I have a startup and I have been developing games. I have a different business plan for my company and so calling in developers for the same. The opportunity and privileges are different from normal companies. We will learn together and make games.
For the recruitment purpose we have the following criteria.
1)Prior moderate programming knowledge is a must.
2)We will be using unity as a game engine so basic experience is required.
3)Knowledge about version control system.
4)Determination. Loyalty. Passion.
If you think you fill the above criteria and are interested , then message me on xda for further conversation.
Thanks.
{CEO-Space Endeavours, The space dev mag www.thesdnmag.com
Past: Dev @ www.xlabsgaze.com }
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This question has been on my mind for some time.
I'm a Business Informatics student (first year) and was wondering what language should i learn for my specific goals. In the second year i will get introduced to c and c++ and in the third year to php and frond-end scripting languages and UI design.
My question, in accordance with my specific goals , is : what language would give me the highest chance to work remotely (internationally) for a USA/AUS/Canadian employer as a junior with no formal work experience? I'm refering to stable employment as a remote contractor for a company.
It is important to note that i live in Eastern Europe. I've done some reasearch on the legal part and concluded it will not be a problem as i do not plan to live in the USA and will be contracting or making my own limited company, i also plan (not set in stone) to work only for a few years [until that experience and savings will afford me the means to maybe start my own company (not limited) here]
I had two options in mind : php and java (android-eclipse).
PHP because is the only language i've seen job ads for hiring junior devs internationally and i understand it takes less time to learn and be employable, though my perception is that the maket is saturated with php developers ...
I expect the field will be even more saturated until i will get enough experience to enter it. Another disadvatage is the low pay in comparison to desktop development (also apperent in my country).
In my view, the advantages of php are that you can work independently on a product , going through all the development cycles independently (alone) and thus the probability that i can work remotely is higher as i do not need to be part of an office team.
I do not want to use java (asides from android development) for just that reason. It's mostly used by big companies that use big teams and will only accept experience contractors provided by consulting firms.
My perceptions about android development is that there is more demand than supply on this market , you can , again go through the development cycles alone and that it has a higher entry barrier (java is harder and is harder to become a java dev. without formal education, it takes more time to learn etc.), making it less saturated.
The data i have from 2012 suggests a huge demand for mobile devs , though it does not differentiate between technologies and i do not know if the data is still valid today , as the mobile market is a volatile one.
A thing i do not know is if it's practiced by app developing companies/employers in general to hire junior devs remotely , long-term and i wonder about the future of apps.:
How much math would i need to know to be a android developer ? I assume it's mostly used in 3D and physics engine , though i do not know if the future will become 3d oriented as far as games go. I'm not a big fan of math, so i need to know how much math will i be getting into. I plan to do mostly 2d development (if that's possible).
The last questions are about time and experience.
How much time will it require for me to become an employable (remote) entry-level php developer and likewise a entry level android developer?
How much difference is between chances of employment as a entry level php dev vs an entry level android dev for employers using those technologies?
I'm scared that the companies that usually hire android devs want people who already had some formal job for some time (1-2-3 years) [it's that way for java], like i said the only (very few) jobs that accepted entry-level people remotely where php jobs.
You are welcome to suggest any language, but please discuss the reasoning .
Sorry for the amount of info and questions, but this has been on my mind for some time now and i decided , based on some lurking and recommandations that this is the place that can help me in this regard.
Thanks in advance.
Sources and references : This list, by Charles Hudson, was a part of a talk he gave this week at an event put on by Yetizen. Betable reposted it on their blog and we couldn’t resist re-re-posting it.
1. Fragmentation
Problem: Unlike the iPhone, there are many types of Android devices, which leads to OS fragmentation, varying screen size and resolutions, and types of hardware. This means that the user experience can vastly differ from user to user. Also, developers can drown themselves in work trying to make their game compatible with everything.
