New Doodle Jump 2.0 game! WVGA and VGA (no accelometer) - Windows Mobile Apps and Games

Ok this is a new doodle jump game with a little twist . In this version you avoid the enemy drills that are falling from the sky. Also to add challenge and trick you sometimes it will look like there are no platforms to jump on then they majically appear. This adds the the doodle jump challenge. See how high of an score you can get in the iphone classic.
If you want a variation of the game just give me ideas. Any feedback would be helpful but please no rude or common sense remarks. Post a photo of your high score if you like.

Thanks for sharing

feedback
Glad you like the game!

great , video coming soon
For Accelerometer Enabled version try this : Doodle Jump

This one is the best for WinMo: http://www.freewarepocketpc.net/ppc-download-doodle-jump.html (Doodle Jump 1.0 for WinMo).
Your game isn't a real Doodle Jump 2.0.

zinconnu said:
This one is the best for WinMo: http://www.freewarepocketpc.net/ppc-download-doodle-jump.html (Doodle Jump 1.0 for WinMo).
Your game isn't a real Doodle Jump 2.0.
Click to expand...
Click to collapse
Thanks for the feedback , your right mine isnt the real doodle jump. The real doodle jump is on the iphone. But since this is windows mobile I decided to have a little fun and make my own version. Everyone likes something different.

I need a QVGA
Thank you

qvga
Well there isnt a qvga version but you can find qvga games in this website www.krenisiswinmobilegamesapps.com

With accelerometer it will be the best game
But without it - it's not so good

What about adding support for accelerometer?

third vote for accelerometer support

accelerometer and English version pls...else better graphics than Boing. Thanks so much

the0ne said:
For Accelerometer Enabled version try this : Doodle Jump
Click to expand...
Click to collapse
It have's no Accelerometer?!

Thank you. I like this game.

i'd like to add on to the comment made earlier about it not being the original.i believe he meant that the first doodle jump clone was made by another developer and he should be the one who gets to name his upgrade doodle jump v2, otherwise there'd be confusion as to who is actual developer.. you should rename it to doodle jump krenesis or something, otherwise you will confuse players..
abridged---
naming your game doodle jump 2 when you haven't made a 1 is going to connfuse users...
suggestions---------
change button grahics/controls, it can become difficult when the guy is at the bttom of the screen and the buttons are in the way.
have randomized map and improve the character's jump height

answers
Ok time to answer some questions
1) The reason i didnt make accelometer support is the tools that i use dont support accelometer. I made sure in the title i put no accelometer so that would be clear.
2) Some one asked for english version? the buttons are in english
3)Yes i should change the name,,,but the guy who you where refering to I seen jump on other developer(who made original game) so thats why I responded the way I did.

Thank you!

BlackBox77 said:
Thank you!
Click to expand...
Click to collapse
No problem I like making games on my off time and letting people play. Saves us all a little money.

ex is for wvga?
why dont make one for g-senser?=]

helloooo everybody
i would like to improve it by adding g-sensor support. it would be great if you could send me the source code of your game, otherwise ill have to do everything by myself and it will take more time in 8 hours i go to spain and will stay there for a week (hopefully there will be a wlan-hotspot in the hotel xD), but after that im gonna DO IT
cheers

Related

Game - Whack-A-Monty [Beta]

