[Q&A] [SOURCE] Cyanogenmod Source Highly Compressed - Android Q&A, Help & Troubleshooting

Q&A for [SOURCE] Cyanogenmod Source Highly Compressed
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Before posting, please use the forum search and read through the discussion thread for [SOURCE] Cyanogenmod Source Highly Compressed. If you can't find an answer, post it here, being sure to give as much information as possible (firmware version, steps to reproduce, logcat if available) so that you can get help.
Thanks for understanding and for helping to keep XDA neat and tidy!

Special Thanks
I really wanna thank you for this impressive favor that you did , because I really stuck with such stupidly bad internet speed.
thanks alot
Edit: Sorry about this post because its not a question

Need help!
Can anyone make a tutorial how to build for a specific device using compressed source ..

chendur1212 said:
Can anyone make a tutorial how to build for a specific device using compressed source ..
Click to expand...
Click to collapse
Read this first:
http://wiki.cyanogenmod.org/w/Development
In short->
- Extract the compressed sources and cd from terminal into their folder.
- Run these commands:
Code:
source build/envsetup.sh
breakfast <device codename>
cd android/system/device/<vendor name>/<device codename>
./extract-files.sh
brunch <device codename>
Here "<vendor name>" is name of vendor for your phone and <device codename> is ... well, your device codename.
For example, for building for nexus 4 (vendor = lge (commonly known as LG), codename = mako), the commands would be:
Code:
source build/envsetup.sh
breakfast mako
cd android/system/device/lge/mako
./extract-files.sh
brunch <device codename>
Also, this implies that official Cyanogenmod exists for your device. If it doesnt, then you will have to follow a porting tutorial instead (which is much more complex and judging, you would need to learn much more stuff like building kernels, decompiling their ramdisks, debugging etc).

Go here if anybody still reading this. Thanks. http://forum.xda-developers.com/showthread.php?t=3231109
Sent from my ONE A2003 using Tapatalk

Related

[Q] Native ARM Compiler

Hello every xda members,
I have some little questions,
Is there anyone who have a working native toolchain (binutils, gcc, newlib) that I can run under my Android Phone to build binaries directly under the phone using a terminal ?
Is there any other way to program/compile applications/binaries directly on the phone ?
I want to develop on the phone without any computer.
Thanks for your help
I was wondering the same. Found this:
specificimpulses.blogspot.com/2011/01/my-android-speaks-fortran-yours-can-too.html for building fortran natively, I think. Shouldn't be much different. Gcc is a bear to compile, at least as of 3.3.1(last time I built a cross compiler)
Here you go....
First one is ndk r23b aarch64 I built paralloid and its static busybox using this(after modifying paraloids build script a bit) I have only used it within a debian chroot, so I know it works outside termux environment. also has x86_64 toolchain alongside aarch64
GitHub - lzhiyong/termux-ndk: android-ndk for termux
android-ndk for termux. Contribute to lzhiyong/termux-ndk development by creating an account on GitHub.
github.com
I have never used this one, but It may be relevent, its the r21e ndk(r23b has bugs, this may work around)
EDIT:This r21e ndk just built the static busybox for aarch64 where r23b would only build armv7a also this one seems to have the 4.9 binaries in all archs!
GitHub - zaharchenko-main/termux-ndk: android-ndk for termux
android-ndk for termux. Contribute to zaharchenko-main/termux-ndk development by creating an account on GitHub.
github.com
Just noticed I answered this a decade late.
Leaving more native devel tools for my future reference...
Building arm64-v8a ndk toolchain to run on device
Now I know I've done this before. But I think I had to make an entire Application.mk file. I am trying to use either the Windows or Linux NDKr19 to build a standalone toolchain that contains ONLY the arm64 executable binaries. (essentially...
forum.xda-developers.com
Androw said:
Hello every xda members,
I have some little questions,
Is there anyone who have a working native toolchain (binutils, gcc, newlib) that I can run under my Android Phone to build binaries directly under the phone using a terminal ?
Is there any other way to program/compile applications/binaries directly on the phone ?
I want to develop on the phone without any computer.
Thanks for your help
Click to expand...
Click to collapse
@Androw
Prior to your next posting please read the guidances that are stuck on top of every forum like
[ATTN] : Read before posting - Any questions posted here will be MOVED or CLOSED
Please read the below before posting. Any questions not development related will be moved or closed. Forum Searching | Posting | The Basics: (Make sure you've read them before starting a new thread) Forum Rules Forum Search Google Forum...
forum.xda-developers.com
I've moved the thread to Q&A.
Regards
Oswald Boelcke
Senior Moderator

