Hi,
I need to generate a pdf file of a tablelayout inside scrollview. I am able to create a single page pdf file but not for the entire tablelayout inside scrollview.
Thanks
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This thread will serve as a bottom-up guide to modifying SPB Mobile Shell 3.5. Any help and links is appreciated and will be incorporated.
Last updated: 10/24/09
*Basics of SPB Mobile Shell 3.5*
Areas of the program that can be modified are based on an XML architecture.
Entering the Program Files folder, one finds many files named *.dat. Many of these correspond to concepts or widgets that are easily familiar: clocks and etc., and several of them are responsible for the larger structure and feel (qa_layouts, for example). A more comprehensive listing of all the include files is:
[To come]
*.DAT Structure*
.dat files that can be modified are actually standard .zip archives. Simply copying them over to your PC, changing the file extension from .dat to .zip, then opening the archive and extracting the files inside, shows you all that comprises a given widget or layout.
assword: In extracting files from the .zip, one will be prompted for a password, which is universally b0fm18zq .
The files contained in an archive are generally a mix of .xml files (determination layout, composition and functionality) and .bmp (image files that correspond to the different looks a widget may have). The .xml files may be viewed and edited in any standard text editor, like Notepad++, and the .bmp files can be viewed and edited in anything from Photoshop to Microsoft Paint (though, for exactitude, Photoshop or similar is best).
*What Goes Into a Widget*
A widget is defined by three specific files (with filename containing the three prefixes qa_, va_, and ma_), as well as by XML references in files like qa_layouts.dat and qa_layouts_bup.dat.
*Simple Widget Appearance Modification*
Luiggi's 9 Icon Build Guide: http://rapidshare.com/files/101365258/9_Icon_Build_Guide.zip
Just making a quick link here to another forum thread for Vostradamus Mobile Shell Manager. Besides the app there's also a lot of information there on how to modify widgets:
http://forum.xda-developers.com/showthread.php?t=689087
this is gonna sounds stupid but i followed every step but i cant seem to get the file to be only ApplyRecovery.bat, thats how i named the files but it does only open notepad....like if it was reading ApplyRecovery.bat.txt
Step 5: create a text file using notepad, called ApplyRecovery.bat. Make sure it is not named "ApplyRecovery.bat.txt" . It will contain the following lines (copy/paste is fine)
i did it finally
For future reference, it might help others if you explained how you solved your problem. For example, given this issue where the file is opening in notepad, one of the following possibilities is apparent:
1. When saving the file, you did not enclose the file name in quotes, e.g. "ApplyRecovery.bat". Enclosing the file name in quotes overrides the automatic generation of extensions and saves the file exactly as you wish.
2. Batch files, files ending in .bat, were set to open in notepad instead of being ran when double-clicked. This would by necessity require you to delete the file association before the batch file would work.
Hi all,
So I was looking into starting a project to build a desktop web app to help build Zooper widgets. I was able to save a basic widget, export it as ZIP, and I see all the JSON files. My only question is what is generating the hash name for the json file. What is its significance? I would like for the web app to be able to create new shapes and set its properties, but I don't know what I should do to generate the JSON file names.
Thanks
It is UUID https://en.wikipedia.org/wiki/Universally_unique_identifier
There are no important rules except unique. You can even use 001, 002, 003
Important is order of files in zip.
Plugin Installation:
Open the Plugin Manager
Choose Install a Plugin
Choose the plugin you want to install
Choose Run a Plugin
Choose the Plugin you want to run
Enjoy!
NOTE: The usage instructions in each plugin description below assume you have already installed it. When the instructions end, that's when you run the plugin from the plugin manager.
SuperR's Kitchen Plugin Descriptions
SuperR Maintained Plugins:
add_placeholder
Only for system-as-root devices
Adds placeholder files to all empty directories in your project
add_remove_files
Add all apk files from a directory
Choose apk to import
Choose directory structure to import
Delete files from your ROM based on directory structure
NOTE: To use "Choose directory structure to import" and "Delete files from your ROM based on directory structure", your directory must be set up as the following example:
Code:
your_directory_name/system/anything_you_want
your_directory_name/vendor/anything_you_want
your_directory_name/cache/anything_you_want
your_directory_name/hidden/anything_you_want
your_directory_name/boot.img
The above is only an example. You can add anything you want as long as there is a "system" directory inside another directory. When choosing the directory, choose your_directory_name instead of system or it won't work. Think of the directory structure exactly like the kitchen project directory. When you import directory structure, your directory will be copied into your project directory and files will be overwritten if they already exist. When you remove a directory structure, you will choose your_directory_name again and the plugin will remove the same files it finds from your project directory.
amlogic_unpack
Unpack Amlogic firmware img
apktools
Choose an apk from your current rom directory.
Decompile the apk.
Build apk.
Sign apk with 3 options (use signapk.jar, copy original META-INF to new apk, or copy new classes.dex and resources.arsc to original apk).
Move apk back to where it came from.
Patch smali using .ptch files
Delete META-INF from all apk files
Delete SEC-INF from all apk files
Separate lib directory from all apk files
Zipalign apk files
aroma_install
Install Aroma in your existing ROM.
Create aroma-config using a menu.
Choose apk files to add to the option menu.
Usage:
Extract your ROM normally using ONLY set_metadata or set_perm.
autorom_config
Creates an AutoROM config file to automate the extraction process and many other tasks.
