Integration Practice | Sending Messages by HUAWEI Push Kit in Cocos - Huawei Developers

Cocos Creator has supported HMS Core and HUAWEI AppGallery Connect, through which you can quickly release your games with one click, reducing such complex operations as the SDK integration and app upload during development. In this way, you can build high-quality and innovative apps to improve game experience.
Based on this guide, you can learn how to send messages by Push Kit in Cocos step by step.
Procedure Overview
1. Create a game on the Cocos website, and create the game project in Cocos Creator.
2. Create an app and configure the app information in AppGallery Connect, configure Cocos SDKHub and the building flow, and add the HUAWEI_HMS (Push) plugin and select HUAWEI AppGallery Connect from SDKHub Configuration.
3. Perform coding to obtain a token and build an APK.
4. Test the function of sending notification messages and data messages.
Procedure Details
Step 1: Create a game on the Cocos website, and create the game project in Cocos Creator.
1. Visit https://passport.cocos.com/auth/signup, and sign in with a Cocos developer account. (If you have no account, register one.) Then create a game.
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2. Visit http://www.cocos2d-x.org/products#creator, and download and install Cocos Creator.
3. Start Cocos Creator, choose Project, and click New. In the window that is displayed, configure project information, and click Save. The project creation is completed.
If the following error occurs during creation, download Editor.
In Cocos Creator, choose Editor, select version 2.4.2 on the right, and click Download.
Step 2: Create an app and configure the app information in AppGallery Connect, configure Cocos SDKHub and the building flow, and add the HUAWEI_HMS (Push) plugin and select HUAWEI AppGallery Connect from SDKHub Configuration.
1. Create an app and configure the app information in AppGallery Connect by referring to the guide in https://developer.huawei.com/consum...re-Guides/android-config-agc-0000001050170137.
The key steps include:
Generating a signing certificate fingerprint
Configuring the signing certificate fingerprint
Setting a data storage location
Enabling required services
Downloading the agconnect-services.json file
After the app information configuration, perform configuration in Cocos Creator.
2. Choose Panel > Service.
3. Select your project.
Select Cocos SDKHub on the page that is displayed.
4. Click Plugin Manage.
5. Select Push and click OK. The page shown in the preceding figure is displayed.
6. Move the cursor to Not Configured in Params. The editing icon is displayed. Click it.
7. Select a required JSON file, and click OK.
8. Choose Project > Build.
The Build panel is displayed on the right.
9. Set SDKHub Configuration to HUAWEI AppGallery Connect, and click Build.
If the following error occurs during building, install NDK.
After the installation, click Compile. The progress status becomes completed.
Step 3: Perform coding to obtain a token and build an APK.
The following figure shows the project structure.
In Cocos Creator, select js-sdkhub.js file from Assets at the lower left corner.
More information, you can visit https://forums.developer.huawei.com/forumPortal/en/topicview?tid=0201368424613350372&fid=0101187876626530001

https://forums.developer.huawei.com/...87876626530001 This seems a new platform for asking integration questions about HMS. I will try this.

Sherlock F said:
https://forums.developer.huawei.com/...87876626530001 This seems a new platform for asking integration questions about HMS. I will try this.
Click to expand...
Click to collapse
Yep, welcome to experience it~

