Device ID Masker
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!!..FEATURES..!!
Change The Values Of Below Fields As Per Your Choice.
-> IMEI Number [Available In PAID Version]
-> Hardware Serial
-> Manufacturer Serial [Available In PAID Version]
-> Bluetooth MAC Address [Available In PAID Version] Work Perfectly On Android 6+
-> WiFi MAC Address [Available In PAID Version] Work Perfectly On Android 6+
-> Manufacturer Name
-> Model Name
-> Hardware Name
!!..STEPS TO FOLLOW..!!
-> Install The App.
-> Enable Module In Xposed Framework And Soft Reboot Or Reboot.
-> Open The App And Enter New Values And Click Apply Based On Per Field.
-> Reboot Or Soft Reboot.
-> Done,Value Will Be Changed.
!!..Download..!!
mod edit: links removed
Ideas,Suggestions ? Feel Free To Email Me..!!
Also I Am Looking To Spoof Each And Every API Known To Us To Spoof Value,If Some Value Can't Be Spoofed Let Me Know So That I Can Take Proper Look..
NOTE :- APIs Are Spoofed,So Any App Which Fetch These Values Will Get Spoofed Values,So You Can Protect Your Privacy
Also I Am Giving 25 PROMO CODES For Free,Either Email Me,Comment Here Or PM Me To Claim PAID Version For FREE.
The thread got closed since xda isn't a place to make money.
The Forum Rules said:
11. Don’t post with the intention of selling something.
Don’t use XDA to advertise your product or service. Proprietors of for-pay products or services, may use XDA to get feedback, provide beta access, or a free version of their product for XDA users and to offer support, but not to post with the intention of selling. This includes promoting sites similar / substantially similar to XDA-Developers.com.
Do not post press releases, announcements, links to trial software or commercial services, unless you’re posting an exclusive release for XDA-Developers.com.
Encouraging members to participate in forum activities on other phone related sites is prohibited.
Off-site downloads are permitted if the site is non-commercial and does not require registration.
Off-site downloads from sites requiring registration are NOT encouraged but may be permitted if both of the following conditions are met:
The site belongs to a member of XDA-Developers with at least 1500 posts and 2 years membership, who actively maintains an XDA-Developers support thread(s) / posts, related to the download.
The site is a relatively small, personal website without commercial advertising / links (i.e. not a competitor forum-based site with purposes and aims similar to those of XDA-Developers.com.)
13. Advertising and Income Generation
Commercial advertising, advertising referral links, pay-per-click links and other income generating methods are forbidden. Do not use XDA-Developers as a means to make money.
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If you want to advertise your paid app on xda you need to follow the "guide to paid work on xda". That means you need to provide a free version for the community that contains the core features of the paid version. The free version that got provided here lacked the main features of the paid app.
Related
Announcing the latest Ubuntu App Showdown contest!
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用中文读这篇文章
Today we are announcing our third Ubuntu App Showdown! Contestants will have six weeks to build and publish their apps using the new Ubuntu SDK and Ubuntu platform. Both original apps and ported apps, QML and HTML 5, will qualify for this competition.
Categories and prizes
This App Showdown is going to be very special, because we will have four dedicated categories in which you can participate and win a prize.
QML: original apps written in QML or with a combination of QML and JavaScript/C++
HTML5: original apps written using web technologies, be it pure HTML (and CSS/JavaScript) or with platform access using Apache Cordova
Ported: apps ported from another platform, regardless of the technology used
Chinese apps: apps in this category will have to be original and specific to China and the Chinese culture. They will be judged by two native experts in our jury.
The set of prizes will consist of a Nexus 7 (2013) per category for QML, HTML5 and ported apps.
The top two Chinese apps will receive a Meizu device each.
