[GAME] Wheel 0.4.3 - Windows Mobile Apps and Games

Wheel 0.4.3
Let me introduce you my new platform game for Windows Mobile, playable at Pocket PC 2002 and above (yes, really). I’m not a big fan of apps that works on one display resolution only, so the game is screen resolution independent (you can play on QVGA or WQVGA), however it looks best on the HVGA, VGA and WVGA screens.
The most important is that you can press more than one virtual button on you classic resistive screen (as it was capacitive), which makes this type of game comfortably playable even without hardware buttons. Nice, isn’t it?
What is the game itself all about? You control small robotic wheel (which was actually wooden in non-public releases ) chased by devil from outer space (or something like that) who wants your score (but not you life). Score is obtained by collecting yellow stars.
There are no levels, there are dimensions. In each dimension, you have to found interdimensional gateway, which takes you to the new dimension, similar to the previous one, or to completely different. Red arrow accelerates the devil (red aura), green arrow slows down him. Green sprout accelerates your wheel (blue aura), but only for limited time. Also, in the beginning of every dimension, you will get little bit of extra speed, just like when you die and are resurrected.
To save your game, use X -> SAVE. In main menu, use CG to continue.
The game is not yet entirely completed (and I’m not fully convinced if it is worth finishing since Windows Phone 7 are coming). Even so, let me know of any problems, ideas or thoughts. I don’t promise anything, but it could help to make the game better.
Note: I know it's ironic, but the multitouch effect can't work on HTC HD2 because of it's real capacitive screen.
Note 2: The game does NOT use any "multi-touch SDK", as stated here (I don't know why the author wrote it).
The game is completely free for your personal use, although it can be downloaded from the following site ONLY (I know it's annoying, but be fair and respect it):
DOWNLOAD
I hope I haven't forgotten anything and that you will enjoy the game .
(As you probably noticed, english is not my native language so I’m sorry if I have written anything funny .)

AWESOME GAME!!! Works great on my GSM treo pro. No lag and the multitouch is really nice.

Yes, it's really cool !!!
thx !!!

Thanks for your hard work! Nice game...

nice. but please keep a graphical update in mind

I tried your game on my XDA Flame (VGA with WM5).
Must say I'm impressed -especially with the multitouch. Too bad we dont see this in other games!
I'd like a bit faster scrolling and some in-game sound or tune..
Keep up good work plz!

Thank you all for your positive reactions, I am sincerely delighted and a little bit surprised .
I know about poor graphic. I’m not very good at creating it . If there is anyone who wants to help me, I’m enclosing the main graphics files. Transparent color is magenta (R = 255, G = 0, B = 255).
If someone creates something, post it here and I will try to build the game with it .

Good that i still have my Toshiba E830. Will try it tomorrow.

it looks great. One problem on the HD2 - since it is capacitive instead of pressing both keys you need to utilize the resisteive multitouch trick you impoy. in other words, to do multitouch on the HD2 you need to single touch between the two directions you want to go which is actually a little confusing in practice because you need to remember the variables. it does seem to be pretty nice otherwise.

nice game, good design for control

Very, very strong arcade feeling
Graphics may not be top notch, but it fits perfectly with the kind of game, my only glitch is that, no matter my HD2 being obviously multitouch capable, I still cannot press two buttons at the same time... maybe it's because I have LMT installed which "steals" multitouch from the game?
@bugsykoosh
just read your post, nevermind I can play by pressing the middle area, yes it is somehow harder to get the hang of it,m but after that, it kicks in my genetic adversity for arcade games, I die no matter what

Thanks for testing on HD2. I don't know why I didn't get i sooner, but it naturally can't work on real capacitive screen of HD2. I'll add it into the first post...

RDT said:
Thank you all for your positive reactions, I am sincerely delighted and a little bit surprised .
I know about poor graphic. I’m not very good at creating it . If there is anyone who wants to help me, I’m enclosing the main graphics files. Transparent color is magenta (R = 255, G = 0, B = 255).
If someone creates something, post it here and I will try to build the game with it .
Click to expand...
Click to collapse
i could give it a try.
But first i will play your game

Thanks!
Thank you very much for your game, RDT!
It is really the kind of games I like to have on my Touch HD: simple but addictive!
I've created a post for your game on a french website by translating your post to french.
I've respected your choice not to create any mirror download link, and people will have to download it from your website.
Again, thank you very much!

