[Q] Developing a 4 pics 1 word-like game - Android Q&A, Help & Troubleshooting

Hi guys, I want to create a quiz game and monetize it , the game object is to guess a celebrity name. It looks exactly the same as 4 pics 1 word but the only difference is that there is only one picture not 4. The problem is that I don't know much about android development and programming . So, where can I find a source code (free or paid) to such a game and edit it with eclipse or android studio.

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[Q] How to create a 2D platform game?

Me and my sister would like to create a platform game like Super Mario for android.
Where should we start? We don't won't a game engine because we want to create the game ourselves.
Any Programs to write the game in. We would like to create an Android app not a flash game or an HTML game.
Thanks for any replies.
Daniel
You'll need Android SDK, Eclipse, ADT Plugin, basic Java knowledge and much patience.
To make a Mario I think you can use OpenGL, to take advantage of the hardware aceleration and make easier the development of the game physics.
Thanks RoberGalarga.
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Moving to Q&A
You could also use SurfaceView if you do not want to take the time and learn opengl. SurfaceView implements a thread that can be used to update game physics and animation. There are some very good examples on the android developers website. I remember looking at one game called JetBoy which is included in the Android Sample projects with SDK. Check it out. I put a 2d game together using this view along with a tile map editor.
Replica Island is a game maded for fun by one of the Google employee and is both open source and available for free on the market
http://code.google.com/p/replicaisland/
of course there are infinite ways of doing a 2D platform but you can take a look at this one from the inside.

How to write code with an Android device?

Hi all, with this thread I'd like to share with the community, and with your help of course, knowledge and Android apps to develop in differente programming languages using an Android device.
I tried several IDEs and I've always spent a few time to search and try them, so now would be great if anyone'll share his opinion and which IDE he use, either to simple script or big programme.
At the moment I don't have available any Android Device, so I can't test them, and make any video. (Soon I'll buy a tablet)
Jave
Sand IDE for Java developers (free) https://play.google.com/store/apps/...GwsMSwxLDEsImNvbS5qaW1teWNoZW4uYXBwLnNhbmQiXQ..
Java/C++
AIDE - Android IDE - Java, C++ (free) https://play.google.com/store/apps/...pps#?t=W251bGwsMSwxLDEwOSwiY29tLmFpZGUudWkiXQ..
AIDE Premium Key (9,99€) https://play.google.com/store/apps/...GwsMSwxLDEwMiwiY29tLmFpZGUucHJlbWl1bS5rZXkiXQ..
Arduino
ArduinoDroid - Arduino IDE (fee) https://play.google.com/store/apps/details?id=name.antonsmirnov.android.arduinodroid
I'll make videos as soon as I buy the tablet.
Write here which you tried!!!

C# programming for Android

Hello guys,
I'm sorry for the stupid questions but I'm very new to mobile development. Your help would be very important.
Does anyone have experience with both dot42 and Xamarin to develop C# apps for Android?
Xamarin looks nice, but it seems that in order to have Visual Studio integration you should subscribe the business package which is quite expensive. So I've seen that dot42 has VS integration for free.
I know that I could use Xamarin Studio for free. But here are some questions about this:
- does the VS integration mean that you can use all the libraries that you can use for normal desktop apps developed in VS?
- is the GUI building similar as the one that can be created for desktop apps once one develop for Android in VS?
- if I want to chart something, I have seen that in Xamarin Studio I should buy some component. There is just a bar chart for free. If I have something integrated with VS can I use the chart tool we have in VS directly?
Thanks a lot for your help.

APK(game) development?

First I'm sorry for my English's mistakes,I'm brazilian.There are a long time ago that I already knew about xda site but I just joined in it now because I need a lot help into apk development.I develop games in Construct 2(paid) for Android but when I finish my game in the program I get a HTML version of it and sent to Adobe Phonegap because like this I can get a apk without the boring problems of make it in ConcoonJS.My problem is when it get back the apk because the apk comes just like a ''raw'' project.What I want to mean is that the apk by the way doesn't come with a icon/logo(I think that like this it must come without the name of the company for instance too-n other words just a apk with a log ''build app'' and the game).In Unity we can put icon,name of company,compatibity and another things but I prefer to make in Construct my game because Unity is more complex than.SO what I want is a program that can give these informations for my developeds apks.
Thanks A LOT to everybody that answers my question!
Instead of using PhoneGap, try to use Intel XDK and use Crosswalk as the wrapper for the game. Much less issues and you have better control over versions and plugins. Plus, it's free for unlimited apps, unlike phonegap.

Android Game C++ SFML or Android Studios Or C# Monogame ?

Hello all ^^
Am a rookie programmer, and i want to make an MMORTS game like OGame but for Android. I am good at Oracle, SQL, Java and about average at C++ (with little over 6 months training in my college)
so i got a question please forgive me if i said something wrong or ignorant, cause am still a rookie just starting into the world if programming
the game will be pretty much like Ogame but with little animations (u know like blinking lights on buildings and some very basic and simple ship battle animation). Other than that most of the game will be text based just like Ogame
build buildings
research tech
build ships
farm others
harvest resources
should i use C++ with SFML(Simple and Fast Media Library) or should i start with Android Studio ? Or C# And Monogame ?
the thing is i want to implement in app purchases and ads and premier memberships.
can i do that in a game written in C++ using SFML and ported to android platform? or am i better off using Android Studio cause it will be easier to incorporate them into my game using Android Studio.
my concern about using Android Studio is i dont see it having a good 2D library, or atleast a capable one like SFML and one of my seniors said 2D libraries in android studio are primitive and a pain to use
please suggest me which one to pick ?
we are a team of 2 members
am the programer and one of my friend who is a rookie designer

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