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This is going to be my first tablet and I was wanting to hear from the tablet vets what are the best, must have apps and what are the best practices for ownership?
Do you recommend some brand of shields for the screen?
Best cases for the transformer?
Apps that you install before anything else?
What services did you tie in and are their any tricks to using the? For example I use to use dropbox to sync many system pref between the systems by making symbolic links to the Dropbox dir. (yes, that is a very old and not usually needed trick but you get the idea.)
Are their any cases that allow the tablet to dock w/o removing the tablet from the case.
What do you think of the asus drive privacy terms? I will not use amazons cloud drive w/o encrypting the entire contents due to their privacy clause.
Splash top works well on my wife's iPad was planning to use that, then heard of asus's implementation of splash top or is there better for android? Did some searching on it and found asus is using splash top too, is there any reason to buy splashtop hd? Didn't see any solid answer on that with google.
I think that is enough of my ideas just interested in hearing what everyone has found in their own experences.
I did some searching and all I have found is threads about best app and such looking for alittle more that fotm apps. Though I think my search foo is weak, if this has been posted sorry and would appreciate a link pointing me to the right place.
Ah one more from me any brands of shdc cards I need to avoid?
I ordered a skinomi clear skin /screen protector! This will allow It to dock! I would have gotten carbon but the speaker cutout will look weird! Remember that with any case their will be a square cutout for the speaker!
I'm in the same boat as you this will be be my first tablet!
I think you should have made a separate post for the must have tablet apps!
Sent from my PC36100 using Tapatalk
I think that if I ask about best apps you would need what type of app you are looking at like
What is the best keyboard app?
What is the best rdp app?
Looking for something alittle more general than that. Like:
I need a battery monitor app/widget, I personally use battery monitor widget the pro version is nices as it allows battery tracking.
Best apps change as they new ones come out or old ones get updates, but the role they fill always needs filling.
Thanks for recommendation on the cover! Googling it now.
Also posters if you see someone recommending and app/case and you know of a flaw or problem with said item please tell us your experience and how you have worked around or solved said problems.
Selutha said:
This is going to be my first tablet and I was wanting to hear from the tablet vets what are the best, must have apps and what are the best practices for ownership?
Do you recommend some brand of shields for the screen?
Best cases for the transformer?
Apps that you install before anything else?
What services did you tie in and are their any tricks to using the? For example I use to use dropbox to sync many system pref between the systems by making symbolic links to the Dropbox dir. (yes, that is a very old and not usually needed trick but you get the idea.)
Are their any cases that allow the tablet to dock w/o removing the tablet from the case.
What do you think of the asus drive privacy terms? I will not use amazons cloud drive w/o encrypting the entire contents due to their privacy clause.
Splash top works well on my wife's iPad was planning to use that, then heard of asus's implementation of splash top or is there better for android? Did some searching on it and found asus is using splash top too, is there any reason to buy splashtop hd? Didn't see any solid answer on that with google.
I think that is enough of my ideas just interested in hearing what everyone has found in their own experences.
I did some searching and all I have found is threads about best app and such looking for alittle more that fotm apps. Though I think my search foo is weak, if this has been posted sorry and would appreciate a link pointing me to the right place.
Ah one more from me any brands of shdc cards I need to avoid?
Click to expand...
Click to collapse
Less than a handful can actually comment on experience with this tablet as it's not officially out yet. Less than 5 here have it in possession already. There are reads in prime section of forum that basically covers all your sections. You will want spalshtop HD as it works great with Android tablets. As far as accessories and cases goes, check out the thread called Ultimate transformer Prime accessories thread. Also look into accessories sub forum here. There's a lot of people commenting on various cases that would be good for this device. For apps, that depends on what you looking for. Productivity, entertainment, games, research, etc.. Be more specific. Now with memory cards, there's a few threads here in general section that will answer your questions on that.
I know there is a lot of b.s. Preorder threads to sift thru here in general section. But all the answers you looking for are here. They may be a page or two back in this section. I would post links but there are so many. Good luck on your search
I will start flipping back in the pages to see what I can find. Thanks for the search pointers!
Though I do know only a few here have the device but, I was thinking that for most this would not be their first device and I was not looking for experience with "asus transformer prime" but more general knowledge with a leaning on the prime. I though that most here would be more knowledge able about the spec that the asus prime would have and most tablets have hc on them.
Though you make good points and I thank you for your advice. Going into the sub forums, damn there are a lot of pre order threads almost wish there was a temp sub forum called preorder.
I can't see if find if the asus splash top is splash top had or not anyone know?
This list should keep you busy for a while.