Solution: Charles suggests that you test your game on multiple devices to make sure the user experience can consistent across a sea of devices. He said that he bought old, “well loved” Android phones from resellers to cheaply test his game on each type of hardware. As for OS, if you need to draw a line in the sand and not supporting older OS versions to provide a consistent experience, then do so. According to Ngmoco, which spoke later in the evening, 94% of Android gamers are on 2.1 or above, so you won’t miss many customers by cutting out the troublesome 1.6 and 1.7 versions.
2. Development & Testing
Problem: Because it is so easy to launch new applications and versions on Android – you are essentially just one button away from pushing new versions – developers can sometimes get trigger happy. This can overwhelm users and stop them from updating your game.
Solution: Android users typically don’t update their apps as often as iOS users, so Charles recommended a minimum period of one week between app updates, excepting urgent bug fixes of course. And as we mentioned before, you should test your game on each major type of phone and supported OS version before an update goes live. This can prevent unforseen hiccups and help you avoid those urgent bug fixes.
3. Metrics
Problem: Developers are typically flying totally blind when it comes to the way that users are interacting with their app, especially on Android.
Solution: Look into integrating with an analytics platform that fits your budget. Google Analytics is free, but can be a trickier integration as it isn’t built for mobile. If you are looking for an easier and more mobile-friendly solution, there are mobile game analytics platforms that are free to try such as Flurry and Localytics.
4. Platform Wars
Problem: 23% of all smartphone customers are on iOS devices, and conventional wisdom states that iOS users are more likely to pay for apps and complete in-app purchases than their Android counterparts.
Solution: To paraphrase Charles Hudson, “it is better to build a great game on one platform instead of a mediocre game on two platforms.” Each platform has different capabilities, so focus your resources in building an awesome game on one platform before you worry about iOS. Bionic Panda is an Android only game studio, so Charles clearly practices what he preaches.
Mobile games are a huge hit amongst people from all ages. The most common problem faced by mobile game app developers is that there is very little provision to make profit and this is the reason why most of the newbie end up running out of the competition. Making a strong provision for continuous cash flow ensures long term stability and sustenance.
Developing a game in itself is an arduous task; it requires imagination, planning and execution. A normal sort of an idea will never let you develop a permanent or long term user base; you need to cull out something unique and captivating. Selecting the correct OS, getting hold of an interesting design and UI and bringing in several other factors help you create a successful gaming app. Now the ultimate question which pops out here is that “how are you going to make a profit out of your product?”
Well it’s a fact that none of us work just for the sake of working; we all expect a reward in the form of profit. Monetization becomes the last but most important part of developing a game based application. Let us take you through some of the best ideas to monetize your app and get in a good turnover.
Made for the user: The first question you ask yourself when developing a game is about the target audience. Basically what you are developing is meant for your end users and not for you. The apt genre and target audience go hand in hand and then only you can ensure a long term user base. A popular game will automatically bring a larger crowd and hence create opportunities to earn.
Surprise your users: Who doesn’t love surprises? If you are continuously offering something novel to your users with regular updates then you can assure yourself with a strong user base. People will keep on coming back and take keen interest in getting the app updated because of the surprise element.
Bonus on referrals: Well this has become quite a bit common and effective too. You can put in some incentive for your users so that they refer your game app to their friends and family. This will again bring a lot of genuine installs and create a large user base pretty much quickly.
Effectiveness of the Freemium Model: Freemium has become quite a common internet term these days, it basically means providing basic things for free and the premium ones can be used at a price. The first three points have already given you an idea to create a large user base, now offering a freemium model will let you have monetary conversions. A good game will pull in some of the fans to purchase the premium offerings.
In-app purchases are a must: Since we are talking about monetization, the word ‘purchase’ holds a lot of importance. You must provide for in-app purchases to ensure that at least some people from your user base are purchasing something or the other. It might be a third party app or product, but, in this way you can build up on a good section of commission based earnings.
