[Q] Does the Evo 3D have a gyroscope? - HTC EVO 3D

Does the Evo 3D have a gyroscope sensor?

Not a gyroscope, that would be a difficult thing to put into a portable anything. I'm pretty sure it does have an accelerometer though.

I tried to balance my 3vo on a piece of string. Didn't work.
Jk yes I think it has one.
Sent from my 3vo.

It does, for what it's worth. Not sure how many other Android phones have it, or plan to have it, so you might not get the same number of apps that take advantage of it like the iPhone 4.

Not sure about the 3VO having it, but to the person not saying what phones have it, lots of Android phones have it, but I haven't seen any apps to use it yet.
There wasn't an API till Gingerbread, anyway. However, I know the Galaxy S devices all have one, and the Galaxy SII. The Nexus S also. Most of the new phones coming out now have it.

Phone Arena says yes it does have one.
http://www.phonearena.com/news/HTC-EVO-3D-clears-the-FCC-June-24-release-looking-good_id19293
second paragraph.

Neo3D said:
Does the Evo 3D have a gyroscope sensor?
Click to expand...
Click to collapse
System Info in Quadrant tells me it does.
Sensors
MPL rotation vector
MPL linear accel
MPL gravity
MPL Gyro
MPL accel
MPL magnetic field
MPL orientation (android deprecated format)
CM3602 Proximity sensor
CM3602 Light sensor

Actually, the Evo 3D would be the most advantageous phone to have a gyroscopic sensor.
I have no idea how this 3D tech works, but I noticed in the Spiderman game that you can adjust the intensity of the 3D effect.
When I first imagined how 3D would be on the 3vo, I thought it was like real 3D where you could turn the phone and partially see other angles of objects in the image, but it's more like a 3D diorama type effect...so if you turn the phone, the image just goes blurry you have to look at it STRAIGHT ON for even the "3D diorama" effect to work and the "sweet spot" viewing angle is very very narrow. 1 degree off and it becomes blurry again.
So, I was wondering, if it does have a gyroscope, couldn't some enterprising developer use it to alter the "amount" of 3D as the user turns the phone to simulate viewing the image from other angles? Or, alter the 3D effect as the phone rotates so that the 3D diorama effect at least a much more wider and forgiving "sweet spot."
Of course, you'd have to "zero calibrate" before each use of the app so that the phone knows at what angle the image looks "straight on" to you. But then after that, as you turn the phone, the gyroscope sensor could send data that you could use to alter the 3D to create a more realistic effect?
I hope that phoneArena article is correct.
It's so hard to find out what 3D viewer is built into the 3vo. Anyone got info on that? Maybe we can hack it to take advantage of the gyro sensor?

Neo3D said:
Actually, the Evo 3D would be the most advantageous phone to have a gyroscopic sensor.
I have no idea how this 3D tech works, but I noticed in the Spiderman game that you can adjust the intensity of the 3D effect.
When I first imagined how 3D would be on the 3vo, I thought it was like real 3D where you could turn the phone and partially see other angles of objects in the image, but it's more like a 3D diorama type effect...so if you turn the phone, the image just goes blurry you have to look at it STRAIGHT ON for even the "3D diorama" effect to work and the "sweet spot" viewing angle is very very narrow. 1 degree off and it becomes blurry again.
So, I was wondering, if it does have a gyroscope, couldn't some enterprising developer use it to alter the "amount" of 3D as the user turns the phone to simulate viewing the image from other angles? Or, alter the 3D effect as the phone rotates so that the 3D diorama effect at least a much more wider and forgiving "sweet spot."
Of course, you'd have to "zero calibrate" before each use of the app so that the phone knows at what angle the image looks "straight on" to you. But then after that, as you turn the phone, the gyroscope sensor could send data that you could use to alter the 3D to create a more realistic effect?
I hope that phoneArena article is correct.
It's so hard to find out what 3D viewer is built into the 3vo. Anyone got info on that? Maybe we can hack it to take advantage of the gyro sensor?
Click to expand...
Click to collapse
Interesting idea
I don't know much about 3D in this way. With 3D in the 'perspective way' as provided by OpenGL it is surely possible, and also without the need for calibration - because you can use the accelerometer for detecting absolute angles and the gyro for detecting fast changes. I have used it in my soft keyboard: maxikeys.com
best regards
Hardy Henneberg

