Note 2 w/ 5.1.1 Audio problem in most games - Android Q&A, Help & Troubleshooting

I have a Note 2 running wilsonq3 ROM cm12.1 Android 5.1.1
I have the same issue with all the cm12.1 and cm13 Roms where most games have a serious audio issue where the audio seems to play slow, crackles, and cuts out. Almost sounds like a buffer issue or sample mismatch like playing 48k audio at 44k.
Has anyone experienced this or know what the issue is? Only happens in games and most games do it but not all. Pretty much any cool game I want to play does it like VR games.
I'm thinking maybe replacing a system file like audio driver file would fix it? Any ideas?

Related

[Q] titan is laggy phone.

Why htc titan had lag YouTube videos and games is laggy too?
How do you mean Lag in YT videos? Are you using cellular data or WiFi? Which games seem to be lagging for you? I can honestly say i've not experienced this.
Got no lag on my Titan at all, quite the opposite.
No issues of lag. If even so, WP7 is even more responsive and snappier than windows mobile on the HD2 and android gingerbread on the samsung note.
Hello,
i had buy a Titan that have also lag in Youtube.
It is so that the buffering is a lot faster than the movie play.
But the movie stock's... when the buffering is 100% the movie play without
problem to the end.
I have changed the Titan with another one, but the Problem is still there.
Now i have give the Titan in repair by HTC.
Edit: Behind a Hardreset no Problems but when install more Apps the Problems beginn...
I have testet: Hardreset no Problem in Youtube than install Navigon and the lag is there
I have testet: Hardreset no Problem in Youtube than install ca. 10 Apps and the lag is there
Sorry for my bad english
Maybe this needs to be reported to youtube so that they can update the app
Sent from my HTC Sensation XE with Beats Audio Z715e using XDA App
It is no Problem of App's... it's a Problem of Titan.
I have testet it with HTC-Youtube, Lazytube, etc. all have the lag.
When you play html5-videos with IE9 the lag is there
And IF i play sonic or star ninja lag is there
after update
I update today new htc ROM and still videos is laggy (
maybe it's a defective unit... better get a new one
i'm kinda worried bout this too
Haven't experienced any lag at all on Titan.
Iknow some guys, they own titan and they you tube lag too
I haven't experienced any lag at all on Titan either.
Maybe my phone is broken.i need replace and get new one.sorry my bad english
Don't return it yet. Turn off the srs sound enhancement. it's noted to cause lag in games and videos.
ROCOAFZ said:
Don't return it yet. Turn off the srs sound enhancement. it's noted to cause lag in games and videos.
Click to expand...
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Yep, you only need to turn it off for audio though i believe. This should fix the lag.
uncled1023 said:
Yep, you only need to turn it off for audio though i believe. This should fix the lag.
Click to expand...
Click to collapse
I had pretty terrible lag during certain games like Sonic but reading another thread that was posted here, I disabled the SRS audio enhancement and it fixed the issue for the gaming. Maybe disabling the video for the Youtube would help out.
0 issues here.
Try turning off the sound enhancements in settings. the default is SRS, turn all of them off. Should fix some of the lag/stuttering.
I have the sonic issue as well but nothing else. Movies are fantastic and I think the video playback is second to none.

[Q] 101 g9 turbo sound issues?

Does anyone else have the problem in games of background music cutting out when sound is played? Happens in ffiii and great little war game. Gta3 seems fine. Running clean & fast 4.0.25. Happened in older firmware too
I have this problem too. And it is very annoying...
In the World of Goo game it plays background music, but when another sound effects appears - sound breaks for a length of sound effect time.
confirmed from the german archos forum too... problems with Asphalt HD, Spiderman HD and others.
greetings AOD
Strange that it hasn't been mentioned much on here.... irritating as hell
Even when music players plays music and you're typing on stock keyboard - there the same problem.
I noticed this issue pop up after the migration to the latest kernel version (3.0.21) in fw 4.0.24 and 4.0.25 (both official and surdu's mods). The Bard's Tale is affected, as are some other games ( Devil's Attorney also).
The sound begins to play, and then it cuts out.
neur0mans3r said:
I noticed this issue pop up after the migration to the latest kernel version (3.0.21) in fw 4.0.24 and 4.0.25 (both official and surdu's mods). The Bard's Tale is affected, as are some other games ( Devil's Attorney also).
The sound begins to play, and then it cuts out.
Click to expand...
Click to collapse
My Archos 101G9 1Gb Turbo 1.5GHz with ICS Firmware 4.0.7 - Root , Deodex & Busybox has also very low sound..
warezjunk said:
My Archos 101G9 1Gb Turbo 1.5GHz with ICS Firmware 4.0.7 - Root , Deodex & Busybox has also very low sound..
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Click to collapse
The issue is not low sound level, the issue is sound cutting out after a few moments (less than a second).
I've noticed the same thing especially in Bards Tale, I get the first second or less of the dialog then it goes silent (background music stays) also no sound effects in chaos rings.. This is really starting to get very annoying any found a work around?
Sent from my ARCHOS 101G9 using xda app-developers app
Rignog said:
I've noticed the same thing especially in Bards Tale, I get the first second or less of the dialog then it goes silent (background music stays) also no sound effects in chaos rings.. This is really starting to get very annoying any found a work around?
Sent from my ARCHOS 101G9 using xda app-developers app
Click to expand...
Click to collapse
I think it's related to the updated kernel present in 4.0.24 and 4.0.25. The games that are affected are primarily direct ports from other platforms, and I think they rely extensively on their game engines written in native code and directly ported to Android.