Please check the requirements before you install!!
I'm new to developing on the Pocket PC platform and decided that I wanted to give it a shot. I figured that the best way to learn would be game, so here's my first attempt. This game is based off the New Super Mario Brothers mini-game called Whack-A-Monty (from the Nintendo DS). All of the graphics are from the original game; I have no intention of selling or making a profit from this game so I don't feel bad using their graphics. This is just a learning experience that I thought I'd share with everyone.
Requirements:
In this version (0.1), I have only included support for Pocket PC 320x240 or 240x240 resolutions. Also, I have only tested this on WM5 & WM6 emulators. This will only work on phones with a touchscreen.
This game was written in C# and thus requires .NET CF 2.0.
Again, this is my first attempt at game for Windows Mobile, so this is mostly a learning experience. Please don't crucify me for posting a game here, I'll be moving on to applications next. Let me know what you think!
I haven't tried the cab yet, but if I may I'd like to see the source code, specifically how you did the animation because I've been struggling with that.
nomb
This is awesome. Thanks heaps!
Yes this works well and reminds me of the game ratsplat - it needs sound to make it complete - keep up the good work!
VERY VERY cool game lol
Thank you!!!
Would there be any way to enable to input a name with a high score?
nomb said:
I haven't tried the cab yet, but if I may I'd like to see the source code, specifically how you did the animation because I've been struggling with that.
nomb
Click to expand...
Click to collapse
Not much animation in this game actually, but I do plan on releasing the code here. I need to do some tidying up first. I found the 'Programming with cheese' articles on MSDN very helpful for starting.
As for adding sound, .NET CF 2.0 has very limited support playing sounds. As far as I could find, there's no *easy* method for mixing sounds, or playing more than one sound at the same time. I need to do some more research on sound...
g35driver said:
VERY VERY cool game lol
Thank you!!!
Would there be any way to enable to input a name with a high score?
Click to expand...
Click to collapse
Hmm... I thought about this originally. I might bring it back.
Overall, I'm more interested in seeing if anyone has had problems installing the game (shortcuts work / in correct place), gameplay issues (hits aren't recorded, slow play, ...), stability issues, etc
Not working...
Hi there, the screenshots of your game look pretty cool. Unfortunately, I cannot play it, it's not working.
I own a Dell X51v with WM 6 (football edition A3, release RTM) but haven't installed Microsoft Net Framework (I was told that it is included in WM6). Whenever I start the game, only 25 percent of the game is visible in the upper left corner of my screen, the rest of the game's screen is somehow 'cut off' and my today screen or whatever is visible.
What a petty...
Do you guys know what to do about it? I guess I have already tried to install Netframework, but WM6 refuses to do so if I remember correctly.
Thanks for your help,
7
It installs and runs on my Universal (WM6), but unfortunately the VGA screen makes it unplayable (you can only see the top left quarter of the game area).
If you feel like expanding your learning experience, support for VGA devices would be very nice! And why not include a landscape mode too
XTCrefugee said:
It installs and runs on my Universal (WM6), but unfortunately the VGA screen makes it unplayable (you can only see the top left quarter of the game area).
If you feel like expanding your learning experience, support for VGA devices would be very nice! And why not include a landscape mode too
Click to expand...
Click to collapse
Yes!!! Please!!! And I'll give to you 72 virgins without the need of immolate you (I think that 72 virgins is not enough but.. xD) Without jokes, I love this kind of games, and it looks great but I cant play it
All the best
Well I can't give you the virgins, but I would be damn grateful, I'm just getting into this stuff on my Universal, so other than the snes emulator, that I got working everything else is always suspect on the butttons or outdated. So please.
Im still playing the game, its working great!! Any updates?
This game is great and worked excellent on my MWG Atom Life until I flashed to medkid's 6.1 ROM, now when I install it messes with some of the fonts (e.g. on the screen alignment screen and on commanager using poorlyduck's vista theme). The game itself kinda works ok on 6.1 but the stylus isn't very accurate for some reason, often missing some while hitting others. My girlfriend was devastated when I told her she couldn't play whack-a-monty anymore! ;] thanks for a great game otherwise though!
hey, looks great, I'd like to play it on my VGA device too
it reminds me that great flash game tontie.
unfortunately I have yet to see a pda able to play flash games flawlessly
Hey, thanks for sharing! I like it!!
Greetings, Melle.
i tried to use it on my palm treo pro and a part of the screen is cut off...I dont know what the prob is.
very cool and a lot of fun! Also, a very old thread!!
great game!I ultimately know why the game interests you and lead you programming.
vga request
loved it on my kaiser, love it more on my touch pro
Good game for killing more boredom
Thankyou.
no updates?