Best Free Android Apps 2011
http://www.techsupportalert.com/best-free-android-apps.htm
Top 160 best Android apps 2011
http://www.techradar.com/news/phone...-phones/top-160-best-android-apps-2011-693696
The Best Free Android Apps of 2011 (So Far)
http://www.pcworld.com/article/229323/the_best_free_android_apps_of_2011_so_far.html
The 10 best free android apps of 2011
http://galaxys2apps.net/newsandmagazines/the-10-best-free-android-apps-of-2011/
The 40 Best Free Android Apps for 2011
http://www.pcmag.com/article2/0,2817,2366244,00.asp
Results for "best android apps"
http://www.cnet.com/1770-5_1-0.html?query=best+android+apps&searchtype=videos
Ultimate Transformer PRIME TF201 Accessory Guide
http://forum.xda-developers.com/showthread.php?t=1377669
Thank you for the links and yes it will keep me busy for some time.
Sorry for my weak search foo
Tablets are pretty fun to use. However, it is rather difficult to bring out a tablet in public as they are quite cumbersome and you look like a pompous asshole with it; trust me. However, the transformer series has the keyboard dock, making you look like a more practical human being.
I used my TF101 in some college classes for note taking. I used Evernote. Worked beautifully. However, I want some faster speed lol.
Selutha said:
I will start flipping back in the pages to see what I can find. Thanks for the search pointers!
Though I do know only a few here have the device but, I was thinking that for most this would not be their first device and I was not looking for experience with "asus transformer prime" but more general knowledge with a leaning on the prime. I though that most here would be more knowledge able about the spec that the asus prime would have and most tablets have hc on them.
Though you make good points and I thank you for your advice. Going into the sub forums, damn there are a lot of pre order threads almost wish there was a temp sub forum called preorder.
I can't see if find if the asus splash top is splash top had or not anyone know?
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Click to collapse
There was a thread talking about that splash top. I don't think the one included is the HD one. I think it's the regular one. Splash HD is the one you really want though as it has all features unlocked and better for tablets. All I've heard is great things about it though. I have it on my iPad and Atix4g.
---------- Post added at 01:02 PM ---------- Previous post was at 12:58 PM ----------
xTRICKYxx said:
Tablets are pretty fun to use. However, it is rather difficult to bring out a tablet in public as they are quite cumbersome and you look like a pompous asshole with it; trust me. However, the transformer series has the keyboard dock, making you look like a more practical human being.
I used my TF101 in some college classes for note taking. I used Evernote. Worked beautifully. However, I want some faster speed lol.
Click to expand...
Click to collapse
What do you mean by cumbersome? Lmao as my iPad is light and very easy to carry around. Now for the pompous comment, I guess some could see it like that. I always get looks n comments like oh look, he has one of those iPad/tablet things. Lol. Like people who have/carry tablets are better than everyone...
Just saw the stylus jot pro it looks like pure sex in the ultimate as stories thread I am ordering one of those.
Thanks for the info on splash top I was hoping that I could use the asus provided on but hd looks good compared to splashtop
demandarin said:
Less than a handful can actually comment on experience with this tablet as it's not officially out yet.
Click to expand...
Click to collapse
90% of what he asked was generic and the Prime's going to run the exact same applications every other HC tablet does exactly the same way (albeit faster). There might be some Teg3 optimized games but, other than that, it's just another tablet from a utilization perspective.
Here's some apps I can't live without:
Plex and Playon for video streaming
With Plex, you can store all your audio and video content on your home PC, NAS, or WHS and play it on your tablet, even over a 3G connection. It does an impressive job of organizing, labeling, and presenting your content and the tablet interface is pretty slick. I have 2TB of video that I stream to my tablet. It does a fantastic job of transcoding so the video quality's great even over sketchy connections.
PlayOn provides access to Hulu, Amazon VOD, and Netflix. It too is excellent at transcoding and actually does a better job in terms of video quality and buffering than the native apps. It's the best way to access Hulu content.
Pulse and News360 for news
Both have great tablet interfaces, sync with their desktop companions to bookmark or save stories, and can be highly personalized.
Zinio, PressReader, and Next Issue for magazines and newspapers
All have great content available and are designed for tablet screens. Next Issue content is free if you already have print subscriptions.
Read it Later for offline web surfing
Great app for finding web stuff to download to your tablet either as you see it or from your desktop PC to read later.
Swiftkey Tablet X & Swype keyboards
Swiftkey is a fantastic keyboard with excellent predicitive word logic and layout. It also has a thumb keyboard setting which is great when you aren't using a physical keyboard.
Swype has a mini-mode which takes up about 1/8 of the screen and is really fast when you're writing longer e-mails or docs.
