EDIT: Lack of Time and help so I could not finish the game. The demo works fine for WVGA devices and the graphics are exactly like the photo. You can shoot the zombies comming after you but at this point thats all there is to the game.
The file name RS5.zip is the wvga version
The file name RS5 VGA.zip is the vga version
My limits
Iam working in a 2D enviroment but trying make it look 3D. The goal of the project is too make an action game with superior graphics. Plus to beat out the iphone games, or at least have something exclusive. This is a freeware project and Iam doing this for fun. I welcome any help .
help
Iam tackling different major projects but if anyone could help I will share credit. Thanks for reading and any feedback to help on project will be welcome.
I am able to provide help. I am great with Photoshop since my study is based on desing etc.
animation
Thats great!!! Can you draw zombies walking towards the charactor onscreen. 40x40 size will be fine. Also zombies shooting with bows and arrows will be great too.
Great work !
Hey this is great work. I don't have anything to contribute but while looking at this thread I thought why not a zombie rail shooter for windows mobile. Something like House of the Dead where the character moves by himself (hence the term rail) and tap to shoot the brain eating zombies.... Just a thought
cool!! this looks very good!
nice share broo
Nice
Looks good so far. Impressive to say the least, my friend. Keep up the good work!
background
Yarach has drawn me some zombies , so I can use those. The last part I need is a 3D background 480x800 size. I figure a total of 4 should be good. The game would be a strictly action game , with a short-cut scene telling the story.
What I have now
1) Zombies ( Made by Yarach)
2) Main charactor
3) Resident Evil 5 startscreen
What I need
1)4 backgrounds 3D of course. 480x800 size which is the screen resolution.
And thats about it. Since Iam using a 2D editor I need 3D background and I will use some effects to try to make it feel more 3D. Any help is welcome and you will recieve credit.
Dude those graphics! it looks better than an iphone game! i think it is a pic of real resident evil 5 with 2 arrows added lol
how are normal windows mobile 6.5 phones going to handle those graphics? the iphone has a 3d graphics chip thats why it has so many games with good graphics and windows mobile has crappy ones open gl 2.0 seems to be the only thing helping windows mobile fr graphics
graphics
Well i made some games with great graphics the real problem is multi-touch.
I made a supermariobros game that is very good but has single-touch.
Recently I found a site with a lot of sprites on it, including resident evil sprites. Though there isn't any from resident evil 5, you could still use some from the other versions. The one from Genesis look the most useful.
miszhgo5 said:
how are normal windows mobile 6.5 phones going to handle those graphics? the iphone has a 3d graphics chip thats why it has so many games with good graphics and windows mobile has crappy ones open gl 2.0 seems to be the only thing helping windows mobile fr graphics
Click to expand...
Click to collapse
Dude those screenshots are from the device itself.
Related
Please check the requirements before you install!!
I'm new to developing on the Pocket PC platform and decided that I wanted to give it a shot. I figured that the best way to learn would be game, so here's my first attempt. This game is based off the New Super Mario Brothers mini-game called Whack-A-Monty (from the Nintendo DS). All of the graphics are from the original game; I have no intention of selling or making a profit from this game so I don't feel bad using their graphics. This is just a learning experience that I thought I'd share with everyone.
Requirements:
In this version (0.1), I have only included support for Pocket PC 320x240 or 240x240 resolutions. Also, I have only tested this on WM5 & WM6 emulators. This will only work on phones with a touchscreen.
This game was written in C# and thus requires .NET CF 2.0.
Again, this is my first attempt at game for Windows Mobile, so this is mostly a learning experience. Please don't crucify me for posting a game here, I'll be moving on to applications next. Let me know what you think!
I haven't tried the cab yet, but if I may I'd like to see the source code, specifically how you did the animation because I've been struggling with that.
nomb
This is awesome. Thanks heaps!
Yes this works well and reminds me of the game ratsplat - it needs sound to make it complete - keep up the good work!
VERY VERY cool game lol
Thank you!!!
Would there be any way to enable to input a name with a high score?
nomb said:
I haven't tried the cab yet, but if I may I'd like to see the source code, specifically how you did the animation because I've been struggling with that.
nomb
Click to expand...
Click to collapse
Not much animation in this game actually, but I do plan on releasing the code here. I need to do some tidying up first. I found the 'Programming with cheese' articles on MSDN very helpful for starting.
