I am running Floyo 1.2 on my Hero, with a very old market app (1.82 I think - whatever comes with the ROM). When I try to make in-app purchases from the market (e.g. license keys etc.) it always fails with a cryptic error. Is this becaue my market version is too old to support in-app purchases? If so, what market version do I need to support this? What's the best version to run on a Hero, as I hear the latest versions run way too slow?
Thanks!
http://developer.android.com/guide/market/billing/billing_overview.html It looks like it does.
Hello,
I would like to share with you my first app for Android and iOS: it is a simple and small game where you have move a cube using the accelerometer of the smartphone. I make this game to learn game development.
The are graphics are simple and i tried to make a stressful ambiance with the sounds.
It is called Cub3 and available on appstore and playstore.
You can find downloading links on my facebook page.
I hope you will have fun
I am looking for a TMX editor on android, do you know any app that does that?
If there is no such, i try to encourage developers to create one, thanks!
(best would be the Tiled app made on android, but they did not developed it yet - as i know)
thanks!
mezesdde said:
I am looking for a TMX editor on android, do you know any app that does that?
If there is no such, i try to encourage developers to create one, thanks!
(best would be the Tiled app made on android, but they did not developed it yet - as i know)
thanks!
Click to expand...
Click to collapse
Looking for the exact same thing myself but not looking good so far.
Any updates on this? I'd love an android tiled map editor.
Tile2map
Hi, yes they exist an tile map editor working for android, is tile2map.com
Tile2map is an online html5 tile map editor with 1300 public domain tiles.
You can export in .tmx or in scirra/json.
A Local android version in the store will coming soon, already a local version for chromeos .
cotteux
Android Version is out
Available on Google Play, save to json and export in .tmx too.
https://play.google.com/store/apps/details?id=gaminster.tile2map070"]https://play.google.com/store/apps/details?id=gaminster.tile2map070
NotTiled
Just in case someone still need this, I have just made one. Search NotTiled Android Tmx Editor on google play store.
Dude i am going to try to make a using löve2d framework that was proted to Android and make a game with this
Hi i have made a android game using c++ native activity and i want to make a simple highscore counter for it but it seems fstream doesn’t work on android so i cant open/close files. So how can I create the HighScore/LeaderBoards?
Google play game services
arbitergoten said:
Hi i have made a android game using c++ native activity and i want to make a simple highscore counter for it but it seems fstream doesn’t work on android so i cant open/close files. So how can I create the HighScore/LeaderBoards?
Click to expand...
Click to collapse
You can save the score in sharedpreferences.
The easiest way to create a leaderboard would be to use google play game services leaderboards. Here check this out for setting it up in ur project https://developers.google.com/games/services/android/quickstart
I have an idea to integrate the S-Note app with the rest of my Note 3 (Android 5.0 rooted) file system using its undocumented feature of auto-converting URL-like text into clickable links. In a nutshell, I want to click such a link (it recognizes http:// and ftp://) pointing to a local file on my device and have that file displayed in one of the apps supporting it. The obvious way to do that is installing a local http server.
That worked to some extent as expected. However, the webserver app I've found on the Play is in java, have a lot of advanced features I don't need, and thus consuming too much of resources to keep online 24/7...
My question is: what would be the best modern way to achieve what I want? E.g. a small native code single threaded daemon I can autostart on the system's restart to serve my files?
I saw the Native Android Web Server 1.1 but it's not working anymore (see that thread for details).