CoPilot for navigation
Google map caching is hit or miss when you need to deviate and don't have a wireless signal. CoPilot stores all data locally and doesn't require any wireless signal to be fully functional.
TouchDown for e-mail
It's the best e-mail app for contact management and tasks. You almost have to have it if you connect to Exchange. It's got the best widgets of any e-mail program out there.
Worldmate travel companion
If you travel a lot Worldmate stores the details of your future trips on your tablet. As you're traveling it provides alerts for gates and times and any delays or changes to your itinerary. You can check flight status for any airline in real time and look up alternates if you're screwed.
Widgets
There's tons of screen space to fill on a tablet and these are some of the widgets I think are cool looking, useful, or both.
- Google Market
- AP Mobile
- CNBC
- CNN
- Pulse (multiples)
- Touchdown e-mail, calendar, and tasks
- Worldmate (live flight alerts on your home screen)
- Social Hub
- Gallery
- Kobo
- Amazon MP3
Task killers, batter managers, and the like
Tablets are different than phones and they're used differently. Android as an OS manages resources incredibly effectively. While it's a personal choice, adding things that use resources to save resources seems counter intuitive to me and I don't use them.
Half the fun of an Android tablet (vs. iOS) is the ability to make it your own. Enjoy.
Asus already included a big portion of the apps you might need for basic usage.
But here s some apps I use pretty much every day with my transformer, they re almost all optimized for tablet (android 3.0 framework)
Wizz Widget (for social feed)
tTorrent (for downloading)
subloader (for automatic subtitle downloading)
mobo player / bs player (for watching any kind of video)
File manager HD (a file explorer, better than Asus's one)
Newsr (a google reader better than google reader)
Catch note (to take and read note in the cloud, protect by password and synchronised on every device)
Google Current (offline reading of RSS feed with a very nice looking layout)
Beyondpod HD (best podcast apps)
And Adobe Photoshop Touch, Adobe Idea, Autodesk Sketchbook Pro, Picsay Pro, cause I'm a computer graphist.
Those are the apps I use the most, along which there is some usefull apps like skype, messenger, dropbox, splashtop HD, Facebook and pretty much every google Apps. (chrome to phone, translate, maps, etc etc)
Unless you're a super reckless user, a screen protector isn't going to be necessary (and is sometimes ugly/degrades screen quality). It's really hard to scratch this screen, and other ones like it.
kokusho said:
File manager HD (a file explorer, better than Asus's one)
Click to expand...
Click to collapse
I second that.
Newsr (a google reader better than google reader)
Click to expand...
Click to collapse
I would reconsider. Newsr is really buggy and slow, crashes a lot and behaves very strange when you start it before WiFi is connected. I didn't find anything better though.
For me most important are also:
- ezPDF - I don't know any better app for PDFs on any system or device (great for taking notes on books or writing answers in exercise books for school).
- Writepad Stylus - for writing (not perfect, but the best I found, if you are buying Adonit Jot, you will find it useful),
The rest for me is mostly games. Cut the Rope is the "must play". Dizzy is the "greatest but probably only appreciated by fans of the original".
hauj0bb said:
Unless you're a super reckless user, a screen protector isn't going to be necessary (and is sometimes ugly/degrades screen quality). It's really hard to scratch this screen, and other ones like it.
Click to expand...
Click to collapse
I agree. I've had my Galaxy S (Gorilla Glass screen, like the Prime) in my pocket "unprotected" for about 18 months now, and although I was anxious at first, I haven't noticed any scratching of the screen. Screen protectors might have been recommended for resistive touchscreens, but I don't think they're necessary with capacitive touchscreens, because the glass is tough enough already.
Magnesus said:
I would reconsider. Newsr is really buggy and slow, crashes a lot and behaves very strange when you start it before WiFi is connected. I didn't find anything better though.
Click to expand...
Click to collapse
Weird, I don't have any problem at all with newsr. Butter smooth, fast feed load, super stable, not a single crash. Sure if you re offline it doesn't login but that's expected from a RSS reader and nothing strange happen, just a message saying that you need an internet connexion.
I wonder why you seem to have problem with it.
I can't seem to find much on this, so I thought I'd ask the question. I personally use a Samsung Galaxy Nexus and was a previous owner of a Galaxy S1. I also sport an Apple Macbook Pro and I love the computer.
There's been a constant "reminder" from various articles how developing for iOS appeals to the developer more than doing so for Android.
This topic has spawned countless of times, and with the recent intro of Instagram to Android, that topic has been re-written once more to show why iOS is "dominant" among developers compared to Android. Article HERE.
