[TUT] Update from OpenGL 1.0 to 1.1 - XPERIA X10 Android Development

Some guy from HTC Hero Forum updated his Hero from OpenGL 1.0 to 1.1!
I thought : "give it a try!" and SUCESS!!!:
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I followed his Tutorial with X10 Mod Tool from this forum.
You just have to upload the file into "System/lib/egl"
There is a file named libGLES_android.so. Replace it with the attached.
At last reboot and ready!
Original Thread: http://forum.xda-developers.com/showthread.php?t=899801
Don´t know wether it is good or not but now we have OpenGL 1.1!

what's the advantages on this update?
Sent from my Nexus X10 using XDA App

same question above

The dev says: "It improves performance and allows apps designed for opengles 1.1 to run well"

there will b some advantagee a good deveopers can tell
but as far as i can gues Open GL is related to sum graphics stuff in pc about smartphone i dunnoe may b same

Android 2.1 already has OpenGL 1.1

XERO_Racer said:
what's the advantages on this update?
Sent from my Nexus X10 using XDA App
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j3yps said:
same question above
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if you both read...
Whitecookie said:
Don´t know wether it is good or not but now we have OpenGL 1.1!
Click to expand...
Click to collapse
he allready told that

from wikipedia:
OpenGL ES 1.1
Adds to the OpenGL ES 1.0 functionality by introducing additional features such as mandatory support for multitexture, better multitexture support (with combiners and dot product texture operations), automatic mipmap generation, vertex buffer objects, state queries, user clip planes, and greater control over point rendering.
BTW FreeX10 from Z has OpenGL 1.1 already and it shows frame buffers: supported while on OP pic it is unsupported

I didnt do this and in Quadrant it says i have 1.1 OpenGL

Same here... Didn't do a thing but updated my x10 yesterday. Checked the quadrant now that u mentioned it, it reads OpenGL ES-CM 1.1
Sent from my X10i using XDA App

what u did ???????? i don't know cause i already hav these result in ma x10

My Friend as i know android 2.1 already have 1.1

As you can see here: http://en.wikipedia.org/wiki/OpenGL_ES, we already had 1.1 on Donut.
So this modification could make things worse than the default, cuz this isn't for X10i. I'd like to see OpenGL ES 2.0 on this phone. But I'm not sure, cuz no backward compatibility to 1.1.

i don't understand,my X10 is OpenGL ES-CM 1.1 NOW??

narukaze said:
i don't understand,my X10 is OpenGL ES-CM 1.1 NOW??
Click to expand...
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since you bought your phone
btw, welcome here, I see you are new at XDA. ( joined in August, but first post nvm)
I hope you will have fun here, but please use search before you want to ask something or pm me if no luck

Related

[Q] OpenGL ES 2.0 ?

Found this tread in the General section, and thought it is a good theme to work on.
(Originally posted by Martin4os)
can we somehow, upgrade our version of OpenGL ES-CM 1.1 to OpenGL ES 2.0 ...
cause i found this ..
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and as you can see, our Optimus One is tested using openGL 2.0, and somehow i think its not a bad score.. And I'm pretty sure, our adreno 200 supports OpenGL
Also I read some threads, (I can't find them at the moment) about a developer, who succesfully applied that on nexus one ...
gocegi said:
Found this tread in the General section, and thought it is a good theme to work on.
(Originally posted by Martin4os)
can we somehow, upgrade our version of OpenGL ES-CM 1.1 to OpenGL ES 2.0 ...
cause i found this ..
and as you can see, our Optimus One is tested using openGL 2.0, and somehow i think its not a bad score.. And I'm pretty sure, our adreno 200 supports OpenGL
Also I read some threads, (I can't find them at the moment) about a developer, who succesfully applied that on nexus one ...
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Lol, what a haxxed test sheet . Iphone 4 on the buttom of the list says it all . Not to mention the top 3 which is just dumb.
Yes, maybe the results are a bit different than expected, but thats not the point.. the point is that theoretically OpenGL Es can be upgraded to 2.0 since the benchmark uses that to compare the phones ... Also i found this
http://forum.xda-developers.com/showthread.php?t=620598
As you can see, the dev succesfully did that on his nexus one ... And if it can be done, it should
Why do you think that we don't have opengles 2.0?
mik_os said:
Why do you think that we don't have opengles 2.0?
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I think we do, but I'm not 100% sure.
Me too
In link from Martin4os application developer succesfully used opengles2. Drivers already have opengles2 support.
well i know adreno 200 supports 2.0, but i don't know if it's implemented in the software ... i'll try some opengl es 2.0 apk to see if its working ..
mik_os said:
Me too
In link from Martin4os application developer succesfully used opengles2. Drivers already have opengles2 support.
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that answers the question than! Thanks Mik

[Q] ARM OpenMax ICS Drivers for LG Optimus One

anyone there, i have found this website from ARM... that i have seen some drivers for arm11 v6 devices (for public download)
is that the ICS open max drivers we searched for?
Sorry if I posted in a wrong place, coz i'm Nooby!
xda wont allow me to put the website!!!!
i see
omx-dl (ver1.0.3) ARM11 V6 Global bundle
link is in the "lg optimus-one geeks" facebook group!!!!
achuxtreme said:
xda wont allow me to put the website!!!!
i see
omx-dl (ver1.0.3) ARM11 V6 Global bundle
link is in the "lg optimus-one geeks" facebook group!!!!
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you mean this
Our CPU is ARMv6
simplicio11 said:
Our CPU is ARMv6
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Arm 11= armv6, stated in the picture
Sent from my LG-P500 using XDA
Arm 11 is family name and armv6 is architecture i might be wrong.
But according to wiki
Currently under arm11 family only armv6 processors are available.
Sent from my LG-P500 using xda premium
check hephappy's cm9 thread, Arjen has already built an OMX encoder/decoder
simplicio11 said:
Our CPU is ARMv6
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:facepalm:
thachtunganh said:
:facepalm:
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Very usefull post. Thanks
achuxtreme said:
xda wont allow me to put the website!!!!
i see
omx-dl (ver1.0.3) ARM11 V6 Global bundle
link is in the "lg optimus-one geeks" facebook group!!!!
Click to expand...
Click to collapse
Since you are a member of that group, you might have read my comment there...
I have explained it there...
Sent from my LG-P500 using xda premium

[Q]Mali...?

