Has anyone gotten dead space to run properly on their nook color? It installed and runs quite well on the nook color, however all i see is white screen. I'm able to move the character around but its difficult due to the graphical issue. Help?
Just tried it out on mine, running cm7 N157, and it's a no go for me. the game crashes right as the movie starts. Any tips for getting past that?
Sent from my Nook Color using Tapatalk pro
Same problem for me. The game starts up for a second, I see the logo and then it closes itself.
Make sure you already have the downloaded files installed under "ea" folder
Sent from my T959 using Tapatalk
I don't even get a movie or white screen... My screen lights up for a few seconds, and then closes the program. No warning or force close, nothing.
This is with multiple settings in Chainfire 3d's newest update. Even if I try to emulate it with the Qualcomm plugin.
Files are on SD card under ea
Edit: Forgot to mention that I tried this on both the .29 kernel and the .32 kernel.
Update: For those who have paid for this game, look for the Hacked Galaxy S apk file and the PowerVR sd card files, works a treat =D. So beautiful! One more reason it's okay I sold my PS3.
Gin1212 said:
Update: For those who have paid for this game, look for the Hacked Galaxy S apk file and the PowerVR sd card files, works a treat =D. So beautiful! One more reason it's okay I sold my PS3.
Click to expand...
Click to collapse
Didn't work for me. I launch the game. It checks for updates. I have a black screen, whith what looks like the bottom of a "marker" on the bottom of the screen for a second before it closes. No force close notification or error, the app just isn't on the screen anymore.
Are there any specific CF3D settings you're using? Do you have the EGL driver installed?
caramelzappa said:
Didn't work for me. I launch the game. It checks for updates. I have a black screen, whith what looks like the bottom of a "marker" on the bottom of the screen for a second before it closes. No force close notification or error, the app just isn't on the screen anymore.
Are there any specific CF3D settings you're using? Do you have the EGL driver installed?
Click to expand...
Click to collapse
Did you make sure to replace the EA sd card data with the PowerVR files? As I made that mistake the first time.
No specific settings in CF3D, in fact, I would venture to say it doesn't need any since my default settings are for tegra, and that's what it's using.
No Idea what the EGL driver is...
Will also mention I am on the .29 kernel right now.
Yeah, I tried the regular SD files as well as the PowerVR files. With both file sets I tried tegra, qualcomm, and PowerVR plugins. No luck. I think I'm just going to give up, maybe I'll play it if I end up getting another tablet or phone down the road. Thanks for your help though!
caramelzappa said:
Yeah, I tried the regular SD files as well as the PowerVR files. With both file sets I tried tegra, qualcomm, and PowerVR plugins. No luck. I think I'm just going to give up, maybe I'll play it if I end up getting another tablet or phone down the road. Thanks for your help though!
Click to expand...
Click to collapse
Sorry =\ I spent a lot of time trying to get it to work as well. I'm sure someone else will read my post and figure out where there's a misconnection.
Gin1212 said:
Did you make sure to replace the EA sd card data with the PowerVR files? As I made that mistake the first time.
No specific settings in CF3D, in fact, I would venture to say it doesn't need any since my default settings are for tegra, and that's what it's using.
No Idea what the EGL driver is...
Will also mention I am on the .29 kernel right now.
Click to expand...
Click to collapse
Why would you use PowerVR data files if you have CF3D set to tegra? I'm not sure how that would work.
Our devices are PowerVR I believe. So it doesn't go through CF3D at all. I was merely mentioning, that I hadn't messed or done anything with CF3D to make it work.
My default settings just happen to be for tegra since I obviously have the tegra games as well.
My only gripe with this game so far... It's almost impossible to play with a touch screen, the controls are just really difficult to grasp. You have to run using your thumb on one side of the screen, while at the same time aiming and shooting with the other thumb. Ammo is even more sparse than the original games, and with how impossible it is to shoot the aliens just right, you never have ammo. Curb stomping requires a swipe, which can lead to a messed up camera and you dead. And the plasma cutter is hit or miss since it's in the corner of the screen, again possibly screwing up the camera.
Got to a point where I just kept running.
Other than that... Impressive graphics that would make any fanboy drool at the chance to play, story line seems pretty eerie and interesting from the first 30mins or so of play. In-ear headphones definitely make it just as traumatizing as the first 2. (Of course, my subwoofer does a much better job at making me jump ;p)
That said, if you still can't get it to work, I would suggest trying on a .29 kernel. Currently using Phiremod 6.2, less of battery, .29 kernel is just a much better kernel for those who aren't looking to not use their nook for long periods of time. N64oid is freakin awesome now ;p. Video is less laggy. So is flash.
