Related
Here is a simple version of Gears of war for all WVGA devices. Like the console version the game is not easy. You have to know when to let your gun off, when to run, or when to hide behind barricades to avoid enemy fire.
Buttons made by Jake044
Also check this blog for information of Sony playstation mobile
http://playstationmobile.blogspot.com/
feedback
For those who played the game can you tell me how it ran on your device thank you.
Looks good bro. It also looks like the buttons got distorted a lil bit.
580 proccessor
I just like the fact you can use xbox graphics on windows mobile and still retain the speed of the console.
On the home page and "http ://www .xda-developers .com/windows-mobile/gears-of-war-available-for-wm/" they describe it as "another PlayStation classic game".
Blasphemy!
GoW is an exclusive title for the Xbox360 and GFW.
PlayStation [Spit] Classic my PackDonkey... 500 hail marys and a dip in a bath of holy water for you!
Anyway. looks good. I will try this later and tell you how it runs on my TG01.
(ps, can a moderators unristrict me please, it took me ages posting this, I'm not going to spam the forum, I prommise)
Hi,
is this an emulator or is this a port?
I am sorry to be a bit paranoid here - but you know the recent value added number cases...
Feedback
Ok
1st This is a version I made on my spare time. I made it because I wanted something fun to play on my phone.
2nd Ok you need to go ahead and download Xbox360 emulator Just kidding!! This is a cab just download it and it installs. You dont need an emulator to play. Have fun!!
I am running a WVGA Imagio running NRG's custom ROM. I LOVE GoW and will download this and give you a report on its performance! Looking forward to kicking some more locust butt while on the move!
Works pretty good! And yea, it is as difficult as the first GoW was. I only noticed one thing, early in the game, right at the start, if Marcus gets hit, I can still shoot for several minutes before I start over again. A little glitch.
Also, the controls aren't very responsive, but outside of that, pretty good start!
First I'll try on hd2, then on tp2. It'd be great if it had hw keyboard support, does it? Doubt it, seems like us qwerty-slider users are a dying breed... mostly from lack of devices!
games
Ok in the future I will try to make a resident evil port or any popular game I can find graphics for. Also if you want to try some of my other games , they are located in this website
www.krenisiswinmobilegamesapps.com
Kinda cool, lags a bit on my Touch Diamond 2 though. It would also be heaps better if you could add resistive dual touch so we can shoot while moving. It shouldn't be very difficult to code.
touch
The tool that I use doesnt support plug-ins . If it did I would love to install the multi-touch API that is said to be on xda-developers.
Hopefully my tools will get an upgrade soon!!
Didn't test it out yet, but looks great. Keep up the good work.
If you want to implement resistive dual touch, the best way is to put an invisible button directly in between the two buttons that would be pressed together, so if you were pressing right and a, you would place a button directly between them that does both. Do the same with all other buttons and you will be sweet.
multitouch
LordVarkson said:
If you want to implement resistive dual touch, the best way is to put an invisible button directly in between the two buttons that would be pressed together, so if you were pressing right and a, you would place a button directly between them that does both. Do the same with all other buttons and you will be sweet.
Click to expand...
Click to collapse
Thanks I have found a way to code a jump left and jump right buttons. Now the games should be smoother. I might do another supermariobros remake using that. THANKS!!
for the ones who didnt see
Its been a couple of months since this game came out. Iam sure many people have brought touchpro2 or HD2 that didnt get a chance to download game so Iam giving it a well deserved bump.
Wheel 0.4.3
Let me introduce you my new platform game for Windows Mobile, playable at Pocket PC 2002 and above (yes, really). I’m not a big fan of apps that works on one display resolution only, so the game is screen resolution independent (you can play on QVGA or WQVGA), however it looks best on the HVGA, VGA and WVGA screens.
The most important is that you can press more than one virtual button on you classic resistive screen (as it was capacitive), which makes this type of game comfortably playable even without hardware buttons. Nice, isn’t it?
What is the game itself all about? You control small robotic wheel (which was actually wooden in non-public releases ) chased by devil from outer space (or something like that) who wants your score (but not you life). Score is obtained by collecting yellow stars.
There are no levels, there are dimensions. In each dimension, you have to found interdimensional gateway, which takes you to the new dimension, similar to the previous one, or to completely different. Red arrow accelerates the devil (red aura), green arrow slows down him. Green sprout accelerates your wheel (blue aura), but only for limited time. Also, in the beginning of every dimension, you will get little bit of extra speed, just like when you die and are resurrected.
To save your game, use X -> SAVE. In main menu, use CG to continue.
The game is not yet entirely completed (and I’m not fully convinced if it is worth finishing since Windows Phone 7 are coming). Even so, let me know of any problems, ideas or thoughts. I don’t promise anything, but it could help to make the game better.
Note: I know it's ironic, but the multitouch effect can't work on HTC HD2 because of it's real capacitive screen.