Related

[Q] Actual visable resolution

Sorry if this has already been asked but anyone know if the phone has 960x540 resolution after the parallax barrier? I'm not sure if the 960x540 is the actual screen resolution and with the parallax barrier it would half either the vertical or horizontal. So viewable screen res (since u cant exactly turn off the parallax barrier) would be either 480x540 or 960x275 per eye?
This could be a potential problem for web page viewing if the page can only be displayed at 480x540 or 960x275 depending on how they align the barrier.
I remember reading that the 3D is software controlled, so the parallax barrier (which is like a fine lcd gauze) can be switched on and off in software.
So in 3D on mode the resolution will be 480X540, and off will be the full 960x540.
I am willing to be corrected on this by somebody more knowledgable!
From my understanding the parallax barrier is a static physical filter.
Based on my experience with the 3ds, which also uses a parallax barrier at 800×240 effectively 400×240 per eye, when you turn off the 3d effect it is still displaying 2 images but both images are from the same view point. The parallax barrier is still working but since both eyes are seeing the same 400x240 image you do not get the 3d effect nor the full resolution of the screen.
Im just curious if out of 3d mode (for example 2d web browsing) the phone will be able to use the full 960x540 resolution while sending 2 480x540 images, one to each eye.
that does it, I'm officially confused about it now.
My assumption knowing nothing about the technology behind it is the resolution they quote is the effective resolution in 2d, if it was half that a lot of ppl would b pissed
Sent from my Evo. Powered by MikFroyo, netarchy, XDA, and the tears of iPhone owners
I'm just taking a guess here but it's probably qHD total with each eye seeing half of the pixels. From what I've seen with the cross eyed 3d pictures your mind will automatically put them together so it should looks like a normal qHD screen.
Sent from my PC36100 using XDA Premium App
I posed this same question over at Android Central a few days ago and was informed (presumably correctly) that the parallax barrier was dynamic, meaning 2D resolution was full qHD.
That's interesting, i thought about alternating the pixels (odd pixels to 1 eye and even to the other) but when i tired it with some text on the 3ds it looked like garbage. I didn't even think about alternating the frames.
oh well looks like we will just have to wait and see. I wonder how the 3d phones that are out now get around the parallax barrier in 2d
I think the evo 3D will most likely employ the kind of parallax barrier that can be turned off, meaning 2D will be completely normal qHD. If not, surely some of the people who've had hands on experience with it would have noticed it and mentioned it by now.
I was originally concerned about the halving of the horizontal pixels for 3D content, but since each eye sees different images, it's hard to really call it half resolution. Once your brain blends the two images together, hopefully it will be hard to notice any loss in horizontal resolution. Especially in dynamic content, like movies or animations.
Funny, when I look at a Nintendo 3DS, and switch off 3D, the resolution improves significantly. I'd say it goes to full 2D resolution, without combining images from different eyes. I closed my right eye and it didn't change anything. If you leave one eye closed and switch between 2D and 3D you can see the difference.
ScrapMaker said:
Funny, when I look at a Nintendo 3DS, and switch off 3D, the resolution improves significantly. I'd say it goes to full 2D resolution, without combining images from different eyes. I closed my right eye and it didn't change anything. If you leave one eye closed and switch between 2D and 3D you can see the difference.
Click to expand...
Click to collapse
well duh. Your getting half the image lol. Once you open the other eye your brain puts them together and you then have full resolution...
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Blitzpwnage said:
well duh. Your getting half the image lol. Once you open the other eye your brain puts them together and you then have full resolution...
Click to expand...
Click to collapse
Parallax barrier stereo displays are always half res (horizontally) when the effect is on. So ScrapMaker's point that the resolution improves when switching off the 3D effect is correct. He is not saying that the resolution improves when using both eyes while the effect is on, which it does not.
The EVO 3D likely uses the same display technology as the Optimus 3D and Nintendo 3DS, where the parallax barrier is switched off in 2D mode (and therefore no loss of horizontal resolution). Basically the display is two LCD panels sandwiched together, the front panel being the normal RGB array, the back panel being a series of switchable vertical strips. When on, the parallax barrier directs the light so the each eye is limited to odd or even columns. The display is probably made by Sharp since they've owned the patents on this arrangement for some time now.
Is that parallax barrier visible at all when its turned off? Could it possibly affect sharpness/brightness/viewing angle of the screen?
rasterX said:
The EVO 3D likely uses the same display technology as the Optimus 3D and Nintendo 3DS, where the parallax barrier is switched off in 2D mode (and therefore no loss of horizontal resolution). Basically the display is two LCD panels sandwiched together, the front panel being the normal RGB array, the back panel being a series of switchable vertical strips. When on, the parallax barrier directs the light so the each eye is limited to odd or even columns. The display is probably made by Sharp since they've owned the patents on this arrangement for some time now.
Click to expand...
Click to collapse
It has been confirmed that the 3D effect works in both landscape and portrait, which I don't think either of those other two support. I suppose the parallax barrier could just switch orientation along with the content being displayed. But I thought the RGB array needed to be physically aligned the same direction as the parallax barrier lines. I'd love to see how they pulled that off.
peachpuff, I've had the same concerns over loss of fidelity in 2D due to the parallax barrier layer (even when off). Let's hope there is no noticeable degradation.
kzibart said:
It has been confirmed that the 3D effect works in both landscape and portrait, which I don't think either of those other two support. I suppose the parallax barrier could just switch orientation along with the content being displayed. But I thought the RGB array needed to be physically aligned the same direction as the parallax barrier lines. I'd love to see how they pulled that off.
Click to expand...
Click to collapse
Do you have a source for that info? Not that I'm saying you're a liar. I just wanna be sure because if that is true, that's awesome!
Is that parallax barrier visible at all when its turned off? Could it possibly affect sharpness/brightness/viewing angle of the screen?
Click to expand...
Click to collapse
If it's like the 3DS, it doesn't affect the image because the parallax barrier is between the RGB panel and the backlight. Unlike the older style parallax barriers which act like a lenticular lens and were attached to the front of the LCD panel, those were permanently in 3D mode.
However, since the Sharp screens use directed light, rather than a mask, the viewing angles of the RGB elements would have to be fairly narrow in order to cull the opposite eye's frame. But I remember seeing an LCD panel with a dynamically variable viewing angle at CES a few years back, so maybe that technology comes into play here too. Otherwise the viewing angle would suffer in 2D mode. Anyhow, pure conjecture on my part, I'm looking forward to playing with the new EVO next month and hopefully a comprehensive teardown of all the new tech in there.
It has been confirmed that the 3D effect works in both landscape and portrait
Click to expand...
Click to collapse
Haven't heard about that, but that would be impressive. I'd like to see an option for the UI to be rendered stereo.
MavisPuford said:
Do you have a source for that info? Not that I'm saying you're a liar. I just wanna be sure because if that is true, that's awesome!
Click to expand...
Click to collapse
Well, someone over at Android Central who was fortunate enough to get some hands-on time with one said it did support 3D in portrait. But I just looked up that post again and see that they've edited it and are now not entirely certain any longer that it does. Here's the post:
http://forum.androidcentral.com/evo-3d/76619-bragging-ive-played-any-questions-7.html#post825368
But then there's this post:
http://forum.xda-developers.com/showthread.php?p=12381693&#post12381693
And the one at the end of that thread as well. Those people seem certain that it supports 3D in portrait due to others' hands-on accounts. I think there is sufficient evidence to suggest it does support it, since most of the nay-sayers are people like us assuming they are wrong due to presumed limitations in the technology.
kzibart said:
Well, someone over at Android Central who was fortunate enough to get some hands-on time with one said it did support 3D in portrait. But I just looked up that post again and see that they've edited it and are now not entirely certain any longer that it does. Here's the post:
http://forum.androidcentral.com/evo-3d/76619-bragging-ive-played-any-questions-7.html#post825368
But then there's this post:
http://forum.xda-developers.com/showthread.php?p=12381693&#post12381693
And the one at the end of that thread as well. Those people seem certain that it supports 3D in portrait due to others' hands-on accounts. I think there is sufficient evidence to suggest it does support it, since most of the nay-sayers are people like us assuming they are wrong due to presumed limitations in the technology.
Click to expand...
Click to collapse
I can see the 3D effect being supported in portrait with the tech stated abobe, but not the ability to take pics in portrait due to the arrangement of the camera.
Sent from my T-Mobile myTouch 3G using XDA App
I used a 3ds yesterday and I have to say that I wasn't impressed. ANY slight shift in the screen cause the whole image to distort and breaking the 3d image my brain put together (if that makes any sense). And the 3D pictures looked like they were taken through a sock. I just hope the EVO 3d is better (I'm assuming it will be) because I had a headache for a good hour last night with that thing.

