ModelArts 3.0: a Arue AI Accelerator - Huawei Developers

HUAWEI CLOUD’s Enterprise Intelligence (EI) has achieved strong results in numerous industry competitions and evaluations. HUAWEI CLOUD has invested heavily in basic research AI in three domains: computer vision, speech and semantics, and decision optimization. Focusing on four areas - model efficiency, data efficiency, computing power efficiency, and knowledge efficiency - Huawei has proposed six basic research plans:
High-performance Model for large models
Lightweight Model for small models
Data Magic Cube for multi-modal learning
Data Iceberg for small sample learning
Generic Vision for general knowledge extraction
V-R Integration for a new learning paradigm.
To help AI empower all industries, the ModelArts enabling platform supports plug-and-play deployment of HUAWEI CLOUD's research results in areas such as automatic machine learning, small sample learning, federated learning, and pre-training models.
The three basic research areas of AI
In the area of perception, HUAWEI CLOUD continues to be an industry-leader in ImageNet large-scale image classification, WebVision large-scale network image classification, MS-COCO two-dimensional object detection, nuScenes three-dimensional object detection, and visual pre-training model verification, including downstream classification, detection, and segmentation. Perception models driven by ModelArts have been widely used in sectors such as medical image analysis, oil and gas exploration, and fault detection in manufacturing.
In cognition, HUAWEI CLOUD integrates industry data based on its expertise in semantic analysis and knowledge graphs. By managing diverse, complex, and siloed datasets, it has leapt from perception intelligence to cognitive intelligence. Cognitive models driven by ModelArts have been used for a range of tasks, including drug-target prediction, financial fraud analysis, and intelligent after-sales services.
In the field of decision-making, Huawei has built a complete foundation for decision-making based on various algorithms, including operations research optimization, reinforcement learning, and intelligent control algorithms. This has made possible a true intelligent closed loop of perception-cognition-decision making.
The decision-making engine driven by ModelArts has already been deployed in multiple sectors, including aircraft stand allocation, industrial manufacturing, intelligent transportation, and gaming and entertainment.
HUAWEI CLOUD's ModelArts 3.0 is a one-stop AI development platform for the AI industry. HUAWEI CLOUD has been exploring ways to use AI to efficiently solve industry challenges, such as including training high-precision models with very little data, lowering the barriers for AI adoption in the enterprise sector, and solving businesses' concerns about the safe use of data. ModelArts 3.0 which integrates backbone models, federated learning, intelligent diagnosis, evaluation and optimization, and high-efficiency computing power.
The four new features of ModelArts 3.0
HUAWEI CLOUD's backbone tool-chain EI-Backbone integrates model efficiency, data efficiency, computing power efficiency, and knowledge efficiency, and optimizes AI deployment capabilities by enterprises in different industries. EI-Backbone’s capabilities have already been successfully verified in over 10 sectors, it’s won more than 10 industry challenge competitions, and had more than 100 top-level conference papers presented on it.
EI-Backbone offers a new paradigm for AI development. For example, medical image segmentation for the lung used to require hundreds or thousands of labeled data for training, but with EI-Backbone, training can be completed using just dozens of labeled data – and even as few as ten – reducing labeling costs by 90 percent.
While in the past model selection and hyperparameter tuning for lung medical image segmentation required extensive expert experience and trial and error, EI-Backbone's full-space network architecture search and automatic hyperparameter optimization technology, it can be completed quickly without manual intervention.
Moreover, precision is greatly improved. And instead of the weeks it would take from scratch, model training, testing, acceptance, and deployment can be completed in a few hours, or even minutes, by loading a pre-training model integrated into EI-Backbone. This can lower training costs by more than 90 percent.
ModelArts 3.0's latest big feature: federated learning
Data is the cornerstone of AI applications and intelligent perception by AI depends on diverse data. However, when AI is deployed in industry scenarios, data silos in industry applications created by data being scattered across different data controllers reduces the effectiveness of training AI algorithms.
To solve this issue, HUAWEI CLOUD's ModelArts 3.0 provides federated learning, which supports joint modeling while letting the data stay where it is. Users use local data for training and exchange updated and encrypted model parameters, rather than exchanging the data itself, therefore enabling collaborative training.
In collaboration with Professor Jiang Hualiang from the Shanghai Institute of Materia Medica, Chinese Academy of Sciences, HUAWEI CLOUD EI leveraged Huawei's self-developed FedAMP algorithm and AutoGenome algorithm in AI tasks for drug research and development. They were able to accurately predict the water solubility, cardiotoxicity, and kinase activity of a drug, at a level far exceeding traditional federated learning and deep learning algorithms.
Furthermore, HUAWEI CLOUD's cloud collaboration service supports federated training using data from different locations and customers. Encrypted data can be uploaded to servers where the global model is updated and then distributed to edge devices. This makes it easy to support same-format horizontal federation and cross-format vertical federated learning.
Users can participate in federated training through the cloud or the computing capabilities of HUAWEI CLOUD edge devices (such as intelligent microsites), which enables intra-industry joint modeling.
Models must be fully evaluated before they are deployed and launched. Models with excellent results are directly put into the production environment, while those with unsatisfactory results need to be further optimized and iterated.
ModelArts provides a comprehensive visual evaluation and intelligent diagnosis function. This lets developers intuitively understand the performance of all aspects of the model and carry out targeted tuning or deploy for production.
To evaluate the classification model for epithelial disease cells, for example, ModelArts maximizes precision by providing a data sensitivity analysis module to evaluate the performance of the model in different data feature sub-intervals, as well as providing conventional indicators such as accuracy, precision, recall, F1 value, confusion matrix, and ROC curve.
ModelArts provides operator-level time and space consumption statistical analysis and various overall performance indicators. It also gives suggestions for model performance such as model quantification and distillation. For interpretability, it provides a heat map to show areas the model uses to make inferences. ModelArts also offers various methods for evaluating model trustworthiness, providing multiple evaluation indicators for model security and capability. It can also give diagnostic suggestions for improvements based on the model's current performance.
With the continued growth of distributed training for deep learning, model training has increased demand for computing equipment. However, resources for training tasks are often not fully utilized for a number of reasons, including:
Low-quality training algorithm code.
Non-optimal model size and hyperparameter settings.
Peaks and troughs in overall resource pool utilization. Just as in electricity demand, there are peaks and troughs in commits in training tasks.
Flexible training is one of ModelArts' core capabilities. It can adapt to required model training speeds for optimum resource allocation.
ModelArts provides two modes. Turbo mode fully utilizes idle resources to accelerate existing training tasks by 10 times or more without affecting the convergence precision of the model. Economic mode maximizes resource utilization, providing developers with the ultimate price/performance ratio and boosting price/performance ratio by over 30 percent in most scenarios.
To better support AI R&D with large computing power requirements, the ModelArts platform has optimized cluster size, task numbers, and distributed training, and the ModelArts R&D platform can manage tens of thousands of nodes for large-scale training tasks. By optimizing the service framework, the ModelArts platform can run and support large-scale distributed tasks with 10,000 processors while supporting 100,000 operations.
A key capability of distributed training on a large-scale cluster is the excellent distributed acceleration ratio, and this is also a key factor encouraging users to opt for large-scale clusters to accelerate AI services. HUAWEI CLOUD's ModelArts offers industry-leading distributed acceleration capability. Its 512-chip cluster can run the ImageNet 1K image classification MLPerf benchmark in 93.6 seconds, smashing the NVIDIA V100's 120-second record. Thanks to backbone models, federated learning, model diagnosis and optimization, and efficient computing power, HUAWEI CLOUD's ModelArts will accelerate the application of AI in business scenarios.
Looking ahead, Huawei will continue to concentrate on the four areas of model efficiency, data efficiency, computing power efficiency, and knowledge efficiency, and invest heavily in AI research. Focusing on its basic research plans in the AI domains of computer vision, speech and semantics, and decision-making optimization, HUAWEI CLOUD will keep striving to provide powerful AI technology to help each developer reach their full potential and create unique value. We will continue to make AI more inclusive and grow together with developers around the world.
