Implement Huawei AppGallery Remote Configuration in your Xamarin Android app - Huawei Developers

Xamarin (Microsoft) is a multi-system development platform for mobile services that many developers use. Many AppGallery Connect services now support Xamarin, including Remote Configuration.
Remote Config allows you to make changes to your app remotely by making use of variables that you can define in the AppGallery Console. Different values can be set for different audiences, locations or sections of users. This is a great way to personalise your application, carry out testing of new features or just make updates without having to deploy a new app version.
Install the Xamarin environment and project setup.​You’ll need to first download and install Visual Studio 2019.
Open Visual Studio and select Mobile development with .NET to install the Xamarin environment.
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Next make sure you have enabled the Auth Service in AppGallery Connect.
Open Visual Studio, click Create a new project in the start window, select Mobile App (Xamarin.Forms), and set the app name and other required information.
Right-click your project and choose Manage NuGet Packages.
Search for the Huawei.Agconnect.RemoteConfiguration package on the displayed page and install it.
Download the JSON service file from your AppGallery project and add it into the *Assets directory in your project.
Create a new class named HmsLazyInputStreams.cs, and implement the following code to read the JSON file.
Code:
using System;
using System.IO;
using Android.Content;
using Android.Util;
using Huawei.Agconnect.Config;
namespace AppLinking1
{
public class HmsLazyInputStream : LazyInputStream
{
public HmsLazyInputStream(Context context)
: base(context)
{
}
public override Stream Get(Context context)
{
try
{
return context.Assets.Open("agconnect-services.json");
}
catch (Exception e)
{
Log.Error("Hms", $"Failed to get input stream" + e.Message);
return null;
}
}
}
}
Create a ContentProvider class and add the following code for your file to be read once your app is launched. Ensure that the package name set in ContentProvider, and the one in your project and the one set in AppGallery Connect are the same as the app package name.
Code:
using System;
using Android.Content;
using Android.Database;
using Huawei.Agconnect.Config;
namespace XamarinHmsRemoteConfig
{
[ContentProvider(new string[] { "com.huawei.cordova.remoteconfig.XamarinCustomProvider" }, InitOrder = 99)]
public class XamarinCustomProvider : ContentProvider
{
public override int Delete(Android.Net.Uri uri, string selection, string[] selectionArgs)
{
throw new NotImplementedException();
}
public override string GetType(Android.Net.Uri uri)
{
throw new NotImplementedException();
}
public override Android.Net.Uri Insert(Android.Net.Uri uri, ContentValues values)
{
throw new NotImplementedException();
}
public override bool OnCreate()
{
AGConnectServicesConfig config = AGConnectServicesConfig.FromContext(Context);
config.OverlayWith(new HmsLazyInputStream(Context));
return false;
}
public override ICursor Query(Android.Net.Uri uri, string[] projection, string selection, string[] selectionArgs, string sortOrder)
{
throw new NotImplementedException();
}
public override int Update(Android.Net.Uri uri, ContentValues values, string selection, string[] selectionArgs)
{
throw new NotImplementedException();
}
}
}
Right-click your project and choose Properties. Click Android Manifest on the displayed page and set a package name
Set in app default parameter values​You can configure a default parameter value in either of the following ways:
Using an XML resource file. Add a default parameter value XML file to the res/xml directory of your project. Call the ApplyDefault method to read the file.
Or you can use a Map object. Set a default parameter value dynamically through coding.
Code:
IDictionary<string, Java.Lang.Object> ConfigVariables = new Dictionary<string, Java.Lang.Object>();
ConfigVariables.Add("value1", "Default");
AGConnectConfig.Instance.ApplyDefault(ConfigVariables);
Fetch the updated parameter value​Call the fetch API to fetch the updated parameter value from Remote Configuration. The default update interval used by the fetch API is 12 hours and can be set as required.
Code:
AGConnectConfig.Instance.Fetch(fetchInterval).AddOnSuccessListener(new TaskListener(this)).AddOnFailureListener(new TaskListener(this));
Obtain all parameter values​For Xamarin.Android apps, the MergedAll API is called to obtain all parameter values including the in-app default parameter value and the on-cloud parameter value. For Android apps, the getMergedAll API is used
And that’s all for integrating Remote Configuration into Xamarin.Android apps. As more and more AppGallery Connect services support Xamarin, I will keep you posted about further integration tutorials.