Thing is, with all this talk about developing for iOS being better, I find myself asking "if that were true, then why do developers still develop for Android? If that were true, Instagram wouldn't even bother coming to Android...especially since it's free."
So what would make developers for Instagram want to make an app for Android when according to these articles:
Developing on Android is "harder" because it has to adapt to countless hardwares
Android developers make less than iOS developers
Do you develop for both iOS and Android? What's your take? What actually entices you to want to work on the Android platform?
It would be nice if a developer who works on both platforms can give some insights. Please no fanboy or anti-apple talk here...I am sure many of you Android users like me, would have had your friends who are iPhone users bring up such a topic on how they've read that developing for iOS is better, and you can't explain to them why people still make apps for Android cause there's little material online to covers that topic. I'm genuinely curious to know from a developer's perspective
Developers want to get their program out to as many people as possible so they develop for platforms where the customers are at. The two biggest phone operating systems right now are iOS and Android.
Developers choose iOS first because their is a lot less device diversity with iOS devices so developing an app is probably easier. It has also been shown that there is more money to be made selling iOS apps than Android apps which could be due to the fact that people who are on a tight budget may see an Android device as a better deal or may have a carrier that doesn't even sell the iPhone. Piracy is an issue on both platforms but it could be argued that Android is easier to pirate on since apks can be sideloaded without rooting where as iPhones have to be jailbroken. But sideloading apks is used for legit reasons as well, like testing betas, nightlies and other apps that aren't distributed through App Stores.
Android apps have to account for multiple screen resolutions, ratios, and densities. Most regular apps scale just fine. Games seem to be where there are the most issues and I really wish Google would address the issues. It seems each GPU type needs its own support (PowerVR, Nvidia, Adreno, etc). I really wish Google would implement something like DirectX so games can be played on any GPU with enough power. iOS has the advantage here because only a single GPU type is used, PowerVR I believe, so all games can be optimized for it. Couple that with the fact that iOS tends to bring in more money and this is why the game developers usually favor it over Android.
Thanks for the insight. I figured gaming would be difficult for developers but didn't understand why, I just naturally assumed that "if the app seems more complicated, it naturally equates to more complications making it run on various hardwares".
Am I right to say then that when tech reviewers write about how Developers favor iOS to Android, it's mostly pertaining to gaming?
What about non-gaming apps? Is reaching as many people as possible the only incentive to go Android? Take Whatsapp, or Instagram that recently came out...it's free on Android, it also has to deal with multiple hardwares (though now I'm assuming it's actually not as tough as it sounds to accomplish if the app's fairly simple)...is there an incentive for developers to create an Android App...cause the guys at Instagram or Whatsapp could have gone "Well there's nothing here for me, I'll just stick to iOS"...because from what I see, it looks like opening it to the Android market meant having to stress their servers with a sudden influx of users, which mean spending more money to maintain them so it doesn't slow down too much...it seems like a lose-lose situation from where I'm standing. =\
I guess for some apps, google ads are what keeps them going...like Draw Something. I do wonder though how Whatsapp and Instagram manages its upkeep when it doesnt have ads...and if the answer is that they use the money earned from iOS to manage their expansion, is it really worth it if the goal is just branding purposes.
If there is a market to reach developers will develop. Web developers had to put up with the terrible non standard supporting ie6 for years. It was a real pain to develop for but had a large user base that couldnt just be ignored. Android is the same way, developers go where they can reach the consumer. Luckily android its nowhere near as bad as ie6 was.
Sent from my Touchpad using Tapatalk
spunker88 said:
If there is a market to reach developers will develop. Web developers had to put up with the terrible non standard supporting ie6 for years. It was a real pain to develop for but had a large user base that couldnt just be ignored. Android is the same way, developers go where they can reach the consumer. Luckily android its nowhere near as bad as ie6 was.
Sent from my Touchpad using Tapatalk
Click to expand...
Click to collapse
Thanks for the input! From your take, it seems like developers make apps for Android not because they want to, but they have to.
Do you or any of the developers reading this, can testify that there are some ups to developing on Android as compared to iOS.
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Moving to Q&A
lufc said:
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Moving to Q&A
Click to expand...
Click to collapse
Hi, sorry the topic may be [Q] but it's meant to generate comments and thoughts pertaining to the Android platform as per the sub header for Android General
Could it please be sent back to Android General? The Q&A section seems to be a place for people to post technical questions they need help solving.
Anyway, anyone else able to share their thoughts? Do you develop for both iOS and Android? It seems so far that people prefer to develop for iOS and lesser for Android, but they do it cause they have to as a means of reaching to the masses, but not really because they want to.
