[Q] Motion Sensor working in reverse? - Galaxy S II Q&A, Help & Troubleshooting

Hi,
Whenever I try a game that uses the S2's motion sensor like Glyder or Nova 2, left and right seem to be switched. Maybe its me, but it just feels wrong when you lift the left side of your phone and your view or character goes left as well.
Does anyone know if this is configurable, because it doesn't seem to be an option within the games.
Thank you for any feedback.
Regards,
Karel

Calibrate your sensors (Settings > Display Horzontal/Gyro Calibration) and also check in-game settings?

karel3s said:
Hi,
Whenever I try a game that uses the S2's motion sensor like Glyder or Nova 2, left and right seem to be switched. Maybe its me, but it just feels wrong when you lift the left side of your phone and your view or character goes left as well.
Does anyone know if this is configurable, because it doesn't seem to be an option within the games.
Thank you for any feedback.
Regards,
Karel
Click to expand...
Click to collapse
Get glyder from the market instead of Samsung Apps. The one from Samsung doesn't work properly.

Glyder also does this on my phone. Tried calibrating, assumed it's a game glitch.

Hi,
Thank you all for the tips.
I've actually tried horizontal calibration, but nothing changes.
I'll try downloading the Glyder app from the market instead and see if that makes a difference.
For Nova you can actually set the gyro settings to 270 degrees instead of 90, but then up and down handles a bit awkward.
I'm guessing there is no solution for this yet so I'll wait for someone to release an app for this someday.
Just one of the disadvantages of a brand new phone model

Wow! I thought that was how Glyder was supposed to be ... I actually got pretty good at the controls

Update
Just a quick update to say the market Glyder app is working fine.

Related

[Q]Anyone else notice this about multitouch?

Can be very wonky at times. When the two points are directly beside or above/below each other on the x or y axis it seems to lose tracking of both points most of the time. Makes the pinch to zoom somewhat more difficult as you have to do it at an angle. Just wondering if everyone elses G tablet does this also.
Thanks!
Hmmm 52 views and no replies?
Nope, no issues here. Have you tried the touch recalibration app? Or reflashing? Do you only notice this in certain apps or is it everything?
Thanks for the response! Haven't tried reflashing but did do the calibration app a while and it helped somewhat. It does seem to be with every app. Think I will reflash and see if that alleviates it.
Thanks!
I don't believe the G-Tablet multitouch is as good as people say it is. My girlfriend had purchased Glow Hockey 2 on my tablet because she wanted to play air hockey against me, only to find that when two points on the screen are touched, the accuracy and responsiveness of the touches drop nearly 75%. It's a shame too, as that game looks to be a sure-fire hit with tablet devices.
I'm pretty sure that it is a hardware limitation, not a software limitation that can be fixed with re-flashing or calibration.
Enectic said:
Can be very wonky at times. When the two points are directly beside or above/below each other on the x or y axis it seems to lose tracking of both points most of the time. Makes the pinch to zoom somewhat more difficult as you have to do it at an angle. Just wondering if everyone elses G tablet does this also.
Thanks!
Click to expand...
Click to collapse
have you calibrated your screen ?
slsmag said:
have you calibrated your screen ?
Click to expand...
Click to collapse
Yup, responsiveness is great. Multitouch leaves a bit to be desired.
I can confirm this problem on my tab, with all rom's except the TnT ones (never tried them). Using multitouchvisualizer app from the market you can see that the screen will not register 2 points immediately when they have the same x (horizontal line) or the same y (vertical line). The problem is definitely better after calibrating the screen (doesnt take as long to register the second point), but the problem persists and leaves something to be desired for this multitouch screen. When pinch to zoom is at an angle to vertical or horizontal, its perfect. If pinching on the horizontal or vertical axis, there is lag.
Normally this doesn't matter because you can just pinch-to-zoom on an angle, but when playing games like cordy or jetcarstunts, where buttons are aligned horizontally, the second tap sometimes isn't recognized immediately. Its somewhat nit-picky, but there are many other touch screens where this is not a problem.
Make sure that you have the proper permissions files available. If you are missing the "Multitouch Distinct" XML file then it doesn't work properly...
Early ROMs didn't have it, so you had to add it manually...I think newer ROMs have it though...
I've attached it here JIC -- just remove the ".txt" extension and drop it in
TeutonicWolf said:
Make sure that you have the proper permissions files available. If you are missing the "Multitouch Distinct" XML file then it doesn't work properly...
Early ROMs didn't have it, so you had to add it manually...I think newer ROMs have it though...
I've attached it here JIC -- just remove the ".txt" extension and drop it in
Click to expand...
Click to collapse
"Drop it in" where? What folder?
Thanks
AndreCole said:
"Drop it in" where? What folder?
Thanks
Click to expand...
Click to collapse
Second that request!
Put it in /system/etc/permissions/ as android.hardware.touchscreen.multitouch.distinct.xml, and make it readable for all.
But, before you do, make sure that the file doesn't already exist. It does on CyanogenMod 7.0.3.
rajeevvp said:
Put it in /system/etc/permissions/ as android.hardware.touchscreen.multitouch.distinct.xml, and make it readable for all.
But, before you do, make sure that the file doesn't already exist. It does on CyanogenMod 7.0.3.
Click to expand...
Click to collapse
Yeah - went looking and found it. There are two files.
android.hardware.touchscreen.multitouch.distinct.xml
and
android.hardware.touchscreen.multitouch.xml
And a review as text file seems to show the same contents.
This post (12/2010) is unclear on what to do.
Thanks!

