Hi!
This might sounds silly but do you guys know if anyone is working on something like this for android?
http://www.youtube.com/watch?v=0Nod69aTzsM
An app that makes your phone to a small guitar amp?
The iphone version has been out for a while but i cant find any info on a version for android..
The company behind iRig have been speaking about a android version but i dont think they even have started working on one yet.
It would be a really nice application! To allways be ready to record without setting up the computor and stuff like that ya know, or to just sit in the sofa with earplugs and play some sweet solos and riffs without having your gf whine about the loud music..
Found this dude trying to make something close. http://www.youtube.com/watch?v=sz-9mxWa2VA
Just checking if anyone knows anything?
Best regards and thx for all the awsomeness!
/Patrik
This would be awesome, I would definitely buy it. It's like a Line 6 pod but much cheaper.
I hope they're working on an android version. Android needs better quality apps.
Also, it's more of a multi-effect pedal than an amp. Just letting you know
I actually sent then a message on youtube to see if they were working on one. This is what I got.
This is the Mac/PC version. If you look at our AmpliTube iRig playlist you'll find the iPhone version. We're currently looking at the platform but do not have any versions for Android.
Sent from my Nexus One using XDA App
Yeah, multi-effect pedal.
Imageing all the fine stuff you could do with it!
You could use it as an effect to plug in to your amp. (maby quite alot of effects, if you can make your own sounds. And with new developing you never have to buy a new effect-pedal again.. ).
A strummer for electric guitar in the studio/rehearsal place.
Play with earplugs on the sofa.
and so on...
I'll buy!!
it needs dedicated hardware don't forget (about 10 seconds in on the video)
your phone only has one 3.5mm jack plug...and you need to plug a guitar into it and an amp into it too.
also, what happens if you've got your amp turned up to 11 and then you get a phone call?
d-signet said:
what happens if you've got your amp turned up to 11 and then you get a phone call?
Click to expand...
Click to collapse
You'd have to speak through your guitar peter frampton style
These are the components you need...
http://www.youtube.com/watch?v=tNFmDetXs7c
These are the components you need. I've successfully plugged my guitar into my nokia and HTC EVO using this method. Now, for some software that does something cool with the input. Let me know how it works for you.
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Endombed said:
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Click to expand...
Click to collapse
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
paul c said:
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
Click to expand...
Click to collapse
Why can't it be done for android? This app is really cool.
Sent from my SGH-T959 using XDA App
It should be possible...
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Sorry for refreshing this thread, but I'm curious if there is such app for android available right now?
pietpodlood said:
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Click to expand...
Click to collapse
You are thinking much too complicated.
The headphone jack of phones contains another pin for the microphone. A small jumper cable can be used that allows the connection of a guitar and headphones. Check out Amplitube iRig for an example.
(this type of jack is used so you can plug in a headset with microphone)
Bluetooth or something would be nice... but the latency wouldn't be, and that is exactly the problem.. Android has too much latency,
Look:
http://code.google.com/p/android/issues/detail?id=3434
Android is not capable of this because the way it handles audio is completely wrong. More recent devices have less latency but still too much. The problem lies very deep. It is a problem for game developers too. Please star this issue if you want Google to do something about it!
Send with my telegraph
How about USB OTG connected to a Rocksmith USB connection?...
Sent from my SPH-D710 using xda premium
The Irig will work fine for this you dont need bluetooth aor usb adding yet another layer of BS to the audio streams round trip. however now that JB is out latancy is stitting around 10-12ms on adevice such as the galaxy nexus wich is completely usable (1ms of latancy = 1foot from your amp) so 12ms would be like playing 12 feet from your amp,
If you cant play like this then on stage will never work for you.
As a side note usb audio is apparently supported in JB as well now
There are now a couple of apps on Android that at least have a range of guitar effects. Delay Effects Plus (via headphone type cable) and usbEffects (USB OTG) both have an option to use Native Audio, so if you have the Galaxy Nexus running JB the latency is quite reasonable (50-70 mSec). If you have a modded ROM you may get lower latency without Native Audio option as they both read the buffer size from the OS. Of course for everyone else the latency is still an issue and varies from device to device. So to those that said they would buy .... please do!
This very issue has put me on the fence on what kind of tablet I buy. Cannot decide between note, and Ipad 3. The accessories and ItunesU has been one of the biggest attractions for me.
Litlle heads up: in their latest newsletter IK Multimedia (of Amplitube) post a few job openings, one of them being "Android App Developer"!
So they are at least working on something..