[Tutorial] Building Your First Kernel

Preface
OK a lot of people have been asking about building kernels, so here is my best shot at a tutorial. I want to preface this all by saying I AM NOT A DEVELOPER. I am a hacker and modder at best, I like doing my own thing, fiddling, and learning what I can, but I don't claim to know/understand everything about the process of building a kernel. You guys shouldn't expect my little walk through here plus another person’s source to make you a "developer", all it will prove is that you can copy/paste. Also if you follow this guide, I am not responsible for anything that you may do that results in destruction, death, or other negative side-affects. You really shouldn't be messing with this stuff unless you know what you are doing, or doing a LOT of research along the way.
However please use this guide as a springboard for knowledge, to give you some key terms to google, to turn on those lightbulbs in your head and get those gears churning.
Note: This is not a newbie's guide to Linux. Before you post your question please look at it. If it involves the syntax of the command/what a command does you need to do your own research elsewhere before attempting to continue with this guide.
​Step 1. Build Environment
A. Install Ubuntu 12.04(Not holding your hand here, if you can't do this you shouldn't be messing with kernels)
B. Required packages: git-core, gnupg, flex, bison, gperf, libsdl-dev, libesd0-dev, libwxgtk2.6-dev, build-essential, zip, curl, libncurses5-dev, zlib1g-dev, ia32-libs, lib32z1-dev, lib32ncurses5-dev, gcc-multilib, g++-multilib, and Adb.
C. Open a terminal
D. Type "mkdir android"
E. Type "cd android"
G.Type "mkdir kernel"
The above steps explained:
A. Installing a linux distro. You could really install any Linux distro(Arch = epicness ) however Ubuntu in my eyes is the easy to use and install, and widely supported.
B. Installing needed packages. I believe are these are needed(I'm sure someone will correct if they aren't), these are just the one's I was told I needed the first time I built CyanogenMod. No I can't tell you what every single package does, it is your job to research and figure that out.
C. Ummm...duh?
D-G. Building a directory structure that will help keep us organized. The "mkdir" command creates a directory, and the "cd" command moves you into that directory. You could also combine these steps using the command "mkdir -p android/kernel", however I left it broken apart up there to enforce the typing bit of this. The more you type these commands the more familiar you will become with them.
​Step 2. Your Source
A. Open your Terminal Prompt
B. Type "cd android/kernel"
C. Type "git clone git://github.com/DooMLoRD/android_prebuilt_toolchains.git toolchains"
D. Now comes the tricky part, you need to have some-type of source for your kernel. Check the following two sites for your device as appropriate. Once you have it download it is extracted/cloned into a folder in your kernel directory.
http://www.htcdev.com/
http://opensource.samsung.com/
http://developer.sonymobile.com/wportal/devworld/search-downloads/opensource
http://www.lg.com/global/support/opensource/opensource.jsp
The above steps explained: Ok all we are doing here is grabbing some tool chains and the kernel source.
A. Ok...you got this one!
B. Moving into our working directory
C. Grabbing DooMLoRD's very handy pre-built toolchains. What is a toolchain? Check this out http://en.wikipedia.org/wiki/GNU_toolchain. These toolchains are unstable, and as such they aren't completely endorsed yet. They are the versions I use though, and if you would like to use the stable version(4.5.3 as of 07/06/12) you can find links with Google.
D. I typically put my kernel in a directory like "~/android/kernel/<devicename>_<androidversion>_kernel" but that's just me.​
Step 3. Modifications
This is the part people are curious about, they want to make modifications to the kernel to make it "special". Start all these from the root directory of your kernel source.
Mod 1. Applying a patch
A. Download the patch you wish to apply, in this case this one should work.
B. Save that file as "kernelPatch" in your kernel directory.
C. Open a Terminal
D. Move into the root directory of the kernel you wish to patch.
E. Type "patch -p1 < ../kernelPatch"
The above steps explained:
A. Pretty simple, I mean we need a patch. The patch itself is quite simply a diff between the original kernel source tree and the source tree containing the changes. I'll post a quick tutorial on how to create a patch in the third post. The patch above contains multiple governors to be added to your kernel.
B. Self-explanatory
C. Self-explanatory
D. Self-explanatory
E. Basically we run the patch command on our source using the patch we downloaded previously. The "patch" portion is the binary itself, the "-p1" option allows you to control the number of forward slashes to remove from file paths(You'll need to look at this option more if you are using weird directory structures or applying the patches from a odd location). The "<" operator directs the content of our "../kernelPatch" file into the command.​ Mod 2. Adding a Governor Alone