Full screen rotation?

Has anybody looked at this? Some apps rotate the tablet so that you have to hold skinny side in portrait, which sucks. Would be nice to be able to rotate and hold fat side.
Hoping for that too.
hi
few days ago, i discovered "Ultimate Rotation Control"
There is a 7days (or longer Trial) at google play. I'm not allowed to post Links, so u have to search it by ur self, sure isnt a big deal.
Set it to Force Rotation, and Apps (inclusive market previews) will rotate like u want!
greets nuts
it also is a setting in 4.0 if im correct, could be a cm9 feature
yup
For some reason Sony limited the tablet to three axis'.
However with a orientation app you can use all four.
All of the orientation apps that I have tried reduce the performance of the tablet. Just try one, force an orientation, and try scrolling the homescreen. You'll see how slow it is.
Hmm, with Ultimate Rotation Control, i have no slow downs - its working like ever, only thing is, Apps starting in the right rotation, not upside down .
Until now i'm using the testversion, and its says 18days till end - not 7 as u get told in market. Hoping for ICS, too
However with a orientation app you can use all four.
Click to expand...
Click to collapse
could u tell me an App what do all 4Axis by auto rotation?
greetz nutz
URC works very well for me, but slows my launcher too, what a pity...
Search Set Orientation by Eyes-Free Project on Google Play, is simple and works nice.

Screen sensitivity change after ICS?