Sent from my HTC One X using Tapatalk 2
Do you got new update for futur multi effect on android
Related
*update, the conclusion is that the current software is useless and as of the ppc6800 and the following HTC models, the IRDA port is either crap or non-existent, for that reason I am building a powered, universal adapter to turn any phone into a remote*
hello. first off, yes I know there are old threads about this, but they are dead and had a different take on this topic. I am looking to know if anyone has gotten any tv remote control software working on the mogul. I don't care about the distance so I dont want to hear about how the mogul is ill-equipped to do this, I just want to know what software works as I will use\make a IR repeater\booster that will give me all the range I need.
I have tried the following software
1-PDAWin tv remote controller simply crashes when I press any button
2- noviiRemote is not compatible with our IR
3- RemoteControl II v.2.12 stays it is incompatible with our processor and for that reason, it turns off the IR access... but the rest of the software works ??? odd
4- UniversalRemoteCE 4.0 Tested by wagonis, froze his phone with every try
5- Total Remote does not work, freezes when I try to record a signal.
Untested
6- UltraMote
can't find
7- VITO remote
so to recap. Has anyone found a working software? I will give a free IR booster\repeater to anyone who can point me to a proper and working programmable universal remote control software that works over IR and not the web (or even better, anyone who can get PDAWin tv remote working )
thanks.
Honestly, I've tried 4 different softwares from that list and none worked, if anything they kept crashing my phone...so I gave up before I caused any damage to my phone. If you figure out which one works though, please list it, I'd like to know and try it.
can I know which was teh 4th that did not work so I can update my list please?
UniversalRemoteCE 4.0 froze up my phone every time I tried to use it
Many have tried. I am pretty sure no one has succeeded.
in my best Airplane - The Movie voice
"good luck, we're all counting on you"
my best suggestion is to buy an older known compatible phone with stronger irda
i looked into it a bit ago and came up with a good solution and found two of the phones on ebay for $20...but never bought them
i know it would be convenient to use our daily cell for this feature...but its an uphill battle
dont give up...lol
double post
Since the whole software thing does not seem to work... I am going to set out on making my own! My goal is to make a universal-universal remote app; even cross-platform, and the way I will do this is with external hardware. Since most new phones do not have a good IR port, I will make an external IR port that plugs into phones, mark my words!
I will keep people up to date on this
I'll subscribe to this thread to keep tabs on this. Good luck.
Well I am very excited to say that things are moving along nicely. Unfortunately, my local electronics supply shop (that is actually worth going to) is closed during weekends since its a small business who's main clients are engineering students during the year . This means that My full prototype (with range booster) will have to wait, but the basic premise is working, and, depending on my schedule, I should have a working prototype soon. I have already gotten in contact with a few chinese companies to compare the price of production of the modules.
well, the project is coming along well, but I need some input from the community. 1 is a note, 2 is the important question.
1- the software will be open source. The exact format still has to be determined, but the main lead right now is java so that i can be universal for all phones (except the Iphone that will need its own app).
2- Should it be powered or not? The module is coming along well, but I need some input. If it is powered, I have to make the tough decision between having the ext-usb plug sticking out on the edge of the board, meaning you have a 9v battery dangling from your phone or a short cable (1-2 feet) that plugs in the ext-usb port and the module rests next to you. What is the best route for this? (Ideally I would love bluetooth, but I do not have the electronic know-how for this)
julienrl said:
well, the project is coming along well, but I need some input from the community. 1 is a note, 2 is the important question.
1- the software will be open source. The exact format still has to be determined, but the main lead right now is java so that i can be universal for all phones (except the Iphone that will need its own app).
2- Should it be powered or not? The module is coming along well, but I need some input. If it is powered, I have to make the tough decision between having the ext-usb plug sticking out on the edge of the board, meaning you have a 9v battery dangling from your phone or a short cable (1-2 feet) that plugs in the ext-usb port and the module rests next to you. What is the best route for this? (Ideally I would love bluetooth, but I do not have the electronic know-how for this)
Click to expand...
Click to collapse
Why not make all? Powered and not. Corded and not. Are you encasing the electronics? If just for the Mogul how 'bout a phone case type add on putting the IR port on the right end of the phone while you're at it so we don't have to rotate our screens? That being said, with the Mogul getting dated, how 'bout for newer phones lacking IR ports all together like the touch pro and touch pro 2? Oh, maybe someone could help you out with bluetooth.
Well its not just for the mogul, it is going to work universally for all HTC phones and will be one little tweak away from working with other phones.
As far as corded or not, I think I will make it non corded and then you can just add it. It will cost a few cents extra but save alot on production costs of 2 different modules (if I go with powered, unpowered can easily be both).
The reason I am not doing powered and unpowered is that the powered requires a case and a battery and starts getting a little big (the size of half a thumb approximately), while the unpowered one is about 0.5mmx0.5mm. Also, making the powered one requires a much greater production cost as it would be made in china because if I make it myself, the powered one would be about 4 inches by 2 inches as I can't make the small traces myself, many of the parts are hard to come by and suftace mount is hard to do.