[Q] Kinect has 2 cameras, Evo 3d has 2 cameras, Possibilities endless?

Ok,
so i had an idea and not being that technically minded i thought id post it as a question instead of a statement...
Why wouldn't we be able to use the 3D's dual cameras just like the Kinect uses its?
Perhaps we could port software from one to the other...
Maybe on a 3d Windows phone.. but who knows...
sent from anything but an iPhone
That's not how it works.
The cameras are used for the 3D depth, sure, but the Kinect also uses an IR sensor to shoot tiny dots of IR light, covering the room. Your movements to block this light are also recorded by the Kinect and used in translating your motion on screen.
I'm sure there will be some cool uses for a 3D camera--but it won't ever be as easy as "porting straight over" or anything like that.
vegaobscura said:
That's not how it works.
The cameras are used for the 3D depth, sure, but the Kinect also uses an IR sensor to shoot tiny dots of IR light, covering the room. Your movements to block this light are also recorded by the Kinect and used in translating your motion on screen.
I'm sure there will be some cool uses for a 3D camera--but it won't ever be as easy as "porting straight over" or anything like that.
Click to expand...
Click to collapse
He is right, the technology you are talking about just isn't fully inside the Evo 3D like it is in the Kinect sensor, although I do have a few ideas on what to do with the added 3D capabilities as a developer myself. Nice job, thinking outside the box OP.
I mean, a 2D camera can do depth and motion sensing if you calibrate it properly and SPECIFICALLY (with say, ONE object to focus on like a ball, Playstation Move I'm looking at you).
A 3D camera will offer you the depth, but calibration might offer you problems. Sure it can sense and translate depth, but I think the point of the IR in the Kinect is to take away most of the calibration and calculations necessary from there, as well as increase the accuracy of the translation.
Put another way:
If I move in front of my 2D camera, it sees me get larger and smaller--stuff like that.
If I move in front of a 3D camera, it sees me move on an axis, as it can sense what's also around me--a front and a back, as it were.
If I move in front of a Kinect, not only can it see what's in front and in back of me to sense the depth, but it also knows exactly how many IR lights it's shooting out across the room, the exact distance between each one--and which ones I am violating with my motions.
Surely it is easier to say, "He's blocking these lights, which means he's at point (x,y,z)," than it is to say, "If the table is 5 meters away and is 1.5 meters tall, but it looks like it is x meters tall from this distance, and the man here is approximately 2 meters tall, and he's shrinking and growing by this much--that means he's approximately this far from us and this far from the table...."
In pure logical terms, it seems like there would be a LOT of calculations need to be done if you were to want to use a 3D camera for the ENTIRE of the motion sensing--which would limit the amount of resources available to the rest of your program and...etc.
On a computer, this might not be a problem, given enough resources and given what you aim to achieve. On a console...I remember hearing that the Kinect did use the Xbox SPUs to run calculations and that that DID limit the overall system resources in some way. On a phone? I expect some problems.
Not only with how you might intend to use it, functionally (hold camera so other people could play games? Use it for AR purposes?), but with the resources available to do it with. These are all interesting ideas, but I'm not convinced that a phone is yet up to snuff to do such constant calculation and dynamic calibration on the fly.
But I've been known to be wrong.
...from time to time.
My thought was to eventually be able to run motion sensitive games directly form the Evo 3D in 3D. Put the phone in a central position above or below my tv, connect a compatible controller and play BAD ASS 3D games or semi cool 2D games.
... you know seeing my idea spelled out like this really shows me how farfetched it really is, oh well maybe in 5 years you never know.
The kinect also uses some proprietary technology that they own. Well they did once they bought the company who designed it.
i think this can be done and someone should try it
one_mic_only said:
i think this can be done and someone should try it
Click to expand...
Click to collapse
vegaobscura said:
That's not how it works.
The cameras are used for the 3D depth, sure, but the Kinect also uses an IR sensor to shoot tiny dots of IR light, covering the room.
Click to expand...
Click to collapse
ten chars!
Doesn't the kinect also have a infrared beam to tell depth.... I think we are missing that..