Discounts! Somebody who has always wanted to purchase something but couldn’t do it because of a higher price would definitely understand the importance of discounts. Offering a discount on the most sought after products in your range will keep on encouraging a lot many users to spend money.
Removal of limitations: Your game is an absolute hit, people love it but then there are some annoying hindrances like advertisements, zero lives, turns or even energy. Now you can bank on this opportunity and get such limitations removed for a paltry sum of money. Most of the users would spend.
Social Gaming: It is a human habit, when we are with our social groups we tend to spend more. Now if your game app gives an opportunity to function socially then people can be lured to spend more. If their friends are scoring high, then they will definitely want to beat them at any cost! Sounds clever?!
Merchandises: Lastly, once a game is quite famous, users do want to get hold of merchandises and accessories from the same game. Angry birds is a classic example, people buy mugs, apparels, footwear and other accessories just for the sake of love for their favorite game.
These are some of the most important methods of channelizing funds to your bank accounts. Gaming is a great sector to invest in, but the shortage of funds tends to shallow down the foundation of growth. Some of these strategies definitely will help monetizing funds.
If you believe that you have developed a good game then you should contact me now to start promoting your app around the word!
Hey Guys,
We are small startup based on mobile games development, we would like to start monetizing via one of provided monetization platforms and their networks.
Some of our games will include rewarded video.
We are planning to get tones of views so important point for us is fill rate and completions.
Does their some big differences between supersonic and fyber? Which one should we use ?
Hi,
I work for ironSource Mobile, a leading advertising platform. We are experts at monetizing non-paying users.
Current publishers using our products include EA Sports, Zynga, Nordeus, GREE, LOVOO, Fingersoft, among other.
Our solutions generate substantial revenue for publishers by allowing users to earn your virtual currency in exchange for watching videos and completing targeted advertising offers from our top tier global advertisers.
I would love to learn more about your monetization strategy and talk further more about working together, as I'm confident we can help you increase your revenue significantly.
Feel free to reach out at [email protected]
albertos001 said:
Hey Guys,
We are small startup based on mobile games development, we would like to start monetizing via one of provided monetization platforms and their networks.
Some of our games will include rewarded video.
We are planning to get tones of views so important point for us is fill rate and completions.
Does their some big differences between supersonic and fyber? Which one should we use ?
Click to expand...
Click to collapse
Full Disclosure, I work with Appodeal, a programmatic mediation tool for developers.
Let me just say you need to broaden your considerations. Overall, Fyber, Ironsource (and MoPub), while popular, offer vastly similar technologies, relying on predictive algorithms based on historical data to ensure performance is optimized, and require ADDITIONAL integrations to support mediated partners.
With Appodeal, we do things a bit differently. Rather than relying on historical (an potentially irrelevant) data, our solution forces advertisers to compete, in real time, in bidding war for your ad request.
Also, everything is available under a single SDK/Account/Platform/Payment, so you're not managing separate adapters and accounts to actually mediate, as is the case with our competitors.
Overall, Appodeal technology can produce a 15% increase in revenues over other mediation providers, and we can save you more time with simpler integration and automated ad serving.
Feel free to hit me up via email, [email protected], or via Skype, christopher_jam, if you would like to know more. Happy to do provide a demo of the platform. Would be great to have the chance to check out some of your apps and recommend some user friendly ad strategies.
No matter what, best of luck!
Cheers,
Chris
The idea is based on optimizing the interaction between users and sites' support. This is necessary for users to work for the platforms and for the platforms to work for the users.
At the moment, the most important thing that worries me is the way to optimize the user's communication with the sites. Yelp/Google/Glassdoor/etc have a huge audience and it's impossible to cover all this flow of users and their opinions or reports only by internal instruments.
Profit for the user: to pay money and not waste time on solving your specific (or not so) problem.
Profit for sites: the effectiveness of solving external issues + templating requests according to the criteria of the site itself.
So, if someone likes the idea, please share your fascinating experience communicating with the support of one or another site.