what are the packages required to build android 8.1 rom - Android Q&A, Help & Troubleshooting

hi all.
i am running bash on windows.
i want to build pixel experience android 8.1 rom.
what are the packages i will need.
can some1 give me an .sh script which will install the packages with sudo apt-get install command?
also has some1 successfully build a rom on bash

austinpinto said:
hi all.
i am running bash on windows. i want to build pixel experience android 8.1 rom. what are the packages i will need.
can some1 give me an .sh script which will install the packages with sudo apt-get install command? also has some1 successfully build a rom on bash
Click to expand...
Click to collapse
I've never built a ROM but, your best bet is to take a look at the following threads that should be helpful for what you are looking for. Don't be afraid to ask for some member guidance within one of them.
https://forum.xda-developers.com/showthread.php?t=2814763
https://forum.xda-developers.com/showthread.php?t=3179331
https://forum.xda-developers.com/showthread.php?t=2195858
https://forum.xda-developers.com/showthread.php?t=2320007
https://forum.xda-developers.com/showthread.php?t=3499666
These are only a handful of them available on XDA but, it'll give you a good start.
Good Luck!
~~~~~~~~~~~~~~~
I DO NOT PROVIDE SUPPORT VIA PM UNLESS ASKED/REQUESTED BY MYSELF.
PLEASE KEEP IT IN THE THREADS WHERE EVERYONE CAN SHARE

i have taken a look at them but most of the packages cant be found if i use sudo apt-get install.
it says missing refered to by another package or no installation candidate

so i finally managed to make a .sh script.
i am sharing it on this post but i cant install most of the packages.
i have renamed the file to .txt just for uploading original extension was .sh

Related

Help with Juicy 7 build 090530 Kitchen

I am building my custom ROM in the Jucy 7 kitchen. i want to add my own programs (all CABs) into the rom, but i do not know how to do so. if someone could help me it would be greatly appreciated.
Well you need Package Creator to convert Cab to OEM, and depending on where what type of kitchen you have, you need pkg tools as well. Search for them using the link in my sign.
edit for awesomeness
nevermind

combining two apk's

Hi All,
iam trying to combine two apk's in one... can anyone suggest a simple approach to this.
My use case is
i write scripts using python for android.
i can package those scripts in apk. however apk if installed on a phone which doesn't have python interpreter ask's user's to download interpretor.
what i want is one monolithic apk which contains python interpretor plus my script.
Note : looked through SL4A forum completely and was not able to find any satisfactory answer.
so is this possible or not?
Questions or Problems Should Not Be Posted in the Development Forum
Please Post in the Correct Forums & Read the Forum Rules
Thanks ✟
Moving to Q&A
This blog post seems to detail the process of packaging a python script along with the interpreter: http://jokar-johnk.blogspot.co.uk/2011/02/how-to-make-android-app-with-sl4a.html
EDIT: At least, I think it does. I haven't fully read it, more skimmed it.

[Q] Modifying a stock ROM/kernel

Hello! I'm not sure am I allowed to post this kind of question in this forum, but I couldn't find any better place.
I would like to modify (edit) my SGS II's ROM/kernel. I've already downloaded source from opensource.samsung.com (GT-I9100_OpenSource_Update2, 2.3.5).
I'm not new to programming but I just don't know how to "edit" that ROM/kernel. I have Visual Studio (I know the basics of C/C++, and I'm good at C#). Kernel is the lowest-level "program" so I guess it's written either in C or C++.
So what I'm wondering is how do I open the kernel or ROM in Visual Studio and am I able to compile it later with VS? (I just saw compiling tutorials and everyone is compiling on Linux (I'll install it if necessary)).
You don't have to write me step-by-step guide, but just help me a bit.
Sorry for my bad English by the way.
Link to download GT-I9100_OpenSource_Update2 from linux shell
If anyone is trying to download the files from linux shell, you need to find the file's "attach_id" which you put in the cmdline below to download what you need.
In this case (attach_id=1584) it's GT-I9100_OpenSource_Update2.zip
Code:
wget --post-data="method=downLoad&attach_id=1584&down_purpose=EETC" https://opensource.samsung.com/reception/reception_main.do?method=downLoad

VM env. for Stock ROM and Mod

Hi,
I'm currently woring on creating a complete VM and a document with instraction of getting from compile to flahsing from begining.
The complete enviroment will be set and ready with the Stock ROM (currently targeting 4.0.2.A.0.58) and the Android OS.
This will allow users to be able to take this VM and start right a away to change the Stock ROM and integrate changes for that from other modes.
will update this thread when it's done. and links for download (unless someone will be faster the me )
18/12 Update:
Just now finish creating an working and compiling enviroment with 2.3.4_r1 of Android
now working on making it to work with the Sony Ericson source code...
Regards,
LaBBa.