As for adding sound, .NET CF 2.0 has very limited support playing sounds. As far as I could find, there's no *easy* method for mixing sounds, or playing more than one sound at the same time. I need to do some more research on sound...
g35driver said:
VERY VERY cool game lol
Thank you!!!
Would there be any way to enable to input a name with a high score?
Click to expand...
Click to collapse
Hmm... I thought about this originally. I might bring it back.
Overall, I'm more interested in seeing if anyone has had problems installing the game (shortcuts work / in correct place), gameplay issues (hits aren't recorded, slow play, ...), stability issues, etc
Not working...
Hi there, the screenshots of your game look pretty cool. Unfortunately, I cannot play it, it's not working.
I own a Dell X51v with WM 6 (football edition A3, release RTM) but haven't installed Microsoft Net Framework (I was told that it is included in WM6). Whenever I start the game, only 25 percent of the game is visible in the upper left corner of my screen, the rest of the game's screen is somehow 'cut off' and my today screen or whatever is visible.
What a petty...
Do you guys know what to do about it? I guess I have already tried to install Netframework, but WM6 refuses to do so if I remember correctly.
Thanks for your help,
7
It installs and runs on my Universal (WM6), but unfortunately the VGA screen makes it unplayable (you can only see the top left quarter of the game area).
If you feel like expanding your learning experience, support for VGA devices would be very nice! And why not include a landscape mode too
XTCrefugee said:
It installs and runs on my Universal (WM6), but unfortunately the VGA screen makes it unplayable (you can only see the top left quarter of the game area).
If you feel like expanding your learning experience, support for VGA devices would be very nice! And why not include a landscape mode too
Click to expand...
Click to collapse
Yes!!! Please!!! And I'll give to you 72 virgins without the need of immolate you (I think that 72 virgins is not enough but.. xD) Without jokes, I love this kind of games, and it looks great but I cant play it
All the best
Well I can't give you the virgins, but I would be damn grateful, I'm just getting into this stuff on my Universal, so other than the snes emulator, that I got working everything else is always suspect on the butttons or outdated. So please.
Im still playing the game, its working great!! Any updates?
This game is great and worked excellent on my MWG Atom Life until I flashed to medkid's 6.1 ROM, now when I install it messes with some of the fonts (e.g. on the screen alignment screen and on commanager using poorlyduck's vista theme). The game itself kinda works ok on 6.1 but the stylus isn't very accurate for some reason, often missing some while hitting others. My girlfriend was devastated when I told her she couldn't play whack-a-monty anymore! ;] thanks for a great game otherwise though!
hey, looks great, I'd like to play it on my VGA device too
it reminds me that great flash game tontie.
unfortunately I have yet to see a pda able to play flash games flawlessly
Hey, thanks for sharing! I like it!!
Greetings, Melle.
i tried to use it on my palm treo pro and a part of the screen is cut off...I dont know what the prob is.
very cool and a lot of fun! Also, a very old thread!!
great game!I ultimately know why the game interests you and lead you programming.
vga request
loved it on my kaiser, love it more on my touch pro
Good game for killing more boredom
Thankyou.
no updates?
Hi guys,
this is my first game for Windows Mobile 6.5 devices. It is a simple memory game where you need to find matching lego boys heads.
It works for both WVGA and VGA devices (not tested on other resolutions).
Hope you will enjoy it
I would have a go with this but I have had a natural hatred for memory games since I was young, Im terrible at them.
On the other hand, It is still AWESOME
There should be more LEGO Games
Groumf said:
Hi guys,
this is my first game for Windows Mobile 6.5 devices. It is a simple memory game where you need to find matching lego boys heads.
It works for both WVGA and VGA devices (not tested on other resolutions).
Hope you will enjoy it
Click to expand...
Click to collapse
Well, I played it for a couple minutes on a qvga device, not sure if i gotta play more to get a crazy level like in the screenshot. I am liking it tho, thanks allot man
Working on i910 WQVGA
Thanks I like it a lot
Once it showed 3 heads!
I'am a really LEGO fan, so i have to test it
lol, i like it somehow
I liked it! Really cool!
isn't it always that the old ones are the most relaxing fun?
ezzie said:
isn't it always that the old ones are the most relaxing fun?
Click to expand...
Click to collapse
You are right ezzie
Hey, uh dude
It doesn't seem to be working, am I doing something wrong? Tapping on heads does nothing?
Running HTC Diamond...everything stock...