"HTC puts an end to its crappy camera's"

And you couldn't put it in the device NAMED on behalf of its CAMERA?
****.http://www.betanews.com/article/HTC-puts-an-end-to-crappy-Android-cameras-with-the-TMobile-myTouch-4G-Slide/1309275865
This may be why we didn't get the sensations camera software, there is hope in the air
Bussin Caps from my 3D shooter
Wow,craptastic....I could of sworn the back of my phone says HD IMAGING....guess I should have gotten a my touch.
Sent from that EVO3D Thingy...I need an asprin.
So can they give us this software as an update for our EVO?
I wonder what HTC thinks sometimes when they make their devices....
Sent from my PG86100 using XDA App
ktrotter11 said:
This may be why we didn't get the sensations camera software, there is hope in the air
Bussin Caps from my 3D shooter
Click to expand...
Click to collapse
running off the same (if not minorly different) dualcore 1.2 snapdragon should mean it wouldn't be too difficult for devs to port over IMO. As the article says "the major improvements come in the [camera] software." Once we have root, all your hopes should become reality.
Well if it could be ported and it'd work ok that'd be fantabulous! Read somewhere that there's always been major issues when modding camera software tho. (I'm no dev!).
itsallsubliminal said:
running off the same (if not minorly different) dualcore 1.2 snapdragon should mean it wouldn't be too difficult for devs to port over IMO. As the article says "the major improvements come in the [camera] software." Once we have root, all your hopes should become reality.
Click to expand...
Click to collapse
Is the software really gonna help though, I always though it was the lense or sensor that was the problem with the photo quality. Hardware things. I'm not really liking the camera on the 3d, anything less than a perfectly clear sunny day looks like crap.
The issue is HTC would have to make a version for 3D devices. That software only has the 2D function. It would have to be modified to work with 3D. That or just loose your ability to take 3D photos. I wouldn't want that.
The software would help in the added features but not so much with picture quality. The ONLY software feature I see that would improve the image quality would be the HDR feature (high dynamic range - not high definition as we know HD).
For those who aren't familiar with HDR, you snap multiple photos in various exposure (usually 3). Then software combines them to produce a more evenly/naturally exposed image - shadows aren't pitch black, highlights aren't washed out white, etc.
The f/2.2 aperture and illuminated sensor are hardware features that really beef up the camera. You pay a pretty penny for a f/2 range lens in photography and the lower that number, the more like you can get into the lens (there's more to it too).
The illuminated sensor... I'll be honest that I don't know the technicalities of how this works but use a prosumer video camera with this feature and switching on the illumination does wonders for low-light image quality.
I've taken a LOT of pictures with my EVO 4G and they've all been eye catching to say the least. I'm too embarrassed to show off any pics I've taken with the EVO 3D; they look horrible!! Is there ANYTHING I can do that gets rid of the green tinge all my EVO 3D pics kick out?
ScandaLeX said:
I've taken a LOT of pictures with my EVO 4G and they've all been eye catching to say the least. I'm too embarrassed to show off any pics I've taken with the EVO 3D; they look horrible!! Is there ANYTHING I can do that gets rid of the green tinge all my EVO 3D pics kick out?
Click to expand...
Click to collapse
are all your evo 3d pics really "horrible" ?

