Using xposed to test variables - Galaxy S 4 Developer Discussion [Developers-Only]

I plan on trying this myself, I've been looking at rovos tutorial on making xposed modfules (although I don't know java this seems like a simple to do I could probably figure it out) However in the tutorial rovo says, "so the cleanest way to change it would be to change the appearance definition. However, the this is not possible to change styles with the Xposed framework and probably won't be (it's too deep in native code). " I was thinking using xposed it would be pretty easy to dynimically load all declared variables in given file, then just insert code that changes the value. That way you can easily test what each variable does in a file ("I'm thinking specifically of a file called color.xml which only contains color values located within framework-res.apk) Is this not possible with xposed. Could you not inject code after each retrieved variable to just change the value?
I haven't used c++ in a few years so I'm a little rusty, but now I'm thinking I could just make a program that reads the xml as text and changes all hex values to the color pink of a defined number of lines (eg 1-10) then automatically generates a flashable zip. For the purpose of making it easier to figure out what changes what via trial and error. Will probably take me a while to get around to it.

Related

Development Discussion: Modification of PDF Viewer

Taking notes over PDF slides with the scribe pen has really saved me a lot of hassle. I love this function of the flyer. There's really only one way it could be better: Fullscreen support, or at least "more screen" support.
Not only does the HC bar take up space, but the menu/title bar on top is even bigger. The pdf viewer has the screen real estate of a 5inch phone.
PDF editing seems like only a moderately used feature, so I don't see this getting done on it's own. I'm offering a very modest reward for a fix.
I would be willing to donate for the removal of the huge uppermost Title/menu bar in PDF viewer, so that a double-tapped fitted pdf page will fill the new space. See the attached image. You can leave the small menu button in the corner if possible, or just get rid of it if it's too difficult.
I'm hoping this is as simple as modifying a few variables in the apk. I could be very wrong.
I can live with just the HC bar at the bottom.
Note: I have tried apps like repligo and ezpdf which do offer fullscreen support. However, annotating and changing annotation options takes many more steps than the HTC pdf viewer.
Secondary goal:
Apps like honeybar and honey hide widget cause all pen written annotations to be shifted up.
I believe the solution to the first problem would also allow an easy fix of the shifting pen annotations. I would like the PDF viewer to accept pen strokes properly with a hidden HC bar.
No one's willing to give it a shot? Ah well.
This will be my only bump.
I've attached the (unmodified, I think) HTCPDFViewer.apk from /system/app from LeeDroid's 4.1.0 rom.
I was the guy who removed the obnoxiously large language bar from Sony Ericsson's keyboard back when I was still using my u20i phone... unless HTC is particularly irritating about how it structures its resources, you're right that it is a matter of decompiling the APK, adjusting numbers, and recompiling it. Merely hiding is not difficult (making the Menu button semi-transparent is probably too difficult, though, but you can pick a ROM with the hardware buttons enabled).
Unfortunately it is also incredibly tedious to decompile and recompile everything right, from my experience of the keyboard hack. I'm not really up to it at the moment. Hope you can do it.
I've poked around in the archive. I wonder if I could just delete the ti.tle bar png or layout file. There doesn't seem to be a definitive title bar png
I'm also experimenting with apk multitool.
Since it's a stock rom app, is this venture going to be a lot more complicated than editing an xml line and then recompiling?
Here's where I'm at. Everything I know about android programming I've learned tonight, so this may be confusing and stupid sounding:
The decompiled apk has several things which could refer to the title bar.
dimens.xml has lines like
<dimen name="global_title_height">35.0dip</dimen>
<dimen name="editing_panel_header_height">56.0px</dimen>
<dimen name="editing_panel_header_margin">47.0px</dimen>
<dimen name="editing_panel_no_footer_header_margin">35.0px</dimen>
However there are also thousands of header and title lines from other xmls.
Can I just use a theme line in the manifest?
It uses the ActPDFReaderTheme whose parent is the HtcActionBar.FullScreen from the com.htc.resources.apk
These link to the common_mainnav xmls and pngs in the resources.
Do I need to find an HTC theme from the com.htc.resources.apk that doesn't have a title bar? Could I edit the com.htc.resources.apk and edit the pngs or delete the referencing lines in the styles.xml?
Thanks. I'll keep digging.
And btw, the bounty's still out if anyone can do it faster. I don't have much free time.
I think I've got this. I'm real close
I figured out how to decompile, edit xmls, recompile, copy original meta-infs and androidmanifest, and adb push.
The dimens.xml in the viewer apk has no effect on the bar. It's a standard template htcactionbar.fullscreen
I could direct the apk to a new theme, but I've decided just to try deleting or shrinking the bar from the com resources apk.
Good luck! Remember the apk you push back must be a signed one, probably via hacking the modified xml files back into the original signed apk.
Now I've run into a snag.
No matter how many margin and layout dimension variables in the com resource I set to 1.0px, I still have a black bar above the pdf.
Then I tried changing the theme reference in the pdfviewer.apk. It loads the file picker without an action bar, but as soon as I click a file it crashes. It seems (I think) that the program has too many calls for the action bar. I'm not a programmer. Do you know how I can get the program to simply ignore any lines referencing the "actionbar"?
Lines such as: "invoke-virtual {v3}, Lcom/htc/pdfviewer/ActPDFReader;->getActionBarHeight()I"
I also tried <item name="android:windowNoTitle">true</item> after the theme and I have the same effect of no title bar but a forceclose after selecting a file
Could you post the entirety of the relevant xml layout file?
porcupineadvocate said:
Could you post the entirety of the relevant xml layout file?
Click to expand...
Click to collapse
Unfortunately there is no simple relevant layout file. I can't go any further with this project because I don't know programming. Here's my progress if anyone would like to give it a shot:
In the decompiled HTCPDFViewer is a \res\values\styles.xml
There is the line:
<style name="ActPDFReaderTheme" parent="@com.htc:style/HtcActionBar.FullScreen">
This tells the program to use the HTCactionbar.fullscreen template style in com.htc.resources.apk
Now there are two paths to take from here:
1) Changing the style template to @android:style/Theme.NoTitleBar.Fullscreen
or adding the requestWindowFeature(Window.FEATURE_NO_TITLE) line
Issue: This causes the file picker to load without a title fine, but as soon as a pdf loads, the program crashes.
How far I got: I simply deleted 2 lines referring to the actionbar in the PdfLoadingPage$LOADING_PAGE_Handler.smali and the pdf loads. However there is a now a black empty bar on the bottom, and any pen writing is being moved upwards.