Has anyone noticed a change in how the touchscreen behaves after installing ICS?
It seems to me that it is biased a little more towards interpreting a touch as swipe or scroll rather than select. For example clicking links in a webpage or tapping icons on the homescreen seem to require a much more deliberate effort to select/open. It's not awful, but I would like to be able to bias it back a little more to selecting rather than swiping.
Is there a setting for this anywhere or an app available that allows adjustment?
I would to know too.. I hate this..
But it's not just from latest ICS 4.0.3 International, the Beta version also suffer same thing.
Is HC not like this? (I upgraded to 4.0.3 Beta as soon as after bought Mediapad )
Yes, I noticed it also. When you turn on Settings - Developer options - Pointer location, it clearly shows how your clicks/dots becomes swipes/lines.
yes, you're right.. it sometime (most time ) cause texting experience not so fluid (letter not appear as it's detected as swipe not click).
got the same thing.. i've changed the launcher, so with the Apex launcher it's not that bad in the homescreens.. when i enabled the option to show "pointer location" i can see the "tap" as a line, or a "swipe" line :\
tried the same on my Galaxy S, and all the "taps" are only a small point.. it's much better than on the MediaPad.. i hope it's just a software issue and it can be solved..
maybe, we could try something like "screen booster" or "touchscreen booster" from the Market (Play)
Erratic screen while charging
The other thing I've noticed after ICS international is that the touchscreen is now erratic while charging and in a case. I believe this is a common problem with capacitive touchscreens, but hadn't noticed it until after flashing ICS. It is not an issue if I remove the pad from the case and hold it in my hand.
Anyone else seen this?
This sensitive touchscreen isn't Angry Birds friendly. Constantly shakes a little bit.
soooo.....is there any solutions?
noaustin said:
soooo.....is there any solutions?
Click to expand...
Click to collapse
Not unless huaweis coders tweak it or releases the source code.

Tilt sensor/accelerometer issues

Was really excited to see Tomb runner in play store but after downloading was unplayable cause the tilt sensor doesn't seem to work in the game, seems fine on home screen etc.... anyone else having this problem or found any workarounds?
Hmmm.. does it work elsewhere for your tablet? Tombrunner works fine, with tilt, on mine.
its fine in other apps, which build of the os are u on? Settings-About tablet-Build number... Mines B016 at the end...
Did you try to uninstall and reinstall? It worked for me
Tried everything, reinstall, reset tablet but no joy... Im gonna try the ICS beta ROM.
steviesteve78 said:
Tried everything, reinstall, reset tablet but no joy... Im gonna try the ICS beta ROM.
Click to expand...
Click to collapse
Absolutely worth the upgrade and I cannot recommend it more highly. I just updated to ICS b08 last night (from 006) and it continues to be a significant upgrade in the little things. Screen seems more responsive, performance better to the eye, and so on. Absolutely worth it, regardless of tomb runner. 8)
It's working great on ICS 08 rom. But playing something like angry birds and tip off basketball is harder than it should be because the touchscreen filtering algorithm either non existent or were set to a very low number so you can't have a steady touch (try to just touch the screen in the browser and it's shaking... Or just activate pointer location in developer options to visually see the touches). Despite this problem, I still think that this rom is better than the hc ones.
Sent from my HUAWEI MediaPad using Tapatalk
on HC3.2
i red it somewhere on web and when happened it to me it worked.
Solution:
1. turn off screen tilt function
2. turn off auto screen brightness
3. turn on screen tilt function
4. turn on auto screen brightness
weird? try it
steviesteve78 said:
Was really excited to see Tomb runner in play store but after downloading was unplayable cause the tilt sensor doesn't seem to work in the game, seems fine on home screen etc.... anyone else having this problem or found any workarounds?
Click to expand...
Click to collapse
Home screen / auto rotate use orientation sensor. Games use accelerometer. If you or anyone else having accelerometer issue, try disabling compatible coordinate mode in setting - developer options.
As for me otherwise - enabling compatible options.

