Found this tread in the General section, and thought it is a good theme to work on.
(Originally posted by Martin4os)
can we somehow, upgrade our version of OpenGL ES-CM 1.1 to OpenGL ES 2.0 ...
cause i found this ..
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and as you can see, our Optimus One is tested using openGL 2.0, and somehow i think its not a bad score.. And I'm pretty sure, our adreno 200 supports OpenGL
Also I read some threads, (I can't find them at the moment) about a developer, who succesfully applied that on nexus one ...
gocegi said:
Found this tread in the General section, and thought it is a good theme to work on.
(Originally posted by Martin4os)
can we somehow, upgrade our version of OpenGL ES-CM 1.1 to OpenGL ES 2.0 ...
cause i found this ..
and as you can see, our Optimus One is tested using openGL 2.0, and somehow i think its not a bad score.. And I'm pretty sure, our adreno 200 supports OpenGL
Also I read some threads, (I can't find them at the moment) about a developer, who succesfully applied that on nexus one ...
Click to expand...
Click to collapse
Lol, what a haxxed test sheet . Iphone 4 on the buttom of the list says it all . Not to mention the top 3 which is just dumb.
Yes, maybe the results are a bit different than expected, but thats not the point.. the point is that theoretically OpenGL Es can be upgraded to 2.0 since the benchmark uses that to compare the phones ... Also i found this
http://forum.xda-developers.com/showthread.php?t=620598
As you can see, the dev succesfully did that on his nexus one ... And if it can be done, it should
Why do you think that we don't have opengles 2.0?
mik_os said:
Why do you think that we don't have opengles 2.0?
Click to expand...
Click to collapse
I think we do, but I'm not 100% sure.
Me too
In link from Martin4os application developer succesfully used opengles2. Drivers already have opengles2 support.
well i know adreno 200 supports 2.0, but i don't know if it's implemented in the software ... i'll try some opengl es 2.0 apk to see if its working ..
mik_os said:
Me too
In link from Martin4os application developer succesfully used opengles2. Drivers already have opengles2 support.
Click to expand...
Click to collapse
that answers the question than! Thanks Mik
Related
www.jbawireless.com/ppc.htm
Updated 3-3-2009
Version 3*8
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He has a Great ROM, Very colorful, lots of goodies, I highly recommand all of you here, also he is very quick about responding back about question.
nathan7 said:
He has a Great ROM, Very colorful, lots of goodies, I highly recommand all of you here, also he is very quick about responding back about question.
Click to expand...
Click to collapse
Thanks, too bad they dont have a tanks button hear like at ppcgeeks
I like the rom only I'm dont like the colors much and the blue had a white box I couldnt get rid of...
I've tried many roms, and this is the best looking and operational rom I've tried. Highly recomended
AshiaLH said:
I like the rom only I'm dont like the colors much and the blue had a white box I couldnt get rid of...
Click to expand...
Click to collapse
I pretty much post all my fixes on the blue theme over at ppcgeeks.com
hears the direct link to the thread.
http://forum.ppcgeeks.com/showthread.php?t=50716
ok, im new to rom mods, i have done other mods to my 3 ppc phones but i have never done changed a rom
can any of you explain it or link me to a thread that can help me.... thanks
Mayonesa said:
ok, im new to rom mods, i have done other mods to my 3 ppc phones but i have never done changed a rom
can any of you explain it or link me to a thread that can help me.... thanks
Click to expand...
Click to collapse
Sorry havent been following the xda thread, but i updated my rom a whole bunch of times
Hears a link that can help you http://forum.ppcgeeks.com/showthread.php?t=42503
I released Version 3.7 Lite and Pro version today, there are new screenshots on the first post.
Merdins Windows Mobile Pro v3.7
New Versions are out Now also Blue Manila Version, and lite version
www.jbawireless.com/ppc.htm
Is the hardware keyboard fully functional with the new ezinput?
ruskiyab said:
Is the hardware keyboard fully functional with the new ezinput?
Click to expand...
