The purpose of this article is how to use Huawei in App Purchase integration in Unity app using Unity UDP. Here we are going to create a sample project in Unity with the help of UDP Package.
In this section, following are covered:
1. How to create new project in UDP Console?
2. How to Import UDP Package?
3. How to link UDP Console Project in unity editor and how to create IAP Products?
4. How to Implement UDP IAP in Client Side?
5. How to Configure IAP in Huawei AGC Console?
6. How to Link UDP Console with Huawei AGC Console?
1. How to create new project in UDP Console?
a) Navigate to below URL and click to sign in to access UDP console
https://distribute.dashboard.unity.com/
b) To create new game, navigate to My Games > Create New Game (You can create a game on the UDP console first, and later link it to an actual UDP project in unity)
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c) Enter required fields in Edit Game Information and click SAVE.
d) Copy the client id from the Integration Information panel of the Game Info section, in the UDP console.
2. How to Import UDP Package?
a) Navigate to the unity editor and import Unity Distribution Portal (UDP) from asset store.
b) Once it is imported you can see the sample IAP Client side code which contains all the basic modules like initialization, purchase, query, consume etc.
3. How to link UDP Console Project in unity editor and How to create IAP Products?
a) Now we need to link UDP project with Unity (Window > Unity Distribution Portal > Settings). Paste the client id which you copied from UDP console and link it to UDP Client.
b) Once your Unity project is linked to a UDP client, the UDP Settings inspector loads more settings (like IAP Catalog, UDP Sandbox test account, push, pull).
c) Now you can add and define IAP products in the IAP Catalog section of the UDP Settings. The Pull and Push buttons in the top section of the UDP Settings window sync your IAP Catalog with the UDP server. You can add sandbox test account in UDP Sandbox Test Accounts.
d) Once IAP details are configured and pushed. You can see the IAP details in Udp Console.
4. How to Implement UDP IAP in Client Side?
a) Now it’s time to implement client side logic.
Please refer the below link and sample code in Unity Editor (Projects > Assets > UDP > Sample > Scripts > UDPSampleScript.cs) which I referred for the implementation.
URL: https://docs.unity3d.com/Packages/[email protected]/manual/Implementing-UDP-IAP-on-the-client-side.html
b) Now create buttons and script file in unity editor.
c) Add the below code to the Script and link the above buttons to the correct On Click listeners in Script.
Code:
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using UnityEngine.UDP;
public class NewBehaviourScript : MonoBehaviour
{
int n;
public Text myText1;
InitListener m_InitListener;
PurchaseListener m_PurchaseListener;
private static bool m_ConsumeOnPurchase;
private static bool m_ConsumeOnQuery;
private static bool m_Initialized;
public void OnInit()
{
Debug.Log("Oninitialize");
m_InitListener = new InitListener();
m_PurchaseListener = new PurchaseListener();
m_Initialized = false;
StoreService.Initialize(m_InitListener);
}
public void OnPurchase()
{
if (!m_Initialized)
{
Debug.Log("Please Initialize first");
return;
}
string prodcutId = "test_1";
Debug.Log("Buy button is clicked.");
m_ConsumeOnPurchase = false;
Debug.Log("test_1 will be bought");
StoreService.Purchase(prodcutId, "payload", m_PurchaseListener);
}
public void OnPurchaseNonConsumable()
{
if (!m_Initialized)
{
Debug.Log("Please Initialize first");
return;
}
string prodcutId = "test_2";
Debug.Log("Buy button is clicked.");
m_ConsumeOnPurchase = false;
Debug.Log("test_2 will be bought");
StoreService.Purchase(prodcutId, "payload", m_PurchaseListener);
}
public void OnBuyConsume()
{
if (!m_Initialized)
{
Debug.Log("Please Initialize first");
return;
}
string prodcutId = "test_1";
Debug.Log("Buy&Consume button is clicked.");
m_ConsumeOnPurchase = true;
StoreService.Purchase(prodcutId, "payload2", m_PurchaseListener);
}
List<string> productIds = new List<string> { "test_1", "test_2" };
public void OnQueryButton()
{
if (!m_Initialized)
{
Debug.Log("Please Initialize first");
return;
}
m_ConsumeOnQuery = false;
Debug.Log("Query button is clicked.");
StoreService.QueryInventory(productIds, m_PurchaseListener);
}
public void OnQueryConsumeButton()
{
if (!m_Initialized)
{
Debug.Log("Please Initialize first");
return;
}
m_ConsumeOnQuery = true;
Debug.Log("QueryConsume button is clicked.");
StoreService.QueryInventory(productIds, m_PurchaseListener);
}
public class InitListener : IInitListener
{
public void OnInitialized(UserInfo userInfo)
{
Debug.Log("[Game]On Initialized suceeded");
m_Initialized = true;
}
public void OnInitializeFailed(string message)
{
Debug.Log("[Game]OnInitializeFailed: " + message);
}
}
public class PurchaseListener : IPurchaseListener
{
public void OnPurchase(PurchaseInfo purchaseInfo)
{
string message = string.Format(
"[Game] Purchase Succeeded, productId: {0}, cpOrderId: {1}, developerPayload: {2}, storeJson: {3}",
purchaseInfo.ProductId, purchaseInfo.GameOrderId, purchaseInfo.DeveloperPayload,
purchaseInfo.StorePurchaseJsonString);
Debug.Log(message);
// Show(message);
/*
* If the product is consumable, consume it and deliver the product in OnPurchaseConsume().
* Otherwise, deliver the product here.
