Hi! Could you help with editing these xml files? - Huawei Mate 10 Questions & Answers

I've tried raising thermals on my device, and while partially successful after edits to these ( thermald.xml, thermaldvr.xml, poweroff_thermald.xml,thermald_perfmode.xml and thermald_performance.xml found in /product/etc : therm and hwpg directories )
It doesn't look like those are the main thermal controlling configs.
The temperature control goes back and forward between my custom config and the stock one eve when the power Genius is disabled.
Thinking about what could be the cause I ran into research behind huawei cheating on benchmarks topic and it seems like all the custom scenes ( Custom thermal and performance modes ) were not created in these files but in : normal_cpu_policy.xml and super_cpu_policy.xml, possibly even aps_conifg.xml as it shares the same encryption as the other 2.
My question is, how do I edit these?
Encoding is utf-8 but the contents are garbled up suggesting encryption of some sort. I looked into decrypting it and I have a basic idea of how it could be possible to do it but no actual understanding of how to put it to practice : brute forcing xml file under instructions that the first line is : <?xml version="1.0" encoding="utf-8"?> and then manually sifting through false positives if any ( from the old versions of these files we see that indeed that's the first line, so if it holds true and it isn't a stream type encryption it should be possible )
I'd like to give it a try but idk how. I'm posting files below, if anyone is interested, has some time or can suggest anything rly or point me in the right direction it helps a lot! :angel:
View attachment aps_config.xml
View attachment normal_cpu_policy.xml
View attachment super_cpu_policy.xml
Thanks!

Related

[TEAM XPOSED] [Guide]9/21/11: How to dissect a ROM and mod it to your satisfaction.