I suspect this is because of the ActionBarMenuAdapter.smali that controls how the pen annotations are moved in relation to the actionbar. There are also 100 more lines referring the actionbar in the other smalis. You can find them all by searching the apk for "actionbar". A proper programmer could remove these lines, or more easily make every m_iActionBarHeight:I line refer to zero.
If someone can fix the programming, I suspect that this would also solve the hidden HC bar issue, allowing true fullscreen support!
2) Editing the com.htc.resources.apk
The styles.xml in this file has a NoTitleBar.Fullscreen theme that redirects to other xmls redirecting to different layout files and pngs.
I've looked through every dimens.xml and other xmls that may be even loosely linked to the actionbar. I even tried haphazardly changing every possibly connected dimension to 1.0px.
I then tried shrinking all of the related PNGs to 1x1 pixel.
The end result was just a funking looking grey and black bar at the top.
I have no idea where to find the dimensions controlling the size of the actionbar.
Thanks for any help! Warning: Recovery backup before pushing a new com.htc apk, if you don't do it correctly, things can get messy with the OS.
porcupineadvocate said:
Could you post the entirety of the relevant xml layout file?
Click to expand...
Click to collapse
Ok I may have lied. There are one or two files I wasn't sure about.
These are from the xmls in layout folders of com.htc apk.
Can you take a look and see if there are simple line(s) to change here? notepad++ is great.
I already attempted to edit all of the dimens.xml dimensions. I can't remember if I got all of the dimensions in these files too.
The bar seems to be about 56 pixels. I gathered that from reduced editing view dimensions but I could be wrong.
Not that it is a big deal for a minor issue like this in a low traffic forum like EVO View but "bounty threads" are strictly prohibited by xda.
I doubt the mods will hassle you since this isn't a heavily travelled thread but they might shut you down at any second. Good idea to get some PM's going with anyone who is helping you.
Good luck.
Sent from my PG41200 using Tapatalk
Post the decompiled HTPDFViewer, please. I particularly want to see the contents of res/layout/*.xml files.
As a tip, don't delete any elements; just resize them to zero height/width if possible. Deleting will cause crashes when the program tries to reference them.
porcupineadvocate said:
Post the decompiled HTPDFViewer, please. I particularly want to see the contents of res/layout/*.xml files.
As a tip, don't delete any elements; just resize them to zero height/width if possible. Deleting will cause crashes when the program tries to reference them.
Click to expand...
Click to collapse
Here it is.
Woops I didn't realize bounties were prohibited, especially with so many developers asking for "donations"
Delete this if you'd like. I didn't mean to break the rules.
Donations and bounties are different. Donations are thanks for work done, bounties are offer of compensation to do work. If they allowed bounty threads xda would be overrun with them.
No big deal. I doubt the mods even visit this thread. Just wanted to give you heads up to establish pm conversations in case they did
Sent from my PG41200 using Tapatalk
No progress since my last update on the programming front. However I have been playing with the lcd density changer.
Setting it to 170 from 160 and enabling the GB like bar on top has interesting results. The pdfviewer only edits properly when I use Honeyhide or Honeybar. So we know that disabling the notification bar and having a working pdfviewer is possible.
However, I found I have the best pdf editing real estate when I set the lcd density to very low, like 120. In fact, not only are the title and HC bars smaller, but the pen seems to be more accurate too!
Maybe this information will help with our goal.
EDIT: at 120 and below, the scribe color wheel pops up on the wrong side. Still works though. Other tablet functions are much slower and there's some screen corruption too. It's not a permanent solution, but works for annotating pdfs.

[Tips] Some tips for theming some S4 apps

This is just a small thread i thought i would start and offer a few tips for theming apps on the S4.​
Q: How can i change backgrounds without having to modify the image inside of framework?
A: This is something i call "untying things from framework", which essentially means making the background pull locally (from the particular app you're working on) rather than getting it from framework. The way this is done is searching for backgrounds that have "android:background="@*android" Searching for this should help you find where the background is being pulled from.
Q: How can i untie everything from framework to have a standalone app theme that doesn't rely on including the 30mb+ of the framework?
A: The above can also be used in this situation. For a text color, you can search the same thing as above but replace the "background" with "textcolor". For an image, it's usually called by "android:background="@*android:drawable/". To get them called locally, remove the "@*android:" so that it becomes just "android:background="drawable/"
Q: When compiling, i get a list of errors so long that i can't see the top.
A: You're probably using the traditional apktool which can't display long enough errors to be able to see the original. When you have a long list of errors, don't fret. Usually if you just have one error, it will produce a crap ton of them. Just use a tool like apk-multi-tool and go to the very first error, fix it, then try compiling again. It can sometimes takes a few fixes to make it compile correctly.
Q: I get an error of a 9-patch image. What does that mean?
A: A 9-patch is a type of image that android uses to draw something on the screen, pretty much. It works by using a 1 pixel border of either pure black or transparent pixels/lines. If even on pixel on the border is messed up, it will throw out an error. The log will tell you which image it was and where to fix it. Just be careful when editing any image with a .9 in it.
I hope these general tips help some of you out I will add more tips to this if i think of any. If you would like to contribute any of your ideas, feel free to message me and i will include you ​
Thanks for this.
Sent from my SCH-I545 using Tapatalk 4 Beta

Help with App to read XML and Load values to buttons, toggles, dropdowns

Hello all,
I am a programmer(I was a programmer 10 years ago and worked with ASP, PHP, SQL, FLASH, ActionScript, Javascript... Web Stuff) and am new to android programming.
I am wanting to build an app that will read an XML file(all the current setting values) from a network attached device(http://192.168.1.100/settings.xml) and then have an GUI for reading/displaying/modifying the values and sending the new values back to the device in realtime.
So if the xml file has values like:
<configuration-file>
<section name="section1">
<entry name="name1" value="value1"/>
<entry name="name2" value="value2"/>
</section>
<section name="section2">
<entry name="someothername" value="someothervalue"/>
</section>
</configuration-file>
I could load those values in to check boxes, radios, switched, whatever and when I value is changed I want to send the change to the device over HTTP(http://192.168.1.100/setvalue?name=name&value=value)
I'm looking to be pointed in the right direction. What would an app of this type be called and where can I find some examples that can get me going????

Creating Themes for LG UI

Coming from a Samsung S7 edge to a V30 the biggest (and probably only) down fall is the severe lack of themes for the LG UI. Most themes on LG theme store seem to mostly just be wallpaper and icon changes. A lot of them do not actually change the colors of the Settings, quick toggles, and other LG apps.
The themes that are available it seems like half the time I am looking for a specific type of theme it does not exist anywhere. So it has gotten me interested in creating themes to help expand the available themes for this amazing phone.