Related

Great way to test android apps[HMS and GMS], A/B Testing

More information about this, you can visit HUAWEI Developer Forum
​Introduction
This article will guide you to use A/B testing in android project. It will provide details to use HMS and GMS.
Steps
1. Create App in Android
2. Configure App in AGC
3. Integrate the SDK in our new Android project
4. Integrate the dependencies
5. Sync project
Procedure
Step1: Create application in android studio.
HMS related dependencies, Add below dependencies in app directory
Code:
implementation 'com.huawei.agconnect:agconnect-remoteconfig:1.3.1.300'
apply plugin:'com.huawei.agconnect'
Add below dependencies in root directory
Code:
maven { url 'http://developer.huawei.com/repo/' }
classpath 'com.huawei.agconnect:agcp:1.2.1.301'
GMS related dependencies, Add below dependencies in app directory
Code:
implementation 'com.google.android.gms:play-services-analytics:17.0.0'
implementation 'com.google.firebase:firebase-config:19.2.0'
Add below dependencies into root directory
Code:
classpath 'com.google.gms:google-services:4.3.3'
Step2: Create MobileCheckService class, using this class you can identify whether the device has HMS or GMS.
Code:
class MobileCheckService {
fun isGMSAvailable(context: Context?): Boolean {
if (null != context) {
val result: Int = GoogleApiAvailability.getInstance().isGooglePlayServicesAvailable(context)
if (com.google.android.gms.common.ConnectionResult.SUCCESS === result) {
return true
}
}
return false
}
fun isHMSAvailable(context: Context?): Boolean {
if (null != context) {
val result: Int = HuaweiApiAvailability.getInstance().isHuaweiMobileServicesAvailable(context)
if (com.huawei.hms.api.ConnectionResult.SUCCESS == result) {
return true
}
}
return false
}
}
Step3: Create instance for Mobilecheckservice inside activity class. Inside OnCreate() call checkAvailableMobileService().This method return whether the device has HMS or GMS.
Code:
private fun checkAvailableMobileService() {
if (mCheckService.isHMSAvailable(this)) {
Toast.makeText(baseContext, "HMS Mobile", Toast.LENGTH_LONG).show()
configHmsTest()
} else
if (mCheckService.isGMSAvailable(this)) {
Toast.makeText(baseContext, "GMS Mobile", Toast.LENGTH_LONG).show()
configGmsTest()
} else {
Toast.makeText(baseContext, "NO Service", Toast.LENGTH_LONG).show()
}
}
Step4: If the device support HMS, then use AGConnectConfig.
Code:
private fun configHmsTest() {
val config = AGConnectConfig.getInstance()
config.applyDefault(R.xml.remote_config_defaults)
config.clearAll()
config.fetch().addOnSuccessListener { configValues ->
config.apply(configValues)
config.mergedAll
var sampleTest = config.getValueAsString("Festive_coupon")
Toast.makeText(baseContext, sampleTest, Toast.LENGTH_LONG).show()
}.addOnFailureListener { Toast.makeText(baseContext, "Fetch Fail", Toast.LENGTH_LONG).show() }
}
Step5: If the device support GMS, then use FirebaseRemoteConfig.
Code:
private fun configGmsTest() {
val firebase = FirebaseRemoteConfig.getInstance();
val configSettings = FirebaseRemoteConfigSettings.Builder().build()
firebase.setConfigSettingsAsync(configSettings)
firebase.setDefaultsAsync(R.xml.remote_config_defaults)
firebase.fetch().addOnCompleteListener { configValues ->
if (configValues.isSuccessful) {
firebase.fetchAndActivate()
var name = firebase.getString("Festive_coupon")
Toast.makeText(baseContext, name, Toast.LENGTH_LONG).show()
} else {
Toast.makeText(baseContext, "Failed", Toast.LENGTH_LONG).show()
}
}
}
App Configuration in Firebase:
Note: A/B test is using HMS configuration, refer
https://forums.developer.huawei.com/forumPortal/en/topicview?tid=0201248355275100167&fid=0101187876626530001
Step1: To configure app into firebase Open firebase https://console.firebase.google.com/u/0/?pli=1
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Step2: Click Add Project and add required information like App Name, package name, SHA-1.
Step3: After configuration is successful, then click A/B Testing in Grow menu.
To Start A/b testing experiment Click Create experiment button, It will show you list of supported experiments. Using Firebase you can do three experiments.
· Notifications
· Remote Config
· In-App Messaging
Notification: This experiment will use for sending messages to engage the right users at the right moment.
Remote Config: This experiment will use to change app-behavior dynamically and also using server-side configuration parameters.
In-App Messaging: This experiment will use to send different In-App Messages.
Step4: Choose AbTesting > Remote Config > Create a Remote Config experiment, provide the required information to test, as follows
Step5: Choose AbTesting > Remote Config > App_Behaviour, following page will display.
Step6: Click Start experiment, then start A/B test based on the experiment conditions it will trigger
Step7: After successful completion of experiment, we can get report.
Conclusion:
Using A/B test, you can control the entire experiment from HMS or GMS dashboard, this form of testing will be highly effective for the developers.
Reference:
To know more about firebase console, follow the URL https://firebase.google.com/docs/ab-testing
Share your thoughts on this article, if you are already worked with A/B tests, then you can share your experience on separation between them with us