Original Link:https://www.huawei.com/en/technology-insights/publications/huawei-tech/91/ai-adoption-modelarts

Related

[Q] How powerful would the transformer prime be with Windows 7/8 on it?

Hi! If some devs in a years time are able to port windows 7 or 8 to the prime, and let's say it works amazingly. Would the GPU in the prime be strong enough to play games like half life 2 on it? I know it probably won't happen, but we never know, or is it 100% impossible?
First off, windows 7 and windows 8 desktop edition will never work on the prime because they won't run on an ARM processor. Theoretically Windows 8 for ARM could run on the Prime, but it will be very hard to do in practice because Windows 8 ARM will only boot using a secure, verified bootloader which the prime doesn't have.
Even if you could get windows running, current windows applications would not work - windows applications are compiled for x86 processors and would have to be rebuilt in order to work on an ARM platform. So the chance of AAA games like half life 2 are very small.
Finally, even if they were ported, the graphics power of the Prime is still far below what you get in a normal PC these days. GTAIII is getting towards the limit of what you can do on Tegra 3 without some serious device specific optimisation - I don't think half life would run that well at all, although the source engine is very scaleable in terms of performance so it might be somewhat doable.
Jep. Many people misunderstand the whole windows 8 situation imho. x86/64 CPUs (which are in every pc/laptop) are crap for any mobile devices. They simply need to much power.
Windows8 on ARM (WOA as they call it) will have to build everything from the ground up. When it comes out there will be no apps, no users, no devs. It has basically nothing to do with Windows 7 or Windows 8 x86/64 except the name. So atm i dont see any reason why WOA should be better than any Android tablet. Maybe if you need really extensive, features filled office apps? Coz i'm pretty sure MS office will be the strongest (and only?) selling point for WOA.
When it comes to games, i think the Tegra3 has much potential. GTA III is a bad example imho. It is a port from a console (PS2) and also runs on my 1ghz DesireHD pretty well. Games optimized for the tegra3 can look amazing (glowball demo!). One of the first examples is Shadowgun. But even that is a port with added effects. It all depends on how many studios will decide to make games for the chip - and how many devices will be sold with the chip.
But actually you can play half-life through splashtop (remote desktop app that comes preinstalled on prime), i tried it with Skyrim and it worked pretty well but had some input lag. But i hear a tegra3 optimized version of splashtop is being developed.
Also check out onlive
Was really hoping Win8 could be ported to the prime
This info makes me sad
SpinnZ said:
Was really hoping Win8 could be ported to the prime
This info makes me sad
Click to expand...
Click to collapse
Again, why would want win8?
IneffablePigeon said:
First off, windows 7 and windows 8 desktop edition will never work on the prime because they won't run on an ARM processor. Theoretically Windows 8 for ARM could run on the Prime, but it will be very hard to do in practice because Windows 8 ARM will only boot using a secure, verified bootloader which the prime doesn't have.
Even if you could get windows running, current windows applications would not work - windows applications are compiled for x86 processors and would have to be rebuilt in order to work on an ARM platform. So the chance of AAA games like half life 2 are very small.
Finally, even if they were ported, the graphics power of the Prime is still far below what you get in a normal PC these days. GTAIII is getting towards the limit of what you can do on Tegra 3 without some serious device specific optimisation - I don't think half life would run that well at all, although the source engine is very scaleable in terms of performance so it might be somewhat doable.
Click to expand...
Click to collapse
Huh? GTA 3 pushing limits of tegra3? Lmfao yeah right..that's funny as hell. That game no where near graphics n gsmeplay of Shadowgun THD edition. Actually no game has even come close to pushing the limits of Tegra3 yet. Boy that was funny..lol. tegra2 can push GTA 3 easily. Its already been stated that alot of major PC games would already be easy to port to prime without any loss in graphics or performance. TEGRA3 more powerful than dual core PC. With tegra3 pushing over 5Ghz total from all cores, we have yet to see anything even make tegra3 sweat yet. This is the only tegra3 device and its barely over a month old.
Here are some facts on Tegra3 and what app n game developers had to say about it.
NVIDIA Quad-Core Tegra 3 Chip Sets New Standards of Mobile Computing Performance, Energy Efficiency
Tegra 3's Fifth 'Companion' Core Enables Ultra-Low Power Consumption, While Advanced Quad-Core Processors Drive Record-Breaking Performance
SANTA CLARA, CA -- (Marketwire) -- 11/08/2011 -- NVIDIA today ushered in the era of quad-core mobile computing with the introduction of the NVIDIA® Tegra® 3 processor, bringing PC-class performance levels, better battery life and improved mobile experiences to tablets and phones. The world's first quad-core tablet with the Tegra 3 processor is the ASUS Eee Pad Transformer Prime.
Known previously by the codename "Project Kal-El," the Tegra 3 processor provides up to 3x the graphics performance of Tegra 2, and up to 61 percent lower power consumption. This translates
NVIDIA's Tegra 3 quad-core processor brings PC-class
into an industry-leading 12 hours of battery life for
performance levels, better battery life and improved mobile
HD video playback.
experiences to tablets and phones.
The Tegra 3 processor implements a new, patent-pending technology known as Variable Symmetric Multiprocessing (vSMP). vSMP includes a fifth CPU "companion," specifically designed for work requiring little power. The four main cores are specifically designed for work requiring high performance, and generally consume less power than dual-core processors.
During tasks that require less power consumption -- like listening to music, playing back video or updating background data -- the Tegra 3 processor completely shuts down its four performance-tuned cores and, instead, uses its companion core. For high-performance tasks -- like web browsing, multitasking and gaming -- the Tegra 3 processor disables the companion.
The ASUS Eee Pad Transformer Prime is the world's first
"NVIDIA's fifth core is ingenious," said Nathan
quad-core tablet with Tegra 3.
Brookwood, Research Fellow at Insight 64. "Tegra 3's vSMP technology extends the battery life of next-generation mobile devices by using less power when they're handling undemanding tasks and then ratcheting up performance when it's really needed."
The Tegra 3 quad-core CPUs are complemented with a new 12-core NVIDIA GeForce® GPU, which delivers more realism with dynamic lighting, physical effects and high resolution environments, plus support for 3D stereo, giving developers the means to bring the next generation of mobile games to life.
Tegra 3 provides the fastest, highest-quality gaming,
For the millions who play games on mobile devices,
including new Tegra 3-optimized TegraZone games such as
the Tegra 3 processor provides an experience
Shadowgun, Riptide GP, Bladeslinger and Sprinkle.
comparable to that of a game console. It offers full game-controller support, enabling consumers to play games on their tablet or super phone, or connect to big screen HDTVs for a truly immersive experience. It also leverages NVIDIA's award-winning 3D Vision technology and automatically converts OpenGL applications to stereo 3D, so consumers can experience 3D on a big screen 3D TV (via HDMI™ 1.4 technology).
The Tegra 3 processor provides the industry's....
Fastest web experience - with accelerated Adobe Flash Player 11, HTML5 and WebGL browsing, and an optimized Javascript engine Fastest applications - with blazing performance for multimedia apps, such as photo and video editing Fastest multitasking - for switching between common uses, such as playing music and games, and background tasks Fastest, highest-quality gaming - including new Tegra 3 processor-optimized NVIDIA Tegra Zone™ app games such as Shadowgun, Riptide GP, Sprinkle, Big Top THD, Bladeslinger, DaVinci THD and Chidori.
Highlights / Key Facts:
The Tegra 3 processor redefines power consumption and mobile-computing performance with: The world's first quad-core ARM Cortex A9 CPU New patent-pending vSMP technology, including a fifth CPU core that runs at a lower frequency and operates at exceptionally low power 12-core GeForce GPU, with 3x the graphics performance of the Tegra 2 processor, including support for stereoscopic 3D New video engines with support for 1080p high profile video at 40 Mbps Up to 3x higher memory bandwidth Up to 2x faster Image Signal Processor 40 games are expected to be available by the end of 2011, and over 15 Tegra 3 games are under development for Tegra Zone, NVIDIA's free Android Market app that showcases the best games optimized for the Tegra processor.