You're probably in the last dimension, the hardest one . I created a video showing how to complete it .
2 michoob: Thanks for writing about my game, I really appreciate it .

The game is a platform where we help our wheeled robot to travel through dimensions and avoid obstacles and enemies.

i guess you have to think about a good story of this game. For example: a little dragon that tries to escape from his bad father or something like that. Make a nice story, and that will be the begin of a nice game

But, when you say I can tap onm two places, do you really mean it? I mean, I am using it on HTC Gene as well as HD2. Double touch not working on HD2 is fine. But I can't make two touches on my Gene too. What's wrong?

dakujem - thanx
gr8t stuff

Playing this game almost after year and a half. Nostalgic. Great work! For those who are curious, I have still maintained my Gene along with the other devices.

Related

Game - Whack-A-Monty [Beta]

Please check the requirements before you install!!
I'm new to developing on the Pocket PC platform and decided that I wanted to give it a shot. I figured that the best way to learn would be game, so here's my first attempt. This game is based off the New Super Mario Brothers mini-game called Whack-A-Monty (from the Nintendo DS). All of the graphics are from the original game; I have no intention of selling or making a profit from this game so I don't feel bad using their graphics. This is just a learning experience that I thought I'd share with everyone.
Requirements:
In this version (0.1), I have only included support for Pocket PC 320x240 or 240x240 resolutions. Also, I have only tested this on WM5 & WM6 emulators. This will only work on phones with a touchscreen.
This game was written in C# and thus requires .NET CF 2.0.
Again, this is my first attempt at game for Windows Mobile, so this is mostly a learning experience. Please don't crucify me for posting a game here, I'll be moving on to applications next. Let me know what you think!
I haven't tried the cab yet, but if I may I'd like to see the source code, specifically how you did the animation because I've been struggling with that.
nomb
This is awesome. Thanks heaps!
Yes this works well and reminds me of the game ratsplat - it needs sound to make it complete - keep up the good work!
VERY VERY cool game lol
Thank you!!!
Would there be any way to enable to input a name with a high score?
nomb said:
I haven't tried the cab yet, but if I may I'd like to see the source code, specifically how you did the animation because I've been struggling with that.
nomb
Click to expand...
Click to collapse
Not much animation in this game actually, but I do plan on releasing the code here. I need to do some tidying up first. I found the 'Programming with cheese' articles on MSDN very helpful for starting.
As for adding sound, .NET CF 2.0 has very limited support playing sounds. As far as I could find, there's no *easy* method for mixing sounds, or playing more than one sound at the same time. I need to do some more research on sound...
g35driver said:
VERY VERY cool game lol
Thank you!!!
Would there be any way to enable to input a name with a high score?
Click to expand...
Click to collapse
Hmm... I thought about this originally. I might bring it back.
Overall, I'm more interested in seeing if anyone has had problems installing the game (shortcuts work / in correct place), gameplay issues (hits aren't recorded, slow play, ...), stability issues, etc
Not working...
Hi there, the screenshots of your game look pretty cool. Unfortunately, I cannot play it, it's not working.
I own a Dell X51v with WM 6 (football edition A3, release RTM) but haven't installed Microsoft Net Framework (I was told that it is included in WM6). Whenever I start the game, only 25 percent of the game is visible in the upper left corner of my screen, the rest of the game's screen is somehow 'cut off' and my today screen or whatever is visible.
What a petty...
Do you guys know what to do about it? I guess I have already tried to install Netframework, but WM6 refuses to do so if I remember correctly.
Thanks for your help,
7
It installs and runs on my Universal (WM6), but unfortunately the VGA screen makes it unplayable (you can only see the top left quarter of the game area).
If you feel like expanding your learning experience, support for VGA devices would be very nice! And why not include a landscape mode too
XTCrefugee said:
It installs and runs on my Universal (WM6), but unfortunately the VGA screen makes it unplayable (you can only see the top left quarter of the game area).
If you feel like expanding your learning experience, support for VGA devices would be very nice! And why not include a landscape mode too
Click to expand...
Click to collapse
Yes!!! Please!!! And I'll give to you 72 virgins without the need of immolate you (I think that 72 virgins is not enough but.. xD) Without jokes, I love this kind of games, and it looks great but I cant play it
All the best
Well I can't give you the virgins, but I would be damn grateful, I'm just getting into this stuff on my Universal, so other than the snes emulator, that I got working everything else is always suspect on the butttons or outdated. So please.
Im still playing the game, its working great!! Any updates?
This game is great and worked excellent on my MWG Atom Life until I flashed to medkid's 6.1 ROM, now when I install it messes with some of the fonts (e.g. on the screen alignment screen and on commanager using poorlyduck's vista theme). The game itself kinda works ok on 6.1 but the stylus isn't very accurate for some reason, often missing some while hitting others. My girlfriend was devastated when I told her she couldn't play whack-a-monty anymore! ;] thanks for a great game otherwise though!
hey, looks great, I'd like to play it on my VGA device too
it reminds me that great flash game tontie.
unfortunately I have yet to see a pda able to play flash games flawlessly
Hey, thanks for sharing! I like it!!
Greetings, Melle.
i tried to use it on my palm treo pro and a part of the screen is cut off...I dont know what the prob is.
very cool and a lot of fun! Also, a very old thread!!
great game!I ultimately know why the game interests you and lead you programming.
vga request
loved it on my kaiser, love it more on my touch pro
Good game for killing more boredom
Thankyou.
no updates?