Hi guys, I'm back again with somewhat of a guide.
How to dissect, repackage, and flash a ROM to your satisfaction without a kitchen!
Don't let anyone else fool you. The awesome devs at XDA, one in particular dsixda have made making ROMs very easy with kitchens. But you don't need to go through the process of installing and using one to get a ROM the way you want it. If installing and working with a kitchen seems too cumbersome and/or hard, or you're tired of waiting for or asking your ROM chef to include/exclude/change a feature, then this guide is for you.
ROMs aren't scary things, they're actually quite simple in terms of structure. As long as they're built correctly from the get go, you will learn how to mod it to suit your needs.
Tools needed: (most of which will be included in this guide)
A base ROM (start with your favorite)
WinRAR (or any good archiver)
Notepad++ (Recommended or something that can handle files encoded in UNIX)
SignAPK/APK Manager/APKTOOL/smali/baksmali (optional/advanced)
Time
Patience
Common sense (can't stress this enough)
Step 0:
-Start with a clean working environment, such as a folder or partition dedicated to this task. Your desktop probably won't be very good if you have a lot of stuff on it already.
Step 1:
-Using the archiver of your choice, you will need to extract the ROM to the work environment you've set up in Step 0.
--Your final result will look something similar to this:
NOTE: I am using my ROM as a reference.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Most ROMs will follow this structure, with some utilizing the folders "sdcard" and possibly others, depending on how customized they are. But as long as you have the /system folder, you will be fine. It is where you will probably spend the majority of your modding time. Get a feel for how the folder structure is. Navigate through them (don't make any changes). This guide will focus mainly on removing and adding apps, the more advanced stuff such as editing text files (with the exception of build.prop) and apks may come later.
NOTE: Please keep the original archive, do not delete it after extracting.
Step 2:
Navigate to the /system folder, which again should look similar to this:
Step 3:
The first folder we'll focus on is app. This is one of the most important folders when customizing your ROM. It will look something like this:
This folder is important because it houses your 'system apps', which are included in your ROM and cannot be uninstalled by traditional means. Here you can remove or add your own apps you want to include as system apps. Remember that not all apps are capable of running as system apps--actually, apps that are placed in this folder receive a higher permission level than apps that are placed in /data/app, so use caution when adding your own here. I would also suggest creating a "removed" folder [in a different location] and move any apps you decide to take away to here so you'll have them in case you remove something that causes a side effect you weren't intending to cause. If you feel comfortable with your WinRAR or 7zip skills, most of the images in these apks can be simply overwritten (this is initially how themes are created, among other ways). Be careful not to overwrite any 9.pngs because they are a special format. You can simply explore (not extract) them with your favorite archive program and replace images as you find them, which will typically reside in the res/drawable and res/drawable-hdpi folders.
Step 4:
Next up is the bin folder. This folder is very tricky and I would advise caution against removing anything that's currently in here unless you get real familiar with the contents of this folder. It will look something like this:
Most ROMs will include all the necessary scripts you will need in this folder. However, it doesn't hurt to familiarize yourself with it. Scripts such as bash and even sometimes busybox, can be installed here. If you're working with a very stock ROM, and I mean stock as in the only thing that was changed is adding root, then it wouldn't hurt to add bash here, other than that, let's move on.
Step 5:
Here we have the customize folder. This folder is pretty important as well. It holds all of your first boot activities and pretty much sets your phone up after you've flashed and/or updated ROMs. It looks like this:
Things start to get more involved and interesting around here. You'll notice three sub-folders inside of here, which house various customization scripts. To be honest, I'm not even sure how many of these get ran, but I'm almost positive the ones labeled "default" do get ran. Here's where Notepad++ will finally start to come in handy! If you're looking to do quick editing, then you can open any one of these xml files in Notepad++ and poke around. (For advanced script editing, I would suggest looking at the appropriate Android documentation. I'll see if I can get a link to that up.)
NOTE: Be VERY careful of what you remove from these xml files, the syntax has to be perfect, otherwise the script won't get initialized. I would suggest copying everything you intend on editing to another folder of the same name, in a different location of course, so that you can have copies. True beginners should not attempt editing any files in here until you familiarize yourself with their syntax.
Folder structure:
-CID
--cidProfile1.xml: I don't think this file gets parsed. However, I do take the time to remove language settings that I will never use, just for my own OCD reasons.
--cidProfile2.xml: I don't think this file gets parsed. However, I do take the time to remove language settings that I will never use, just for my own OCD reasons.
--default.xml: Settings such as screen timeouts, IME language settings, etc gets parsed here. Nothing of too much importance. However, I do take the time to remove language settings that I will never use, just for my own OCD reasons.
-MNS
--default.xml: This is probably the single most important file in the customize folder. Here houses most, if not all the first boot settings that get parsed, such as widget placement, bookmarks, and a whole plethora of other settings. This is a very fun and interesting file to edit, but again i heavily caution you to edit this file if you're a beginner. One simple mistake can lead to nothing getting parsed here--a mistake I've made a few times because of incorrect syntax.
-resource: This is probably the second most important folder in the customize section. Here lies all of the thumbnails and wallpapers for Sense. If you are planning on removing Sense, you can safely remove all the files here with the exception of CCInfo.txt. You can also replace the images as well as boot/power down animations here.
Step 6:
Ah, the etc folder--you'll spend probably no more than five minutes in this folder unless you're truly advanced, which means this guide is probably meaningless to you. It houses a lot of useless epub (ereader) books and looks like this:
If you have time, you can definitely do some exploring of files in here with your favorite text editor (Notepad++) and see if anything is of significance. If you find something, please report back! So far, I don't think very much, if anyone takes advantage of the actual files in this folder (the folders are a different story)
Folder structure:
-bluetooth: nothing to see here. bluetooth configuration files. could be useful down the line.
-dhcpcd: looks like configuration files for dhcp/dns/internet. could be useful down the line.
--dhcpcd-hooks: same as above
-fakeserverxml: This folder looks strange, even has a strange name. I assume if you're removing Sense, this won't be needed either. I'm not even sure it's needed WITH Sense. Poking around revealed some configuration files for what appears to be HTC Hub and scenes, widgets, skins, and other things.
-firmware: I wouldn't touch anything in here unless you know exactly what you're doing.
-init.d: Finally, something that matters! A lot of ROM chefs make use of this folder because it initializes scripts in here upon system boot. You'll see various things in here from various ROMs including: zipaligning, overclocking, kernel stuff, apps2sd, and more. If you know what you're doing, you could even drop your on initialization scrips into this folder and have them boot with the system. Be careful what you do in this folder though. You want to make sure you are following the correct set of steps to either add or remove things. I would poke around with a text editor at those files to see any dependencies, etc.
-iproute2: Nothing here for the average user.
-permissions: If you're removing Sense, without any intent on having it return, remove the relevant files from this folder as well. Other than that, let's move on.
-ppp: Nothing here for the average user.
-security: Nothing here for the average user.
-slideshow: Safe to get rid of. Inside are pictures that Sense uses as a slideshow.
-soundimage: Nothing here for the average user. However, things in here look promising for sound enhancement!
-terminfo: Nothing here for the average user.
--l: Same as above
--u Same as above
-updatecmds: Nothing here for the average user.
-wifi: Nothing here for the average user. However, you may be able to replace the wpa_supplicant file with a modified one for WiFi improvements.
-wimax: Nothing here for the average user. However, the files in the sub-folders here may be used in the future to enhance or modify WiMAX.
--dhcp: Same.
--sequansd: Same.