NVIDIA's 'Glowball Part 2' demo shows off what's possible in mobile graphics thanks to Tegra 3's quad-core technology.
The Tegra 3 processor is in production. Developers can order the Tegra 3 Developer Kit to create applications for devices with Tegra such as tablets and super phones, at developer.nvidia.com/tegra.
Quotes: NVIDIA, ASUS
"The Eee Pad Transformer Prime is a category-defining product. Powered by Tegra 3, it launches us into a new era of mobile computing, in which quad-core performance and super energy-efficiency provide capabilities never available before. With Transformer Prime, ASUS has once again led the industry into the next generation." - Jen-Hsun Huang, President and Chief Executive Officer, NVIDIA
"Tegra 3 is a marvel. Its quad-core CPU, 12-core GeForce GPU and vSMP technology are revolutionary. We worked closely with NVIDIA to build the ultimate tablet -- the Eee Pad Transformer Prime -- that delivers a magical, uncompromised experience to consumers." - Jerry Shen, CEO at ASUS
Key Game Developers
"Thanks to Tegra 3's quad-core CPUs, Shadowgun looks and plays the best on Tegra. Consumers are going to love the quad-core Shadowgun version -- which features rag doll physics, console quality water simulation, particle effects, enhanced shaders, dynamic textures, and more." - Marek Rabas, CEO of Madfinger Games
"Riptide GP showed how Tegra brought mobile gaming on Android to new heights. Tegra 3's quad-core performance has allowed us to add a whole set of exclusive new features -- improved water visuals, splash effects, motion blur -- that pushes the experience to an entirely new level." - Matt Small, Creative Director at Vector Unit
"Working with NVIDIA makes the impossible possible. Our Tegra 3 optimized game DaVinci THD will look brilliant when it comes out, with mind-blowing 3D graphics and intuitive touchscreen interface. DaVinci THD will leverage Tegra 3 for its multi-threading capabilities, so we can scale across all four CPU cores and deliver the ultimate console-quality performance. As a result, DaVinci THD will be more realistic, interactive and challenging than anything we've done before." - Kijong Kang, VP and Executive Producer at Bridea Corporation
"Combining BitSquid's tech engine with Tegra 3's quad core architecture means a gaming experience like no other. Gamers are going to really see the next-generation gaming experience in Hamilton's Great Adventure THD." - Martin Wahlund, CEO at Fatshark
"With Tegra 3, NVIDIA has shattered the usual constraints on the quality of mobile device experiences. By enabling tablets and smartphones to operate at an exceptional level, it allows developers like Zen Studios to create console-quality experiences that can be enjoyed anywhere, anytime. The quad-core fueled graphics and physics in Zen Pinball THD are simply incredible and represent the premier mobile pinball experience. You can only get that on devices built on Tegra 3." - Mel Kirk, Vice President of Marketing and Public Relations at Zen Studios
"Quad-core chips are raising the stakes for mobile gaming. With Tegra 3, we can render even more content with better animations on Bladeslinger THD -- all while consuming less power. This is a recipe for all-day game play." - Sam Williams, General Manager at Luma Arcade
"Tegra 3 is making much more complex gaming environments possible on mobile platforms. Gamers are going to be amazed by the level of graphical detail and realistic physics that come through in quad-core enhanced games like Soulcraft THD." - Karsten Wysk, CEO of Mobile Bits
"As we've seen on Big Top THD, gaming performance on Tegra 3's quad-core architecture is unmatched. From the high quality shadows to improved tent animation and high-dive splash effects, Tegra 3's 12-core GPU delivers the best gaming experience and uses the lowest power you'll see on a mobile device." - Robert Troughton, CEO at Pitbull Studio Ltd.
"Tegra 3's quad-cores bring out the best in our Substance smart texturing engine. The CPU and GPU parallel processing allows mobile game developers to add never-seen animated visual effects and textures to their games, translating into an absolutely stunning visual experience on mobile." - Sébastien Deguy, CEO and Founder at Allegorithmic
"Tegra 3's quad-core processor and 12-core GPU allows developers to port PC and console game titles using BitSquid Tech for the same great experience on any device. From a hard-core gamer's customized PC to a phone or tablet with Tegra, you'll get identical game play and buttery smooth graphics, anywhere any time." - Tobias Persson, Co-Founder and Rendering Architect at BitSquid Tech
"We're excited to bring the definitive version of Siegecraft to Tegra 3. Its amazing graphics performance and quad-core scaling let us amp up the game to the max -- more physics, more units, more Siegecraft!" - Benjamin Lee, Managing Director at Blowfish Studios
"Thanks to Tegra 3's fantastic GPU performance we were able to use the same quality textures in Zombie Driver THD as on the PC. The outstanding quad-core CPU performance makes it possible to support Tegra game development in parallel to other high-end platforms." - Pawel Lekki, Chief Operating Officer at Exor Studios
"Quad-core technology has changed how we approach mobile game development. Tegra 3 helped us create Jett Tailfin Racers THD -- an eight-player game with the highest resolution textures, underwater caustics and anisotropic shading we've ever seen on a mobile device." - Manny Granillo, President at Hoplite Research
"Mobile gaming is about to take a huge leap forward with Tegra 3. Its GPU gives us access to higher-resolution textures and far better effects. And its four CPUs make Euphoria's gameplay smoother, more interactive and quality that's close to a console." - Keiichi Yano, Co-Founder and VP of Development at iNiS
"It's incredible what Tegra 3's quad-core architecture brings to mobile gaming. As good as Combat Arms looks on a tablet, it looks 1000 times better when you connect it to your HDTV, strap on game controllers and sit back to enjoy a real 3D console-gaming experience with Combat Arms: Zombies THD." - Albert Rim, CEO at Nexon Mobile Corporation
"With the Tegra 3 processor, NVIDIA is once again painting new horizons for technology on wireless platforms. We're excited to see how the thousands of developers using Unity to create interactive 3D content will take advantage of the extra power that NVIDIA's quad-core technology provides." - Tony Garcia, Vice President of Business Development at Unity Technologies
"Tegra 3 is equivalent to a console game machine, and we believe devices with it will play an important part in next-generation games. We've been working on optimizing our cross-platform engine Chidori to fully support Tegra 3. To support Tegra 3's multi-core engine, we've optimized our 3D effect tool. And we've adapted our high-quality shader library, Aoi, to Tegra 3, allowing truly beautiful imagery." - Katsunori Yamaji, CEO and Executive Producer at Premium Agency Inc.
"By harnessing the strength of Tegra 3's 12-core GPU in our multiplatform middleware, game developers can easily port titles to Tegra 3 and achieve true console-quality graphics. Tegra 3's quad-core architecture and Orochi's multicore-enhanced, game-engine technology is going to spur the evolution of games on quad-core mobile devices." - Takehiko Terada, President and CEO at Silicon Studio Corporation
"We're totally pumped by the potential of Tegra 3's quad-core CPU and 12-core GPU. They'll bring console-quality experiences to mobile devices, and we're working to bring an amazing title to the Tegra platform. Stay tuned for our announcement of a great Tegra 3-optimized title in the coming months." - Richie Casper, Creative Director at Acquire Corp.