Hi,
I need a little help here... i have followed the steps in Google:
http://source.android.com/source/initializing.html
and also the Journal:
http://journal.tianhao.info/2010/12/compile-android-gingerbread-on-ubuntu-10-10/
i have compiled the code and got it up and running and also in emulator with the command line that was written in the Journal and the Android is working..
now i try to understand the Sony Ericson guide:
http://developer.sonyericsson.com/wp/2011/05/06/how-to-build-a-linux-kernel/
I have downloaded the ARM cross-compiler and installed it, was really bad instructions on how to install it. but just need to run: sh ./the_downloaded.bin
and installed it correctly
after installing the ARM cross-compiler successfully done a make to the kernel but only after fixing the symbolic link that from some reason was attach to 0x86 arch and not arm.
the paths where different since i used the default installer path and match the same version that they used: 2010q1
so first done this for the .config :
ARCH=arm CROSS_COMPILE=~/CodeSourcery/Sourcery_G++_Lite/bin/arm-none-linux-gnueabi- make semc_zeus_defconfig
Click to expand...
Click to collapse
then run the make:
ARCH=arm CROSS_COMPILE=~/CodeSourcery/Sourcery_G++_Lite/bin/arm-none-linux-gnueabi- make
Click to expand...
Click to collapse
now i got kernel compiled!
the question is:
i know that with the Android compiling i got 3 files in the /source_android/out/target/product/generic:
1. ramdisk.img
2. system.img
3. userdata.img
do i need to use the ramdisk from the Android for the next steps of SE guide ?
1. Getting a RAM disk and extract it
2. Re-package it with all of the kernel of SE that we just compiled
3. Assembling the boot.img using the mkbootimg
moreover, after i assemble the files i want to make a really clean installation and cleaning all the flash and installing all in a vanilla mod.
what should be the next steps ?
Regards,
LaBBa.
I thought that the community here will help in this small matter so we will have more pepole that could join the efforts of making brtter and cooller roms... I guess I was wrong. All I wanted to do is help the dev community and create the full step by step guide to starting developers in the android world....
Sadly I'm forced to end this thread due to lake of knowledge...
Sent from my R800i using XDA App
labbala said:
I thought that the community here will help in this small matter so we will have more pepole that could join the efforts of making brtter and cooller roms... I guess I was wrong. All I wanted to do is help the dev community and create the full step by step guide to starting developers in the android world....
Sadly I'm forced to end this thread due to lake of knowledge...
Sent from my R800i using XDA App
Click to expand...
Click to collapse
im sorry i would help but i dont know much lol srry no one that knew could or would help
hi,
I hope that you are able to get this working.
i will use it when it is finished
Edit: what have you exactly done?
Maybe i can help
all i wanted to do is to download all the source codes and compile it and then creat the same version (for this case the .58) manually and get to the same images that need to be flahed.
i wanted to create from this a complete tut that others that have allot of knowladge in development could start working without the stragling of setting up an eviroment or all the issues about how to get from compiling to acctuall creating an .img to flash it on your device.
just a simple "out of the box" solution so pepole could get and work right a way without wasting time in assembling the source codes and setting then env.
ok, and where are you?
I mean what have you done for now??
please see the second post.. it's all there..
yes you need that ramdisk for the kernel.
but you need to edit the ramdisk to work with the xperia play.
i can do that, can you upload it??
what i'm going to do now is, i'm going to upload all the VM to the web and write the complete tutrial for all the steps i have done so far and then we could continue. thank you for trying to help!
ok,
if you need some help PM me!

[Q] What is an Easy way To Develop Android Games/Apps

EDIT: How Can I Easily Make a Sidescrolling Platformer Using An Easy Scripting Language For Android
Bump
Nobody Answered Yet I Modified My Post
Im Really Eager to start Making Simple Platforming Games For Android
bump Someone please post
There is no easy way. Anything that is worth doing is always worth the work you need to do.
Here is a Java-Script Builder
Don't know if you know anything about writing script or anything but you can PM(private message) me with an email address and I'll send you a zipped attatchment with a program for windows pc. It's called Sencha-Touch 1.1.1 App Maker.
I'm sure if your running windows on your PC and your here then you already have java runtime. Just update it if necessary at Java.com. Just click where it says "Do I Have Java" to check and update your version.
You will probably also have to go to Oracle(the java website) and download and install the "Java SE 7u2" for developers from the download section.
If you Need direct links to the Java's, I will include them in email to you.
Hope this gives ya some insight.
Can't get the zip to upload to an email but can give ya the website link in one. Don't think I'm allowed to post outside links.
hi
shubshub said:
bump Someone please post
Click to expand...
Click to collapse
Have you tried out DaVinci Studio? it's a dev tool based on HTML5 and JavaScript...
You can get it for free at their website and ask questions on their forum if you need help with it.
Eclipse + Android SDK
I highly recommend using the standard Eclipse setup with the Android SDK. Java is pretty easy to learn, and can create games that are very simple to complex. I was confused where to start off as well, and tried out AndEngine. There isn't much documantation for AndEngine, so I followed Kilobolt's tutorial on game development. One of the best tutorials of programming that I have ever seen. I am working on a platformer at the moment, and everything is going pretty well. In simple, google "Kilobolt". He has tutorials for setting everything up. However, the tutorial begins with standard Java development, and Android comes into play when you are ready to port the game. Good Luck. :good:
Thanks for the info, I'll check it out.

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