Click to collapse
i had to remove the ezinput because of the hardware keyboard issue, so now its back to the regular touch pro keyboard.
Some guy from HTC Hero Forum updated his Hero from OpenGL 1.0 to 1.1!
I thought : "give it a try!" and SUCESS!!!:
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I followed his Tutorial with X10 Mod Tool from this forum.
You just have to upload the file into "System/lib/egl"
There is a file named libGLES_android.so. Replace it with the attached.
At last reboot and ready!
Original Thread: http://forum.xda-developers.com/showthread.php?t=899801
Don´t know wether it is good or not but now we have OpenGL 1.1!
what's the advantages on this update?
Sent from my Nexus X10 using XDA App
same question above
The dev says: "It improves performance and allows apps designed for opengles 1.1 to run well"
there will b some advantagee a good deveopers can tell
but as far as i can gues Open GL is related to sum graphics stuff in pc about smartphone i dunnoe may b same
Android 2.1 already has OpenGL 1.1
XERO_Racer said:
what's the advantages on this update?
Sent from my Nexus X10 using XDA App
Click to expand...
Click to collapse
j3yps said:
same question above
Click to expand...
Click to collapse
if you both read...
Whitecookie said:
Don´t know wether it is good or not but now we have OpenGL 1.1!
Click to expand...
Click to collapse
he allready told that
from wikipedia:
OpenGL ES 1.1
Adds to the OpenGL ES 1.0 functionality by introducing additional features such as mandatory support for multitexture, better multitexture support (with combiners and dot product texture operations), automatic mipmap generation, vertex buffer objects, state queries, user clip planes, and greater control over point rendering.
BTW FreeX10 from Z has OpenGL 1.1 already and it shows frame buffers: supported while on OP pic it is unsupported
I didnt do this and in Quadrant it says i have 1.1 OpenGL
Same here... Didn't do a thing but updated my x10 yesterday. Checked the quadrant now that u mentioned it, it reads OpenGL ES-CM 1.1
Sent from my X10i using XDA App
what u did ???????? i don't know cause i already hav these result in ma x10
My Friend as i know android 2.1 already have 1.1
As you can see here: http://en.wikipedia.org/wiki/OpenGL_ES, we already had 1.1 on Donut.
So this modification could make things worse than the default, cuz this isn't for X10i. I'd like to see OpenGL ES 2.0 on this phone. But I'm not sure, cuz no backward compatibility to 1.1.
i don't understand,my X10 is OpenGL ES-CM 1.1 NOW??
narukaze said:
i don't understand,my X10 is OpenGL ES-CM 1.1 NOW??
Click to expand...
Click to collapse
since you bought your phone
btw, welcome here, I see you are new at XDA. ( joined in August, but first post nvm)
I hope you will have fun here, but please use search before you want to ask something or pm me if no luck
Hey you.
Do you also have the problem taking screenshots by DDMS? Especially I want to take some from xrecovery or CWM for special tutorials. But alls these pictures are messed up (see attached picture).
Only app that works currently is drocap. All Other Apps like PicMe or ShootMe also don't work. THey seem to use the same technique the DDMS uses to take the pictures.
I am on CyaNoComb 1.4. But I guess it has something todo with ADB.
I have the newest andorid SDK (v12) and I Tried it on Win7 (x64) and WinXP (x86) all have messed up pictures.
Do you have an Idea? I thought there was somewhere a workaround but search did not help me.
Again: I don't want to use drocap because this only shoots pictures a) on mobile and b) whent it's already booted. I need pictures from xrecovery/cwm menu and also I want to take pictures on my pc having the mobile connected. Usually it's possible but currently something is messed up.
So my first question:
Do you all have this Problem using DDMS? (you can also use this nice asm tool (search for it) that also uses the functionality of DDMS Screenshots. Are the pivtures messed up for you?
If not you're a welcome candidate to help me find out. What's the problem. SO post your firmware, OS using, driver Version etc.