Related

Coding Assistant - Automatic Environment Configuration of Push Kit in One Click

More information like this, you can visit HUAWEI Developer Forum​
Introduction:
Coding Assistant provides HMS Core APIs and sample code. We only need to drag and drop scenario cards to integrate the corresponding scenarios. Here we can simply configure the Push Kit integration environment with one click, and the tool will automatically complete the configuration.
HMS Core Tool Kit Introduction:
HMS Core Tool Kit is a plug-in Installed in Android studio to facilitate app creation, coding, conversion, debugging, testing and release. It helps to integrate HMS Core API in the most efficient way and at the lowest possible cost.
To know more about HMS tool Kit and installation process use the Link.
Integrating Procedure:
Previously we may have needed to set many configuration items while integrating push Kit and have to check them repeatedly to avoid omission. To address this issue Huawei sorted the integration process and placed the configuration items into an automatic process. This is called the automatic environment configuration in one click mode.
So, click Start Configuration to initiate an automatic check whether configuration is required for integration to be completed. If not, some will automatically be completed while the rest will have to be processed as prompted. Click Retry to check whether all of the configuration items are completed. This ensures that the entire configuration process is clear and there are no omissions.
Development Based on Scenarios and Steps:
Huawei provides scenario-based and step-based development modes.
For scenario-based development, drag a scenario card to a project to automatically insert related code, configurations, and dependencies.
For step-based development, access a card to view the detailed steps and API code snippets of a scenario, and copy code snippets to a project.
Here we are using scenario-based development.
Steps for Integrating Push Kit Via Coding Assistant:
1. Go to HMS > Coding Assistant
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2. Login Via opened browser
3. Provide access permission
After log in, it will be redirected to HUAWEI Dev Eco Studio home Page.
Configuration Wizard
Configuration Wizard will help us to quickly complete the necessary preparations such as registering an app and generating a signing certificate fingerprint so that we do not spend more time.
1. To setup development environment, click Configuration.
2. In Configuration Wizard, select Choose your team name, Choose kit, Choose your module and Certificate to generate the fingerprint.
Click Start Enviornmrnt Check, as follows.
3. Click Go to environment configuration, as show in below image.
Note: To solve the issues in Environment Check as App Gallery Connect cannot locate your application, Data storage location has not been set yet etc.
4. Configuration Results will show details of failed steps. Go to each and every failed steps and click the corresponding Link.
5. Click Link, it will redirect to AppGallery.
Note: Here the first issue is there is no application in AppGallery with the same package name as the application created in Android Studio. So in AppGallery we have to create an application with the same package name. We can check Event Log and can verify which steps are executed successfully.
6. Create New project.
7. Click Add app in General Information for creating app
8. Enter App name, Package name, App category and Default language.
9. In Configuration Result, click Retry, it will provide new result and prompt to set data storage location.
10. After click on Link, it redirect to AppGallaery Conect and we need to set Data Storage Location.
11. Select Data Storage location.
12. In Configuration Result, click Retry, it will provide new Configuration Results.
It prompts to enable service manually.
13. In AppGallery Connect, click Enable now Huawei PushKit.
14. In Configuration Result, click Retry, it will provide new Configuration Results. It prompts to enable API.
15. In AppGallery Connect, Enable Push Kit API as shown below.
16. In Configuration Result, click Retry. Finally it will provide success message.
Note: Check Event Log and see the details.
17. In Configuration Results click Go to Coding Assistant.
This is not the end. For full content, you can visit https://forums.developer.huawei.com/forumPortal/en/topicview?tid=0201339927413030084&fid=0101188387844930001

