Free Miner Android SDK - General Monetization

Hello,
Already for 6 months we are successfully working on the new way of monetization and Ad-less UX of websites with the help of mining in the browser. At the request of our partners, we have developed SDK for mining in Android mobile applications.
The kit allows easily to embed the miner in the application. The code of the miner is specially optimized for the android devices CPU for more effective mining
We will be glad to free share our developments of SDK for Android. If you want to join our beta test - welcome. Leave a message or your questions in this thread.

Android In-App VS Website Mining​
The Mineralt team run tests and came to an interesting conclusion that the same mobile device CPU shows a larger hashrate, if it uses Mineralt Android SDK. In other words, monetization of mobile applications on Android with the mining is more profitable than monetization of sites and their mobile audience.
You can see results in our blog https:// mineralt.io/blog/why-is-it-more-profitable-to-use-mobile-miner-android-sdk/

Related

Sprint Launches Open Software Platform

FYI
http://biz.yahoo.com/bw/081209/20081209005354.html?.v=1
Sprint Launches Open Software Platform at Eighth Annual Application Developer Conference to Help Millions More Developers Create Products for Sprint Customers
The Sprint platform is an open, standards-based mobile Java ecosystem that extends desktop computing and Web 2.0 capabilities to devices operating on the Sprint Mobile Broadband Network. To get started, developers can access the full suite of Sprint Titan development resources at http://developer.sprint.com. It is the first of several open software platforms that Sprint will make available to developers.
The platform supports existing MIDP Java ME applications and adds the more capable CDC/Foundation Java Virtual Machine and OSGi framework for new high-capability applications. Support for the Eclipse embedded Rich Client (eRCP) application model means the platform can run generically written rich GUI applications across a broad range of devices and desktop computers. Support for the Widget application model provides Web developers the ability to develop rich Web applications that take full advantage of the device’s functionality. This allows developers to easily move Eclipse-based or Web applications from the desktop to Sprint devices. The platform also includes APIs to give developers access to Sprint-specific device features, such as location, messaging and multimedia, which can be useful in a variety of business- and consumer-oriented applications, such as field service or unified messaging.
As part of today’s launch, the platform is available with its own set of developer tools that plug in to Eclipse IDE and support both mobile and non-mobile application development and deployment. The toolset leverages existing server or desktop frameworks and provides on-device debugging and profiling, along with device emulation.
For enterprise customers, the open platform leverages the same JAVA application development framework that many customers already use for desktops and servers. This means applications can be easily extended to Sprint wireless devices with little resource training or additional investment beyond what is already in place today. In addition to extending enterprise applications to the mobile environment, the platform enables device management functionality so account administrators can remotely manage their devices and applications.
I hope I get to see more great apps on my Mogul!
Did you see this in the release notes?
"When installed, Sprint Titan uses roughly 10 MB of Program memory on your device. An additional 4MB may be required for the MIDP stack which is started when it is used for the first time. Using a lot of applications on top of both stacks may lead to vastly more required Program memory as the applications load resources. It is hard to determine the memory used by one single application since it can use a wide variety of available APIs and resources. You may experience low memory availability using Titan along
with other Windows Mobile applications on devices with less or equal to 48 MB of program memory (almost half of which is already used by the Windows Mobile OS and its standard services at device startup)."
No way I'm installing it.
I don't see why someone wouldn't just develop native win32 apps for windows mobile devices. Can't we already run java apps with jeodek?

Seeking Numerous Mobile Application Developers

We are a mobile application startup company that are looking for select equity based IOS/Android programmers. Currently we do have a few projects in development and would like to begin work on our additional applications. We are in development for both mobile games and mobile utility applications utilizing various build platforms and AdMob for monetization. On average we offer 25% stakes for the majority of our projects, if interested please email [email protected] with a list of qualifications.

Free WEB DEVELOPMENT tutorials app

The Bureau of Labor Statistics projects that about 27 % employment growth for web developers by the year 2024.about 39,500 new jobs will need to be filled During that period, in an industry that already has roughly 148,500 positions. The main driver of web developer job growth in the next decade would be due to the expansion of e-commerce . As more companies offer or expand their online retail presence, more web developers will be needed to build the websites. the increasing reliance on mobile search is another reason the industry’s employment growth should remain strong.
so, the web development sector is on the rise and it's never late to jump on the train and startthinking about web development carrer. the W3School app helps you mastering web development tools thanks to its long experience and credibility. in the app you can find free, sipmle and well documented tutorials in :
- HTML
- CSS
- PHP
- JAVA
- JQUERY ......
and a lot more, and if you are interested there is a certificate programe for a low fee.
stay connected and up to date in this very fast evolving world with Free W3School app, and grab your chance to become a web developer. and if you are already make your first steps in web development, Free w3school app will help you master it.
so, enjoy the app and wish you good luck you
google play link​ W3School
direct link
W3School​

My first app is live - what do you think?