Note 2: The game does NOT use any "multi-touch SDK", as stated here (I don't know why the author wrote it).
The game is completely free for your personal use, although it can be downloaded from the following site ONLY (I know it's annoying, but be fair and respect it):
DOWNLOAD
I hope I haven't forgotten anything and that you will enjoy the game .
(As you probably noticed, english is not my native language so I’m sorry if I have written anything funny .)
AWESOME GAME!!! Works great on my GSM treo pro. No lag and the multitouch is really nice.
Yes, it's really cool !!!
thx !!!
Thanks for your hard work! Nice game...
nice. but please keep a graphical update in mind
I tried your game on my XDA Flame (VGA with WM5).
Must say I'm impressed -especially with the multitouch. Too bad we dont see this in other games!
I'd like a bit faster scrolling and some in-game sound or tune..
Keep up good work plz!
Thank you all for your positive reactions, I am sincerely delighted and a little bit surprised .
I know about poor graphic. I’m not very good at creating it . If there is anyone who wants to help me, I’m enclosing the main graphics files. Transparent color is magenta (R = 255, G = 0, B = 255).
If someone creates something, post it here and I will try to build the game with it .
Good that i still have my Toshiba E830. Will try it tomorrow.
it looks great. One problem on the HD2 - since it is capacitive instead of pressing both keys you need to utilize the resisteive multitouch trick you impoy. in other words, to do multitouch on the HD2 you need to single touch between the two directions you want to go which is actually a little confusing in practice because you need to remember the variables. it does seem to be pretty nice otherwise.
nice game, good design for control
Very, very strong arcade feeling
Graphics may not be top notch, but it fits perfectly with the kind of game, my only glitch is that, no matter my HD2 being obviously multitouch capable, I still cannot press two buttons at the same time... maybe it's because I have LMT installed which "steals" multitouch from the game?
@bugsykoosh
just read your post, nevermind I can play by pressing the middle area, yes it is somehow harder to get the hang of it,m but after that, it kicks in my genetic adversity for arcade games, I die no matter what
Thanks for testing on HD2. I don't know why I didn't get i sooner, but it naturally can't work on real capacitive screen of HD2. I'll add it into the first post...
RDT said:
Thank you all for your positive reactions, I am sincerely delighted and a little bit surprised .
I know about poor graphic. I’m not very good at creating it . If there is anyone who wants to help me, I’m enclosing the main graphics files. Transparent color is magenta (R = 255, G = 0, B = 255).
If someone creates something, post it here and I will try to build the game with it .
Click to expand...
Click to collapse
i could give it a try.
But first i will play your game
Thanks!
Thank you very much for your game, RDT!
It is really the kind of games I like to have on my Touch HD: simple but addictive!
I've created a post for your game on a french website by translating your post to french.
I've respected your choice not to create any mirror download link, and people will have to download it from your website.
Again, thank you very much!
You're probably in the last dimension, the hardest one . I created a video showing how to complete it .
2 michoob: Thanks for writing about my game, I really appreciate it .
The game is a platform where we help our wheeled robot to travel through dimensions and avoid obstacles and enemies.
i guess you have to think about a good story of this game. For example: a little dragon that tries to escape from his bad father or something like that. Make a nice story, and that will be the begin of a nice game
But, when you say I can tap onm two places, do you really mean it? I mean, I am using it on HTC Gene as well as HD2. Double touch not working on HD2 is fine. But I can't make two touches on my Gene too. What's wrong?
dakujem - thanx
gr8t stuff
Playing this game almost after year and a half. Nostalgic. Great work! For those who are curious, I have still maintained my Gene along with the other devices.
Hi,
I have a couple of free wallpapers on the Android Market (please find links in my signature below) and am very curious if and how they behave on the magnificent EVO 3D?
Please could you check them out and let me know if they work, do they give any sense of depth and whether you liked them or not? It'd be really appreciated.
Many thanks,
Paul
pphillips001 said:
Hi,
I have a couple of free wallpapers on the Android Market (please find links in my signature below) and am very curious if and how they behave on the magnificent EVO 3D?
Please could you check them out and let me know if they work, do they give any sense of depth and whether you liked them or not? It'd be really appreciated.
Many thanks,
Paul
Click to expand...
Click to collapse
They ran and there was a sense of depth in a way. The zombie pop one lagged quite a bit on me but it was quite fun. I really like this
thisisboo said:
They ran and there was a sense of depth in a way. The zombie pop one lagged quite a bit on me but it was quite fun. I really like this
Click to expand...
Click to collapse
Cheers thisisboo!
Thanks a lot for checking them out. You're a star (have 'thanked'). I was thinking of pushing all of projects into openGL anyway - which should help with the higher number of sprites.
Very happy that you liked Zombie Pop! I've just released the full version freely onto the market as a thanks to the community (with a donation version if you feel generous).
Does anybody else get lag?