Review criteria
Apps in the HTML5/QML/Ported categories will be reviewed by a jury composed by an international team of five judges:
Jono Bacon, Ubuntu Community Manager
Adnane Belmadiaf, Ubuntu HTML5 expert
Lucas Romero di Benedetto, Ubuntu Community Design Team
Nekhelesh Ramananthan, Ubuntu Core App Developer
Joey-Elijah Sneddon, OMG!Ubuntu editor
The judges for the Chinese apps are:
Shuduo Sang,Software Engineer in Canonical PES
Joey Chan, Ubuntu Core App Developer
Jack Yu, Ubuntu Kylin Lead/Ubuntu Member
The jury will judge applications according to the following criteria:
General Interest – apps that are of more interest to general phone users will be scored higher. We recommend identifying what most phone users want to see, and identifying gaps that your app could fill.
Convergence – apps that have a convergent layout that expands to dedicated tablet mode or optionally run well on the desktop will also be scored higher.
Features – a wide range of useful and interesting features.
Quality – a high quality, stable, and bug-free application experience.
Design – your app should harness the Ubuntu Design Guidelines so it looks, feels, and operates like an Ubuntu app.
Awareness / Promotion – we will award extra points to those of you who blog, tweet, facebook, Google+, reddit, and otherwise share updates and information about your app as it progresses.
Chinese culture – apps optionally submitted in the China category will be reviewed with the same criteria above, plus their relevance to Chinese users of the app. This can be by providing access to Chinese services, being related to Chinese culture or being generally useful to somebody in the People’s Republic of China.
Learn how to write Ubuntu apps
To make it easier for you to get started with writing apps for Ubuntu on the phone and tablets, we’ve set up a week packed with video streaming tutorials where experts from the Ubuntu community will teach you how to use Ubuntu platform technologies to write apps.
Join the Ubuntu App Developer Week! >
If you cannot join, review our app developer documentation.
How to participate
If you are not a programmer and want to share some ideas for cool apps, be sure to add and vote apps on our reddit page.
The contest is free to enter and open to everyone.
The six week period starts on the Wed 26th February and runs until Wed 9th April 2014!
Enter the Ubuntu App Showdown >
I hope that we'll get an email app. :good:
It might be worth mentioning these posts:
Michael Hall's wishlist
Jono Bacon's wishlist
So when I first got custom watchfaces working I had a million ideas in my head, but then I decided why create a million separate apps when I can create one that anyone can use to make their own.
Now, before I begin, this app isn't like any others where you just select an image or just decided where to put the text. It is TRULY custom!
You can add images, text of any sort and even imageless shapes. In the text fields and any field you can do math, use tags to modify various elements based on various factors and so much more! While the app is still in it's infancy two of the awesome watchfaces created so far are below.
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I am in the middle of a big update including support for multiple watchfaces being stored at a time.
Let me know what you think guys and any issues you run into!
[Mod edit: Paid link removed]
I use this app 1 week ago, it's one of my favorite app on Android wear!
Forum Rule 11. Don’t post with the intention of selling something.
Don’t use XDA to advertise your product or service. Proprietors of for-pay products or services, may use XDA to get feedback, provide beta access, or a free version of their product for XDA users and to offer support, but not to post with the intention of selling. This includes promoting sites similar / substantially similar to XDA-Developers.com.
Do not post press releases, announcements, links to trial software or commercial services, unless you’re posting an exclusive release for XDA-Developers.com.
Encouraging members to participate in forum activities on other phone related sites is prohibited.
Off-site downloads are permitted if the site is non-commercial and does not require registration.
Off-site downloads from sites requiring registration are NOT encouraged but may be permitted if both of the following conditions are met:
A) The site belongs to a member of XDA-Developers with at least 1500 posts and 2 years membership, who actively maintains an XDA-Developers support thread(s) / posts, related to the download.
B) The site is a relatively small, personal website without commercial advertising / links (i.e. not a competitor forum-based site with purposes and aims similar to those of XDA-Developers.com.)
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Thread closed.
Since it was released in April 2019, HUAWEI AppGallery Connect has provided 49 services to 1.8 million developers in over 170 countries and regions. In this post, we’re going to show you how you can use AppGallery Connect’s distribution services to reach your target users, optimize your app’s user experience, and gain greater exposure for your apps and games.