However I can not seem to find how to create themes. I didn't see it on the LG world app, and I didn't see it on the LG website developers area, and I didn't see it with a Google search. Can someone point me in the right direction? I am not sure if it requires any Java coding or any other type of coding langauge. However I am.willing to learn whats needed to get some themes created. I just need to know the place and processor to create them.
Anyway to change the Emojis?
AndroidPurity said:
However I can not seem to find how to create themes. I didn't see it on the LG world app, and I didn't see it on the LG website developers area, and I didn't see it with a Google search. Can someone point me in the right direction? I am not sure if it requires any Java coding or any other type of coding langauge. However I am.willing to learn whats needed to get some themes created. I just need to know the place and processor to create them.
Click to expand...
Click to collapse
I havent tried it myself, but maybe LG ThemePark is the program to make them?
Oreo on v30 will allow substratum. We can only hope
epoch555 said:
I havent tried it myself, but maybe LG ThemePark is the program to make them?
Click to expand...
Click to collapse
iv tried using it but it hasn't been updated in some time plus you have to download an English translation patch as it in Korean.
I think it's pretty ridiculous no one who actually knows the answer to this has posted an answer to this after several weeks. It leads me to believe some people who know the answer have seen this thread and just don't want others to know? Prove me wrong and some one who knows please provide what is being used to create these themes for LG.
AndroidPurity said:
I think it's pretty ridiculous no one who actually knows the answer to this has posted an answer to this after several weeks. It leads me to believe some people who know the answer have seen this thread and just don't want others to know? Prove me wrong and some one who knows please provide what is being used to create these themes for LG.
Click to expand...
Click to collapse
Reminds me of the old them creator for BlackBerry. Plazmic. A few knew kinda how to use it and wouldn't tell anybody. Little to say, a team of 2 figured it out and started releasing tons of high quality free themes. ?
You may have already seen this, but here is a little bit of info
https://forum.xda-developers.com/showpost.php?p=74597574&postcount=45
Try this.
https://forum.xda-developers.com/showthread.php?t=2425402
I know this question was asked awhile ago, but I faced a similar issue with my LG Stylo 3 and want to report my findings. First off, Theme Park is available as a web application on LG's SmartWorld developer page http://us.lgworld.com/web.main.dev. However, I think you'll find its customizability to be severely disappointing. In fact, themes created using this are not even compatible with newer LG phones. The schema used for newer models is Home Theme+ (this is what my Stylo uses, and I assume it is what the V30 uses as well). I have scoured LG's dev site and could not find a straightforward way to develop Home Theme+, but it is possible and not super hard, albeit it can be time consuming. It will definitely help if you have some experience with Android app development (my personal experience is limited), however, no programming is necessary. You really only need to know how to edit XML/JSON files, and how to compile/decompile an Android app (there is a fantastic tool for this called apktool, created by Ryszard Wiśniewski and Connor Tumbleson which I will link to).
Tools Needed:
Apktool https://ibotpeaches.github.io/Apktool/
Apksigner (part of the Android SDK build tools) https://developer.android.com/studio/command-line/apksigner.html
Efficient way to create/edit XML and PNG files
Alternatively you could use Android Studio, which honestly might simplify the process.
I have provided a template for creating Home Theme+ themes here. This is just the preinstalled LG High Constrast theme which provides a great outline of what a theme should consist of. Use apktool to easily decompile it.
After spending hours of tweaking I was able to retheme the High Contrast app and brand it as my own. It honestly isn't too complicated, however, there is a LOT of settings, so it'll be up to you to figure out the specifics of what you need to edit in order to create your theme. Here is the general layout of what a Home Theme+ theme must consist of:
Inside the root directory there are 4 items:
assets (This is where the meat of your theme will go)
lib (Contains a dummy file. You can safely exclude this from your application.)
res (Contains basic drawables, preview images, and your application's title.)
AndroidManifest.xml (Important information about your application)
AndroidManifest
I'll start from the bottom up. If you're following a template, there are only a few things you'll need to change in the AndroidManifest. Find the <manifest> tag and edit the "package" attribute to your desired package name. It should be something like "com.your_company.theme.name_of_theme", where "your_company" and "name_of_theme" can be whatever you like. You'll also want to edit the <meta-data> "android:value" and <activity> "android:name" attributes to reflect this (Optionally, you can just set the <activity> "android:name" attribute to ".MainActivity"). Save and close this file, but be sure to remember the package name because you'll need to use it later.
res
Inside this folder are three others:
drawable-xhdpi-v4 - Contains PNG images of the Theme's preview (you can add additional preview images if you want) and the home and lockscreen wallpapers you would like to set. Follow the same naming conventions as listed in the template.
values - Two files: public.xml Lists everything in the res folder that the compiler should expect. If you add/remove preview images or wallpapers, you'll want to account for them in here. The "id" attribute for each tag can be an arbitrary value as long as it is unique. Go ahead an open this up and delete the tags named "app_info" and "app_tag". You won't need them. strings.xml contains your theme's name (this is how it will be displayed in the theme picker).
xml - Contains additional meta-data. Delete it. You won't need it.
assets
Here's where the fun begins. There are a few things in here, however, I will only go over what's in the overlays. Custom fonts and sound effects are completely optional, but feel free to mess around with those if you desire. The theme_info.json file is essentially a list of which applications you want to apply the theme to. Go ahead and open it and delete the "id" key/value pair. Now open the overlays folder. Inside here are a bunch of APK files. This modular setup makes it easy to pick and choose where you want to apply the theme. I'm not going to go over all of them, as their names are pretty self explanatory, but go ahead and decompile the one ending with ".common.apk". This package contains the theming for much of your general UI (such as status bar, navigation bar, text color, etc). Inside, you'll see a similar file structure as before, including an AndroidManifest and a res folder. Note: the smali folder is completely optional, and if you don't know what smali is you can safely ignore/delete this folder. First item of business is editing the AndroidManifest so that it matches your previously defined package name. You'll also want to add this tag somewhere inside it: "<uses-permission android:name="com.lge.permission.LGE_OVERLAY_THEME_APK"/>". This grants proper permission to modify system app themes. Now pop a look into the res folder. Its contents should look familiar. The multiple "xhdpi" folders all contain the same stuff, but target different resolutions. You can read more about them here. Basically the drawable-xxhdpi folders contain PNGs of various system wide UI elements (or app specific in the case of any of the other overlays). The values folder without an appended "hdpi" contains a public.xml, which functions exactly the same as previously mentioned. And the values-xxhdpi folders contain various settings for a specific resolution. I'll leave it up to you to play with them.