The reason that none of the programs work is because they require raw IR port access, not the IRDA protocol.
dj13241 said:
The reason that none of the programs work is because they require raw IR port access, not the IRDA protocol.
Click to expand...
Click to collapse
Thats ok, this is a hardware\software combination so the IR will work.
I think I love you man. I've been looking for this since before I got my Mogul in my hands.
Manicmoguladdict said:
I think I love you man. I've been looking for this since before I got my Mogul in my hands.
Click to expand...
Click to collapse
lol I hear ya. Everything is being delayed because the store I usually go to was selling IR LEDs for 4 bucks and they don't specify voltage so I had to order some online. I just need to get that stupid LED so that I can be done with the hardware and get working on the software.
I am still waiting on those diodes. I bought molding and casting material so that our IR emitters will look better than a loose set or components soldered on an extusb port
Anyone going to china who can buy ExtUSB ports for 50 cents with the breakout port? I got that quote from a company but I don't like sending unsecured payments and 10$ per extusb port + breakout board is going to make it pretty expensive for us. If so, let me know, I would like to buy a batch.
thanks.
since our device will work on many phones, instead of creating threads in every forum of every device, we decided to opt for a twitter account where we will keep everyone up to date on this project.
Spread the word!
http://twitter.com/wrctweets
Found this thread searching for a Bluetooth to IR converter, so I could use my Rhodium as a universal remote.
I was wondering... since all modern smartphones have Bluetooth, why not make a powered BT -> IR converter, which uses the HID standard? Since most phones have a HID application already (my old SE K750i could be used to control my desktop computer with HID), you don't need a lot of development on the phones itself. You'd need a way to program the conversion table (key 5 -> send PLAY IR sequence), I guess. You could then have a simple HID remote on simple phones or a full blown custom skinnable remote on a WVGA smartphone.
It would really be nice to have a Philips Pronto (or similar) universal remote where you can operate all sorts of equipment.
unfortunately, working with bluetooth at that level would be well beyond my expertise and bring the cost up $$$$$ because of the low volume of production. Also, making the drivers for this would be much harder and way to phone-specific, killing the intent of this device. Also, the way this works, it should work with any standard IR device.
I have a p4000 and am upgrading to a touch pro2, when I upgrade again in 2 years, I don't want to have to start the project over .
Finally, bluetooth device = more components = bulkier and = batteries!
I am getting back home late tonight and I will get back to work on the project (got the LEDs the day I was leaving).
ps. I do appreciate all feedback and comments.
thank you
julienrl said:
unfortunately, working with bluetooth at that level would be well beyond my expertise and bring the cost up $$$$$ because of the low volume of production. Also, making the drivers for this would be much harder and way to phone-specific, killing the intent of this device. Also, the way this works, it should work with any standard IR device.
I have a p4000 and am upgrading to a touch pro2, when I upgrade again in 2 years, I don't want to have to start the project over .
Finally, bluetooth device = more components = bulkier and = batteries!
I am getting back home late tonight and I will get back to work on the project (got the LEDs the day I was leaving).
Click to expand...
Click to collapse
sorry for being off topic, but do you know when the touch pro 2 is coming out in Canada ? And who's gonna get it telus, roger, fido or bell ?? (hope this is coming to Telus)
hehe, its out with telus waiting for mine in the mail now!
Inbound Ir
Will your Module accept inbound ir transfer? I am using a polar hr monitor that uses ir to download files to my phone. I've been looking for an upgrade option with ir without success. If your module will work, this is great news. Keep up the good work.
I was wondering how difficult it would be to have the audio from my TouchPad be played through my desktop's 5.1 setup? I'd like to be able to watch a movie/show on my TouchPad in bed, but instead have the sound come through my speakers. Also might be nice if someone could provide a link for a cheap, good quality bluetooth dongle that supports A2DP.
Thanks
am i getting a lack of response because this is trivial to do?... maybe no one else interested in doing this?.... cant be done?
the problem is the by stack HP used when developing the touch. It is extremely limited and as far as I know there's been little to no success with manipulating it
is that a hardware limitation or something that would be possible once we see android on our touchpads?
I use a2dp to my old Belkin Tunestage and it works great...
Sent from my HTC Desire using Tapatalk
I just got an S3 and I'd like to ask if it is possible to listen to FM radio over Bluetooth.
i connect the standard headphones to enable the FM radio and the only option is to switch output between the headphones and the loud speaker.
I've seen cheap chinese android phones doing that, there should be a way.