[Q] Serious multitouch issue - most obvious in games

Bear with me here, this issue is kind of hard to describe. When I am playing a game that requires touch inputs from both hands, I often get bugs. It's most obvious in games that have controller-style overlays. As is normal, I am using my left thumb to tell a character to move right or left, and then I press the button on the right to jump. However, when I release my jump, I stop running. The screen no longer recognizes that my left thumb has been pressed down the whole time and should still be moving in the direction I am pressing. This happens in Bean's Quest, Chono'n'Cash, Delver, Gunman Clive, and any other game of this nature I have tried on my device.
I played some of these games just fine on my old Evo. Is anyone experiencing this issue? I experienced it on stock as well as several custom roms I have tried.
Turn off "Htc gestures" you'll find it in settings, display & gestures!
When the display senses three finger inputs it renders it touch inputs useless...run a multi-touch test app and you'll see.
gutrrob said:
Turn off "Htc gestures" you'll find it in settings, display & gestures!
When the display senses three finger inputs it renders it touch inputs useless...run a multi-touch test app and you'll see.
Click to expand...
Click to collapse
Doesn't seem to have fixed my issue, I am still having problems with some two finger games. I will be using two fingers just fine, when I remove one finger from the display the first finger is no longer recognized even though it is still touching. I have to remove the first finger and press it again every time.
Do U have any type of lock screen installed. If so uninstall. Use only stock.
Swyped from my eVo
ryanalan82 said:
Do U have any type of lock screen installed. If so uninstall. Use only stock.
Swyped from my eVo
Click to expand...
Click to collapse
Appears that widgetlocker is the culprit! Is this issue documented or known, exactly? What causes it? Thanks so much for the help. I will surely miss widgetlocker.
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Thanks ✟
Moving to Q&A
I encountered this recently
It seemed to get "stuck" after using multi touch gestures in-game. Tapping the game with two fingers often "unstuck" it, but overall it was extremely frustrating.
This was on an APK not designed for the phone, though
Sorry to bring back up an old thread (is 6 days even considered old?) anyway you HAVE to disable the HTC 3 touch setting gesture because it will ignore anything more than 2 (3 will only register if you swipe up or down, but sense itself registers it, nothing else).
Just made the video below as proof (forgive my foreign accent xD):
Our screen supports (at least) 10 different points (was going to try 11 but I could not get my nose on the screen with my fingers and my girlfriend is asleep).
EDIT: Two things, one: I had widgetlocker installed while I did the above video, it caused no problems. Two: the maximum number of inputs our phones can handle is 10, incase anyone was curious.
EDIT 2: While I don't have the issue with widgetlocker it seems that it is a known problem, but you don't have to disable the lock screen altogether. Go into widgetlocker settings> advanced> retain system key guard. Source: http://forum.xda-developers.com/showthread.php?t=1652038
Racer Of All said:
Sorry to bring back up an old thread (is 6 days even considered old?) anyway you HAVE to disable the HTC 3 touch setting gesture because it will ignore anything more than 2 (3 will only register if you swipe up or down, but sense itself registers it, nothing else).
Just made the video below as proof (forgive my foreign accent xD):
Our screen supports (at least) 10 different points (was going to try 11 but I could not get my nose on the screen with my fingers and my girlfriend is asleep).
EDIT: Two things, one: I had widgetlocker installed while I did the above video, it caused no problems. Two: the maximum number of inputs our phones can handle is 10, incase anyone was curious.
EDIT 2: While I don't have the issue with widgetlocker it seems that it is a known problem, but you don't have to disable the lock screen altogether. Go into widgetlocker settings> advanced> retain system key guard. Source: http://forum.xda-developers.com/showthread.php?t=1652038
Click to expand...
Click to collapse
Installed widget locker again. tried this, multi touch failed. Uninstalled, and back to 10.
Swyped from my eVo
ryanalan82 said:
Installed widget locker again. tried this, multi touch failed. Uninstalled, and back to 10.
Swyped from my eVo
Click to expand...
Click to collapse
Did you try my edit 2? The Retain System keyguard? I can assure you that I have Widgetlocker installed and I have the 10 inputs (that video was recorded with widgetlocker running).
[SOLVED!] - HTC Evo 4G LTE touch screen trouble - WidgetLocker is the problem
Retaining system keyguard in WidgetLocker worked for me! Thank you for this Racer for All. (Actually I found your YouTube video, and a link to this thread)
I was wondering why all the games I played all of a sudden stopped functioning properly (in terms of touch controls... Example: MineCraft PE, moving forward and trying to look left or right - suddenly character would stop moving.)
Sorry to dig up an old thread, but I want people to know if they have WidgetLocker (and don't want to uninstall it) just go to Settings - Advanced - Retain system keyguard - zmag

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