*/
if (m_ConsumeOnPurchase)
{
Debug.Log("Consuming");
StoreService.ConsumePurchase(purchaseInfo, this);
}
}
public void OnPurchaseFailed(string message, PurchaseInfo purchaseInfo)
{
Debug.Log("Purchase Failed: " + message);
}
public void OnPurchaseRepeated(string productCode)
{
throw new System.NotImplementedException();
}
public void OnPurchaseConsume(PurchaseInfo purchaseInfo)
{
Debug.Log("Consume success: " + purchaseInfo.ProductId);
}
public void OnPurchaseConsumeFailed(string message, PurchaseInfo purchaseInfo)
{
Debug.Log("Consume Failed: " + message);
}
public void OnQueryInventory(Inventory inventory)
{
Debug.Log("OnQueryInventory");
Debug.Log("[Game] Product List: ");
string message = "Product List: \n";
foreach (KeyValuePair<string, ProductInfo> productInfo in inventory.GetProductDictionary())
{
Debug.Log("[Game] Returned product: " + productInfo.Key + " " + productInfo.Value.ProductId);
message += string.Format("{0}:\n" +
"\tTitle: {1}\n" +
"\tDescription: {2}\n" +
"\tConsumable: {3}\n" +
"\tPrice: {4}\n" +
"\tCurrency: {5}\n" +
"\tPriceAmountMicros: {6}\n" +
"\tItemType: {7}\n",
productInfo.Key,
productInfo.Value.Title,
productInfo.Value.Description,
productInfo.Value.Consumable,
productInfo.Value.Price,
productInfo.Value.Currency,
productInfo.Value.PriceAmountMicros,
productInfo.Value.ItemType
);
}
message += "\nPurchase List: \n";
foreach (KeyValuePair<string, PurchaseInfo> purchaseInfo in inventory.GetPurchaseDictionary())
{
Debug.Log("[Game] Returned purchase: " + purchaseInfo.Key);
message += string.Format("{0}\n", purchaseInfo.Value.ProductId);
}
if (m_ConsumeOnQuery)
{
StoreService.ConsumePurchase(inventory.GetPurchaseList(), this);
}
}
public void OnQueryInventoryFailed(string message)
{
Debug.Log("OnQueryInventory Failed: " + message);
}
}
}
For more information, you can visit https://forums.developer.huawei.com/forumPortal/en/topicview?tid=0201366685963750355&fid=0101187876626530001
Related
More information like this, you can visit HUAWEI Developer Forum
Introduction
Huawei Game service provides a centralized place for you to manage game services and configure metadata for authorizing and authenticating your game. Using Huawei game service, developer can access range of capabilities to help develop your games more efficiently.
Features
1. Developers can promote their game efficiently and quickly.
2. Developers can easily build the foundation of game by implementing features like achievements and events.
3. Developers can perform in-depth operations tailored to their game and their users.
In this article, we will implement leaderboard feature provided by Huawei game service in Tic tac toe game.
To understand event feature provided by Huawei game service, please refer my last article.
Prerequisites
1. Developer has created an application on App Gallery Connect. Follow Creating an App.
2. Integrating app gallery connect SDK. Please refer to AppGallery Connect Service Getting Started.
3. Developer has integrated Huawei Account kit. Follow this tutorial to integrate account kit.
4. HUAWEI mobile phone with HMS Core 4.0.0.300 or later installed.
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Setup:
1. Enable Huawei Game service in Manage APIS. Please refer to Service Enabling.
2. Add appgallery connect plug-in in app-level build.gradle
Code:
apply plugin: 'com.huawei.agconnect'
3. Add following dependencies in app-level build.gradle and click on Sync Now and wait till synchronization is done.
Code:
dependencies {
implementation 'com.huawei.hms:base:4.0.4.301'
implementation 'com.huawei.hms:hwid:4.0.4.300'
implementation 'com.huawei.hms:iap:4.0.4.300'
implementation 'com.huawei.hms:game:4.0.3.301'
}
Initialization
Once Initial set up is done, let’s implement Huawei game service in Tic tac toe game
1. Add the following code in onCreate() method of Application class.
Code:
public class GameServiceApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
HuaweiMobileServicesUtil.setApplication(this);
}
@Override
public void onTerminate() {
super.onTerminate();
}
}
2. To initialize the game
Code:
private void init() {
JosAppsClient appsClient = JosApps.getJosAppsClient(this, null);
appsClient.init();
Log.i(TAG, "initialization success");
}
Sign in
1. When app is launched, Huawei sign-in page is displayed.
2. User enters Huawei Huawei ID and password to sign in.
3. After a successful sign in, the app obtains player information corresponding to Huawei ID.
Please refer to this article for sign in implementation.
Game Leaderboards
The term Leaderboard is often used in gaming platform to signify rank among people who play various titles. Players can be ranked against other players based on their skills. Overall, leaderboards can provide an incentive for players to improve as they give many a sense of superiority or accomplishment.
Creating a Leaderboard in AppGallery Connect
1. Sign in to AppGallery Connect and select My apps.
2. Select an app from the app list to create an event.
3. Click the Operate tab and go to Products > Leaderboard. Click Create.
4. Configure the leaderboard information and click Save.
5. Check your leaderboard ID on the event list and properly save the ID for development.
Development
To initialize leaderboard , we need to obtain instance of RankingsClient
Code:
RankingsClient client = Games.getRankingsClient(this, mAuthHuaweiId);
mAuthHuaweiId is obtained during sign in.
2. To allow player's score to be displayed on leaderboard, call setRankingSwitchStauts() method, and pass 1 as parameter. the player's leaderboard switch is set to 0
Code:
private void enableRankingSwitchStatus (int status) {
Task<Integer> task = rankingsClient.setRankingSwitchStatus(status);
task.addOnSuccessListener(new OnSuccessListener<Integer>() {
@Override
public void onSuccess(Integer statusValue) {
// success to set the value,the server will reponse the latest value.
Log.d(TAG, "setRankingSwitchStatus success : " +statusValue) ;
}
});
task.addOnFailureListener(new OnFailureListener() {
@Override
public void onFailure(Exception e) {
// errCode information
if (e instanceof ApiException) {
String result = "Err Code:" + ((ApiException) e).getStatusCode();
Log.e(TAG , "setRankingSwitchStatus error : " + result);
}
}
});
}
3. To check the leaderboard switch settings
Code:
Task<Integer> task = rankingsClient.getRankingSwitchStatus();
task.addOnSuccessListener(new OnSuccessListener<Integer>() {
@Override
public void onSuccess(Integer statusValue) {
//success to get the latest value
}
});
task.addOnFailureListener(new OnFailureListener() {
@Override
public void onFailure(Exception e) {
// errCode information
if (e instanceof ApiException) {
String result = "err :" + ((ApiException) e).getStatusCode();
}
}
});
onSuccess() will return either 0 or 1. 0 indicates leaderboard is not enabled for players. If 1 is returned, your game submits the updated score of the player.
4. To submit the score
Code:
private void submitRanking(int score) {
rankingsClient.submitRankingScore(LEADERBOARD_ID, score);
}
LEADERBOARD_ID indicates the ID of the leaderboard which is generated while defining the event in AppGallery connect.