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Releasing an App or Game in AppGallery Connect
Once you’ve created your app or game in AppGallery Connect. You can upload it in the form of an APK, App Bundle, RPK, or another type of app package. Once it has been approved, you can distribute it to Huawei devices worldwide, including mobile phones, tablets, Vision, watches, and head units.
Pre-orders: Attract Potential Players to Increase App Downloads
Before releasing a game, you can use Pre-orders in AppGallery Connect to accumulate prospective players. You can explain what your game’s about, describe its rules and features, and introduce activities, by using a wide range of visual assets. With AppGallery Connect’s Pre-orders service, you can promote your game across a wide range of channels before it goes live, and attract a broad user base. When a user pre-orders it, they’ll receive a notification from AppGallery when your game is available for early access or after it has been released, to remind them to download it, which means they’re more likely to convert. You can also make changes to your app details page or HTML5 pre-order page, and add relevant information for prospective users, which will encourage them to pre-order. By updating its game header image during the pre-order period, one game increased its daily pre-order conversion rate through the app details page by 5%, and daily pre-orders went up by more than five times.
Early Access: Obtain Early Access Data to Optimize Your Apps
A common concern among developers is that their games won’t be supported or won’t run smoothly on certain Huawei devices. That’s why AppGallery Connect gives you the option to submit an early access application, so you can check your app runs smoothly on Huawei devices, and make any optimizations you need to make based on data insights. After analyzing its early access data and optimizing its version, one game was able to increase its next-day retention rate by 5%. In addition, Early Access data serves as an important frame of reference for AppGallery Connect in rating games and allocating promotional resources upon initial release.
Open Testing: Get Valuable Feedback from Trusted Users
To make sure your app provides the best possible user experience, and to improve your user retention rate, we recommend inviting trusted users to install your app and test it before you take it live. When a test user agrees to participate in the open test, they can download the test version on HUAWEI AppGallery, and send feedback directly to you. This helps you find and fix any last bugs, so you can optimize the user experience, and improve app stability in time for the official release.
Phased Release: Reduce Risks of Version Updates
With Phased Release, you can limit the release of a new version to a certain proportion of users first, and then gradually increase the proportion, so you have more time to make improvements based on feedback before the full release. During this process, you can suspend, resume, update, and upgrade your app version release. Phased Release allows you to gradually roll out your new version to users, minimizing the risks of network-wide release and helping increase your app's quality.
App Bundle Distribution: Reduce Package Size & Increase App Downloads
Users are generally more willing to download smaller apps, so by reducing the size of your app package right down, you can achieve more downloads and installations. App Bundle does this for you, and is becoming the preferred service for an increasing number of developers. VivaCut, a video editor, was packaged using App Bundle. After the Dynamic Ability SDK had been integrated into the app, users only had to download the required functions. This meant that the size of the app package could be reduced by 25%, and the installation success rate increased by 4%.
Try out our value-added distribution services, including Pre-orders, Early Access, Open Testing, Phased Release, and App Bundle, and you’ll be able to efficiently detect problems with, optimize, and increase the success of your apps.
For more information about AppGallery Connect, take a look at our official website at https://developer.huawei.com/consumer/en/agconnect
Sputnik, a news app with millions of global users, founded by the International News Agency and Radio Sputnik, recently integrated Huawei's Safety Detect. With the system integrity check function in Safety Detect, Sputnik is now able to check whether devices that have installed the app have been rooted, for the purpose of effectively identifying malicious user reviews on app stores.
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Dmitry Priemov, head of mobile development for Sputnik, noted that after performing rigorous technical analysis, the Sputnik team determined that many devices with Sputnik had been rooted. On rooted Android devices, users are able to obtain privileges within the app and perform system operations, which presents a number of risks. The Sputnik app had received malicious user reviews on app stores, as some of the rooted devices were installed with harmful viruses that work by exploiting the devices' capabilities to produce the negative reviews. This led to an artificially low rating for Sputnik on app stores, and unnecessary user churn. Previously Sputnik had been unable to prevent users with risky devices from using its apps, which posed a major challenge to Dmitry Priemov and his team.
