hi guys,
nice to meet you.
I'm using target ROAS in lead generation search campaigns and have some mixed results and therefore some questions
how I can help the algorithm to learn faster? as an example: if I cut off by ages and/or household income, I know I will limit the number of customers, but also the algo will learn faster, right? (Google says you can't modify it, but it seems that I can, and google will keep an eye on it because what is excluded doesn't get traffic)
did you split your campaigns by device, like the old manual campaigns?
what is the best approach for faster learning? I've read that 20-30 conversions/day cut the learning period very fast, it is true?
I know that my site converts, I can start with zero conversion to use this automated strategy?
I have a road of 150 sets now on more campaigns with a budget of more than 10k, the actual roads have improved from 130 to 300 but the spending is within the same limits(less the 500$/daily) and the same volume of clicks. how to increase the volume?
if I afford to run at loss for 4 weeks, is it a good strategy to do that and maybe the campaign will be profitable after (i mean I managed to do it with ecpc, but I think i've missed a lot of good customers)? it seems harder and harder to optimize between keywords/ages/household (this are top 3 for me) because every modification I do to one of those 3 affect also the 2 and the results are mixed.
is bad a period to test? COVID related?
I'll keep adding questions
Related
Ideally, I would like to be able to broadcast any display (if we're dreaming, any section of any display) to any other display.
I can do that fairly well from Apple's iOS or MacOSX to an AppleTV. But, I can't go iOS to MacOSx and vice versa. I can't go from any mac device to pc. Pc to PC might be possible, but it's clunky. Android to PC - I dont know of a way. Same vice versa. I know I can use iTunes on my pc and Remote on either Android or Apple to turn it on and off and that seems to be an excellent way to manage your music system especially with iTunes Match and AppleTV.
But, if you want to teach it's hard to do that if people have to look over your shoulder. I would like to buy a couple devices, like two Nexus 7's, and be able to grab any information / control my pcs with it, kind of as a repository or to do any difficult processes with either device as well as being able to get either device send stuff back and forth.
It doesn't need to be complicated, either. Apple pretty well has the right idea. Pull (or up) a control menu of some kind, press one button and then choose the destination to start broadcasting your display. When you do that, the other device automatically starts displaying it. Since it's only on your home network we can presume you will only be able to send your displays to devices you are also on the network for. Tunnelling into other networks might be a way to connect multiple homes together...but I digress...
A display is a display. A keyboard is a keyboard. There is no reason, other than $, to build a screen that only works on one computer. Even if one computer runs Android and one runs iOS and one MacOSX and one Windows 7, just like java can have an environment in any of them (iOS?), surely you could build a way for them to send and display whatever is on the screen.
Technically, it should be very possible. There just needs to be the will.
A long time ago they thought one computer in every home would be an achievement. I'm thinking the average person is going to have, or at least have access to, a LOT of screens. It would be nice if you could actually manipulate those things. Toss this movie on one screen, toss that document on that tablet, pass that animation to a desktop screen. Use the cloud computing to keep everything connected. The last thing is processing power...to be able to have a home desktop do all your heavy lifting (ie: rendering crysis 2) and then all your other devices need to be able to do is download fast enough to display at a reasonable fps and the other device capable of sending. That's already possible on Apple. Google is already starting down that road with the Nexus Q. Logmein has already started on the cloud aspect. There are probably lots of little projects that will work for a while then fizzle out in the light of something better.
And typing on a keyboard is still infinitely better than typing on any screen or tiny keypad or weird device. A keyboard that you can specifically point at any device to control it with would be awesome. You'd just need one nice keyboard in your entire house and if you wanted to type onto your Nexus 7 or your iPad or your Nexus Prime or iPhone or Windows 7 pc -- you would just 'point' (not literally) that keyboard at the device you intend. Maybe with those neural attenuators you might be able to use slight muscle movement and maybe with a magnetometer you could also tell which way you were facing and with the location of all objects in the room you would literally just need to look toward something and it would display on a device.
Oh, like if you had something called Google Glass -- you would look at a screen and with a few commands select the screen you want and then whatever it is you want to display. Cloud servers could do the heavy processing and then stream your word processor or whatever software you like onto whatever screen you have. That way you could use Sony Vegas on your big screen tv or your iPad because it would actually be running on a remote server somewhere else and all you would need is to broadcast at a reasonable framerate.
We are literally on the verge of that being widely possible with the average man's bandwidth. Then, it doesn't matter how intensive the application is. All you need is a device that can display that stream and all the ramping up and down of processing power would be done on the servers -- computers specifically designed to be extremely efficient and powerful at central processing or graphical processing, etc.