Sending Messages by Push Kit in Cocos

Cocos Creator has supported HMS Core and HUAWEI AppGallery Connect, through which you can quickly release your games with one click, reducing such complex operations as the SDK integration and app upload during development. In this way, you can build high-quality and innovative apps to improve game experience.
Based on this guide, you can learn how to send messages by Push Kit in Cocos step by step.
Procedure Overview
1. Create a game on the Cocos website, and create the game project in Cocos Creator.
2. Create an app and configure the app information in AppGallery Connect, configure Cocos SDKHub and the building flow, and add the HUAWEI_HMS (Push) plugin and select HUAWEI AppGallery Connect from SDKHub Configuration.
3. Perform coding to obtain a token and build an APK.
4. Test the function of sending notification messages and data messages.
Procedure Details
Step 1: Create a game on the Cocos website, and create the game project in Cocos Creator.
1. Visit https://passport.cocos.com/auth/signup, and sign in with a Cocos developer account. (If you have no account, register one.) Then create a game.
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2. Visit http://www.cocos2d-x.org/products#creator, and download and install Cocos Creator.
3. Start Cocos Creator, choose Project, and click New. In the window that is displayed, configure project information, and click Save. The project creation is completed.
If the following error occurs during creation, download Editor.
In Cocos Creator, choose Editor, select version 2.4.2 on the right, and click Download.
Step 2: Create an app and configure the app information in AppGallery Connect, configure Cocos SDKHub and the building flow, and add the HUAWEI_HMS (Push) plugin and select HUAWEI AppGallery Connect from SDKHub Configuration.
1. Create an app and configure the app information in AppGallery Connect by referring to the guide in https://developer.huawei.com/consum...re-Guides/android-config-agc-0000001050170137.
The key steps include:
Generating a signing certificate fingerprint
Configuring the signing certificate fingerprint
Setting a data storage location
Enabling required services
Downloading the agconnect-services.json file
After the app information configuration, perform configuration in Cocos Creator.
2. Choose Panel > Service.
3. Select your project.
Select Cocos SDKHub on the page that is displayed.
4. Click Plugin Manage.
5. Select Push and click OK. The page shown in the preceding figure is displayed.
6. Move the cursor to Not Configured in Params. The editing icon is displayed. Click it.
7. Select a required JSON file, and click OK.
8. Choose Project > Build.
The Build panel is displayed on the right.
9. Set SDKHub Configuration to HUAWEI AppGallery Connect, and click Build.
If the following error occurs during building, install NDK.
After the installation, click Compile. The progress status becomes completed.
Step 3: Perform coding to obtain a token and build an APK.
The following figure shows the project structure.
In Cocos Creator, select js-sdkhub.js file from Assets at the lower left corner.
1. Compile the following code in the js-sdkhub.js file:
Code:
var onPushResult = function (code, msg) {
console.log("on push result action.");
console.log("code: " + code);
console.log("msg: " + msg);
}
var init = function () {
let _global = global || window;
_global.sdkhub = _global.sdkhub || {};
sdkhub.getPushPlugin = () => null;
if (typeof SDKHub === 'undefined')
return;
sdkhub.getPushPlugin = () => SDKHub.AgentManager.getInstance().getPushPlugin();
sdkhub.getPushPlugin().startPush();
sdkhub.getPushPlugin().setListener(onPushResult, this);
}
init();
2. Click Build and then Compile to generate an APK, and install the APK to your device for testing.
The following error will occur during app running if you do not configure a correct certificate fingerprint.
Obtain the device token based on tag jswrapper|HUB_LOG in the logs.
Step 4: Test the function of sending notification messages and data messages.
1. Sign in to AppGallery Connect and select Push Kit by referring to the guide in https://developer.huawei.com/consumer/en/doc/development/HMSCore-Guides/msg-sending-0000001050042119.
a. Configure notification message information.
The testing result is as follows.
b. Configure data message information.
The testing result is as follows.
Congratulations! Your game can send messages by Push Kit in Cocos.
For more details, please refer to the following documents.
HMS Core overview: https://developer.huawei.com/consumer/en/hms
HMS Core sample code on GitHub: https://github.com/HMS-Core
HMS Core Stack Overflow: https://stackoverflow.com/questions/tagged/huawei-mobile-services?tab=Newest