With Safety Detect, however, Sputnik has resolved the issue with remarkable ease. First, the system integrity check function in Safety Detect helps the technical team analyze which users have modified the app signing certificate. If the APK file is modified, the user may be able to dispense with in-app ads, a privilege only offered for administrator users. With system integrity check, the technical team has a clear understanding of whether the app is running on a rooted device, and whether it has been tampered with, and they can then prevent the app from being downloaded and installed on rooted devices. If a user whose device has been rooted complains that the app cannot be installed, the IT support team can prompt the user to restore their device to the factory ROM, before installing the app from an official app store. These bolstered capabilities empower the Sputnik team to quickly filter out negative app reviews deemed to be malicious in intent, while helping users locate any real issues with the app in a more efficient manner.
Safety Detect assists developers with quickly building app security capabilities across multiple dimensions. The system integrity check function in Safety Detect is based on the Trusted Execution Environment (TEE), and helps developers determine whether a device is rooted, unlocked, and escalated for higher permissions, and implement enhanced app security measures.
To learn more about Safety Detect, please visit https://developer.huawei.com/consumer/en/hms/huawei-safetydetectkit/?ha_source=hms1.
Global Game Jam (GGJ) is the world's largest game jam event, with sites all across the globe, each of which attract a large number of talented developers, dedicated to creating innovative and immersive games in a limited amount of time. Global Game Jam Hong Kong (GGJHK), the Hong Kong site, always represents a particularly impressive annual gathering. Huawei helped GGJHK jointly held a 48-hour game design contest in early 2021, with the goal of identifying standout game developers, who create especially creative and imaginative works.
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On January 27, at the online opening ceremony, Peter Ng, the contest's sponsor, announced that "Lost & Found" would be the theme. Huawei engineers also delved into the benefits offered by HMS Core technology for the gaming sector at large. HMS Core solutions enable developers to create premium apps, bolstered by high-performance graphics rendering, responsive and engaging push messaging features, and also easy monetization models.
Rendering quality is a key indicator of a game's appeal, and Huawei provides all of the tools required for superb rendering performance, including CG Kit (a heavyweight rendering framework), Scene Kit (a lightweight rendering plug-in), and Graphic Profiler (an IDE).
A successful game app will certainly feature higher user engagement, which all game developers hope to eventually benefit from. HUAWEI Push Kit can help make this a reality, with its reliable push messaging delivery channels, which enable developers to push messages to specific audiences, and choose from a broad range of message styles.
Monetization is the ultimate goal for any game developer, and games that integrate HUAWEI IAP allow for effortless in-app payment, conducive for product purchases, membership subscriptions, and others. HUAWEI IAP aggregates mainstream payment channels from across the globe, and only requires the developer to stipulate the product and pricing information. Thanks to this, HUAWEI IAP is equipped to serve as the global monetization hub for successful games.
Huawei's end-to-end advertising solution, featuring refined ad delivery and highly-competitive revenue sharing ratio, has already enticed a large number of high-value advertisers. These services enable game developers to deliver a diverse array of ads that all offer a consistently excellent experience, stimulating further monetization.
During the online opening ceremony, Huawei engineers fielded questions on HMS Core from more than 100 game developers, providing them with a detailed look at the ecosystem, with easy-to-follow demonstrations for all of its unique benefits.
Over the following two days, more than 200 game developers participated in the contest, and by January 31, a total of 40 games had been completed. After a rigorous review by the organizing committee, three works: "Lost in the Ancient", "Remember", and "To you, in 10 years" were awarded the "Most Production-Ready Mobile Game Award", "Best User Engagement Mobile Game Award", and "Best Original Mobile Game Award" prizes, respectively, and HUAWEI give out an Mate40 Pro and two P40 Pro as on-the-spot prize.
For more information on the contest, check out this video on YouTube:
hy im from algeria
Good to hear
Good job
Dope
Weed
Good look