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I couldn't help but realize that Android could never get something as detailed as Infinity Blade, but is there hope? And what handset could handle such graphics?
Here is the trailer/article of Infinity Blade:
http://www.redmondpie.com/epic-game...for-iphone-4-is-mind-blowingly-awesome-video/
Well the Samsung Galaxy S has a more powerful GPU than the iPhone 4 (SGX540 vs iPhone's SGX535). So theoretically better games can be made for Android.
But with Android being so widespread the high end games won't run on all Android phones. For example, my old HTC Hero doens't have OpenGL 2.0 support and sucks at all types of gaming.
xoltrix2000 said:
And what handset could handle such graphics?
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SGS, ofc.
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•ROM:StockJI6»Rooted&Deodexed
•Kernel:ttabbal's»z4mod(ext4)+bklght
•Mods:MobileAp/MultiLock/AccBat
The main problem isnt the hardware, android has the hardware to support most iOS games (excluding the first few models) but we're lacking the developer support. One day they might realise and then start android development, and then we'd have the definitively winning devices
Well both ID with their RAGE mobile engine have said they are using it for android development and EPIC has shown their unreal engine running on android...both on tablet and phone...its a matter of time now
the short answer... no at the moment.
Despite the fact I loathe apple, one thing I have to give to them is that their graphic engine for 3d games is much more superior than any android on the market.
Just compare playing Hero of Sparta on a SGS(which I own) as opposed to the Ipod touch. You can really feel the lag on the android.
However considering the fact that Sony annouced the PSP android phone, which is scheduled for next year, I am sure it is a issue that would be addressed by next year,
Apple has all good games, android do but not that much. I hope next year more developers will be porting games to android. I really would like to have a tap tap revenge on my vibrant.
I also think its quite difficult to develop games on the android due to the large range of resolutions and styles of each android phone. its a lot easier to develop a game if its based on a single type of phone with a single resolution - like the iphone is.
You guys are right. Perhaps is a matter of time, once they some how manage the fragmentation, like creating a gaming classification for handset manufacturers to encourage developers to make apps to that set class.
Hmmmm,
They should require a "minimum specification" phone for more advanced games (i.e >=1Ghz, >=Adreno 205/SGX535, <=512Mb ram, < 800*600 pixels screen, etc).
No one would expect a game like Crysis, etc to run on an Atom CPU? Why should it be any different on mobile phones?
dopeee said:
I also think its quite difficult to develop games on the android due to the large range of resolutions and styles of each android phone. its a lot easier to develop a game if its based on a single type of phone with a single resolution - like the iphone is.
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iphone DO NOT HAVE Standard resolution any more
Iphone 4: Retina Display 640X960
Iphone 1/2/3: HVGA 320X480
and almost all android games can now run on QVGA/HVGA/WVGA without problems
it's just a developer thing...
bountygiver said:
iphone DO NOT HAVE Standard resolution
Iphone 4: Retina Display 640X960
Iphone 1/2/3: HVGA 320X480
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Click to collapse
This is exactly 2x size of iP3. Also the screen in iP4 from the API is handled the same as iP3 (so the resolution is treated as 320x480) but on iP4 we can have half-pixels, thus we can display a small dot in the position 100.5 that has size of 0.5 pixel. So this is exactly the same screen from developer's point of view.
The problem is money. If there was infinity blade for android people will file-share instantly. Iphone there are jailbreakers , but most of iphone population doesnt mind paying for the game.
zarpy said:
The problem is money. If there was infinity blade for android people will file-share instantly. Iphone there are jailbreakers , but most of iphone population doesnt mind paying for the game.
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That's a really bad blanket statement. I think you missed the recent article that said the developer of Pocket Legends made more money on Android than iOS.
http://phandroid.com/2011/03/08/pocket-legends-developer-makes-more-money-on-android-than-on-ios/
RE the trailer:
The video was 98% renders from the PC and the other 3 seconds was from a phone, and it looked just as good as the best Android games.
zarpy said:
The problem is money. If there was infinity blade for android people will file-share instantly. Iphone there are jailbreakers , but most of iphone population doesnt mind paying for the game.