Gears of War shooter for WVGA devices plus playstation mobile news

Here is a simple version of Gears of war for all WVGA devices. Like the console version the game is not easy. You have to know when to let your gun off, when to run, or when to hide behind barricades to avoid enemy fire.
Buttons made by Jake044
Also check this blog for information of Sony playstation mobile
http://playstationmobile.blogspot.com/
feedback
For those who played the game can you tell me how it ran on your device thank you.
Looks good bro. It also looks like the buttons got distorted a lil bit.
580 proccessor
I just like the fact you can use xbox graphics on windows mobile and still retain the speed of the console.
On the home page and "http ://www .xda-developers .com/windows-mobile/gears-of-war-available-for-wm/" they describe it as "another PlayStation classic game".
Blasphemy!
GoW is an exclusive title for the Xbox360 and GFW.
PlayStation [Spit] Classic my PackDonkey... 500 hail marys and a dip in a bath of holy water for you!
Anyway. looks good. I will try this later and tell you how it runs on my TG01.
(ps, can a moderators unristrict me please, it took me ages posting this, I'm not going to spam the forum, I prommise)
Hi,
is this an emulator or is this a port?
I am sorry to be a bit paranoid here - but you know the recent value added number cases...
Feedback
Ok
1st This is a version I made on my spare time. I made it because I wanted something fun to play on my phone.
2nd Ok you need to go ahead and download Xbox360 emulator Just kidding!! This is a cab just download it and it installs. You dont need an emulator to play. Have fun!!
I am running a WVGA Imagio running NRG's custom ROM. I LOVE GoW and will download this and give you a report on its performance! Looking forward to kicking some more locust butt while on the move!
Works pretty good! And yea, it is as difficult as the first GoW was. I only noticed one thing, early in the game, right at the start, if Marcus gets hit, I can still shoot for several minutes before I start over again. A little glitch.
Also, the controls aren't very responsive, but outside of that, pretty good start!
First I'll try on hd2, then on tp2. It'd be great if it had hw keyboard support, does it? Doubt it, seems like us qwerty-slider users are a dying breed... mostly from lack of devices!
games
Ok in the future I will try to make a resident evil port or any popular game I can find graphics for. Also if you want to try some of my other games , they are located in this website
www.krenisiswinmobilegamesapps.com
Kinda cool, lags a bit on my Touch Diamond 2 though. It would also be heaps better if you could add resistive dual touch so we can shoot while moving. It shouldn't be very difficult to code.
touch
The tool that I use doesnt support plug-ins . If it did I would love to install the multi-touch API that is said to be on xda-developers.
Hopefully my tools will get an upgrade soon!!
Didn't test it out yet, but looks great. Keep up the good work.
If you want to implement resistive dual touch, the best way is to put an invisible button directly in between the two buttons that would be pressed together, so if you were pressing right and a, you would place a button directly between them that does both. Do the same with all other buttons and you will be sweet.
multitouch
LordVarkson said:
If you want to implement resistive dual touch, the best way is to put an invisible button directly in between the two buttons that would be pressed together, so if you were pressing right and a, you would place a button directly between them that does both. Do the same with all other buttons and you will be sweet.
Click to expand...
Click to collapse
Thanks I have found a way to code a jump left and jump right buttons. Now the games should be smoother. I might do another supermariobros remake using that. THANKS!!
for the ones who didnt see
Its been a couple of months since this game came out. Iam sure many people have brought touchpro2 or HD2 that didnt get a chance to download game so Iam giving it a well deserved bump.