Any help would be greatly appreciated, help me avoid selling my new toy
Sorry to say but it won't work. The reason (as the app itself already accurately describes in the error message) is that your headphone's cables are used as an antenna for the phone's FM receiver.
FM antenna's are actually quite big (at least compared to other antennas) even when using the so-called fractal design because they use a very slow (roughly 80 - 110 MHz, compared to e.g. WIFI's 2400MHz) frequency. To save space, Samsung moves them to the hedphones on all mobile phones I know of.
I don't know if it still works on S3 (never tried) but on the S1, if the station is broadcasting with enough signal strength, you could cut off the plug of old broken headphones and plug it into the phone to use the radio.
Afaik Spirit FM (now paid in all versions) can override the requirement but you'll need to press your finger to the jack so you can receive anything... pointless.
Alternatively you could use an app for internet radio such as TuneIn; most radio stations (at least all around here) provide web-streams for on-the-go radio listening. However you should make sure you got a decent internet flatrate, I managed to chew through nearly 4GB just with music streaming this month.
Most countries seem to have abolished mobile data flatrates.
d4fseeker said:
Sorry to say but it won't work. The reason (as the app itself already accurately describes in the error message) is that your headphone's cables are used as an antenna for the phone's FM receiver.
FM antenna's are actually quite big (at least compared to other antennas) even when using the so-called fractal design because they use a very slow (roughly 80 - 110 MHz, compared to e.g. WIFI's 2400MHz) frequency. To save space, Samsung moves them to the hedphones on all mobile phones I know of.
Click to expand...
Click to collapse
The OP understands that the phone needs the cord to act as an antenna. I think what they simply want to know is if the phone can then route the sound to the bluetooth device instead of through the speakerphone or the headphones.
Sent from my MB860 using XDA
d4fseeker I understand that the headphones should be connected since they serve as fm antenna. What i want is to listen to fm stations through bluetooth while the headphones are connected as bigb25 says.
TuneIn is not a solution for me since some stations I want are not available and cause I am a hiker internet is not always available where I go.
Maybe there is a fix or a different radio fm app?
OK quick test... plugged in 3.5mm - 3.5mm jack lead into headphone socket to act as the FM antenna and started the radio, selected sound to speaker and all worked fine. switched on Bluetooth headset no sound in headset, switched off sound to speakers still couldn't hear anything. Unplugged patch lead (this ends radio anyway) played an mp3from music player and sound returned to BT headset.
So unfortunately the answer is no you can't, as soon as you plug the anything into the headphone jack it cuts out the sound to any other device.
This may well be a mechanical switch within the headphone socket and so unlikely that there's a get around in a custom rom....but then I know nothing about roms
Nobody?
Verstuurd van mijn GT-I9300 met Tapatalk
DannySchaukens said:
Nobody?
Verstuurd van mijn GT-I9300 met Tapatalk
Click to expand...
Click to collapse
Thomasba said:
OK quick test... plugged in 3.5mm - 3.5mm jack lead into headphone socket to act as the FM antenna and started the radio, selected sound to speaker and all worked fine. switched on Bluetooth headset no sound in headset, switched off sound to speakers still couldn't hear anything. Unplugged patch lead (this ends radio anyway) played an mp3from music player and sound returned to BT headset.
So unfortunately the answer is no you can't, as soon as you plug the anything into the headphone jack it cuts out the sound to any other device.
This may well be a mechanical switch within the headphone socket and so unlikely that there's a get around in a custom rom....but then I know nothing about roms
Click to expand...
Click to collapse
I think this covers it
d4fseeker said:
Afaik Spirit FM (now paid in all versions) can override the requirement but you'll need to press your finger to the jack so you can receive anything... pointless.
Click to expand...
Click to collapse
The latest Free version of Spirit can always be found at the top of post 1 of my Q&A thread. See my sig.
My cheapest ($80) test phone gets good audio AND RDS with no antenna. Ironically it's the best of 12 operational test phones I have. It's a Samsung GT-i5500 with the great, sensitive new Broadcom 4330/20780 family of chips.
But yeah, my Galaxy S and S2 don't do very well with no antenna. My Galaxy Note does better. Haven't heard from anyone with an S3 yet. They all have the Si4709 FM chip, which has positives and negatives. Internal circuitry etc. makes a difference too.
And I can thank the very positive sales response I've had from S2 and Note owners for being able to buy these expensive devices for testing. I'll do everything I can to make Spirit run well on S3 and hope to buy one soon.
I have yet to find a phone that does FM over BT, except for a strange very low quality mode I have working on some BCM 4325 based devices.
If the FM can be done in the digital domain, instead of the more common analog, then in theory it should be possible to do FM over BT.
But then again, in theory the Galaxy S and S2 hardware are capable of FM record (digital). Yet the audio libraries don't seem to support it, and I think it'd be a major/infeasible job to hack the libraries for it.