Anyone beg to differ? Do you have a reason why you actually prefer developing for Android over iOS?
Hi,
I'm a web developer, and when I decided to try mobile development, I made the choice to develop only for Android, for various reasons, but mainly because I'm not a fan of the Apple ecosystem.
This is not fanboyism here, I'm not bashing Apple, they make great products. But I prefer a fragmented ecosystem, with various companies, various devices, various app markets, etc. because this is a great source of opportunities. I also like the fact that android is open-source, leaving the availability to study the source code and hack around.
As for the difficulty to develop for various devices, I'd say that I'm used to it, being a web developer. Web devs are used to cope with various browsers (some of them being pretty old) and different screen sizes. See for example the mediaqueri.es site (cannot post link since I'm a new user)
thibaultj said:
Hi,
I'm a web developer, and when I decided to try mobile development, I made the choice to develop only for Android, for various reasons, but mainly because I'm not a fan of the Apple ecosystem.
This is not fanboyism here, I'm not bashing Apple, they make great products. But I prefer a fragmented ecosystem, with various companies, various devices, various app markets, etc. because this is a great source of opportunities. I also like the fact that android is open-source, leaving the availability to study the source code and hack around.
As for the difficulty to develop for various devices, I'd say that I'm used to it, being a web developer. Web devs are used to cope with various browsers (some of them being pretty old) and different screen sizes. See for example the mediaqueri.es site (cannot post link since I'm a new user)
Click to expand...
Click to collapse
Thanks for your 2 cents! Am I right to assume that in fact, having to deal with different hardwares and screen sizes are actually a norm among developers before iOS came along? In other words, yes, Apple is right to say criticize that other platforms are harder to work with compared to iOS but that's because iOS is the exception among developing platforms where it's system is easier to work with?
spunker88 said:
I really wish Google would implement something like DirectX so games can be played on any GPU with enough power.
Click to expand...
Click to collapse
But Android and iOS already have something like DirectX - OpenGL ES 1.1 and 2.0.
The_R said:
But Android and iOS already have something like DirectX - OpenGL ES 1.1 and 2.0.
Click to expand...
Click to collapse
Thanks for the additional input...if there always is a direct standard like Open GL in both iOS and Android, what's the difficult part about manufacturing games for Android?
iOS required Apple computer to install their development environment. And You must pay 99$ per year for being the official iOS developer..
ayen1234 said:
iOS required Apple computer to install their development environment. And You must pay 99$ per year for being the official iOS developer..
Click to expand...
Click to collapse
I'd actually say that it is worth it.
yeahyeahright said:
Thanks for the additional input...if there always is a direct standard like Open GL in both iOS and Android, what's the difficult part about manufacturing games for Android?
Click to expand...
Click to collapse
I think its large number of the types of Android devices. It really isn't as simple as just supporting different screen sizes. Doing that is actually a really simple task using OpenGL.
With my own games I've experienced that what generally works on my test device won't necessarily work the same way on someone else's. For example, some devices support textures of any size while some devices have a constraint of the texture size being a power of 2. On many of my games which need multitouch, I've experienced that it doesn't always work the same on all devices either. On some it is downright broken while on other it just works fine.
There are many such other issues which you'd be aware of only after experiencing them.
The reason for this is the different hardware and the different software implementations that each phone manufacturer brings in. Even if the game "works" on a wide range of devices, there is always a different feel that you get when playing on a different device because of the hardware variations. You might get a good frame rate on a high end phone but have you tried playing it on a low end one? I've seen games from even the big publishers working fine on a high end phone but it just is completely glitchy on a low end one.
Now for a small developer with limited resources it can get really hard to test on and support as many devices as possible. This is one of the main reasons I feel that it can get really hard to develop games on Android. It just requires more effort if the developer wants to guarantee a good experience on a wide range of devices.
The other factor as stated before is that the iOS platform is more uniform. And moreover there are more people who are apparently willing to pay for your game on iOS than on Android. With one of my own games I've experienced that I've made more money in the last 10 days by selling it on the iOS App store than on Android in the last one year with ad revenues.
I actually started developing games on Android initially and one of the really big disappointments for me has been that I am not able to sell my games on the market(now Google Play) because Google checkout for merchants is only available in a few countries. This was the main reason for me to consider moving over to iOS. I think I could sell on a different market like the Amazon App store if I really wanted though.
Inspite of all that I'd say that Android is a great platform.
Wow thanks a lot for the insight! It's great to understand it from a developer's POV, especially one who works on both platforms.