A. Open "drivers/cpufreq/Kconfig"
B. Add the following lines in appropriate spot amongst the other govenor's
Code:
config CPU_FREQ_DEFAULT_GOV_SMARTASS
bool "smartass"
select CPU_FREQ_GOV_SMARTASS
select CPU_FREQ_GOV_PERFORMANCE
help
Use the CPUFreq governor 'smartass' as default.
Code:
config CPU_FREQ_GOV_SMARTASS
tristate "'smartass' cpufreq governor"
depends on CPU_FREQ
help
smartass' - a "smart" optimized governor!
If in doubt, say N.
C. Open "drivers/cpufreq/Makefile"
D. Add the following line in the appropriate spot.
Code:
obj-$(CONFIG_CPU_FREQ_GOV_SMARTASS) += cpufreq_smartass.o
E. Create a file called "drivers/cpufreq/cpufreq_smartass.c"
F. Put the following code in that file.
http://pastebin.com/f0Bk9kVZ
G. open "include/linux/cpufreq.h"
H. Under the "Cpufreq Default" section add
Code:
#elif defined(CONFIG_CPU_FREQ_DEFAULT_GOV_SMARTASS)
extern struct cpufreq_governor cpufreq_gov_smartass;
#define CPUFREQ_DEFAULT_GOVERNOR (&cpufreq_gov_smartass)
Ok there is a governor added, do the exact same steps for any other one's you would like to add.
The above steps explained:
A. Just opening a file, you guys have this. The Kconfig ties into our "make menuconfig" command later, making our mod a selectable option.
B. Adding the appropriate code for our governor to get it in our .config file. The first chunk would allow us to set our governor as the default one for our kernel, the other allows us to totally remove or add it to the build as we wish.
C-D. This step tells the linker to tie our module in with the rest of the code.
E-F. Creating the actually governor itself, don't skip this step. I would suggest reading through this and trying to understand how it works, it's some pretty awesome stuff.
G-H. Open a file and add the code needed to tie our module into the rest of the source. Without this we would not be able to compile due to the rest of the source not knowing our module exists.​
Step 4. Getting a Config file
Option A. Pulling a config file from a kernel.
A. Hook up a device that is using a kernel similar to one you are using as your base.
B. Open a terminal
C. Change to your root kernel directory
D. Type "adb pull /proc/config.gz"
E. Type "gunzip config.gz"
F. Type "mv config arch/arm/configs/<your_config_name>_defconfig"
The above steps explained:
A. This will allow us to pull a base configuration file from a known working kernel. It makes it a lot easier to start out and let's us take baby steps through the whole process. As a note though not all kernel's support this, so you may have to try a few different one's to get it working. If that doesn't work, see option B.
B. Hehe, you are getting good at this step
C. Navigate to the uppermost directory of your kernel source.
D. Use adb to pull a copy of a working config file to use as your source.
E. Unzipping the config file.
F. Moving the configuration file you pulled to the config directory so we can reference it later. ​Option B. Using the manufacturers config.
Unfortunately as stated above, not all kernels support the "/proc/config.gz" method. You can typically find a manufacturer's configuration file in "arch/arm/configs". I believe the one for my HTC Flyer was called "flyer_hc_defconfig", so look for a layout similar to that one. Also read the README to get a better idea of how to modify it. I would personally make a copy of it called "<your_config_name>_defconfig" and use that as my base.​Step 5. Building
Time to start the real "build" section of this tutorial.
Part A. Pre-build Steps
A. Open terminal and change to the root of your kernel directory
B. Type "export ARCH=arm"
C. Type "export CROSS_COMPILE=~/android/kernel/toolchains/arm-eabi-linaro-4.6.2/bin/arm-eabi-"
Part B. The First Build
A. Type "make <your_config_name>_defconfig"
B. Type "make menuconfig" and make the required changes to use any modules you added or similar changes.
C. Type "make -j<maximum number of jobs>"
Part C. Re-Builds
A. Type "make clean"
B. Type "make oldconfig"
C. Type "make -j<maximum number of jobs>"
Part D. Building Modules
You have two options:
A. Type "make modules"
B. Type "make path/to/your/module.ko"​
The above steps explained:Part A.(These steps are required every time you close your terminal and re-open it to build again.)
A. Ok shouldn’t need to explain this.
B. This command sets your target architecture.
C. Defines the path to the toolchain we are going to use to compile our kernel. You can change this to point towards whatever toolchain you have downloaded or feel like using, the way it is currently configured it will use the Linaro toolchain that we downloaded above.
Part B.(These only need to be run the first time you build a kernel.)
A. Load's your configuration file from earlier.
