Simple android game
Hi
I have a basic knowledge of android application development. But now i want to develop a simple game in android.
I'm try to learn in online i can't get understand function and procedure what's going on. so please guide me a simple game.
Concept:
Three square with random color in a loop
when i click square the color is stop in 10 sec.
when i match three square color, level completed
Related
Hi I have been working with app inventor and Iam trying to make a tiny wings port with this tool.
What I have accomplished so far
1) I have the tiny wings charactor heading downward angeled left when screen starts
2) When the tiny wings charactor lands on the ground , he bounces upward at angle
3) When you press the screen the tiny wings charactor will make a quick dive down.
4) I have a score thats triggered when the bird collides with the ground
5) Reset button to reposition the tiny wings bird.
Need immediate help with
1) Making the screen scroll to the right
2) Making platforms appear as screen goes to the right
3) Who to contact so I can make a larger file size game, so that I can add the music
4) If there is anyone who can make music and sound files smaller and compressed, can I get your email address ?
Need future help with
1) Restart and reset game
2) Change animations
Goal
To show how you can make great games with app inventor by making a tiny wings type clone game. I want app inventor to be put on the map and to further promote app inventor. Anyone who helps with the project will recieve credit and project will be promoted on twitter and facebook when its done. I made an apk so you can test it out the progress so far on your device. I will update the apk as I add more to it.
I havent progressed to far so you can try the alpha version here .
Are there any developers who are experianced with app inventor or just really good coders I could use your help. I just need a couple of things to make this project complete and will give credit to those who help me. Thanks for your time!
Questions or Problems Should Not Be Posted in the Development Forum
Please Post in the Correct Forums & Read the Forum Rules
Thanks ✟
Moving to General
lufc said:
Questions or Problems Should Not Be Posted in the Development Forum
Please Post in the Correct Forums & Read the Forum Rules
Thanks ✟
Moving to General
Click to expand...
Click to collapse
Ok I thought the development forum was for any developer related subject. Now I know to post all questions here for the future.
Hi, im taking a look at the game you have sofar, now im not a pro dev but been dabbling in the arts of app inventor for a few months now, the problem is making games do what you want them to, even when your logic seems fair its not always easy to figure out what the issues are,
ill try figure out how to import the apk to app inventor, i dont think you can produce the sorce code from app inventor, however if it looks easy enough to fix i may need a map of your block editor and which components are used!
you can do this by taking a screen shot of your project open onscreen, i can quickly replicate this on my app inventor.
ill let you know what i think once i test this!
thanks
puggz
Edit:
Tested the apk, ike the little bouncy sound, reminds me of angry birds lol
I think the main problem your going to have is making the screen move when the target passes the screen value, quick and dirty ways to do it woud be having multiple screen arangments 12345etc when the target reaches a point on the screen arangment have it switch screen, how to do thes yet is only my basic theory's would need to mess around with the layout for this, another theory could be using thr clock timer to set screen changes, would mean calculating the time needed to pass to next screen, i think this might be a complex task..
another way would be to use an animation to move the screen a sprite function of sorts could work adding landing blocks as sprites to move with screen would need to be done too,
The problem with this its fine for a few sprites but get too complex and it will lag the app to hell,
Since there is no hardware acceleration involved, the trouble with the screen just now is it fills out to the parent, ie the devices set resolution, you could make the resolution wider and enable scrolling, this would in effect mean you could scroll left and right, up and down to the screens set resolution, it wouldent be an automatic procedure, but alot of finger swipeage.
for a basic game i think this might do the trick, just depends really on what you wish it to do really
i have ripped the main elements from the apk, all i would need is screen shots of the block editor and components used in app inventor, and settings used, or a screen shot of this too would be helpfull,
i can mess around with this idea if you like, i cant promise anything amazing but i should beable to atleast work out what needs to be done and if its possible to do in app inventor, certainly in a real sdk its possible
Ill play around with what i have for now, and workout how to implement a moving screen canvas
i think this is the easy part, getting the fixed landing blocks to be in sync may be the issue, anyways
no harm in trying huh!
thanks
thanks for trying and keep going bro you are making our dreams come true:angel:
Hi everyone, I'm a longtime lurker on this forum, but this is the first second thread I've opened. I've just begun studying at the university level, majoring in mechatronics systems engineering and minoring in computing science. I've done a lot of research in the area of music theory, and I discovered peculiar arrangement of musical notes which I call a "pitch-correct harmonic note table" (Google it for a higher resolution than the attached image; I'm too new to post links).