That's the basics of it! After recompiling an overlay APK, be sure to sign it or your theme will crash upon applying it (also be sure to sign your actual theme app with the same key). Read about the apksigner I linked to above for more info (I think Android Studio has an automatic way to sign apps with a key for debugging). Also be sure to update the theme_info.json file to list the package names of all the overlays you wish to apply.
Hopefully this helps someone. Let me know if you run into any trouble building or installing your APKs. As for what various settings do, you'll have to figure that part out on your own.
Happy theming!
AndroidPurity said:
Coming from a Samsung S7 edge to a V30 the biggest (and probably only) down fall is the severe lack of themes for the LG UI. Most themes on LG theme store seem to mostly just be wallpaper and icon changes. A lot of them do not actually change the colors of the Settings, quick toggles, and other LG apps.
The themes that are available it seems like half the time I am looking for a specific type of theme it does not exist anywhere. So it has gotten me interested in creating themes to help expand the available themes for this amazing phone.
However I can not seem to find how to create themes. I didn't see it on the LG world app, and I didn't see it on the LG website developers area, and I didn't see it with a Google search. Can someone point me in the right direction? I am not sure if it requires any Java coding or any other type of coding langauge. However I am.willing to learn whats needed to get some themes created. I just need to know the place and processor to create them.
Click to expand...
Click to collapse
hi, I'm also willing to go from s7 to v30. and also I am worried about the absence of really beautiful themes.
have you solved it in any way? thank you
axorazor said:
hi, I'm also willing to go from s7 to v30. and also I am worried about the absence of really beautiful themes.
have you solved it in any way? thank you
Click to expand...
Click to collapse
When I wrote that post multiple months ago it was more of an issue than it is now. Back then a lot of themes on the LG theme store only changed the home screen wall paper and the pre-installed app icons.
However now most of their themes also changed the accent colors of the the pull down shade of toggles and notifications, and also redesigned the settings page, and the LG app accent colors. So they are full theme over hauls in most of them. However there seems to probably only be about 40-80 of them on the LG theme store. So a good bit but really still not many.
Although some developers have created themes for the LG V30 and G6 and uploaded them to the play store to download for around $0.99 to $1.49 per theme. Most of those themes a re really nice and a lot more different types of themes. However there is probably only about 100 to 150 themes on the play store.
So over all between play store and LG store, there probably over 200 different themes now. So there's a decent selection. Still no where near Samsung and HTC theme stores, but decent enough where you can change it up once a week. Now that LG made a really good phone for first time in years that a lot of people like once they see or hear about it (the V30), the themes are slowly growing. I imagine in 1-2 years they will have several hundred themes or maybe even over a thousand once more and more people adopt the V30 and the new upcoming LG flagship phone.
If you really like every thing else about the phone, don't let the themes hold you back because it's now finally got enough themes to be decent thanks to a few developers on the play store making a lot of LG themes.
AndroidPurity said:
When I wrote that post multiple months ago it was more of an issue than it is now. Back then a lot of themes on the LG theme store only changed the home screen wall paper and the pre-installed app icons.
However now most of their themes also changed the accent colors of the the pull down shade of toggles and notifications, and also redesigned the settings page, and the LG app accent colors. So they are full theme over hauls in most of them. However there seems to probably only be about 40-80 of them on the LG theme store. So a good bit but really still not many.
Although some developers have created themes for the LG V30 and G6 and uploaded them to the play store to download for around $0.99 to $1.49 per theme. Most of those themes a re really nice and a lot more different types of themes. However there is probably only about 100 to 150 themes on the play store.
So over all between play store and LG store, there probably over 200 different themes now. So there's a decent selection. Still no where near Samsung and HTC theme stores, but decent enough where you can change it up once a week. Now that LG made a really good phone for first time in years that a lot of people like once they see or hear about it (the V30), the themes are slowly growing. I imagine in 1-2 years they will have several hundred themes or maybe even over a thousand once more and more people adopt the V30 and the new upcoming LG flagship phone.
If you really like every thing else about the phone, don't let the themes hold you back because it's now finally got enough themes to be decent thanks to a few developers on the play store making a lot of LG themes.
Click to expand...
Click to collapse
Good comments.
I only wish there was a theme to let me change the status bar icons. I'm doing it in Gravity Box on my rooted V30, but that's overkill. And I can't do it on my non-rooted LG V30+.
The two things -- OK, three -- that annoy me the most are the:
1) Really stupid 4G/miniscule LTE icon -- where you can't even see the LTE part.
View attachment 4366626
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
On LTE it has that 4G symbol above, with a LTE hanging off the side in miniscule lettering. On HSPA, is the exact same symbol without the LTE.
To me it both says "4G" unless I look VERY carefully.
This is much better:
2) the battery icon.
I prefer the circle with percentage inside when not charging, and circle with percentage outside when charging.
3) I also would like the both the Wi-Fi and carrier signal to have clearly differentiated bars.
Like this, on my Moto XT1225:
That looks better than this (LG stock), where yes the carrier signal has clearly delineated bars, but the Wi-Fi signal is just a lumped mass. That's not design consistency.
____________
I mentioned the status bar icons issue to @markbencze -- who has thread for theme support in this forum -- and he said LG won't let themers touch the status bar icons, at least with Nougat. Perhaps Oreo will bring changes?
markbencze said:
No need to be sorry my man. So lg doesn't allow us to touch the statusbar icons at all. Now Nick, syko and I were discussing that when Oreo drops that unless LG specifically and intentionally breaks things that in theory substratum should work for us like how it does for Samsung. So if and when that happens we might be able to address those things. I hope it works for us. But yeah sadly I can't help with what you asked.
Click to expand...
Click to collapse
ChazzMatt said:
Good comments.
I only wish there was a theme to let me change the status bar icons. I'm doing it in Gravity Box on my rooted V30, but that's overkill. And I can't do it on my non-rooted LG V30+.
The two things that annoy me the most are the:
* Really stupid 4G/miniscule LTE icon -- where you can't even see the LTE part.
On LTE it has that 4G symbol above, with a LTE hanging off the side in miniscule lettering. On HSPA, is the exact same symbol without the LTE.
To me it both says "4G" unless I look VERY carefully.
* and the battery icon.
I prefer the circle with percentage inside when not charging, and circle with percentage outside when charging.
I mentioned the issue to @markbencze -- who has thread for theme support in this forum -- and he said LG won't let themers touch the status bar icons, at least for now. Perhaps Oreo will bring changes?
Click to expand...
Click to collapse
Thanks!
I agree with a couple points you made. The customization I would like added by LG is the following...
