I am looking at this one currently. And I think it is not bad. I can get it in Canada for $90 CAD plus the BT dongle, which I think is a good deal.
Has anyone used these before?
Have a look here
Hey thanks.
I search DRBT30Q but found nothing. Didn't think about searching generically for sony blueooth headphones.
But not much info over there.
Does anyone know if it uses BT 2.0 or 1.2? It doesn't say on Sony's website.
I got some of these the other day. They pair ok but the sound stops and starts whilst playing. Guess I need a ROM update. I have orginal T-Mobile ROM.
I heard from someone on xda that they sound really good. I have motorola s9 and they sound really good.
Hi!
This might sounds silly but do you guys know if anyone is working on something like this for android?
http://www.youtube.com/watch?v=0Nod69aTzsM
An app that makes your phone to a small guitar amp?
The iphone version has been out for a while but i cant find any info on a version for android..
The company behind iRig have been speaking about a android version but i dont think they even have started working on one yet.
It would be a really nice application! To allways be ready to record without setting up the computor and stuff like that ya know, or to just sit in the sofa with earplugs and play some sweet solos and riffs without having your gf whine about the loud music..
Found this dude trying to make something close. http://www.youtube.com/watch?v=sz-9mxWa2VA
Just checking if anyone knows anything?
Best regards and thx for all the awsomeness!
/Patrik
This would be awesome, I would definitely buy it. It's like a Line 6 pod but much cheaper.
I hope they're working on an android version. Android needs better quality apps.
Also, it's more of a multi-effect pedal than an amp. Just letting you know
I actually sent then a message on youtube to see if they were working on one. This is what I got.
This is the Mac/PC version. If you look at our AmpliTube iRig playlist you'll find the iPhone version. We're currently looking at the platform but do not have any versions for Android.
Sent from my Nexus One using XDA App
Yeah, multi-effect pedal.
Imageing all the fine stuff you could do with it!
You could use it as an effect to plug in to your amp. (maby quite alot of effects, if you can make your own sounds. And with new developing you never have to buy a new effect-pedal again.. ).
A strummer for electric guitar in the studio/rehearsal place.
Play with earplugs on the sofa.
and so on...
I'll buy!!
it needs dedicated hardware don't forget (about 10 seconds in on the video)
your phone only has one 3.5mm jack plug...and you need to plug a guitar into it and an amp into it too.
also, what happens if you've got your amp turned up to 11 and then you get a phone call?
d-signet said:
what happens if you've got your amp turned up to 11 and then you get a phone call?
Click to expand...
Click to collapse
You'd have to speak through your guitar peter frampton style
These are the components you need...
http://www.youtube.com/watch?v=tNFmDetXs7c
These are the components you need. I've successfully plugged my guitar into my nokia and HTC EVO using this method. Now, for some software that does something cool with the input. Let me know how it works for you.
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Endombed said:
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Click to expand...
Click to collapse
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
paul c said:
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
Click to expand...
Click to collapse
Why can't it be done for android? This app is really cool.
Sent from my SGH-T959 using XDA App
It should be possible...
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Sorry for refreshing this thread, but I'm curious if there is such app for android available right now?
pietpodlood said:
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Click to expand...
Click to collapse
You are thinking much too complicated.
The headphone jack of phones contains another pin for the microphone. A small jumper cable can be used that allows the connection of a guitar and headphones. Check out Amplitube iRig for an example.
(this type of jack is used so you can plug in a headset with microphone)
Bluetooth or something would be nice... but the latency wouldn't be, and that is exactly the problem.. Android has too much latency,
Look:
http://code.google.com/p/android/issues/detail?id=3434
Android is not capable of this because the way it handles audio is completely wrong. More recent devices have less latency but still too much. The problem lies very deep. It is a problem for game developers too. Please star this issue if you want Google to do something about it!
Send with my telegraph
How about USB OTG connected to a Rocksmith USB connection?...
Sent from my SPH-D710 using xda premium
The Irig will work fine for this you dont need bluetooth aor usb adding yet another layer of BS to the audio streams round trip. however now that JB is out latancy is stitting around 10-12ms on adevice such as the galaxy nexus wich is completely usable (1ms of latancy = 1foot from your amp) so 12ms would be like playing 12 feet from your amp,
If you cant play like this then on stage will never work for you.
As a side note usb audio is apparently supported in JB as well now
There are now a couple of apps on Android that at least have a range of guitar effects. Delay Effects Plus (via headphone type cable) and usbEffects (USB OTG) both have an option to use Native Audio, so if you have the Galaxy Nexus running JB the latency is quite reasonable (50-70 mSec). If you have a modded ROM you may get lower latency without Native Audio option as they both read the buffer size from the OS. Of course for everyone else the latency is still an issue and varies from device to device. So to those that said they would buy .... please do!