5. To obtain leaderboard, we need to call getCurrentRankingSummary(id, isRealTime)
Code:
Task<Ranking> task = rankingsClient.getRankingSummary(id, isRealTime);
task.addOnSuccessListener(new OnSuccessListener<Ranking>() {
@Override
public void onSuccess(Ranking s) {
showLog( " success. ");
if (task.getResult() == null) {
Log.d(TAG, "Ranking result is null");
tvLeaderboard.setText("Ranking result is null");
return;
}
Ranking ranking = task.getResult();
StringBuffer buffer = new StringBuffer();
buffer.append("-------Ranking-------\n");
if (ranking == null) {
buffer.append("ranking is null");
} else {
buffer.append("\n DisplayName:" + ranking.getRankingDisplayName());
iv.setVisibility(View.VISIBLE);
Glide.with(this).load(ranking.getRankingImageUri()).into(iv);
buffer.append("\n ScoreOrder:" + ranking.getRankingScoreOrder());
if (ranking.getRankingVariants() != null) {
buffer.append("\n Variants.size:" + ranking.getRankingVariants().size());
if (ranking.getRankingVariants().size() > 0) {
showRankingVariant(ranking.getRankingVariants() , buffer);
}
}
}
}
});
isRealTime is a Boolean which indicates whether to obtain result from huawei server (true) or local cache.
id indicates the ID of the leaderboard which is generated while defining the event in AppGallery connect.
6. To display only specified number of top rankings, we need to call getRankingTopScores(id, timeDimension, maxResult, offsetPlayerRank, pageDirection)
Code:
Task<RankingsClient.RankingScores> task
= rankingsClient.getRankingTopScores(id, timeDimension, maxResults, offsetPlayerRank, pageDirection);
task.addOnSuccessListener(new OnSuccessListener<RankingsClient.RankingScores>() {
@Override
public void onSuccess(RankingsClient.RankingScores s) {
showLog(" success. ");
Ranking ranking = task.getResult().getRanking();
List<RankingScore> scoresBuffer = task.getResult().getRankingScores();
for (int i = 0; i < scoresBuffer.size(); i++) {
printRankingScore(scoresBuffer.get(i), i);
}
}
});
private void printRankingScore(RankingScore s, int index) {
StringBuffer buffer = new StringBuffer();
buffer.append("------RankingScore " + index + "------\n");
if (s == null) {
buffer.append("rankingScore is null\n");
return;
}
String displayScore = s.getRankingDisplayScore();
buffer.append(" DisplayScore: " + displayScore).append("\n");
buffer.append(" TimeDimension: " + s.getTimeDimension()).append("\n");
buffer.append(" RawPlayerScore: " + s.getPlayerRawScore()).append("\n");
buffer.append(" PlayerRank: " + s.getPlayerRank()).append("\n");
String displayRank = s.getDisplayRank();
buffer.append(" getDisplayRank: " + displayRank).append("\n");
buffer.append(" ScoreTag: " + s.getScoreTips()).append("\n");
buffer.append(" updateTime: " + s.getScoreTimestamp()).append("\n");
String playerDisplayName = s.getScoreOwnerDisplayName();
buffer.append(" PlayerDisplayName: " + playerDisplayName).append("\n");
buffer.append(" PlayerHiResImageUri: " + s.getScoreOwnerHiIconUri()).append("\n");
buffer.append(" PlayerIconImageUri: " + s.getScoreOwnerIconUri()).append("\n\n");
Log.d(TAG , buffer.toString());
tvLeaderboard.setText(buffer.toString());
}
id indicates the ID of the leaderboard which is generated while defining the event in AppGallery connect.
timeDimension indicates time frame. Provide 0 for daily, 1 for weekly, 2 for all time .
maxResults indicates maximum number of records on each page. The value is an integer ranging from 1 to 21.
offsetPlayerRank specifies rank by offsetPlayerRank.For example, if offsetPlayerRank is set to 5 and pageDirection is set to 0, one additional page of scores starting from the fifth rank downwards will be loaded.
pageDirection indicates data obtaing direction. Currently 0 is supported, indicating data of next page is obtained.
7. To display the score of current player , we need to call getCurrentPlayerRankingScore(id, timeDimension)
Code:
Task<RankingScore> task = rankingsClient.getCurrentPlayerRankingScore(id, timeDimension);
task.addOnFailureListener(new OnFailureListener() {
@Override
public void onFailure(Exception e) {
showLog(" failure. exception: " + e);
}
});
task.addOnSuccessListener(new OnSuccessListener<RankingScore>() {
@Override
public void onSuccess(RankingScore s) {
showLog(" success. ");
StringBuffer buffer = new StringBuffer();
if (task.getResult() == null) {
buffer.append("RankingScore result is null");
return;
}
buffer.append("=======RankingScore=======\n");
RankingScore s = task.getResult();
printRankingScore(s, 0);
}
});
task.addOnCanceledListener(new OnCanceledListener() {
@Override
public void onCanceled() {
showLog(method + " canceled. ");
}
});
private void printRankingScore(RankingScore s, int index) {
StringBuffer buffer = new StringBuffer();
buffer.append("------RankingScore " + index + "------\n");
if (s == null) {
buffer.append("rankingScore is null\n");
return;
}
String displayScore = s.getRankingDisplayScore();
buffer.append(" DisplayScore: " + displayScore).append("\n");
buffer.append(" TimeDimension: " + s.getTimeDimension()).append("\n");
buffer.append(" RawPlayerScore: " + s.getPlayerRawScore()).append("\n");
buffer.append(" PlayerRank: " + s.getPlayerRank()).append("\n");
String displayRank = s.getDisplayRank();
buffer.append(" getDisplayRank: " + displayRank).append("\n");
buffer.append(" ScoreTag: " + s.getScoreTips()).append("\n");
buffer.append(" updateTime: " + s.getScoreTimestamp()).append("\n");
String playerDisplayName = s.getScoreOwnerDisplayName();
buffer.append(" PlayerDisplayName: " + playerDisplayName).append("\n");
buffer.append(" PlayerHiResImageUri: " + s.getScoreOwnerHiIconUri()).append("\n");
buffer.append(" PlayerIconImageUri: " + s.getScoreOwnerIconUri()).append("\n\n");
Log.d(TAG , buffer.toString());
tvLeaderboard.setText(buffer.toString());
}
id indicates the ID of the leaderboard which is generated while defining the event in AppGallery connect.
timeDimension indicates time frame. Provide 0 for daily, 1 for weekly, 2 for all time .