Same here, nothing happen. HTC Touch Elfin stock ROM.
HTC HD2.
Works awesome. It's bad enough trying to tell my 8 year old son not to touch my phone. He's going to love this. It'll be perfect for when we are in a restaurant waiting for the food.
Thanks
Its working on my Diamond ( Energry ROM WM6.5.3 )
NOTE : video will take you to viddler ( can not embedd videos here )
I do not work. starts, but does not respond to touch. What's wrong?
WM 6.1 and Omnia?
Yes, the game works only on Windows Mobile 6.5.
It uses the newest touch API that is not available on previous windows mobile version.
hi, I found out that can't be installed on SD card (also if setted to do that during installation).
eats 1 MB of internal storage., and can't find it in program folders.
can it be fixed?
Ok this is a new doodle jump game with a little twist . In this version you avoid the enemy drills that are falling from the sky. Also to add challenge and trick you sometimes it will look like there are no platforms to jump on then they majically appear. This adds the the doodle jump challenge. See how high of an score you can get in the iphone classic.
If you want a variation of the game just give me ideas. Any feedback would be helpful but please no rude or common sense remarks. Post a photo of your high score if you like.
Thanks for sharing
feedback
Glad you like the game!
great , video coming soon
For Accelerometer Enabled version try this : Doodle Jump
This one is the best for WinMo: http://www.freewarepocketpc.net/ppc-download-doodle-jump.html (Doodle Jump 1.0 for WinMo).
Your game isn't a real Doodle Jump 2.0.
zinconnu said:
This one is the best for WinMo: http://www.freewarepocketpc.net/ppc-download-doodle-jump.html (Doodle Jump 1.0 for WinMo).
Your game isn't a real Doodle Jump 2.0.
Click to expand...
Click to collapse
Thanks for the feedback , your right mine isnt the real doodle jump. The real doodle jump is on the iphone. But since this is windows mobile I decided to have a little fun and make my own version. Everyone likes something different.
I need a QVGA
Thank you
qvga
Well there isnt a qvga version but you can find qvga games in this website www.krenisiswinmobilegamesapps.com
With accelerometer it will be the best game
But without it - it's not so good
What about adding support for accelerometer?
third vote for accelerometer support
accelerometer and English version pls...else better graphics than Boing. Thanks so much
the0ne said:
For Accelerometer Enabled version try this : Doodle Jump
Click to expand...
Click to collapse
It have's no Accelerometer?!
Thank you. I like this game.
i'd like to add on to the comment made earlier about it not being the original.i believe he meant that the first doodle jump clone was made by another developer and he should be the one who gets to name his upgrade doodle jump v2, otherwise there'd be confusion as to who is actual developer.. you should rename it to doodle jump krenesis or something, otherwise you will confuse players..
abridged---
naming your game doodle jump 2 when you haven't made a 1 is going to connfuse users...
suggestions---------
change button grahics/controls, it can become difficult when the guy is at the bttom of the screen and the buttons are in the way.
have randomized map and improve the character's jump height
answers
Ok time to answer some questions
1) The reason i didnt make accelometer support is the tools that i use dont support accelometer. I made sure in the title i put no accelometer so that would be clear.
2) Some one asked for english version? the buttons are in english
3)Yes i should change the name,,,but the guy who you where refering to I seen jump on other developer(who made original game) so thats why I responded the way I did.
Thank you!
BlackBox77 said:
Thank you!
Click to expand...
Click to collapse
No problem I like making games on my off time and letting people play. Saves us all a little money.
ex is for wvga?
why dont make one for g-senser?=]
helloooo everybody
i would like to improve it by adding g-sensor support. it would be great if you could send me the source code of your game, otherwise ill have to do everything by myself and it will take more time in 8 hours i go to spain and will stay there for a week (hopefully there will be a wlan-hotspot in the hotel xD), but after that im gonna DO IT
cheers
Ok I now most of you have heard of the game Casltevania lords of shadows before. I dont have the tools to make a 3D version for my phone , my tools are only 2D .
I have 2 photos of the Castlvania lords of shadows running on touchpro2 , and the touchpro2 can handle the graphics and sound.
Now I what I have done was make a simple version , just to make sure the phone can handle the graphics. In my version you can move left and right avoiding enemies , and slashing them with your whip. Its WVGA demo only ,tested on touchpro2. You try to get a highscore.
.