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Click to collapse
Um... you never heard of Installous??? It's the one and only best iPhone black market app that provides the most convenient way of downloading pirated apps, where as for Android you need to rely on warez sites, then transferring them onto your device and then browse for it to install.
So technically the ratio of piracy on iOS is much much greater than Android. I haven't met a single person where I live that doesn't have Installous.
xoltrix2000 said:
Um... you never heard of Installous??? It's the one and only best iPhone black market app that provides the most convenient way of downloading pirated apps, where as for Android you need to rely on warez sites, then transferring them onto your device and then browse for it to install.
So technically the ratio of piracy on iOS is much much greater than Android. I haven't met a single person where I live that doesn't have Installous.
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X2
I have a few friends with iPhones that pirate apps, and none of my friends with androids do. Also when it comes down to it iOS or Android, the majority of users aren't pirating apps.
You need to Jailbreak to use installous. You don't need root to install warez. Might affect your ratios...
Before i Jailbroke all my friends iDevices and showed them installous I didn't know anyone apart from myself that used installous. Cant really judge this just by the ppl around you.
All I can be sure of is what i know, and i know my inexperienced mind was much happier to install warez on my unrooted hero than it was to jailbreak my iPod touch.
It's really not safe to pirate apps on android. I remember one guy here reported that his phone got a virus because of installing pirated apps. That's why I don't think about pirating apps, and all the apps I need are free. :-D
Sent from my SGH-T959 using XDA App
Its most definetly possible, infinity blade only looks good because they use normal mapping and other tricks to give a "hi-res" model look, the problem was there wasnt really any android game engines that easily support those features, and its only supported on open gls 2.0.
Unity3d for android has come out afew months ago for the public and it supports all the fancey extras to get that graphically edge, same with unreal 3 engine, dungeon defenders was done in that and it looks pretty damn good, but i dont know when the android version of U3 will be released.
Im currently developing a game in unity3d and im blown away with current tests to how powerful these devices actually are.
edit:
Keep in mind infinity blade is a pretty crap game, swipe swipe swipe, repeat,
evilkorn said:
That's a really bad blanket statement. I think you missed the recent article that said the developer of Pocket Legends made more money on Android than iOS.
http://phandroid.com/2011/03/08/pocket-legends-developer-makes-more-money-on-android-than-on-ios/
RE the trailer:
The video was 98% renders from the PC and the other 3 seconds was from a phone, and it looked just as good as the best Android games.
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Click to collapse
Did you read the whole articule before saying thats a bad statement. The articule tells you its an exception rather than the rule.
Look its very simple to understand. Developers will go where they will make the most money. Sure iphone has jailbreakers which I stated in my 1st post. But Android has easy file-sharing access. No developer will bust his a$$ just to make $100 off a game that takes him 6 months to make.
File-sharing is easy on android just like windows mobile 6,6.1, and 6.5 . Unless developers can make money the way they do in the iphone market , they will not make the games for Android. This is not opinion but plain real life facts.
So I'm an iPhone developer looking to start writing some Android apps. I know what I can get away with in terms of actual device testing in the iOS world, but not the Android world. I don't want a contract or monthly service (so no new phones). I'll initially be building apps targeted for mobile phones, but if possible, I would like to avoid owning a phone just for development, so if I can get away with a tablet, then that would be perfect because I can use it for other things.
With that said, is that a smart idea? I figure I need the following:
- Used, to keep costs down
- wifi since I won't have cellular service.
- 2.1-2.1 for development.
- Used Phone with no contract to save on price.
- hdpi screen for maximum compatibility testing (according to android dev site, looks like 75%+ phones in use are hdpi)
- Not too old, so that with some upgrades my phone doesn't become unbearable to use.
If I were to get a tablet, am I better getting something with 2.1 or 2.2? Or if I got something with 3.0, would I be able to test compatibility with apps targeted for 2.1 or 2.2? On an iPad for example, I can install iOS5, but build apps targeting iOS4 and test on an iOS 5 device.
I'd like to keep my purchase under $300 either way...obviously less would be even better if I can get away with it...
Anyways, any tips would be great!