1.) Yeah I agree with you about the battery icon thing definitely. Having both battery icon and battery percent is just over kill. Wish we could modify that in settings or theme. Circle with percentage would be very nice.
2.) It would be cool if nav button design could be changes too like I believe HTC themes can. (I am hoping the new U12 is like a bit smaller version of U11 Plus, if so... then it's probably the only Q1-Q2 2018 phone that may make me consider switching from this phone. Otherwise probably wait for V40. But I am really pulling for HTC I don't want them to die, they're too good to die.)
3.) I asked also asked @markbenzce something before, but about being able to have the icons in the settings beside each option to be unique design with different colors and designs. Just like app icons are basically. He said LG themes don't have that functionality yet either. I would like that. Can't remember if Samsung or HTC themes have that ability or not.
4.) Then of course much more theme options. If we can get into the thousands like Samsung and HTC it will make LH phones even better.
The growth in LG themes over the past 5 months has been encouraging though! I think it will only accelerate.
Hello,?
One question, with theme is it possible to change a nav bar icons?
Hi,
I modified the LG High Contrast template by following Nihilian's instructions and successfully installed the apk on my device but I got this message upon applying the theme: "This theme no longer works on this device".
I attached the AndroidManifest file of the theme app and of one of the packages. Could someone please take a look and tell me if I did something wrong? (Edit: file removed, see UPDATE)
Many thanks and regards.
P.S.
I signed all apk's with this tool but that shouldn't be the culprit because I verified with the jarsigner tool afterwards. Also, I checked and the signer uses the same key for all apk's.
UPDATE
I tried again by modifying another LG theme and it somehow worked, even though I followed the same steps...
Maybe I made a typo in the other one or maybe it was something else but who cares, the issue is SOLVED!
English patch
cryhavok13 said:
iv tried using it but it hasn't been updated in some time plus you have to download an English translation patch as it in Korean.
Click to expand...
Click to collapse
The English patch is easy to install just copy and paste to directory. My problem is where does the export apk file go when your finished with the theme if you don't want to install using USB say I'm making the theme for a friend with LG after I compile the apk with LG themepark its no where to be found ;(
---------- Post added at 12:28 AM ---------- Previous post was at 12:24 AM ----------
cryhavok13 said:
iv tried using it but it hasn't been updated in some time plus you have to download an English translation patch as it in Korean.
Click to expand...
Click to collapse
AndroidPurity said:
I think it's pretty ridiculous no one who actually knows the answer to this has posted an answer to this after several weeks. It leads me to believe some people who know the answer have seen this thread and just don't want others to know? Prove me wrong and some one who knows please provide what is being used to create these themes for LG.
Click to expand...
Click to collapse
I been looking and trying to find same answer since the LG v20 came out. I know there is a way to create themes I even tried apk tool to decompile LG v20 themes and I get an error. But when I decompile other themes that are apk not for LG it works no error. I think the people who know don't want to share because they are making money selling the themes. Hey I don't want to sell themes I just want to make my own for my lgv20 wish someone could point us in rite direction I don't think theme park will work for newer LG phones ;(
---------- Post added at 12:37 AM ---------- Previous post was at 12:28 AM ----------
Nihilian said:
I know this question was asked awhile ago, but I faced a similar issue with my LG Stylo 3 and want to report my findings. First off, Theme Park is available as a web application on LG's SmartWorld developer page http://us.lgworld.com/web.main.dev. However, I think you'll find its customizability to be severely disappointing. In fact, themes created using this are not even compatible with newer LG phones. The schema used for newer models is Home Theme+ (this is what my Stylo uses, and I assume it is what the V30 uses as well). I have scoured LG's dev site and could not find a straightforward way to develop Home Theme+, but it is possible and not super hard, albeit it can be time consuming. It will definitely help if you have some experience with Android app development (my personal experience is limited), however, no programming is necessary. You really only need to know how to edit XML/JSON files, and how to compile/decompile an Android app (there is a fantastic tool for this called apktool, created by Ryszard Wiśniewski and Connor Tumbleson which I will link to).
Tools Needed:
Apktool https://ibotpeaches.github.io/Apktool/
Apksigner (part of the Android SDK build tools) https://developer.android.com/studio/command-line/apksigner.html
Efficient way to create/edit XML and PNG files
Alternatively you could use Android Studio, which honestly might simplify the process.
I have provided a template for creating Home Theme+ themes here. This is just the preinstalled LG High Constrast theme which provides a great outline of what a theme should consist of. Use apktool to easily decompile it.
After spending hours of tweaking I was able to retheme the High Contrast app and brand it as my own. It honestly isn't too complicated, however, there is a LOT of settings, so it'll be up to you to figure out the specifics of what you need to edit in order to create your theme. Here is the general layout of what a Home Theme+ theme must consist of:
Inside the root directory there are 4 items:
assets (This is where the meat of your theme will go)
lib (Contains a dummy file. You can safely exclude this from your application.)
res (Contains basic drawables, preview images, and your application's title.)
AndroidManifest.xml (Important information about your application)
AndroidManifest
I'll start from the bottom up. If you're following a template, there are only a few things you'll need to change in the AndroidManifest. Find the <manifest> tag and edit the "package" attribute to your desired package name. It should be something like "com.your_company.theme.name_of_theme", where "your_company" and "name_of_theme" can be whatever you like. You'll also want to edit the <meta-data> "android:value" and <activity> "android:name" attributes to reflect this (Optionally, you can just set the <activity> "android:name" attribute to ".MainActivity"). Save and close this file, but be sure to remember the package name because you'll need to use it later.
res
Inside this folder are three others:
drawable-xhdpi-v4 - Contains PNG images of the Theme's preview (you can add additional preview images if you want) and the home and lockscreen wallpapers you would like to set. Follow the same naming conventions as listed in the template.
values - Two files: public.xml Lists everything in the res folder that the compiler should expect. If you add/remove preview images or wallpapers, you'll want to account for them in here. The "id" attribute for each tag can be an arbitrary value as long as it is unique. Go ahead an open this up and delete the tags named "app_info" and "app_tag". You won't need them. strings.xml contains your theme's name (this is how it will be displayed in the theme picker).
xml - Contains additional meta-data. Delete it. You won't need it.