Before we move on, if you're going to use any sort of adblocking, your preconfigured hosts file should go here. Downloading ad-free from the market will overwrite this file when updating hosts, but if you want to supply your ROM users with a hosts file already somewhat updated, you can place that here. Looking at the various .sh/txt/csv/cfg/* files in Notepad++ will show you some defaults you can change, if you're comfortable in your editing skills, take a look at some of them and see what you can do. Not even I have bothered to look through most of these.
Step 7:
In and out like a robbery for this folder, "fonts", which houses the default fonts that Android uses for various things. I like to replace the clocktopia (which is used on the aosp lockscreen as the clock font) with the honeycomb clock font. Other than that, fonts replaced in here must retain the Android naming structure:
Step 8:
The framework folder is very...sensitive aka dangerous. Deleting or modifying the wrong thing in here can render your system unbootable. Until you're more seasoned in modifying ROMs, I would steer clear of this folder. However, the framework-res.apk file can be used to modify a lot of images to change the look, or "theme" of your ROM. So again, if you feel comfortable, fire up that archive program and get to replacin', otherwise let's move on:
If you're anything like me (anal) then you will wanna remove anything from the framework folder that has anything to do with apps you've removed. For instance, there is a blockbuster file in here that you can safely remove if you've removed the blockbuster app. Again, be careful with what you modify or remove from here, because your system can quickly become unbootable which will leave you wondering what happened.
Step 9:
The lib folder, like the framework folder, is very sensitive aka dangerous. Deleting or modifying the wrong thing in here can render your system unbootable. Until you're seasoned in modifying ROMs, I would steer clear of this folder. However, there are a few things that can be done in here if you've deleted other apps:
Folder structure:
-bluez-plugin: nothing here for the average user.
-egl: nothing here for the average user.
-hw: nothing here for the average user.
-modules: This is where kernel modules for things like WiFi/WiMAX/TUN/CIFS/ETC go. If you are modifying a ROM, and are including a kernel, be sure to delete what's here, and add the modules that came with the kernel. Not doing so will more than likely make its associated parts not function. Example: Error starting WiFi can usually be traced to wrong modules in this folder after updating a kernel.
-plugins: This folder houses plugins for different preinstalled apps. For instance, the Adobe Flash plugin would be here, but if you remove Flash from your ROM (since you can get it from the market and may be more updated than what was included) you should remove its associated files. I wouldn't remove the flashlite plugin though.
-soundfx: nothing here for the average user.
The lib folder can be very overwhelming from the sheer number of files in here but the majority of them will have little of no value to the average user. BUT, you should definitely check here if you are removing any system apps for associated lib files. For instance, Swype is included on HTC's stock software, and if you remove it from the /system/app folder, you want to come here and remove its associated lib file. There won't be a lib file for every program you remove, but it's good to double check here afterward to make sure you get all traces of it gone.
Step 10:
The media folder, probably the easiest folder ever, and least time spent in here. This folder controls all the built in audio sounds such as notifications/ringtones/etc as well as any other media related files, like video clips, images that would indicate an animation, etc:
Folder structure:
-audio: parent folder for system sounds.
--alarms: self explanatory.
--notifications: self explanatory.
--ringtones: self explanatory
--ui: self explanatory
-GPU: nothing here for the average user. Not sure what it even is for.
-mms: nothing here for the average user. Not sure what it even is for.
-weather: This folder isn't really of any use, but it does contain weather animations that the HTC weather app uses. If by some reason you want to edit, replace, or modify those animations, here they are. I would suggest placing files of the same resolution in here.
Be sure to place the files you want in their respective folders, because they won't show up when you try and select them for things they aren't intended for. For instance, placing notification sounds in the ringtones folder will make them not show up when you go to choose a notification sound from within Android.
To be continued...
Now that this guide is progressing nicely, below you will find a list of items that I have removed or replaced. This list will be edited as I make further adjustments. For the sake of consistancy, I too am working with Freeza's rom FreEVO 3D 1.1, which can be downloaded from this same subforum. Please keep in mind that this list is based on my particular needs and is heavily dependent upon which custom rom you choose to modify.
-Here's what I've removed from /system/app
browser.apk
DCSStock.apk
DebugTool.apk
dms.apk
DockMode.apk
DSPManager.apk
EReader.apk
Flickr.apk
FriendStream.apk
GoogleQuickSearchBox.apk
HtcCarPanel.apk
HtcConnectedMedia.apk
HtcDirect.apk
HtcFacebook.apk
HtcFMRadio.apk
HtcGreader.apk
HtcHubSyncProvider.apk
HTCLivewallpaperStreak.apk
HtcMusic.apk
HtcMusicEnhancer.apk
HtcMusicMarkedItems.apk
HtcRecommends.apk
HtcRingtoneTrimmer.apk
HtcSoundRecorder.apk
HtcStreamPlayer.apk
HtcTwitter.apk
HTMLViewer.apk
JETCET_PRINT.apk
JETCET_PRINT_Resources.apk
LiveWallpapers.apk
LiveWallpapersPicker.apk
LMW.apk
MagicSmokeWallpapers.apk
Mail.apk
Mode10Wallpapers.apk
MyHTC.apk
picasapryramid.apk
PolarisOffice.apk
QuickLookup.apk
SetupWizrd.apk
SoundRecorder.apk
SprintZoneNC.apk
TrimIt.apk
VisualizationWallpapers.apk
VoiceDialer.apk
VpnServices.apk
Weather.apk
WeatherAgentService.apk
WeatherProvider.apk
WeatherSyncProvider.apk
WorldClock.apk
-Here's what I've removed from /system/customize/resource
hTC_bootanimation
hTC_downanimation
Sprint_bootanimation
Sprint_downanimation
-Here's what I've removed from /system/media:
-The entire /weather folder from /system/media .
-All unused ringtones (all but 2) from /system/media/audio/ringtones
-All unused notifications (all but 3) from /system/media/audio/notifications
-All unused alarms (all but 3) from /system/media/audio/alarms
I should also mention, not only can you remove these, you can also replace them with any .mp3 file you like. So in theory, you could remove every .mp3 from these folders and put your own .mp3 files in.
After removing all of the above contents from Freeza's rom, the flashable zip size has gone from 307MB to 168MB. This should just about conclude my list of removed .apk's and files from Freeza's rom. After a little more testing, I'll move the "to be tested" .apks into the list of safe to remove .apk's, and finally begin theming this thing
Congratulations on taking the first step towards customizing your rom. More information to follow as I further refine this rom. Happy flashing!
hockeyfamily737 said:
Nice tutorial. I'm sure lots of people will find it helpfull when it's finished.
Click to expand...
Click to collapse
You keep giving me good ideas lol
excellent! going to utilize this
Can't wait for this to evolve. I have been looking for a good place to start.
very cool, looking forward to this!
Thanks. About time for me to get into this)
Sent from my PG86100 using XDA Premium App
Thank you very much for this noobs like me will learn a lot
I'm gonna reserve my weekend to go through this once complete.
Thanks for your time and effort for the tutorial in advance.
Been waiting for a "how to" tutorial on this specifically.
looking forward to it..
Thanks...
Thank You! This will be awesome! Can't wait till its finished!
Post #2 has been updated with a quick little starting off point for those of you who are anxious to begin while Freeza's tutorial is still under construction. I will attempt to help Freeza with his guide and help to answer questions within the thread. However, this guide is completely Freeza's. Any information that I provide that might conflict with or contradict anything in the guide should be disregarded until such time as I can edit my posts.
I see that this is under the "EVO 3D" Section, But this seems like a general rom guide. Will it extend later into how to put only onto a EVO 3D? Curiosity is all.
edit;
As previously stated, this guide is a work in progress and it is aimed at the EVO 3D, but the general concept is the same across all Android devices. Please leave your feedback and thoughts for the dev.
Click to expand...
Click to collapse
Ooops :|
Page Bookmarked ..
I am a Desire user and have been playing with ROMS for months adding stuff and changing stuff and i look forward to checking this out once its complete.
Very hectic day. HAven't forgotten about it. I'm working on the guide.
freeza said:
Very hectic day. HAven't forgotten about it. I'm working on the guide.
Click to expand...
Click to collapse
Thank You! looking forward to this!!!
Lol this is exactly how I learned... I've never used dsixda's kitchen, or any kitchen, in my life. Good guide man, I'm sure many will find this useful.
Hey it got featured!
lets dive into playing around with the framework-res.apk next!!!
gREAT JOB iM USING AUTOSIGN RIGHT NOW BUT WILL LOVE TO BE ABLE TO EXTRACT THE ROM AND REMOVE THE FILES THAT WILL BE JUST GREAT i HAVE TRIED TO EXTRACT ROM BUT COULDNT ZIP THE FILE BACK SO THAT IT COULD BE FLASHED