New Doodle Jump 2.0 game! WVGA and VGA (no accelometer)

Ok this is a new doodle jump game with a little twist . In this version you avoid the enemy drills that are falling from the sky. Also to add challenge and trick you sometimes it will look like there are no platforms to jump on then they majically appear. This adds the the doodle jump challenge. See how high of an score you can get in the iphone classic.
If you want a variation of the game just give me ideas. Any feedback would be helpful but please no rude or common sense remarks. Post a photo of your high score if you like.
Thanks for sharing
feedback
Glad you like the game!
great , video coming soon
For Accelerometer Enabled version try this : Doodle Jump
This one is the best for WinMo: http://www.freewarepocketpc.net/ppc-download-doodle-jump.html (Doodle Jump 1.0 for WinMo).
Your game isn't a real Doodle Jump 2.0.
zinconnu said:
This one is the best for WinMo: http://www.freewarepocketpc.net/ppc-download-doodle-jump.html (Doodle Jump 1.0 for WinMo).
Your game isn't a real Doodle Jump 2.0.
Click to expand...
Click to collapse
Thanks for the feedback , your right mine isnt the real doodle jump. The real doodle jump is on the iphone. But since this is windows mobile I decided to have a little fun and make my own version. Everyone likes something different.
I need a QVGA
Thank you
qvga
Well there isnt a qvga version but you can find qvga games in this website www.krenisiswinmobilegamesapps.com
With accelerometer it will be the best game
But without it - it's not so good
What about adding support for accelerometer?
third vote for accelerometer support
accelerometer and English version pls...else better graphics than Boing. Thanks so much
the0ne said:
For Accelerometer Enabled version try this : Doodle Jump
Click to expand...
Click to collapse
It have's no Accelerometer?!
Thank you. I like this game.
i'd like to add on to the comment made earlier about it not being the original.i believe he meant that the first doodle jump clone was made by another developer and he should be the one who gets to name his upgrade doodle jump v2, otherwise there'd be confusion as to who is actual developer.. you should rename it to doodle jump krenesis or something, otherwise you will confuse players..
abridged---
naming your game doodle jump 2 when you haven't made a 1 is going to connfuse users...
suggestions---------
change button grahics/controls, it can become difficult when the guy is at the bttom of the screen and the buttons are in the way.
have randomized map and improve the character's jump height
answers
Ok time to answer some questions
1) The reason i didnt make accelometer support is the tools that i use dont support accelometer. I made sure in the title i put no accelometer so that would be clear.
2) Some one asked for english version? the buttons are in english
3)Yes i should change the name,,,but the guy who you where refering to I seen jump on other developer(who made original game) so thats why I responded the way I did.
Thank you!
BlackBox77 said:
Thank you!
Click to expand...
Click to collapse
No problem I like making games on my off time and letting people play. Saves us all a little money.
ex is for wvga?
why dont make one for g-senser?=]
helloooo everybody
i would like to improve it by adding g-sensor support. it would be great if you could send me the source code of your game, otherwise ill have to do everything by myself and it will take more time in 8 hours i go to spain and will stay there for a week (hopefully there will be a wlan-hotspot in the hotel xD), but after that im gonna DO IT
cheers

Can anyone develop Castlevania lord of shadows windows mobile,game demo inside WVGA

