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Please check the requirements before you install!!
I'm new to developing on the Pocket PC platform and decided that I wanted to give it a shot. I figured that the best way to learn would be game, so here's my first attempt. This game is based off the New Super Mario Brothers mini-game called Whack-A-Monty (from the Nintendo DS). All of the graphics are from the original game; I have no intention of selling or making a profit from this game so I don't feel bad using their graphics. This is just a learning experience that I thought I'd share with everyone.
Requirements:
In this version (0.1), I have only included support for Pocket PC 320x240 or 240x240 resolutions. Also, I have only tested this on WM5 & WM6 emulators. This will only work on phones with a touchscreen.
This game was written in C# and thus requires .NET CF 2.0.
Again, this is my first attempt at game for Windows Mobile, so this is mostly a learning experience. Please don't crucify me for posting a game here, I'll be moving on to applications next. Let me know what you think!
I haven't tried the cab yet, but if I may I'd like to see the source code, specifically how you did the animation because I've been struggling with that.
nomb
This is awesome. Thanks heaps!
Yes this works well and reminds me of the game ratsplat - it needs sound to make it complete - keep up the good work!
VERY VERY cool game lol
Thank you!!!
Would there be any way to enable to input a name with a high score?
nomb said:
I haven't tried the cab yet, but if I may I'd like to see the source code, specifically how you did the animation because I've been struggling with that.
nomb
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Click to collapse
Not much animation in this game actually, but I do plan on releasing the code here. I need to do some tidying up first. I found the 'Programming with cheese' articles on MSDN very helpful for starting.
As for adding sound, .NET CF 2.0 has very limited support playing sounds. As far as I could find, there's no *easy* method for mixing sounds, or playing more than one sound at the same time. I need to do some more research on sound...
g35driver said:
VERY VERY cool game lol
Thank you!!!
Would there be any way to enable to input a name with a high score?
Click to expand...
Click to collapse
Hmm... I thought about this originally. I might bring it back.
Overall, I'm more interested in seeing if anyone has had problems installing the game (shortcuts work / in correct place), gameplay issues (hits aren't recorded, slow play, ...), stability issues, etc
Not working...
Hi there, the screenshots of your game look pretty cool. Unfortunately, I cannot play it, it's not working.
I own a Dell X51v with WM 6 (football edition A3, release RTM) but haven't installed Microsoft Net Framework (I was told that it is included in WM6). Whenever I start the game, only 25 percent of the game is visible in the upper left corner of my screen, the rest of the game's screen is somehow 'cut off' and my today screen or whatever is visible.
What a petty...
Do you guys know what to do about it? I guess I have already tried to install Netframework, but WM6 refuses to do so if I remember correctly.
Thanks for your help,
7
It installs and runs on my Universal (WM6), but unfortunately the VGA screen makes it unplayable (you can only see the top left quarter of the game area).
If you feel like expanding your learning experience, support for VGA devices would be very nice! And why not include a landscape mode too
XTCrefugee said:
It installs and runs on my Universal (WM6), but unfortunately the VGA screen makes it unplayable (you can only see the top left quarter of the game area).
If you feel like expanding your learning experience, support for VGA devices would be very nice! And why not include a landscape mode too
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Click to collapse
Yes!!! Please!!! And I'll give to you 72 virgins without the need of immolate you (I think that 72 virgins is not enough but.. xD) Without jokes, I love this kind of games, and it looks great but I cant play it
All the best
Well I can't give you the virgins, but I would be damn grateful, I'm just getting into this stuff on my Universal, so other than the snes emulator, that I got working everything else is always suspect on the butttons or outdated. So please.
Im still playing the game, its working great!! Any updates?
This game is great and worked excellent on my MWG Atom Life until I flashed to medkid's 6.1 ROM, now when I install it messes with some of the fonts (e.g. on the screen alignment screen and on commanager using poorlyduck's vista theme). The game itself kinda works ok on 6.1 but the stylus isn't very accurate for some reason, often missing some while hitting others. My girlfriend was devastated when I told her she couldn't play whack-a-monty anymore! ;] thanks for a great game otherwise though!
hey, looks great, I'd like to play it on my VGA device too
it reminds me that great flash game tontie.
unfortunately I have yet to see a pda able to play flash games flawlessly
Hey, thanks for sharing! I like it!!