Screenshots
Thank you so much for such a nice information. I think, that will be very helpful for developers who are going to use Huawei Game Service
More information like this, you can visit HUAWEI Developer Forum
Introduction
HMS ML kit service searches in pre-established product image library for the same or similar products based on a product image taken by a customer, and returns the IDs of those products and related information.
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Use Case
We will capture the product image using device camera from our developed shopping application.
We will show the returned products list in recycle view.
Prerequisite
Java JDK 1.8 or higher is recommended.
Android Studio is recommended.
Huawei android device with HMS core 4.0.0.300 or higher.
Before developing an app, you will need to register as a HUAWEI developer. Refer to Register a HUAWEI ID.
Integrating app gallery connect SDK. Refer to AppGallery Connect Service Getting Started.
Implementation
Enable ML kit in Manage APIs. Refer to Service Enabling.
Integrate following dependencies in app-level build.gradle.
Code:
// Import the product visual search SDK.
implementation 'com.huawei.hms:ml-computer-vision-cloud:2.0.1.300'
3. Add agc plugin in the top of app.gradle file.
Code:
apply plugin: 'com.huawei.agconnect'
4. Add the following permission in manifest.
Camera permission android.permission.CAMERA: Obtains real-time images or videos from a camera.
Internet access permission android.permission.INTERNET: Accesses cloud services on the Internet.
Storage write permission android.permission.WRITE_EXTERNAL_STORAGE: Upgrades the algorithm version.
Storage read permission android.permission.READ_EXTERNAL_STORAGE: Reads photos stored on a device.
5. To request camera permission in realtime.
Code:
private void requestCameraPermission() {
final String[] permissions = new String[] {Manifest.permission.CAMERA};
if (!ActivityCompat.shouldShowRequestPermissionRationale(this, Manifest.permission.CAMERA)) {
ActivityCompat.requestPermissions(this, permissions, this.CAMERA_PERMISSION_CODE);
return;
}
}
6. Add following code in Application class
Code:
public class MyApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
MLApplication.getInstance().setApiKey("API KEY");
}
}
API key can be obtained either from AGC or integrated agcconnect-services.json.
7. To create an analyzer for product visual search.
Code:
private void initializeProductVisionSearch() {
MLRemoteProductVisionSearchAnalyzerSetting settings = new MLRemoteProductVisionSearchAnalyzerSetting.Factory()
// Set the maximum number of products that can be returned.
.setLargestNumOfReturns(16)
// Set the product set ID. (Contact [email protected] to obtain the configuration guide.)
// .setProductSetId(productSetId)
// Set the region.
.setRegion(MLRemoteProductVisionSearchAnalyzerSetting.REGION_DR_CHINA)
.create();
analyzer
= MLAnalyzerFactory.getInstance().getRemoteProductVisionSearchAnalyzer(settings);
}
8. To capture image from camera.
Code:
Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
startActivityForResult(intent, REQ_CAMERA_CODE);
9. Once image has been captured, onActivityResult() method will be executed.
Code:
@Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
Log.d(TAG, "onActivityResult");
if(requestCode == 101) {
if (resultCode == RESULT_OK) {
Bitmap bitmap = (Bitmap) data.getExtras().get("data");
if (bitmap != null) {
// Create an MLFrame object using the bitmap, which is the image data in bitmap format.
MLFrame mlFrame = new MLFrame.Creator().setBitmap(bitmap).create();
mlImageDetection(mlFrame);
}
}
}
}
private void mlImageDetection(MLFrame mlFrame) {
Task> task = analyzer.asyncAnalyseFrame(mlFrame);
task.addOnSuccessListener(new OnSuccessListener>() {
public void onSuccess(List products) {
// Processing logic for detection success.
displaySuccess(products);
}})
.addOnFailureListener(new OnFailureListener() {
public void onFailure(Exception e) {
// Processing logic for detection failure.
// Recognition failure.
try {
MLException mlException = (MLException)e;
// Obtain the result code. You can process the result code and customize respective messages displayed to users.
int errorCode = mlException.getErrCode();
// Obtain the error information. You can quickly locate the fault based on the result code.
String errorMessage = mlException.getMessage();
} catch (Exception error) {
// Handle the conversion error.
}
}
});
}
private void displaySuccess(List productVisionSearchList) {
List productImageList = new ArrayList();
String prodcutType = "";
for (MLProductVisionSearch productVisionSearch : productVisionSearchList) {
Log.d(TAG, "type: " + productVisionSearch.getType() );
prodcutType = productVisionSearch.getType();
for (MLVisionSearchProduct product : productVisionSearch.getProductList()) {
productImageList.addAll(product.getImageList());
Log.d(TAG, "custom content: " + product.getCustomContent() );
}
}
StringBuffer buffer = new StringBuffer();
for (MLVisionSearchProductImage productImage : productImageList) {
String str = "ProductID: " + productImage.getProductId() + "
ImageID: " + productImage.getImageId() + "
Possibility: " + productImage.getPossibility();
buffer.append(str);
buffer.append("
");
}
Log.d(TAG , "display success: " + buffer.toString());
FragmentTransaction transaction = getFragmentManager().beginTransaction();
transaction.replace(R.id.main_fragment_container, new SearchResultFragment(productImageList, prodcutType ));
transaction.commit();
}
onSuccess() callback will give us list of MLProductVisionSearch objects, which can be used to get product id and image URL of each product. Also we can get the product type using productVisionSearch.getType(). getType() returns number which can be mapped.
10. We can achieve the product type mapping with following code.
Code:
private String getProductType(String type) {
switch(type) {
case "0":
return "Others";
case "1":
return "Clothing";
case "2":
return "Shoes";
case "3":
return "Bags";
case "4":
return "Digital & Home appliances";
case "5":
return "Household Products";
case "6":
return "Toys";
case "7":
return "Cosmetics";
case "8":
return "Accessories";
case "9":
return "Food";
}
return "Others";
}
11. To get product id and image URL from MLVisionSearchProductImage.
Code:
@Override
public void onBindViewHolder(ViewHolder holder, int position) {
final MLVisionSearchProductImage mlProductVisionSearch = productVisionSearchList.get(position);
holder.tvTitle.setText(mlProductVisionSearch.getProductId());
Glide.with(context)
.load(mlProductVisionSearch.getImageId())
.diskCacheStrategy(DiskCacheStrategy.ALL)
.into(holder.imageView);
}
Images
Reference
https://developer.huawei.com/consumer/en/doc/development/HMSCore-Guides-V5/sdk-data-security-0000001050040129-V5
More information like this, you can visit HUAWEI Developer Forum
Original link: https://forums.developer.huawei.com/forumPortal/en/topicview?tid=0201350575696000176&fid=0101187876626530001
Introduction:
In this article, we will cover Integration of Location Kit in Unity Project using Official Plugin (Huawei HMS Core App Services).