Intermediate: How to fetch Remote Configuration from Huawei AGC in Unity

Introduction
Huawei provides Remote Configuration service to manage parameters online, with this service you can control or change the behavior and appearance of you app online without requiring user’s interaction or update to app. By implementing the SDK you can fetch the online parameter values delivered on the AG-console to change the app behavior and appearance.
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Functional features
1. Parameter management: This function enables user to add new parameter, delete, update existing parameter and setting conditional values.
2. Condition management: This function enables user to adding, deleting and modifying conditions and copy and modify existing conditions. Currently, you can set the following conditions version, country/region, audience, user attribute, user percentage, time and language. You can expect more conditions in the future.
3. Version management: This feature function supports user to manage and rollback up to 90 days of 300 historical versions for parameters and conditions.
4. Permission management: This feature function allows account holder, app administrator, R&D personnel, and administrator and operations personals to access Remote Configuration by default.
Service use cases
Change app language by Country/Region
Show Different Content to Different Users
Change the App Theme by Time
Development Overview
You need to install Unity software and I assume that you have prior knowledge about the unity and C#.
Hardware Requirements
A computer (desktop or laptop) running Windows 10.
A Huawei phone (with the USB cable), which is used for debugging.
Software Requirements
Java JDK 1.7 or later.
Unity software installed.
Visual Studio/Code installed.
HMS Core (APK) 4.X or later.
Integration Preparations
1. Create a project in AppGallery Connect.
2. Create Unity project.
3. Huawei HMS AGC Services to project.
4. Download and save the configuration file.
Add the agconnect-services.json file following directory Assests > Plugins > Android
5. Add the following plugin and dependencies in LaucherTemplate.
Code:
apply plugin:'com.huawei.agconnect'
Code:
implementation 'com.huawei.agconnect:agconnect-remoteconfig:1.4.1.300'
implementation 'com.huawei.agconnect:agconnect-core:1.4.2.301'
6. Add the following dependencies in MainTemplate.
Code:
apply plugin: 'com.huawei.agconnect'
Code:
implementation 'com.huawei.agconnect:agconnect-remoteconfig:1.4.1.300'
implementation 'com.huawei.agconnect:agconnect-core:1.4.2.301'
7. Add dependencies in build script repositories and all project repositories & class path in BaseProjectTemplate.
Code:
maven { url 'https://developer.huawei.com/repo/' }
8. Configuring project in AGC
9. Create Empty Game object rename to RemoteConfigManager, UI canvas texts and button and assign onclick events to respective text and button as shown below.
RemoteConfigManager.cs
C#:
using UnityEngine;
using HuaweiService.RemoteConfig;
using HuaweiService;
using Exception = HuaweiService.Exception;
using System;
public class RemoteConfigManager : MonoBehaviour
{
public static bool develporMode;
public delegate void SuccessCallBack<T>(T o);
public delegate void SuccessCallBack(AndroidJavaObject o);
public delegate void FailureCallBack(Exception e);
public void SetDeveloperMode()
{
AGConnectConfig config;
config = AGConnectConfig.getInstance();
develporMode = !develporMode;
config.setDeveloperMode(develporMode);
Debug.Log($"set developer mode to {develporMode}");
}
public void showAllValues()
{
AGConnectConfig config = AGConnectConfig.getInstance();
if(config!=null)
{
Map map = config.getMergedAll();
var keySet = map.keySet();
var keyArray = keySet.toArray();
foreach (var key in keyArray)
{
Debug.Log($"{key}: {map.getOrDefault(key, "default")}");
}
}else
{
Debug.Log(" No data ");
}
config.clearAll();
}
void Start()
{
SetDeveloperMode();
SetXmlValue();
}
public void SetXmlValue()
{
var config = AGConnectConfig.getInstance();
// get res id
int configId = AndroidUtil.GetId(new Context(), "xml", "remote_config");
config.applyDefault(configId);
// get variable
Map map = config.getMergedAll();
var keySet = map.keySet();
var keyArray = keySet.toArray();
config.applyDefault(map);
foreach (var key in keyArray)
{
var value = config.getSource(key);
//Use the key and value ...
Debug.Log($"{key}: {config.getSource(key)}");
}
}
public void GetCloudSettings()
{
AGConnectConfig config = AGConnectConfig.getInstance();
config.fetch().addOnSuccessListener(new HmsSuccessListener<ConfigValues>((ConfigValues configValues) =>
{
config.apply(configValues);
Debug.Log("===== ** Success ** ====");
showAllValues();
config.clearAll();
}))
.addOnFailureListener(new HmsFailureListener((Exception e) =>
{
Debug.Log("activity failure " + e.toString());
}));
}
public class HmsFailureListener:OnFailureListener
{
public FailureCallBack CallBack;
public HmsFailureListener(FailureCallBack c)
{
CallBack = c;
}
public override void onFailure(Exception arg0)
{
if(CallBack !=null)
{
CallBack.Invoke(arg0);
}
}
}
public class HmsSuccessListener<T>:OnSuccessListener
{
public SuccessCallBack<T> CallBack;
public HmsSuccessListener(SuccessCallBack<T> c)
{
CallBack = c;
}
public void onSuccess(T arg0)
{
if(CallBack != null)
{
CallBack.Invoke(arg0);
}
}
public override void onSuccess(AndroidJavaObject arg0)
{
if(CallBack !=null)
{
Type type = typeof(T);
IHmsBase ret = (IHmsBase)Activator.CreateInstance(type);
ret.obj = arg0;
CallBack.Invoke((T)ret);
}
}
}
}
10. Click to Build apk, choose File > Build settings > Build, to Build and Run, choose File > Build settings > Build And Run
Result
Tips and Tricks
Add agconnect-services.json file without fail.
Make sure dependencies added in build files.
Make sure that you released once parameters added/updated.
Conclusion
We have learnt integration of Huawei Remote Configuration Service into Unity Game development. Remote Configuration service lets you to fetch configuration data from local xml file and online i.e. AG-Console,changes will reflect immediately once you releases the changes.Conclusion is service lets you to change your app behaviour and appearance without app update or user interaction.
Thank you so much for reading article, hope this article helps you.
Reference
Unity Manual
GitHub Sample Android
Huawei Remote Configuration service
Read in huawei developer forum