Greetings, Melle.
i tried to use it on my palm treo pro and a part of the screen is cut off...I dont know what the prob is.
very cool and a lot of fun! Also, a very old thread!!
great game!I ultimately know why the game interests you and lead you programming.
vga request
loved it on my kaiser, love it more on my touch pro
Good game for killing more boredom
Thankyou.
no updates?
Favorite app from apple app store..
Does any one know if its available on WM6 yet!?
vallick said:
Favorite app from apple app store..
Does any one know if its available on WM6 yet!?
Click to expand...
Click to collapse
I'm looking for that too...
I'm already done with a hundred of google search pages, but haven't found anything yet.
sinoo said:
I'm looking for that too...
I'm already done with a hundred of google search pages, but haven't found anything yet.
Click to expand...
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Someone who has found any similar app yet? Would be a nice christmas gift!
There is no Doodle Jump for WM and rather there won't be (WM isn't so attractive to game developers), but there's a similar game, BOING, made by necrotek - http://forum.xda-developers.com/showthread.php?t=503556
There are a few bugs but it's playable!
Kamill said:
There is no Doodle Jump for WM and rather there won't be (WM isn't so attractive to game developers), but there's a similar game, BOING, made by necrotek - http://forum.xda-developers.com/showthread.php?t=503556
There are a few bugs but it's playable!
Click to expand...
Click to collapse
FNX, but app don't work in my HTC Touch Pro!
Look here http://www.groovy-jump.com/
Groovy Jump Free - a Doodle Jump alike (similar) game for Windows Mobile (WM) Pocet PC (PDA) WM5 WM6.1 WM6.5
http://www.groovy-jump.com/
erf... it exists ! Just playing with it on my i900.
but it seems that only people in France can get it by the Marketplace.
As I don't know it it's free (or not), I will not put the .cab here.
@kandratt looks nice
Corwin9S said:
erf... it exists ! Just playing with it on my i900.
but it seems that only people in France can get it by the Marketplace.
As I don't know it it's free (or not), I will not put the .cab here.
Click to expand...
Click to collapse
WTH. Where is it?!
JBlend
i used jblend and downloaded the java version for nokia 5800
Boing has been updated. it now works on touch pro and newer phones. Still a work in progress (when I have more time to work on it). enjoy.
flyingmonkeypuke.com/boing/
Groovy Jump Free - a Doodle Jump alike (similar) game for Windows Mobile (WM) Pocet P
http://www.groovy-jump.com/
Beware of Groovy Jump for Windows Mobile Pocket PC Phones – Free and Highly Addictive!
Groovy Jump Free, a really absorbing PDA game based on the same principle as world-famous Jump game on iPhone. The user plays as a penguin and controls it with accelerometer: the task is to jump from one ice platform to another, avoiding sharks, bears and other dangerous but rather sweet-looking creatures. The platforms can move, break or push the player forward; there is also a good variety of bonuses. The highest scores are displayed on the global chart!
Key features of Groovy Jump:
Addictive gameplay;
Accelerometer-based control;
Different kinds of platforms, monsters, bonuses;
Free of charge.
2800 score maximum
Extra features of Groovy Jump: Pro:
Cost ~ 5 $ via SMS. 3 Clicks & 15 sec.
Powered by mActivor.com
Global chart submit;
Unlimited Score.
In the nearest future the game will be enriched with new skins, monsters, levels and challenges.
perern said:
i used jblend and downloaded the java version for nokia 5800
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Click to collapse
Free version?
The java version doesn't take advantage of the accelerometer but can be controlled by touch. It's still a nice game
Groovy jump is also nice.
kandrat: Groovy jump looks like really good Windows Mobile Doodle Jump -like game! Good work!
who want the game ? i found it
you have to touch the screen to go right and left
SuperMariojump
OK here you go
1) SuperMarioJump WVGA version
2)SuperMarioJump VGA version
3)FreewareWM....an app thats takes you to a website full of free games and apps.
doodle jump
here is a link to doodle jump for wm6, i found it from some random french site, and forgot what it was, so i uploaded it here at 4shared.com.