assets
Here's where the fun begins. There are a few things in here, however, I will only go over what's in the overlays. Custom fonts and sound effects are completely optional, but feel free to mess around with those if you desire. The theme_info.json file is essentially a list of which applications you want to apply the theme to. Go ahead and open it and delete the "id" key/value pair. Now open the overlays folder. Inside here are a bunch of APK files. This modular setup makes it easy to pick and choose where you want to apply the theme. I'm not going to go over all of them, as their names are pretty self explanatory, but go ahead and decompile the one ending with ".common.apk". This package contains the theming for much of your general UI (such as status bar, navigation bar, text color, etc). Inside, you'll see a similar file structure as before, including an AndroidManifest and a res folder. Note: the smali folder is completely optional, and if you don't know what smali is you can safely ignore/delete this folder. First item of business is editing the AndroidManifest so that it matches your previously defined package name. You'll also want to add this tag somewhere inside it: "<uses-permission android:name="com.lge.permission.LGE_OVERLAY_THEME_APK"/>". This grants proper permission to modify system app themes. Now pop a look into the res folder. Its contents should look familiar. The multiple "xhdpi" folders all contain the same stuff, but target different resolutions. You can read more about them here. Basically the drawable-xxhdpi folders contain PNGs of various system wide UI elements (or app specific in the case of any of the other overlays). The values folder without an appended "hdpi" contains a public.xml, which functions exactly the same as previously mentioned. And the values-xxhdpi folders contain various settings for a specific resolution. I'll leave it up to you to play with them.
That's the basics of it! After recompiling an overlay APK, be sure to sign it or your theme will crash upon applying it (also be sure to sign your actual theme app with the same key). Read about the apksigner I linked to above for more info (I think Android Studio has an automatic way to sign apps with a key for debugging). Also be sure to update the theme_info.json file to list the package names of all the overlays you wish to apply.
Hopefully this helps someone. Let me know if you run into any trouble building or installing your APKs. As for what various settings do, you'll have to figure that part out on your own.
Happy theming!
Click to expand...
Click to collapse
Thanks so much I been trying to figure this out for year already!
Resell
Nihilian said:
I know this question was asked awhile ago, but I faced a similar issue with my LG Stylo 3 and want to report my findings. First off, Theme Park is available as a web application on LG's SmartWorld developer page http://us.lgworld.com/web.main.dev. However, I think you'll find its customizability to be severely disappointing. In fact, themes created using this are not even compatible with newer LG phones. The schema used for newer models is Home Theme+ (this is what my Stylo uses, and I assume it is what the V30 uses as well). I have scoured LG's dev site and could not find a straightforward way to develop Home Theme+, but it is possible and not super hard, albeit it can be time consuming. It will definitely help if you have some experience with Android app development (my personal experience is limited), however, no programming is necessary. You really only need to know how to edit XML/JSON files, and how to compile/decompile an Android app (there is a fantastic tool for this called apktool, created by Ryszard Wiśniewski and Connor Tumbleson which I will link to).
Tools Needed:
Apktool https://ibotpeaches.github.io/Apktool/
Apksigner (part of the Android SDK build tools) https://developer.android.com/studio/command-line/apksigner.html
Efficient way to create/edit XML and PNG files
Alternatively you could use Android Studio, which honestly might simplify the process.
I have provided a template for creating Home Theme+ themes here. This is just the preinstalled LG High Constrast theme which provides a great outline of what a theme should consist of. Use apktool to easily decompile it.
After spending hours of tweaking I was able to retheme the High Contrast app and brand it as my own. It honestly isn't too complicated, however, there is a LOT of settings, so it'll be up to you to figure out the specifics of what you need to edit in order to create your theme. Here is the general layout of what a Home Theme+ theme must consist of:
Inside the root directory there are 4 items:
assets (This is where the meat of your theme will go)
lib (Contains a dummy file. You can safely exclude this from your application.)
res (Contains basic drawables, preview images, and your application's title.)
AndroidManifest.xml (Important information about your application)
AndroidManifest
I'll start from the bottom up. If you're following a template, there are only a few things you'll need to change in the AndroidManifest. Find the <manifest> tag and edit the "package" attribute to your desired package name. It should be something like "com.your_company.theme.name_of_theme", where "your_company" and "name_of_theme" can be whatever you like. You'll also want to edit the <meta-data> "android:value" and <activity> "android:name" attributes to reflect this (Optionally, you can just set the <activity> "android:name" attribute to ".MainActivity"). Save and close this file, but be sure to remember the package name because you'll need to use it later.
res
Inside this folder are three others:
drawable-xhdpi-v4 - Contains PNG images of the Theme's preview (you can add additional preview images if you want) and the home and lockscreen wallpapers you would like to set. Follow the same naming conventions as listed in the template.
values - Two files: public.xml Lists everything in the res folder that the compiler should expect. If you add/remove preview images or wallpapers, you'll want to account for them in here. The "id" attribute for each tag can be an arbitrary value as long as it is unique. Go ahead an open this up and delete the tags named "app_info" and "app_tag". You won't need them. strings.xml contains your theme's name (this is how it will be displayed in the theme picker).
xml - Contains additional meta-data. Delete it. You won't need it.
assets
Here's where the fun begins. There are a few things in here, however, I will only go over what's in the overlays. Custom fonts and sound effects are completely optional, but feel free to mess around with those if you desire. The theme_info.json file is essentially a list of which applications you want to apply the theme to. Go ahead and open it and delete the "id" key/value pair. Now open the overlays folder. Inside here are a bunch of APK files. This modular setup makes it easy to pick and choose where you want to apply the theme. I'm not going to go over all of them, as their names are pretty self explanatory, but go ahead and decompile the one ending with ".common.apk". This package contains the theming for much of your general UI (such as status bar, navigation bar, text color, etc). Inside, you'll see a similar file structure as before, including an AndroidManifest and a res folder. Note: the smali folder is completely optional, and if you don't know what smali is you can safely ignore/delete this folder. First item of business is editing the AndroidManifest so that it matches your previously defined package name. You'll also want to add this tag somewhere inside it: "<uses-permission android:name="com.lge.permission.LGE_OVERLAY_THEME_APK"/>". This grants proper permission to modify system app themes. Now pop a look into the res folder. Its contents should look familiar. The multiple "xhdpi" folders all contain the same stuff, but target different resolutions. You can read more about them here. Basically the drawable-xxhdpi folders contain PNGs of various system wide UI elements (or app specific in the case of any of the other overlays). The values folder without an appended "hdpi" contains a public.xml, which functions exactly the same as previously mentioned. And the values-xxhdpi folders contain various settings for a specific resolution. I'll leave it up to you to play with them.
That's the basics of it! After recompiling an overlay APK, be sure to sign it or your theme will crash upon applying it (also be sure to sign your actual theme app with the same key). Read about the apksigner I linked to above for more info (I think Android Studio has an automatic way to sign apps with a key for debugging). Also be sure to update the theme_info.json file to list the package names of all the overlays you wish to apply.
