Integration of Push kit in Unity based game - Huawei Developers

Introduction​
Push notifications offers a great way to increase your application’s user engagement and boost your retention rates by sending meaningful messages or by informing users about your application. These messages can be sent at any time and even if your app is not running at that time. To achieve this you need to follow steps.
Huawei Push Kit is a messaging service developed by Huawei for developers to send messages to apps on users’ device in real time. Push Kit supports two types of messages: notification messages and data messages, which we will cover both in this tutorial. You can send notifications and data messages to your users from your server using the Push Kit APIs or directly from the AppGallery Push Kit Console.
Things required
1. Unity Engine must be installed in the system.
2. Huawei phone or cloud debugging.
3. Visual Studio 2019
4. Android SDK & NDK
Steps to integrate
1. Sign In and Create or Choose a project on AppGallery Connect portal.
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"lightbox_toggle_sidebar": "Toggle sidebar"
}
2. Navigate to Project settings and download the configuration file.
3. Enable Push Kit from Manage APIs section.
4. Click Agree the Push service Agreement.
5. Select Data storage location.
6. Click Enable now Push notification.
7. Send Notification from the console.
8. Enter all the required details and click on Submit.
Game Development
1. Create a new game in Unity.
2. Now add game components and let us start game development.
3. Download HMS Unity Plugin from below site.
https://github.com/EvilMindDevs/hms-unity-plugin/releases
4. Open Unity Engine and import the downloaded HMS Plugin.
Choose Assets > Import Package> Custom Package
5. Choose Huawei > App Gallery.
6. Provide the AppId and other details from agconnect-service.json file and click configure Manifest.
7. Create Huawei Push Kit based scripts.
C#:
using UnityEngine;
namespace HuaweiHms{
public class IPushServiceListener:AndroidJavaProxy{
public IPushServiceListener():base("com.unity.hms.push.IPushService"){}
public virtual void onMessageReceived(RemoteMessage arg0) {
}
public void onMessageReceived(AndroidJavaObject arg0) {
onMessageReceived(HmsUtil.GetHmsBase<RemoteMessage>(arg0));
}
public virtual void onMessageSent(string arg0) {
}
public virtual void onNewToken(string arg0) {
}
public virtual void onSendError(string arg0, BaseException arg1) {
}
public void onSendError(string arg0, AndroidJavaObject arg1) {
onSendError(arg0,HmsUtil.GetHmsBase<BaseException>(arg1));
}
public virtual void onTokenError(BaseException arg0) {
}
public void onTokenError(AndroidJavaObject arg0) {
onTokenError(HmsUtil.GetHmsBase<BaseException>(arg0));
}
}
}
Result​
Tips and Tricks​
1. HMS plugin v1.2.0.
2. Make sure that you have installed HMS Core.
3. The Push Kit server allows a maximum of 1,000 tokens for sending messages at a time.
4. If exceed more than 1k it need to be sent batch wise.
Conclusion​
In this article, we have learnt what is push service, how to integrate in Unity based game. And also we have learnt that how to send notification from Huawei console to device.
References​
Unity Push kit