Currently supports perm type, vendor.img, rom name, custom signature, deodexing, root, su.d, and Busybox
buildprop_add
Adds lines from a file to build.prop.
concatimg
Combines partition_*.img files into a single img file
custom_zip
Create a flashable zip of one or more image files as long as you know the partition name where it should be flashed.
Create a flashable patch zip from directories that have matching fs_config and file_contexts3 files
Convert updater-script to update-binary script for use in the mods_install plugin
Usage:
Copy the partition images and/or directories you want in the zip into a new directory in your project.
In the kitchen main menu, choose Plugin Manager > Run a plugin > custom_zip
Choose the new directory from the list.
For img files in by-name devices, type the partition name from your device where it should be flashed (ex. aboot)
For img files in mmcblk devices, choose your block from the list (add it to the device superr_mmc file if needed first).
decrypt_htc
Decrypt ruu.exe and ruu.zip files stored in your current project directory.
Extract system.img & boot.img to the current project directory for extraction.
Usage:
Copy ruu.exe or ruu.zip to current project directory (ruu.zip must be named exactly ruu.zip).
gapps
Downloads and includes Open Gapps in your ROM.
Choice of aroma, super, stock, full, mini, micro, nano, or pico
Detects Android version and architecture from ROM to download the latest available version for your device.
If there is no ROM, it will allow you to choose Android version and architecture.
Remove gapps if it already exists.
gen_set_metadata
Generates set_metadata lines for every file in project directories that have matching fs_config and file_contexts3 files.
img_tools
Allows rebuilding ext4 img files that have been extracted by the kitchen even if there is not a complete ROM in the project.
Convert sparse img to raw img
Convert raw img to sparse img
Build super.img
Resize img
super.img Build Requirements:
All included img files must be built as sparse.
img file names must be either partition.img or partition_new.img.
super.img size must be in 00_project_files/srk.conf.
Example:
supersize=9437184000
The numeric value in the example above is the raw super.img file size in bytes.
The kitchen adds the super.img size when unpacking a super.img. If the kitchen did not unpack the super.img, you can enter the size in srk.conf manually.
Optional values metadata-size and metadata-slots can also be added to srk.conf. Defaults are listed below:
metadata-size=65536
metadata-slots=2
*This plugin will only work in v3.2.1.0 or higher*
lg_tools
Unpack LG kdz files
Removes rctd, ccmd, and triton from LG boot.img.
mods_install
Add any flashable zip to your ROM that uses an update-binary script instead of a updater-script
Remove mods
Shows the kitchen added mods you currently have installed
ozip_decrypt
Decrypt firmware.ozip files
payload_dump
Unpack payload.bin firmware
rockchip_unpack
Unpack Rockchip firmware img files
samsung_tools
Asks one-by-one if you want to add ro.config.tima=0, ro.config.knox=0, ro.securestorage.knox=false, ro.securestorage.support=false, ro.security.mdpp.ux=Disabled, and wlan.wfd.hdcp=disabled to ramdisk default.prop
Create tar.md5 from all img, mbn, ext4, and bin files in your ROM directory.
Create tar.md5 from all the above except system.img, system.img.ext4, boot.img, and recovery.img
Decode OMC/CSC
Deodex patch for Android 8.1+
Pack *_new.img files to lz4
sepolicy_injector
Converts sepolicy denials into allow rules, and optionally patches seplicy with the new rules.
Paste a denial
Read denials from 00_project_files/logcat.log
unsign_mtk_img
Removes MTK signature from img files
updateapp
Extract firmware.zip that contains UPDATE.APP
Extract img files from UPDATE.APP
Usage:
Place a firmware.zip or UPDATE.APP in your rom directory.
xiaomi_patch
Patches several things in Xiaomi firmware.
Usage:
Extract your firmware with the kitchen, then run the plugin.
xperia_unpack
Unpack Xperia firmware
Choose full firmware zip, an ftf file, or a sin file.
When choosing a sin file, all sin files in the project directory will be unpacked.
Respects the partition_extract_list variable from kitchen/tools/srk.conf
User Contributed Plugins:
None
Custom Plugins
The donate version has plugin support. This means you can integrate your own script into the kitchen. Each plugin must have its own directory inside the kitchen plugin directory, and it must be named the same as the plugin script.
Examples:
/kitchen/tools/plugins/example_bash/example_bash.sh (Linux, Mac)
/kitchen/tools/plugins/example_batch/example_batch.bat (Windows)
You can check the example plugins in the kitchen for more details and use them as templates for your own plugin.
There are 3 variables set in the example plugin to take note of:
bd = /path/to/kitchen
rd = /path/to/kitchen/superr_projectname
plugdir = /path/to/kitchen/tools/plugins/pluginname
NOTE: If you would like to contribute a plugin, please PM a link to the plugin for review.
This post contains the last working versions of all plugins that have lost native Windows support.
If you are running the kitchen in WSL, WSL2, Linux, or Mac you should use the kitchen plugin manager to get the latest versions of these plugins.
I am attempting to extract the images from the game Summoners War to use for wallpapers and such.
I am able to get the APK file and have the image files in question in the assets folder, however they are not able to be opened in any image editor or photo viewer, I believe that they are encrypted. I do have access to the source code through Jadax, but I am not sure how to locate the key to decrypt them, or how exactly to decrypt them even if I had said key.
How does one go about extracting the images so I can use them for PC/phone wallpapers?
Solved.
Delete the first 16 bytes of hex data, then change the file extension to .jpg.