Can anyone please without shouting and screaming, explain me what is that "Mali" thingy?
Tried to understand from the Dorimanx thread, and still dont have any idea what is it..
please :]
Do you mean the Mali GPU?
The Mali series of graphics processing units (GPUs) are semiconductor intellectual property cores produced by ARM Holdings for licensing in various ASIC designs by ARM partners. The core is mainly developed by ARM Norway, at the former Falanx company site.
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It's kind of the equivalent of the graphics card in your pc.
Wikipedia Info
PC? You meant phone?
przemcio510 said:
PC? You meant phone?
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No, his statement was an analogy. The Mali GPU is for the phone like a graphics card is for your PC.
I misunderstood his post earlier
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Nevermind.
Why is it the hot topic at the moment? I noticed the name popping up at the same time that cm10 memory leaks were fixed... it seemed like a new version of dorimanx was released that was compatible with this newly updated cm10 and it had mali in the title. How come Mali appears in the title and does it have any relation to the memory leaks fix or am I getting it all mixed up inside in my head? (Most likely scenario)
---------- Post added at 10:53 PM ---------- Previous post was at 10:32 PM ----------
Okay I've done some more searching and I think this is what it's all about... Up until now there has been a memory leak in CM10 due to not knowing how to have the Kernel interact with the graphics hardware (The drivers for the Mali Graphics chip were changed with the jump to Jellybean?) but now this has been fixed (probably as a result of obtaining and analysing the original Samsung jellybean kernel source code). Dorimanx's latest kernel uses this newer source code and as a result it has the name of the graphics chip (Mali) in the title.
Is that fairly accurate?
If you're talking about MALI, yes that's the GPU (graphics processing unit) Something like the equivalent to a graphics card on your computer.
However if you're talking about the smali code thats been altered to fix the memory leak issue, that has nothing to do with the GPU. Its a coding language. To be more precise, an assembler for the dalvik virtual machine your phone runs on.
Sent from my GT-I9100 using xda app-developers app

[APP] 7 COLORS+Spectrum flow livewalpaper

I ve modded the walkman livewallpaper using spectrum flow and Xperia T wallpaper ,hope you like
This works on xperia x8
credits for Alex_rac
Spectrum flow
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It's awesome!!!!!!
Cosmic flow wasn't working on GDX buthis one is great...
Thanks man...:beer:
see my app sig at your own risk :
sent from my W8 running on armv7 processor problem??
Gogeta said:
It's awesome!!!!!!
Cosmic flow wasn't working on GDX buthis one is great...
Thanks man...:beer:
see my app sig at your own risk :
sent from my W8 running on armv7 processor problem??
Click to expand...
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lol I have a test version of the spectrum but the media
Her media streams is very beautiful: D
Spectrum_media
Please change the signatures of all apks...
They are replacing each other....
Don't want to install every time if I want to switch between them & the media one is also great
see my app sig at your own risk :
sent from my W8 running on armv7 processor problem??
Gogeta said:
Please change the signatures of all apks...
They are replacing each other....
Don't want to install every time if I want to switch between them & the media one is also great
see my app sig at your own risk :
sent from my W8 running on armv7 processor problem??
Click to expand...
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great selection of all the users here are curious to try it: D
ariadelvana said:
great selection of all the users here are curious to try it: D
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So will you change signature or not??
see my app sig at your own risk :
sent from my W8 running on armv7 processor problem??
Thanks! Awsome!
X8Boss said:
Thanks! Awsome!
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you're wellcome dude

My GPU isn't working properly (some chinese MT6572 marketed as G+ K3)

Hello, the main problem is that any app using advanced graphics is crashing on me, so I decided to make a test and downloaded OpenGL ES 2.0 Demo to try.
And the result that I get was unbelievable, there's a gallery of my screenshots.
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As for my phone, I already had a long story with it, there's the thread, where you can get all the info on the other site, but I'm not able to post links yet, but if you Google " Screwed up my G+ K3" you can find it.
If anyone can help me to get the GPU to work properly, I would be superthankful, I am already starting to lose my mind.
Seems like your GPU is damaged.
abhinavp649 said:
Seems like your GPU is damaged.
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Can this be a result of bad drivers or something? I don't really know much about drivers on Android, if there are even some. There's a firmware for another GPU installed, so it might be the cause, but I got no idea how to fix it.
WilliamCZ said:
Can this be a result of bad drivers or something? I don't really know much about drivers on Android, if there are even some. There's a firmware for another GPU installed, so it might be the cause, but I got no idea how to fix it.
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Very VERY likely if it was anything along those lines it would not be general user serviceable by any means.
Sent from my XT1060 using Tapatalk
siccoblue said:
Very VERY likely if it was anything along those lines it would not be general user serviceable by any means.
Sent from my XT1060 using Tapatalk
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Well, if I'm getting it right, there's actually nothing to do it that just by my hands then. Since the firmware thinks, that there's another CPU and GPU installed, would flashing to the other firmware (some MT6572 one) work? I had a bad time when trying to port another firmware to it, it didn't boot or I just wasn't able to flash it - was getting errors.

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