Just a thought =D
Gin1212 said:
Our devices are PowerVR I believe. So it doesn't go through CF3D at all. I was merely mentioning, that I hadn't messed or done anything with CF3D to make it work.
My default settings just happen to be for tegra since I obviously have the tegra games as well.
My only gripe with this game so far... It's almost impossible to play with a touch screen, the controls are just really difficult to grasp. You have to run using your thumb on one side of the screen, while at the same time aiming and shooting with the other thumb. Ammo is even more sparse than the original games, and with how impossible it is to shoot the aliens just right, you never have ammo. Curb stomping requires a swipe, which can lead to a messed up camera and you dead. And the plasma cutter is hit or miss since it's in the corner of the screen, again possibly screwing up the camera.
Got to a point where I just kept running.
Other than that... Impressive graphics that would make any fanboy drool at the chance to play, story line seems pretty eerie and interesting from the first 30mins or so of play. In-ear headphones definitely make it just as traumatizing as the first 2. (Of course, my subwoofer does a much better job at making me jump ;p)
That said, if you still can't get it to work, I would suggest trying on a .29 kernel. Currently using Phiremod 6.2, less of battery, .29 kernel is just a much better kernel for those who aren't looking to not use their nook for long periods of time. N64oid is freakin awesome now ;p. Video is less laggy. So is flash.
Just a thought =D
Click to expand...
Click to collapse
Great post. I'm untreated (LOL, interested, I'm interested!) does this game support controllers? I haven't played it yet..
Your post makes me want the nook to keep getting better, love my nook.
Cheers
I don't believe it does, which is unfortunate with the recent release of SixAxis.
So, could you guys that have this up and running give us detailed instructions on how you got it to run? I have generated my imei number, downloaded and installed chainfire 3d, all of its plug ins, and changed my build prop to a couple of different things. tried a hacked version of the game, galaxy apk, sd cache, vr cache, still no dice. Been at it for like 4 hours, my ocd will not let me walk away.
Gin1212 said:
Our devices are PowerVR I believe. So it doesn't go through CF3D at all. I was merely mentioning, that I hadn't messed or done anything with CF3D to make it work.
My default settings just happen to be for tegra since I obviously have the tegra games as well.
My only gripe with this game so far... It's almost impossible to play with a touch screen, the controls are just really difficult to grasp. You have to run using your thumb on one side of the screen, while at the same time aiming and shooting with the other thumb. Ammo is even more sparse than the original games, and with how impossible it is to shoot the aliens just right, you never have ammo. Curb stomping requires a swipe, which can lead to a messed up camera and you dead. And the plasma cutter is hit or miss since it's in the corner of the screen, again possibly screwing up the camera.
Got to a point where I just kept running.
Other than that... Impressive graphics that would make any fanboy drool at the chance to play, story line seems pretty eerie and interesting from the first 30mins or so of play. In-ear headphones definitely make it just as traumatizing as the first 2. (Of course, my subwoofer does a much better job at making me jump ;p)
That said, if you still can't get it to work, I would suggest trying on a .29 kernel. Currently using Phiremod 6.2, less of battery, .29 kernel is just a much better kernel for those who aren't looking to not use their nook for long periods of time. N64oid is freakin awesome now ;p. Video is less laggy. So is flash.
Just a thought =D
Click to expand...
Click to collapse
How does Zelda OOT runs on your Nook? is it playable?
Since you have been at it for like 4hrs, maybe just for the hell of it, you should try the .29kernel instead and see if that's the missing link.
Will take a look at zelda later, beat it so many times I haven't really tried to play it.
Thanks Gin for the quick reply. Game looks great on my Dinc. Thanks for the info....
Sent from my ADR6300 using Tapatalk
Lol... Sorry, I want to be of more help, I'm just to worried I might break the current setup that's working. Not only that, I'm pretty tired of flashing on the nook color -_-.
verified last night that dead space will run on phiremod v6.3, but will not run on cm7 rc1 or any of the latest nightlies. if you find the hacked API and powervr files, c3d is not needed. hope this helps, I didn't have **** else to d yesterday BC of the hurricane
Related
Chainfire 3d with an s-off evo3d...does it work to play tegra 2 games?