This very issue has put me on the fence on what kind of tablet I buy. Cannot decide between note, and Ipad 3. The accessories and ItunesU has been one of the biggest attractions for me.
Litlle heads up: in their latest newsletter IK Multimedia (of Amplitube) post a few job openings, one of them being "Android App Developer"!
So they are at least working on something..
Sent from my HTC One X using Tapatalk 2
Do you got new update for futur multi effect on android
Hi all,
Just wanna know if anyone knows of (or has used) a very good bluetooth car radio/kit thats compatible with HD2?? I recently read about the Parrot RKi8400 and it looks great! Are there any other kits worth buying that anyone has experienced???
Cheers,
YaZ!
Forgot to mention that the "kit" has to playback music SMOOTHLY via bluetooth!
I've heard a lot about there being NO PROBLEMS with the basic call features, however, its the smooth playback of music that I'm more interested in.
Cheers!
Hi, I am having issues with bluetooth music streaming with this phone. I have a Tunelink dongle in my car which works perfectly fine with my GS2. However with OG I get very noticeable background noise and music skips every 15-20 seconds which is the worst part. I have not tested this with another BT device yet, but was wondering if anyone had a similar issue?
I'm getting this same issue with my tunelink. I have the Sprint variant..
Could it be that tunelink isn't working properly? Have you tried any other bluetooth devices?
Mine works perfectly streaming into my car's factory audio system with bluetooth.....
Sent from my LG-E970 using xda app-developers app
Since the OP's problem is the same, since he has tunelink.. It might because of the receiver. Has anyone else tested this phone's bluetooth with another receiver? belkin's?
stevenlarson said:
Mine works perfectly streaming into my car's factory audio system with bluetooth.....
Sent from my LG-E970 using xda app-developers app
Click to expand...
Click to collapse
Same here. Works better than my old GS2 with my Clarion deck. It also works great with my wife's Bose Soundlink speaker.
I am pretty sure its a compatibility issue with tunelink. I got myself a gogroove smartmini and it works great. Tunelink works fine with my gs2 and wife's HTC, though.
Sent from my LG-E970 using xda app-developers app
What version of Bluetooth does Tunelink use? Maybe it's an older version (like 1.0) that the OG doesn't support.
I just got a email back from TuneLink
Hi Josh
Unfortunately we don't have an Optimus G to test with. I looked up the specs and it says that it runs Android version 4.0.4 with a planned upgrade to 4.1.2. What I know is that we did experience difficulties with Bluetooth on early versions of the Android 4.0 series but for the most part, they appeared to be fixed with 4.0.4 but I can't say that that's true for all Android devices as the Bluetooth hardware differs from device to device. The one thing they all have in common is that all Android Bluetooth drivers need to be able to integrate with the BlueZ Bluetooth protocol stack of the kernel. That said, if the audio is skipping, maybe try closing all unused apps to free up resources and see if that makes a difference. If you're streaming over the internet, try playing music locally. If possible try it with another A2DP Bluetooth device. I will put the word out around here and see if we can get an Optimus G to test as well. I would also send an email to LG's support and ask them if they have any known issues with A2DP. Note that if your TuneLink has firmware version 1.2.0 or greater then it supports Bluetooth version 4.0 minus the low power option. Prior versions support Bluetooth 2.1 +EDR. Also we only support the SBC codec.
Thanks
Mark
ilyukha13 said:
Hi, I am having issues with bluetooth music streaming with this phone. I have a Tunelink dongle in my car which works perfectly fine with my GS2. However with OG I get very noticeable background noise and music skips every 15-20 seconds which is the worst part. I have not tested this with another BT device yet, but was wondering if anyone had a similar issue?
Click to expand...
Click to collapse
I just installed a Pioneer Car Stereo with Parrot bluetooth and I noticed noise, pops, hisses and complete music skips with an AT&T LG OG but streaming from a Nokia Lumia 920 to the same radio was fine and dandy. I think the issue is the phone.
So I picked up a Digital2 963G tablet for relatively cheap to use as a video player for my son on long car trips (http://www.d2pad.info/index.php?option=com_content&view=article&id=276&Itemid=567).
It works decently for a KitKat tablet with a dual core processor and 1GB of RAM. The only real issue I've had with it is that audio comes sped up when playing the YouTube app through Bluetooth. When you turn Bluetooth off, the audio sounds fine and syncs with the video. I've seen audio lag while using the Youtube app and Bluetooth with my OnePlus One but never had it play the audio at double speed.
Any help/ideas would be greatly appreciated.
As an aside, does anyone know who the OEM is for this Digital2 tablet? I doubt Digital2 is selling an original designed tablet so I assume they're just re-selling someone else' design with their own branding. I'm asking because I doubt this tablet will ever get Lollipop but I am curious if anyone is aware of efforts to port it to this hardware.
Bump
Seriously? No one has had this kind of problem before?