I'm partially in your shoes, but going the other direction after a few projects (i.e. Android to iOS). I have a Droid X phone and will probably be getting an iPad...just need to sell a few more apps
Android runs on a multitude of devices and none of them are the same. I think the last app I published said it would be compatible with over 200 Android devices. A far cry from iPhone/iPad and just 2 devices.
I would think the phone would be the cheapest path to go....look on ebay. Luckily I have a friend with a xoom tablet and he can test stuff for me. If you're going to be in this (Android) for the long term, I might suggest a tablet as the better way to go
3.0 is only on tablets at this point and the Android SDK will let you set your release level down as required. Android phones should have just gotten an upgrade to 2.2.3
Objective C to JAVA and xml files....lucky you LOL
Is objective C harder?
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Tablet. We need more tablet developers and tablet optimized apps.
Rootstonian said:
I'm partially in your shoes, but going the other direction after a few projects (i.e. Android to iOS). I have a Droid X phone and will probably be getting an iPad...just need to sell a few more apps
Android runs on a multitude of devices and none of them are the same. I think the last app I published said it would be compatible with over 200 Android devices. A far cry from iPhone/iPad and just 2 devices.
I would think the phone would be the cheapest path to go....look on ebay. Luckily I have a friend with a xoom tablet and he can test stuff for me. If you're going to be in this (Android) for the long term, I might suggest a tablet as the better way to go
3.0 is only on tablets at this point and the Android SDK will let you set your release level down as required. Android phones should have just gotten an upgrade to 2.2.3
Objective C to JAVA and xml files....lucky you LOL
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Thanks for the feedback, it is much appreciated! I'm definitely leaning towards tablet, unless I hear of any reason why it's a bad idea! Again, coming from an iOS world, I'm worried about displays, and things looking their best, and acting properly...but as long as a tablet device can give me a reasonable enough device for testing that isn't an emulator, then I'll be happy...I figure the longer I do this, then much like my iOS development, I will build up a collection of test devices...fortunately for iOS developers, that collection doesn't have to be too big!
iynfynity said:
Is objective C harder?
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As a former C# and Java developer, I will say that Objective C is generally "harder"...not necessarily because of the language...but because of the environment...Objective C has come a long way, and definitely is getting better, but I would guess that any C based language is generally harder to pick up successfully compared to more managed languages like C# or Java...
Now when it comes to device development, I can't tell you yet if writing Java for Android devices will be easier or harder...but give me a few months and I'll let you know!
SwiftLegend said:
Tablet. We need more tablet developers and tablet optimized apps.
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I'll say this, I do love writing code for the iPad,...tablets are fun, and open up a world of opportunity...with that said, I'll initially be writing for mobile phones, but I'm sure that will expand eventually to tablets...
Well, I was in your situation just an year ago an I did:
1 - I bought an HTC Magic used from ebay, rooted at 2.2 (payed 150$ more or less)
2 - I used all the suggestions on the web to improve my java coding using Eclipse (i suggest you stackoverflow guys)
3 - Now, I'm looking for a tablet to enlarge the opportunities of my apps.
The emulator sucks, leave it as soon as you can for a device. You will boost your coding and debug.
If you know people with android phones, ask them to test your app. Unfortunately, it seems that the unique manner to be sure your app will work on all devices is to test it everywhere
I can confirm that emulator is ver slow, but as a last resort is ok.
If I were you a would have bought phone first. You don't want to develop applications that work perfectly on tablets that have 1% of a market share only to find out that after publishing they don't work on more popular devices.
Buy one of most popular phones (for example Samsung Galaxy S) and you will be in good shape.
get google development phone from google
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Android tablet
Here is a cheep android tablet to start dev on http://conamee.com/products/wm8850-android-4-0-cortex-a9-1-2ghz-tablet-pc-7-inch-4gb-coffee
I can't seem to find much on this, so I thought I'd ask the question. I personally use a Samsung Galaxy Nexus and was a previous owner of a Galaxy S1. I also sport an Apple Macbook Pro and I love the computer.
There's been a constant "reminder" from various articles how developing for iOS appeals to the developer more than doing so for Android.