Related

Integrating HUAWEI Share Kit into Huawei Phone Apps in Two Easy Steps

More information, you can visit HUAWEI Developer Forum.​
Huawei Share capabilities are open to all apps. They can be seamlessly embedded into the sharing logic of apps that integrate HUAWEI Share Kit, creating a consistent UI for sharing across app. Apps can open the Huawei Share page using the Intent method and call the Huawei Share APIs. For details, see the Huawei Share to Become Available in Apps.
Read on to find out how to quickly integrate HUAWEI Share Kit into phone apps.
Step 1: Configuring files
Because the demo runs on a Huawei phone which has integrated Huawei Share, it does not need to integrate the Share Kit SDK.
1. Configure the build.gradle file for your app:
Code:
dependencies {
implementation fileTree(dir: 'libs', include: ['*.aar'])
implementation 'com.android.support:support-compat:28.0.0'
}
2. Change the minSdkVersion value in the file to 26.
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"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
3. Click the sync button to synchronize the project.
Step 2: Integrating and developing functions
1. Share text content.
Code:
private void doStartTextIntent() {
String text = shareText.getText().toString();
if (TextUtils.isEmpty(text)) {
return;
}
Intent intent = new Intent(Intent.ACTION_SEND);
intent.setType(SHARE_INTENT_TYPE);
intent.putExtra(Intent.EXTRA_TEXT, "test text");
intent.setPackage(SHARE_PKG);
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
PackageManager manager = getApplicationContext().getPackageManager();
List<ResolveInfo> infos = manager.queryIntentActivities(intent, 0);
if (infos.size() > 0) {
// size == 0 indicates that the current device does not support Intent-based sharing.
getApplicationContext().startActivity(intent);
}
}
2. Share files.
Code:
private void doStartFileIntent() {
String text = shareText.getText().toString();
if (TextUtils.isEmpty(text)) {
return;
}
ArrayList<Uri> uris = getFileUris(text);
if (uris.isEmpty()) {
return;
}
Intent intent;
if (uris.size() == 1) {
// Shares one file.
intent = new Intent(Intent.ACTION_SEND);
intent.setType(SHARE_INTENT_TYPE);
intent.putExtra(Intent.EXTRA_STREAM, uris.get(0));
intent.setPackage(SHARE_PKG);
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
intent.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION);
} else {
// Shares multiple files.
intent = new Intent(Intent.ACTION_SEND_MULTIPLE);
intent.setType(SHARE_INTENT_TYPE);
intent.putParcelableArrayListExtra(Intent.EXTRA_STREAM, uris);
intent.setPackage(SHARE_PKG);
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
intent.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION);
}
PackageManager manager = getApplicationContext().getPackageManager();
List<ResolveInfo> infos = manager.queryIntentActivities(intent, 0);
if (infos.size() > 0) {
// size == 0 indicates that the current device does not support Intent-based sharing.
getApplicationContext().startActivity(intent);
}
}
HUAWEI Share Kit is now integrated. But before you get started, make sure you have the following:
· Two Huawei phones running EMUI 9.0 or later for debugging, one which can be used as the sender, and the other which can be used as the receiver
· Java JDK (1.8 or later).
· Android API (level 26 or higher).
· Android Studio development environment: V3.0.1 or later is recommended
For more information about integrating HUAWEI Share Kit into Huawei phone apps, see the Preparations for Integrating HUAWEI Share Kit into Huawei Phone Apps.
For more information about HUAWEI Share Kit, visit HUAWEI Developers.
Recommended reading:
Share Kit | Fully-Open HUAWEI Linux Share Kit Unveiled, Allowing for File Transfers Between Huawei and Linux Devices
Fully-Open HUAWEI Windows Share Kit Unveiled, Offering a New Paradigm for Phone-PC File Transfers

