I recently upgraded from a Note9 to a S23 Ultra. My Note9's smartview worked perfectly with my LG OLED TV. However, the picture with the S23U's smartview is heavily pixelated, as if the network connection is literally only Kbps-speeds. Nothing other than the phone has changed (all other devices and infrastructure remains the same).
I can use the Note9 to display exactly the same content as the S23U on the same TV and the experience is worlds apart, with the Note9 displaying a completely unpixelated video stream.
Anyone else noticed similar issues, or is this something specific to my hardware setup?
Related
Hello All
I have a Z5 compact which I bought for my wife for christmas to replace an iPhone (new ones too big for her pockets). I chose the Z5 specifically because of its claims for its camera as well as the size
Unfortunately the camera is a bit disappointing - slow to focus and the video shows jerkiness on recording and playback. On top of that the touchscreen is insensitive and often requires several goes to make it register being touched.
On the touchscreen it seems clearly to be a fault but I wondered what the experience of others is with the camera and with video? Seems absurd to have jerkiness but also seems odd for it to be a chance problem. Should I be expecting more from this phone (in other words, if I replace it with the same model again should I expect it to behave better) or is it just not really equipped for recording videos?
Thanks in advance for any help and experiences
Dominic
You might want to try 1080 60fps. Under video mode
Bunkle said:
Hello All
I have a Z5 compact which I bought for my wife for christmas to replace an iPhone (new ones too big for her pockets). I chose the Z5 specifically because of its claims for its camera as well as the size
Unfortunately the camera is a bit disappointing - slow to focus and the video shows jerkiness on recording and playback. On top of that the touchscreen is insensitive and often requires several goes to make it register being touched.
On the touchscreen it seems clearly to be a fault but I wondered what the experience of others is with the camera and with video? Seems absurd to have jerkiness but also seems odd for it to be a chance problem. Should I be expecting more from this phone (in other words, if I replace it with the same model again should I expect it to behave better) or is it just not really equipped for recording videos?
Thanks in advance for any help and experiences
Dominic
Click to expand...
Click to collapse
[email protected](with IA SteadyShot by default on) actually could result in jerkiness video though most reviews reported the IA made the video smooth but in reality, it's not stable and seems buggy. [email protected] with standard SteadyShot usually provide much fluid video.
Speaking to the focus, I think the existing firmware build isn't mature, gonna wait Android 6.0 to fix it.
I Already started another thread trying to explain why imo a 4K Display is crucial for the future of VR and why the Galaxy Note 8 should keep its promise to include a 4K Display. (Link under Post Scriptum).
---- Then I realize that most people think that VR is just a gimmick and doesn't have its uses. Most users just picked up VR for 10 minutes, liked it and then forget about it. This would have been a completely different if that Display was 4K.
In this thread I will try to explain things that can be done with VR and thus show how these experiences would improve drastically with a 4K VR Display on your phone. This thread will aim to inform people who are not that familiar with technology and especially with VR, but still may be curious of what it can do.
1. Pocket Movie Theatre with true 3D Experience:
You remember when 3D tvs were "in"? And that period of time when movie companies started to release all their content in 3D for movie theatres. Well, there's a reason why 3D stood strong in Movie Theaters since then and not in the living room's Tv. The reason is simple. Movie theaters offer a "Focused" experience with a huge Screen, while the living room is more casual and most common 3D tv screen panels can't compete with the silver screen. VR can.
Most VR users only focus on 360 videos for VR or 3D-360 videos, but they mostly forget about an important alternative: Watching 3D Movies in a Virtual movie theater!
When I used the Gear VR with my Note 7, I was amazed how the experience of being in a Movie Theater was Vivid! BUT Don't get me wrong! Usually I hate watching 3D movies in movie theaters. It's dark, blurry, I hate it. And I hated it on my Asus laptop with a 3D Screen. Again, too dark. But when I tried to watch a 3D movie on the Gear VR, I truly liked it. I thought "now this is how 3D is supposed to be. VR is the gateway to true 3D". The "3D" experience makes sense only in VR. That's what you understand as soon as you try it.
Here's a link that can be helpful if you are interested: https://www.vrheads.com/how-watch-3d-movies-your-gear-vr
But still, something was missing. It was all there, but not quiet yet. I could still see individual pixels. This is called the "Screen-Door effect". Basically it means being able to differentiate pixels on the display. One thing was then obvious. The Display resolution of the Note 7 was not bad at all. But double it, and you'd have a better experience without the Screen Door Effect. 2K is not there yet. It gives you an idea what VR could be, but also states that "4K" is the resolution to start VR.
