So, recently I heard about Google's Music Cloud thing where you can store 20,000 songs for free apparently. I was interested in this, so I decided to upload my songs to it.
I then decided I wanted to fix up my music collection, so I renamed all my music properly (artist - song (mix)). But then I realized, that the mp3 tags were either non-existent, or still messed up as well.
I have foobar2000 installed, and I was able to wipe out old tag data I didn't want, and then automatically enter then artist and song names in the right tag spots based on filename, so I did this.
So after reuploading my music, I found out that I made a few minor mistakes, and wanted to reupload the entire collection again, but Music Manager doesn't allow you to reupload previously uploaded music, even if you delete it from your music storage.
A fix for this was to rebuild mp3 tags from foobar2000 as well, which then modified every music file (but doesn't actually change the quality of audio or anything), and thus, made them all appear "different" to Music Manager, allowing me to reupload them.
And for a short summary:
- foobar2000 can properly fix music tags based on filename
- foobar2000 can rebuild mp3 tags
- Google's Music Manager lets you upload 20k songs for free (certain restrictions on certain filetypes and protected media)
Maybe someone might find this interesting
Thanks
Hi, I have tried load of music playes and a few "dedicated" audio book players and none of them seem to be able to catalog the music correctly. The best at it so far is the Sony music player which is hacked form a ROM, however I cant get the EQ to do anything on this and I find the controls a bit fiddly even on my tablet.
My main issue with other playes is the catalogging, I can find no player at all that will properly deal with chapters or have a system where you can properly choose who to sort the music / track definition by name / number etc. So, I end up with mp3 playing out of order so I end up having to create huge playlists just to be able to read a book, some have 30+audio chapters.
Does anyone else use audio books who can recommend something that just works?
I apologize for the simple question, but the guides do NOT cover it. I can copy music to my "Music" folder and the music appears in the stock Music app (as well as DoubleTwist), for example. But if I copy a podcast file to "Podcasts" directory it does not appear in the default player.
How do i get this to work? The default player has no mechanism for downloading and it seems like the Podcasts directory would be the most logical place! DoubleTwist is great for playback and downloading, but in a perfect world I could use the podcasts in any player just like i can with music. Since the built-in Music app supports avrcp 1.3, I can see playback info on my BT head unit, so I'd love to have that.
Anybody figured this out? it feels like such a stupid question.
one last note: i am NOT stock, I am running Revolution HD 8.0, though this SHOULDN'T matter? Maybe something IS broken there, but in my searches elsewhere I don't see anybody else asking this question.
refresh the media library after you copy music to your device
OK, I finally got the podcasts to show up by creating a sub-directory "Podcasts" in the "Music" directory. I was hoping to get clever and create a symbolic link between the music player source and DoubleTwist (or another podcast app) so the default player would pick it up, but that doesn't seem to be an option on this phone
Thanks!
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
danielfiller said:
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
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Click to collapse
not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
Trozzul said:
not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
Click to expand...
Click to collapse
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
danielfiller said:
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
Click to expand...
Click to collapse
i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
The music that's cached is on your device, but digging through the files won't do anything unfortunately, each one deeply encrypted, believe I've tried
If you're responding to me, make sure to quote me so I get an immediate email
Trozzul said:
i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
Click to expand...
Click to collapse
There is a way to do that, but then I lose the whole point of streaming - not having the files taking up space on my device.
The files you found in Apollo were probably some temp cache files leftovers.
So no suggestions?
Maybe someone else knows about an app like the one I'm looking for?
Maybe even some plugin that enables players to stream from Google?
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
purplekush said:
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
Click to expand...
Click to collapse
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
THANKS! Know a way to pick output device for the Web based version?
danielfiller said:
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
Click to expand...
Click to collapse
WOW! thank you so much for letting me know about this! :good:
I'm definitely gonna check it out and see how the streaming quality compares...
[sometimes it makes the difference between playing and buffering when using the Google Play Music app's settings for mobile streaming - the High, Normal, and Low quality setting]
Regardless, this is a good step in a good direction... I know Bubble UPnP app and even some file explorer apps could access cloud storage, including the google music account - so I'm glad someone finally incorporated that in a way that let other music players on the device see the cloud storage as if they were local!
As exciting as it is, I'm also cautiously optimistic... While this means that Google's All Access music service will become much more attractive and viable for multiple device use compared to it's competitors --- there will, of course, be issues regarding protecting digital rights. Already I mentioned the 'misleading' programs that allowed ON DEVICE/'pinned' music from Google Music to be played in 3rd party players, and some convert the file to a properly labeled mp3. Considering Google Play Music already allows for All Access subscription users to do the same to songs within their entire catalog (that is, 'pin' it to the device for offline play - which was really a surprise to me), this means those same programs can now convert the All Access music that is pinned to allow offline play into proper mp3 files.... Thus with some coding to make the process faster, one can essentially download any song they want from All Access and keep it as an mp3 - altho it is only meant to be a subscription service and the option to pin music from all access is just supposed to allow access to the subscription service without signal or without eating up data from a data plan.