Make Users to Update Your Application with HMS

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"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
AppGalleryKit App and AppGalleryKit Game services allows to jointly operate the apps with Huawei and share revenue generated in the process. Developer will have access to Huawei’s diverse services including HUAWEI AppGallery connection, data reports, activity operations, and user operations to obtain more premium HUAWEI AppGallery resources in order to promotion purposes.
To enable AppGalleryKit App or AppGalleryKitGame operations, you need to sign the HUAWEI AppGallery Connect Distribution Service Agreement For Paid Apps with Huawei. For details about the joint operations process, please refer to Joint Operations Services at a Glance.
AppGalleryKit App and AppGalleryKit Game is a product concept derived from Account, Analytics, In-App Purchases and other kits. With AppGalleryKit App or AppGalleryKit Game, initializing the app, updating the app, implementing Account Kit is optional. But it is necessary to implementing In-App Purchases kit to use AppGalleryKit App or AppGalleryKit Game. Also it is advised that use Analytics Kit, Auth Service, Crash Service, A/B Testing and APM.
AppGalleryKitApp or AppGalleryKitGame is not pure kit integration. It is required for developers to sign AppGalleryKitApp or AppGalleryKitGame related agreements and they are derived from many features.
Initiliazing app, updating the app, Account Kit and In-App Purchases can be implemented seperately. These kits do not depend on AppGalleryKitApp or AppGalleryKitGame. But AppGalleryKitApp or AppGalleryKitGame depends on these kits.
Although we are not going to use AppGalleryKitApp or AppGalleryKit game, we can still use the update status of the application. In this article, we will check if there is an update in a demo app. Of course due to this app will not be in AppGallery market, there will not any update required.
In order to use this feature, first HMS Core is needed to be integrated to the project.
You can click this link to integrate HMS Core to your project.
Adding Dependency
After HMS Core is integrated, app-service library needs to be implemented.
Code:
implementation 'com.huawei.hms:appservice:{version}' // Currently version is 5.0.4.302
We will create a checkUpdate method and use it in onCreate. JosApps.getAppUpdateClient method, AppUpdateClient instance will be obtained. This object provides the methods related to app update. checkAppUpdate method, checks for app updates after the app is launched and initialized.
Java:
private void checkUpdate(){
AppUpdateClient client = JosApps.getAppUpdateClient(this);
client.checkAppUpdate(this, new UpdateCallBack(this));
}
We need to create a static class which is UpdateCallBack and it will implement CheckUpdateCallBack. CheckUpdateCallBack returns a result for checking for app updates. It requires onUpdateInfo, onMarketInstallInfo, onMarketStoreError and onUpdateStoreError methods are implemented.
in onUpdateInfo method, we can get status code, fail code, fail reason and other informations.
For more information you can click this link.
Code:
private static class UpdateCallBack implements CheckUpdateCallBack {
private final WeakReference<MainActivity> weakMainActivity;
private UpdateCallBack(MainActivity mainActivity) {
this.weakMainActivity = new WeakReference<>(mainActivity);
}
public void onUpdateInfo(Intent intent) {
if (intent != null) {
MainActivity mainActivity = null;
if (weakMainActivity.get() != null){
mainActivity = weakMainActivity.get();
}
int status = intent.getIntExtra(UpdateKey.STATUS, 100);
int rtnCode = intent.getIntExtra(UpdateKey.FAIL_CODE, 200);
String rtnMessage = intent.getStringExtra(UpdateKey.FAIL_REASON);
Serializable info = intent.getSerializableExtra(UpdateKey.INFO);
if (info instanceof ApkUpgradeInfo && mainActivity != null ) {
AppUpdateClient client = JosApps.getAppUpdateClient(mainActivity);
//Force Update option is selected as false.
client.showUpdateDialog(mainActivity, (ApkUpgradeInfo) info, false);
Log.i("AppGalleryKit", "checkUpdatePop success");
}
if(mainActivity != null) {
//status --> 3: constant value NO_UPGRADE_INFO, indicating that no update is available.
Log.i("AppGalleryKit","onUpdateInfo status: " + status + ", rtnCode: "
+ rtnCode + ", rtnMessage: " + rtnMessage);
}
}
}
@Override
public void onMarketInstallInfo(Intent intent) {
//onMarketInstallInfo
}
@Override
public void onMarketStoreError(int i) {
//onMarketStoreError
}
@Override
public void onUpdateStoreError(int i) {
//onUpdateStoreError
}
}
In this example, due to we do not have the application released in the market, we got a status code which is equal to 3. This indicates that for the application there is no upgrade needed.
For all status codes, you can check the below image.
For more details, you can check AppGalleryKit App and AppGalleryKit Game development guide links in reference section. Also you can download this demo application from the Github link.
Reference
AppGalleryKit App
AppGalleryKit Game
Github