I realise people do comment a lot about Android users less committed to pay for an app, I wonder why...I don't think it's due to their budget, my guess is that their afraid it may not work well on their devices...to that I think Google could really push hard and promote it's 15 minutes refund policy which I think a lot of users are not aware of....I use the 15 minute window a lot and it helps me to decide if something is worth my time buying or not.
I guess the "openness" of Android has allowed phone manufacturers to get really creative with their products (Touchwiz, Sense, Dual Screens, Qwerty Keypads etc) but at the same time, makes it harder for a developer to create stuff, probably even harder than creating stuff on a Windows Desktop.
Do any of you think that having "game settings" like you get on a Windows PC will help change this experience? Either one where the user gets to tweak the graphics (low, med, high) and performance, or perhaps one where the game will adjust graphics to the "recommended setting based on your hardware"? Is this even possible on Android or it's more complicated than you'd get on Windows?
yeahyeahright said:
Do any of you think that having "game settings" like you get on a Windows PC will help change this experience? Either one where the user gets to tweak the graphics (low, med, high) and performance, or perhaps one where the game will adjust graphics to the "recommended setting based on your hardware"? Is this even possible on Android or it's more complicated than you'd get on Windows?
Click to expand...
Click to collapse
Yeah, I have actually seen a few games that do that, and it does help. But it also requires some extra time and effort on the developer's part.
In some of my games too, I've added some simple settings in order to change the control schemes, so that if one of them doesn't work for you, you could choose the other one. Graphically, though, my games are really simple.
yeahyeahright said:
Thanks for your 2 cents! Am I right to assume that in fact, having to deal with different hardwares and screen sizes are actually a norm among developers before iOS came along? In other words, yes, Apple is right to say criticize that other platforms are harder to work with compared to iOS but that's because iOS is the exception among developing platforms where it's system is easier to work with?
Click to expand...
Click to collapse
Having to deal with different hardwares started to be a thing of the past, with the explosion of web apps. One platform for all, what a dream! Then came smartphones and tablets, and developing for a native platfrom became cool again.
Anyway, building for the web is still the only way to reach anyone with an internet access. The only problem with web apps is that it's harder to monetize. But the web's decentralized architecture is not a bug, it's a feature. That is what guarantees it's freedom and independance. You don't have such guarantees on a centralized market managed by a single company, whose first goal is profit.
Well, this post was slightly off-topic, sorry about that.
Thanks both of you for the really good insight. I guess Android is great as a supposedly "open" phone os, it certainly has a lot of hurdles to clear in order to please and entice developers the way iOS does, I'm not certain it can get there, but I do think they do make an effort, like the just upgraded emulator which shows Google's commitment to better developed apps (talk about timing!).
I'm certainly happy with my Android phone and from what I've read about the negative results developers gain from working on Android than on iOS, I take my hat off to those that stick around on this platform and try to make things happen. *clap*
=)
I choose Android for one reason. It's much cheaper. Only 25$ one time. iOS is 99$ every year
I thought I'd share the news since I haven't seen it posted anywhere
http://xbmc.org/theuni/2012/07/13/xbmc-for-android/
and here's the video
http://youtu.be/y4o-k1DxF5w
Can someone compile the source so we can have an apk to test please?
XBMC For Android
July 13th, 2012
We have been keeping a little secret.. the kind that is so much fun to share when the time comes.
Today we announce XBMC for Android. Not a remote, not a thin client; the real deal. No root or jailbreak required. XBMC can be launched as an application on your set-top-box, tablet, phone, or wherever else Android may be found.
The feature-set on Android is the same that you have come to expect from XBMC, no different from its cousin on the desktop. Running your favorite media-center software on small, cheap, embedded hardware is about to become a hassle-free reality. And as Android-based set-top-boxes are becoming more and more ubiquitous, it couldn’t be a better time. In fact, primary development was done on a Pivos XIOS DS set-top-box. And that is no coincidence, you will notice that Pivos is now listed as an official sponsor (more on that later). XBMC is stable and works great there, as well as on various tablets and phones. Though with Android, as many of you probably know, that is only the beginning of the story.
Enjoy the stereotypical dev-shot low-quality demo video. More video, including phone/tablet usage in the next post.
So what’s the catch? None… in time. Currently, for most devices only software decode of audio and video is hooked up. We considered waiting until universal hardware decode was ready before making our announcement, but in the end decided that in the spirit of keeping things open and working with our ever-expanding community, it made sense to open up sooner rather than later. We are confident that an OpenMax-based player (similar to the one used for the Raspberry Pi) will spring up very quickly. That said, software playback of most media plays quite well already.