Integrating Auth Service into a Xamarin Android App

Xamarin (Microsoft) is a multi-system development platform for mobile services that many developers use. Many AppGallery Connect services now support Xamarin, including Auth Service. Here I’ll explain on how to integrate Auth Service into your Xamarin.Android app that requires mobile number sign-in support.
Install the Xamarin environment.​You’ll need to first download and install Visual Studio 2019.
Open Visual Studio and select Mobile development with .NET to install the Xamarin environment.
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Next make sure you have enabled the Auth Service in AppGallery Connect.
Open Visual Studio, click Create a new project in the start window, select Mobile App (Xamarin.Forms), and set the app name and other required information.
Right-click your project and choose Manage NuGet Packages.
Search for the Huawei.Agconnect.Auth package on the displayed page and install it.
Download the JSON service file from your AppGallery project and add it into the *Assets directory in your project.
Create a new class named HmsLazyInputStreams.cs, and implement the following code to read the JSON file.
Code:
using System;
using System.IO;
using Android.Util;
using Android.Content;
using Huawei.Agconnect.Config;
namespace XamarinAuthDemo
{
class HmsLazyInputStream : LazyInputStream
{
public HmsLazyInputStream(Context context) : base(context)
{
Get(context);
}
public override Stream Get(Context context)
{
try
{
return context.Assets.Open("agconnect-services.json");
}
catch (Exception e)
{
Log.Error(e.ToString(), "Failed to get input stream" + e.Message");
return null;
}
}
}
}
Then add the following code to AttachBaseContext under MainActivity.
Code:
protected override void AttachBaseContext(Context context){
base.AttachBaseContext(context);
AGConnectServicesConfig config = AGConnectServicesConfig.FromContext(context);
config.OverlayWith(new HmsLazyInputStream(context));
}
Right-click your project and choose Properties. Click Android Manifest on the displayed page, and set a package name.
Once you’ve completed all of these preparations, you’ll be able to develop app functions.
If your app requires mobile number sign-in support, the Auth Service SDK can help you implement both sign-up and sign-in for this authentication mode. You’ll need to send verification codes to your users for both stages. Auth Service can help you with that as well.
Setup Mobile Number verification​Create a VerifyCodeSettings object that contains the SMS messaging settings, including the action and language.
Code:
VerifyCodeSettings settings = VerifyCodeSettings.NewBuilder()
.Action(VerifyCodeSettings.ActionRegisterLogin)
.SendInterval(30)
.Locale(Locale.English)
.Build();
Call the RequestVerifyCodeAsync method to send a request to the Auth Service server, and pass the country code and mobile number entered by a user, and the VerifyCodeSettings object you just created, for Auth Service to send a verification code SMS message to the user.
Code:
string countryCode = edtCountryCode.Text.ToString().Trim();
string phoneNumber = edtAccount.Text.ToString().Trim();
try {
var requestVerifyCode = AGConnectAuth.Instance.RequestVerifyCodeAsync(countryCode, phoneNumber, settings);