Audio Lag in Games

So far, the z2 for me has been an awesome phone all around, but I do have a major nitpick about the handset, and was wondering if anyone else has this issue..
I have noticed in quite a few of the games that I play, that there is a noticeable delay in audio from what I am doing on screen, for example, I was trying to play cytus last night, however thee was almost a second delay between the music and the actual time you are meant to hit a note
Another example was when I was trying to play sonic cd, the game runs like a dream, however, the audio is about a second behind the gameplay, which sounds very weird when a lot if going on, onscreen..
I have found that some games work fine though, sonic 1 for example works fine, no delay at all..., the same with PSO2es, no delay at all...
Is this a software bug with the phone or is the an audio setting I need to change? Does anyone else have this issue?
Its apparently been knoticed as a device specific bug to do with a odd firmware reaction or at least that what i found googling stuff up
thepspgamer said:
So far, the z2 for me has been an awesome phone all around, but I do have a major nitpick about the handset, and was wondering if anyone else has this issue..
I have noticed in quite a few of the games that I play, that there is a noticeable delay in audio from what I am doing on screen, for example, I was trying to play cytus last night, however thee was almost a second delay between the music and the actual time you are meant to hit a note
Another example was when I was trying to play sonic cd, the game runs like a dream, however, the audio is about a second behind the gameplay, which sounds very weird when a lot if going on, onscreen..
I have found that some games work fine though, sonic 1 for example works fine, no delay at all..., the same with PSO2es, no delay at all...
Is this a software bug with the phone or is the an audio setting I need to change? Does anyone else have this issue?
Click to expand...
Click to collapse
Mine has an audio sync problem when I play 4K movies recorded with the Z2. The sync problem is also present when I play the movies on my PC.
Greetings David
I have the delay problem when playing some games. Very annoying. Is there some sound processing that can be turned off to fix it?

Hearthstone Sound lag on LeMax2

Hi,
i´m using
[X82X][AOSP][7.1.2][VoLTE][UNOFFICIAL] Dirty Unicorns 7.1.2 [ViperFX/DolbyAtmos]
Rom on my Le Max 2.
Playing Hearthstone makes my sound lagy and halling.
It seems that high CPU/storage load makes sound more lagy.
So speacialy during game loading it lags.
Does anybody hit the same problem and does anybody find a solution for this?
Playing sound in other apps, like youtube does not lag.

Bluetooth audio lag in games

Hello there,
I'm encountering some problems with my bluetooth headphones when I start games. As long as I'm using Spotify, Youtube etc. everything works fine, but in games I have like 0.7 to 1 second audio lag. It always occurs, no matter if I've also connected my BT gamepad or not.
What I'm using:
Device: bq Aquaris X Pro 4gb/64gb
Android: 7.1.1
Baseband-Version: 1-00333-8953_GEN_PACK-1.110987.1
Kernel-Version:
3.18.31-perf-g23e2fe9
[email protected] #1
Fri Nov 10 09:54:40 CET 2017
Build-Number: 1.5.1_20171110-0910
Additional info: Unlocked Bootloader, rooted (Magisk 15.3 (5.5.5))
Bluetooth headphones: Teufel Move BT (Bluetooth 4.0 + apt-x)
Bluetooth gamepad: Stoga STM01 (Bluetooth 3.0, also known as iPega BTC-938)
What I already tried:
- Reconnecting all devices
- Resetting all devices
- Reinstalling Games / Software
- Testing audio-altering software, just in case it'd change anything
- Deactivating any other connections beside bluetooth
- Uninstalling any app that could cause those problems, like antivirus
- Checking CPU Load (~25% in games) and RAM usage (never completely full)
- Fiddling around with audio options - doesn't change anything
- Looking up if it's a buffering problem (didn't find any information)
A kinda interesting observation I made is that the lag seems to only occure when he got (game-)footage to render. There isn't even any audio lag in the Rockstar logo video when I start GTA 3, but it starts when I load my savegame. Doesn't have to be 3D though, it happens with GTA 3 as well as Angry Birds or PPSSPP, ePSXe or any other emulator I got.
The bug probably was always there, I just happen to notice it now because it's the first time I got a smartphone strong enough for something I'd call a "fully fledged game".
A friend told me it's maybe a known problem with the Android 7 stock ROM, but since the internet is full of bluetooth problems on android I'm not sure about that. I would've tried a custom rom, but there isn't any rom for the Aquaris X Pro yet (even though there's a team working on a Linelage OS 15 port). Just buying cheap headphones to play with isn't a real option, since I'd also need a new gamepad (my current one blocks the audio port), and I'd be forced to always change to crappy sound when I want to play a game (The Teufel Move BT are really high quality).
There's actually an open beta programm for Android 8 Oreo for my device, but I don't really want to unroot (Some apps I regularly use need it) and accept all the telemetry....
Created a logcat file (search term "bluetooth"). Just connected the devices, moved around a bit in two apps with BT lag, and disconnected them again.
pastebin.com/j5tj0Y48
Anyone got an idea how to fix this?
Greetings,
Serry
I have the same issue on my Galaxy S9+. Same lag value in games only. It seems like Android bug and can't be fixed by users unless they deploy a fix.
physic76 said:
I have the same issue on my Galaxy S9+. Same lag value in games only. It seems like Android bug and can't be fixed by users unless they deploy a fix.
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Same problem on Note8 (Exynos), while on games only with powerbeats 2.
same happen in note9 (exynos) while on games only with oneplusBullet wireless
It's an AOSP issue and it makes me frustrated that no body report the issue to Google itself. It's been years man!
OEM roms like oxygen os and one UI have fixed this issue but the problem is that they have closed sources for their oos and one UI... It's an issue deep within the aosp code... And will continue to occur in all aosp roms ?
We should ask Google to fix their aosp for this!

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