This topic has spawned countless of times, and with the recent intro of Instagram to Android, that topic has been re-written once more to show why iOS is "dominant" among developers compared to Android. Article HERE.
Thing is, with all this talk about developing for iOS being better, I find myself asking "if that were true, then why do developers still develop for Android? If that were true, Instagram wouldn't even bother coming to Android...especially since it's free."
So what would make developers for Instagram want to make an app for Android when according to these articles:
Developing on Android is "harder" because it has to adapt to countless hardwares
Android developers make less than iOS developers
Do you develop for both iOS and Android? What's your take? What actually entices you to want to work on the Android platform?
It would be nice if a developer who works on both platforms can give some insights. Please no fanboy or anti-apple talk here...I am sure many of you Android users like me, would have had your friends who are iPhone users bring up such a topic on how they've read that developing for iOS is better, and you can't explain to them why people still make apps for Android cause there's little material online to covers that topic. I'm genuinely curious to know from a developer's perspective
Developers want to get their program out to as many people as possible so they develop for platforms where the customers are at. The two biggest phone operating systems right now are iOS and Android.
Developers choose iOS first because their is a lot less device diversity with iOS devices so developing an app is probably easier. It has also been shown that there is more money to be made selling iOS apps than Android apps which could be due to the fact that people who are on a tight budget may see an Android device as a better deal or may have a carrier that doesn't even sell the iPhone. Piracy is an issue on both platforms but it could be argued that Android is easier to pirate on since apks can be sideloaded without rooting where as iPhones have to be jailbroken. But sideloading apks is used for legit reasons as well, like testing betas, nightlies and other apps that aren't distributed through App Stores.
Android apps have to account for multiple screen resolutions, ratios, and densities. Most regular apps scale just fine. Games seem to be where there are the most issues and I really wish Google would address the issues. It seems each GPU type needs its own support (PowerVR, Nvidia, Adreno, etc). I really wish Google would implement something like DirectX so games can be played on any GPU with enough power. iOS has the advantage here because only a single GPU type is used, PowerVR I believe, so all games can be optimized for it. Couple that with the fact that iOS tends to bring in more money and this is why the game developers usually favor it over Android.
Thanks for the insight. I figured gaming would be difficult for developers but didn't understand why, I just naturally assumed that "if the app seems more complicated, it naturally equates to more complications making it run on various hardwares".
Am I right to say then that when tech reviewers write about how Developers favor iOS to Android, it's mostly pertaining to gaming?
What about non-gaming apps? Is reaching as many people as possible the only incentive to go Android? Take Whatsapp, or Instagram that recently came out...it's free on Android, it also has to deal with multiple hardwares (though now I'm assuming it's actually not as tough as it sounds to accomplish if the app's fairly simple)...is there an incentive for developers to create an Android App...cause the guys at Instagram or Whatsapp could have gone "Well there's nothing here for me, I'll just stick to iOS"...because from what I see, it looks like opening it to the Android market meant having to stress their servers with a sudden influx of users, which mean spending more money to maintain them so it doesn't slow down too much...it seems like a lose-lose situation from where I'm standing. =\
I guess for some apps, google ads are what keeps them going...like Draw Something. I do wonder though how Whatsapp and Instagram manages its upkeep when it doesnt have ads...and if the answer is that they use the money earned from iOS to manage their expansion, is it really worth it if the goal is just branding purposes.
If there is a market to reach developers will develop. Web developers had to put up with the terrible non standard supporting ie6 for years. It was a real pain to develop for but had a large user base that couldnt just be ignored. Android is the same way, developers go where they can reach the consumer. Luckily android its nowhere near as bad as ie6 was.
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spunker88 said:
If there is a market to reach developers will develop. Web developers had to put up with the terrible non standard supporting ie6 for years. It was a real pain to develop for but had a large user base that couldnt just be ignored. Android is the same way, developers go where they can reach the consumer. Luckily android its nowhere near as bad as ie6 was.
Sent from my Touchpad using Tapatalk
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Thanks for the input! From your take, it seems like developers make apps for Android not because they want to, but they have to.
Do you or any of the developers reading this, can testify that there are some ups to developing on Android as compared to iOS.