can windows phone7 play against xbox live players on your phone

Windows Phone7 is shaping up too be a monster. Well as far as gaming is concerned. As much as they are concentrating on gaming,they should call it Xbox mobile7 hahahaha.
Can other people who found online photos of windows phone games post it here so we can have a collection.
Wow...
That is so fake it actually made me cry a little.
First person shooters are barely playable with a console controller; What makes you think a touchscreen will be remotely playable?!
How do you move, aim, and shoot at the same time?!
living under a rock
Where exactly have you been? Xtracts is a 3D 1st person shooter and runs perfect. They even have Doom for pocket pc. You should check online before you make silly comments. They even have Assasins Creed 3D .....where have you been?
nice
zarpy said:
Windows Phone7 is shaping up too be a monster. Well as far as gaming is concerned. As much as they are concentrating on gaming,they should call it Xbox mobile7 hahahaha.
Click to expand...
Click to collapse
looks great even if not yet out with games, we know they will deliver a good gaming device.
Well at least at launch it will only be asynchronous multiplayer. I want realtime multiplayer and adhoc multiplayer! Hopfully it won't be too long before we get them.
zarpy said:
Where exactly have you been? Xtracts is a 3D 1st person shooter and runs perfect. They even have Doom for pocket pc. You should check online before you make silly comments. They even have Assasins Creed 3D .....where have you been?
Click to expand...
Click to collapse
Um no. Xtrakts is a 3rd person shooter, Assassins creed is a 3rd person adventure game. Doom is the only one you listed that is a FPS. You should learn what your talking about before you accuse others of making silly comments.
I h8 that way online gaming got on consoles. And that bad way jumps over to you phones and computers. Online register, payed updates, completely dependent on the vendors servers etc..
Also it is impossible to play on Phone agains Computer or XBox players ->
Mouse>Gamepad>Finger
some people love to disagree
Xtracts,assasins creed, and doom all example of complex games that people thought werent possible. Now I gone online and scoped out infomation. Iam not about to put everything I know here that would take pages. So for nagle go look online and research before you jump gun ready to attack. The information is all out there. Even my website has a wealth of knowlegde on windows phone7. I dont deal with rumors ethier , I speak on what has been confirmed by Microsoft.
zarpy said:
Xtracts,assasins creed, and doom all example of complex games that people thought werent possible. Now I gone online and scoped out infomation. Iam not about to put everything I know here that would take pages. So for nagle go look online and research before you jump gun ready to attack. The information is all out there. Even my website has a wealth of knowlegde on windows phone7. I dont deal with rumors ethier , I speak on what has been confirmed by Microsoft.
Click to expand...
Click to collapse
Well I was in no way attacking I'm just correcting you. 3rd person= you seeing the character your playing, example xtrakt and assassins creed. First person = you looking through the characters eyes, doom is a great example of this. But as far as playing any newer FPS on a phone, yes they can make it happen but I highly doubt it would be remotely enjoyable. Even FPS on the psp suck because of not having dual analog sticks.
DeathJester said:
That is so fake it actually made me cry a little.
First person shooters are barely playable with a console controller; What makes you think a touchscreen will be remotely playable?!
How do you move, aim, and shoot at the same time?!
Click to expand...
Click to collapse
No... on the ipod touch, my friend has call of duty 5 (zombie one) and it's playable... sure not what i'm used to on the ps3. but it's playable
then again... it has multitouch.
thank you
ss0mohit said:
No... on the ipod touch, my friend has call of duty 5 (zombie one) and it's playable... sure not what i'm used to on the ps3. but it's playable
then again... it has multitouch.
Click to expand...
Click to collapse
Thank you for confirming that it can be done. Microsoft cant afford to lie about what thier promising or thats the end of winodows mobile, Iam sure everyone agrees on that.
more and more
Also besides call of duty on ipod there is also resident evil which is very impressive. I think microsoft is going for the juggular here. They going for it finally after wasting so much time and empty promises ,,this looks to be it.
Still want to call a fake
DeathJester said:
That is so fake it actually made me cry a little.
First person shooters are barely playable with a console controller; What makes you think a touchscreen will be remotely playable?!
How do you move, aim, and shoot at the same time?!
Click to expand...
Click to collapse
I ported a demo of call of duty and put it on the touch pro2 and I put it on xda-developers. Try to call these photos fake ...this is at the 2 guys who doupted me..you can download it here
http://forum.xda-developers.com/showthread.php?t=646309
microsoft
Now microsoft has made it where you can play indiana jones on the phone save your game and continue it on your XBOX . Thats amazing!!
The title is very misleading
The title suggests I can be playing any Xbox 360 game, online against my mates, then simply pick up my phone and carry on. This is exactly what Microsoft want - people spreading incorrect rumours that they themselves are not responsible for.
There will be some games that you can play on the Xbox 360 and then continue to play on your phone, but it will only be games that are designed to do this. This will not include the big blockbusters. As it's already been pointed out in this thread, it is simply not possible to play a fully fledged 1st person shooter (a real one - not some pretend one) on a touchscreen, with full control. It's taken years for the console developers to come up with the current controllers, and they can't be replaced with 2 thumbs on a touchscreen.
If I'm wrong and it turns out that a future rendition of Call of Duty does work on WP7, then I take all this back and thoroughly look forward to sitting at my console and seeing you online on your phone, because you won't stand the slightest chance.
not misleading at the time was posted but there have been changes
Yes when this was 1st posted Microsoft had said that you be able to play mulit-player against other players. Now that everything is finalized Microsoft has said games made with XNA will be able to be played online against XBOX players. The title has truth I never said any game . Honestly I myself wont be developing for windows phone7 , I stick to 6.5 because I dont see too many people buying this new phone.
zarpy said:
Honestly I myself wont be developing for windows phone7 , I stick to 6.5 because I dont see too many people buying this new phone.
Click to expand...
Click to collapse
Same here mate. I'll be on WM6.5 until my contract runs out (early next year) and then I'm on Android.
DeathJester said:
That is so fake it actually made me cry a little.
First person shooters are barely playable with a console controller; What makes you think a touchscreen will be remotely playable?!
How do you move, aim, and shoot at the same time?!
Click to expand...
Click to collapse
How bout looking at iphone games first before making silly comments? NOVA on iphone is an extremely good game with great controls.
firetiger said:
How bout looking at iphone games first before making silly comments? NOVA on iphone is an extremely good game with great controls.
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Click to collapse
That wasn't a silly comment.
These games may look good, but they are not of the level of games on a console platform. That particular game has 1 analog stick for both movement and looking. This will never please a real gamer. Consider that a modern day console has 2 analog sticks, a direction pad, 4 main buttons, 4 front buttons, and the 2 sticks can both be used as buttons as well as moving and looking, at the same time! That's too much to put on a touchscreen, so a phone will never be as good as a console. It's literally a completely different market.

