I just finished re-rooting my HTC One M8 (AT&T). Got TWRP 2.8.7.0 and SuperSU v2.46 onboard, flashed and ready to go. Still S-ON but I don't think that matters at the moment.
I'm looking for a valid and workable application to "further" my progress on CSR Racing. GameCIH is no longer available from what I can tell, just AppCIH which doesn't really tell me how to do ****, just looks like a glorified file explorer/editer. No search function or any overlay interface with the game. Same thing with GameKiller. Both were in the AppStore, but something tells me I'm gonna have to force it on via ADB.
Any help? I'll keep looking/researching.
First, questions go in Q&A sections. Second, warez is not discussed on XDA.
Thread moved and closed.
Darth
Forum Moderator
Related
I just got my Android Market account Hijacked, I think. I had 2 devs use my account to download their applications (Sidetop Software and In Pocket Solutions) but what I don't get is that they're not some fart app devs, one was Handy Construction Calculators and the other TeacherAide Pro, respectively. Has anyone else had this happen before?
EDIT: I didn't mean for this to go in development section, can a Moderator please move this to the correct forum? Thank you.
I have a Kindle Fire (that I love!) and have tried almost everything posted on this website, but so far nothing has worked.
Does anyone have a REAL solution to this issue? Sorry, I don't mean to sound rude, it's just really frustrating that I cannot get anything I've read on these forums to work.
I just want to be able to download apps from Android Market which is obviously ran by Google. I am completely at a loss here and not to tech-savvy.....
Thanks for any info that anyone can provide...
Phylis
Please use the Q&A Forum for questions Thanks
Moving to Q&A
Hi all.
I hope im posting on the right place.
My question is simple.. Is there any game hacking program that works on lollipop? I had game guardian and it worked fine, until i upgraded to lollipop. I have a rooted device.
I have also tried gameCIH and game killer with no success..
I have also read somewhere in a forum that lollipop comes with a "protection" against that kind of programs.
Basically what happen is, when i open the gameguardian for the first time, it stays open until the root access box pops up. When i grant root, it vanishes, and when i try to open it again, it opens and closes very fast. GameCIH crashes my tablet, and game killer keeps saying it doesn't have root, although i have given the permission myself on supersu.
So, if anyone know anything that can help me, please feel free to share!
Thanks in advance.
Nothing is going to work and its art that is stopping it new runtime and the apps arent updated for the new runtime yet. OP
Isn't there a working version of gameguard for lolipop?
Some hacking of games is allowed on xda, but please do not discuss ways to hack any paid features of any software, because that would be considered warez and is expressly forbidden by the xda rules and specifically rule #6.
Some packages like freedom and luckypatcher have the sole purpose of getting paid content for free and so these can never ever be discussed on xda. :angel:
Thread cleaned of the warez discussion and closed to prevent a new one.
Sorry and thanks!
Some of us do not install G**gle apps (incl Play). We use instead F-Droid and APKPure.
But some apps insist that they require Play... it's not a technical requirement, just one they throw in there, but it's a real problem as I am not going to install Play just for that.
Does anyone know of a Play 'placeholder' or 'simulator' which will satisfy this specious requirement? Or has anyone decompiled an app to remove this requirement?
Recommendations?
delete post
BachuArg said:
This is not related specifically to Havoc.
Shouldn't you make a thread in another place?
Click to expand...
Click to collapse
Apparently you haven't actually tried this. There is very little depth of knowledge about things Android, in general. We are fortunate here to have a competent dev and some competent users. This is rare.
It is unusual to not be at all dependent on G**gle, and I am happy to help with what I know about freeing yourself completely. But there are some catches, and the question I'm asking is the last one for me.
I can probably figure it out for myself, but when forced to do that I am not as inclined to share if sharing (or even trying) is not part of the ethos..
So can we can, or can we can't? :cyclops:
Quantumstate said:
Some of us do not install G**gle apps (incl Play). We use instead F-Droid and APKPure.
But some apps insist that they require Play... it's not a technical requirement, just one they throw in there, but it's a real problem as I am not going to install Play just for that.
Does anyone know of a Play 'placeholder' or 'simulator' which will satisfy this specious requirement? Or has anyone decompiled an app to remove this requirement?
Recommendations?
Click to expand...
Click to collapse
Try MicroG. Your purpose will be solved without installing any GAPPS.
Quantumstate said:
So can we can, or can we can't? :cyclops:
Click to expand...
Click to collapse
Always share helpful info.
I believe the response the person made was a legit argument basically being made to help direct you to find a better place with much higher odds of getting an answer (looks like you got it tho).
But that doesn't mean you can't ask or can't share. It's all up to you. Sharing knowledge is the foundation this forum has thrived in. Personally I hope nothing defers anyone to question that regardless of any responses made or not made.