"NVIDIA's GPU architecture delivers the best gaming experience, bringing true console-quality games to mobile devices. Our Lost Planet 2 test demo makes it clear -- the quad-core muscle of Tegra 3 brings hyper-realistic visuals, smooth frame rates and sharp images. The result is a whole new level of realism to content for smartphones and tablets." - Jun Takeuchi, Deputy Head of Consumer Games at Capcom
"Tegra 3 is a huge leap forward in mobile computing. Using its quad-core capabilities, we were able to improve all of Sprinkle's visual effects, plus add a whole new layer of smoke simulation." - Dennis Gustafsson, Co-Founder of Mediocre
"We're floored by everything we've seen in Tegra 3. Its four cores, coupled with amazing graphics performance, will let us bring awesome gaming experiences to the Tegra platform next year." - Carlo Perconti, CEO at HyperDevBox
Key Content Partners
"Flash-based apps packaged with AIR allow content creators to deliver premium gaming and video experiences, while HTML5 apps built with PhoneGap enable fantastic, general-purpose mobile apps. We continue our close partnership with NVIDIA to ensure that these visually rich, highly-interactive apps can significantly benefit from Tegra 3's enhanced CPU and GPU horsepower." - Jennifer Carr, Senior Director, Business Development at Adobe
"We've been developing multimedia applications on Tegra 3 for some time now. The quad-core processing muscle will allow some new apps and use-cases that consumers are going to love." - George Tang, General Manager and VP of the Video and Entertainment Group at ArcSoft
"Tegra 3's quad-core performance makes a huge difference for photo and augmented reality apps. Our Photaf Panorama Pro THD app runs more than 40% faster, and Face Costume gets over 60 percent speedup over comparable dual-core processors. Quad core opens up new possibilities for future application development, especially in the field of computer vision." - Oren Bengigi, CEO at Bengigi Studio
"Tegra 3 gives us the quad-core horsepower to really push the envelope on cool video editing effects, smooth video playback, augmented reality camera and other challenging applications. With Tegra 3, we're delivering real-time compositing and preview of simultaneous 1080p HD streams and graphics on a mobile device -- that's amazing." - Alice H. Chang, CEO at Cyberlink
"Seamless, compelling Augmented Reality (AR) experiences demand that all of the pieces of a mobile device work together. Metaio's AR software requires optimized mobile hardware to make the way we access digital information a more natural experience. Tegra 3 delivers the multi-core CPU performance required for advanced vision processing while bringing a tremendous boost in GPU performance. Working with Tegra's software stack will make it possible for us to utilize all of those capabilities towards building an Augmented World." - Dr. Thomas Alt, CEO at metaio
"Tegra 3's combination of HD video playback performance and extended battery life will give Netflix members a fantastic experience as they watch movies and TV episodes streaming from Netflix via their Android devices." - Bill Holmes, Vice President of Business Development at Netflix
"Tegra 3 gives us the horsepower we need to bring a PC-quality photo editing experience to mobile devices through applications like Snapseed, by Nik Software." - Michael Slater, President and CEO at Nik Software
"By collaborating with NVIDIA, we are able to bring advanced multi-touch and pen capabilities to the tablet market, providing the Android user with a smoother and richer user experience, and enhancing the tablet from a basic consumption device to one that offers more personal and creative capabilities. The processing strength provided by Tegra 3's additional cores will enable application developers to dedicate CPU cycles to UI processing and provide an enriched pen solution for artistic, enterprise and educational applications." - Amichai Ben David, CEO of N-Trig
"The tablet and mobile device market are exploding and productivity applications are central to this growth. As the most widely distributed mobile office software, we are excited to partner with NVIDIA to take advantage of the enhanced capabilities inherent in the Tegra 3 quad-core chip to bring continued innovation in the marketplace." - David Halpin, VP of Engineering at Quickoffice
"Splashtop plus Tegra 3 offers users an unparalleled cross-device experience. Splashtop enables sharing content among smart phones, tablets, and TVs, and combined with Tegra 3's quad-core processing muscle, it can support 30 frames-per-second video with extremely low latency --perfect for games and multimedia!" - Mark Lee, CEO and Co-Founder of Splashtop
"WebGL is being rapidly adopted on HTML5-capable desktop, laptop and netbook systems, and now NVIDIA is helping to bring WebGL to Android. Tegra 3 delivers an incredible level of performance --the four cores provide the multi-threading horsepower needed to drive a complete browser stack including highly interactive 3D." - Ken Russell, Chair, WebGL Working Group
"Tegra already provides the fastest platform for silky smooth magazine reading on Android. The quad-core capabilities of Tegra 3 will help us further accelerate and enhance the complete browsing, downloading and reading experience." - Vandan Parikh, Director, Reading and Mobile Technologies at Zinio.
The reason why Windows 8 would be a good thing to have on a device like this is it should be able to do something Android likely never will: run Microsoft(tm) Office. MS has such an inroad that every other product has had to play catch up to them, and Android office suites have to play catch up to established alternatives.
If WOA isn't a lemon in a few years retrospect (maybe Windows NT 7+, Windows 8 = NT 6.2) there may be an eco-system of software that the x86 issue will be more with applications that no body is gonna care to maintain or port. I would worry more about how WOA will impact porting apps from POSIX and Linux environments and how support for WOA may impact porting applications to Windows 7 and below, POSIX, OS X, and Linux environments.
I would consider a Windows 8 transformer like product but prefer Android because of what the Linux underlayer offers me, towards getting real work done ON DEVICE. For regular consumers who are just gonna buy an iPad 4 anyway, Windows 8 on a TF501 would likely be awesomeness.
demandarin: stfu and show them the code.
Sent from my Transformer Prime TF201 using Tapatalk

Nvidia Lowers 2012 Teg3 Targets

They reported thier Q4 2011/FY earnings today. Here's some commentary.
Huang stepped back from his previous goal of reaching $1 billion in sales of Tegra mobile chips in 2012, telling Reuters in an interview that one-time mobile chip customer Samsung Electronics has become a competitor.
He said revenue from Tegra last year was $360 million and that he expects to grow it at last 50 percent this year.
Samsung manufactures processors for Apple's iPhones and iPads and also makes smartphones that compete against Apple.
"It's a changing world. Samsung is now a direct competitor to us. They've been building processors for Apple for some time. ... And surely they've learned quite a bit and they're applying what they've learned for their own phones," Huang said.
With competitors Texas Instruments Inc and Qualcomm Inc turning up the heat with their own new mobile processors, investors have been waiting to see if the Tegra 3 chip finds its way into a top-selling device.
"The bottom line is the stock has moved a lot on anticipation of Tegra growth and they haven't seen it yet, and they're certainly not guiding on it," said Evercore Partners analyst Patrick Wang.
Nvidia had some successes early in 2011 with its Tegra 2 chips appearing in tablets made by and LG Electronics, although sales have grown less quickly than many investors had expected.
Sales of Nvidia's Consumer Products group, which includes the Tegra chips, fell 42 percent sequentially to $110 million in the quarter. That was due to a drop-off of Tegra 2 sales ahead of the launch of devices using Tegra 3 chips, Nvidia said.
Nvidia said revenue in its fiscal first quarter would be between $900 million and $930 million compared with analysts' average forecast of $944.63 million.
Nvidia also guided for an April-quarter gross margin forecast of 49.5 percent, plus or minus 1 percentage point, less than the 52.1 percent expected by analysts.
The company's shares were down 4.2 percent in extended trading after closing down 0.4 percent at $16.17 on Wednesday.
Nvidia said it had fourth-quarter net income of $116 million, or 19 cents per share, compared with $172 million, or 29 cents a share, a year ago. Analysts had expected 19 cents per share.
Nvidia said revenue for the quarter ended January 29 was $953 million, up from $886 million a year ago and slightly above analysts' average estimate of $950 million, according to Thomson Reuters I/B/E/S.
BarryH_GEG said:
They reported thier Q4 2011/FY earnings today. Here's some commentary.
Huang stepped back from his previous goal of reaching $1 billion in sales of Tegra mobile chips in 2012, telling Reuters in an interview that one-time mobile chip customer Samsung Electronics has become a competitor.
He said revenue from Tegra last year was $360 million and that he expects to grow it at last 50 percent this year.
Samsung manufactures processors for Apple's iPhones and iPads and also makes smartphones that compete against Apple.
"It's a changing world. Samsung is now a direct competitor to us. They've been building processors for Apple for some time. ... And surely they've learned quite a bit and they're applying what they've learned for their own phones," Huang said.
With competitors Texas Instruments Inc and Qualcomm Inc turning up the heat with their own new mobile processors, investors have been waiting to see if the Tegra 3 chip finds its way into a top-selling device.