Gears of War shooter for WVGA devices plus playstation mobile news

Here is a simple version of Gears of war for all WVGA devices. Like the console version the game is not easy. You have to know when to let your gun off, when to run, or when to hide behind barricades to avoid enemy fire.
Buttons made by Jake044
Also check this blog for information of Sony playstation mobile
http://playstationmobile.blogspot.com/
feedback
For those who played the game can you tell me how it ran on your device thank you.
Looks good bro. It also looks like the buttons got distorted a lil bit.
580 proccessor
I just like the fact you can use xbox graphics on windows mobile and still retain the speed of the console.
On the home page and "http ://www .xda-developers .com/windows-mobile/gears-of-war-available-for-wm/" they describe it as "another PlayStation classic game".
Blasphemy!
GoW is an exclusive title for the Xbox360 and GFW.
PlayStation [Spit] Classic my PackDonkey... 500 hail marys and a dip in a bath of holy water for you!
Anyway. looks good. I will try this later and tell you how it runs on my TG01.
(ps, can a moderators unristrict me please, it took me ages posting this, I'm not going to spam the forum, I prommise)
Hi,
is this an emulator or is this a port?
I am sorry to be a bit paranoid here - but you know the recent value added number cases...
Feedback
Ok
1st This is a version I made on my spare time. I made it because I wanted something fun to play on my phone.
2nd Ok you need to go ahead and download Xbox360 emulator Just kidding!! This is a cab just download it and it installs. You dont need an emulator to play. Have fun!!
I am running a WVGA Imagio running NRG's custom ROM. I LOVE GoW and will download this and give you a report on its performance! Looking forward to kicking some more locust butt while on the move!
Works pretty good! And yea, it is as difficult as the first GoW was. I only noticed one thing, early in the game, right at the start, if Marcus gets hit, I can still shoot for several minutes before I start over again. A little glitch.
Also, the controls aren't very responsive, but outside of that, pretty good start!
First I'll try on hd2, then on tp2. It'd be great if it had hw keyboard support, does it? Doubt it, seems like us qwerty-slider users are a dying breed... mostly from lack of devices!
games
Ok in the future I will try to make a resident evil port or any popular game I can find graphics for. Also if you want to try some of my other games , they are located in this website
www.krenisiswinmobilegamesapps.com
Kinda cool, lags a bit on my Touch Diamond 2 though. It would also be heaps better if you could add resistive dual touch so we can shoot while moving. It shouldn't be very difficult to code.
touch
The tool that I use doesnt support plug-ins . If it did I would love to install the multi-touch API that is said to be on xda-developers.
Hopefully my tools will get an upgrade soon!!
Didn't test it out yet, but looks great. Keep up the good work.
If you want to implement resistive dual touch, the best way is to put an invisible button directly in between the two buttons that would be pressed together, so if you were pressing right and a, you would place a button directly between them that does both. Do the same with all other buttons and you will be sweet.
multitouch
LordVarkson said:
If you want to implement resistive dual touch, the best way is to put an invisible button directly in between the two buttons that would be pressed together, so if you were pressing right and a, you would place a button directly between them that does both. Do the same with all other buttons and you will be sweet.
Click to expand...
Click to collapse
Thanks I have found a way to code a jump left and jump right buttons. Now the games should be smoother. I might do another supermariobros remake using that. THANKS!!
for the ones who didnt see
Its been a couple of months since this game came out. Iam sure many people have brought touchpro2 or HD2 that didnt get a chance to download game so Iam giving it a well deserved bump.