And yes, this is an excellent dev. But he's here to help primarily with his area of expertise, which according to the thread title is with Havoc issues. He can't be relied upon to answer non ROM questions (yet he probably would if he knew).
@Quantumstate,
I had to move your question and the corresponding answers to a specific thread (your thread now) to "Android Development and Hacking Android Q&A, Help & Troubleshooting" because the thread where you posted initially was not the best place to ask.
I have named the thread "How to get rid of Playstore requirement for some apps?" because I had to fill a subject (is mandatory) but feel free to edit the title yourself if it's not OK for you.
Also, I suggest you to read THIS THREAD by @Oswald Boelcke, you could eventually find some clues there. If not maybe Oswald Boelcke or any other members (developers or not) here should be able to help you in this new Q&A thread
Thanks for understanding
Wood Man
Senior Moderator
@Quantumstate I just realised that @Wood Man pinged me and pointed you to my thread. Feel free to ask me in my thread or certainly here whatever you want to know. But I assume you first have a lot of reading ahead.
Additionally to my thread, I'd like to drag your attention to some more XDA threads in this context. In these threads are also links to Github/Gitlab including excellent tutorials. If you want you'll be able to leave Google services or requirements in many although not all cases behind; however, it also depends of the ROM(s) you use. This means if you commence a discussion please also provide insight into details of your device, system and configuration.
https://forum.xda-developers.com/android/apps-games/app-microg-gmscore-floss-play-services-t3217616
https://forum.xda-developers.com/apps/magisk/module-nanomod-5-0-20170405-microg-t3584928
https://forum.xda-developers.com/android/development/microg-unofficial-installer-t3432360
https://shadow53.com/android/no-gapps/
Last remark: On none of our devices, any Google service or application is installed. But all of our application run fine without and by the use of µG instead. The very few application, from which I expect push notifications, do receive them on time via GCM/FCM.
The one and only Google application, which I've installed, is the Google Play Store modified by Setalphia, the developer of above linked NanoDroid. It allows me easy access and updates of my applications purchased on Google PS respectively to conduct in-app purchases that I mainly do in order to support a good development and developer unless the developer offers different means of donation.
I knew we could count on you Oswald :highfive:
Hi Everyone,
Am new here, nice to meet you.
I got a weird / silly question that dont have any clue everywhere.
I downloaded a game (with Unity 3d engine) from Play, extracted it to APK, removed the game and reinstalled using that APK. The game loaded up at the beginning but then froze.
I tried different APK extractors, my device was rooted, the game size in the app setting was 400MB when it was running good the first time, but reduced to 140MB after installed with the 90MB APK.
I suspect something was missing in the APK extraction but just cannot figure out what was causing that.
I can find the same app in a APK website and the 4XXMB XAPK downloaded from there worked without issue. Hence I believe it was sth about the reduced size.
Appreciate if anyone could shed some light. Once I can get rid of that, I will start my modding practice soon as I have already knew some approaches and practical steps.
Thanks
When modding you need to have the data for the app you installed prior also and the modded data has to be put in the same name file etc before opening modded apk
Don't really think you know what you are doing since it's been this was since android 5
toolhas4degrees said:
When modding you need to have the data for the app you installed prior also and the modded data has to be put in the same name file etc before opening modded apk
Don't really think you know what you are doing since it's been this was since android 5
Click to expand...
Click to collapse
Hi toolhas4degrees, tks for your reply. My problem is I can't even get the exported apk working properly just by installing it right after exported, despite of modding anything...The game does start but then hung after passing the google game play service. The game data is also apparently smaller than the actual one installed from Play directly.
I googled a lot but could not see similar cases reported, would that be some sort of "protection" implemented by Unity to restrict the app being extracted completely?
jame507 said:
Hi toolhas4degrees, tks for your reply. My problem is I can't even get the exported apk working properly just by installing it right after exported, despite of modding anything...The game does start but then hung after passing the google game play service. The game data is also apparently smaller than the actual one installed from Play directly.
I googled a lot but could not see similar cases reported, would that be some sort of "protection" implemented by Unity to restrict the app being extracted completely?
Click to expand...
Click to collapse
You have to pull the data from the stock install to your sd then mod then replace the data back into the phone.......
jame507 said:
Appreciate if anyone could shed some light. Once I can get rid of that, I will start my modding practice soon as I have already knew some approaches and practical steps.
Click to expand...
Click to collapse
@jame507
Welcome to XDA. I hope you'll always get the support you require.
However, prior to your next posting please read the guidances that are stuck on top of every forum like
Note: Questions go in Q&A Forum
If you are posting a Question Thread post it in the Q&A forum. Technical discussion of Android development and hacking. No noobs, please. Device-specific releases should go under the appropriate device forum...
forum.xda-developers.com
and the others. I've moved the thread to Android Q&A as it didn't qualify for development.
Thanks for your cooperation.
Regards
Oswald Boelcke
Senior Moderator