Thanks
yes it works perfectly, just install the app, install the driver and let it reboot(the phone will appear to be frozen with a black screen and the capacitive buttons will be on, just let it sit for about 5 minutes then pull the battery) i have been playing a lot of thd games since s-off was achieved
htcevo071595 said:
yes it works perfectly, just install the app, install the driver and let it reboot(the phone will appear to be frozen with a black screen and the capacitive buttons will be on, just let it sit for about 5 minutes then pull the battery) i have been playing a lot of thd games since s-off was achieved
Click to expand...
Click to collapse
Battery pulls make me nervous. Is it required?
So does this make all the tegra2 games show up in the market or do you have to track them down elsewhere?
Drewmungus said:
Battery pulls make me nervous. Is it required?
So does this make all the tegra2 games show up in the market or do you have to track them down elsewhere?
Click to expand...
Click to collapse
Is Riptide in the market typically for tegra based phones? If so then it didn't show up for me after I installed everything and did the market fix.
I had to track it down. It does work flawlessly though after installing the desireHD shaders and the NVIDIA plugin.
Are We Not Phones?
We Are D3VO!
Are we not phones?!
3.DeE.V.O.!!
Drewmungus said:
Battery pulls make me nervous. Is it required?
Click to expand...
Click to collapse
Why? Aside from having to remove that goddamned battery cover who cares? Besides, I figure after removing it enough it will wear down the tabs a little and come off a tad easier.
daneurysm said:
Why? Aside from having to remove that goddamned battery cover who cares? Besides, I figure after removing it enough it will wear down the tabs a little and come off a tad easier.
Click to expand...
Click to collapse
Because He was talking about while installing a driver pulling the battery, That sounds like a recipe for a brick. I know if you do a battery pull while flashing a radio thats one of the things that can happen.
does anyone have links to the drivers that need to be installed?
shark1987 said:
does anyone have links to the drivers that need to be installed?
Click to expand...
Click to collapse
The drivers are located in the Chainfire3D app!
Works for our hummingbird, don't see why it wouldn't work for a newer phone
Sent from my SPH-D700 using XDA Premium App
Can someone explain to me on how to install the shaders, I tried installing them but riptide gp wont play correctly
Has anyone tried playing Dungeon Defenders with it?
I've got Dungeon Defenders using the Nvidia plugin and all the textures are messed up.
shrimpdumpling said:
Has anyone tried playing Dungeon Defenders with it?
I've got Dungeon Defenders using the Nvidia plugin and all the textures are messed up.
Click to expand...
Click to collapse
I tried but it didn't work.
Sent from my PG86100 using XDA Premium App
Drewmungus said:
Battery pulls make me nervous. Is it required?
So does this make all the tegra2 games show up in the market or do you have to track them down elsewhere?
Click to expand...
Click to collapse
yes it is required, if you don't pull it the phone will not turn off until you do. I have tried Galaxy on fire 2 thd, riptide, pinball thd, all of them have worked perfectly. Since these games are blocked on the 3VO market, simply go to 4shared and search for the game(ie: riptide.apk)
I couldnt get bang bang racing to work. Kept saying I didn't meet the minimum requirements. Hmm...
Are We Not Phones?
We Are D3VO!
Are we not phones?!
3.DeE.V.O.!!
i remember someone saying everything would play flawlessy.
thats why i created this thread. hardware is different a bit so i expected some trouble...although the o3d didnt had alot of tegra2 problems
i hope this is fixable keep the updates coming
Drewmungus said:
Because He was talking about while installing a driver pulling the battery, That sounds like a recipe for a brick. I know if you do a battery pull while flashing a radio thats one of the things that can happen.
Click to expand...
Click to collapse
lmao.. sorry, but no, that will not brick a phone... try it... But yes on radio... Flash radio and bootloader only as needed.
Anyways...
Im here to ask if theres any upscale benefit from the plugins... He [the developer] cannot link the plugins, but i have them...
*libGLEMU_QUALCOMM.zip
*libGLEMU_NVIDIA.zip
*libGLEMU_POWERVR.zip
these each contain a .so file...
I have installed them all, but am wondering which I should default, PowerVR, or Nvidia. As far as I know, PowerVR is something to do with Tegra2, perhaps more efficient than the Nvidia T2.so ? Idk. Someone here knows... Tell us.
here is all 3... Unzip the first file, keep the .so files in the zip, and load them in CF3D (as .zips)
http://www1132.megaupload.com/files/9eb893dc818d769e17858a5df5e52ea7/Plug-ins.rar
btw, there is a Samurai II version in market updated fro Evo3D, im sure the THD one would be better... Im not even trying the official, going straight to T2
*cough* android_thd_games.rar247mb*cough* if you saw this dont quote it
Has anyone else tried Galaxy on Fire 2 THD? I tried to install the SD files via wifi and 3G but kept on receiving read errors so I installed some SD files that I found on a file hosting site that claimed to be for the THD version.