Is 3D supposed to be limited?

So is anyone else seeing double image if they dont film their subject in a sweet spot? Seems kind of pointless doesnt it? If I am filming stuff, I would prefer to not tell my subject that they cannot move beyond a certain zone.
Or... is my 3d defective?
edufur said:
So is anyone else seeing double image if they dont film their subject in a sweet spot? Seems kind of pointless doesnt it? If I am filming stuff, I would prefer to not tell my subject that they cannot move beyond a certain zone.
Or... is my 3d defective?
Click to expand...
Click to collapse
I only see issues if I am close to something, like a macro shot
Ive had the same problem. Taking 3D pictures of moving objects just doesn't work well.
dcyouknow said:
Ive had the same problem. Taking 3D pictures of moving objects just doesn't work well.
Click to expand...
Click to collapse
Without a quick enough shutter speed, taking pictures of moving objects period doesn't work well.
my problem isnt just moving objects. it is anything that is NOT in a certain zone. If the object being filmed is too close or too distant, it doubles (instead of 3d).
With 3d photography, there ARE limitations on distance.
Remember, a camera doesn't work like your eyes which are able to do more than just focus.
A camera lens is FIXED in a specific position and when you change your focal points the fixed position may be either to wide or, when focusing at distance, too narrow.
Movie makers and professional photographers are aware of this and can work around it. Specialized 3d photography actually uses 2 cameras in sync with a rail that separates the cameras based on the focal point.
Here's a simplified example of the rail for home use:
http://www.adorama.com/alc/article/How-to-Build-a-Two-Camera-Rig-for-Wiggle-3D
For what the evo and point and shoot 3d cameras do, it's just fine as long as you know the limitations of distance (both macro and >40ft or so)
Compusmurf said:
For what the evo and point and shoot 3d cameras do, it's just fine as long as you know the limitations of distance (both macro and >40ft or so)
Click to expand...
Click to collapse
I appreciate this info... but... my evo 3d is struggling with objects even > 8 feet.
is anyone else experiencing the same issue? should i take it back?
To get as close as possible to a perfect 3D experience for human eyes, a 3D camera needs its two lenses to be the same distance apart as our eyes are. Notice the 3VO's "eyes" are only 1.375" apart. My eyes are closer to 3" apart center to center. What it means is that the near and far extents of the view taken will either be hard to align for focus or impossible and thus ignored by one of our eyes or the other. Far elements won't have as much 3D impact anyway, except in contrast to near elements in the same scene. You'll notice broad distant landscape scenes aren't the choice shots as 3D samples. Pick scenes with foreground (not too close) and background (and even middle ground) elements to shoot, and your shots will turn out fine. Make sure your camera is level though. If you don't then you won't see the 3D effect until you re-create that tilted relationship between your eyes and the viewscreen.