Intermediate: How to Integrate APM Service in Unity Game Development

Introduction
Huawei AppGallery Connect provides Application Performance Management (APM) service provides app performance monitoring capabilities. You can view the analyse app performance data collected by APM in AG Console, this helps to understand the app performance quickly and accurately in real time to rectify app performance problems and continuously improve user experience.
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"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Development Overview
You need to install Unity software and I assume that you have prior knowledge about the unity and C#.
Hardware Requirements
A computer (desktop or laptop) running Windows 10.
A Huawei phone (with the USB cable), which is used for debugging.
Software Requirements
Java JDK 1.7 or later.
Unity software installed.
Visual Studio/Code installed.
HMS Core (APK) 4.X or later.
Integration Preparations
1. Create a project in AppGallery Connect.
2. Create Unity project.
3. Huawei HMS AGC Services to project.
4. Download and save the configuration file.
Add the agconnect-services.json file following directory Assests > Plugins > Android
5. Add the following plugin and dependencies in LaucherTemplate.
Code:
apply plugin: 'com.huawei.agconnect'
apply plugin: 'com.huawei.agconnect.apms'
Code:
implementation 'com.huawei.agconnect:agconnect-core:1.4.2.301'
implementation 'com.huawei.agconnect:agconnect-apms:1.4.1.303'
6. Add dependencies in build script repositories and all project repositories and class path in BaseProjectTemplate.
Code:
maven { url 'https://developer.huawei.com/repo/' }
classpath 'com.huawei.agconnect:agconnect-apms-plugin:1.4.1.303'
classpath 'com.huawei.agconnect:agcp:1.4.2.301'
7 Create Empty Game object rename to GameManager, UI canvas texts and button and assign onclick events to respective text and button as shown below.
8. Click to Build apk, choose File > Build settings > Build to Build and Run, choose File > Build settings > Build And Run.
GameManager.cs
C#:
using System.Diagnostics;
using UnityEngine;
using Debug = UnityEngine.Debug;
using HuaweiService.apm;
public class GameManager : MonoBehaviour
{
CustomTrace customTrace;
void Start()
{
customTrace = APMS.getInstance().createCustomTrace("testTrace");
}
public void onClickButton(){
customTrace.start();
Debug.Log ("Hello" + " world");
UnityEngine.Debug.Log("CustomTraceMeasureTest start");
customTrace.putMeasure("ProcessingTimes", 0);
for (int i = 0; i < 155; i++) {
customTrace.incrementMeasure("ProcessingTimes", 1);
}
long value = customTrace.getMeasure("ProcessingTimes");
Debug.Log("Measurename: ProcessingTimes, value: "+ value);
UnityEngine.Debug.Log("CustomTraceMeasureTest success");
}
}
Result
To view AppGallery Connect analysis choose Quality > APM
Tips and Tricks
Add agconnect-services.json file without fail.
Make sure dependencies added in build files.
Make sure that you that APM Service enabled.
Conclusion
In this article, we have learnt integration of Huawei Application Performance Management (APM) Service into Unity Game development using official plugin. Conclusion is APM helps us to rectify quickly and accurately app performance and continuously improve user experience.
Thank you so much for reading article, I hope this article helps you.
Reference
Unity Manual
Service Introduction official documentation
Checkout in forum

Integrating AppGallery Connect Crash Service in a Xamarin app for iOS

The Huawei AppGallery Connect Crash service is a free to use crash analytics service which is supported on a wide range of platforms and frameworks.
Today lets take a look at how we can use in in a Xamarin, a hybrid framework and specifically set it up to work on iOS devices. This guide will start with a blank application but of course you can just as easily follow along and integrate into a pre-existing application!
Preparing the Xamarin Environment and Configuring Your Project​You need to install Visual Studio for MAC first, and then select Mobile development with .NET in Visual Studio to install the Xamarin environment.
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"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Create a project in AppGallery Connect and enable HUAWEI Analytics.
Right-click your project and choose Manage NuGet Packages.
Find the Huawei.Agconnect.iOS.Crash package and install it.
Find the Huawei.Agconnect.iOS.AgconnectCore package, select the 1.2.0.300 version, and install it.
Add the plist file from your AppGallery Project to the project directory.
Set Build Action to BundleResource.
Developing Your App​Start by Configure the layout of your app for the testing of the crash service, in this example we will create three buttons to trigger different tests.
Double-click main.storyboard to launch Xcode, and create the MakeCrash, CatchException, and CustomReport buttons
In the MainActivity.cs file, call AGConnectCrash.Instance.TestIt to trigger a crash, call AGConnectCrash.Instance.SetUserId to set a custom user ID, call AGConnectCrash.Instance.SetCustomKey to set the key and value for a custom key-value pair, call AGConnectCrash.Instance.Log to set the log level, and call AGConnectCrash.Instance.RecordException to record a non-fatal exception.
This could look something like:
Code:
using System;
using UIKit;
using Huawei.Agconnect.Crash;
using Foundation;
namespace crashios0512
{
public partial class ViewController : UIViewController
{
public ViewController(IntPtr handle) : base(handle)
{
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
// You can configure additional functions as required.
}
public override void DidReceiveMemoryWarning()
{
base.DidReceiveMemoryWarning();
// Delete the cached data or images that are no longer used.
}
partial void MakeCrash(UIKit.UIButton sender)
{
AGCCrash.GetSharedInstance().TestIt();
}
partial void CatchException(UIKit.UIButton sender)
{
AGCCrash.GetSharedInstance().RecordError(new Foundation.NSError());
}
partial void CustomReport(UIKit.UIButton sender)
{
AGCCrash.GetSharedInstance().SetUserId("testuser");
AGCCrash.GetSharedInstance().Log("default info level");
AGCCrash.GetSharedInstance().SetCustomValue(new NSString("test"), "this is string value");
AGCCrash.GetSharedInstance().LogWithLevel(AGCCrashLogLevel.Warning, "this is warning log level");
AGCCrash.GetSharedInstance().SetCustomValue(new NSNumber(123), "this is number");
}
}
}
View Crash Report​Tap MakeCrash, CatchException, and CustomReport in sequence, and check the report in AppGallery Connect.
View the crash statistics.
Check the exceptions
Diagnose the causes of exceptions.
Check the custom key-value pairs.
View the custom log levels
View custom user IDs.
For details, please refer to:
Crash for iOS
Codelab of Crash for iOS
Will it works on offline?
will its benefit for us or not? Epoxy Flooring Atlanta