The concept has been explored in the past (see Wikipedia's harmonic note table layout) and the interesting thing about it is that it visually reveals how notes and chords are related to each other. My version, unlike every other one I've found, preserves the proper pitch spelling. A C minor chord, for example, is properly notated as C-Eb-G, not C-D#-G.
The table by itself can prove useful for those learning theory and composition, but right now it's just a picture. Here's where Android application development comes in. I hope to turn this picture into an interactive chord-generating device. It'd be like a guitar, except anyone can pick it up and create music with it, as the chords are easy to play and the relationships are obvious.
The application's general flow would go something like this: First, select a key signature (which positions the purple ribbon), time signature and tempo. Hold down the root of the desired chord. Slide your finger up to select its major chord or down to select its minor chord, and release. Press the root again to play the chord or press a different note (like the seventh) to play an extended chord. The chord will loop until you perform that last step again for a different chord (selecting another chord by touching and sliding does not interrupt the looping).
However, here's where my inexperience with development hinders my progress with this application. I've only taken one programming course and it was in C. I'm taking the Java course now but we're only going as far as the command line. I'm therefore at a loss as to where to begin. I have the SDK and Eclipse all set up and I have some basic ideas for how I would go about coding the notes, like using the "fifths" and "augmented" axes to create a rectangular grid instead of trying to use the hexagonal grid that the table is currently in. I'm probably going to end up creating a playChord() method with parameters for root, quality, extension, and bass. I'm not sure whether to use Canvas or OpenGL; I'm not sure whether to use JetPlayer or MediaPlayer, .mid's or .mp3's or .ogg's, or generate the chords on the fly; I'm not even sure how I'm going to voice the chords (though my Casio keyboard might be able to help with that).
Most of those issues I can worry about later though. For now I'm going to focus on creating something like a soundboard except more refined. This is why I looked to XDA - to give me an initial push in the right direction so I can avoid coding myself into a corner and having to start over. If you can give me any tips or advice, I'll greatly appreciate it. =)
Bump? =)
I just started working on a series of card games for Ubuntu Touch. I think these will be great additions to the platform's app ecosystem. You can view some screenshots of my progress here: https://plus.google.com/110587021591787005452/posts/9yRiPbRxSFJ
Please let me know if you have suggestions
Is it possible to change the background color? All Ubuntu Touch applications have this ugly purple.
Maybe green would look good.
But great work!
To98 said:
Is it possible to change the background color? All Ubuntu Touch applications have this ugly purple.
Maybe green would look good.
But great work!
Click to expand...
Click to collapse
Yeah, that can easily be changed. Green could look like a nice card table. I'll experiment. But, form follows function!
5m0k3 said:
But, form follows function!
Click to expand...
Click to collapse
Yeah, that's true. But from the pictures I can't tell you what does work.
Are you going to publish your app on launchpad or do you want to make a paid app?
I can't tell you what does work.
Click to expand...
Click to collapse
I finished nailing all the known bugs in blackjack, so that's completely functional.
Are you going to publish your app on launchpad or do you want to make a paid app?
Click to expand...
Click to collapse
I intend to publish it to launchpad soon, so the community can use it to develop better apps. I'll update this thread when I get around to that
hoorayy card games
try this for background
top to bottom
#2b702b
#43ae43
#80ce80
could you try making other card games like Tri-Peak or Pyramid
Updates here: https://plus.google.com/110587021591787005452/posts/g8AJCC2gsUC
Major Update: https://plus.google.com/110587021591787005452/posts/Xm8CJyrDYNz
Highlights include
-Device Convergence: Different layouts for different screen sizes
-Improved Game Play Features
-High Scores
Source code available: https://code.launchpad.net/~brad-4/ubuntu-blackjack/main
Can you add this to a ppa?, I use my Nexus 7 as my primary computer which is running Ubuntu Touch and would rather download a built package instead of compiling.
Thanks for the hard work by the way!!!