Here are some live examples on what I am talking about:
Here's a PC Game shot "Zoomed" and "Through its Lens" with the Occulus rift which renders around "2160 x 1200" resolution:
https://www.youtube.com/watch?v=-3yDMgiqqjI&index=7&list=PLVIzBp5A6H0pY5vktvnZomrUUK1de8zD9
Now, the exact same game, again shot "Zoomed" and "Through its Lens" with the Pimax 4K which offers 4K resolution:
https://www.youtube.com/watch?v=SlB5sCbezQM&index=6&list=PLVIzBp5A6H0pY5vktvnZomrUUK1de8zD9
Now you can easily imagine that when not zoomed you would hardly see any pixels on the Pimax 4K.
This shows how a 4K Display is the Milestone for VR. It's THE Resolution that once achieved, truly offers a decent VR experience all can embrace. Is it the ultimate? Of course not. 8K will be better, at 16k we won't see any pixels even when zooming etc... But 4K, even not the ultimate resolution that VR must reach to be perfect, is THE resolution that will validate VR and allow it to be mainstream. VR Should have started at 4K. It's safe to think that starting VR at 2K is premature and stained its capabilities.
With all that in mind, now maybe you could imagine an immersive 3D movie experience right in your pocket thanks to a 4K Display. And no movie theater or home tv system would even come close to compete with that experience.
----------------
2. Virtual Desktop
You already know how much technology tries to shrink the size of computing. And based on the past, everyone accepts that the future is "Stronger tech in smaller package". With the Snapdragon 835, smartphones now take a bolder step toward pc level computing. And one of the first steps came with Samsung's Dex. To come to my point, let's first see what Samsung achieved with Dex.
The Dex is simply a dock connected to a monitor in which when you insert your Galaxsy S8, it changes the basic android interface to a PC like interface and transmits the changed pc like interface to the monitor it is connect to, for a PC Like experience. A mouse and keyboard connected to the phone thanks to bluetooth are the last peripherals that allows a full "pc like" usage.
Link for more info about the Dex: https://www.theverge.com/2017/3/29/15104600/samsung-dex-galaxy-s8-dock-announced-price-release-date
My Point is, you don't need that. You can use your Gear VR as a monitor for your Phone. Many apps allow that. But wait. That's not all. There's more.
What if I told you that you could use a true Full Featured PC with Intel and Nvidia level performance on your phone already. And you could use your Gear VR as the biggest monitor ever. Yes, this is possible thanks to a new streaming service called "Liquidsky". This service offers you a "Streamed PC" available to you anywhere you go. Your Steam account, or Ubisoft account any other gaming account including your game library and any other Desktop application you like can be used thanks to this PC streaming service.
What this allows you to do is incredible. You truly don't need a laptop anymore. Just your phone and you're done. The streaming service uses its own server to compute and process your games and your interaction with the minimum latency, and streams you the screen which you can watch on your phone's display. Since the service also supports VR, you can actually play your game on a huge VR Screen, bigger than any gaming monitor. Imagine playing your game on a Movie Theater. Yes. GTA 5 on a movie theater. Knowing that 2K is less than decent to watch video content, wouldn't you want to have a 4K Display for a total immersion?
On the link above you can watch how to use Liquidsky on Android. In the video you will see that they can play GTA 5 on the smartphone, thanks to their streaming service. And sony has already jumped on the Streaming bandwagon already with their Playstation NOW! Service. It's only a matter of time that it will be available on Android. But IT IS avalaible on PC. Which again, you could use Liquidsky to stream Playstation NOW, and there you have it. PS3 games on your smartphone.
Sony Playstation Now: https://www.playstation.com/en-us/explore/playstationnow/
Official Liquidsky website: https://liquidsky.com/
Liquidsky working on Android: https://www.youtube.com/watch?v=1RQXRsrcObo
Any streaming service to come, like the one mentioned above, already is supporting, and will support, VR. So imagine playing your favorite PC or Playstation game thanks to your smartphone, on a gigantic Movie Theater size Screen on VR! With a 2K Display, the experience wouldn't be as neat and clear as a 4K Display. Any display on your smartphone short of 4K Resolution would make the experience "fun but tiring, not quiet there yet". 4K is THE resolution that would truly immerse you and make you forget that you are staring at a Virtual Screen.
3. Exclusive 4K Content for your Phone.
You realize that the two points I mentioned above are not even content directly aiming your smartphone. These are just the "side effects" of evolving smartphone technology toward VR capabilities. But there are so much more you can do just because your phone has a 4K Display. Here are basic VR and non VR features you can do with a 4K Display:
- Watching 4K 3D 360 or 180 degree videos. Way more immersive experience than what the common 2K content offers.
- Youtube's own 4K 3D, 4K 3D 360 Videos. If you think that 4K is niche, you should know that Youtube already jumped into 8K.