B. Open up a menu to configure your kernel. It will use the config file you loaded in the previous step as a base.
C. Viola start the build. I typically allow 1 job per core, so on my quad core machine I put "make -j4". Just raising that number will not make your build faster, your processor needs to be able to support the number of jobs you are assigning it.
Part C. (Use the command's when you are building any-time outside of the first)
A. This command gets rid of any old/outdated binaries or modules you compiled before, and let's start fresh. I like to run it every I build unless my changes are really small and localized.
B. A very awesome command, it parses through what has changed and only prompts you about new options.
C. See the explanation for the above "Part C.".
Part D.(Use these for just building kernel modules.)
A. This will re-build all modules.
B. Will rebuild just the module you need. Very useful when you need to rebuild a WiFi module.​
Step 6. Now what
Ok we have now started our build and we are waiting for it to finish, so there are two possible outcomes:
Outcome A. Build Succeds
W00t!! You have a kernel built by your self from source. There are a couple things you need in-order to use this kernel on your device any ".ko" modules and the zImage binary. If you pay attention to the output of your compiler then you will see the location of those objects. However the following commands will make your life a bit easier(Thanks Recognized Developer Hacre):
A. Open a terminal
B. Change to your root kernel directory
C. Type "mkdir ../<your_kernel>_output"
D. Type "cp arch/arm/boot/zImage ../<your_kernel>_output/zImage"
E. Type "find . -name "*.ko" -exec cp {} ../<your_kernel>_output \;"
The above steps explained:
A-C. Self-Explanatory
D. Move our kernel binary into our output folder
E. This handy bit of magic finds all ".ko" modules and also copies them into your output file.
You will also need to assemble a kernel image containing a initramfs for your device, along with the kernel binary and such. That however is beyond the scope of this tutorial. To get started though try searching the following phrases.
Code:
building android kernel image
xda build kernel image
xda unpack boot.img
Outcome B. Build Fails
Oh dear. It failed. Well guess what...this is going to happen..a LOT. Get used to it, and get used to googling and experimenting with different solutions. The following are some tips that will help you with debugging your issues.
Running a "Clean" build
A. Backup your config file(Type "cp .config ../backupConfig")
B. Re-run the build process using just your defconfig from earlier.
Limiting Output(Thanks Hacre.)
A. Another good tip is to run "make -j1" to get the error, as it will limit the amount of text you need to scroll through.​Credits
Hacre-Feedback
cdesai-Feedback
Leedroid-Being willing to answer a noob's question's
Doomlord- Having such handy Git repo's ​
Enjoy. That's all it takes to build a kernel, it's actually rather simple. I will try to answer what questions I can in this thread, and continue to add to it.
Please Read. The GPL is VERY important.
The Rules as they apply on XDA
As XDA has no legal power to uphold the GPL (and frankly we want to stay as far away from doing so as possible), we can’t force any of our users to abide by the GPL. However it is in XDA’s interests as well as the interests of our developer-base to ensure all GPL-derived materials hosted or linked on XDA comply fully with the GPL.
GPL-derived materials that do not come with the complete sources used to compile the GPL components are considered warez, and will be treated as such under forum rule 6 and 9.
If you use GPL components, but do not make any modifications to them whatsoever, you should provide a link to the original source of your GPL code.
Sources accompanying a release should be complete, and contain all the necessary source code for any modules, scripts or definition files. Complete sources will be defined as those which compile correctly and completely against the platform for which the software is distributed, and which contain any and all modifications made to the released General Public Licenced code. The source code supplied should be the exact version for which the source code is being requested, complete with all modifications.
EXAMPLE: Here’s a bit of code that could be used as a template to post your releases
<Kernel Or Author Name> <Kernel Nr>:
<Source>|<ReadMe>|<Credits>|<Other>
The Very Quick Summary of General Public License (GPL)
The text of the GPL Licence itself will be used to reach any final conclusion regarding any disputes over GPL Licenced materials. The above is a summary of what XDA expects of members using GPL code, and the complete text can be read at the GNU website.