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Requirements:
1. Unity Editor
2. Huawei device
3. Visual Studio
Output:
Fetch and show the users current location (Latitude and Longitude) using Huawei Location Kit.
Follows the steps.
1. Create Unity Project.
Click unity icon.
Click NEW, select 3D, Project Name and Location.
Click CREATE, as follows.
2. Click Asset Store, search Huawei HMS Core App Services and click Import, as follows.
3. Once import is successful, verify directory in Assets > Huawei HMS Core App Services path, as follows.
4. Click Console and create a New Project.
5. Choose Project Settings > Player and edit the required options in Publishing Settings, as follows.
6. Verify the files created in Step 5.
7. Download agconnect-services.json and copy to Assets/Plugins/Android, as follows.
8. Update the Package Name.
9. Open LauncherTemplate.gradle and add below line
Code:
implementation 'com.android.support:appcompat-v7:28.0.0'
10. Open AndroidManifest file & Add below permissions.
Code:
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_BACKGROUND_LOCATION"/>
11. Add Receiver Like shown below in Android Manifest File.
Code:
<receiver
android:name="com.unity.hms.location.LocationBroadcastReceiver"
android:exported="true">
</receiver>
12. Open "baseProjectTemplate.gradle" and add lines, as follows.
Code:
maven {url 'https://developer.huawei.com/repo/'}
13. Open "mainTemplate.gradle" and add lines like shown below
Code:
implementation 'com.huawei.hms:location:5.0.0.301'
implementation 'com.huawei.hms:ads-lite:13.4.30.301'
14. Scripting, create two classes.
TestClass.cs
Code:
using System.Collections;
using System.Collections.Generic;
using HuaweiHms;
using UnityEngine;
public class TestClass : IBroadcastReceiver
{
override
public void onReceive(Context arg0, Intent arg1)
{
Debug.LogError("kamal onReceive--->");
}
}
RegisterReceiver.cs
Code:
using System.Collections;
using System.Collections.Generic;
using HuaweiHms;
using UnityEngine;
using UnityEngine.UI;
public class RegisterReceiver : MonoBehaviour
{
static FusedLocationProviderClient fusedLocationProviderClient;
static LocationRequest locatinoRequest;
public Text latitude;
public Text longitude;
private void Awake()
{
//AdListener add = new AdListener();
TestClass receiver = new TestClass();
BroadcastRegister.CreateLocationReceiver(receiver);
Debug.LogError("kamal RegisterReceiver--->");
//LocationRequest request = new LocationRequest();
//request.setInterval(10000);
//request.setPriority(LocationRequest.PRIORITY_HIGH_ACCURACY);
locatinoRequest = LocationRequest.create();
locatinoRequest.setInterval(10000);
locatinoRequest.setPriority(LocationRequest.PRIORITY_HIGH_ACCURACY);
LocationSettingsRequest.Builder builder = new LocationSettingsRequest.Builder();
builder.addLocationRequest(locatinoRequest);
LocationSettingsRequest locationSettingsRequest = builder.build();
Activity act = new Activity();
//Context context = new Context();
fusedLocationProviderClient = LocationServices.getFusedLocationProviderClient(act);
SettingsClient settingsClient = LocationServices.getSettingsClient(act);
settingsClient.checkLocationSettings(locationSettingsRequest)
.addOnSuccessListener(new OnSuccessListenerTemp(this))
.addOnFailureListener(new OnFailureListenerTemp());
Debug.LogError("kamal RegisterReceiver request send--->");
}
class OnSuccessListenerTemp : OnSuccessListener
{
private RegisterReceiver registerReceiver;
public OnSuccessListenerTemp(RegisterReceiver registerReceiver)
{
this.registerReceiver = registerReceiver;
}
public override void onSuccess(AndroidJavaObject arg0) {
Debug.LogError("kamal onSuccess 0--->");
fusedLocationProviderClient.requestLocationUpdates(locatinoRequest, new OnLocationCallback(this.registerReceiver), Looper.getMainLooper())
.addOnSuccessListener(new OnReqSuccessListenerTemp())
.addOnFailureListener(new OnReqFailureListenerTemp())
;
}
};
class OnReqSuccessListenerTemp : OnSuccessListener
{
public override void onSuccess(AndroidJavaObject arg0)
{
Debug.LogError("kamal onSuccess 1--->");
}
};
class OnReqFailureListenerTemp : OnFailureListener
{
public override void onFailure(Exception arg0)
{
Debug.LogError("kamal onFailure 2--->");
}
}
class OnLocationCallback : LocationCallback {
private RegisterReceiver registerReceiver;
public OnLocationCallback(RegisterReceiver registerReceiver)
{
this.registerReceiver = registerReceiver;
}
public override void onLocationAvailability(LocationAvailability arg0) {
Debug.LogError("kamal onLocationAvailability 0--->");
}
public override void onLocationResult(LocationResult locationResult) {
Location location = locationResult.getLastLocation();
HWLocation hWLocation = locationResult.getLastHWLocation();
Debug.LogError("kamal onLocationResult found location--->");
if (location != null) {
Debug.LogError("kamal getLatitude--->" + location.getLatitude() + "<-getLongitude->" + location.getLongitude());
//latitude.text = "Latitude-->" + location.getLatitude();
//longitude.text = "Longitude-->" + location.getLongitude() ;
//RegisterReceiver.this.updateData(location);
registerReceiver.updateData(location);
}
if (hWLocation != null)
{
string country = hWLocation.getCountryName();
string city = hWLocation.getCity();
string countryCode = hWLocation.getCountryCode();
string dd = hWLocation.getPostalCode();
Debug.LogError("kamal country--->"+country + "<-city->"+city+ "<-countrycode->"+countryCode+"<-postal code->"+dd);
}
else {
Debug.LogError("kamal onLocationResult found location hWLocation is null--->");
}
}
}
private void updateData(Location location) {
latitude.text = "Latitude-->" + location.getLatitude();
longitude.text = "Longitude-->" + location.getLongitude() ;
}
class OnFailureListenerTemp : OnFailureListener {
public override void onFailure(Exception arg0) {
Debug.LogError("kamal onFailure--->");