If you already know that problem and have solved it dont be shy, tell it us
Thanks!
that's what it looks like:
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Drocap 2 works root only
?? Sorry, I don't udnerstand what your reply means. I know that drocap (2) works and is only for rooted phones. But this is not my question oO.
Can you please use ddms or any tool that uses this API to take screenshots? To you get proper pictures?
You can use for example ASM point the jar into the folder where you have the adb.exe or set adb into your PATH
Arrrr reet na I never read hole post lol
im having the problem
win7 and even with ubuntu 11
on both screen pic not clear
so i think its not a driver problem
Problem solved in MiniCM7-2.0.5.
No problem for me either minicm 2.0.4 or 2.0.5 work flawlessly
Hmm Problem in GinTonic and Zombiepanic Kernel still exists.
I heard it's possibly a ddms-problem!?
what does "my phone explorer do"? i remember it had screenshots option.
Hello, the main problem is that any app using advanced graphics is crashing on me, so I decided to make a test and downloaded OpenGL ES 2.0 Demo to try.
And the result that I get was unbelievable, there's a gallery of my screenshots.
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As for my phone, I already had a long story with it, there's the thread, where you can get all the info on the other site, but I'm not able to post links yet, but if you Google " Screwed up my G+ K3" you can find it.
If anyone can help me to get the GPU to work properly, I would be superthankful, I am already starting to lose my mind.
Seems like your GPU is damaged.
abhinavp649 said:
Seems like your GPU is damaged.
Click to expand...
Click to collapse
Can this be a result of bad drivers or something? I don't really know much about drivers on Android, if there are even some. There's a firmware for another GPU installed, so it might be the cause, but I got no idea how to fix it.
WilliamCZ said:
Can this be a result of bad drivers or something? I don't really know much about drivers on Android, if there are even some. There's a firmware for another GPU installed, so it might be the cause, but I got no idea how to fix it.
Click to expand...
Click to collapse
Very VERY likely if it was anything along those lines it would not be general user serviceable by any means.
Sent from my XT1060 using Tapatalk
siccoblue said:
Very VERY likely if it was anything along those lines it would not be general user serviceable by any means.
Sent from my XT1060 using Tapatalk
Click to expand...
Click to collapse
Well, if I'm getting it right, there's actually nothing to do it that just by my hands then. Since the firmware thinks, that there's another CPU and GPU installed, would flashing to the other firmware (some MT6572 one) work? I had a bad time when trying to port another firmware to it, it didn't boot or I just wasn't able to flash it - was getting errors.
Now, I know for a fact that this phone does NOT have OEM support for Android 4.4. However, LG provides a lovely open source program, so I do have two sets of files.
One is for building the kernel for the phone, with all of the OEM-specific files for doing so, including drivers and such.
The other is I believe to be the device tree for the US760, with a bunch of propitiatory code. I'm not sure what exactly is important there.
The latest version of Android this device natively ran on was Froyo, and then didn't receive updates because the device didn't do very well sales wise.
My main question is if using that code is worth it, or if I should just go with basing off of a generic AOSP device tree for the processor and seeing how things go. There's little to no documentation on this phone (GSM/Phone Arena don't have almost any info, doesn't even exist on Wikipedia) so it's a bit difficult to get accurate specs for the device, but here goes.
(From HardReset.info)
Chipset: Qualcomm Snapdragon S1 QSD8650
CPU #1 Type: Scorpion
CPU #1 freq.: 1000.0 MHz (1-core)
GPU Type: Qualcomm Adreno 200
RAM Memory: 512.0 MB
Are those specs even enough to run Android 4.4? I don't mean run well by any means, but would the device even work?
My biggest concern is the dual screens. I don't know if it's a hardware switch or something baked into the kernel or something, but I'm not sure how well it would work if I based off of AOSP, or if only one screen would work, or if the phone just wouldn't boot. Here's a picture or two so you know what I mean.
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Interested to see if anyone has any wisdom to bestow upon me.
Bit of an update.
Found out that the HTC Droid Incredible would be a great base for a Cyanogenmod rom.