Cocos Creator Integrates with AppGallery Connect APM – Integrating the APM SDK

After learning how to release a Cocos-based app in HUAWEI AppGallery Connect, you can monitor your app's performance data using AppGallery Connect APM. Currently, the APM SDK supports only the Android platform. Take APM as an example. Let's see how to integrate a service.
Configuring Relevant Information in Cocos Creator
1. On the Service panel of Cocos Creator, find and enable APM.
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2. Before integrating a service, you need to associate the service with an app. Click Association. In the dialog box that is displayed, click Create. The Cocos console is displayed.
3. On the Cocos console, create a game.
4. Go back to Cocos Creator and create, refresh, or select an association.
Configuring Relevant Information in AppGallery Connect
1. Sign in to AppGallery Connect, click My projects, and find your project, and click the game you created last time on the project card.
2. Go to Quality > APM and click Enable.
3. Go to Project settings and download the latest agconnect-services.json file.
4. Save the downloaded agconnect-services.json file to the settings directory in your Cocos project.
Packaging and Running an App
Currently, AppGallery Connect APM does not provide a JavaScript SDK. Therefore, you need to package your app and install it on an Android device to view its performance data. Perform the following steps:
1. Package the current Cocos-based app. Access Cocos Creator, go to Project > Build..., choose HUAWEI AppGallery Connect, and set a package name.
Note: The package name must be the same as the package name configured in AppGallery Connect, that is, the name of the JSON file in the previous step. Otherwise, a compilation error is reported.
2. Find the corresponding APK file in the \build\jsb-link\publish\android directory of the project.
3. Install the file on an Android device by running the adb install –r packageName.apk command in the CLI.
4. Launch the app and perform normal operations. Check whether the corresponding APMS logs are generated. If so, you have integrated the APM service successfully.
Viewing App Performance Data
After the app runs for about 5 minutes, you can view its performance data in AppGallery Connect (under My projects > Quality > APM). For details, check Viewing App Performance Data.
Additional APM Features
In addition to the basic features, APM has some additional features, including custom tracing parameters. You can use these features to monitor app performance in specific scenarios, such as app sign-in and ANR problems.
1. Setting custom tracing parameters:
Code:
huawei.agc.apms.apmsService.startCustomTrace("traceID");
2. Setting the attribute names and values of a custom trace:
Code:
huawei.agc.apms.apmsService.putCustomTraceProperty(traceID, pName, pValue);
3. Creating a network request indicator instance for each network request to collect network performance data:
Code:
let id = huawei.agc.apms.apmsService.initNetworkMeasure(url, "POST");
console.log("createNetworkMeasure, id = ", id);
For more details, you can go to:
APM (AppGallery Connect) quick start for a Cocos-based app:
https://docs.cocos.com/creator/manual/en/cocos-service/agc-apm.html
AppGallery Connect APM development guide:
https://developer.huawei.com/consumer/en/doc/development/AppGallery-connect-Guides/agc-apms-introduction
Cocos Creator Integrates with AppGallery Connect APM – Releasing a Cocos-based App:
https://developer.huawei.com/consumer/en/forum/topicview?fid=0101271690375130218&tid=0203359161844040878&pid=0303359161844040067

Integrating HUAWEI Game Service Based on Cocos SDKHub - Integrating Cocos SDKHub

1. Creating a Game on the Cocos Console
Create a game on the Cocos console as instructed (https://account.cocos.com/#/game/game_list).
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2. Creating a Game in HUAWEI AppGallery Connect
Step 1: Create a project in AppGallery Connect and add your app to the project.
Set Platform to Android, Device to Mobile phone, and App category to App or Game based on your needs.
Step 2: Configure the signing certificate fingerprint.
Go to Project settings > General information. In the App information area, click the icon next to SHA-256 certificate fingerprint, and enter the obtained SHA-256 certificate fingerprint.
Step 3: Enable the services you need.
Go to My projects > Project settings > Manage APIs, and enable the APIs you need to use.
If your app includes in-app purchases, go to Earn > In-App Purchases, and click Settings to enable HUAWEI IAP.
Step 4: (Optional) Configure achievements and events for your game.
For details, see the official documentation.
3. Associating a Game in Cocos Creator
You can enable third-party services for your app in Cocos Creator. But first, you need to set a Cocos AppID. Select a created game, and click Association, as shown in the following figures.
4. Integrating Cocos SDKHub
After Cocos SDKHub is integrated, you can run the sdkhub command in Developer Tools to access related APIs and functions.
5. Configuring Cocos SDKHub
1. Configuring a plug-in: Click Config Plugin, select the Huawei services to be enabled, and click OK.
2. Setting parameters: Click the following button and set parameters in the dialog box that is displayed.
Obtain the payment public key from Earn > In-App Purchases in AppGallery Connect.
Now that you have integrated Cocos SDKHub, you can develop your game in the Cocos development environment.
Next time, we'll take a look at how to package and release an app in AppGallery Connect.
For more details, check:
AppGallery Connect documentation:
https://developer.huawei.com/consumer/en/doc/distribution/app/agc-create_app
Cocos SDKHub Quick Start:
https://docs.cocos.com/creator/manual/en/cocos-service/sdkhub.html