Sent from my LG-LS970 using xda app-developers app
I wanted to share a few screenshots highlighting the progress of the Ubuntu Blackjack app. The app has seen a number of significant improvements since I last provided an update here:
When I began, I intended to include several card games in one app, but somebody suggested that I focus on one game and try to make it really enjoyable to play. The idea was that the game would be the experience that other developers see and want to emulate. I heeded this advice, and focused on blackjack. Initially, the game was very simple. A deck was generated, and the player simply drew cards, but there was no real motivation to continue playing. I implemented additional gameplay features so the game would involve a fair amount of strategy, rather than sheer luck. Still, the game needed an objective, so I devised a system for keeping score, with increased stakes as the rounds progress. Naturally, I had to add a database to store the top 10 scores! Later, I realized it would be nice to share high scores with friends, so I utilized the Online Accounts and Friends APIs to allow sharing of scores on social media networks. Hopefully this publicity will draw more users to the Ubuntu Touch platform.
Next, I focused on audio/visual improvements. I incorporated feedback from the Ubuntu community, including an Ubuntu design clinic, to implement designs that are simple and functional, yet visually appealing. I included realistic animations and textures. It was important that the design be convergent so it will look good on all screen sizes and take advantage of the available screen real estate as it scales up. Consequently, blackjack is a great way to pass a few minutes on phone, tablet, or desktop! Next, I packaged a rich set of free audio and added a toggle to the settings page, so the user can choose to play with sound for a more immersive experience.
I want the user experience to be pleasant from start to finish, not just while the game is loaded. To balance all these new features, I had to make changes to improve load time. I also decided to add a splash screen, so the user has visual feedback while loading is in progress. A splash screen is much more pleasant to look at than a blank white screen.
Download the app today from the click store on your Ubuntu Touch device and let me know what can be improved!
Epic Snake - classic Snake with trendy extras available now in Google Play.
I want to present you our first fully-released mobile game on Android. I made it with my colleague as a hobby and chance to gain some experience.
Epic Snake is a combination of classic game concept Snake and trendy elements of gameplay. In current version you will have to face with 100 exciting and challenging levels with elements like: dangerous walls, mysterious portals and secret switches.
You can also change appearance of your snake, by choosing one of 20 pre made skins, or - what's more - modify their elements to create your own, unique style.
All of that is waiting for you, for free, in Google Play: (here should be the link to the Epic Snake in Google Play, but to prevent Spam I can't put link - I don't have any posts here . I just want you to understand me: it is our first serious game, we need some feedback to reach the possible widest audience, this is the only one way to help young people testing their skills and gaining experience in beautifull game's development)
If you are really interested to check this game, here is a tip: in Google Play's search bar type "40and4" - the name of the studio, you will find the game there
Thank you for possibility to present here our game.
We will be glad of your feedback.
Searching for '40and4' won't work. Try searching for 'Epic Snake' instead. Looks interesting so far, might download it. The graphics of the snake could be a little bit prettier in my opinion
I can not find - as a result of the search a few pieces ...
Hello,
I'm not certain where this post belongs. Please be benevolent, admins, or direct me in the right direction.
I'm brand new to modding and even Android. After ditching the iPhone 4s and grabbing a OnePlus One, I'm loving Android and I'm finding lots of cool customization mods. As a graphic designer and html and css coder, I can get a little picky and will spend hours tweaking the smallest of things for a simple aesthetic cause.
While playing around with the look of my phone through themes and backgrounds I got a little itch to design something of my own:
The Basics: a simple home screen navigation. Press the centre and swipe one of eight directions to open up one of eight apps.
Details: I'm a huge norse mythos fan and what better thing to show it then a phone navigation based on the Vegvisir, a runic compass. Eight points, eight apps to call upon. I would like a black background with 50% grey of the Vegvisir already centred on the home screen, doesn't even have to be part of the navigation I could just have it on the background. Once the centre is pressed and held, I'd like it to start glowing or even just jump to white and highlight one direction of the Vegvisir. Let go with one of them highlighted to launch the app.
The Extra Mile: Maybe have it customizable through some menus to set apps right on the phone instead of coding what program to launch. Easing and effects to make it look pretty.
Phone specs: (let me know if you need any more)
OnePlus One 64gb
Cyanogen OS Version 12.1-YOG4PAS1N0
Android Version 5.1.1
I'm brand new to modding Android. Let me know if you think it's too ambitious or if you know something similar that would do the trick (eight-direction swipe home screen nav). If you have any resources or know where I should get started please let me know.
Much appreciated,
Skaldsyn