"The bottom line is the stock has moved a lot on anticipation of Tegra growth and they haven't seen it yet, and they're certainly not guiding on it," said Evercore Partners analyst Patrick Wang.
Nvidia had some successes early in 2011 with its Tegra 2 chips appearing in tablets made by and LG Electronics, although sales have grown less quickly than many investors had expected.
Sales of Nvidia's Consumer Products group, which includes the Tegra chips, fell 42 percent sequentially to $110 million in the quarter. That was due to a drop-off of Tegra 2 sales ahead of the launch of devices using Tegra 3 chips, Nvidia said.
Nvidia said revenue in its fiscal first quarter would be between $900 million and $930 million compared with analysts' average forecast of $944.63 million.
Nvidia also guided for an April-quarter gross margin forecast of 49.5 percent, plus or minus 1 percentage point, less than the 52.1 percent expected by analysts.
The company's shares were down 4.2 percent in extended trading after closing down 0.4 percent at $16.17 on Wednesday.
Nvidia said it had fourth-quarter net income of $116 million, or 19 cents per share, compared with $172 million, or 29 cents a share, a year ago. Analysts had expected 19 cents per share.
Nvidia said revenue for the quarter ended January 29 was $953 million, up from $886 million a year ago and slightly above analysts' average estimate of $950 million, according to Thomson Reuters I/B/E/S.
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Click to collapse
:s let's hope investors don't all jump ship.
Where the hell is demandarin...... Im starting to worry
Sent from my Transformer Prime TF201 using xda premium
Not worried at all. So OK Wow..lol instead of projected 1 billion dollars n sales they scaled back to 900-930 million. Still one helluva forecast. Drop in sales was already attributed to drop off of tegra2 devices leading into introduction of Tegra3. Big deal..its expected as prime was just released and its the only tegra3 device out at the moment. Samsung being a direct chip competitor, is nothing new. Nvidia is still a powerhouse and has more than enough expertise n chip making ans supercomputing. Nvidia holds several thousands of industry leading patents. Alot which goes into functions of computers to operate properly. They came with breakthrough technology such as parallel computing etc... So if you think Nvidia is some small fry or new to this then you're a simpleton. Nvidia created the Gpu. They here to shake things up. Which they have started to already.
Not worried all.
Ps... get ready for chaos.... dont **** on me(in Mr Chow voice)
Sent from my Transformer Prime TF201 using xda premium
Haha yea nvidia is a bajillion lightyears ahead when it comes to graphics processing and hasn't shown a sign of slowing down in a looooonnnnnggg time. They may be expensive, but Nvidia is still baller. How baller you ask? Like Kyrie Irving baller.
*mumbles* isweartogodifsomeonementionslebron...
Here are some Nvidia Fun Facts: like they designed chip in Xbox, they also helped Sony design PS3 chip n we all know how powerful that is, nvidia revolutionized the supercomputer industry. Making them more powerful and affordable. NVIDIA ACQUIRED base chip maker Icera. They also acquired one of the biggest graphics makers of the 90's, 3Dfx, who was once a big time rival.
Here is more
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Here are some facts on Tegra3 and what app n game developers had to say about it.
NVIDIA Quad-Core Tegra 3 Chip Sets New Standards of Mobile Computing Performance, Energy Efficiency
Tegra 3's Fifth 'Companion' Core Enables Ultra-Low Power Consumption, While Advanced Quad-Core Processors Drive Record-Breaking Performance
SANTA CLARA, CA -- (Marketwire) -- 11/08/2011 -- NVIDIA today ushered in the era of quad-core mobile computing with the introduction of the NVIDIA® Tegra® 3 processor, bringing PC-class performance levels, better battery life and improved mobile experiences to tablets and phones. The world's first quad-core tablet with the Tegra 3 processor is the ASUS Eee Pad Transformer Prime.
Known previously by the codename "Project Kal-El," the Tegra 3 processor provides up to 3x the graphics performance of Tegra 2, and up to 61 percent lower power consumption. This translates
NVIDIA's Tegra 3 quad-core processor brings PC-class
into an industry-leading 12 hours of battery life for
performance levels, better battery life and improved mobile
HD video playback.
experiences to tablets and phones.
The Tegra 3 processor implements a new, patent-pending technology known as Variable Symmetric Multiprocessing (vSMP). vSMP includes a fifth CPU "companion," specifically designed for work requiring little power. The four main cores are specifically designed for work requiring high performance, and generally consume less power than dual-core processors.
During tasks that require less power consumption -- like listening to music, playing back video or updating background data -- the Tegra 3 processor completely shuts down its four performance-tuned cores and, instead, uses its companion core. For high-performance tasks -- like web browsing, multitasking and gaming -- the Tegra 3 processor disables the companion.
The ASUS Eee Pad Transformer Prime is the world's first
"NVIDIA's fifth core is ingenious," said Nathan
quad-core tablet with Tegra 3.
Brookwood, Research Fellow at Insight 64. "Tegra 3's vSMP technology extends the battery life of next-generation mobile devices by using less power when they're handling undemanding tasks and then ratcheting up performance when it's really needed."
The Tegra 3 quad-core CPUs are complemented with a new 12-core NVIDIA GeForce® GPU, which delivers more realism with dynamic lighting, physical effects and high resolution environments, plus support for 3D stereo, giving developers the means to bring the next generation of mobile games to life.
Tegra 3 provides the fastest, highest-quality gaming,
For the millions who play games on mobile devices,
including new Tegra 3-optimized TegraZone games such as
the Tegra 3 processor provides an experience
Shadowgun, Riptide GP, Bladeslinger and Sprinkle.
comparable to that of a game console. It offers full game-controller support, enabling consumers to play games on their tablet or super phone, or connect to big screen HDTVs for a truly immersive experience. It also leverages NVIDIA's award-winning 3D Vision technology and automatically converts OpenGL applications to stereo 3D, so consumers can experience 3D on a big screen 3D TV (via HDMI™ 1.4 technology).
The Tegra 3 processor provides the industry's....
Fastest web experience - with accelerated Adobe Flash Player 11, HTML5 and WebGL browsing, and an optimized Javascript engine Fastest applications - with blazing performance for multimedia apps, such as photo and video editing Fastest multitasking - for switching between common uses, such as playing music and games, and background tasks Fastest, highest-quality gaming - including new Tegra 3 processor-optimized NVIDIA Tegra Zone™ app games such as Shadowgun, Riptide GP, Sprinkle, Big Top THD, Bladeslinger, DaVinci THD and Chidori.
Highlights / Key Facts:
The Tegra 3 processor redefines power consumption and mobile-computing performance with: The world's first quad-core ARM Cortex A9 CPU New patent-pending vSMP technology, including a fifth CPU core that runs at a lower frequency and operates at exceptionally low power 12-core GeForce GPU, with 3x the graphics performance of the Tegra 2 processor, including support for stereoscopic 3D New video engines with support for 1080p high profile video at 40 Mbps Up to 3x higher memory bandwidth Up to 2x faster Image Signal Processor 40 games are expected to be available by the end of 2011, and over 15 Tegra 3 games are under development for Tegra Zone, NVIDIA's free Android Market app that showcases the best games optimized for the Tegra processor.
NVIDIA's 'Glowball Part 2' demo shows off what's possible in mobile graphics thanks to Tegra 3's quad-core technology.
The Tegra 3 processor is in production. Developers can order the Tegra 3 Developer Kit to create applications for devices with Tegra such as tablets and super phones, at developer.nvidia.com/tegra.