The Note and I think the S3 can do FM record with stock audio libraries. So I think FM over BT on these devices is feasible, at least with stock ROMs and/or using stock libraries.
But on non-stock ROMs like CM9, the Note seems incapable of FM record.
Basically, if the stock ROM and stock FM app don't support FM over BT, then I think it's not EASILY possible.
If it could be made to work, there's no reason why a phone couldn't have a wired earphone plugged in at the same time that FM goes over BT. This might "confuse" the audio system though, which usually sends audio over a wired headset if one is plugged.
Then again, it's also possible to have a plug that's partly inserted (or maybe even wired creatively). Enough for antenna but not enough to push audio through the wired headset.
Thanks mikereidis.
I tried the free version, it plays only when the headphones are connected.
Do you think you could look at the possibility to send output to bluetooth?
mikereidis said:
The latest Free version of Spirit can always be found at the top of post 1 of my Q&A thread. See my sig.
My cheapest ($80) test phone gets good audio AND RDS with no antenna. Ironically it's the best of 12 operational test phones I have. It's a Samsung GT-i5500 with the great, sensitive new Broadcom 4330/20780 family of chips.
But yeah, my Galaxy S and S2 don't do very well with no antenna. My Galaxy Note does better. Haven't heard from anyone with an S3 yet. They all have the Si4709 FM chip, which has positives and negatives. Internal circuitry etc. makes a difference too.
And I can thank the very positive sales response I've had from S2 and Note owners for being able to buy these expensive devices for testing. I'll do everything I can to make Spirit run well on S3 and hope to buy one soon.
Click to expand...
Click to collapse
mikereidis said:
I have yet to find a phone that does FM over BT, except for a strange very low quality mode I have working on some BCM 4325 based devices.
Click to expand...
Click to collapse
This dual active android phone does it: Star B79 Android 2.3.6 MTK6575 Smart 3G Phone 4.3"HD. I can not insert link cause of the ten posts limit but you can find it at aliexpress website
A colleague has it and I tried it just now and the quality is superb. And it is much cheaper comparing to the 730 Euro I gave to buy the SIII (greek retail price 32 GB version)
Actually this was the reason I switched from IOS to Android I mistakenly thought it was a default option in Android.
Also my ancient HTC diamond could do it with the help of a bluetooth utility but it woud often crash and quality was not good.
mikereidis said:
The Note and I think the S3 can do FM record with stock audio libraries. So I think FM over BT on these devices is feasible, at least with stock ROMs and/or using stock libraries.
Click to expand...
Click to collapse
Yeap SIII can do FM record
susersuser said:
Thanks mikereidis.
I tried the free version, it plays only when the headphones are connected.
Do you think you could look at the possibility to send output to bluetooth?
Click to expand...
Click to collapse
Yes.
I have one person reporting success with my app on GS3 on CM9 June 19 now.
It only works one time though, then requires a reboot for the 2nd time.
This was with an experimental release I haven't made public yet.
I hope GS3's will be coming down at least $100 over the next month. $700 is pretty darn steep, even if it's got a leg up on the One X and One XL I bought recently for 570 and 500.
mikereidis said:
I have one person reporting success with my app on GS3 on CM9 June 19 now.
Click to expand...
Click to collapse
Great
susersuser said:
This dual active android phone does it: Star B79 Android 2.3.6 MTK6575 Smart 3G Phone 4.3"HD. I can not insert link cause of the ten posts limit but you can find it at aliexpress website
A colleague has it and I tried it just now and the quality is superb. And it is much cheaper comparing to the 730 Euro I gave to buy the SIII (greek retail price 32 GB version)
Click to expand...
Click to collapse
That's very interesting; thanks for the info.
There are a variety of relatively inexpensive Chinese devices that have unique qualities, such as FM on an Android tablet, or digital TV tuner, or FM transmit I think.
But these devices are not widely available, or popular I think, in most Western countries. Information, source code and custom ROMs can be difficult to impossible to find.
As for Android: the audio systems can be kind of a big complicated mess. I don't think I've ever seen a single phone with an audio balance setting, among other things. But at least some Androids have "over the air" FM, whereas iPhone's have never had FM, despite years of rumors.
i am thinking of using one of these dongles though I doubt about the quality
http://www.ebay.co.uk/itm/Bluetooth...K_Computing_Networking_SM&hash=item4cffd98878
susersuser said:
i am thinking of using one of these dongles though I doubt about the quality
http://www.ebay.co.uk/itm/Bluetooth...K_Computing_Networking_SM&hash=item4cffd98878
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Kind of a drag to have a dongle hanging off though, in addition to the wired earphone for antenna.