Ideally, everyone should have their home desktops being these power computer stations. That way you would be responsible for maintaining your own cloud and worst case scenario if anything ever happened youw ould still own your files, and applications, etc. Using public cloud services like Dropbox or iCloud are convenient, but do you really want to completely take all storage and computing power out of your hands and put them into some giant conglomerate that you have no control over?
Yes, it would be more efficient but I think that's kind of like saying the world would be safer if only one army could buy, build or use any weapons. Maybe...but it would also be ripe for oppression.
Balance is the key to life.
Yes, I realize this post kind of went all over the place. Sorry about that. I still think the idea is neat.
There is some progress towards what you are talking off. There is an app in the store that enables your Android device to act as a second monitor for your PC/mac
https://play.google.com/store/apps/details?id=com.idisplay.virtualscreen&feature=nav_result#?t=W251bGwsMSwxLDMsImNvbS5pZGlzcGxheS52aXJ0dWFsc2NyZWVuIl0.
22sl22 said:
There is some progress towards what you are talking off. There is an app in the store that enables your Android device to act as a second monitor for your PC/mac
https://play.google.com/store/apps/details?id=com.idisplay.virtualscreen&feature=nav_result#?t=W251bGwsMSwxLDMsImNvbS5pZGlzcGxheS52aXJ0dWFsc2NyZWVuIl0.
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That's cool, but shows how far we've yet to go. We'll all be old before this really unfolds. But, there's something fun about looking at the future and seeing what is yet to come before it does. The computer revolution probably will not slow in our lifetime. Maybe not for a thousand years. I don't know of any theoretical way all the computers of star trek couldn't exist and do at least everything it did in the series. Or minority report. Or 1984.
Space travel, on the other hand, is almost always impossible no matter how simple they try to make the concept. Maybe one day, sure, but unlike computer and software advances, I don't think it's as sure of a thing. I think it takes a LOT of energy and there's more empty space and dead worlds than living ones. A living world takes perfect balance. A dead world takes anything else.
It's more likely and almost certain that one day humanity is going to have to face the threat of the androids(ie: the terminator), cyborgs(deus ex), genetically engineered super humans(and you thought doping at the olympics was bad), or some combination of those. It certainly could exist. It wo:laugh:uld require mapping out the human brain and learning so that we can rewire it. We've already unlocked the genetic code. We already use computers to model protein folding and unfolding. We can already induce or suppress regions of the brain with magnetic induction. There's probably a way to communicate directly with the brain directly as a computer like in the matrix. In a hundred years we could have the computing power to unfold an entire brain. An entire human.
Imagine that -- you put in your DNA and the program literally 'grows' you. You see yourself live and die in the program on accelerated speed. Atom for atom, true to life. Virtual you. Every neuron firing, every muscle growing..all those countless atoms making molecules making cells making organs making you, or him, or her, or them... All ran in a virtual environment at accelerated speeds. Hundreds of them born then die to see if they have any problems with their genes. If you have a super computer that can literally simulate a thousand people atom for atom...are you creating life and are you torturing them? Does a computer program feel pain?
And when they do this, they can cut out the code for one protein and replace it with another and see how that changes things. Simulation after simulation -- like with combinatorial chemistry, they could just throw down every permutation and see which one out competes (out lives in this case) the others. You would just throw all kinds of random variations of DNA in the program and grow one person, then ad ifferent one, then a different one...until you finally find the one that works really well. That one looks like the universal soldier -- so you grow it for real. Sequence the DNA, and fertilize an egg with it and then let nature do it's thing.
And if your computer can keep up with this it can also record this data....so it remembers what does what. If you need to improve your arm strength it can start using what it knows to search for genetic code that might improve things. So, instead of guessing random with brute force hoping for the best, you can guess random but select certain choices first because you have a feeling they might offer better results.
It's not like you're going to throw this information away, either. So each successive generation will have a larger library to work through, a greater understanding, and better tools. They can genetically engineer humans to be even stronger, healthier, happier, faster, smarter, and even more obedient and accepting of social groups. It's only limited by what the universe allows...which is pretty unlimited for our scope.
And if one day we write a programming language and build a computer that can interface with people. Real people. So that we can hack a person and program their brain to do anything, be anything...be anyone. What will become of us then? It's not like the lack of will exists -- what do you think billions of dollars are invested into advertising and marketing every year for? And do you think there are control freaks in the world?
It sounds like a silly question today but one day it will be the only question.
If a Djinni appeared and said, "I will grant you unlimited wishes with which to change yourself", who would you become? Who would we all become?
Ok Im sure I am not the first one with this question/Idea. I am interested in starting up a small dev company for android Apps. I have several ideas but the biggest is a game I feel like if I dont get out then it will make my head explode. My question is what should I expect when it comes to hiring developers? I need to know what to expect for salary and workstation costs, ect. I am not against people working from home, even not in the same state as long as they can meet programming goals. I have very, very little programming knowledge, I am more into the story board part of games then the actual code but I am learning. I recently enrolled to finish my computer science degree and I have been spending several hours a day in both the guide built by tjdwowh as well as a guide on youtube with 200+ videos to help me learn. Recap:
What should I expect to pay devs to help build various apps?