Quotes: NVIDIA, ASUS
"The Eee Pad Transformer Prime is a category-defining product. Powered by Tegra 3, it launches us into a new era of mobile computing, in which quad-core performance and super energy-efficiency provide capabilities never available before. With Transformer Prime, ASUS has once again led the industry into the next generation." - Jen-Hsun Huang, President and Chief Executive Officer, NVIDIA
"Tegra 3 is a marvel. Its quad-core CPU, 12-core GeForce GPU and vSMP technology are revolutionary. We worked closely with NVIDIA to build the ultimate tablet -- the Eee Pad Transformer Prime -- that delivers a magical, uncompromised experience to consumers." - Jerry Shen, CEO at ASUS
Key Game Developers
"Thanks to Tegra 3's quad-core CPUs, Shadowgun looks and plays the best on Tegra. Consumers are going to love the quad-core Shadowgun version -- which features rag doll physics, console quality water simulation, particle effects, enhanced shaders, dynamic textures, and more." - Marek Rabas, CEO of Madfinger Games
"Riptide GP showed how Tegra brought mobile gaming on Android to new heights. Tegra 3's quad-core performance has allowed us to add a whole set of exclusive new features -- improved water visuals, splash effects, motion blur -- that pushes the experience to an entirely new level." - Matt Small, Creative Director at Vector Unit
"Working with NVIDIA makes the impossible possible. Our Tegra 3 optimized game DaVinci THD will look brilliant when it comes out, with mind-blowing 3D graphics and intuitive touchscreen interface. DaVinci THD will leverage Tegra 3 for its multi-threading capabilities, so we can scale across all four CPU cores and deliver the ultimate console-quality performance. As a result, DaVinci THD will be more realistic, interactive and challenging than anything we've done before." - Kijong Kang, VP and Executive Producer at Bridea Corporation
"Combining BitSquid's tech engine with Tegra 3's quad core architecture means a gaming experience like no other. Gamers are going to really see the next-generation gaming experience in Hamilton's Great Adventure THD." - Martin Wahlund, CEO at Fatshark
"With Tegra 3, NVIDIA has shattered the usual constraints on the quality of mobile device experiences. By enabling tablets and smartphones to operate at an exceptional level, it allows developers like Zen Studios to create console-quality experiences that can be enjoyed anywhere, anytime. The quad-core fueled graphics and physics in Zen Pinball THD are simply incredible and represent the premier mobile pinball experience. You can only get that on devices built on Tegra 3." - Mel Kirk, Vice President of Marketing and Public Relations at Zen Studios
"Quad-core chips are raising the stakes for mobile gaming. With Tegra 3, we can render even more content with better animations on Bladeslinger THD -- all while consuming less power. This is a recipe for all-day game play." - Sam Williams, General Manager at Luma Arcade
"Tegra 3 is making much more complex gaming environments possible on mobile platforms. Gamers are going to be amazed by the level of graphical detail and realistic physics that come through in quad-core enhanced games like Soulcraft THD." - Karsten Wysk, CEO of Mobile Bits
"As we've seen on Big Top THD, gaming performance on Tegra 3's quad-core architecture is unmatched. From the high quality shadows to improved tent animation and high-dive splash effects, Tegra 3's 12-core GPU delivers the best gaming experience and uses the lowest power you'll see on a mobile device." - Robert Troughton, CEO at Pitbull Studio Ltd.
"Tegra 3's quad-cores bring out the best in our Substance smart texturing engine. The CPU and GPU parallel processing allows mobile game developers to add never-seen animated visual effects and textures to their games, translating into an absolutely stunning visual experience on mobile." - Sébastien Deguy, CEO and Founder at Allegorithmic
"Tegra 3's quad-core processor and 12-core GPU allows developers to port PC and console game titles using BitSquid Tech for the same great experience on any device. From a hard-core gamer's customized PC to a phone or tablet with Tegra, you'll get identical game play and buttery smooth graphics, anywhere any time." - Tobias Persson, Co-Founder and Rendering Architect at BitSquid Tech
"We're excited to bring the definitive version of Siegecraft to Tegra 3. Its amazing graphics performance and quad-core scaling let us amp up the game to the max -- more physics, more units, more Siegecraft!" - Benjamin Lee, Managing Director at Blowfish Studios
"Thanks to Tegra 3's fantastic GPU performance we were able to use the same quality textures in Zombie Driver THD as on the PC. The outstanding quad-core CPU performance makes it possible to support Tegra game development in parallel to other high-end platforms." - Pawel Lekki, Chief Operating Officer at Exor Studios
"Quad-core technology has changed how we approach mobile game development. Tegra 3 helped us create Jett Tailfin Racers THD -- an eight-player game with the highest resolution textures, underwater caustics and anisotropic shading we've ever seen on a mobile device." - Manny Granillo, President at Hoplite Research
"Mobile gaming is about to take a huge leap forward with Tegra 3. Its GPU gives us access to higher-resolution textures and far better effects. And its four CPUs make Euphoria's gameplay smoother, more interactive and quality that's close to a console." - Keiichi Yano, Co-Founder and VP of Development at iNiS
"It's incredible what Tegra 3's quad-core architecture brings to mobile gaming. As good as Combat Arms looks on a tablet, it looks 1000 times better when you connect it to your HDTV, strap on game controllers and sit back to enjoy a real 3D console-gaming experience with Combat Arms: Zombies THD." - Albert Rim, CEO at Nexon Mobile Corporation
"With the Tegra 3 processor, NVIDIA is once again painting new horizons for technology on wireless platforms. We're excited to see how the thousands of developers using Unity to create interactive 3D content will take advantage of the extra power that NVIDIA's quad-core technology provides." - Tony Garcia, Vice President of Business Development at Unity Technologies
"Tegra 3 is equivalent to a console game machine, and we believe devices with it will play an important part in next-generation games. We've been working on optimizing our cross-platform engine Chidori to fully support Tegra 3. To support Tegra 3's multi-core engine, we've optimized our 3D effect tool. And we've adapted our high-quality shader library, Aoi, to Tegra 3, allowing truly beautiful imagery." - Katsunori Yamaji, CEO and Executive Producer at Premium Agency Inc.
"By harnessing the strength of Tegra 3's 12-core GPU in our multiplatform middleware, game developers can easily port titles to Tegra 3 and achieve true console-quality graphics. Tegra 3's quad-core architecture and Orochi's multicore-enhanced, game-engine technology is going to spur the evolution of games on quad-core mobile devices." - Takehiko Terada, President and CEO at Silicon Studio Corporation
"We're totally pumped by the potential of Tegra 3's quad-core CPU and 12-core GPU. They'll bring console-quality experiences to mobile devices, and we're working to bring an amazing title to the Tegra platform. Stay tuned for our announcement of a great Tegra 3-optimized title in the coming months." - Richie Casper, Creative Director at Acquire Corp.
