform me of it?
If there is not, I would like to discuss the difficulty of implementing this. I could definitely be an aid in starting a project of ths nature.
Here are some things about iOS's apps I am unfamiliar with (I am aware that this specific section of the post may be more fit for the iOS forum):
Does the Obj-C code compiled for iOS resemble native ARM code (the iPhone chips are ARM to the best of my knowledge), like how C++ would be compiled, or does it resemble something more like C# or Java, compiled into bytecode that is executed by a library?
Compared to the size of the .NET framework or Win32API, how big is the iOS library?
Has a successful program been created that can run Obj-C code?
Would this have to be worked from the ground up (figuring out how Obj-C compiles in the first place), or has there been some effort already mounted similar to this?
I am aware of the extreme difficulty in implementing this. However, I'm sure this was thought while planning Wine or Mono. I'm not even suggesting this be made, but I'm simply asking on your opinion on the general difficulty (can it be done).
Thank you,
- κυριακος
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Hey and welcome to the forum's I would like to know this as well but I do not know any project and any that gets started and gains popularity gets chased down by Apple's legal team quite quickly. I have my doubts that this could happen (I would be glad if someone could prove me wrong) because iOS and its apps work on 12 devices and Android has hundreds of devices, most with different hardware. Windows apps are built for variable hardware, likewise with Linux and now Mac OS X. Sorry but as much of a pessimist as I seem I do not think it's possible but I'd love to be proven wrong. (Can someone at least make a frigging Windows Mobile runtime)
I recently came across a link to Nokia’s new developers program which goes by the name of DVLUP.. Have anybody else heard of it?
It is pretty exciting reward program as one has to complete challenges and earn cool badges nd reward points… Much more like an interesting game nd we can share it on our fb profiles too… Check it out: http://www.dvlup.com/Challenge/180
If you are a student learning to develop Windows Phone apps, I think this new program is very interesting program to give u a kick start. :good:
Sign up today and take a challenge, Also follow them to keep a track of new challenges… it’s a great way to show ur chops to developers community
I am a software developer, and recently I have been looking into coding an application for android phones (This would likely be a windows based, desktop application). What software would the community find helpful? I am looking to find an idea that I can make a reality. It doesn't matter what it is. Also once in the Alpha stage would any of you test the application out? Comment some ideas, and I will see what I can do about creating something awesome for the community
Hi all
I want to learn how to make apps and then publish them on the playstore (25$ licence lifetime).
So I started in the world of programming android, I checked a little, I already tested the software Android Studio, but it's a bit hard for me who is no knowledge in java.
So I found the platform MakeMeDroid to create your own applications for free (or pay if you want to remove the ads).
I would have liked to have your opinion on whether it was a good way to start or if you know other platform like makemedroid that are better to create its applications for free or not too expensive ?
Thanks
Best regards !