4shared.com/file/-ZOQIAaK/Doodlejump10.html
hope it helps!!
he guys if found one on omarket!!!
Guys i found a doodle jump without g-sensor i think. i tried a lot of things but i cannot read the france language.. So mayb some one can get this again to a g-sensor game
it would be really good if someone made as good a game as doodle jump for windows mobile with g-sensor support.
would be good if it was free as well
Hi guys,
this is my first game for Windows Mobile 6.5 devices. It is a simple memory game where you need to find matching lego boys heads.
It works for both WVGA and VGA devices (not tested on other resolutions).
Hope you will enjoy it
I would have a go with this but I have had a natural hatred for memory games since I was young, Im terrible at them.
On the other hand, It is still AWESOME
There should be more LEGO Games
Groumf said:
Hi guys,
this is my first game for Windows Mobile 6.5 devices. It is a simple memory game where you need to find matching lego boys heads.
It works for both WVGA and VGA devices (not tested on other resolutions).
Hope you will enjoy it
Click to expand...
Click to collapse
Well, I played it for a couple minutes on a qvga device, not sure if i gotta play more to get a crazy level like in the screenshot. I am liking it tho, thanks allot man
Working on i910 WQVGA
Thanks I like it a lot
Once it showed 3 heads!
I'am a really LEGO fan, so i have to test it
lol, i like it somehow
I liked it! Really cool!
isn't it always that the old ones are the most relaxing fun?
ezzie said:
isn't it always that the old ones are the most relaxing fun?
Click to expand...
Click to collapse
You are right ezzie
Hey, uh dude
It doesn't seem to be working, am I doing something wrong? Tapping on heads does nothing?
Running HTC Diamond...everything stock...
Same here, nothing happen. HTC Touch Elfin stock ROM.
HTC HD2.
Works awesome. It's bad enough trying to tell my 8 year old son not to touch my phone. He's going to love this. It'll be perfect for when we are in a restaurant waiting for the food.
Thanks
Its working on my Diamond ( Energry ROM WM6.5.3 )
NOTE : video will take you to viddler ( can not embedd videos here )
I do not work. starts, but does not respond to touch. What's wrong?
WM 6.1 and Omnia?
Yes, the game works only on Windows Mobile 6.5.
It uses the newest touch API that is not available on previous windows mobile version.
hi, I found out that can't be installed on SD card (also if setted to do that during installation).
eats 1 MB of internal storage., and can't find it in program folders.
can it be fixed?
EDIT: Lack of Time and help so I could not finish the game. The demo works fine for WVGA devices and the graphics are exactly like the photo. You can shoot the zombies comming after you but at this point thats all there is to the game.
The file name RS5.zip is the wvga version
The file name RS5 VGA.zip is the vga version
My limits
Iam working in a 2D enviroment but trying make it look 3D. The goal of the project is too make an action game with superior graphics. Plus to beat out the iphone games, or at least have something exclusive. This is a freeware project and Iam doing this for fun. I welcome any help .
help
Iam tackling different major projects but if anyone could help I will share credit. Thanks for reading and any feedback to help on project will be welcome.
I am able to provide help. I am great with Photoshop since my study is based on desing etc.
animation
Thats great!!! Can you draw zombies walking towards the charactor onscreen. 40x40 size will be fine. Also zombies shooting with bows and arrows will be great too.
Great work !
Hey this is great work. I don't have anything to contribute but while looking at this thread I thought why not a zombie rail shooter for windows mobile. Something like House of the Dead where the character moves by himself (hence the term rail) and tap to shoot the brain eating zombies.... Just a thought
cool!! this looks very good!
nice share broo
Nice
Looks good so far. Impressive to say the least, my friend. Keep up the good work!
background
Yarach has drawn me some zombies , so I can use those. The last part I need is a 3D background 480x800 size. I figure a total of 4 should be good. The game would be a strictly action game , with a short-cut scene telling the story.