Ok I now most of you have heard of the game Casltevania lords of shadows before. I dont have the tools to make a 3D version for my phone , my tools are only 2D .
I have 2 photos of the Castlvania lords of shadows running on touchpro2 , and the touchpro2 can handle the graphics and sound.
Now I what I have done was make a simple version , just to make sure the phone can handle the graphics. In my version you can move left and right avoiding enemies , and slashing them with your whip. Its WVGA demo only ,tested on touchpro2. You try to get a highscore.
.
I am hoping a developer who has knowlegde of 3D can make 1 or 2 levels on the game so I can play on the go. Thanks to whoever can help us!!!
castlevania lords of shadows
Can any developer with knowlegde of 3D help us. The best I can do will not come out as good as if a 3D developer did it. I would love to see this game on my phone.
last request
Can any developer make a port , this will be last time I ask.
Aim lower...
I know you like to make small games but as you noticed the comminty as pretty much reached a stale state... If you want something done most time you have to DIY.
I don't see the point of a 3d Castlevania (all the good ones are 2d). Also do you have any idea how much work would be behind this (everything would have to be done from scratch: game engine, 3d models...). You must also consider that WM is dead and the game wouldn't run in WP 7. I don't see any luck getting help for such a task.
Anyway if you do decide to continue making games do notice that the tools you use are very limited (at best they are enough for small puzzle games... or Game&Watch like mini-games)... Making games that don't dynamically scale is a bad idea. Most devices are bellow WVGA resolution... And please do develop them past the point of demo (most of your work feels like PoC... they lack the quality of a finished product... a single complete quality game beats a tons of demos).
And don't rip stuff from copyright games (name, sprites musics, whatever... you lucked out so far). There are many Open Source games that deserved being ported (again the tools you use aren't enough for the job) there's no need to make incomplete clones of commercial games.
I know I wrote this with my gloves of but you've got to agree I have several valid points (hope you take it constructively).
That being said the only reason I see that this thread hasn't been closed yet is because you released a cab (request belong in QnA... which nobody reads, I know). And don't triple post man...
games
1) I was excited by playing castlevania lords of shadows . I wanted something for my phone.
2) As for doing it myself , if I could I would have not requested it.
3) I cant make more complex games like castlevania because of lack of multi-touch , maybe someone else has it figured it out.
4) The tool I used doesnt support auto-scale , so I have to make the game separately for each resolution.
5) I released demos so someone who doesnt have money to buy games , can have a choice of simple fun games. If you want commercial quaility games then there are many for you to buy. Its ridiculous to expect someone to sit there and make commercial games for free.
6) As far as copywrites anyone can make a game using commercial charactors , as long as its free. I am no where near the 1st one to do this. All over the internet there are different versions of marios and sonics.
7) Finally I started making games for myself after getting screwed buying $7.99 games and they ended being up trash with good graphics or just not worth the price. Play any gameloft game and you will see what I mean.

Free Dead Space Survivor Game WVGA Resolution only

Play the popular Dead Space game on your WVGA device.
Trapped in a space station you have to survive until help comes. Move left or right and fire your gun at incoming enemies. As you gain ranks , the enemies will come at you faster and faster. Dead Space on your windows mobile device!!!
Featured Achivements in the Game:
Your Rank is under the score on top left of screen.
10,000= killer title
30,000=warrior title
100,000= ???? you got to get there to find out!!!
UPDATE: Cab file added
If you have any questions please feel free to ask
If you want more free games click here
http://krenisis.freeforums.org
tips and tricks
Here is some advice for the game.
1) When the enemies land on the ground they move towards you. So if you havent fired a shot move quickly out the way.
2) When your rookie status changes to killer the enemies move faster. Sometimes fire shots inbetween moving back and forth.
3) Try to look for patterns in the enemy movements , it helps later on when they are comming faster.
If you got any more questions just post and I will answer. Try to get the highest rank possible!!!
Has anyone been able to reach the highest rank yet??
feedback
working on blackstone..
seems like a cool little mini game..
is it possable to make the buttons bigger?
nice mini game
How about a VGA port please?
It's really bad game, didn't like it.
Just a copyright infringement by krensis again...
dude great job if we can get this ported to android youd have a huge amount people that would enjoy it maybe even pay for
Great job, will try it! Cheers man!
Thanks for the feedback guys!!
1) Ok the buttons are small but they have a region slack so you dont have to press directly on them , I did that so they dont obsure the view.
2) I cant do VGA because I dont have VGA device to test it on.
I happen to play this game after a lay off. I realize its too hard for casual gamers , so if I have time I will make an easier version later.
I just stayed in the corner shooting and couldn't die. Got boring after a while using that method. Any other way was an impossible task for me.
i will try it thanks

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