What type of devs should I be looking for?
-Code
-animation/graphic design
How long should I expect it to take to build a game?
-best example from the app store would be the mass effect 3: infiltrator game that costs $6.99.
What type of machines should I provide for people to work from or should I expect them to have their own
I already have a degree in business and computer engineering but should I wait to finish my Science degree before starting the company.
I heard this site is great for general help all the way to advanced so thanks ahead of time for any and all help, I GREATLY appreciate it.
At least 67cents per hour
Sent from my GT-N7000 using Tapatalk 2
Batman189 said:
What should I expect to pay devs to help build various apps?
What type of devs should I be looking for?
-Code
-animation/graphic design
How long should I expect it to take to build a game?
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Click to collapse
Some answers.
Typical monthly salary in Russia (capital cities) for Android programmer is about 2500 usd, for iOS programmer is 3000 usd.
This is very average digits, in province cities prices are a little bit less then mentioned. I mean here, experienced programmers,
almost on project tech lead positions.
In Europe countries prices are higher.
Definately, coding and creating design, is absolutely diffirent activity, and it is better to have a professionals for these both parts
of mobile project.
Game development time is very depends on game design document, team experinece, tools used, and many other factors.
Minimum estimation can be considered as 1 month. Maximum is unlimited for gigantic projects.
This question has been on my mind for some time.
I'm a Business Informatics student (first year) and was wondering what language should i learn for my specific goals. In the second year i will get introduced to c and c++ and in the third year to php and frond-end scripting languages and UI design.
My question, in accordance with my specific goals , is : what language would give me the highest chance to work remotely (internationally) for a USA/AUS/Canadian employer as a junior with no formal work experience? I'm refering to stable employment as a remote contractor for a company.
It is important to note that i live in Eastern Europe. I've done some reasearch on the legal part and concluded it will not be a problem as i do not plan to live in the USA and will be contracting or making my own limited company, i also plan (not set in stone) to work only for a few years [until that experience and savings will afford me the means to maybe start my own company (not limited) here]
I had two options in mind : php and java (android-eclipse).
PHP because is the only language i've seen job ads for hiring junior devs internationally and i understand it takes less time to learn and be employable, though my perception is that the maket is saturated with php developers ...
I expect the field will be even more saturated until i will get enough experience to enter it. Another disadvatage is the low pay in comparison to desktop development (also apperent in my country).
In my view, the advantages of php are that you can work independently on a product , going through all the development cycles independently (alone) and thus the probability that i can work remotely is higher as i do not need to be part of an office team.
I do not want to use java (asides from android development) for just that reason. It's mostly used by big companies that use big teams and will only accept experience contractors provided by consulting firms.
My perceptions about android development is that there is more demand than supply on this market , you can , again go through the development cycles alone and that it has a higher entry barrier (java is harder and is harder to become a java dev. without formal education, it takes more time to learn etc.), making it less saturated.
The data i have from 2012 suggests a huge demand for mobile devs , though it does not differentiate between technologies and i do not know if the data is still valid today , as the mobile market is a volatile one.
A thing i do not know is if it's practiced by app developing companies/employers in general to hire junior devs remotely , long-term and i wonder about the future of apps.:
How much math would i need to know to be a android developer ? I assume it's mostly used in 3D and physics engine , though i do not know if the future will become 3d oriented as far as games go. I'm not a big fan of math, so i need to know how much math will i be getting into. I plan to do mostly 2d development (if that's possible).
The last questions are about time and experience.
How much time will it require for me to become an employable (remote) entry-level php developer and likewise a entry level android developer?
How much difference is between chances of employment as a entry level php dev vs an entry level android dev for employers using those technologies?
I'm scared that the companies that usually hire android devs want people who already had some formal job for some time (1-2-3 years) [it's that way for java], like i said the only (very few) jobs that accepted entry-level people remotely where php jobs.
You are welcome to suggest any language, but please discuss the reasoning .
Sorry for the amount of info and questions, but this has been on my mind for some time now and i decided , based on some lurking and recommandations that this is the place that can help me in this regard.
Thanks in advance.
Hello!
I decided to make a post with details about our game Tap Master Mondrian, the first we released, one year ago, and how it ended up having way more downloads on WP8 than on other platforms.
I'll get into the details of why I chose to make a game for WP8, what the download numbers were for the three platforms and how much money I made on each. I also talk about how I marketed the game and why I think the game ended up being way more successful on the arguably smaller platform.