Hopefully this helps someone. Let me know if you run into any trouble building or installing your APKs. As for what various settings do, you'll have to figure that part out on your own.
Happy theming!
Click to expand...
Click to collapse
Can I resell theme created with this method?
Nihilian said:
I know this question was asked awhile ago, but I faced a similar issue with my LG Stylo 3 and want to report my findings. First off, Theme Park is available as a web application on LG's SmartWorld developer page http://us.lgworld.com/web.main.dev. However, I think you'll find its customizability to be severely disappointing. In fact, themes created using this are not even compatible with newer LG phones. The schema used for newer models is Home Theme+ (this is what my Stylo uses, and I assume it is what the V30 uses as well). I have scoured LG's dev site and could not find a straightforward way to develop Home Theme+, but it is possible and not super hard, albeit it can be time consuming. It will definitely help if you have some experience with Android app development (my personal experience is limited), however, no programming is necessary. You really only need to know how to edit XML/JSON files, and how to compile/decompile an Android app (there is a fantastic tool for this called apktool, created by Ryszard Wiśniewski and Connor Tumbleson which I will link to).
Tools Needed:
Apktool https://ibotpeaches.github.io/Apktool/
Apksigner (part of the Android SDK build tools) https://developer.android.com/studio/command-line/apksigner.html
Efficient way to create/edit XML and PNG files
Alternatively you could use Android Studio, which honestly might simplify the process.
I have provided a template for creating Home Theme+ themes here. This is just the preinstalled LG High Constrast theme which provides a great outline of what a theme should consist of. Use apktool to easily decompile it.
After spending hours of tweaking I was able to retheme the High Contrast app and brand it as my own. It honestly isn't too complicated, however, there is a LOT of settings, so it'll be up to you to figure out the specifics of what you need to edit in order to create your theme. Here is the general layout of what a Home Theme+ theme must consist of:
Inside the root directory there are 4 items:
assets (This is where the meat of your theme will go)
lib (Contains a dummy file. You can safely exclude this from your application.)
res (Contains basic drawables, preview images, and your application's title.)
AndroidManifest.xml (Important information about your application)
AndroidManifest
I'll start from the bottom up. If you're following a template, there are only a few things you'll need to change in the AndroidManifest. Find the <manifest> tag and edit the "package" attribute to your desired package name. It should be something like "com.your_company.theme.name_of_theme", where "your_company" and "name_of_theme" can be whatever you like. You'll also want to edit the <meta-data> "android:value" and <activity> "android:name" attributes to reflect this (Optionally, you can just set the <activity> "android:name" attribute to ".MainActivity"). Save and close this file, but be sure to remember the package name because you'll need to use it later.
res
Inside this folder are three others:
drawable-xhdpi-v4 - Contains PNG images of the Theme's preview (you can add additional preview images if you want) and the home and lockscreen wallpapers you would like to set. Follow the same naming conventions as listed in the template.
values - Two files: public.xml Lists everything in the res folder that the compiler should expect. If you add/remove preview images or wallpapers, you'll want to account for them in here. The "id" attribute for each tag can be an arbitrary value as long as it is unique. Go ahead an open this up and delete the tags named "app_info" and "app_tag". You won't need them. strings.xml contains your theme's name (this is how it will be displayed in the theme picker).
xml - Contains additional meta-data. Delete it. You won't need it.
assets
Here's where the fun begins. There are a few things in here, however, I will only go over what's in the overlays. Custom fonts and sound effects are completely optional, but feel free to mess around with those if you desire. The theme_info.json file is essentially a list of which applications you want to apply the theme to. Go ahead and open it and delete the "id" key/value pair. Now open the overlays folder. Inside here are a bunch of APK files. This modular setup makes it easy to pick and choose where you want to apply the theme. I'm not going to go over all of them, as their names are pretty self explanatory, but go ahead and decompile the one ending with ".common.apk". This package contains the theming for much of your general UI (such as status bar, navigation bar, text color, etc). Inside, you'll see a similar file structure as before, including an AndroidManifest and a res folder. Note: the smali folder is completely optional, and if you don't know what smali is you can safely ignore/delete this folder. First item of business is editing the AndroidManifest so that it matches your previously defined package name. You'll also want to add this tag somewhere inside it: "<uses-permission android:name="com.lge.permission.LGE_OVERLAY_THEME_APK"/>". This grants proper permission to modify system app themes. Now pop a look into the res folder. Its contents should look familiar. The multiple "xhdpi" folders all contain the same stuff, but target different resolutions. You can read more about them here. Basically the drawable-xxhdpi folders contain PNGs of various system wide UI elements (or app specific in the case of any of the other overlays). The values folder without an appended "hdpi" contains a public.xml, which functions exactly the same as previously mentioned. And the values-xxhdpi folders contain various settings for a specific resolution. I'll leave it up to you to play with them.
That's the basics of it! After recompiling an overlay APK, be sure to sign it or your theme will crash upon applying it (also be sure to sign your actual theme app with the same key). Read about the apksigner I linked to above for more info (I think Android Studio has an automatic way to sign apps with a key for debugging). Also be sure to update the theme_info.json file to list the package names of all the overlays you wish to apply.
Hopefully this helps someone. Let me know if you run into any trouble building or installing your APKs. As for what various settings do, you'll have to figure that part out on your own.
Happy theming!
Click to expand...
Click to collapse
I did this and was able to change colours. Then i pushed a step forward and changed .json file (changed package name and apk names in it) and added new icons in all assets. Thing is, its failing on apply. Can you check it? As i don't have coding knowledge.
Nihilian said:
I know this question was asked awhile ago, but I faced a similar issue with my LG Stylo 3 and want to report my findings. First off, Theme Park is available as a web application on LG's SmartWorld developer page http://us.lgworld.com/web.main.dev. However, I think you'll find its customizability to be severely disappointing. In fact, themes created using this are not even compatible with newer LG phones. The schema used for newer models is Home Theme+ (this is what my Stylo uses, and I assume it is what the V30 uses as well). I have scoured LG's dev site and could not find a straightforward way to develop Home Theme+, but it is possible and not super hard, albeit it can be time consuming. It will definitely help if you have some experience with Android app development (my personal experience is limited), however, no programming is necessary. You really only need to know how to edit XML/JSON files, and how to compile/decompile an Android app (there is a fantastic tool for this called apktool, created by Ryszard Wiśniewski and Connor Tumbleson which I will link to).