There's been a lot of praise for the Sony MW600 Bluetooth stereo headset with built-in FM the last few years. Under $40 on EBay now.
I just ordered the apparent successor, the MW1 for $120 plus shipping the other day. It even has a music player built in, besides the FM and BT 3.0 support.
I need the A2DP headset because I think I'll be able to support FM over Bluetooth on some devices in the next few months, and I need something to test with.
MW1 seems interesting with many features but the price is ....
mikereidis said:
I need the A2DP headset because I think I'll be able to support FM over Bluetooth on some devices in the next few months, and I need something to test with.
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I will be waiting for the new version
Not an exact solution, but you can get bluetooth headsets with built in FM radio.
eg: Sony-Ericsson-MW-600-Bluetooth-Headphones
mikereidis said:
I have one person reporting success with my app on GS3 on CM9 June 19 now.
It only works one time though, then requires a reboot for the 2nd time.
This was with an experimental release I haven't made public yet.
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The headphone jack has a part that senses when a headphone is inserted (the metal
in the headphone plug shorts it. It seems like you could make a plug that connects
to the metal of the ground pin (for the radio antenna) but isn't "inserted" so the phone
won't disable using BT.
Anyways, only i9300 will support FM, there is no way to get FM working with the Broadcom
chip in the US S3's. http://forum.xda-developers.com/showthread.php?p=31576462#post31576462
I use a sony ericson bluetooth headset that has built in fm radio works well.
Model MW600havent priced them in a while,should be under $50 by now.
Sent from my GT-P3113 using xda premium
Dear XDA people,
I have not found any conclusive topic on whether it's possible (or is already done) to enable USB audio output (to a DAC obviously) on the SGS2. Some shreds of relevant topics have crossed my path, but they all either died out or were for different models.
So: What is the status? What's the roadblock? Is there in fact already a rom/kernel which has this enabled?
Thanks
edit: There's a feature request on the Android project page, but I can't link to it due to <10 posts. The title is: Issue 24614: Enable USB audio on the Galaxy Nexus (or any Android 4.0 device)
Not currently possible & unlikely to be on the SGS2 tbh. Devs who have been asked to have a look at it have gone 'nup' & don't have the time/inclination to work on it (blame Samsung).
Only chance of it happening would be to code it yourself or for a dev who actually wants to use that functionality themselves to have a go at it. People have started threads on here where people have pledged X amount of $ if a dev can get this working, but these threads fall off the radar due to lack of interest fairly quickly & there have been no takers on the dev side.
I wouldn't hold your breath.
Right, that's sad to hear. No developers who want this? Strange... thought they'd be interested in getting the best possible out of the hardware available.
Guess I'll wait for future models then. Thanks for the clarification.
From the comments I've seen from the devs who have been asked, it's a case of not having to mess around with/spend a lot of time dealing with Samsung's ****ty closed source drivers etc. Take CM9 as an example, those guys have been doing that since the first ICS leaks were released late last yr & frankly I don't blame them for being fed up.
Most people don't realise exactly how much work goes into making things work on a custom rom (a real one; not a winzip job like 80% of 'roms' on here), getting this to work would not be a walk in the park.
And the other thing is many (most) people also have a dedicated media player which puts out much better sound than the SGS2 anyways.
suadion said:
Right, that's sad to hear. No developers who want this? Strange... thought they'd be interested in getting the best possible out of the hardware available.
Guess I'll wait for future models then. Thanks for the clarification.
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Yeah don't get me wrong -- I appreciate the work that goes into messing with this stuff (especially the process of discovering how it actually works, the reverse engineering of sorts). I just thought that this was a pretty big feature to have and was surprised there was so little to find about it.
And yeah, I also have a better media player (Cowon D2), but the integration into a single device is the attractive part obviously, and unfortunately the SGS2 doesn't have the good audio chip that the SGS1 does have (Stupid Samsung).
Yep using the Yamaha chip in the SGS2 was a puzzling move given how universally praised the sound quality was on the SGS, and made even more puzzling by Samsung going back to a Wolfson chip on the SGS3. A moment of madness perhaps. Every review of the SGS3 I've read so far has said the sound quality is very good.
suadion said:
And yeah, I also have a better media player (Cowon D2), but the integration into a single device is the attractive part obviously, and unfortunately the SGS2 doesn't have the good audio chip that the SGS1 does have (Stupid Samsung).
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MistahBungle said:
And the other thing is many (most) people also have a dedicated media player which puts out much better sound than the SGS2 anyways.
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Click to collapse
And that is exactly the reason why this feature should be enabled
There are quite a few people who enjoy high quality portable audio. Many of them use portable headphone amplifiers as standard headphone outputs on devices are quite often unable to properly drive high(er) end headphones. Many of these portable headphone amplifiers also have an USB DAC on board for use with a computer.