I then ran the app but it's not displaying properly. It's not black and white but it's definitely unplayable with some garbled textures and missing objects like the menu. I'm pretty sure that I installed Chainfire correctly because Riptide works flawlessly with the NVIDIA plugin.
sflsurfer said:
Has anyone else tried Galaxy on Fire 2 THD? I tried to install the SD files via wifi and 3G but kept on receiving read errors so I installed some SD files that I found on a file hosting site that claimed to be for the THD version.
I then ran the app but it's not displaying properly. It's not black and white but it's definitely unplayable with some garbled textures and missing objects like the menu. I'm pretty sure that I installed Chainfire correctly because Riptide works flawlessly with the NVIDIA plugin.
Click to expand...
Click to collapse
I installed the demo from the marketplace. everything installed fine for me and I was playing as soon as the Game content downloaded. (570mbs worth)
it plays smooth for the most part with all the bells and whistles turned on. chops in some spots, moving the slider down to medium during heavy screen action fixed it though, and still looked damn good.
Tegra2 required my ass! lol
felacio said:
I installed the demo from the marketplace. everything installed fine for me and I was playing as soon as the Game content downloaded. (570mbs worth)
it plays smooth for the most part with all the bells and whistles turned on. chops in some spots, moving the slider down to medium during heavy screen action fixed it though, and still looked damn good.
Tegra2 required my ass! lol
Click to expand...
Click to collapse
Glad you got it working! I am still having problems... I successfully downloaded the SD files off WIFI and I can't see any asteroids on the first mining mission. I'll play around with the settings a bit and see if I can improve things.
update: Okay, on occasion the asteroids do show up on rare random instances when I start the app. However each time this happens, the game runs like crap and then shuts down with an error and before I can read the problem, my phone reboots.. ARGH!
shrimpdumpling said:
Has anyone tried playing Dungeon Defenders with it?
I've got Dungeon Defenders using the Nvidia plugin and all the textures are messed up.
Click to expand...
Click to collapse
Did you try the Tegra Version?
I really want to get Dungeon Defenders to work too haha!
Hopefully an optimized Rom will do the trick!
Does it work for any of you? It says that it is incompatible with my phone.
Sent from my MB860 using XDA App
works fine for me with CM7 installed, even used wifi to download the gamedata...
works on piChrust fw and 0.2.1 faux Kernel
For those of you who have it working I have a question.. Is it REALLY worth the $4.99!? Ive been spoiled by .99c games. Honestly I doubt I purchase it just because of that. But if Im missing out and NEED to play this game could any body offer a brief explanation why? I have read about the game already but would like to hear from someone who is playing on an Atrix. Thanks ahead of time.
WiredPirate said:
For those of you who have it working I have a question.. Is it REALLY worth the $4.99!? Ive been spoiled by .99c games. Honestly I doubt I purchase it just because of that. But if Im missing out and NEED to play this game could any body offer a brief explanation why? I have read about the game already but would like to hear from someone who is playing on an Atrix. Thanks ahead of time.
Click to expand...
Click to collapse
i bought it yesterday, but didn't play it for very long. it's a pretty fun game, and the controls were really intuitive. it's exactly how you would want to control a fps on a touch screen, left side of the screen for moving and right for camera.
the graphics were pretty amazing for a smartphone, i was impressed. and i didn't experience any sort of lag, which was even better (using the 1.0ghz enhanced kernel CM7)
i'd say it's worth the 5 dollars, i only got about half an hour into it so far and was already satisfied with my purchase. the animations are all voice acted so far, gameplay is fun, and controls are great for a touch screen.
I highly recommend this game. Well worth the $5. The controls are much better than the gameloft FPS's that I've played and the graphics are amazing. When you compare the price to a console game it's a no brainer purchase.
On the gameloft shooters they kinda auto aim for you (sorta like goldeneye on n64) but on this game once you press the fire button you can move your finger and move your aim, like having dual joysticks. Also the left joystick appears wherever you put your thumb (on the left half of the screen) eliminating the problem of your finger missing the joystick.
The cover system is easy to use and works well. It's nice to have that instead of just having to run around shooting. The enemy AI isn't as good as many console games but miles ahead of other mobile shooters. Enemies will move from cover to cover, one will stick back while the other tries to flank you, etc.
There are a few very minor glitches here and there, but it runs very well on the atrix.