"NVIDIA's GPU architecture delivers the best gaming experience, bringing true console-quality games to mobile devices. Our Lost Planet 2 test demo makes it clear -- the quad-core muscle of Tegra 3 brings hyper-realistic visuals, smooth frame rates and sharp images. The result is a whole new level of realism to content for smartphones and tablets." - Jun Takeuchi, Deputy Head of Consumer Games at Capcom
"Tegra 3 is a huge leap forward in mobile computing. Using its quad-core capabilities, we were able to improve all of Sprinkle's visual effects, plus add a whole new layer of smoke simulation." - Dennis Gustafsson, Co-Founder of Mediocre
"We're floored by everything we've seen in Tegra 3. Its four cores, coupled with amazing graphics performance, will let us bring awesome gaming experiences to the Tegra platform next year." - Carlo Perconti, CEO at HyperDevBox
Key Content Partners
"Flash-based apps packaged with AIR allow content creators to deliver premium gaming and video experiences, while HTML5 apps built with PhoneGap enable fantastic, general-purpose mobile apps. We continue our close partnership with NVIDIA to ensure that these visually rich, highly-interactive apps can significantly benefit from Tegra 3's enhanced CPU and GPU horsepower." - Jennifer Carr, Senior Director, Business Development at Adobe
"We've been developing multimedia applications on Tegra 3 for some time now. The quad-core processing muscle will allow some new apps and use-cases that consumers are going to love." - George Tang, General Manager and VP of the Video and Entertainment Group at ArcSoft
"Tegra 3's quad-core performance makes a huge difference for photo and augmented reality apps. Our Photaf Panorama Pro THD app runs more than 40% faster, and Face Costume gets over 60 percent speedup over comparable dual-core processors. Quad core opens up new possibilities for future application development, especially in the field of computer vision." - Oren Bengigi, CEO at Bengigi Studio
"Tegra 3 gives us the quad-core horsepower to really push the envelope on cool video editing effects, smooth video playback, augmented reality camera and other challenging applications. With Tegra 3, we're delivering real-time compositing and preview of simultaneous 1080p HD streams and graphics on a mobile device -- that's amazing." - Alice H. Chang, CEO at Cyberlink
"Seamless, compelling Augmented Reality (AR) experiences demand that all of the pieces of a mobile device work together. Metaio's AR software requires optimized mobile hardware to make the way we access digital information a more natural experience. Tegra 3 delivers the multi-core CPU performance required for advanced vision processing while bringing a tremendous boost in GPU performance. Working with Tegra's software stack will make it possible for us to utilize all of those capabilities towards building an Augmented World." - Dr. Thomas Alt, CEO at metaio
"Tegra 3's combination of HD video playback performance and extended battery life will give Netflix members a fantastic experience as they watch movies and TV episodes streaming from Netflix via their Android devices." - Bill Holmes, Vice President of Business Development at Netflix
"Tegra 3 gives us the horsepower we need to bring a PC-quality photo editing experience to mobile devices through applications like Snapseed, by Nik Software." - Michael Slater, President and CEO at Nik Software
"By collaborating with NVIDIA, we are able to bring advanced multi-touch and pen capabilities to the tablet market, providing the Android user with a smoother and richer user experience, and enhancing the tablet from a basic consumption device to one that offers more personal and creative capabilities. The processing strength provided by Tegra 3's additional cores will enable application developers to dedicate CPU cycles to UI processing and provide an enriched pen solution for artistic, enterprise and educational applications." - Amichai Ben David, CEO of N-Trig
"The tablet and mobile device market are exploding and productivity applications are central to this growth. As the most widely distributed mobile office software, we are excited to partner with NVIDIA to take advantage of the enhanced capabilities inherent in the Tegra 3 quad-core chip to bring continued innovation in the marketplace." - David Halpin, VP of Engineering at Quickoffice
"Splashtop plus Tegra 3 offers users an unparalleled cross-device experience. Splashtop enables sharing content among smart phones, tablets, and TVs, and combined with Tegra 3's quad-core processing muscle, it can support 30 frames-per-second video with extremely low latency --perfect for games and multimedia!" - Mark Lee, CEO and Co-Founder of Splashtop
"WebGL is being rapidly adopted on HTML5-capable desktop, laptop and netbook systems, and now NVIDIA is helping to bring WebGL to Android. Tegra 3 delivers an incredible level of performance --the four cores provide the multi-threading horsepower needed to drive a complete browser stack including highly interactive 3D." - Ken Russell, Chair, WebGL Working Group
"Tegra already provides the fastest platform for silky smooth magazine reading on Android. The quad-core capabilities of Tegra 3 will help us further accelerate and enhance the complete browsing, downloading and reading experience." - Vandan Parikh, Director, Reading and Mobile Technologies at Zinio.
LOL, I was look ooo fun facts, read first couple lines, scrolled down, kept scrolling, more, more, more, more, then i decided thats too much for 1:30am haha. Although I'm sure I can summarize without reading. They rock, have and always will be #1 in graphics for any chipset. If only they weren't so damn greedy with that SLI licensing technology I wouldn't have to pay out the ass on my mother boards to future proof my pcs. Not to mention AMD blows a hard one when it comes to graphics cards.
cliff notes?
demandarin said:
Not worried at all. So OK Wow..lol instead of projected 1 billion dollars n sales they scaled back to 900-930 million. Still one helluva forecast.
Not worried all.
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Your math is off. A "50% increase" on 360K is an additional 180K. So it went from a billion to 540K. A drop of almost half of what was projected.
Screwedupsmitty said:
LOL, I was look ooo fun facts, read first couple lines, scrolled down, kept scrolling, more, more, more, more, then i decided thats too much for 1:30am haha. Although I'm sure I can summarize without reading. They rock, have and always will be #1 in graphics for any chipset. If only they weren't so damn greedy with that SLI licensing technology I wouldn't have to pay out the ass on my mother boards to future proof my pcs. Not to mention AMD blows a hard one when it comes to graphics cards.
Click to expand...
Click to collapse
chivas228 said:
cliff notes?
Click to expand...
Click to collapse
Lol..sorry no cliff notes. Just wanted to Bombard Barry with all that info....
The things the developers have to say about the tegra3 is very promising. Once the Acer, Lenovo, other Asus tablets, and mobile phones come out with tegra3 in them, we will see sales spike back up again. Then Nvidia might scale back up their projected earnings. Regardless they will be making big money. Whether 1 billion or 930million. Ill take either one. I like Nvidia because they're the new fresh nerds on the mobile/tablet market. There is no doubt there will be major competition from Samsung and others. Competition is good and will only make each other better and produce better products. But from what I've seen of Nvidia mobile chipset roadmap, which can be seen on their site, they always going to be ahead of the game or a generation ahead of everyone. People talking about new Samsung chipset and Ipad chipset or this or that. People need to be worried about once Tegra4 /Wayne chipset drops near and of the year. It blows away anything about to be released soon. Then if you want to look further down the road, then check out Stark chipset. Basically will be Nvidia supercomputer for mobile division. Way more powerful than anything imagined on a tablet or seen or projected by any other chip maker. Ill stick with Nvidia for the long run. They already showed proved in PC market and the best at what they do. I see the same thing following them into mobile/tablet market. NVIDIA is not to be taken lightly. Just ask AMD, formerly ATI....lol. Nvidia crushes them like lil cockaroaches...lol.
For more reference you can find my old SuperChip showdown thread in this section. Has details on all chips out or coming out compared. Tegra3 fared very well against what is coming out and basically beat them out.
---------- Post added at 02:07 AM ---------- Previous post was at 01:59 AM ----------
BarryH_GEG said:
Your math is off. A "50% increase" on 360K is an additional 180K. So it went from a billion to 540K. A drop of almost half of what was projected.
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I just went off what was stated in what you showed. Didn't do any math...lol. either way once all Asus new tegra3 tablets, like 3 or them or so, Lenovo, Acer, and mobile phones come out, those projections likely to be changed again. THEY still a force to be reckoned with. I wish the other companies would take them lightly and slack on chipset power. Then Nvidia would just slam them...lol. Nvidia is needed in the industry. It'll make the competitors better. Because they already know Nvidia knows what the hell they doing. Its gonna be a good battle no doubt. Not an easy one either. No chip maker should be taken lightly. Everyone is out for blood
demandarin said:
Lol..sorry no cliff notes. Just wanted to Bombard Barry with all that info....
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Why? I didn't make the results, I just shared them based on some previous dicussions that talked about potential volume issues with so few devices out. I would have posted the same thing if they doubled their forecast. I don't have the passionate attachment you do to any manufacturer.
Qualcomm will be the A6 chipmaker for the iPad 3. I think Qualcomm has more ARM chip performance growth potential than NVidia and the Tegra line, IMO.
BarryH_GEG said:
Why? I didn't make the results, I just shared them based on some previous dicussions that talked about potential volume issues with so few devices out. I would have posted the same thing if they doubled their forecast. I don't have the passionate attachment you do to any manufacturer.
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I'm not as attached as you may think or be lead to believe. This my first Asus product. So my experience has turned out pretty well with them so far.
Oh n Barry, why u telling that lil white lie? Lmfao. We all know you Mr. Samsung n bring that company up in almost all discussions. So that would seem like more of a passionate attachment to me. Maybe if I went into Samsung section of forums and spread Prime propaganda then I could say I am. Now you, not owning a prime or really having "Extensive" hands on experience with it, love to spread the Samsung propaganda here..lol. whether its GPS, talks about chips, sales figures, who leading android, etc...lol
I know the Prime entices you. You probably sit every night trying to restrain yourself from buying one. Its power can't be denied. Join us now of your own free will. Or be forced into Assimilation like all the rest.