Link: https://www.youtube.com/watch?v=RNdHaeBhT9Q
- Able to see 4K Videos and pictures you shot thanks to your device in their native resolution on your smartphone. About that here's a review where Erika tests the 4K Display on Sony's latest flagship, which unfortunately has an LCD screen which is terrible for VR. But still, even as it can't be used for VR, (at least not as effectively as an AMOLED Displays can), Erika reviews the Display and claims that "Yes your eyes are able to see the difference between 2k and 4K".
See it for yourself at the exact time of the Review: https://youtu.be/Hl28F5k20eg?t=536
- And of course the 4K VR gaming content that would soon enter the Android Playstore, as soon as Samsung stands behind the 4K Display.
------------ Bottom Line
4K Display is not just a gimmick. It could open the biggest and the sharpest window to what your phone could show you. It would definitely take off the VR experience drastically. And as I already told in my previous thread, Samsung, or any other phone company, MUST, SHOULD bring a 4K Amoled Display for VR as soon as possible, if they want VR to have a brighter future.
PS: Perviously mentioned Thread Link:
https://forum.xda-developers.com/note-7/how-to/note-8-4k-display-t3622730
Also some mentions and questions how 4K would affect the Battery and the latest Sony 4K display flagship:
- Some worry about the Battery life. Well, this can easily be fixed as sony did on their latest flagship xperia XZ Premium. The phone uses a Full HD display for the everyday use. It initiates 4K when video applications starts. These can be change in options of course.
Same could be done for any 4K Display Smartphone. Just use a normal resolution for casual use, and switch to 4K when using VR, or a video app. Of course, even those settings could be change.
- Talking of the Sony Xperia XZ Premium, it has a 4K LCD Display which creates problems for VR such as motion blurr thus making it hard to use. Yes, it's weird to see Sony bring up a 4K display while totally ignoring VR.
Here's a review of the phone here: https://www.youtube.com/watch?v=Hl28F5k20eg&t
The issue is not creating a 4K display. The issue at hand is creating hardware that can process and render that massive detail onto a 4K display. THAT and that alone is why it started at 2k. Storage is not at par. Internet needs gigabit speeds at the least. And video cards neeed at least 4x improvement. While I agree 4K is a minimum requirement, 4k VR is just not here yet and hardware companies like Nvidia or intel are in no rush to release capable hardware. There’s no profit in rushing
Hi all,
I have a H930DS, I use it to watch some videos and do some reading late at night when kids are in bed.
To watch videos, I use mxplayer and set luminosity inside it at 2/16 (lower is way too dark, higher gets too bright as I'm in the dark),
been doing that (same software, same brightness setting) for few years with my galaxy tab S and my axon 7.
These 2 devices are definitely different but same video on both devices look very much the same (some decoding artefacts are different though) regarding colours/brightness/contrast.
With my H930DS, it's definitely not the same, with mxplayer and brightness 2/16, contrast is completely wrong, dark areas get just plain black, bright areas seem brighter than my other 2 devices.
To be able to see anything in those dark areas, I have to increase brightness at least at 8/16, but then the bright areas get really too bright to watch in the dark.
This also happens with other video player, I tried a few os from @SGCMarkus (LOS15.1, DU, dotos, RR), also boombox 1.3, stock (both oreo and 21a, 21h latest nougat).
It is always the same, the less worse is using boombox or stock with the setting option 'HDR effect for videos' enabled, screen is still too dark but noticeably less.
Someone else experienced the same or am I just stuck with some wrong display?
Anyone knows of a (recent) video player where contrast/brightness can be customised?
Is there something that could be done in kernel or at higher level in android?
I'm quite mitigated regarding screen issue as I have none of the usually reported issues with V30's screen (banding, discolouration)
thanks in advance for your feedback
truc113 said:
Hi all,
Anyone knows of a (recent) video player where contrast/brightness can be customised?
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Click to collapse
Have you tried VLC? I think you can customize video setting like contrast and stuff also
I tried vlc but it has no contrast control on android.
The thing is viewing videos in low brightness was always ok,
I also tested my wife's galaxy A5 2017 along my 2 older devices,
all of them ok, only my v30 is definitely not ok
I've noticed Galaxy S9+s and S9 have serious video stuttering issues, and I would like to know if anyone else notices these small details with a close eye. It's enough to notice and makes taking videos with this phone unenjoyable to watch.
I've had these problems since I basically bought the phone brand new and thought it's just mine, however I tested with numerous other S9+s and they ALL have the exact same issues. Basically when recording video, whether it's 1080p or 4K, during scenes where there is movement, you can see objects jerk and stutter around. Instead of a smooth flowing scene, it jumps. I went ahead and made a video showing this problem. I always record in 1080p for the most part, and these stuttering issues only affect 30fps video. If you record in 60fps, it's smooth and no stutter. But it's not just because it's 60fps, as my S8 records smooth in 30fps with no lag/stutter. Video stabilization ON/OFF makes no change whatsoever either.