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
15. Code explanation, follow below URL.
https://developer.huawei.com/consumer/en/codelab/HMSLocationKit/index.html#5
16. Run Attach Script to Scene, create two Text Views and assign them to script for showing latitude and longitude.
17. Run the project and enable location permission manually, as its demo I did not do it programmatically.
Conclusion
Latitude and Longitude both are coming on game screen, as shown below
References
Integrate Unity & Account Kit
https://forums.developer.huawei.com/forumPortal/en/topicview?tid=0202334275608690050&fid=0101187876626530001
Integrate Unity & In App purchase
https://forums.developer.huawei.com/forumPortal/en/topicview?tid=0201335993101470045&fid=0101187876626530001
HMS Ads integration with Unity
https://forums.developer.huawei.com/forumPortal/en/topicview?tid=0201337158850280060&fid=0101187876626530001
More information like this, you can visit HUAWEI Developer Forum
Hello everyone, in this article we will create an Android application using the capabilities of HUAWEI Drive Kit that will allow users to manage and edit files in HUAWEI Drive, as well as store photos, drawings, designs, recordings and videos.
Why should we use HUAWEI Drive Kit?
With HUAWEI Drive Kit, you can let your users store data on the cloud quick and easy. Users can upload, download, synchronize, and view images, videos, and documents whenever and wherever they want.
There are 3 main functions provided by HUAWEI Drive Kit.
User file management: Includes file search, comment, and reply in addition to basic functions.
App data management: Supports app data storage and restoration.
Cross-platform capability: Provides RESTful APIs to support app access from non-Android devices.
Integration Preparations
Before you get started, you must first register as a HUAWEI developer and verify your identity on the HUAWEI Developer website. For more details, please refer to Register a HUAWEI ID.
Software Requirements
Java JDK installation package
Android SDK package
Android Studio 3.X
HMS Core (APK) 3.X or later
Supported Locations
To see all supported locations, please refer to HUAWEI Drive Kit Supported Locations
Integrating HMS Core SDK
To integrate HMS Core SDK in your application and learn creating a new project on AppGallery Connect, follow this great guide: https://medium.com/huawei-developers/android-integrating-your-apps-with-huawei-hms-core-1f1e2a090e98
Keep in mind: Users need to sign in with their HUAWEI ID before they can use the functions provided by HUAWEI Drive Kit. If the user has not signed in with a HUAWEI ID, the HMS Core SDK will prompt the user to sign in first.
Implementation
Code:
implementation 'com.huawei.hms:drive:5.0.0.301'
implementation 'com.huawei.hms:hwid:5.0.1.301'
Now that we’re ready to implement our methods, let’s see how they work.
Signing In with a HUAWEI ID
To implement the sign-in function through the HMS Core SDK, you will need to set the Drive scope for obtaining the permission to access Drive APIs.
Each Drive scope corresponds to a certain type of permissions. You may apply for the permissions as needed. For details about the corresponding APIs, please refer to HUAWEI Account Kit Development Guide.
Code:
private void driveSignIn() {
List<Scope> scopeList = new ArrayList<>();
scopeList.add(new Scope(DriveScopes.SCOPE_DRIVE));
scopeList.add(new Scope(DriveScopes.SCOPE_DRIVE_APPDATA));
scopeList.add(new Scope(DriveScopes.SCOPE_DRIVE_FILE));
scopeList.add(new Scope(DriveScopes.SCOPE_DRIVE_METADATA));
scopeList.add(new Scope(DriveScopes.SCOPE_DRIVE_METADATA_READONLY));
scopeList.add(new Scope(DriveScopes.SCOPE_DRIVE_READONLY));
scopeList.add(HuaweiIdAuthAPIManager.HUAWEIID_BASE_SCOPE);
HuaweiIdAuthParams authParams = new HuaweiIdAuthParamsHelper(HuaweiIdAuthParams.DEFAULT_AUTH_REQUEST_PARAM)
.setAccessToken()
.setIdToken()
.setScopeList(scopeList)
.createParams();
HuaweiIdAuthService authService = HuaweiIdAuthManager.getService(this, authParams);
startActivityForResult(authService.getSignInIntent(), REQUEST_SIGN_IN_LOGIN);
}
@Override
protected void onActivityResult(int requestCode, int resultCode, @Nullable Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (requestCode == REQUEST_SIGN_IN_LOGIN) {
Task<AuthHuaweiId> authHuaweiIdTask = HuaweiIdAuthManager.parseAuthResultFromIntent(data);
if (authHuaweiIdTask.isSuccessful()) {
AuthHuaweiId authHuaweiId = authHuaweiIdTask.getResult();
mAccessToken = authHuaweiId.getAccessToken();
mUnionId = authHuaweiId.getUnionId();
int returnCode = init(mUnionId, mAccessToken, refreshAccessToken);
if (returnCode == DriveCode.SUCCESS) {
Log.d(TAG, "onActivityResult: driveSignIn success");
} else {
Log.d(TAG, "onActivityResult: driveSignIn failed");
}
} else {
Log.d(TAG, "onActivityResult, signIn failed: " + ((ApiException) authHuaweiIdTask.getException()).getStatusCode());
}
}
}
Handling the Permissions
Add the read and write permissions for the phone storage to AndroidManifest.xml
Code:
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission
android:name="android.permission.WRITE_MEDIA_STORAGE"
tools:ignore="ProtectedPermissions" />
Add the permissions to request in MainActivity.java.
Code:
private static String[] PERMISSIONS_STORAGE = {
Manifest.permission.READ_EXTERNAL_STORAGE,
Manifest.permission.WRITE_EXTERNAL_STORAGE,
Manifest.permission.CAMERA
};
Request the permissions in the onCreate method.
Code:
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
requestPermissions(PERMISSIONS_STORAGE, 1);
}
Create a Folder and Upload a File
Now that we handled necessary permissions, let’s upload some files!
Create a folder in the root directory of Drive, and upload the file in the designated directory.
Keep in mind: the code below contains global variables and functions, you can download the sample code from the link at the end of the article to view their meanings.