I guess that means if Google Music wants their music streaming service to succeed, rather than taking away support for 3rd party players - they must provide an official API and a better means of protecting the songs stored for offline playback using a database and/or file level encryption for the 'pinned' songs. I'd hate to see the ability to use the service on other players be stripped and locked down even more to a single player due to these kind of concerns that Google surely already sees as an issue and is likely brainstorming solutions.
Question:
On the topic of Google Play Music, does anyone happen to know of a similar solution regarding Google Music Streaming on a DESKTOP ??
I have found gmusic (not the iOS app), but a standalone program that sits in the system tray...
http://gmusic.codeplex.com/
Some of the chrome plugins actually offer better features (last.fm integration, lyrics, etc....), but the one I found that said it allowed use of media keys didn't work for me...
This is the only one I found that allows me to A) not get my music player lost in a massive field of tabs, and B) change songs while playing a game!
The Main Player window, although, is nothing more than a customized browser window (like the ability to view webpages within winamp and other programs). It is nice that it is a separate icon not mixed in among other browsers, supports media keys, can be minimized etc ----
The one major thing I'm still unable to find a solution for, is the ability to select (non-default) audio output device!!
I have always had my pc connected to my receiver/surround sound system since I got 'my own' computer, so being able to select the audio output is crucial for me when playing music, as I direct the music through digital output to the sound system, but still want to hear other audio through the output jack.
Many times I'll have -Music through digital optical output, -Game SFX through pc speaker output, and -Google Hangouts (for voice chat with teammates) through USB headset.
However it isn't as common for a game to have audio device options as it is for a music/media player.... and always remembering to alt-tab after the games started to change the the default device is a major pain!
(Not to mention even if I'm just listening to music, I don't want to hear audio from a random ad... esp when I can't track down the source of the ad among my tabs, and it is blaring loud out the sound system along with my music)
Many people have complained/requested this to be a feature of Google Chrome - of course the Google team reading these complaints are thinking from the perspective of a simple web browser, something that usually has no need for such a feature...
However, plenty have brought up the issue of Google's Music Service being web-based, and thus such a feature is needed.
I'm not quite sure it is an issue that needs to be addressed by the Chrome browser, but it should definitely be an option within the Google Music web app itself - similar to how one can choose their input and output device in Google Hangouts, which is also a web-app run within a browser.
Of course, the best solution for me would be to find someone that has created something similar to GMusicFS that allows the music to appear as if it is local (similar to google drive's client) or if one of the better music players (Winamp, Foobar, MusicBee, etc.) had an extension somewhere that allows adding cloud music services like Google Music.
Anyways,
@danielfiller Thanks so much for pointing me to that app!
(sorry to any mods about how this post isn't -exactly- a proper topic for its location. Its just that Google Music is cross platform, not limited to mobile devices. While my question does not relate to any mobile platform, it is regarding the exact same functions the android app provides for the exact same streaming service.)
Hi,
I have a few questions about Goole Play Music All Access. Hopefully this is the right place to ask. Just to calrify, I have a lot of music from other MP3 providers, or from my CD collection on my device. I plan on keeping it that way, because I don,t want to lose the ability to play songs with different players.:
Does your choice of Thumbs up/Thumbs down affect Radio play, if the files are on your device and not on the cloud?
When you choose Radio Play, does it mix songs from your personal library (assuming they only exist on your device)and the cloud?
I have set up my Thumbs up list do automatically download songs to my device. If I "Thumbs up" a song that I have added from my library to my device, and the same song exists on the Google Servers, what happens?
Does the choice of High/Medium/Low quality affect the quality of the song saved to my device? If so, is ther a way to listen in Normal when not on Wi-Fi but to download high quality files to the device?
I would like to have the Thumbs Up/Down control on the lock screen. Is this possible?
I find the qality of sound of the Google Play Music app to be lacking (compared to PowerAmp, for example). What other apps will give me the same access to the Google Play Music All Access?
Is it possible, when playing songs on the device only, to skip certain songs altogether when using "I feel lucky?" For example, I have a lot of spoken word, or music backtracks that I don't want to hear in my shuffled songs. In other players I just put them in a separate folder and tell the player to ignor that folder, but that concept doesn't seem to exist in Google Play Music. Unless I'm wrong?
Thanks,
L