[Q] [Advanced question] Editing framework

I'm recently trying to edit my framework with this mod
http://forum.xda-developers.com/show....php?t=1916094
Well actually the steps in that thread are very simple, but since I'm trying to apply that to my Xperia Ray so it must have slightly different steps
What I want to ask :
- In framework/res, I found drawable-.........( mdpi,hdmpi,ldpi,etc.). If I'm going to replace the .9png's picture in there, should I make the picture as same as the original picture dimension? I'm using Dev-Drawable app in the Play Store ( it makes picture to drawable- hdpi,mdpi,etc. ), the result of using it is it gives me the mdpi version of the picture but with different dimesion from the original picture.
- I found errors and it says that I have errors in the /res/values/public.xml
I found this :
Code:
Don't do that! I think I should explain the purpose of public.xml file in the project wiki, because many people are confused. Note that you don't need this file when you build an apk from sources and apktool building mechanisms are very similar, so guess what: you could remove this file from decoded application and apktool will rebuild it without any problems. I had a reason why to generate public.xml - it's a feature, not a bug!
Well, the reason is: there may be references to resources in the application code. If resources ids will change after build, then code will reference different resources than in original apk. public.xml file gives us sureness that resources will get same ids after build - it's the only one reason to use this file. And you want to manually modify these ids
Adding or removing new resources is somewhat tricky. Yeah, I should write about that in the wiki.
You could remove any line from public.xml (even making a "hole" in the ids) at any moment, but you must be sure, that resource isn't referenced in the code.
There is never much sense in modifying ids in public.xml, because then modified lines lose their purpose.
If you want to add new resources, e.g. drawables and use them in the XML files you don't have to change anything in the public.xml file.
If you want to add new resources and use them in your code, then you have to add them into public.xml, because you need to reference them somehow. Or you could use Resources.getIdentifier() method, but this is ugly.
And now the most tricky part: if you want to remove some resources, you have to remove info about them from public.xml as well. So first you have to be sure that they aren't referenced in the code. But there is also this "hole" problem, so:
If these resources are at the end of ids stack, then there is no problem.
If resources are near the end of ids stack and you are sure, that all resources after them aren't referenced in the code as well, then you could just remove them all. Actually you have did virtually the same, cause after modifying ids you made these lines totally useless, you broke them, so you could just remove them.
If you want to remove some resources, but add same or greater quantity of new ones (of the same type), then there is no problem - new resources will automatically fill in "holes" in ids. You don't have to add them to public.xml .
If none of above conditions are met, then you have holes and you have to fill them by something. But you don't have to add "useless .pngs" - just add:
Code:
<item type="drawable" name="DUMMY1" />
<item type="drawable" name="DUMMY2" />
<item type="drawable" name="DUMMY3" />
...
Like above, you don't have to add these resources to the public.xml .
And because I'm a newbie I don't really get what that mean. So I just delete the files that I'm going to replace and I can re-compile the framework, but I got bootloop, LOL.
I confused about :
1."You could remove any line from public.xml (even making a "hole" in the ids) at any moment, but you must be sure, that resource isn't referenced in the code."
What are the "holes" and " referenced in the code" mean?
2. Because I want to add .png's picture to the drawable-mdpi folder, Do I need to add dummies to the public.xml ?
3. I'm using the tricky signing method ( open archive in the original framework, copy meta-inf & android manifest and replace those files to the modded framework). Is this cause me an error?
Help me mateee
Why do you post this thread 2 times?
mihahn said:
Why do you post this thread 2 times?
Click to expand...
Click to collapse
Cause no one reply & help meee:crying:
RivaultUser said:
What I want to ask :
- In framework/res, I found drawable-.........( mdpi,hdmpi,ldpi,etc.). If I'm going to replace the .9png's picture in there, should I make the picture as same as the original picture dimension? I'm using Dev-Drawable app in the Play Store ( it makes picture to drawable- hdpi,mdpi,etc. ), the result of using it is it gives me the mdpi version of the picture but with different dimesion from the original picture.
Click to expand...
Click to collapse
It's best to keep the original dimensions yes although not essential, but some images will look strange if not.
RivaultUser said:
- I found errors and it says that I have errors in the /res/values/public.xml
I found this :
Code:
Don't do that! I think I should explain the purpose of public.xml file in the project wiki, because many people are confused. Note that you don't need this file when you build an apk from sources and apktool building mechanisms are very similar, so guess what: you could remove this file from decoded application and apktool will rebuild it without any problems. I had a reason why to generate public.xml - it's a feature, not a bug!...
I confused about :
1."You could remove any line from public.xml (even making a "hole" in the ids) at any moment, but you must be sure, that resource isn't referenced in the code."
What are the "holes" and " referenced in the code" mean?
Click to expand...
Click to collapse
It means you can remove lines so long as they don't point to anything in the drawables folder for example.
RivaultUser said:
2. Because I want to add .png's picture to the drawable-mdpi folder, Do I need to add dummies to the public.xml ?
Click to expand...
Click to collapse
No.
RivaultUser said:
3. I'm using the tricky signing method ( open archive in the original framework, copy meta-inf & android manifest and replace those files to the modded framework). Is this cause me an error?
Click to expand...
Click to collapse
No. If you're doing it like in my guide you should be fine. Re read the bold quoted text above.