Adding Custom Events in Android App KnowMyBoard Using Huawei Analytics Kit

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"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Introduction
In this article, we will learn how to integrate Huawei Analytics kit in Android application KnowMyBoard. Account Kit provides seamless login functionality to the app with large user base.
Huawei Analytics kit provides very easy and convenient way to add custom events, custom events can be used to meet personalized analysis requirements that cannot be met by automatically collected events or predefined events. Analytics Kit allows you to customize events and extend event parameters, or add personalized parameters for predefined events.
Supported Devices
Restrictions
Number of events: A maximum of 500 events are supported.
Number of event parameters: You can register a maximum of 25 parameters for each event, and a maximum of 500 event parameters for each project.
Development Overview
You need to install Android Studio IDE and I assume that you have prior knowledge of Android application development.
Hardware Requirements
A computer (desktop or laptop) running Windows 10.
Android phone (with the USB cable), which is used for debugging.
Software Requirements
Java JDK 1.8 or later.
Android Studio software or Visual Studio or Code installed.
HMS Core (APK) 4.X or later
Integration steps
Step 1. Huawei developer account and complete identity verification in Huawei developer website, refer to register Huawei ID.
Step 2. Create project in AppGallery Connect
Step 3. Adding HMS Core SDK
Let's start coding
How to Add Custom Event in AGC?
Login to AppGallery Connect Console, select projects and choose your project and navigate to Events
How to initialize Analytics Kit?
[/B]
public class MyApplication extends Application {
public static Activity myactivity;
static HiAnalyticsInstance instanceAnalytics;
@Override
public void onCreate() {
super.onCreate();
MLApplication.initialize(this);
//initialize Analytics Kit
instanceAnalytics = HiAnalytics.getInstance(this);
MLApplication.getInstance().setApiKey(Constants.API_KEY);
MapsInitializer.setApiKey(Constants.API_KEY);
}
public static HiAnalyticsInstance getAnalyticsInstance(){
return instanceAnalytics;
}
public static void setActivity(Activity activity) {
myactivity= activity;
}
public static Activity getActivity() {
return myactivity;
}
}
[B]
How to send Custom Events?
[/B][/B]
private void sendEvent(String eventName,String eventType) {
Bundle bundle = new Bundle();
bundle.putString(eventType,eventType);
bundle.putString( "event_time", getTime());
MyApplication.getAnalyticsInstance().onEvent(eventName, bundle);
}
[B][B]
Result
Tricks and Tips
Makes sure that agconnect-services.json file added.
Make sure required dependencies are added
Make sure that service is enabled in AGC
Enable data binding in gradle.build file
Enable debug mode to see events details in get App debugging hit this command in terminal
adb shell setprop debug.huawei.hms.analytics.app pkg_name
Conclusion
Finally, we have learnt how to integrate Huawei Analytics kit in Android application KnowMyBoard. You can check the desired result in the result section. You can also go through previous article part-5 here. Hoping Huawei Analytics kit capabilities are helpful to you as well, like this sample, you can make use as per your requirement.
Thank you so much for reading. I hope this article helps you to understand the integration of Huawei Analytics kit in Android application KnowMyBoard.
Reference
Huawei Analytics Kit — Training video
Checkout in forum

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