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Moving to Q&A
lufc said:
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Moving to Q&A
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Hi, sorry the topic may be [Q] but it's meant to generate comments and thoughts pertaining to the Android platform as per the sub header for Android General
Could it please be sent back to Android General? The Q&A section seems to be a place for people to post technical questions they need help solving.
Anyway, anyone else able to share their thoughts? Do you develop for both iOS and Android? It seems so far that people prefer to develop for iOS and lesser for Android, but they do it cause they have to as a means of reaching to the masses, but not really because they want to.
Anyone beg to differ? Do you have a reason why you actually prefer developing for Android over iOS?
Hi,
I'm a web developer, and when I decided to try mobile development, I made the choice to develop only for Android, for various reasons, but mainly because I'm not a fan of the Apple ecosystem.
This is not fanboyism here, I'm not bashing Apple, they make great products. But I prefer a fragmented ecosystem, with various companies, various devices, various app markets, etc. because this is a great source of opportunities. I also like the fact that android is open-source, leaving the availability to study the source code and hack around.
As for the difficulty to develop for various devices, I'd say that I'm used to it, being a web developer. Web devs are used to cope with various browsers (some of them being pretty old) and different screen sizes. See for example the mediaqueri.es site (cannot post link since I'm a new user)
thibaultj said:
Hi,
I'm a web developer, and when I decided to try mobile development, I made the choice to develop only for Android, for various reasons, but mainly because I'm not a fan of the Apple ecosystem.
This is not fanboyism here, I'm not bashing Apple, they make great products. But I prefer a fragmented ecosystem, with various companies, various devices, various app markets, etc. because this is a great source of opportunities. I also like the fact that android is open-source, leaving the availability to study the source code and hack around.
As for the difficulty to develop for various devices, I'd say that I'm used to it, being a web developer. Web devs are used to cope with various browsers (some of them being pretty old) and different screen sizes. See for example the mediaqueri.es site (cannot post link since I'm a new user)
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Thanks for your 2 cents! Am I right to assume that in fact, having to deal with different hardwares and screen sizes are actually a norm among developers before iOS came along? In other words, yes, Apple is right to say criticize that other platforms are harder to work with compared to iOS but that's because iOS is the exception among developing platforms where it's system is easier to work with?
spunker88 said:
I really wish Google would implement something like DirectX so games can be played on any GPU with enough power.
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Click to collapse
But Android and iOS already have something like DirectX - OpenGL ES 1.1 and 2.0.
The_R said:
But Android and iOS already have something like DirectX - OpenGL ES 1.1 and 2.0.
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Click to collapse
Thanks for the additional input...if there always is a direct standard like Open GL in both iOS and Android, what's the difficult part about manufacturing games for Android?
iOS required Apple computer to install their development environment. And You must pay 99$ per year for being the official iOS developer..
ayen1234 said:
iOS required Apple computer to install their development environment. And You must pay 99$ per year for being the official iOS developer..
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I'd actually say that it is worth it.
yeahyeahright said:
Thanks for the additional input...if there always is a direct standard like Open GL in both iOS and Android, what's the difficult part about manufacturing games for Android?
Click to expand...
Click to collapse
I think its large number of the types of Android devices. It really isn't as simple as just supporting different screen sizes. Doing that is actually a really simple task using OpenGL.
With my own games I've experienced that what generally works on my test device won't necessarily work the same way on someone else's. For example, some devices support textures of any size while some devices have a constraint of the texture size being a power of 2. On many of my games which need multitouch, I've experienced that it doesn't always work the same on all devices either. On some it is downright broken while on other it just works fine.
There are many such other issues which you'd be aware of only after experiencing them.
The reason for this is the different hardware and the different software implementations that each phone manufacturer brings in. Even if the game "works" on a wide range of devices, there is always a different feel that you get when playing on a different device because of the hardware variations. You might get a good frame rate on a high end phone but have you tried playing it on a low end one? I've seen games from even the big publishers working fine on a high end phone but it just is completely glitchy on a low end one.
Now for a small developer with limited resources it can get really hard to test on and support as many devices as possible. This is one of the main reasons I feel that it can get really hard to develop games on Android. It just requires more effort if the developer wants to guarantee a good experience on a wide range of devices.