Being able to use USB Audio out on your phone would mean one less device to lug around. The quality of the Android devices audio components would no longer matter, as the external DAC/Amplifier would take over their function.
Just imagine, no more worries about what DAC is put in a phone, as you would be free to choose your own external DAC.
Galaxy S3 can do it, some tablets can do it, so hopefully someone will be inspired to make this happen on the S2 and other devices.
I hear the arguments & agree with you (I personally would use it), but it's very unlikely to happen for the SGS2. Samsung have made it very very difficult to do by way of the Yamaha sound chip & their ****ty closed source drivers/firmware, and devs who have been asked so far have looked at it & gone 'Nup'.
So, as I said in my post above, unless you find a dev with a fair bit of time on their hands who actually wants to use this themselves, it probably won't happen.
Edit - @Coop: Have a look at this post by Entropy in the CM9 thread re: proprietary code/the crap devs have to deal with. Just to give you a bit of background as to why the devs who have been asked to date have all said no.
Coop666 said:
And that is exactly the reason why this feature should be enabled
There are quite a few people who enjoy high quality portable audio. Many of them use portable headphone amplifiers as standard headphone outputs on devices are quite often unable to properly drive high(er) end headphones. Many of these portable headphone amplifiers also have an USB DAC on board for use with a computer.
Being able to use USB Audio out on your phone would mean one less device to lug around. The quality of the Android devices audio components would no longer matter, as the external DAC/Amplifier would take over their function.
Just imagine, no more worries about what DAC is put in a phone, as you would be free to choose your own external DAC.
Galaxy S3 can do it, some tablets can do it, so hopefully someone will be inspired to make this happen on the S2 and other devices.
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Hi there,
I hope I'm posting this request in the right section.
I have recently bought myself an Xtrons TD730a Double Din Head Unit, I would post a link to it but unfortunately I am unable to as the forum won't let me. You should be able to find the unit in question with the help of google though.
On the whole I've been pretty happy with the device. The main downside I have discovered though is that it appears to be running a rather cut down version of Android 4.1
It is unable to communicate with my Bluetooth OBDII device, which having read through a few of the other threads on here seems to be a common issue with many of the Android Car Headunits.
The other, more annoying issue I've noticed is that when I am streaming music from my home server over 3G, it doesn't seem to support gapless playback when changing to the next track or Audio Chaining or whatever it is known as. I use exactly the same apps and set up on my LG G3 and gapless playback works fine on that.
From what I can gather, the necessary APIs to support Audio Chaining were added in to Android API Level 16 which was introduced around the time of Android 4.1 so this Headunit should support it.
I'm wondering, if the Headunit is running a rather cutdown version of 4.1, is it possible that Audio Chaining support has somehow not been added to it's supported APIs?
Is there a way I can check if this is the case? And if so, can I get them added in somehow? I'm guessing that a good place to start would be if there is a root method available for this device?
I hope it was OK to post these questions here. Please let me know if I should have posted them elsewhere.
Cheers,
Jim
jim1985 said:
Hi there,
I hope I'm posting this request in the right section.
I have recently bought myself an Xtrons TD730a Double Din Head Unit, I would post a link to it but unfortunately I am unable to as the forum won't let me. You should be able to find the unit in question with the help of google though.
On the whole I've been pretty happy with the device. The main downside I have discovered though is that it appears to be running a rather cut down version of Android 4.1
It is unable to communicate with my Bluetooth OBDII device, which having read through a few of the other threads on here seems to be a common issue with many of the Android Car Headunits.
The other, more annoying issue I've noticed is that when I am streaming music from my home server over 3G, it doesn't seem to support gapless playback when changing to the next track or Audio Chaining or whatever it is known as. I use exactly the same apps and set up on my LG G3 and gapless playback works fine on that.
From what I can gather, the necessary APIs to support Audio Chaining were added in to Android API Level 16 which was introduced around the time of Android 4.1 so this Headunit should support it.
I'm wondering, if the Headunit is running a rather cutdown version of 4.1, is it possible that Audio Chaining support has somehow not been added to it's supported APIs?
Is there a way I can check if this is the case? And if so, can I get them added in somehow? I'm guessing that a good place to start would be if there is a root method available for this device?
I hope it was OK to post these questions here. Please let me know if I should have posted them elsewhere.
Cheers,
Jim
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Even though its an 7 inch screen it is the same as the AN21 head unit internally. So it doesnt support obdll over bluetooth. Try getting the wifi version that it works. Try the same rooting method as that head unit.
@ little off topic question
Im sorry I do not have the information on that for you but it shocked me when you said that it didn't work with your phone over bluetooth . I was thinking about buying this model and want to make sure that the Bluetooth is able to stream my music and also make phone calls from the dash !? Is that possible with this unit ?