Prepare for Assimilation Barry. Your chamber is ready..lol
You are now vvvvvvv
SMILE
NVidia has positioned themselves in a very sweet spot. with the lack of attention span of current kids (8-28), GUI is the way to make a crap product popular (ie: iPad). *IF* NVidia can get themselves into some serious video output while still offering some sick performance and stricter/better programming/coding of Android, this **** will be off the hook.
Too bad the introduction of the Tegra 3 had to be on a device with so many issues ! I'm sure Nvidia is not too happy about them !
It's rather Asus is not very happy about Nvidia since Prime stability issues in ICS (reboots, lockups, sleep of death) are directly caused by varying quality of Tegra3 chips.
The PowerVR SGX543MP2 in the iPad 2 beats the Tegra 3 GPU hands down. And before bashing about how Tegra 3 is faster, read. GPU, not CPU. As for proof:
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
You might go on and say, oh, Anandtech is biased and all but benchmark scores are hard to manipulate and anyway if you look up the specs of the SGX543MP2 vs the Tegra 3 GPU it's performance shortcomings (relatively speaking) become clear.
Disclaimer: I own a Prime, I'm happy with it but I don't think the fanboyism is warranted anywhere and everywhere on the Prime forums.
I really don't get it. Majority of the "so" said developers who are RAVING about tegra 3 were already tegra 2 developers. Of course they are going to be biased when Nvidia is supporting them to making optimized games. Not only that but hardly any of them are major developers.
Tegra 3's GPU.. the ULP Geforce GPU is improved from Tegra 2's GPU (based on my reading)... along with crappy drivers compared to other GPUs. And finally, what the heck is "Tegra 3's GPU performance is the best in REAL LIFE.."??
pandaball said:
The PowerVR SGX543MP2 in the iPad 2 beats the Tegra 3 GPU hands down. And before bashing about how Tegra 3 is faster, read. GPU, not CPU. As for proof:
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
You might go on and say, oh, Anandtech is biased and all but benchmark scores are hard to manipulate and anyway if you look up the specs of the SGX543MP2 vs the Tegra 3 GPU it's performance shortcomings (relatively speaking) become clear.
Disclaimer: I own a Prime, I'm happy with it but I don't think the fanboyism is warranted anywhere and everywhere on the Prime forums.
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OK but who cares. Lol. The devices don't have a gpu in it only. So the flip side to what you said is that Tegra3 CPU is way more powerful than ipad2 CPU. Actually more of a power difference favoring tegra3 CPU than ipad2 than vs. The gpu difference. People always afraid to talk about how those benchmarks completely destroy ipad2 and anything else in the market. A complete package that determines if a device a powerhouse or not is not a sole component. Its the whole deal, CPU + GPU. Ill take a device with an extremely powerful CPU and good gpu(Prime)over a device with a good GPU and piss poor CPU. Overall package Prime is more powerful, hands down. So they can claim their one component superiority. PRIME claims the whole thing.
If you think tegra3 chipset or gpu so crappy then wtf you buy a prime? You should've got an Ipad so you can gloat over the only 1 spec it excels at
Results of the SuperChip showdown article comparing Chips out now and ones that will be coming out.

How much memory bandwidth does 64-bit K1 have?

With Snapdragon 805 and (possibly) Apple A8X packing 25.6 GB/s of memory bandwidth to not starve powerful GPUs, I was wondering, does 64-bit K1 have 17 GB/s of bandwidth like the 32-bit one or have they changed anything here?
Sent from my Nexus 5 using XDA Free mobile app
Now, Nvidia’s saying that accelerated path rendering gets rid of that, simultaneously conferring certain power-oriented benefits since the CPU isn’t touching the scene.Perhaps sensitive to Qualcomm’s disclosure that Snapdragon 805 sports a 128-bit memory interface supporting LPDDR3-1600 memory (128-bit divided by eight, multiplied by 1600 MT/s, equals 25.6 GB/s), Nvidia is eager to assure that the 17 GB/s enabled by its 64-bit bus populated with 2133 MT/s memory is still ample. Of course, raw bandwidth is an important specification. However, Nvidia carries over architectural features from Kepler that benefit Tegra beyond its spec sheet. A 128 KB L2 cache is one example, naturally alleviating demands on the DRAM in situations where references to already-used data result in a high hit rate. And because the cache is unified, whatever on-chip unit is experiencing locality can use it. A number of rejection and compression technologies also minimize memory traffic, including on-chip Z-cull, early Z and Z compression, texture compression (including DXT, ETC, and ASTC), and color compression.*
Some of those capabilities even extend beyond 3D workloads into layered user interfaces, where bandwidth savings pave the way for higher-res outputs (and perhaps explain why most of Tegra 4-based devices we’ve seen today employ lower resolutions). New to Tegra K1 is delta-encoded compression, which uses comparisons between blocks of pixels to reduce the footprint of color data. Nvidia is also able to save bandwidth on UI layers with a lot of transparency—the GPU recognizes clear areas and skips that work completely. We’ll naturally get a better sense of how Tegra’s memory subsystem affects performance with hardware to test. For now, Nvidia insists elegant technology is just as effective as brute force.
Tegra K1 additionally inherits the Kepler architecture’s support for heterogeneous computing. Up until now, the latest PowerVR, Mali, and Adreno graphics designs all facilitated some combination of OpenCL and/or Renderscript, isolating Nvidia’s aging mobile architecture as the least flexible. That changes as Nvidia enables CUDA, OpenCL, Renderscript, Rootbeer (for Java), and a number of other compute-oriented languages on its newest SoC.

[Q] Android CPU computing over USB to PC

I would like to use the processing power of my Android devices to supplement the processing throughput of my PC. It could be incredibly stupid since there are no USB 3.0 to micro USB available for full cpu bandwidth utilisation but can it be done just to get at that little bit more power and parallel processing?
I am aware about ARM's lack of x86 processing capability and the resultant inability to handle resource intensive workloads effectively.
Being able to virtualise Windows applications into the Android OS to run as a remote program for Windows with RAM usage and all being provided solely by the android device for these applications would be great for USB bandwidth as app data has already been locally processed so that RAM dumping (or some other method) would be the only consumer of the slow USB micro bandwidth.
Inspired by HTC Corporate Social Responsibility app Power to Give.
(This is really blue skies and I'm relatively speaking, a noob for what I'm asking.)

How to customize the scheduling of my phone to enable a GTS scheduling ?

Hi guys !
I am sorry to post this question here, but as I'm new I can't create any new thread in more technical sections... I hope you will understand.
To introduce the context of my question, I think I will need to describe a bit of my job. I am currently working in a company that needs to transform a phone into iot device that run our c/c++ library (like JanOS, again can't post HTML links as I'm new...). The idea is to modify a phone to take off the screen and only keep its board with all its features (camera, wifi, sdcard, battery, usb connector ...) that we needs.
I am myself a C/C++ developer and I optimize algorithms. My work is basically to make everything fast using libraries like OpenMP and NEON if I work on an Android platform. I am working mainly on two phones that are rooted:
Huawei Honor 5C (4x2.0 GHz Cortex-A53 & 4x1.7 GHz Cortex-A53)
Huawei Honor 8 (4x2.3 GHz Cortex-A72 & 4x1.8 GHz Cortex A53)
I want to bench the library we are developing in my company on these phones. The thing is I can never get to 100% CPU usage using C code or bash script. The CPU usage cannot go higher than 50% letting me think only 4 cores are used. This is where I tried to understood more the platform. I think each phone is based on a big.LITTLE ARM platform to optimize battery saving. The idea is to build 4 group of 2 cores (1 big and 1 LITTLE) so the scheduler can target the right CPU to use depending on the task needs. But my aim is to overcome that and use ALL the cores like a classic multicore platform.
OpenMP can see 8 cores in my platform. But it seems the phone cannot let the thread migrate from 1 group of cores to another. My guess is the Global Task Scheduler is not enabled but I'm not an expert of Android development...
Do anyone has any idea how I could use the Global Task Scheduler ? Or maybe how could I setup my OpenMP pragmas to use 8 cores at once ?
Up !

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