Code:
private void uploadFiles() {
new Thread(new Runnable() {
@Override
public void run() {
try {
if (mAccessToken == null) {
Log.d(TAG, "need to sign in first");
return;
}
if (StringUtils.isNullOrEmpty(et_uploadFileName.getText().toString())) {
Log.d(TAG, "file name is required to upload");
return;
}
String path = getExternalFilesDir(null).getAbsolutePath()
+ "/" + et_uploadFileName.getText();
Log.d(TAG, "run: " + path);
java.io.File fileObj = new java.io.File(path);
if (!fileObj.exists()) {
Log.d(TAG, "file does not exists");
return;
}
Drive drive = buildDrive();
Map<String, String> appProperties = new HashMap<>();
appProperties.put("appProperties", "property");
String dirName = "Uploads";
File file = new File();
file.setFileName(dirName)
.setAppSettings(appProperties)
.setMimeType("application/vnd.huawei-apps.folder");
directoryCreated = drive.files().create(file).execute();
// Upload the file
File fileToUpload = new File()
.setFileName(fileObj.getName())
.setMimeType(mimeType(fileObj))
.setParentFolder(Collections.singletonList(directoryCreated.getId()));
Drive.Files.Create request = drive.files()
.create(fileToUpload, new FileContent(mimeType(fileObj), fileObj));
fileUploaded = request.execute();
Log.d(TAG, "upload success");
} catch (Exception e) {
Log.d(TAG, "upload error " + e.toString());
}
}
}).start();
}
If applicationData is selected, the operation will be performed on the app data folder. The app data folder is invisible to users and is used to store app-specific data.
After the upload is done, the users can view the file by going to Files > HUAWEI Drive.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Query File Details
With this method we can get the details of a file in Drive. Below, we get the id, file name and size information.
Code:
private void queryFiles() {
new Thread(new Runnable() {
@Override
public void run() {
try {
if (mAccessToken == null) {
Log.d(TAG, "need to sign in first");
return;
}
String containers = "";
String queryFile = "fileName = '" + et_searchFileName.getText()
+ "' and mimeType != 'application/vnd.huawei-apps.folder'";
if (cb_isApplicationData.isChecked()) {
containers = "applicationData";
queryFile = "'applicationData' in parentFolder and ".concat(queryFile);
}
Drive drive = buildDrive();
Drive.Files.List request = drive.files().list();
FileList files;
while (true) {
files = request
.setQueryParam(queryFile)
.setPageSize(10)
.setOrderBy("fileName")
.setFields("category,nextCursor,files(id,fileName,size)")
.setContainers(containers)
.execute();
if (files == null || files.getFiles().size() > 0) {
break;
}
if (!StringUtils.isNullOrEmpty(files.getNextCursor())) {
request.setCursor(files.getNextCursor());
} else {
break;
}
}
String text = "";
if (files != null && files.getFiles().size() > 0) {
fileSearched = files.getFiles().get(0);
text = fileSearched.toString();
} else {
text = "empty";
}
final String finalText = text;
MainActivity.this.runOnUiThread(new Runnable() {
@Override
public void run() {
tv_queryResult.setText(finalText);
}
});
Log.d(TAG, "query success");
} catch (Exception e) {
Log.d(TAG, "query error " + e.toString());
}
}
}).start();
}
Download Files
We can also download files from Drive. Just query the file (notice the fileSearched global variable above) and download with Drive.Files.Get request.
This is not the end. For full content, you can visit https://forums.developer.huawei.com/forumPortal/en/topicview?tid=0202357120930420217&fid=0101187876626530001
Is there any restriction on type of files which can be uploaded and while uploading are there any security measures taken like encryption of my data ?
Nice and useful article
DOes Huawei drive kit work in India?
Introduction
Whether you are tracking down a weird behavior in your app or chasing a crash in app making the user frustrated, getting a precise and real time information is important. Huawei crash analytics is a primary crash reporting solution for mobile. It monitors and captures your crashes, intelligently analyses them, and then groups them into manageable issues. And it does this through lightweight SDK that won’t bloat your app. You can integrate Huawei crash analytics SDK with a single line of code before you publish.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
In this article, we will change app theme using Huawei Remote configuration and if something goes wrong while fetching data from remote config, we will report crash/exception using Huawei Crash Service.
To learn how to change app theme using Huawei Dark mode Awareness service, refer this.
Prerequisite
If you want to use Huawei Remote Configuration and Crash Service, you must have a developer account from AppGallery Connect. You need to create an application from your developer account and then integrate the HMS SDK into your project. I will not write these steps so that the article doesn’t lose its purpose and I will assume that it is already integrated in your project. You can find the guide from the link below.
HMS Integration Guide
Integration
1. Enable Remote Configuration and Crash Service in Manage APIs. Refer to Service Enabling.
2. Add AGC connect plugin in app-level build.gradle.
Code:
apply plugin: 'com.huawei.agconnect'
3. Integrate Crash Service and Remote configuration SDK by adding following code in app-level build.gradle.
Code:
implementation 'com.huawei.agconnect:agconnect-remoteconfig:1.5.2.300'
implementation 'com.huawei.agconnect:agconnect-crash:1.5.2.300'4.
4. Add following code in root-level build.gradle.
Code:
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
// Configure the Maven repository address for the HMS Core SDK.
maven {url 'https://developer.huawei.com/repo/'}
}
dependencies {
classpath "com.android.tools.build:gradle:4.0.1"
// Add AppGallery Connect plugin configurations.
classpath 'com.huawei.agconnect:agcp:1.4.2.300'
}
}
allprojects {
repositories {
// Configure the Maven repository address for the HMS Core SDK.
maven {url 'https://developer.huawei.com/repo/'}
}
}
5. Declare the following permissions in Androidmanifest.xml
Code:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
Development
We will define JSON which will have mode value as 0 or 1.
1. If the value of mode is 0, we will use system setting to change app theme. For example, if device has dark mode enabled in system setting, our app theme will be dark.
2. If the value of mode is 1, we will force our app to use day theme.
Code:
{
"jsonmode": [{
"mode": 0,
"details": "system_settings_mode"
}]
}
Open AGC, select your project. Choose Growing > Remote Config and enable Remote Config service. Once the remote config is enabled, define the key-value parameters.
Key : “mode_status”
Value : {
"jsonmode": [{
"mode": "0",
"details": "system_settings_mode"
}]
}
Note: mode value should be int, however we are intentionally adding value as String, so that our app throws JSONException which we can monitor on AGC dashboard.
Implementation
Let’s create instance of AGConnectConfig and add the default value to hashmap before connecting to remote config service.
Java:
private void initializeRemoteConfig() {
agConnectConfig = AGConnectConfig.getInstance();
Map<String, Object> map = new HashMap<>();
map.put("mode_status", "NA");
agConnectConfig.applyDefault(map);
}
To fetch parameter values from Remote Configuration.