The other factor as stated before is that the iOS platform is more uniform. And moreover there are more people who are apparently willing to pay for your game on iOS than on Android. With one of my own games I've experienced that I've made more money in the last 10 days by selling it on the iOS App store than on Android in the last one year with ad revenues.
I actually started developing games on Android initially and one of the really big disappointments for me has been that I am not able to sell my games on the market(now Google Play) because Google checkout for merchants is only available in a few countries. This was the main reason for me to consider moving over to iOS. I think I could sell on a different market like the Amazon App store if I really wanted though.
Inspite of all that I'd say that Android is a great platform.
Wow thanks a lot for the insight! It's great to understand it from a developer's POV, especially one who works on both platforms.
I realise people do comment a lot about Android users less committed to pay for an app, I wonder why...I don't think it's due to their budget, my guess is that their afraid it may not work well on their devices...to that I think Google could really push hard and promote it's 15 minutes refund policy which I think a lot of users are not aware of....I use the 15 minute window a lot and it helps me to decide if something is worth my time buying or not.
I guess the "openness" of Android has allowed phone manufacturers to get really creative with their products (Touchwiz, Sense, Dual Screens, Qwerty Keypads etc) but at the same time, makes it harder for a developer to create stuff, probably even harder than creating stuff on a Windows Desktop.
Do any of you think that having "game settings" like you get on a Windows PC will help change this experience? Either one where the user gets to tweak the graphics (low, med, high) and performance, or perhaps one where the game will adjust graphics to the "recommended setting based on your hardware"? Is this even possible on Android or it's more complicated than you'd get on Windows?
yeahyeahright said:
Do any of you think that having "game settings" like you get on a Windows PC will help change this experience? Either one where the user gets to tweak the graphics (low, med, high) and performance, or perhaps one where the game will adjust graphics to the "recommended setting based on your hardware"? Is this even possible on Android or it's more complicated than you'd get on Windows?
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Click to collapse
Yeah, I have actually seen a few games that do that, and it does help. But it also requires some extra time and effort on the developer's part.
In some of my games too, I've added some simple settings in order to change the control schemes, so that if one of them doesn't work for you, you could choose the other one. Graphically, though, my games are really simple.
yeahyeahright said:
Thanks for your 2 cents! Am I right to assume that in fact, having to deal with different hardwares and screen sizes are actually a norm among developers before iOS came along? In other words, yes, Apple is right to say criticize that other platforms are harder to work with compared to iOS but that's because iOS is the exception among developing platforms where it's system is easier to work with?
Click to expand...
Click to collapse
Having to deal with different hardwares started to be a thing of the past, with the explosion of web apps. One platform for all, what a dream! Then came smartphones and tablets, and developing for a native platfrom became cool again.
Anyway, building for the web is still the only way to reach anyone with an internet access. The only problem with web apps is that it's harder to monetize. But the web's decentralized architecture is not a bug, it's a feature. That is what guarantees it's freedom and independance. You don't have such guarantees on a centralized market managed by a single company, whose first goal is profit.
Well, this post was slightly off-topic, sorry about that.
Thanks both of you for the really good insight. I guess Android is great as a supposedly "open" phone os, it certainly has a lot of hurdles to clear in order to please and entice developers the way iOS does, I'm not certain it can get there, but I do think they do make an effort, like the just upgraded emulator which shows Google's commitment to better developed apps (talk about timing!).
I'm certainly happy with my Android phone and from what I've read about the negative results developers gain from working on Android than on iOS, I take my hat off to those that stick around on this platform and try to make things happen. *clap*
=)
I choose Android for one reason. It's much cheaper. Only 25$ one time. iOS is 99$ every year
Hey guys, didn't know where exactly to put this, but imo it fits best here (if not please tell me)
So i thought about fooling around with software and hardware, basicly: getting iOS or win7.8 or win8 on a android device (and i am not talking about some sh** that just looks like it)
As i have no experience in ROMs or anything programming related i just wanted to know if this would be possible?