I am hoping a developer who has knowlegde of 3D can make 1 or 2 levels on the game so I can play on the go. Thanks to whoever can help us!!!
castlevania lords of shadows
Can any developer with knowlegde of 3D help us. The best I can do will not come out as good as if a 3D developer did it. I would love to see this game on my phone.
last request
Can any developer make a port , this will be last time I ask.
Aim lower...
I know you like to make small games but as you noticed the comminty as pretty much reached a stale state... If you want something done most time you have to DIY.
I don't see the point of a 3d Castlevania (all the good ones are 2d). Also do you have any idea how much work would be behind this (everything would have to be done from scratch: game engine, 3d models...). You must also consider that WM is dead and the game wouldn't run in WP 7. I don't see any luck getting help for such a task.
Anyway if you do decide to continue making games do notice that the tools you use are very limited (at best they are enough for small puzzle games... or Game&Watch like mini-games)... Making games that don't dynamically scale is a bad idea. Most devices are bellow WVGA resolution... And please do develop them past the point of demo (most of your work feels like PoC... they lack the quality of a finished product... a single complete quality game beats a tons of demos).
And don't rip stuff from copyright games (name, sprites musics, whatever... you lucked out so far). There are many Open Source games that deserved being ported (again the tools you use aren't enough for the job) there's no need to make incomplete clones of commercial games.
I know I wrote this with my gloves of but you've got to agree I have several valid points (hope you take it constructively).
That being said the only reason I see that this thread hasn't been closed yet is because you released a cab (request belong in QnA... which nobody reads, I know). And don't triple post man...
games
1) I was excited by playing castlevania lords of shadows . I wanted something for my phone.
2) As for doing it myself , if I could I would have not requested it.
3) I cant make more complex games like castlevania because of lack of multi-touch , maybe someone else has it figured it out.
4) The tool I used doesnt support auto-scale , so I have to make the game separately for each resolution.
5) I released demos so someone who doesnt have money to buy games , can have a choice of simple fun games. If you want commercial quaility games then there are many for you to buy. Its ridiculous to expect someone to sit there and make commercial games for free.
6) As far as copywrites anyone can make a game using commercial charactors , as long as its free. I am no where near the 1st one to do this. All over the internet there are different versions of marios and sonics.
7) Finally I started making games for myself after getting screwed buying $7.99 games and they ended being up trash with good graphics or just not worth the price. Play any gameloft game and you will see what I mean.
I'm sure most of you have seen the game demo's shown on the Prime, including Riptide, Shadowgun, Glowball ...etc, I am yet to see Tegra games such as the following:
Galaxy on Fire 2 - this should look amazing!
Shine Runner - hoverboat racing
HISTORY Great Battles Medieval - this was first tested on the nvidia quad-core reference tablet, which revealed how smooth a strategy game like this could be played
Zen Pinball - funky twist on pinball
Vendetta Online - another space game, but centred around MMO
Bang Bang Racing
Dark Meadow - another game to look forward to. Good visuals and an interesting storyline
I really hope other gaming company's head towards Android development in the near future, the mear fact that there are thousands of roms for various emulators and can be played with a ps3/xbox remote is a huge +
However I would like to see more PC like games possibly ported onto Android, for example Homeworld/Homeworld Cataclysm, Command & Conquer series, Half-life/Portal series, Borderlands...to name a few. I'm not sure where the community stands on this type of development, I'm sure it's not an easy task, but it has to be possible as it would grab alot of interest. I'm not saying necessarily the brand new releases, but at least some of the classic's that we know and love which would be ideal for some mobile gaming.
Just a thought, but share your ideas and suggestions
Porting from x86 environment (PC) is not an easy thing. And good games need good controls, even though we are at the point where gamepads are finally supported i dont think devs can make games that depend on it. So alot of games wont really work with touchscreen controls.
I think the best thing we can do if we want good games is pay for the ones that will come out on tegra3, so the companies make some money out of it.
And if you count alle the Tegra2+Tegra3 games + gameloft + other companies + emulator you get alot of good games already available. This Tablet is not thought as a replacment for my Desktop gaming pc.
Get onlive app and you can play all the great pc games.
Sent from my MB860 using XDA App
NVidia has collaborated with a lot of game development teams (as you can see in most games credits), and Asus is the manager of the "Republic of Gamers" community. It should be time for them to push the developers to create good Android games. Anyway, a good game usually means more than a year of development. Providing how long has been Android alive, and how long has it been a smooth enough OS... my guess is game developers will start moving towards it but games will take its time to come.