The GPL states that anyone who modifies GPL licenced code is required to make available the sources used to compile it. This is to further improve and encourage collaborative work, as well as to ensure that the best code possible is produced, and to encourage peer-review of all work. This benefits both developers and end users in numerous ways, including:
Allowing anyone to verify the code they are trusting with their data, and its authenticity
Encouraging community collaboration to produce faster fixes and updates, and better code
Helping bring new developments from other devices and fields to your own, letting you benefit from new code that wouldn’t have been available without this sharing.
The GPL imparts great freedom for GPL end users. It ensures innovation is never stifled and no project is dependent upon any single developer.
It is in everyone’s interest for the GPL to be adhered to, as it gives us all better ROMs, better transparency, and a better atmosphere for developers to work together to make great code.
Click to expand...
Click to collapse
Grabbing this on the off chance that this thread takes off.
Tutorial coming on how to make a patch when I have time.(Hopefully later tonight.)
Would you mind if I use this tut to automate Build Kernel in the future for use in my tool StudioAndroid?
Credits will be given!
Sent from my Galaxy Nexus using Tapatalk 2
Go for it, let me know if you have any problems with it.
Sent from my SCH-R760 using Tapatalk 2
Would there be any interest in a tutorial on common Linux CLI tools?
thewadegeek said:
Would there be any interest in a tutorial on common Linux CLI tools?
Click to expand...
Click to collapse
Like what/
Sent from my Galaxy Nexus using Tapatalk 2
Oh find, grep, and sed are all one's I use on a regular basis, we could add a quick walk through on repo/git, maybe vi. And come to think of it talking about shell scripting would probably help out as well, it's pretty commonly used for tweaking around here.
thewadegeek said:
Oh find, grep, and sed are all one's I use on a regular basis, we could add a quick walk through on repo/git, maybe vi. And come to think of it talking about shell scripting would probably help out as well, it's pretty commonly used for tweaking around here.
Click to expand...
Click to collapse
A while ago I wanted to add a BASH guide. I think that it will be greatly appreciated if you create a guide for it.
If you need any help, just PM me
Remember to post 8 "reserved" posts if you create a guide for feature expanding
Sent from my Galaxy Nexus using Tapatalk 2
Hmm I'll start rolling with that then. And as to the 8 posts, I prefer to keep them separated by topic so that I can assume the questions in each thread can pertain to the topic at hand.
definatly want to do this!
one question though how can i get source from lets say FXP's github? i keep getting stuck there
like what directory do i need? staright to the kernel file the have or what/? if thats a yes what directory is it?
this is the git hub https://github.com/freexperia
ur help would be greatly appreciated
Well what type of device do you have? He has multiple kernels there so we need to make sure we grab the right one.
sorry it was arc or "anzu"
it is cm9 kernel im looking to make
or i could use the one from cyanogen mod if thats easier since it has the RC1 kernel
Either would work, just make sure it's for your device. Do you have a ready link to the CM9 one?
thewadegeek said:
Either would work, just make sure it's for your device. Do you have a ready link to the CM9 one?
Click to expand...
Click to collapse
i cant tell which it is cause none of them have arc or anzu in them so i dont know which its for
https://github.com/freexperia/semc-kernel-msm7x30-ics.git maybe
idk cause the have all sony devices on this github..... is it just a couple of files that wil be replaced that are device specific?
Ok...I do not see a kernel in there with Qualcomm MSM8255 support. Is this http://www.gsmarena.com/sony_ericsson_xperia_arc-3619.php your phone?
thewadegeek said:
Ok...I do not see a kernel in there with Qualcomm MSM8255 support. Is this http://www.gsmarena.com/sony_ericsson_xperia_arc-3619.php your phone?
Click to expand...
Click to collapse
yes but its ok i got everything workin i just dont understand step 3 part c....
Open that file, and then add that line. However I'm guessing this kernel has all the Govenor's you'll need for this. Also pay attention to the bit about the GPL, and make sure you ask the original creator's permission.
thewadegeek said:
Open that file, and then add that line. However I'm guessing this kernel has all the Govenor's you'll need for this. Also pay attention to the bit about the GPL, and make sure you ask the original creator's permission.
Click to expand...
Click to collapse
oh sorry i meamnt the next part 3 (seems u have 2) about im talking about getting config file part C
Ah good catch, updated. Ok so you know you created a "android/kernel" folder? In your terminal type "cd ~/android/kernel" and press enter. Then type "ls" and press enter again. Tell me what it says.