Push Kit Integration with Cocos

Introduction:
This article will demonstrate to Integrate Push kit in Cocos using Huawei HMS Core App Services Plugin. Huawei Push Kit is a messaging service. It establishes a messaging channel from the cloud to devices. By integrating Push Kit, you can send messages to your apps on users devices in real time. This helps to maintain closer ties with users and increases user awareness and engagement with your apps.
Note: Cocos is free but not open source.
Requirements:
1. Cocos Creator tool
2. Notepad++ for editing and writing script
3. HMS Device
4. Android Studio for Analyzing APK and Checking Log
Output:
Push Notification, Data Message.
Steps to Integrate:
1. Install and launch cocos creator.
2. Make sure to configure NDK Root and Android SDK Root in Cocos Creator, choose File> Settings>Select Native Develop.
3. Click in Cocos Dashboard, click New.
Create project name in Name section and click on hello-world and then Create and open.
Click on Project tab and then Build.
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Enter Platform, Build Path and Package Name in build window.
Note: The package name should be same in app gallery connect.
In the same build popup, in the keystore section we can use default keystore (default location is /Users/<username>/.android/debug.keystore) and we can generate SHA key or we can create custom keystore and can generate SHA key.In Command line terminal execute the command below and get SHA key:
Code:
keytool -list -v -keystore keystorepath\keystorename.keystore
Steps to create custom key store file:
a) Uncheck use debug keystore
b) In keystore path section click on New button.
c) Enter all the details in New Keystore details and then click Save.
4. Step 1: Create a project in AppGallery using created SHA key
Step 2: Configure the signing certificate fingerprint
Choose Project settings > General information. In the App information area, click the icon next to SHA 256 certificate fingerprint, and enter the obtained SHA-256 certificate fingerprint.
Step 3: Download agconnect-services.json file and put in setting folder in cocos project.
Example:
Right click on Assets folder and then select Open in Explorer
Place agconnect-services.json file inside settings folder
5. Click Enable for Cocos SDKHub in Service tab.
Click on Association button and register project in Cocos Console
Associating a Game in Cocos Creator You can enable third-party services for your app in Cocos Creator. But first, you need to set a Cocos AppID. Select a created game, and click Association, as shown in the following figures.
Select Plugin Manage under Service tab.
Select Push option in Plugin Manage under Service tab.
Place mouse cursor over the "Configured" text so that "Edit" and "Delete" icons will be appeared. Click on edit icon.
Put public key(from AppGallery connect) in the "Payment Public key" field and select "en" option for "Support language" field and then click OK.
Script code for Notification and Data message:
onLoad: function () {
sdkhub.getPushPlugin().startPush();
sdkhub.getPushPlugin().setListener(this.onPushResult, this);
},
onPushResult: function (code, msg) {
console.log("on push result action.");
console.log("code: " + code);
console.log("massage: " + msg);
this.label.string=msg;
this.showToast(code, msg);
switch (code) {
case sdkhub.PushResultCode.kStartPushSucceed:
console.log("kStartPushSucceed", msg);
break;
}
},
6. Click on Build, Compile, Play under the Project tab to generate APK file.
Tips & Tricks:
Make sure to keep the same package name as kept in the Huawei AppGallery Connect project.
Conclusion:
To promote products and launch marketing activities, games, e-commerce apps, and utility apps can call Push Kit APIs to select target audiences by tag and push messages to them, attracting more users and improving the marketing activity conversion rate.
References:
> Note: this version of the documentation has been archived and is no longer maintained. Please move to the latest version. · Cocos Creator
docs.cocos.com

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