I've been learning Android development recently and finally released my first free app.
It's open source and available on Github too. It's made with C# in Xamarin (not forms though, which meansit uses Android's native APIs).
I chose to start with a TOTP generator because
It's a non trivial use case yet not too complex
It allows to meaningfully integrate image acquisition and protocol handling
I already had a UWP version I could reuse the corre logic from
The Google OTP generator uses a web service to scan QR codes, as far as I can tell
I'd be interested in asking for feedback: does the app's UI feel right? What areas can I improve?
kaworu1986 said:
I've been learning Android development recently and finally released my first free app.
It's open source and available on Github too. It's made with C# in Xamarin (not forms though, which meansit uses Android's native APIs).
I chose to start with a TOTP generator because
It's a non trivial use case yet not too complex
It allows to meaningfully integrate image acquisition and protocol handling
I already had a UWP version I could reuse the corre logic from
The Google OTP generator uses a web service to scan QR codes, as far as I can tell
I'd be interested in asking for feedback: does the app's UI feel right? What areas can I improve?
Click to expand...
Click to collapse
It was nice to see that you have your first software released. Congradulations... And thanks for sharing. As I saw you developed your software with Xamarin which is a cross platform framework. It would be great if you can share your experience here: https://forum.xda-developers.com/tools/frameworks/native-vs-cross-platform-t3850250 with other people.
I like to hear more stories about crossplatform and also native coding experiences.
I'm going to give your software a try.
I'm not a fan of material design UI, however your app looks nice. Congratulations for creating your first app.
Congratulations. You made the right choice when decided to create tool. Wish you high ratings and many downloads! I downloaded it on my phone.

Free analytics for over 2.3 million developers worldwide provided by GameAnalytics and Huawei HMS

As an industry-leading analytics company for mobile games, GameAnalytics empowers developers, helping them to build more engaging user experiences through a strong understanding of their game's core metrics. GameAnalytics provides critical insights to help developers tap into the potential of their mobile games through collecting, analyzing, and presenting game performance data. This includes everything from basic metrics (such as active users, retention, and playtime,) to more advanced analytics regarding ad revenue, virtual currency, and level progression.
The partnership brings mutual benefits to both parties; Huawei can continue growing its ecosystem with more platform partners and further support the success of its game developers. Simultaneously, GameAnalytics can leverage Huawei's technological capabilities, enhancing its Android SDK to support OAID (Huawei Ads Kit) across all mobile devices. This enables HMS ecosystem game developers to integrate with the platform, to unlock deeper analysis and continue to grow their games.
Used by nearly 100,000 developers and over 63,000 studios worldwide, GameAnalytics supports around 100,000 active games, providing necessary data to help mobile developers achieve their growth goals. GameAnalytics can be easily integrated in less than 15 minutes, and its core analytics tool has and will continue to remain free.
How to get started
If you’re a Huawei game developer, or want to become one and use GameAnalytics, here’s what you need to do:
1 Download and integrate our Android SDK. Head to our documentation to learn how.
2 Integrate Huawei Ads SDK by following these steps.
3 And you’re done! The Android SDK can now automatically detect if the OAID is available to be used.
Please note, if both GAID and OAID are available on a player’s device, then GAID will be used as a primary device ID, though both will be collected and available in features like the Player Warehouse, Event Export, or Raw Export. If you have any questions, just get in touch with our friendly support team.
Find more here:https://gameanalytics.com/product-updates/gameanalytics-partners-with-huawei
For more information, please visit Huawei Partner Site and GameAnalytics website SDK integration guide
Martin Bieber said:
As an industry-leading analytics company for mobile games, GameAnalytics empowers developers, helping them to build more engaging user experiences through a strong understanding of their game's core metrics. GameAnalytics provides critical insights to help developers tap into the potential of their mobile games through collecting, analyzing, and presenting game performance data. This includes everything from basic metrics (such as active users, retention, and playtime,) to more advanced analytics regarding ad revenue, virtual currency, and level progression.
The partnership brings mutual benefits to both parties; Huawei can continue growing its ecosystem with more platform partners and further support the success of its game developers. Simultaneously, GameAnalytics can leverage Huawei's technological capabilities, enhancing its Android SDK to support OAID (Huawei Ads Kit) across all mobile devices. This enables HMS ecosystem game developers to integrate with the platform, to unlock deeper analysis and continue to grow their games.
Used by nearly 100,000 developers and over 63,000 studios worldwide, GameAnalytics supports around 100,000 active games, providing necessary data to help mobile developers achieve their growth goals. GameAnalytics can be easily integrated in less than 15 minutes, and its core analytics tool has and will continue to remain free.
How to get started
If you’re a Huawei game developer, or want to become one and use GameAnalytics, here’s what you need to do:
1 Download and integrate our Android SDK. Head to our documentation to learn how.
2 Integrate Huawei Ads SDK by following these steps.
3 And you’re done! The Android SDK can now automatically detect if the OAID is available to be used.
Please note, if both GAID and OAID are available on a player’s device, then GAID will be used as a primary device ID, though both will be collected and available in features like the Player Warehouse, Event Export, or Raw Export. If you have any questions, just get in touch with our friendly support team.
Find more here:https://gameanalytics.com/product-updates/gameanalytics-partners-with-huawei
For more information, please visit Huawei Partner Site and GameAnalytics website SDK integration guide
Click to expand...
Click to collapse

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