[Guide][CM]Where did it go? Android compile differences from ROMs.

UNDER CONSTRUCTION
I present you, the guide to locations in Android source in comparison to compiled ROMs.
You can of course also look this up in makefiles
I've tried to divide it into easy categories.
folders/apps
frameworks/base/core --> /system/framework/framework-res.apk
frameworks/base/policy --> /system/framework/policy.jar
frameworks/base/packages/System-UI --> /system/priv-app/SystemUI.apk
packages --> most of system/app
excluded from that: Development.apk, DocumentsUI.apk, PacProcessor.apk, PicoTts.apk, Term.apk, ThemeChooser.apk, WAPPushManager.apk, WhisperPush.apk
files
Changes to the setup
files in here are imported and used along the files your device tree specifies. Changes for all devices can therefor best be made to:
vendor/cm/config
You can change toolchains in envsetup.sh which is in build.
This commit changes the inline kernel toolchain to the 4.7 GCC Linaro toolchain.
https://github.com/TeamFun/android_build/commit/73b914051a03afd81ad8ccaf39058aa6ae5af4ea
Toolchains used for compiling ROM components are supposed to be in "prebuilts/gcc/linux-x86/arm"
If you want to contribute to this, put the info in here:
https://docs.google.com/document/d/1zun26nTWR7p54-SAP0Ol5oPX8bC4QjL9z3tm-Gz7UF8/edit?usp=sharing
Shoot me a PM and I'll make sure to put it in the guide.
You know you can write as "OP in Construction" so that there will not be any useless replies or questions
You know as this is the original Development section
Users do go mad over incomplete threads.
Just thought I do help you
Venomous Viper 119 said:
@ OP : Just PM to eagleeye uncle . He'll move it for you
Sent from my GT-S5830 using xda premium
Click to expand...
Click to collapse
That wouldn't get you anywhere as he isn't a moderator for Samsung forums.
You should PM either myself, andyharney or efrant as we are the most active moderators for Samsung International forums. Or use the report button and whichever one if us is online will deal with it.

Building android open source project

Hey there...
I don't know if any developers can help me when you set up your PC for the environment of building android from source.
I keep getting an error that "prebuilt/linux-x86/ccache/ccache -M 50G" doesn't exist or isnt a file or directory, then I read up about jelly bean being moved to "prebuilts/misc/linux-x86/ccahce/ccahce -M 50G" and it still doesn't work, any help would be appreciated, this is a bit of a nightmare xD

[Q&A] [GUIDE] Setting Up A Build Environment on OS X 10.9 Mavericks

Q&A for [GUIDE] Setting Up A Build Environment on OS X 10.9 Mavericks
Some developers prefer that questions remain separate from their main development thread to help keep things organized. Placing your question within this thread will increase its chances of being answered by a member of the community or by the developer.
Before posting, please use the forum search and read through the discussion thread for [GUIDE] Setting Up A Build Environment on OS X 10.9 Mavericks. If you can't find an answer, post it here, being sure to give as much information as possible (firmware version, steps to reproduce, logcat if available) so that you can get help.
Thanks for understanding and for helping to keep XDA neat and tidy!
GSUS969 said:
I also have struggled trying to set this up on OSX 10.10 Yosemite. Maybe this guide needs an update?
EDIT:
For anyone that is trying to set up a build environment in Yosemite, I found a tutorial today (thanks to Santod040)!
Found the trick is here:
sudo xcode-select --switch "/Applications/Xcode-2.app/Contents/Developer"
Except for XCode and android SDK, does apple developer account needed for successfully setup building environment for OSX10.10 Yosemite?
Click to expand...
Click to collapse
Build error Android 4.2.2 in OSX 10.9.4
I tried to build Android 4.2.2 in OSX 10.9.4 with Xcode 6.0.1. I meet with the following error.
out/host/darwin-x86/obj/STATIC_LIBRARIES/librslib_intermediates/rslib_bc.S:11:12: error: mach-o section specifier requires a segment and section separated by a comma
.section .rodata,
^
out/host/darwin-x86/obj/STATIC_LIBRARIES/librslib_intermediates/rslib_bc.S:75:12: error: mach-o section specifier requires a segment and section separated by a comma
.section .rodata,
^
make: *** [out/host/darwin-x86/obj/STATIC_LIBRARIES/librslib_intermediates/rslib_bc.o] Error 1
make: *** Waiting for unfinished jobs....
Does someone has any idea about this?
Thanks!

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