RE 5 WVGA,VGA game project,demo and photos included

EDIT: Lack of Time and help so I could not finish the game. The demo works fine for WVGA devices and the graphics are exactly like the photo. You can shoot the zombies comming after you but at this point thats all there is to the game.
The file name RS5.zip is the wvga version
The file name RS5 VGA.zip is the vga version
My limits
Iam working in a 2D enviroment but trying make it look 3D. The goal of the project is too make an action game with superior graphics. Plus to beat out the iphone games, or at least have something exclusive. This is a freeware project and Iam doing this for fun. I welcome any help .
help
Iam tackling different major projects but if anyone could help I will share credit. Thanks for reading and any feedback to help on project will be welcome.
I am able to provide help. I am great with Photoshop since my study is based on desing etc.
animation
Thats great!!! Can you draw zombies walking towards the charactor onscreen. 40x40 size will be fine. Also zombies shooting with bows and arrows will be great too.
Great work !
Hey this is great work. I don't have anything to contribute but while looking at this thread I thought why not a zombie rail shooter for windows mobile. Something like House of the Dead where the character moves by himself (hence the term rail) and tap to shoot the brain eating zombies.... Just a thought
cool!! this looks very good!
nice share broo
Nice
Looks good so far. Impressive to say the least, my friend. Keep up the good work!
background
Yarach has drawn me some zombies , so I can use those. The last part I need is a 3D background 480x800 size. I figure a total of 4 should be good. The game would be a strictly action game , with a short-cut scene telling the story.
What I have now
1) Zombies ( Made by Yarach)
2) Main charactor
3) Resident Evil 5 startscreen
What I need
1)4 backgrounds 3D of course. 480x800 size which is the screen resolution.
And thats about it. Since Iam using a 2D editor I need 3D background and I will use some effects to try to make it feel more 3D. Any help is welcome and you will recieve credit.
Dude those graphics! it looks better than an iphone game! i think it is a pic of real resident evil 5 with 2 arrows added lol
how are normal windows mobile 6.5 phones going to handle those graphics? the iphone has a 3d graphics chip thats why it has so many games with good graphics and windows mobile has crappy ones open gl 2.0 seems to be the only thing helping windows mobile fr graphics
graphics
Well i made some games with great graphics the real problem is multi-touch.
I made a supermariobros game that is very good but has single-touch.
Recently I found a site with a lot of sprites on it, including resident evil sprites. Though there isn't any from resident evil 5, you could still use some from the other versions. The one from Genesis look the most useful.
miszhgo5 said:
how are normal windows mobile 6.5 phones going to handle those graphics? the iphone has a 3d graphics chip thats why it has so many games with good graphics and windows mobile has crappy ones open gl 2.0 seems to be the only thing helping windows mobile fr graphics
Click to expand...
Click to collapse
Dude those screenshots are from the device itself.