Command and conquer WOOT WOOT
Modded by MBOK
I'm hoping for a Torchlight or Torchlight 2 port or version that works it's way to Android because I feel Action RPG would work great on a touch screen and since Torchlight has a netbook mode I feel it would run awesome on Tegra 2-3.
I'm also interested in Onlive but I'm concerned about bandwidth because I have a 6mb DSL connection and my wife and kids use netflix as the primary source of TV. I guess I could head over to evil charter but then the price doubles...
Anyway, I feel that we will get some AAA titles for android in 2012 and it will spike even further from there... I expect some good augmented reality games and some 3d action from Nvidia as well. =)
ultradsa said:
I'm hoping for a Torchlight or Torchlight 2 port or version that works it's way to Android because I feel Action RPG would work great on a touch screen and since Torchlight has a netbook mode I feel it would run awesome on Tegra 2-3.
I'm also interested in Onlive but I'm concerned about bandwidth because I have a 6mb DSL connection and my wife and kids use netflix as the primary source of TV. I guess I could head over to evil charter but then the price doubles...
Anyway, I feel that we will get some AAA titles for android in 2012 and it will spike even further from there... I expect some good augmented reality games and some 3d action from Nvidia as well. =)
Click to expand...
Click to collapse
That connection speed should be fast enough.
Sent from my MB860 using XDA App
When Google merges Chrome into Android it should get much better. At least we would get Bastion. I see Android on the forefront on games on mobile device with stuff like Tegra, but with different capabilities per device there is not much incentive to make a really spectacular game that only runs on a few devices.
demandarin said:
Get onlive app and you can play all the great pc games.
Sent from my MB860 using XDA App
Click to expand...
Click to collapse
Yes!! I got Onlive on my Prime and used my Wiimote. Very awkward and had to download the wiimote conroller app. I plan to get the Onlive contoller or get a wireless controller.
The new Batman looka amazing on the Onlive app! I had no lag either. I got 1 month FREE Player pack Bundle, which is normally $9.99. with a promo code from Chevy. Awesome app.
Riptide gp looks incredible on the prime and is fun to play. The tegra 3, does make a difference.
mrokeefe said:
Command and conquer WOOT WOOT
Modded by MBOK
Click to expand...
Click to collapse
There was a command and conquer type game for windows mobile back in the day. I forget the name but it was pretty fun.
Sent from my DROID X2 using Tapatalk
Onlive is great if you live in the US, hoping they get more servers across the shoreline. It's a brilliant idea and it's sure to do well.
Im looking forward to playing some GTA 3 (with revised graphics) on the Prime
phoenix573 said:
I'm sure most of you have seen the game demo's shown on the Prime, including Riptide, Shadowgun, Glowball ...etc, I am yet to see Tegra games such as the following:
Galaxy on Fire 2 - this should look amazing!
Shine Runner - hoverboat racing
HISTORY Great Battles Medieval - this was first tested on the nvidia quad-core reference tablet, which revealed how smooth a strategy game like this could be played
Zen Pinball - funky twist on pinball
Vendetta Online - another space game, but centred around MMO
Bang Bang Racing
Dark Meadow - another game to look forward to. Good visuals and an interesting storyline
I really hope other gaming company's head towards Android development in the near future, the mear fact that there are thousands of roms for various emulators and can be played with a ps3/xbox remote is a huge +
However I would like to see more PC like games possibly ported onto Android, for example Homeworld/Homeworld Cataclysm, Command & Conquer series, Half-life/Portal series, Borderlands...to name a few. I'm not sure where the community stands on this type of development, I'm sure it's not an easy task, but it has to be possible as it would grab alot of interest. I'm not saying necessarily the brand new releases, but at least some of the classic's that we know and love which would be ideal for some mobile gaming.
Just a thought, but share your ideas and suggestions
Click to expand...
Click to collapse
The games you mentioned are OK. The highlights are Dark Meadow and the Pc games you listed. I'm looking for more hardcore oriented games now. I had ShineRunner on iPad. It was cool but same ol really. Riptide much better although same people make it. I'm getting tired of the kiddy oriented simple games. Bring Metro 2033 or Batman Arkham city. Or would love to see some over the top FPS, maybe something from Broken Sword series, or maybe a tegra3 version of Dead Space.