[APK][Xposed] ResXploit : Theming your android the easiest way! No decompiling APKs!

This would be my second public-released xposed module...
(A duplicate thread is also posted in the Android Themes Section, so user who are only interested in themes can also see this)
I did not expect that my WisdomSky Xploit would be a big hit.
I'm just an Amateur developer who just started delving into android development 3months ago and I didn't expect that much appreciation from my work... XD
But all of these would not be made possible if not because of sir @rovo89 and sir @Tungstwenty and their Xposed Framework, right? That's why I thank them a lot...
REQUIREMENTS
Xposed framework must be pre-installed before installing this.
What does the ResXploit do?
ResXploit has two parts:
the Removable part, terminal
and the main star, engine
The terminal is where you enter the commands(I'll discuss it later). These commands will then be interpreted by the engine and then passed to Xposed framework...
Flow:
TERMINAL >> ENGINE >> XPOSED FRAMEWORK
I have provided a variety of modules:
ResXploit (Terminal + Engine) (RECOMMENDED FOR NEWBIES)
ResXploit Terminal (Terminal Only)(DEPRECATED)
ResXploit Engine (Engine Only)
You might be wondering why I made one which has both terminal and engine... and other two which are separated...
ROM Chefs, Themers and some others would understand directly why...
All the commands are interpreted by the Engine right? so that would mean that once you have entered all the desired commands, the terminal will now end up as useless... so you will just delete so no one can touch the engine...
If you are a ROM Chef or a themer, you can theme all the apps you need to theme using ResXploit and then remove the terminal, so end-user interaction of the engine is prevented after you have released your ROMs to the world.
FOR NEWBIES!
I recommend you to use the ResXploit (Terminal + Engine)...
It is very smart..
I included 99% accurate error-checking system,
line numbering system,
and also Xposed module prioritization(which is first implemented on ResXploit for better module performance).
COMMANDS
We have four basic commands in the ResXploit, the apk, drawable, string, and boolean.
apk - A prerequisite command. This command is very vital whenever you using the ResXploit. This will define the target application by using the package name of the target application. You need to include this before you enter any command or else your command will not know which application is targeted and end up in lost island.
Code:
[B]format[/B]: [I]apk <package name>[/I]
[B]example[/B]: apk com.android.systemui
drawable(also drw) - The most often used command. The command which will change icons/images (png drawables) of an application. You can either overlay the existing image with your favorite color or completely replaced it with a .png image from your sdcard.
Code:
[B]format1[/B]: [I]drawable <target application's drawable name> <image path, no need to include /sdcard> <transparency, 0 to 255>[/I]
[B]example1[/B]: drawable status_bar_background bg.png 255
[B]format2[/B]: [I]drawable <target application's drawable name> <HEX RGB color code> <transparency, 0 to 255>[/I]
[B]example2[/B]: drawable status_bar_background #fff00ff 255
string(also str) - This command will change string(text) values of the application. The predefined string values are usually located in res/values/strings.xml of an application, but I guess they are not visible when you view the contents of an application using Archive managers like RootExplorer. But there is a way to identify them. I will include it later.
Code:
[B]format[/B]: [I]string <target application's string value holder name> <replacement string>[/I]
[B]example[/B]: string app_name My App
boolean(also bln) - This command will change boolean values of the application. The predefined boolean values are usually located in res/values/bools.xml of an application, but I guess they are not visible when you view the contents of an application using Archive managers like RootExplorer as well.
Code:
[B]format[/B]: [I]boolean <target application's boolean value holder name> <replacement boolean value, either [B]true[/B] or [B]false[/B] only>[/I]
[B]example[/B]: boolean allowNumberNotifications true
Some simple examples screenshots:
drawable and string commands in action
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
ResXploit UI screenshots:
If you find my ResXploit module interesting,
Please hit THANKS!!! XD:angel:
UPDATES & CHANGELOGS:
ResXploit Engine 1.0.8 - added support to framework-res(android).(latest)
ResXploit 1.0.8 - updated engine(1.0.8).(latest)
NOTICE: ResXploit is now an abandonware.
My flash drive where I stored the sources of my android projects was corrupted unexpectedly.
And also, my phone was broken. I have no device to use to re-write everything from scratch... Sorry...
Tutorial and samples
System Apps Package Names:
SystemUI - com.android.systemui
Settings - com.android.settings
Mms - com.android.mms
Contacts - com.android.contacts
Launcher - com.android.launcher
Gallery - com.android.gallery3d
File Explorer - com.android.qrdfileexplorer
Framework-res - android
Tip: If you want to find the package name of a specific application(not on the list), you can open Root Explorer(download it from googleplay) and then browse the apk you want to check, open it and choose "view". You can find AndroidMaifest.xml file inside. Open it then find the package="xxxxxxxxxxx". The words or group of words inside the quotations separated by a period is the package name of that application.
Note: ResXploit is far safer(in terms of error awareness) to use than the ResXploit terminal. If possible, only use ResXploit. In the simple tutorials below, please expect that I'm referring to ResXploit only.
Changing Statusbar background color
let's say color red...
Code:
#!/
apk com.android.systemui
drawable status_bar_background #ff0000 255
Changing Notifications Panel background color into transparent
Code:
#!/
apk com.android.systemui
drawable notification_panel_bg #000000 0
Changing Notifications Panel background with an image from sdcard
let's say that the png image is located in /sdcard/my_img.png
Code:
#!/
apk com.android.systemui
drawable notification_panel_bg my_img.png 255
You might be wondering where i'd get the target application's drawable filename?
Actually, you can just open the root explorer and view the files inside the apk of the target application. under the /res directory(folder), you can find a variety of subdirectories prefixed with [drawable, like drawable-hdpi,drawable-mdpi and so on... Basically, all images inside those folders are under the scope of drawable command in Resxploit. And if you want to target a certain image in the drawable folders, you just need to get the file name without the .png or .9.png. That's it!
Adding "comments"...
Comments in programming are human-readable additional information. If you want to put notes somewhere in your script, you can put "#" before your statement. When the terminal find a "#" before a statement, the terminal will ignore it and skip it. However if you will enter a non-command information and is not started withcl a "#", the terminal will ofcourse read it as command and then throws an error message.
Code:
#!/
# my comment. my comment. my comment
apk com.android.systemui
drawable status_bar_background #ff0000 255
# the terminal will skip the command below
# because it started with a "#"
#drawable oh_no #ff00ff 255
Defining working directory path of your images
If you want to start theming and you already have the images you want to use stored inside a single folder, then you can tell the terminal where these images are located so you don't need to enter the path redundantly.
You can define it on the very first line of ResXploit, after the "#!/" you can add the folder name or path to the folder.
let's say we have our images put in a folder in sdcard named my_images or /sdcard/my_images, then you can define it like this.
Code:
#!/my_images
#we can start theming now
drawable hello some_image.png 255
drawable world next_image.png 255
great work dude...noypi are very smart of course,,
Very interesting. I've been interested in theming for a while now but haven't gotten my feet wet. I'll be waiting for your tutorials. Great work mate!
Sent from my Galaxy Nexus
Nice! I love to see Pinoys In-Action with the XDA community!
Will wait for the tutorial of yours repa!
@greedisgood99999 Please stop that bad-habit of quoting... It's quite irritating tropa...
Wait for the tutorial
Sent from my Xperia Mini Pro
So ... a scriptable general purpose module. This is a phenomenal idea. OK still requires digging into the apk but a whole lot easier than building a new module from scratch.
Mission: Get rid of Armv7 calls the FC apps on my old clunker (also need help buying a new phone--if I had it, would have reserved the edge already!). Google Now first tries to init the "off line" voice recognition engine. Minimum, want to simply disable this call. I use overlays to prevent other such calls. Maximal, to replace with the old "on line" voice recognition engine.
Capability in this yet?
Among the booleans?
what say you
Dovidhalevi said:
So ... a scriptable general purpose module. This is a phenomenal idea. OK still requires digging into the apk but a whole lot easier than building a new module from scratch.
Mission: Get rid of Armv7 calls the FC apps on my old clunker (also need help buying a new phone--if I had it, would have reserved the edge already!). Google Now first tries to init the "off line" voice recognition engine. Minimum, want to simply disable this call. I use overlays to prevent other such calls. Maximal, to replace with the old "on line" voice recognition engine.
Capability in this yet?
Among the booleans?
what say you
Click to expand...
Click to collapse
i don'think so... because ResXploit's scope is only the res or resource directory of the apk structure...
if a boolean value is defined in the res/values/bools.xml that will actually toggle controls then it would be great... but i think, in your case it is deeply hard-coded to work like that...
Framework.res?
Can you theme the framework.res using this?
package name is only 'android' no com. or anything..
EDIT: Tried and it seems to go through ok, but nothing seems to change. Rebooted several times, changed an image in my keyboard, checked it was ticked in Xposed framework, setup a folder in my internal storage, checked superuser granted access, pressed high priority in settings. Don't know
Here's a debug log (uploading tomorrow, pc occupied)
Will this work for non system apps? The unlock button on the PowerAmp lock screen drives me insane because it's the only thing I can't change and I absolutely hate green.
Metallijim said:
Can you theme the framework.res using this?
package name is only 'android' no com. or anything..
EDIT: Tried and it seems to go through ok, but nothing seems to change. Rebooted several times, changed an image in my keyboard, checked it was ticked in Xposed framework, setup a folder in my internal storage, checked superuser granted access, pressed high priority in settings. Don't know
Here's a debug log (uploading tomorrow, pc occupied)
Click to expand...
Click to collapse
I'm so sorry for that...
in exposed, framework-res(android) uses different method...
so i forgot to implement it fo support the framework-res...
thanks for your feed back. I'll add it up and upload it later...
Rokonacdc said:
Will this work for non system apps? The unlock button on the PowerAmp lock screen drives me insane because it's the only thing I can't change and I absolutely hate green.
Click to expand...
Click to collapse
Ofcourse! it will work with non-system apps too... XD
This looks very promising, thank you for your work!!
here's a Debug
Here's my Debug log
Xperia Z 4.2.2, Images in internal storage, Xposed priority set low, all other xposed modules that I have installed disabled
Metallijim said:
Here's my Debug log
Xperia Z 4.2.2, Images in internal storage, Xposed priority set low, all other xposed modules that I have installed disabled
Click to expand...
Click to collapse
sir l've already added support for framework-res, please check the changelogs for the download link...
Interesting, sounds like a concept similar to Ninjamorph.
A couple of quick questions:
Is this able to apply folders or just single png's?
Also do you need extract png's from apks in order to apply or does it extract and apply automatically?
:good:
dully79 said:
Interesting, sounds like a concept similar to Ninjamorph.
A couple of quick questions:
Is this able to apply folders or just single png's?
Also do you need extract png's from apks in order to apply or does it extract and apply automatically?
:good:
Click to expand...
Click to collapse
Unlike ninja morph, in resxploit, there is no permanent replacing of resources happened... which means you can deactivate, share, edit easily anytime....
Q: Is this able to apply folders or just single png's?
A: only single pngs... 1 drawable command = 1 png... but there is no limitation on how how many commands you can add
Q: Also do you need extract png's from apks in order to apply or does it extract and apply automatically?
A: As what I've added on the title, "No decompiling APKs"... it means, no decompiling or extracting is involved in the process as what Xposed Framework aimed. You just need to put the image to replace inside your sdcard and just add a command to tell the engine "to replace that with this"... there is no permanent replacing of resources happened here... the image is just move into the /data partition and will be just overlapped to the target resource so there will be an impression of replacing of resources
I didnt mean does it decompile/extract full apks. I meant can you pull an resource/image out of the apk to apply.
I know it overlays instead of permanently overwriting the original resource, similar to Icon themer and XTheme engine.
Ninjamorph/ Metamorph unzips apks into folders so you can navigate through them and choose what you want to apply.
Example:
Choose target resource/image to change.
Choose apk to pull resource/image from.
Navigate and choose resource/image (extract if applicable) to apply.
This would be good if it also done the same. Although you could just unzip with an on board app like Zarchiver.
Basically it would make it a new and improved Ninjamorph/ Metamorph (dont tell Stericson i said that)
No offense, but looking at it from newbies point of view, it seems like a bit of a drawn out process if you were wanting to change numerous items.
I know it's early days and I'm sure this would be greatly improved with a GUI, if you decide to add one.
Personally speaking, i think this has massive potential and could be something very special. I applaud you, i wish i had your talent.#
Thanks.
I tried clicking on the changelog link, it gave an error "Invalid Attachment specified. This can happen for a variety of reasons-- most likely because the thread or post you are trying to view has been moved or deleted. Please return to the forum home and browse for another similiar post."
Not sure if its the file attached to the post that is the updated one or if the actual update got deleted. Please help me here
phanitej said:
I tried clicking on the changelog link, it gave an error "Invalid Attachment specified. This can happen for a variety of reasons-- most likely because the thread or post you are trying to view has been moved or deleted. Please return to the forum home and browse for another similiar post."
Not sure if its the file attached to the post that is the updated one or if the actual update got deleted. Please help me here
Click to expand...
Click to collapse
Oh sorry for that.. ill just upload it to a third party site and add the link...
thnx for reminding...
dully79 said:
I didnt mean does it decompile/extract full apks. I meant can you pull an resource/image out of the apk to apply.
I know it overlays instead of permanently overwriting the original resource, similar to Icon themer and XTheme engine.
Ninjamorph/ Metamorph unzips apks into folders so you can navigate through them and choose what you want to apply.
Example:
Choose target resource/image to change.
Choose apk to pull resource/image from.
Navigate and choose resource/image (extract if applicable) to apply.
This would be good if it also done the same. Although you could just unzip with an on board app like Zarchiver.
Basically it would make it a new and improved Ninjamorph/ Metamorph (dont tell Stericson i said that)
No offense, but looking at it from newbies point of view, it seems like a bit of a drawn out process if you were wanting to change numerous items.
I know it's early days and I'm sure this would be greatly improved with a GUI, if you decide to add one.
Personally speaking, i think this has massive potential and could be something very special. I applaud you, i wish i had your talent.#
Thanks.
Click to expand...
Click to collapse
thanks for the appreciation and to your suggestions...someone did suggest to me to add GUI...
I'm still a newbie in terms of androld... there's so much to learn first before I can fully implement whats on my mind...
My phone is also not that good for development... its so slow... XD
but if everything turns out good... then maybe I should reconsider...XD
WisdomSky said:
Oh sorry for that.. ill just upload it to a third party site and add the link...
thnx for reminding...
thanks for the appreciation and to your suggestions...someone did suggest to me to add GUI...
I'm still a newbie in terms of androld... there's so much to learn first before I can fully implement whats on my mind...
My phone is also not that good for development... its so slow... XD
but if everything turns out good... then maybe I should reconsider...XD
Click to expand...
Click to collapse
Which phone do you use?

