So for the past month i have been analyzing most of Android emulators out there like KoPlayer, MEmu, Nox and strangely enough they seem all to share the same base which is androVM (Currently Genymotion) with Bluestacks the only exception but it works in the same way as they do. So basically what i have understood is that they all use Virtual Box to run x86 version of android and libhoudini to translate ARM Code. Once virtual box starts it gives an ip address on which the emulator listens for graphic data and render it using opengl and now comes the big myth to me how do they enable hw accelerated rendering and redirect graphics to the host machine like that ? also if they are all using AndroVM which they actually are where is the source code they are all building from ?
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Hello. I say you that I'm not a developer but I want to become it.
I want to port a Windows game (Harry Potter and the Chamber of Secrets Game PC; like this: http://www.youtube.com/watch?v=N76r0RjAYBI) on the platform Android but I don't know how I do it (if I cannot do it, you can say me it unscrupulous) Thanks in advance.
PS: [I want to port this game as Machinarium is ported on Android]
Impossible.
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Thanks. So I cannot do nothing. Help Developers?
A) The game is written for a x86 processor and not the ARM processor
B) It is written for Windows (would be a bit easier if it was on linux)
C) You do not own the game and so porting it without source code would be very hard (and would likely result in you being told to remove the app)
So simply its near impossible, would take far to much work and even if you where able to do it its likely you would not be able to release it
Not Possible!
I is not possible if you don't have the source code. If you have the source code and the editor to open/export it, then you can recompile a Windows game to Android. But, you'll also have to code the game for Android. . And I don't think any developer like EA, who develops Windows games would give their source code to any one. However, some Open-Source games allow you to download the source code. You also need lots of programming experience because game-programming ain't that easy!
is it possible to port NFSMW 2005 to android?
I read the comments above,so far I'm agree Since NFSMW 2005 also develop by EA...
and why EA doesn't consider releasing NFSMW 2005 on android even after having so many latest cellphone which meet above the most PS2 /PC games requirement.
Im interested in porting age of wonders shadow magic to my kindle, can i not just build a shell to gimmick ol windows and just basically create an interface? Kind of like a plug n play interface model...yah the file package might be bigger but still. Or am i just crazy? Like a rom emulator
I would like to see starbound ported to Android one
You can use a emulator like bochs or other emulator that can emulate windows games
Will i be able to port osu!lazer to android, it works fine on mono with linux.
I am also trying to do a similar thing and have the same experience(zero lol). But im trying to port PrusaSlicer an app for 3d printing to android, its completelt open source(as far as i know) and although i dont have a linux system it also has a linux version.
Is there an option to run Android (preferably 4.0+) on modern PC and play graphics demanding games, like N.O.V.A etc.? Bluestacks is currently pretty limited, maybe there's an option for creating a second OS?
Well, you can try to create that option yourself if you're willing.
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Odp: [Q] Alternatives for Bluestacks
Very funny
Native Android SDK (though it's really slow) or YouWave
Try Youwave,
But u need best graphic card on pc to play above games...:thumbup::thumbup:
http://youwave.com/download.html
Odp: [Q] Alternatives for Bluestacks
Thanks a lot!
Andyroid is best alternative
#01 – Andy OS Emulator (Andyroid)
You can use Andy as alternative to bluestacks.
Andy OS Emulator software, also known as Andyroid, was originally established and developed to bridge the gap between PC and mobile devices.
Not just that, the developers’ main target was to allow the users of Android operating system to play their favourite games and relish the similar experience on their PC.
Having Android experience freely available on the PC enables users to eliminate most of the boundaries and limitations like RAM, processor type, processing speed, screen size, screen resolution, graphics processing capabilities (GPU), and others that are imposed on most of the hardware of the Android devices.
Now you must be wondering that how this software can provide the complete Android experience and that too on a PC. And how it can be a better BlueStacks alternatives.
Basically Andy OS emulation software does not only give you software capabilities, but it also offers complete support for all the sensors and functionalities like camera, GPS, microphone, shake, volume control, and most importantly the battery timing so that you can experience the best of Android on your computer without any limitation.
One of the unique feature offered by this emulation software is the capability to control Android operating system running on your PC right from your physical Android device. This feature is handy in those cases when you want to control Android apps or to play Android games on your computer using your smartphone as a wireless remote controller.
I was wondering if anybody knows a way to run unreal 3 pc games on android...and a way to export them? I think that most of the files are identical on pc xbox ps3 and android so we will need them and an apk to do the other job.
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Actually no, the files are not identical. I have done quite a bit of tinkering on both PC and console Unreal 3 games. The console resources are all optmized and packed according to the target platform, to make loading faster and enable streaming load on platforms with low RAM(eg consoles). Also even you got around that(no public SDK available that can convert to/from the console specific formats(and i'm guessing that includes android) you would need to find a way to handle all the different scripting commands and platform specific functions.
Very interesting.
DEV_Geek said:
I was wondering if anybody knows a way to run unreal 3 pc games on android...and a way to export them? I think that most of the files are identical on pc xbox ps3 and android so we will need them and an apk to do the other job.
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Click to expand...
Click to collapse
it is possible if you have source code of game & in-depth knowledge of game development on android & PC but it will be very hard to port an HD heavy graphics PC game on android and you have too many programming barriers to port PC game to android like codes for C++ of pc may not properly work on Android NDK or you may have to write the full java source code instead of C++ for android
so 20% chances are there to port
press thanks if i hepl you
Life is Strange, isn't it?
I noticed that Life is Strange is on the Unreal Engine, I asked the developers on Twitter to port it, I don't see how it isn't possible.
We can play every single TellTale Game on Android, Goat Simulator, Slender, and even Call of Duty and Turbo Dismount. Saying it's impossible is stupid. If the game was literally built on an engine that can have a selection to Android just like that, how is it impossible? Not to mention San Andreas is possible? GTA III? It's literally stupid to say it's impossible, and one day I'll be a game developer and figure it out myself.
This is probably a slightly peculiar question that I am posting here.
I need a bare minimum android emulator for windows that would be able to take a webcam as an input. I have developed an augmented reality application using Vuforia and Unity3d. Compiled application only works for android because of the Vuforia, however I would need it on a windows 7. I have tried it on a Bluestack emulator and it works fine, I have also tested several other emulators. Typically webcam input does not work or it has 1 second delay. Bluestack seems to be fine, but I would require something that requires less computer resources than Bluestack.
Been testing android emulators for a couple of weeks looking for a solution that will emulate an ARMv7 based phone without the extra x86 library. Memu, Bluestacks, Genymotion, etc etc are both x86 and if enabled ARMv7. I can't use the native SDK emulator due to lack of GPS and other features, and I need to test tilt which works great with key mapping that the other emulators provide. So... is there a solution for either Mac (intel based) or Windows (intel x64)?