VerifyCodeResult verifyCodeResult = await requestVerifyCode;
if(requestVerifyCode.Status.Equals(System.Threading.Tasks.TaskStatus.RanToCompletion)) {
Toast.MakeText(this, "The verification code is sent successfully! ", ToastLength.Short).Show();
}
} catch (Exception ex) {
Toast.MakeText(this, ex.Message, ToastLength.Long).Show();
}
Upon receiving the verification code, the user can start sign-up.
First, you’ll need to create a PhoneUser object to store the user’s inputs, including the mobile number, country code, verification code, and password. The user can choose whether to set a password. If so, they’ll need to enter a password when signing in to your app.
Code:
string countryCode = edtCountryCode.Text.ToString().Trim();
string phoneNumber = edtAccount.Text.ToString().Trim();
string password = edtPassword.Text.ToString().Trim();
string verifyCode = edtVerifyCode.Text.ToString().Trim();
// Create a PhoneUser object.
PhoneUser phoneUser = new PhoneUser.Builder()
.SetCountryCode(countryCode)
.SetPhoneNumber(phoneNumber)
.SetPassword(password)
.SetVerifyCode(verifyCode)
.Build();
Call the CreateUserAsync method to create a user.
Code:
try {
// Create a mobile number user.
var phoneUserResult = AGConnectAuth.Instance.CreateUserAsync(phoneUser);
ISignInResult signInResult = await phoneUserResult;
if (phoneUserResult.Status.Equals(System.Threading.Tasks.TaskStatus.RanToCompletion)) {
// After the user is created, they are automatically signed in to your app.
StartActivity(new Intent(this, typeof(MainActivity)));
}
} catch (Exception ex) {
Toast.MakeText(this, "Create User Fail:" + ex.Message, ToastLength.Long).Show();
}
Once sign-up is complete, the Auth Service SDK will automatically sign the user in to your app, and you won’t need to call the sign-in API again.
For an existing user, you need to implement the sign-in process, either via a verification code or a password.
Code:
string countryCode = edtCountryCode.Text.ToString().Trim();
string phoneNumber = edtAccount.Text.ToString().Trim();
string password = edtPassword.Text.ToString().Trim();
string verifyCode = edtVerifyCode.Text.ToString().Trim();
IAGConnectAuthCredential credential;
if (TextUtils.IsEmpty(verifyCode)) {
credential = PhoneAuthProvider.CredentialWithPassword(countryCode, phoneNumber, password);
} else {
credential = PhoneAuthProvider.CredentialWithVerifyCode(countryCode, phoneNumber, password, verifyCode);
}
try {
AGConnectAuth connectAuth = AGConnectAuth.Instance;
var signInResult = AGConnectAuth.Instance.SignInAsync(credential);
ISignInResult result = await signInResult;
if (signInResult.Status.Equals(System.Threading.Tasks.TaskStatus.RanToCompletion)) {
Log.Debug(TAG, signInResult.Result.ToString());
StartActivity(new Intent(this, typeof(MainActivity)));
Finish();
}
} catch (Exception ex) {
Log.Error(TAG, ex.Message);
Toast.MakeText(this, "SignIn failed: " + ex.Message, ToastLength.Long).Show();
}
You can call CredentialwithPassword or CredentialWithVerifyCode to generate a credential for a password sign-in or a verification code sign-in, respectively. Then call the SignInAsync method to pass the credential for sign-in.
And thats it! We now have a fully functional authentication system using the users mobile number to confirm they are who they say they are.
Xamarin is a free tool or paid?​