Tools Needed:
Apktool https://ibotpeaches.github.io/Apktool/
Apksigner (part of the Android SDK build tools) https://developer.android.com/studio/command-line/apksigner.html
Efficient way to create/edit XML and PNG files
Alternatively you could use Android Studio, which honestly might simplify the process.
I have provided a template for creating Home Theme+ themes here. This is just the preinstalled LG High Constrast theme which provides a great outline of what a theme should consist of. Use apktool to easily decompile it.
After spending hours of tweaking I was able to retheme the High Contrast app and brand it as my own. It honestly isn't too complicated, however, there is a LOT of settings, so it'll be up to you to figure out the specifics of what you need to edit in order to create your theme. Here is the general layout of what a Home Theme+ theme must consist of:
Inside the root directory there are 4 items:
assets (This is where the meat of your theme will go)
lib (Contains a dummy file. You can safely exclude this from your application.)
res (Contains basic drawables, preview images, and your application's title.)
AndroidManifest.xml (Important information about your application)
AndroidManifest
I'll start from the bottom up. If you're following a template, there are only a few things you'll need to change in the AndroidManifest. Find the tag and edit the "package" attribute to your desired package name. It should be something like "com.your_company.theme.name_of_theme", where "your_company" and "name_of_theme" can be whatever you like. You'll also want to edit the "android:value" and "android:name" attributes to reflect this (Optionally, you can just set the "android:name" attribute to ".MainActivity"). Save and close this file, but be sure to remember the package name because you'll need to use it later.
res
Inside this folder are three others:
drawable-xhdpi-v4 - Contains PNG images of the Theme's preview (you can add additional preview images if you want) and the home and lockscreen wallpapers you would like to set. Follow the same naming conventions as listed in the template.
values - Two files: public.xml Lists everything in the res folder that the compiler should expect. If you add/remove preview images or wallpapers, you'll want to account for them in here. The "id" attribute for each tag can be an arbitrary value as long as it is unique. Go ahead an open this up and delete the tags named "app_info" and "app_tag". You won't need them. strings.xml contains your theme's name (this is how it will be displayed in the theme picker).
xml - Contains additional meta-data. Delete it. You won't need it.
assets
Here's where the fun begins. There are a few things in here, however, I will only go over what's in the overlays. Custom fonts and sound effects are completely optional, but feel free to mess around with those if you desire. The theme_info.json file is essentially a list of which applications you want to apply the theme to. Go ahead and open it and delete the "id" key/value pair. Now open the overlays folder. Inside here are a bunch of APK files. This modular setup makes it easy to pick and choose where you want to apply the theme. I'm not going to go over all of them, as their names are pretty self explanatory, but go ahead and decompile the one ending with ".common.apk". This package contains the theming for much of your general UI (such as status bar, navigation bar, text color, etc). Inside, you'll see a similar file structure as before, including an AndroidManifest and a res folder. Note: the smali folder is completely optional, and if you don't know what smali is you can safely ignore/delete this folder. First item of business is editing the AndroidManifest so that it matches your previously defined package name. You'll also want to add this tag somewhere inside it: "". This grants proper permission to modify system app themes. Now pop a look into the res folder. Its contents should look familiar. The multiple "xhdpi" folders all contain the same stuff, but target different resolutions. You can read more about them here. Basically the drawable-xxhdpi folders contain PNGs of various system wide UI elements (or app specific in the case of any of the other overlays). The values folder without an appended "hdpi" contains a public.xml, which functions exactly the same as previously mentioned. And the values-xxhdpi folders contain various settings for a specific resolution. I'll leave it up to you to play with them.
That's the basics of it! After recompiling an overlay APK, be sure to sign it or your theme will crash upon applying it (also be sure to sign your actual theme app with the same key). Read about the apksigner I linked to above for more info (I think Android Studio has an automatic way to sign apps with a key for debugging). Also be sure to update the theme_info.json file to list the package names of all the overlays you wish to apply.
Hopefully this helps someone. Let me know if you run into any trouble building or installing your APKs. As for what various settings do, you'll have to figure that part out on your own.
Happy theming!
Click to expand...
Click to collapse
Been trying this with my Stylo 4, was able to get it to install and apply the theme once, but now it tells me theme cannot be applied. Any thoughts?
Basically, If I modify any of the apks in assets it will not apply the theme anymore. It doesn't matter If I resign them all or if I copy the originals.
Hopefully with a little help I can get past this hurdle and be able to create my own themes for the Stylo 4.
Edit: Got it working, the problem was not changing all of the package names. Thanks.

[Q]How to identify drawable name/id on running app?

Hi! I'm new into creating themes, and I'm looking for a tool that could make it easier. I know how to extract .apk, how to replace images, modify .xmls, but often I don't know what an image is for. Let's say im modding SystemUI and I want to change background of my notification bar. The only thing I know is that inside drawables folder I have to look for something named notification_bar.png, something like that. I was looking for an app that could tell me how an image inside an app is called in code ( example: I'm inside calculator app, I press on background and the app says that file is called background.png and is inside drawables-xxhdpi). I tried Android Studio --> Layout Inspector, but it didn't help me at all because, well, I just don't understand it.
Of course, while modifying SystemUI I can look for explaination of certain pngs on the internet, but
-not every SystemUI is the same
- if I want to change drawables of an app that doesn't have specific explaination I have to know how to identify drawables.
It must be possible somehow, because I've run into some themes that modify external apps (like WhatsApp, SuperSU etc.)
Those ppl had to know what certain .png is for, the question is: How?
I don't believe they just had to sit there and try every possible combination.
Also, inside SystemUI there's A LOT of files that are never used, and their names can be misleading.
Is there any way to identify drawable inside running app easily? Without digging in code and guessing?
Thanks in advance for any answer
I tried to analyze Mms.apk (it's system app). I was looking for a drawable representing default contact icon, here called ic_contact_picture.png .
I actually managed to find a proper layer in Layout Inspector(ConversationListItem.xml), analyzed it and found a code referring to table "id" in resources.arsc . The object the id referred to was called "avatar". And that's it. I couldn't find id(I got it from resources.arsc/drawables) of ic_contact_picture.png anywhere in that layout. There was only id referring to "id/avatar". It doesn't make any sense.
How do I find drawables using Layout Inspector or any other tool?
It was easier when it came to text. I also found an id referring to resources.arsc/id, but that id was included in the layer I was looking at (ConversationListItem.xml).
But I still wasn't able to perform any action on that text, because there wasn't any setting like text color or anything, there was just a line android:textAppearance="@attr/0x1010041"
It is an attrib from framework-res.apk, but when I opened framework-res.apk and found that attrib there was no reference to anything like color, font, so there was nothing I could really do.
Can someone help me with those 2 problems?

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