[APP][ENGINE][2.3.6+][Xposed] Resflux - A powerful and very easy to use per-application theming module.

[APP][ENGINE][2.3.6+][Xposed] Resflux - A powerful and very easy to use per-application theming module.
Resflux
--------------------------------------------------------------------------------------------------
Do you want to THEME your phone easily, without learning how to do it?
Then you are in the right place!!!
Resflux is very straight-forward. It's very easy to use. You don't need to learn anything just to get started. All you need is your common sense. Once you launch the application, you will see very big buttons with one-word description of what that button will do.
And I forgot to tell you that Resflux supports Gingerbread 2.3.6 and up! yeah you heard it right!
Just use the ported version of xposed installer for gingerbread users...
What else can I do with Resflux?
Tons! All you need is the idea!
- Theming an app or all of your apps.
- Replacing icon and name of your apps.
- Translating app from one language to another
- Overriding default settings inside frameworl-res.apk, settingsprovider.apk and systemui.apk
- and many more posibilities!
Laboratory
The laboratory is where most things will happen. It is where you start theming resources of a specific package. You can theme as many as packages if you want.
After you have selected the target package, Resflux will redirect you to the Experiment area where you can see five buttons namely "Drawable", "String", "Color", "Boolean" and "Integer" though you can only see their icons.
When you click a tab, the list will be populated with the corresponding resources and their current values are even shown so you can tell if it is what you are looking for and trying to replace.
Drawable Tab
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
In the Drawable tab, previews of every drawables are shown and by clicking the selected drawable, you can replace it with a new one.
This is replacement drawable chooser dialog
String Tab
In the String tab, you can take a look at the list of all string resources in an apk. The current value is shown in each string resource and you can replace the value with a new one if you want by clicking it.
Color Tab
In the color tab, all the color resources are listed and the preview of each color is also shown. You can replace it with a new color using the HoloColorPicker dialog.
Boolean Tab
In the boolean tab, you can see all the boolean resources of an apk. Boolean is type where its value is only true or false. You can also change it anytime just like the other resources.
Integer Tab
The integer tab is new in Resflux, since the old Resxploit only supported Drawable, String, Color and Boolean.
Export
If you plan to distribute your work or do a back-up or share it to your friend, then you can export it anytime. You can select which packages you want to export and which are not to be included.
From there, you can also completely, remove all modifications made to a specific package by long-pressing the target package.
Import
If you have exported a mod or got it somewhere and you want to upload it into your Resflux, then all you need to do is to put the zip file inside /sdcard/Resflux. By putting it inside /sdcard/Resflux, Resflux will quickly find it, but you can still leave it in other directories as Resflux will also search the other directories inside your sdcard.
Download Link:
http://repo.xposed.info/module/com.iwisdomsky.resflux
Please leave FEEDBACKS or SUGGESTIONS
And don't forget to hit Thanks if you find it useful!
Change logs:
Code:
1.6.1
- Replaced AAPT with ResourceFileParser library
(This will fix resflux compatibility issue with Kitkat and Lollipop. Marshmallow is yet to be tested. This change also causes resflux mapping of resources to becoming 2-10x faster than before)
[B]REMOVE:[/B]
[COLOR="Red"]1.7
- support for kitkat and above.
- faster mapping of resources (the mapping of resources will be done in the cloud)
- requires internet connection.
- 3x lesser apk file size.[/COLOR]
1.6
- Disabled xposed installed check on app start.
1.5
- UI updates.
1.4
- fix for colors not working issues.
- fix for double "#" on color resource's values.
- minor ui updates.
1.3
- The scroll position will remain and will not jump to the top when resetting/restoring a resource's value.
- Resflux Compiler link
1.2
- Fixed the resource name bug where an exclammation mark will appear before the modified resource's name.
- Forced the screen orientation of the Experiment area to stay in Portrait mode to avoid crashes when accidentally changed your phone's orientation.
- Added a possible fix for crashes on Import area.
- Increased the minimum width of dialogs to occupy some extra space on phones with bigger screen.
- Added labels to the tab buttons in the Experiment area.
- Updated the modified resource high-lighting feature for better visibility.
- Fast scroll enabled. Useful when you are trying to find a specific resource in the list quickly.
- Hold press a modified resource to restore its original value back.
- Clear cache action. If an installed app has received an update, it is a good practice clear the package's cache in Resflux so all changes to the resources to the updated app will become visible to Resflux.
- Added ability to supply a specific hex value to the color picker dialog as requested by many.
- Drawable picker dialog has been completely removed and replaced with an image chooser intent which will open the Gallery by default.
- When on drawable tab, you can change the drawable image preview's size by pressing the MENU key of your phone. Take note, this will not actually reflect to the final result but only to the previews.
- Other few minor UI changes.
1.1
- resource caching system for faster consecutive access.
- high-lighting of the modified resources to distinguish changes.
- added large heap attribute to the application element inside the android manifest file.
- empty package mods cleaner for the packages directory of Resflux.
1.0
- Initial release
Disclaimer
Though Resflux can modify any application, it is not guaranteed that it is can successfully modify all applications.
XDA:DevDB Information
Resflux, Xposed for all devices (see above for details)
Contributors
WisdomSky
Xposed Package Name: com.iwisdomsky.resflux
Version Information
Status: Stable
Current Stable Version: 1.5
Current Beta Version: 1.0
Beta Release Date: 2014-06-22
Created 2014-06-22
Last Updated 2014-08-03
How to use:
STEP 1: First, open Resflux then click Laboratory.
STEP 2: Next you need to choose the application you want to modify from the list and then click it.
STEP 3: Once you have clicked an application, Resflux will start mapping it's resources, you need to wait until it is finished before you can start.
STEP 4: If the mapping of resources has finished, you can now start changing any resource from the list. They are actually categorized as Drawable(Images), String(Texts), Color, Boolean(Switch) and Integer(Number)
STEP 5: Once you're done, you need to reboot your phone in order for the changes to take effect.
Sample Scripts
Disables Low Battery Warning notification
http://upfile.mobi/575226
System Font color changer (you need to extract the zip first then choose the zip of your fave color)
http://upfile.mobi/575213
NOTE: To install the scripts, you need to put all of them inside /sdcard/Resflux folder in your sdcard and then open Resflux and select Import and choose the file.
Reboot your phone afterwards to apply changes.
Resflux is proven working on these devices:
Motorola Moto G running Stock KitKat 4.4.2
S4 i9505 LTE running C-RoM 7.1 KitKat 4.4.4
Samsung Galaxy Y S3560 running Hyperion 8 GM Final Gingerbread 2.3.6
Cherry Mobile Flare S running Stock JellyBean 4.1.2
Cloudfone Thrill 430x running Stock JellyBean 4.1.2
Samsung Note Pro 12.2 tablet
HTC M8 running GPE KitKat 4.4.3
Samsung Note 2 running Touchwiz KitKat 4.4.2
Samsung S4 Mini
Xolo A500 running IceCreamSandwich 4.0.4
If Resflux is working on your device, please post your phone brand and model. thanks!
Special Thanks
I would like to thank everyone especially @rayjr13 for keeping the Resflux thread alive and answering all questions of other resflux users. Thank you very much! :good::good::good:
I would also like to thank all who donated! Please send me your names.
Source Code
Link.
Paypal Donations
If you have a very nice heart and want to make my wish come true, please don't hesistate to send your donations to my paypal account: [email protected]
Scripting
(For themers and programmers)
Apart from the Laboratory where users are provided with user-friendly interface, there is an another way to make modifications and that is by using the scripting feature of Resflux.