Another question I had is about the sound quality
The watts are not listed online so does it get loud and clear or do you need an amp with this unit
Again sorry I couldn't help ( sorry for asking a bunch if random stuff )
easyguy said:
Even though its an 7 inch screen it is the same as the AN21 head unit internally. So it doesnt support obdll over bluetooth. Try getting the wifi version that it works. Try the same rooting method as that head unit.
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Click to collapse
Thank you so much for pointing me in the right direction :good:
I've had a good read through the AN21 head unit thread. I've ended up upgrading the system software to version 2.8.3 and I've also managed to root the device.
The result is now that I am able to play my music over 3G without there being any annoying gaps between each track.
As you've mentioned, it still doesn't support OBDII over bluetooth and this does turn out to be a hardware issue rather than a software issue. In fact, the software itself does clearly support OBDII over bluetooth, it's just the hardware version of my bluetooth controller that doesn't support it.
Wolfy717 said:
Im sorry I do not have the information on that for you but it shocked me when you said that it didn't work with your phone over bluetooth . I was thinking about buying this model and want to make sure that the Bluetooth is able to stream my music and also make phone calls from the dash !? Is that possible with this unit ?
Another question I had is about the sound quality
The watts are not listed online so does it get loud and clear or do you need an amp with this unit
Again sorry I couldn't help ( sorry for asking a bunch if random stuff )
Click to expand...
Click to collapse
The head unit does connect to my phone over bluetooth, I never said that it didn't. I was referring to a bluetooth OBDII adapter (for reading out diagnostic information from my car's ECU) that does not work with the head unit over bluetooth.
I've not actually attempted to make or receive any calls over bluetooth, or to stream any music via Bluetooth, but it is my understanding that the head unit does support these features.
It is probably a good idea to have a proper read through the"AN-21 U" - Unbranded 6.2" 2 DIN Pure Android 4.1 Car Stereo Radio Head Unit [ROOTED] thread available on here in the Android Development and Hacking --> Android General section as it seems as though people have had different results with regards to sound qualities depending on which software version / MCU version they are running on their unit. For what it's worth, I've left my MCU version untouched as it looked as though it was a whole different ball game to change MCU versions as apposed to simply changing the software version.
I can't remember off the top of my head what the speaker wattage outputs are, I seem to remember something around the 45X4 mark, remember those are peak ratings. I do have an amp running a sub woofer in the boot of my car but the rest of the speakers, which are just the standard speakers that were supplied with the car, are powered directly off the head unit.
I've got to be honest and say, I don't think they go as loud as they did with my previous head unit, a Sony MEX-BT3100U, so I will probably look at amping them at some point in the future, probably after replacing them with some good quality aftermarket speakers.
jim1985 said:
Thank you so much for pointing me in the right direction :good:
I've had a good read through the AN21 head unit thread. I've ended up upgrading the system software to version 2.8.3 and I've also managed to root the device.
The result is now that I am able to play my music over 3G without there being any annoying gaps between each track.
As you've mentioned, it still doesn't support OBDII over bluetooth and this does turn out to be a hardware issue rather than a software issue. In fact, the software itself does clearly support OBDII over bluetooth, it's just the hardware version of my bluetooth controller that doesn't support it.
The head unit does connect to my phone over bluetooth, I never said that it didn't. I was referring to a bluetooth OBDII adapter (for reading out diagnostic information from my car's ECU) that does not work with the head unit over bluetooth.
I've not actually attempted to make or receive any calls over bluetooth, or to stream any music via Bluetooth, but it is my understanding that the head unit does support these features.
It is probably a good idea to have a proper read through the"AN-21 U" - Unbranded 6.2" 2 DIN Pure Android 4.1 Car Stereo Radio Head Unit [ROOTED] thread available on here in the Android Development and Hacking --> Android General section as it seems as though people have had different results with regards to sound qualities depending on which software version / MCU version they are running on their unit. For what it's worth, I've left my MCU version untouched as it looked as though it was a whole different ball game to change MCU versions as apposed to simply changing the software version.
I can't remember off the top of my head what the speaker wattage outputs are, I seem to remember something around the 45X4 mark, remember those are peak ratings. I do have an amp running a sub woofer in the boot of my car but the rest of the speakers, which are just the standard speakers that were supplied with the car, are powered directly off the head unit.
I've got to be honest and say, I don't think they go as loud as they did with my previous head unit, a Sony MEX-BT3100U, so I will probably look at amping them at some point in the future, probably after replacing them with some good quality aftermarket speakers.
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Anyone know if it is possible to root the Xtrons TS702L or how to upgrade it ?