Recorded to internal memory, but recording to my Samsung EVO plus SD makes no difference at all.
The first scene in the video shows a helicopter taking off and going across a blue sky. This scene shows it VERY clearly, you can see the copter almost jump scenes. The next one is cars driving by and you can see how they jump slightly forwards at times. The 3rd and 4th scenes are my S9 and S8 side by side. Watch the buildings and vehicles closely and you can see how the S9+ stutters, while everything on the S8 is really smooth. Side note, the video colors look much better on the S8 also. Not really what you expect when you get the latest flagship model and it seems like the camera is a downgrade all around, which is one reason I actually upgraded.. to have a better camera.
Updated to the latest software update AND factory reset the phone with still no differences.
Video link
https://www.youtube.com/watch?v=pd4LN8sK-U4
I see what you mean but I have never noticed that on my s9+ and I shoot a lot of video.
Maybe it has to do with the exynos / snapdragon thing. I live in Europe Sweden so I guess I have Exynos.
Skickat från min SM-G965F via Tapatalk
I have had this same issue with my exynos s9+ but it resolved itself. Now I do not have that problem and I do not remember if I did something or it went away itself.
Has anyone noticed since the April update that when zooming in (by pressing the shortcut buttons with eg. from 1X to 3X, or 3X to 10X), there is an obvious "jitter/jolt" just at the end of zooming? I can't remember it being like this prior to the update. Testing this on the S21 Ultra and S22 is all smooth without any of this "jitter/jolt" at the end of zooming. Interestingly, zooming out doesn't have this issue.
Can anyone with the April update confirm this also?
EDIT: I realised my initial description above is pretty poor - so I'll add this in this original post:
"...it's almost as if a "filter" is suddenly added on at the end of the zooming, thus giving this "jitter/jolt" appearance (often you can see this "filter" effect quite obviously when going to the 10x zoom). Again, I've just tested this on the S21 Ultra and S22, and both don't have this behaviour. This especially affects video recording when zooming in, as this "real-time filter effect" isn't pleasant to watch.
-I've seen numerous YouTube videos now (mostly before the April update, and at least one after) which confirm this behaviour, and I think must be present on all S23 (Ultra) devices."
Are you sure it's not the effect of switching which camera it's using?
dottat said:
Are you sure it's not the effect of switching which camera it's using?
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Yes I think that's indeed the case, but I'm almost certain that it's got a much more obvious "jitter/jolt" at the end of zooming than before the update. Practically, this isn't really an issue for photo taking obviously, but it certainly makes video less smooth when zooming in on things.
EDIT: it's almost as if a "filter" is suddenly added on at the end of the zooming, thus giving this "jitter/jolt" feel. Again, I've just tested this on the S21 Ultra and S22, and both don't have this issue. As previously stated, it will make video recording with zooming in much less smooth in appearance.
Not only smoothness, the 3x telephoto zoom in stills is also not having the same color reproduction as other lenses. It's more on the cooler side, especially indoors in normal/off white lighting conditions
ZayaanAhyaan said:
Not only smoothness, the 3x telephoto zoom in stills is also not having the same color reproduction as other lenses. It's more on the cooler side, especially indoors in normal/off white lighting conditions
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Click to collapse
I managed to find an example of what I mean:
It's much more obvious particularly in that specific scenario when he goes from 3X to 10X - you can see that sudden "jitter/jolt" feel right at the end of the zooming in, as if a "filter" is placed over the lens. As stated above, the S21 Ultra and S22 don't have this, and thus video recording while zooming in on things is much smoother.
I can't actually remember if this was present before the April update - to be honest, I've only really just started using the cameras more since the April update haha.
Looks like this "issue" was actually present before the April update:
You can see it quite clearly when he goes from 1X to 3X - that sudden "jolt" right at the end of the zoom.
I suppose I hadn't been using the cameras much until yesterday, so hadn't really observed/processed this in my mind. Again, you can see with older Samsung phones, this "jolt" doesn't happen at all. The fact that it's still present after the April update makes me wonder if it will ever be "fixed".
I've edited my original post for clarity of the issue.
Conclusion so far is that it seems to be a universal behaviour, and perhaps something that Samsung isn't worried about. I've seen some videos that show the iPhone side by side with the S23 Ultra and you can see it's not present on the iPhone. As I said, even the S21 Ultra didn't have this, and I'm quite surprised not more reviewers and posters are commenting on this, as it makes video recording when zooming in less pleasant to watch - somewhat a pity, as the zoom quality of Samsung's "Ultra" devices since the S20/S21 has been quite impressive otherwise.