Is there a way to change the depth in 3d

The depth in 3d is better on the LG optimis 3d. is the a way to change the evo 3d depth to there's or to a different setting
Sent from my PG86100 using XDA App
Please for all of us. Just go get the LG.
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liljacques said:
The depth in 3d is better on the LG optimis 3d. is the a way to change the evo 3d depth to there's or to a different setting
Sent from my PG86100 using XDA App
Click to expand...
Click to collapse
The same 3d content viewed on both phones is going to have the exact same depth and or popout. All the screen is doing on either phone is showing two pictures, one to each eye. The same 3d source is showing the same two pictures on either phone so the 3d effect has to be the same on both.
I think you may be thinking of the camera and not the screen. The evo's cameras are farther apart and would likely make the point where objects appear to pop off the screen farther away on pics taken with the evo. However, if you view pics taken with the optimus on the evo it will have the same depth as when viewed on the optimus.
And to answer your question, you can only adjust the 3d effect in games not in any pictures or video. The games use computer generated images so the effect can be adjusted. In order to adjust the effect in pics and video you would have to photoshop the images seen by each eye which is not something the phone can do on the fly.
ian928 said:
The same 3d content viewed on both phones is going to have the exact same depth and or popout. All the screen is doing on either phone is showing two pictures, one to each eye. The same 3d source is showing the same two pictures on either phone so the 3d effect has to be the same on both.
I think you may be thinking of the camera and not the screen. The evo's cameras are farther apart and would likely make the point where objects appear to pop off the screen farther away on pics taken with the evo. However, if you view pics taken with the optimus on the evo it will have the same depth as when viewed on the optimus.
And to answer your question, you can only adjust the 3d effect in games not in any pictures or video. The games use computer generated images so the effect can be adjusted. In order to adjust the effect in pics and video you would have to photoshop the images seen by each eye which is not something the phone can do on the fly.
Click to expand...
Click to collapse
Everything he said. Also, with some 3d software, you can adjust the depth of field.
ian928 said:
The same 3d content viewed on both phones is going to have the exact same depth and or popout. All the screen is doing on either phone is showing two pictures, one to each eye. The same 3d source is showing the same two pictures on either phone so the 3d effect has to be the same on both.
I think you may be thinking of the camera and not the screen. The evo's cameras are farther apart and would likely make the point where objects appear to pop off the screen farther away on pics taken with the evo. However, if you view pics taken with the optimus on the evo it will have the same depth as when viewed on the optimus.
And to answer your question, you can only adjust the 3d effect in games not in any pictures or video. The games use computer generated images so the effect can be adjusted. In order to adjust the effect in pics and video you would have to photoshop the images seen by each eye which is not something the phone can do on the fly.
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Click to collapse
Really? Or are you a fanboy of htc?
Because on youtube and on some topics here, people do say the optiumus 3d has more depth with the 3d effect.
Basicly you just said that the 3ds, evo3d and o3d all have desame depths, pop out effects...?
Maybe you can explain a bit more why people are saying the o3d has a better effect?
So if you watch a 3d movie, both the o3d, 3vo and 3ds will have desame effect, depths, pop outs ect?
You made me all confused
borgqueenx said:
Really? Or are you a fanboy of htc?
Because on youtube and on some topics here, people do say the optiumus 3d has more depth with the 3d effect.
Basicly you just said that the 3ds, evo3d and o3d all have desame depths, pop out effects...?
Maybe you can explain a bit more why people are saying the o3d has a better effect?
So if you watch a 3d movie, both the o3d, 3vo and 3ds will have desame effect, depths, pop outs ect?
You made me all confused
Click to expand...
Click to collapse
Yes, the depth will be the same if you watch the same files on any of these devices. The screen can't change the media, only the media itself can change.
Do some reattach on how 3d stuff works and you will see what I mean.
Sent from my PG86100 using Tapatalk
borgqueenx said:
Really? Or are you a fanboy of htc?
Because on youtube and on some topics here, people do say the optiumus 3d has more depth with the 3d effect.
Basicly you just said that the 3ds, evo3d and o3d all have desame depths, pop out effects...?
Maybe you can explain a bit more why people are saying the o3d has a better effect?
So if you watch a 3d movie, both the o3d, 3vo and 3ds will have desame effect, depths, pop outs ect?
You made me all confused