It would be really awesome as i am very fond of fooling around with hardware devices where you dont expect the software you have xD
Because i heard of some classmate of my cousin who flashed android on his windows-phone (he had some old 6.x version)
Greets Vauvenal7
Sent from my HTC Vision
Vauvenal7 said:
... getting iOS or win7.8 or win8 on a android device (and i am not talking about some sh** that just looks like it)...
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Click to collapse
Well, it's impossible. iOS needs specific HW, plus both OSes are closed source. You can run Android on iStuff and on WinMob devices (HTC HD2) because Android is open source, you can change everything in it without problems.
iOS and WP aren't open source and you can't modify it.
fifo171 said:
Well, it's impossible. iOS needs specific HW, plus both OSes are closed source. You can run Android on iStuff and on WinMob devices (HTC HD2) because Android is open source, you can change everything in it without problems.
iOS and WP aren't open source and you can't modify it.
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Click to collapse
Right.
the iPhone has its own processor -- the "A6" is used in the iPhone 5 which is based on the ARMv7, but I'm confident it is different enough to effectively make "porting" the iOS to another hardware platform essentially impossible (short of repackaging an iPhone's internals into a different case).
Now Windows Mobile 8 runs on "Qualcomm Snapdragon S4" chips (according to Wikipedia) which seems a bit safer on the hardware end...but then you're looking at trying to get a closed-source operating system to run on a different hardware..
I'd say Windows Mobile 8 is pooooossible, but it's a very very long stretch. And then, is it really worth it? Or just to say that you did it?
I think I'd just stick to Android since they are GIVING us the operating system. It's like free money!
Thanks guys
Well, pitty :/
And yeah...nothing goes over android xD
But it would have still been fun though^^
Greets Vauvenal7
Sent from my HTC Vision
Hey guys. Not sure if this is the correct place to post this, but it wouldnt allow me to post in other area as I have fewer than 10 posts. Appologies if it should be in a different area
Anyways. I am a big blackberry fan due to the physical keyboard, and although the new OS is good, im still an android lover when it comes to software
i'm just wondering though, now that their chipset has changed to the snapdragon processor, would this make it any easier to root the device to run a version of android in the future? Or would it be very difficult?
I remember they did it to the HTC device that was on windows 6.5 a while back and the initial process took quite a while, but once some people had android up and running the rest was a breeze
so question is, would anyone else be interested in this? there is a real lack of high-end phones with physical keyboards and this is one of the reasons i bought the Q10. i do however still love android
anyone else interested? post here or let me know how difficult the process would be.
I was thinking the same.
I would immediately buy Android phone with Q10 form factor. I would even try using BB10 because I dont use as many apps on my GNote. Problem is me relying heavily on Google services (drive, music, etc.) and it seems like BB10 lacks native Google apps.
Also I burned myself with Palm (and I have to say Pre 3 was great, definitely on-par with Android phones of its time) and can't be sure Blackberry will be around in six months from now
Same here
yodjone1 said:
Hey guys. Not sure if this is the correct place to post this, but it wouldnt allow me to post in other area as I have fewer than 10 posts. Appologies if it should be in a different area
Anyways. I am a big blackberry fan due to the physical keyboard, and although the new OS is good, im still an android lover when it comes to software
i'm just wondering though, now that their chipset has changed to the snapdragon processor, would this make it any easier to root the device to run a version of android in the future? Or would it be very difficult?
I remember they did it to the HTC device that was on windows 6.5 a while back and the initial process took quite a while, but once some people had android up and running the rest was a breeze
so question is, would anyone else be interested in this? there is a real lack of high-end phones with physical keyboards and this is one of the reasons i bought the Q10. i do however still love android
anyone else interested? post here or let me know how difficult the process would be.
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Same here. I really need a qwerty phone, but LTE Android phones don't have it...
Yes, Please provide a way of rooting q10. I love qwerty phones. But no android phones has qwerty keypad.
You have the priv which is an android, and also you could have a jolla +physical keyboard (sailfish) which it is suppose that can run google services seamless. It is a non sense this lack of physical keyboards... we are going to a very basic scenario. Time ago we has touchkeyb, physical keyb and stylus. Can we call it progress?
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