[GAME] Wheel 0.4.3

Wheel 0.4.3
Let me introduce you my new platform game for Windows Mobile, playable at Pocket PC 2002 and above (yes, really). I’m not a big fan of apps that works on one display resolution only, so the game is screen resolution independent (you can play on QVGA or WQVGA), however it looks best on the HVGA, VGA and WVGA screens.
The most important is that you can press more than one virtual button on you classic resistive screen (as it was capacitive), which makes this type of game comfortably playable even without hardware buttons. Nice, isn’t it?
What is the game itself all about? You control small robotic wheel (which was actually wooden in non-public releases ) chased by devil from outer space (or something like that) who wants your score (but not you life). Score is obtained by collecting yellow stars.
There are no levels, there are dimensions. In each dimension, you have to found interdimensional gateway, which takes you to the new dimension, similar to the previous one, or to completely different. Red arrow accelerates the devil (red aura), green arrow slows down him. Green sprout accelerates your wheel (blue aura), but only for limited time. Also, in the beginning of every dimension, you will get little bit of extra speed, just like when you die and are resurrected.
To save your game, use X -> SAVE. In main menu, use CG to continue.
The game is not yet entirely completed (and I’m not fully convinced if it is worth finishing since Windows Phone 7 are coming). Even so, let me know of any problems, ideas or thoughts. I don’t promise anything, but it could help to make the game better.
Note: I know it's ironic, but the multitouch effect can't work on HTC HD2 because of it's real capacitive screen.
Note 2: The game does NOT use any "multi-touch SDK", as stated here (I don't know why the author wrote it).
The game is completely free for your personal use, although it can be downloaded from the following site ONLY (I know it's annoying, but be fair and respect it):
DOWNLOAD
I hope I haven't forgotten anything and that you will enjoy the game .
(As you probably noticed, english is not my native language so I’m sorry if I have written anything funny .)
AWESOME GAME!!! Works great on my GSM treo pro. No lag and the multitouch is really nice.
Yes, it's really cool !!!
thx !!!
Thanks for your hard work! Nice game...
nice. but please keep a graphical update in mind
I tried your game on my XDA Flame (VGA with WM5).
Must say I'm impressed -especially with the multitouch. Too bad we dont see this in other games!
I'd like a bit faster scrolling and some in-game sound or tune..
Keep up good work plz!
Thank you all for your positive reactions, I am sincerely delighted and a little bit surprised .
I know about poor graphic. I’m not very good at creating it . If there is anyone who wants to help me, I’m enclosing the main graphics files. Transparent color is magenta (R = 255, G = 0, B = 255).
If someone creates something, post it here and I will try to build the game with it .
Good that i still have my Toshiba E830. Will try it tomorrow.
it looks great. One problem on the HD2 - since it is capacitive instead of pressing both keys you need to utilize the resisteive multitouch trick you impoy. in other words, to do multitouch on the HD2 you need to single touch between the two directions you want to go which is actually a little confusing in practice because you need to remember the variables. it does seem to be pretty nice otherwise.
nice game, good design for control
Very, very strong arcade feeling
Graphics may not be top notch, but it fits perfectly with the kind of game, my only glitch is that, no matter my HD2 being obviously multitouch capable, I still cannot press two buttons at the same time... maybe it's because I have LMT installed which "steals" multitouch from the game?
@bugsykoosh
just read your post, nevermind I can play by pressing the middle area, yes it is somehow harder to get the hang of it,m but after that, it kicks in my genetic adversity for arcade games, I die no matter what
Thanks for testing on HD2. I don't know why I didn't get i sooner, but it naturally can't work on real capacitive screen of HD2. I'll add it into the first post...
RDT said:
Thank you all for your positive reactions, I am sincerely delighted and a little bit surprised .
I know about poor graphic. I’m not very good at creating it . If there is anyone who wants to help me, I’m enclosing the main graphics files. Transparent color is magenta (R = 255, G = 0, B = 255).
If someone creates something, post it here and I will try to build the game with it .
Click to expand...
Click to collapse
i could give it a try.
But first i will play your game
Thanks!
Thank you very much for your game, RDT!
It is really the kind of games I like to have on my Touch HD: simple but addictive!
I've created a post for your game on a french website by translating your post to french.
I've respected your choice not to create any mirror download link, and people will have to download it from your website.
Again, thank you very much!
You're probably in the last dimension, the hardest one . I created a video showing how to complete it .
2 michoob: Thanks for writing about my game, I really appreciate it .
The game is a platform where we help our wheeled robot to travel through dimensions and avoid obstacles and enemies.
i guess you have to think about a good story of this game. For example: a little dragon that tries to escape from his bad father or something like that. Make a nice story, and that will be the begin of a nice game
But, when you say I can tap onm two places, do you really mean it? I mean, I am using it on HTC Gene as well as HD2. Double touch not working on HD2 is fine. But I can't make two touches on my Gene too. What's wrong?
dakujem - thanx
gr8t stuff
Playing this game almost after year and a half. Nostalgic. Great work! For those who are curious, I have still maintained my Gene along with the other devices.

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