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Yes absolutely the evo 3d, optimus 3d, and the 3ds will have the exact same 3d effect when viewing the same source file, such as avatar 3d or any other prerecorded media.
What people are referring to when they say the optimus has more depth or the evo has more popout is the pictures and video created by the phone. Since the evo's cameras are father apart the two phones will create a different 3d effect even when taking a picture in the exact same location with both phones. This difference is due to the 3d cameras and has absolutely nothing to do with the screen.
The 3d effect simply cannot have any difference in depth when viewing the same prerecorded media. Do a little more research into how 3d works and you will understand this better.
people. i just asked desame at the optimus 3d section and this is what ive got:
You are referring to the differences in the cameras, not the screens. Optimus photos viewed on the evo will have the same depth as when they are viewed on the optimus. All these phones are doing is showing two 2d pictures on the same screen at the same time while blocking the opposite eye from seeing the other pic. The same 3d source will have the same 3d effect on both phones. The same source has the same two pics when viewed on either screen and therefore cannot have a different 3d effect.
Now if we are talking about different sources then of course the 3d effect can be different.
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Only true if one assumes that both handsets are using a parallax barrier of the same quality which works equally effective. This doesn't seem to be the case. (3d images on the O3D are supposed to be more crisp and the viewing angle is supposed to be wider as well)
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seems the optimus 3d uses another parallax barrier, so it makes the screen much better in handling 3d.
The viewing angles may well be better on the optimus but when you're in the sweet spot on the evo there is absolutely no bleed over from the other image. This can be seen be winking each eye independently. Therefore the parallax barrier isn't effecting the amount of depth in the 3d when viewed properly.
The amount of depth is determined by the source not the screen. I suspect when people say the optimus has better 3d they're either not viewing the same source on both or they're referring to viewing angles which has nothing to do with the amount of depth in the 3d effect.
borgqueenx said:
people. i just asked desame at the optimus 3d section and this is what ive got:
seems the optimus 3d uses another parallax barrier, so it makes the screen much better in handling 3d.
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How can a less crisp screen be more crisp? Hhmm
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Well thanks guys but at least with the 3ds it is possible to set the depth/power of the 3d effect. Maybe the optimus is set higher then the evo3d?
And will there be a fix so the evo3d takes better 3d photos?
It seems everyone agrees the optimus3d is better in that...
Most 3d games you can adjust it. When viewing a picture tap the picture select effects and adjust the 3d alignment to your hearts content. Make it appear far away or make it popout.
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3d games are very different than pictures and video. They are computer generated and therefore the 3d effect can be easily adjusted on the fly. I have two 3d games on my evo and both can be adjusted over quite a large range from off to a lot of depth.
Pictures and video are a different animal. On the evo you can adjust the overlay of the pictures, which is just sliding one pic to the left and the other to the right. Now this does change the amount of depth but on most pictures there is only one point where the image looks correct without the other image bleeding over. This feature is there to compensate for the evo's, cameras being unable to swivel like your eyes. The cameras can't go crosseyed like your eyes can when viewing something close to your face. Some images will get the other image bleeding over and this feature allows you to compensate til there is none.
The problem is everyone here seems to think some super quality screen on one beats the other. Lol.
Ignorant.
People don't even see 3d the same. Certain types of 3d may effect someone more or less than another.
The LG simply assist with focussing on the 3d content.
Thus the content appears smoother more in depth. When really as you adjust. The LG cleary does too.
That would help eliminate the card board effect somewhat.
I'm not a doctor. Technologist is more fitting.
Sometimes an analytical view can assist in providing a better understanding of a competitors technical advantage.
This technology will be used by all manufacturers soon.
Then Apple will pull a patent out their ass or some bull**** rebrand it and call it the new hotness your grandma wish she lived long enough to have.
Apple will get its way and we will all get the iPhone.
Of course by 5 years time Apple would of purchased Android.
Rebranded it.
Send it out in pieces.
Call it the new hotness you wish you would of lived long enough to have.
Sorry some dork shiet. But you get it. I think.
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