Java:
agConnectConfig.fetch(5).addOnSuccessListener(new OnSuccessListener<ConfigValues>() {
@Override
public void onSuccess(ConfigValues configValues) {
agConnectConfig.apply(configValues);
String value = agConnectConfig.getValueAsString("mode_status");
Log.d(TAG, "remoteconfig value : " + value);
try {
int mode = parseMode(value);
Log.d(TAG, "mode value : " + mode);
if(mode == 0) {
initilizeDarkModeListner();
}
else if(mode == 1) {
AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_NO);
}
} catch (JSONException e) {
Log.e(TAG,"JSONException : " +e.getMessage());
AGConnectCrash.getInstance().recordException(e);
}
}
}).addOnFailureListener(new OnFailureListener() {
@Override
public void onFailure(Exception e) {
Log.e(TAG, " error: " + e.getMessage());
}
});
To parse the JSON received from Remote config.
Code:
private int parseMode(String json) throws JSONException {
if(json != null) {
JSONObject jsonObj = new JSONObject(json);
JSONArray jsonArrayMenu = jsonObj.getJSONArray("jsonmode");
for (int i = 0; i < jsonArrayMenu.length(); i++) {
JSONObject modeJsonObj = jsonArrayMenu.getJSONObject(i);
return modeJsonObj.getInt("mode");
}
}
return -1;
}
If parsing is successful, we will able to retrieve the mode value as 0 or 1.
However if parsing is unsuccessful, JSONException will be thrown and we will log this exception in AGC using Huawei Crash Service.
Java:
catch (JSONException e) {
Log.e(TAG,"JSONException : " +e.getMessage());
AGConnectCrash.getInstance().recordException(e);
}
Now when app encounters crash, Crash service reports the crash on dashboard in App Gallery connect. To monitor crash, as follows:
1. Sign in to App Gallery connect and select my project.
2. Choose the app.
3. Select Quality > Crash on left panel of the screen.
If you see parsing implementation of JSON, expected mode value should be integer
"mode": 0
But mistakenly, we have added mode value as string in remote config.
Code:
{
"jsonmode": [{
"mode": "0",
"details": "system_settings_mode"
}]
}
Now when we try to run our app, it will throw JSONException, since we are expecting mode value as int from remote config. This exception will be added to AGC dashboard using Huawei crash service.
As a developer, when I go to AGC dashboard to monito my app crash report, I realize my mistake and update the value in AGC remote config as follows:
Code:
{
"jsonmode": [{
"mode": 0,
"details": "system_settings_mode"
}]
}
Now our app will change its theme based on system settings whether if dark mode is enabled or not.
Code snippet of MainActivity.java
Java:
public class MainActivity extends AppCompatActivity {
private static final String TAG = "MainActivity";
private AGConnectConfig agConnectConfig;
TextView tv;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initializeRemoteConfig();
ConfigValues last = agConnectConfig.loadLastFetched();
agConnectConfig.apply(last);
agConnectConfig.fetch(5).addOnSuccessListener(new OnSuccessListener<ConfigValues>() {
@Override
public void onSuccess(ConfigValues configValues) {
agConnectConfig.apply(configValues);
String value = agConnectConfig.getValueAsString("mode_status");
Log.d(TAG, "remoteconfig value : " + value);
try {
int mode = parseMode(value);
Log.d(TAG, "mode value : " + mode);
if(mode == 0)) {
initilizeDarkModeListner();
}
else if(mode == 1) {
AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_NO);
}
} catch (JSONException e) {
Log.e(TAG,"JSONException : " +e.getMessage());
AGConnectCrash.getInstance().recordException(e);
}
}
}).addOnFailureListener(new OnFailureListener() {
@Override
public void onFailure(Exception e) {
Log.e(TAG, " error: " + e.getMessage());
}
});
}
private void initializeRemoteConfig() {
agConnectConfig = AGConnectConfig.getInstance();
Map<String, Object> map = new HashMap<>();
map.put("mode_status", "NA");
agConnectConfig.applyDefault(map);
}
private void initilizeDarkModeListner() {
Awareness.getCaptureClient(this).getDarkModeStatus()
// Callback listener for execution success.
.addOnSuccessListener(new OnSuccessListener<DarkModeStatusResponse>() {
@Override
public void onSuccess(DarkModeStatusResponse darkModeStatusResponse) {
DarkModeStatus darkModeStatus = darkModeStatusResponse.getDarkModeStatus();
if (darkModeStatus.isDarkModeOn()) {
Log.i(TAG, "dark mode is on");
AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_YES);
} else {
Log.i(TAG, "dark mode is off");
AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_NO);
}
}
})
// Callback listener for execution failure.
.addOnFailureListener(new OnFailureListener() {
@Override
public void onFailure(Exception e) {
Log.e(TAG, "get darkMode status failed " + e.getMessage());
}
});
}
private int parseMode(String json) throws JSONException {
if(json != null) {
JSONObject jsonObj = new JSONObject(json);
JSONArray jsonArrayMenu = jsonObj.getJSONArray("jsonmode");
for (int i = 0; i < jsonArrayMenu.length(); i++) {
JSONObject modeJsonObj = jsonArrayMenu.getJSONObject(i);
return modeJsonObj.getInt("mode");
}
}
return -1;
}
}
Tips and Tricks
1. Huawei Crash services work on non-Huawei device.
2. AGConnectCrash.getInstance().testIt(mContext) triggers app crash. Make sure to comment or remove it before releasing your app.
3. Crash Service takes around 1 to 3 minutes to post the crash logs on App Gallery connect dashboard/console.
4. Crash SDK collects App and system data.
System data:
AAID, Android ID (obtained when AAID is empty), system type, system version, ROM version, device brand, system language, device model, whether the device is rooted, screen orientation, screen height, screen width, available memory space, available disk space, and network connection status.
App data:
APK name, app version, crashed stack, and thread stack.
5. The Crash SDK collects data locally and reports data to the collection server through HTTPS after encrypting the data.
Conclusion
In this article, we have learnt how Huawei crash service can help developers to monitor crash/exception report on AGC and fix it.
We uploaded wrong JSON data into Remote Configuration and cause our app to go into JSONException. Using Huawei Crash Service, we monitored the exception in AGC dashboard. After finding out issue in JSON data, we added correct data in remote config and fixed our app.
References
Huawei Crash Service
Huawei Remote Configuration
Original Source