Like you said, a really good, in depth game will take at least a year to develop. Only thing is with as fast as these tablets come out with newer, more powerful hardware, the development has to be shorter. Unless made in advance to run on future hardware specs also. Until I seen OnLive, I've been sleeping on PC games. I was always more of console type gamer. I cant front though, the games I've seen for Pc are sick as a Mofo on OnLive. PC versions of console games usually better or better graphics n extras. Mobile platform gaming needs more hardcore oriented games. Games that take a good amount of time to beat. Has to be more in depth. I'd love for Bethesda to make an Elder scrolls version for us. I miss playing that game. I had it when it came out for xbox one, the Morrowind version.
I think OnLive may be our only access to these type of gsmes till developers start producing these type games. ShadowGun is cool but I have it for iPad n just about beat it. I need more than that. Bladeslinger looks cool but very similar to infinity blade, which I have infinity blade 2 already. I want more games like Dead Space. That game is very well put together n always scare the sh€£ outta me when playing. That's how into I be, especially when playing with headphones on. I understand a tablet is supposed tp be pick up n go type device, but we need a more I intimate gaming experience. For some people, this tablet will be the only form of gaming they have. Like me. I no longer have console systems. My iPad is my sole device to fulfill my gaming desires. I have all the best games, IMO. So along with being a productivity device, I hope the Prime can continue my love of gaming also. I know IOS has way more games, but I have e feeling the tegra3 will open doors to some serious games to come. We need more unreal and doom3 type engine powered gsmes. Those usually produce the best visuals and gameplay. I like the more simple games also but I'm really looking for games to really make you think and put up a great challenge..
demandarin said:
or maybe a tegra3 version of Dead Space.
Click to expand...
Click to collapse
I'm not sure this is a good idea. I'm sure that at some point i would drop the tablet or just throw it against a wall or something It would be really awesome.
darth_suicune said:
I'm not sure this is a good idea. I'm sure that at some point i would drop the tablet or just throw it against a wall or something It would be really awesome.
Click to expand...
Click to collapse
I know right. I love those type action/horror games. I've never had a game like dead space scare me so much before..lol..n I loved it. Just looking for more engaging games that really pull you into the experience.
Grand Theft Auto 3 is coming this month, I thought tomorrow but not sure. I saw that added to the Tegra Zone today and Soulcraft
For me the best game is Dizzy, but you don't need Tegra3 for that, I know. Still, I hope more games like that will be available (and more Dizzy games get ported).
@Candy
It is out
Gesendet von meinem GT-I9100 mit Tapatalk
I just checked and noticed quite a few games coming out in tegra zone optimized for tegra3. Can't wait to see how android/tegra version of dark meadow stacks up to my ipad version
Read this
androidauthority.com/what-game-developers-say-about-tegra-3-32013/
Sent from my MB860 using XDA App
This was also said about Tegra3:
- Sébastien Deguy, CEO and Founder at Allegorithmic
“Tegra 3’s quad-core processor and 12-core GPU allows developers to port PC and console game titles using BitSquid Tech for the same great experience on any device. From a hard-core gamer’s customized PC to a phone or tablet with Tegra, you’ll get identical game play and buttery smooth graphics, anywhere any time."
- Benjamin Lee, Managing Director at Blowfish Studios
”Thanks to Tegra 3′s fantastic GPU performance we were able to use the same quality textures in Zombie Driver THD as on the PC. The outstanding quad-core CPU performance makes it possible to support Tegra game development in parallel to other high-end platforms.”
Some more details:
The GPU is also significantly more powerful than the Tegra 2 GPU, with up to 3x performance, while also adding other graphics features such as dynamic lighting, which they say no other current mobile GPU has that. Dynamic lighting makes for much more realistic environments and gaming experiences.
The game developers working on Tegra 3 games say that the 4 CPU’s help a lot with in-game damage effects, animated textures, weather effects and so on. So don’t be surprised if games made for Tegra 3 actually look better than other games made for other GPU’s, even if those GPU’s manage to get higher score in synthetic benchmarks (I’m looking at you A5/PowerVR SGX543Mp2).
Now this is very promising details!
Sent from my MB860 using XDA App
delpiero223 said:
@Candy
It is out
Gesendet von meinem GT-I9100 mit Tapatalk
Click to expand...
Click to collapse
Yep! GTA 3 Works like a Dream on my Prime!! OMG with headphones, the radio stations sound amazing!!!
I'm going to Best Buy this weekend, what wireless controllers work? Xbox?