What I have now
1) Zombies ( Made by Yarach)
2) Main charactor
3) Resident Evil 5 startscreen
What I need
1)4 backgrounds 3D of course. 480x800 size which is the screen resolution.
And thats about it. Since Iam using a 2D editor I need 3D background and I will use some effects to try to make it feel more 3D. Any help is welcome and you will recieve credit.
Dude those graphics! it looks better than an iphone game! i think it is a pic of real resident evil 5 with 2 arrows added lol
how are normal windows mobile 6.5 phones going to handle those graphics? the iphone has a 3d graphics chip thats why it has so many games with good graphics and windows mobile has crappy ones open gl 2.0 seems to be the only thing helping windows mobile fr graphics
graphics
Well i made some games with great graphics the real problem is multi-touch.
I made a supermariobros game that is very good but has single-touch.
Recently I found a site with a lot of sprites on it, including resident evil sprites. Though there isn't any from resident evil 5, you could still use some from the other versions. The one from Genesis look the most useful.
miszhgo5 said:
how are normal windows mobile 6.5 phones going to handle those graphics? the iphone has a 3d graphics chip thats why it has so many games with good graphics and windows mobile has crappy ones open gl 2.0 seems to be the only thing helping windows mobile fr graphics
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Dude those screenshots are from the device itself.
Ok I now most of you have heard of the game Casltevania lords of shadows before. I dont have the tools to make a 3D version for my phone , my tools are only 2D .
I have 2 photos of the Castlvania lords of shadows running on touchpro2 , and the touchpro2 can handle the graphics and sound.
Now I what I have done was make a simple version , just to make sure the phone can handle the graphics. In my version you can move left and right avoiding enemies , and slashing them with your whip. Its WVGA demo only ,tested on touchpro2. You try to get a highscore.
.
I am hoping a developer who has knowlegde of 3D can make 1 or 2 levels on the game so I can play on the go. Thanks to whoever can help us!!!
castlevania lords of shadows
Can any developer with knowlegde of 3D help us. The best I can do will not come out as good as if a 3D developer did it. I would love to see this game on my phone.
last request
Can any developer make a port , this will be last time I ask.
Aim lower...
I know you like to make small games but as you noticed the comminty as pretty much reached a stale state... If you want something done most time you have to DIY.
I don't see the point of a 3d Castlevania (all the good ones are 2d). Also do you have any idea how much work would be behind this (everything would have to be done from scratch: game engine, 3d models...). You must also consider that WM is dead and the game wouldn't run in WP 7. I don't see any luck getting help for such a task.
Anyway if you do decide to continue making games do notice that the tools you use are very limited (at best they are enough for small puzzle games... or Game&Watch like mini-games)... Making games that don't dynamically scale is a bad idea. Most devices are bellow WVGA resolution... And please do develop them past the point of demo (most of your work feels like PoC... they lack the quality of a finished product... a single complete quality game beats a tons of demos).
And don't rip stuff from copyright games (name, sprites musics, whatever... you lucked out so far). There are many Open Source games that deserved being ported (again the tools you use aren't enough for the job) there's no need to make incomplete clones of commercial games.
I know I wrote this with my gloves of but you've got to agree I have several valid points (hope you take it constructively).
That being said the only reason I see that this thread hasn't been closed yet is because you released a cab (request belong in QnA... which nobody reads, I know). And don't triple post man...
games
1) I was excited by playing castlevania lords of shadows . I wanted something for my phone.
2) As for doing it myself , if I could I would have not requested it.
3) I cant make more complex games like castlevania because of lack of multi-touch , maybe someone else has it figured it out.
4) The tool I used doesnt support auto-scale , so I have to make the game separately for each resolution.
5) I released demos so someone who doesnt have money to buy games , can have a choice of simple fun games. If you want commercial quaility games then there are many for you to buy. Its ridiculous to expect someone to sit there and make commercial games for free.
6) As far as copywrites anyone can make a game using commercial charactors , as long as its free. I am no where near the 1st one to do this. All over the internet there are different versions of marios and sonics.
7) Finally I started making games for myself after getting screwed buying $7.99 games and they ended being up trash with good graphics or just not worth the price. Play any gameloft game and you will see what I mean.