Paul
HAHAHAHA : Zombie Pop is awesome. OCD wallpaper for the "Munsters" set.
Nice choice on the "poppy paper" sounds, and the "MOAR Brainzzz" is a very nice touch. Works well on the 3d, and a little better on the Epictouch4g.
+10.
Edit: my best score was 340, but I accidentally pulled up an invisible widget for my contacts right before they "got me", so I'm using my mulligan.
I like the zombie pop, it's cool that you can touch them, that was a nice animation.but add they get closer it shows lower quality and they just disappear when they're bodies are off screen so it looks like they're head just goes away.so I would like to see higher quality images and have them run off screen. good wallpaper.
Sent from my PG86100 using XDA App
mazook98 said:
HAHAHAHA : Zombie Pop is awesome. OCD wallpaper for the "Munsters" set.
Nice choice on the "poppy paper" sounds, and the "MOAR Brainzzz" is a very nice touch. Works well on the 3d, and a little better on the Epictouch4g.
+10.
Edit: my best score was 340, but I accidentally pulled up an invisible widget for my contacts right before they "got me", so I'm using my mulligan.
Click to expand...
Click to collapse
Hey mazook98,
Glad you liked it and thanks for the fab feedback! There are about a dozen 'phrases' - I was hoping they'd amuse.
'OCD wallpaper for the "Munsters" set.' nails it completely - thanks for that
Not a shabby score at all - well done on that.
codest17 said:
I like the zombie pop, it's cool that you can touch them, that was a nice animation.but add they get closer it shows lower quality and they just disappear when they're bodies are off screen so it looks like they're head just goes away.so I would like to see higher quality images and have them run off screen. good wallpaper.
Click to expand...
Click to collapse
Thanks also to codest17. The app is designed to work on all sorts of screen sizes - I'd made the perspective changeable to fit best with each device - you could try playing around with the settings to get a better effect?
The donation app has higher-res graphics, more zombie types, speeds and lets you put your own heads on zombies.
How did you mean 'have them run off screen'? As in instead of exploding?
Cheers,
Paul
I, like a lot of people here, have moved to one of the now-available and now-usable ICS ROMs for my EVO 3D. Either no one else cares or I'm just *that guy*, but I [email protected]#$% hate the just-plain-boring analog clocks from Honeycomb and ICS.
I do however like a LOT of the 'flip clock' and digital style mClock themes. The problem is, most of them seem to have been created for WVGA displays and thus are fairly tiny on our qHD EVO 3Ds.
Is there a collection of mClock themes for qHD anywhere around here? The only ones I can find require MIUI and you couldn't pay me enough to use it on my device.
Star Trek boot animation that is the Enterprise D accelerating into warp (the sequence shown in one specific episode of star trek, bonus points if you can name the episode from the boot animation. ).
https://www.box.com/shared/uk1vv922i8nt797kta9o
As for blue android, its basically just a blue android being circled by a glowing orb but its very smooth and the effect is done well.
https://www.box.com/shared/q187b5c9r2ypfpgsc86f
I take no credit for these, btw. Friend sent them to me and I don't know who originally made them.
Edit: while trying to track down the creators of the animations I posted, I stumbled across a thread with a gold mine of animations in the Nexus Forum.
forum.xda-developers.com/showthread.php?t=1364044
Sent from my CM9 Electrify.
I've noticed quite a few downloads of these, anyone actually using them?
Sent from my CM9 Electrify.
I am using the star trek one. Very nice!
Sent from my Motorola Electrify using Tapatalk
Great Trek Animation
Thanks for the Trek animation! It works great.
The episode is from season 1 episode 6, Where No Man Has Gone Before. THis is when the Traveler does his thing to the warp engines and propels the Enterprise "way out yonder". Of course, Wesley saves the day.
Thanks again!
ADJ
(\oO/) <--- a Spock lack-of-emoticon
sent from my keyboard...
roundeye1987 said:
Star Trek boot animation that is the Enterprise D accelerating into warp (the sequence shown in one specific episode of star trek, bonus points if you can name the episode from the boot animation. ).
https://www.box.com/shared/uk1vv922i8nt797kta9o
As for blue android, its basically just a blue android being circled by a glowing orb but its very smooth and the effect is done well.
https://www.box.com/shared/q187b5c9r2ypfpgsc86f
I take no credit for these, btw. Friend sent them to me and I don't know who originally made them.
Edit: while trying to track down the creators of the animations I posted, I stumbled across a thread with a gold mine of animations in the Nexus Forum.
forum.xda-developers.com/showthread.php?t=1364044
Sent from my CM9 Electrify.
Click to expand...
Click to collapse
Looks good! I think I'm going to resize things for my Galaxy Tab 10.1! I'll give credit when I share!
Finally got a flashable posted here.
Also I made a preview gif here.
Feel free to do any direct links. I'll be leaving this up for a long time.