Though, there is one exception. As Pivos sponsored a large portion of the port, we were able to work with their vendors to achieve buttery-smooth hardware-accelerated playback on the XIOS DS. It remains to be seen if such hardware-specific features will make it into XBMC mainline or exist as patches for vendors to integrate.
While, as you can see in the video, the port is fully usable and lots of fun to play with, it’s not quite ready for prime-time. We will begin releasing apks for interested beta testers in the coming weeks. But for those who are up to the task, as you would expect from XBMC, the source code is available. We have decided not to push to Google Play until we are satisfied that users with all kinds of devices get the same great XBMC experience. We ask that our users stay on the lookout for evil-doers trying to cash in on XBMC’s popularity. If you see anyone masquerading as XBMC, please be sure to let us and Google know about it.
There is also the issue of having a proper UI for small-screen devices. Typically, XBMC skins have been designed for use on a TV, so use on a small phone can be clunky. But there is nothing keeping skinners from creating more functional touch-oriented skins, like the included “Touched” skin from Jezz_X. With the community’s help, we’re sure to have a more refined version available for inclusion by the time we release a stable version.
There are still many details left to iron out, mainly related to the wide variety of Android devices in the wild. We have not yet decided what minimum requirements will be set, due simply to the lack of extensive testing on exotic devices.
As for taking advantage of Android itself, we haven’t even scratched the surface. There are so many interesting features that we could take advantage of: launching apps, location awareness, speech recognition, on and on. Once the core port is finished up, you can bet we’ll be exploring many new avenues.
I could write for days about how the port started, how it was accomplished technically, what tricks were used, etc, but I will save that for a (somewhat more personal) follow-up post. There is much to say about the process that would likely bore most readers, but I will try to answer the questions that come up in the comments as much as possible in that post. The port was a big effort with many contributors, many thanks to Davilla, Memphiz, Phaeodaria, Montellese, Topfs2, and everyone else who was involved.
Full disclosure: I have been working for Pivos for the last few months, where I suggested the port-work and XBMC sponsorship. I hope our users join me in a thanking them for supporting XBMC and allowing me to work on the port (among other things) during the day. Be sure to check out the Pivos forums, where discussions and unofficial builds are bound to spring up quickly.
would like to see this soon as I use XBMC for years on my HTPC and also on my Raspberry Pi
So hope some1 brave enough and with appropriate skills can make this apk for testing
ThaDSman said:
I thought I'd share the news since I haven't seen it posted anywhere
http://xbmc.org/theuni/2012/07/13/xbmc-for-android/
and here's the video
http://youtu.be/y4o-k1DxF5w
Can someone compile the source so we can have an apk to test please?
XBMC For Android
July 13th, 2012
We have been keeping a little secret.. the kind that is so much fun to share when the time comes.
Today we announce XBMC for Android. Not a remote, not a thin client; the real deal. No root or jailbreak required. XBMC can be launched as an application on your set-top-box, tablet, phone, or wherever else Android may be found.
The feature-set on Android is the same that you have come to expect from XBMC, no different from its cousin on the desktop. Running your favorite media-center software on small, cheap, embedded hardware is about to become a hassle-free reality. And as Android-based set-top-boxes are becoming more and more ubiquitous, it couldn’t be a better time. In fact, primary development was done on a Pivos XIOS DS set-top-box. And that is no coincidence, you will notice that Pivos is now listed as an official sponsor (more on that later). XBMC is stable and works great there, as well as on various tablets and phones. Though with Android, as many of you probably know, that is only the beginning of the story.
Enjoy the stereotypical dev-shot low-quality demo video. More video, including phone/tablet usage in the next post.
So what’s the catch? None… in time. Currently, for most devices only software decode of audio and video is hooked up. We considered waiting until universal hardware decode was ready before making our announcement, but in the end decided that in the spirit of keeping things open and working with our ever-expanding community, it made sense to open up sooner rather than later. We are confident that an OpenMax-based player (similar to the one used for the Raspberry Pi) will spring up very quickly. That said, software playback of most media plays quite well already.
Though, there is one exception. As Pivos sponsored a large portion of the port, we were able to work with their vendors to achieve buttery-smooth hardware-accelerated playback on the XIOS DS. It remains to be seen if such hardware-specific features will make it into XBMC mainline or exist as patches for vendors to integrate.
While, as you can see in the video, the port is fully usable and lots of fun to play with, it’s not quite ready for prime-time. We will begin releasing apks for interested beta testers in the coming weeks. But for those who are up to the task, as you would expect from XBMC, the source code is available. We have decided not to push to Google Play until we are satisfied that users with all kinds of devices get the same great XBMC experience. We ask that our users stay on the lookout for evil-doers trying to cash in on XBMC’s popularity. If you see anyone masquerading as XBMC, please be sure to let us and Google know about it.