Implement Huawei AppGallery Auth Service in your Xamarin Android app with Facebook Login support

Xamarin (Microsoft) is a multi-system development platform for mobile services that many developers use. Many AppGallery Connect services now support Xamarin, including Auth Service. Here I’ll explain on how to integrate Auth Service into your Xamarin.Android app and use the 3rd party auth support for Facebook.
Install the Xamarin environment and project setup.​You’ll need to first download and install Visual Studio 2019.
Open Visual Studio and select Mobile development with .NET to install the Xamarin environment.
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"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Next make sure you have enabled the Auth Service in AppGallery Connect.
Open Visual Studio, click Create a new project in the start window, select Mobile App (Xamarin.Forms), and set the app name and other required information.
Right-click your project and choose Manage NuGet Packages.
Search for the Huawei.Agconnect.Auth package on the displayed page and install it.
Download the JSON service file from your AppGallery project and add it into the *Assets directory in your project.
Create a new class named HmsLazyInputStreams.cs, and implement the following code to read the JSON file.
Code:
using System;
using System.IO;
using Android.Content;
using Android.Util;
using Huawei.Agconnect.Config;
namespace AppLinking1
{
public class HmsLazyInputStream : LazyInputStream
{
public HmsLazyInputStream(Context context)
: base(context)
{
}
public override Stream Get(Context context)
{
try
{
return context.Assets.Open("agconnect-services.json");
}
catch (Exception e)
{
Log.Error("Hms", $"Failed to get input stream" + e.Message);
return null;
}
}
}
}
Right-click your project and choose Properties. Click Android Manifest on the displayed page and set a package name
Follow the process that Facebook describes to setup your application with their platform. Details can be found here
Finally the last thing we need to do is install the Xamarin Facebook login package.
Right-click your project and choose Manage NuGet Packages. Search for Xamarin.Facebook.Login.Android and install it.
Implement Facebook Auth​Create a login button within your application, this will use the below code to start the login process getting the specific requested account details from Facebook and process this using the call back.
Code:
private void ImgFacebook_Click(object sender, EventArgs e){
callBackManager = CallbackManagerFactory.Create();
ICollection<string> collection = new List<string>();
collection.Add("public_profile");
collection.Add("user_friends");
LoginManager.Instance.LogInWithReadPermissions(this, collection);
LoginManager.Instance.RegisterCallback(callBackManager, new FacebookCallback(this));
}
The Facebook Callback then looks like:
Code:
private class FacebookCallback : Java.Lang.Object, IFacebookCallback {
LoginActivity loginActivity;
public FacebookCallback(LoginActivity loginActivity) {
this.loginActivity = loginActivity;
}
public void OnCancel() {
Log.Debug("IFacebookCallback", "Cancelled.");
}
public void OnError(FacebookException error) {
Log.Error("IFacebookCallback", "Failed: " + error.Message);
}
public void OnSuccess(Java.Lang.Object result) {
LoginResult loginResult = (LoginResult)result;
Log.Debug("IFacebookCallback", "Facebook login successfuly. Access token: " + loginResult.AccessToken.Token);
IAGConnectAuthCredential credential = FacebookAuthProvider.CredentialWithToken(loginResult.AccessToken.Token);
try {
AGConnectAuth connectAuth = AGConnectAuth.Instance;
var signInResult = AGConnectAuth.Instance.SignInAsync(credential);
ISignInResult result = await signInResult;
if (signInResult.Status.Equals(System.Threading.Tasks.TaskStatus.RanToCompletion)){
Log.Debug(TAG, signInResult.Result.ToString());
StartActivity(new Intent(this, typeof(MainActivity)));
Finish();
}
} catch (Exception ex) {
Log.Error(TAG, ex.Message);
Toast.MakeText(this, "SignIn failed: " + ex.Message, ToastLength.Long).Show();
}
}
}
In the OnSuccess method, we have obtained the access token and generated a credential for Facebook Login, and called SignInAsync to pass the credential for sign-in.
Finally, forward OnActivityResult to the callBackManager.
Code:
if (requestCode == 64206){
callBackManager.OnActivityResult(requestCode, (int)resultCode, data);
}
The result code 64206 is defined by Facebook in its Login SDK. It is used to identify the callback for Facebook Login when there are multiple callbacks in OnActivityResult. An interesting fact is that, the hexadecimal value of 64206 is 0xFACE, which is a little trick from Facebook.