Hope the information is useful, and if you'd like to know any additional information just let me know.
Full post with graphs and numbers can be found here
Well, it's a really interesting story and a real example of how a bigger market isn't always the best one for small devs., as with a few publicity moves and bit of luck your app. can be noticed way more rapidly on the smaller market.
Plus Windows has a really dedicated audience, also a slow but steady growth ( that includes marketshare + store apps numbers ), and generally good apps tend to get observed by the community and given 5 stars, the better the overall score the app has, the quicker the chances are to be featured on the front page.
Also the Store has the New+Rising section, where a new app/game with relatively good score will get featured also.
We've only released Hyper Rift for 3 weeks but its download has already surpassed the total iOS and Android downloads, where the game has made its debut 3 months ago. I can agree with you.
Also the Store has the New+Rising section, where a new app/game with relatively good score will get featured also.
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Yep, Tap Master was in this section for a long time, on brazilian store for the most part, which is where most of the downloads come from.
information
this is a very nice point for all very useful information for us carry on
All things considered, its a truly fascinating story and a genuine sample of how a greater business sector isn't generally the best one for little devs., as with a couple exposure moves and bit of fortunes your application. can be seen way all the more quickly on the littler business sector.
Besides Windows has a truly committed group of onlookers, additionally a moderate yet consistent development ( that incorporates marketshare + store applications numbers ), and by and large great applications have a tendency to get saw by the group and given 5 stars, the better the general score the application has, the snappier the chances are to be highlighted on the front page.
Additionally the Store has the New+Rising segment, where another application/amusement with generally great score will get included too.
Mobile games are a huge hit amongst people from all ages. The most common problem faced by mobile game app developers is that there is very little provision to make profit and this is the reason why most of the newbie end up running out of the competition. Making a strong provision for continuous cash flow ensures long term stability and sustenance.
Developing a game in itself is an arduous task; it requires imagination, planning and execution. A normal sort of an idea will never let you develop a permanent or long term user base; you need to cull out something unique and captivating. Selecting the correct OS, getting hold of an interesting design and UI and bringing in several other factors help you create a successful gaming app. Now the ultimate question which pops out here is that “how are you going to make a profit out of your product?”
Well it’s a fact that none of us work just for the sake of working; we all expect a reward in the form of profit. Monetization becomes the last but most important part of developing a game based application. Let us take you through some of the best ideas to monetize your app and get in a good turnover.
Made for the user: The first question you ask yourself when developing a game is about the target audience. Basically what you are developing is meant for your end users and not for you. The apt genre and target audience go hand in hand and then only you can ensure a long term user base. A popular game will automatically bring a larger crowd and hence create opportunities to earn.
Surprise your users: Who doesn’t love surprises? If you are continuously offering something novel to your users with regular updates then you can assure yourself with a strong user base. People will keep on coming back and take keen interest in getting the app updated because of the surprise element.
Bonus on referrals: Well this has become quite a bit common and effective too. You can put in some incentive for your users so that they refer your game app to their friends and family. This will again bring a lot of genuine installs and create a large user base pretty much quickly.
Effectiveness of the Freemium Model: Freemium has become quite a common internet term these days, it basically means providing basic things for free and the premium ones can be used at a price. The first three points have already given you an idea to create a large user base, now offering a freemium model will let you have monetary conversions. A good game will pull in some of the fans to purchase the premium offerings.
In-app purchases are a must: Since we are talking about monetization, the word ‘purchase’ holds a lot of importance. You must provide for in-app purchases to ensure that at least some people from your user base are purchasing something or the other. It might be a third party app or product, but, in this way you can build up on a good section of commission based earnings.
Discounts! Somebody who has always wanted to purchase something but couldn’t do it because of a higher price would definitely understand the importance of discounts. Offering a discount on the most sought after products in your range will keep on encouraging a lot many users to spend money.
Removal of limitations: Your game is an absolute hit, people love it but then there are some annoying hindrances like advertisements, zero lives, turns or even energy. Now you can bank on this opportunity and get such limitations removed for a paltry sum of money. Most of the users would spend.
Social Gaming: It is a human habit, when we are with our social groups we tend to spend more. Now if your game app gives an opportunity to function socially then people can be lured to spend more. If their friends are scoring high, then they will definitely want to beat them at any cost! Sounds clever?!
Merchandises: Lastly, once a game is quite famous, users do want to get hold of merchandises and accessories from the same game. Angry birds is a classic example, people buy mugs, apparels, footwear and other accessories just for the sake of love for their favorite game.
These are some of the most important methods of channelizing funds to your bank accounts. Gaming is a great sector to invest in, but the shortage of funds tends to shallow down the foundation of growth. Some of these strategies definitely will help monetizing funds.
If you believe that you have developed a good game then you should contact me now to start promoting your app around the word!