There is also the issue of having a proper UI for small-screen devices. Typically, XBMC skins have been designed for use on a TV, so use on a small phone can be clunky. But there is nothing keeping skinners from creating more functional touch-oriented skins, like the included “Touched” skin from Jezz_X. With the community’s help, we’re sure to have a more refined version available for inclusion by the time we release a stable version.
There are still many details left to iron out, mainly related to the wide variety of Android devices in the wild. We have not yet decided what minimum requirements will be set, due simply to the lack of extensive testing on exotic devices.
As for taking advantage of Android itself, we haven’t even scratched the surface. There are so many interesting features that we could take advantage of: launching apps, location awareness, speech recognition, on and on. Once the core port is finished up, you can bet we’ll be exploring many new avenues.
I could write for days about how the port started, how it was accomplished technically, what tricks were used, etc, but I will save that for a (somewhat more personal) follow-up post. There is much to say about the process that would likely bore most readers, but I will try to answer the questions that come up in the comments as much as possible in that post. The port was a big effort with many contributors, many thanks to Davilla, Memphiz, Phaeodaria, Montellese, Topfs2, and everyone else who was involved.
Full disclosure: I have been working for Pivos for the last few months, where I suggested the port-work and XBMC sponsorship. I hope our users join me in a thanking them for supporting XBMC and allowing me to work on the port (among other things) during the day. Be sure to check out the Pivos forums, where discussions and unofficial builds are bound to spring up quickly.
Click to expand...
Click to collapse
Just found out about this awesome finally a full fledged media player for android. Awesome cant wait to use it!!
ThaDSman said:
Can someone compile the source so we can have an apk to test please?
Click to expand...
Click to collapse
I might give it a try. Here a shove in the right direction if anyone is interested: (forum won't let me post this link)
okay... since I just registered I can't leave a link here... great. Well. head over to github forward slash xbmc, then go to the docs folder and choose README.android
Apparently does not work on tegra devices yet.
Well I'm not sure
Check Paul O'Brien's tweets
http://t.co/omqFxuSr -- (@PaulOBrien)
blucmal said:
Apparently does not work on tegra devices yet.
Click to expand...
Click to collapse
Sent from my HTC One X using XDA Premium App
XBMC APK
So for you guys who can't wait for official release here is the leaked XBMC APK for test. Direct download link >>> and direct web page Miniand Forums >>>
I have installed it on my Transformer but unfortunately I've tried to start it, it just closed
But I also installed it on my HOX and its running fine
Enjoy and post back you findings
Some screen shots from first run
nice touch optimized skin included so its much easier to operate than with the standart Confluence skin
So as you can see from settings info that 2 or more core devices are not supported fully in this unoficial release. for now all load goes on 1core
Looks nice for the first alpha release.
-X5- said:
Looks nice for the first alpha release.
Click to expand...
Click to collapse
you should go to Settings/Apperance and change your Skin to Touched much easier to operate.But nice video cheers
does any1 know why is it closing on my Transformer ? Here is my logcat file
cheers
rikardo1979 said:
does any1 know why is it closing on my Transformer ? Here is my logcat file
cheers
Click to expand...
Click to collapse
I've heard that the tegra 2 devices will have to wait for the official release. Allthough i doubt it very much.
I have the same issue. It won't start.
Hopefully we can get XBMC working on the TF101 before the Official release.
Hi guys,
I've just found that we allready have one thread about XBMC apk allready opened and it have more replies so I would suggest to go and discuss over there
XBMC APK
Thanks
rikardo1979 said:
So as you can see from settings info that 2 or more core devices are not supported fully in this unoficial release. for now all load goes on 1core
Click to expand...
Click to collapse
Thread closed to prevent further posting, continue in mentioned thread.
I am already pretty proficient in Java and am a fast learner. I want to find high quality android tutorials. (A you tube channel would be nice, but I am also totally willing to pay for good content on a different site if its good quality)
I prefer video's to text/books/reading. I learn much faster that way.
I am looking for something that is well organized, concise, builds on itself and cut's and splices intelligently. (i.e. Doesn't waste my time showing me the act of making the 50th string resource in the 10th video... I already know how to make that so spend time showing me what I don't already know...)
If anyone has ever seen any videos on youtube channel CrashCourse... this is exactly the style/speed I am looking for... but for android development.
Any suggestions?
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XDA:DevDB Information
45gerdf, Device Specific App for the Acer F1
Contributors
anhquoc90
Version Information
Status: Testing
Created 2016-08-26
Last Updated 2016-08-26