Soon, I will be focusing on adding more features to it. One is providing support for layouts. Not the whole layout, but to the components inside defined with an id.
When you export packages mod in Resflux, you will be given a zip file. And when you look inside it, you will actually find atleast a Resflux.ini file. And when you look inside the Resflux.ini file, you will see how Resflux turn everything into series of keys, sections, comments and how they are arranged.
The structure of the Resflux.ini complies with of an INI file as defined here:
http://en.m.wikipedia.org/wiki/INI_file
From the INI File wiki page, you can learn about which one is a key, section or comment.
From it, you may start studying how to write your own.
If you are a programmer, you may find it very easy to understand on how it works. And you can see that you are like dealing with objects. For now, we only have drawable, string, color, boolean, integer, layout, resflux and ini.
Rules
Resflux have rules in when it comes to syntax, grouping and arrangement.
RULE 1: The Resflux.ini can contain only keys, sections, comments and blank lines(with space or not) and should follow their corresponding syntax and must occupy a line therefore two keys in a single line is not honored.
For comments:
Code:
# [any text here]
; [any text here]
For sections:
Code:
[package.name.here]
For keys:
Code:
object.property_name = value
object.property_name : value
For blank lines:
A an empty line or composed of whitespaces.
If an invalid syntax is found, resflux will return error status 0
RULE 2: All resflux.* must be grouped together and must be placed before sections and any other keys except comments.
When this rule is violated, Resflux will return Error Status 1 during an attempt of importing it.
Rule 3: ]: All ini.* must be grouped together and must be placed after resflux.* and before sections and any other keys except comments.
When violated, it returns error status 2.
Rule 4: Before starting defining a key, you must have atleast defined a section. A section is composed of a opening square bracket "[", followed by the package name of the target app, and then a closing square bracket "]".
For example:
Code:
[com.my.app]
Rule 5: Each key must follow their respective value's format.
For drawable:
it could be a PNG image relative path like:
Code:
drawable.ic_launcher = icon.png
# or it could be also a color hex code:
drawable.ic_launcher = #ffff0000
For color:
color can have a single possible format for its value.
Code:
color.bg_color = #ff0000
For boolean:
boolean can only have two choices, the value could be either true or false.
Code:
boolean.enable_nothing = true
boolean.enable_nothing = false
For string:
string can have any value.
Code:
string.app_name = anything you want!!!
# enclosing value with quotes is also fine and work with all types of keys
string.app_name = "!want you anything"
OMG! the first themeing engine for gingerbread! many thanks sir! much appreciated it! :good:
i'm gonna try it soon & report back.
Two quick questions:
Will you upload this to the Xposed repo?
Do you plan on making the source available?
Thanks
GermainZ said:
Two quick questions:
Will you upload this to the Xposed repo?
Do you plan on making the source available?
Thanks
Click to expand...
Click to collapse
Thnx for the reminder sir...
I've uploaded it to the Xposed Repo.
I'm also planning to make it open sourced, but I still need to fix some things up. XD
Excelent work.
Enviado desde mi LG-D802 mediante Tapatalk
Has anyone been able to use this with Hangouts at all? It seems to never get past the "Mapping Resources" screen...
EDIT: Maybe I'm just not waiting long enough. Is it normal for it to take more than 10 minutes to map resources for some apps?
GermainZ said:
Two quick questions:
Will you upload this to the Xposed repo?
Do you plan on making the source available?
Thanks
Click to expand...
Click to collapse
mattdm said:
Has anyone been able to use this with Hangouts at all? It seems to never get past the "Mapping Resources" screen...
EDIT: Maybe I'm just not waiting long enough. Is it normal for it to take more than 10 minutes to map resources for some apps?
Click to expand...
Click to collapse
It really depends... if the /res dir contents of the apk file is really big for example (more than 1k resources) then it should take some considerable time... and it will also depend on ur phone's processing power...
I tested the framework-res.apk with a quad-core phone(not mine) and it took more than 30secs...
and when I tried it with my Samsung Galaxy Y, it took almost a lifetime...
WisdomSky said:
It really depends... if the /res dir contents of the apk file is really big for example (more than 1k resources) then it should take some considerable time... and it will also depend on ur phone's processing power...
I tested the framework-res.apk with a quad-core phone(not mine) and it took more than 30secs...
and when I tried it with my Samsung Galaxy Y, it took almost a lifetime...
Click to expand...
Click to collapse
Yeah, I let it go even longer, and it finally finished. I'm on an S4 Mini, which only has a dual-core Snapdragon 400.
Now my other problem is that when I look in the drawables of Dialer or Camera, there doesn't seem to be any launcher icon in the list. (I'm running an AOSP-based rom, FYI)
mattdm said:
Yeah, I let it go even longer, and it finally finished. I'm on an S4 Mini, which only has a dual-core Snapdragon 400.
Now my other problem is that when I look in the drawables of Dialer or Camera, there doesn't seem to be any launcher icon in the list. (I'm running an AOSP-based rom, FYI)
Click to expand...
Click to collapse
I believe the Camera is part of Gallery.apk and the Dialer is on Phone.apk
WisdomSky said:
I believe the Camera is part of Gallery.apk and the Dialer is on Phone.apk
Click to expand...
Click to collapse
Ohhhh, right. Now I feel dumb. This is an awesome module, I'm gonna have fun with it!
I'd like to offer a UI suggestion if I may though. Some of the lists are very long, and they scroll very slow on my phone. How about enabling a draggable scroll bar on the lists, so we can jump down to the bottom quickly?
mattdm said:
Ohhhh, right. Now I feel dumb. This is an awesome module, I'm gonna have fun with it!
I'd like to offer a UI suggestion if I may though. Some of the lists are very long, and they scroll very slow on my phone. How about enabling a draggable scroll bar on the lists, so we can jump down to the bottom quickly?
Click to expand...
Click to collapse
someone actually granted your wish already...
http://forum.xda-developers.com/xposed/modules/mod-force-fast-scroll-force-listviews-t2785006
WisdomSky said:
someone actually granted your wish already...
http://forum.xda-developers.com/xposed/modules/mod-force-fast-scroll-force-listviews-t2785006
Click to expand...
Click to collapse
Oh, nice! Thanks for pointing that out.
New problem...I changed the Hangouts launcher icon, but it's not actually changing after I restart. Any idea why this might be?
mattdm said:
Oh, nice! Thanks for pointing that out.
New problem...I changed the Hangouts launcher icon, but it's not actually changing after I restart. Any idea why this might be?
Click to expand...
Click to collapse
have you check the resflux in the xposed installer?
are you using samsung's default launcher?
coz I think it caches the packages' icon that's why u can't see the changes...
WisdomSky said:
have you check the resflux in the xposed installer?
are you using samsung's default launcher?
coz I think it caches the packages' icon that's why u can't see the changes...
Click to expand...
Click to collapse
Yes, I have it checked in the Xposed Installer. No, I'm using the Google Now Launcher (running SlimKat). The xSuite module also has trouble changing the Hangouts icon...there must be something different about it than other apps.
Great
Enviado desde mi unknown mediante Tapatalk
mattdm said:
Yes, I have it checked in the Xposed Installer. No, I'm using the Google Now Launcher (running SlimKat). The xSuite module also has trouble changing the Hangouts icon...there must be something different about it than other apps.
Click to expand...
Click to collapse
does resflux works fine with the other apps?
WisdomSky said:
does resflux works fine with the other apps?
Click to expand...
Click to collapse
Actually, I'm not sure. It's taking me quite a long time to test...I haven't been able to find a launcher icon to try to change in Phone, Dialer, Camera, Gallery, or Chrome. And each time I try a new app, it takes 5 - 10 minutes to map the resources. I'll find a small app to try and let you know...
EDIT: Ok, I just tried changing the icon of Buildprop Editor, and it worked perfectly.