Solution to Creating an Image Classifier

I don't know if it's the same for you, but I always get frustrated when sorting through my phone's album. It seems to take forever before I can find the image that I want to use. As a coder, I can't help but wonder if there's a solution for this. Is there a way to organize an entire album? Well, let's take a look at how to develop an image classifier using a service called image classification.
Development Preparations​1. Configure the Maven repository address for the SDK to be used.
Java:
repositories {
maven {
url'https://cmc.centralrepo.rnd.huawei.com/artifactory/product_maven/' }
}
2. Integrate the image classification SDK.
Java:
dependencies {
// Import the base SDK.
implementation 'com.huawei.hms:ml-computer-vision-classification:3.3.0.300'
// Import the image classification model package.
implementation 'com.huawei.hms:ml-computer-vision-image-classification-model:3.3.0.300'
Project Configuration​1. Set the authentication information for the app.
This information can be set through an API key or access token.
Use the setAccessToken method to set an access token during app initialization. This needs to be set only once.
Java:
MLApplication.getInstance().setAccessToken("your access token");
Or, use setApiKey to set an API key during app initialization. This needs to be set only once.
Java:
MLApplication.getInstance().setApiKey("your ApiKey");
2. Create an image classification analyzer in on-device static image detection mode.
Java:
// Method 1: Use customized parameter settings for device-based recognition.
MLLocalClassificationAnalyzerSetting setting =
new MLLocalClassificationAnalyzerSetting.Factory()
.setMinAcceptablePossibility(0.8f)
.create();
MLImageClassificationAnalyzer analyzer = MLAnalyzerFactory.getInstance().getLocalImageClassificationAnalyzer(setting);
// Method 2: Use default parameter settings for on-device recognition.
MLImageClassificationAnalyzer analyzer = MLAnalyzerFactory.getInstance().getLocalImageClassificationAnalyzer();
3. Create an MLFrame object.
Java:
// Create an MLFrame object using the bitmap which is the image data in bitmap format. JPG, JPEG, PNG, and BMP images are supported. It is recommended that the image dimensions be greater than or equal to 112 x 112 px.
MLFrame frame = MLFrame.fromBitmap(bitmap);
4. Call asyncAnalyseFrame to classify images.
Java:
Task<List<MLImageClassification>> task = analyzer.asyncAnalyseFrame(frame);
task.addOnSuccessListener(new OnSuccessListener<List<MLImageClassification>>() {
@Override
public void onSuccess(List<MLImageClassification> classifications) {
// Recognition success.
// Callback when the MLImageClassification list is returned, to obtain information like image categories.
}
}).addOnFailureListener(new OnFailureListener() {
@Override
public void onFailure(Exception e) {
// Recognition failure.
try {
MLException mlException = (MLException)e;
// Obtain the result code. You can process the result code and customize relevant messages displayed to users.
int errorCode = mlException.getErrCode();
// Obtain the error message. You can quickly locate the fault based on the result code.
String errorMessage = mlException.getMessage();
} catch (Exception error) {
// Handle the conversion error.
}
}
});
5. Stop the analyzer after recognition is complete.
Java:
try {
if (analyzer != null) {
analyzer.stop();
}
} catch (IOException e) {
// Exception handling.
}
Demo​
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Remarks​The image classification capability supports the on-device static image detection mode, on-cloud static image detection mode, and camera stream detection mode. The demo here illustrates only the first mode.
I came up with a bunch of application scenarios to use image classification, for example: education apps. With the help of image classification, such an app enables its users to categorize images taken in a period into different albums; travel apps. Image classification allows such apps to classify images according to where they are taken or by objects in the images; file sharing apps. Image classification allows users of such apps to upload and share images by image category.
References​>>Image classification Development Guide
>>Reddit to join developer discussions
>>GitHub to download the sample code
>>Stack Overflow to solve integration problems

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