Notification Limit per app - Android Q

Using a Q rom on my Sammy note 9 (exynos; with august security update).
On Q, android system notification is limited to 24 per app (on P it was 49).
Notifications beyond 24 are not showing in notification panel.
Anyone knows how to change it to 49 or even higher? What files / code should be modified and how? the 24 limit is unusable...
Thanks :fingers-crossed:

			
				
@BADtoBONE
The notification limit per app is hardcoded: MAX_PACKAGE_COUNT. You can observe this in the NotificationManagerService.java source code what is part of package com.android.server.notification.
Thanks!
I can't find the package. Can you verify the location?
Can I change it manually via root explorer to 75 for example? any effects of the phone or OS performance?
Anyone know a tutorial to allow more than 24 notifications?
Still stuck with this issue.
Saw this online -
If you run a custom rom/magisk you can patch services.jar to increase the MAX_PACKAGE_NOTIFICATIONS to 100. [/QUOTE said:
Anyone knows a Magisk module to fix that?
Currently running a custom rom but unable to locate and change the package settings.
Thanks!
Click to expand...
Click to collapse
BADtoBONE said:
Still stuck with this issue.
Saw this online -
Click to expand...
Click to collapse
Hah that was me.
I diddn't find a great way to do it in a way that works generally, but you can use - https://forum.xda-developers.com/t/module-smali-patcher-7-3.3680053/ to make it easier to patch the file yourself. You'd want to patch the enqueueToast function.
I'm having the same problem too, I migrated from iOS to Android in April, and it is incredibly frustrating that notifications from an app are dropped after they reach 50, in iOS there is no limit. I've tried extracting "services.jar" to locate "NotificationManagerService.java" to patch the "MAX_PACKAGE_NOTIFICATIONS" count to higher than 50, but it wouldn't work. I had great difficulty even extracting the .jar to begin with. I tried extracting it to .java, but it kept coming up with errors, so it wouldn't extract it fully. I had to resort to extracting it to the .smali format (using apktool, baksmali etc), which extracted it fully, at least to the best of my knowledge, but it is very hard to read. I was able to locate "MAX_PACKAGE_NOTIFICATIONS", which reported a count of "0x32" (50 in hexadecimal), so I changed it to "0x3e7" (999 in hexadecimal), but it didn't work, it still stopped at 50.
@ajolly
I noticed on Twitter that you seemed to be able to successfully remove the limit:
twitter.com/jolly/status/1201266208944705536
May I ask, how did you end up doing this? You mention using "smalipatcher", but when I run it, it doesn't mention "enqueueToast" anywhere, unless I'm missing a step. Forgive my naiveness, I am still rather new to the whole "Android tinkering" scene.
Any help would be greatly appreciated, as this is driving me up the wall.
Thanks
Following.
I run MIUI 12.6 and the limit is set to 9 or 10. I would love to find a way to change the limit as well.
Thanks!
_csd said:
I'm having the same problem too, I migrated from iOS to Android in April, and it is incredibly frustrating that notifications from an app are dropped after they reach 50, in iOS there is no limit. I've tried extracting "services.jar" to locate "NotificationManagerService.java" to patch the "MAX_PACKAGE_NOTIFICATIONS" count to higher than 50, but it wouldn't work. I had great difficulty even extracting the .jar to begin with. I tried extracting it to .java, but it kept coming up with errors, so it wouldn't extract it fully. I had to resort to extracting it to the .smali format (using apktool, baksmali etc), which extracted it fully, at least to the best of my knowledge, but it is very hard to read. I was able to locate "MAX_PACKAGE_NOTIFICATIONS", which reported a count of "0x32" (50 in hexadecimal), so I changed it to "0x3e7" (999 in hexadecimal), but it didn't work, it still stopped at 50.
@ajolly
I noticed on Twitter that you seemed to be able to successfully remove the limit:
twitter.com/jolly/status/1201266208944705536
May I ask, how did you end up doing this? You mention using "smalipatcher", but when I run it, it doesn't mention "enqueueToast" anywhere, unless I'm missing a step. Forgive my naiveness, I am still rather new to the whole "Android tinkering" scene.
Any help would be greatly appreciated, as this is driving me up the wall.
Thanks
Click to expand...
Click to collapse
Smalipatcher will pull the services.jar file for you, then you can decompile it.
The code is something like:
// Limit the number of toasts that any given package except the android
// package can enqueue. Prevents DOS attacks and deals with leaks.
if (!"android".equals(pkg)) {
int count = 0;
final int N = mToastQueue.size();
for (int i=0; i<N; i++) {
final ToastRecord r = mToastQueue.get(i);
if (r.pkg.equals(pkg)) {
count++;
if (count >= MAX_PACKAGE_NOTIFICATIONS) {
Slog.e(TAG, "Package has already posted " + count
+ " toasts. Not showing more. Package=" + pkg);
return;
}
}
}
Warning, at least for me when I put it too high binder would start crashing, I set it to 99.

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