Well worth it...just be ready to kiss your battery byebye
Sent from my MB860 using XDA App
Uhm guys I'm using the latest aura and get the "your device is not supported" any clues why? The market on the rom is 3.20
crnkoj said:
Uhm guys I'm using the latest aura and get the "your device is not supported" any clues why? The market on the rom is 3.20
Click to expand...
Click to collapse
Has your build.prop been edited to say a different device?
jhotmann said:
Has your build.prop been edited to say a different device?
Click to expand...
Click to collapse
Haven't checked, but i haven't modified it, it's the one from aura 1.2.2.1 deblur aura. Might be the 3.2.0 market messes things up.
Definitely worth it,especially considering it'll get an update for multiplayer in the near future apparently (forgot where i read it but it was a legit source). And the game is great to play, it has great graphics and is very smooth and fast.
http://toucharcade.com/2011/09/30/shadowgun-multiplayer-to-release-in-waves-no-eta/
Hey all over in the photon forums I have figured out the mapping to be able to use a PS3 controller with the game. I would post a link but I am on mobile. Look in the photon themes and apps. The title is easy to see. Says Shadowgun available for tegra 2 devices. I have only tested the ps3 controller with the photon so hopefully it works for you guys too.
Sent from my MB855 using XDA App
I'm using Aura 1.2.2.0 (just haven't made the upgrade to 1.2.2.2 yet) and had the "download is incompatible with your device" from the market, however, I was able to install via market.android.com
Also... Yesterday(?), there was an update available for the game. After installing it, the character was holding an invisible gun that shelled out little pink blocks. Apparently this was a pretty common problem. This was fixed by reinstalling the game after deleting /sdcard/Android/data/com.madfingergames.shadowgun
jbuggydroid said:
...I have figured out the mapping to be able to use a PS3 controller with the game...
Click to expand...
Click to collapse
You really have no idea how happy I am to read this.
Edit: Link to jbuggydroid's button mapping post http://forum.xda-developers.com/showpost.php?p=18796357&postcount=4
Sadly there is no way to make hdmi mirroring with the Atrix... Widescreen that is.
This game is great on both my Atrix and eee pad transformers. For anybody having glitches, just uninstall the game and reinstall. I had to do that on both devices afterthe update. Also for those who have an eee pad with dock, you can plug up an Xbox 360 controller and play the game like it is an Xbox 360 game, just loads faster.
Sent from my MB860 using Tapatalk
Is the game worth it? It's a bit like asking if it's worth breathing. The graphics are amazing, the controls are very user-friendly and fun, the game runs without any sort of lag or problem and it's like Resident Evil 5 but for mobile phones.
This is the first game that i actually find worth buying for my Atrix.
Ratings: 10/10.
Jibraldor said:
Is the game worth it? It's a bit like asking if it's worth breathing. The graphics are amazing, the controls are very user-friendly and fun, the game runs without any sort of lag or problem and it's like Resident Evil 5 but for mobile phones.
This is the first game that i actually find worth buying for my Atrix.
Ratings: 10/10.
Click to expand...
Click to collapse
10/10 for me as well.
crnkoj said:
Sadly there is no way to make hdmi mirroring with the Atrix... Widescreen that is.
Click to expand...
Click to collapse
What do u mean? Atrix can not display it proper on a tv via hdmi?
nikosblade said:
What do u mean? Atrix can not display it proper on a tv via hdmi?
Click to expand...
Click to collapse
The Atrix does not do HDMI Mirroring in Widescreen.
I suck as FPS and I'm a sucker for eye candy, but I definitely think this is a 10/10. Very well polished game. Some FPS pros might get bored of it but I'm not good enough at the genre to make an informed decision lol
Definitely with $5 or whatever it was.
Dark Meadow is finally out, and it looks amazing.... but I don't own a Tegra-3 device (yet). It is built "built specifically for the Tegra 3 4-PLUS-1 chipset" but anyone have insight as to what that really means? We have gotten Tegra-2 games to work on non-tegra devices with the help of Chainfire and other tweeks... so any ideas as to if it is even possible to play on a Tegra-2 device? Would I just be wasting my time trying to figure out how to get it running?
I think there is a non tegra version out, both tegra version and nontegra version wont work on my tf101.
Hooray for Android gaming....
I would also like to know if this can work on non tegra with chainfire 3d D;. I can't find the non tegra version. link please?
Dark Meadow work on tf101 with the apk patched for all device without chainfire 3d.
zulu99 said:
Dark Meadow work on tf101 with the apk patched for all device without chainfire 3d.
Click to expand...
Click to collapse
Link please? Can pm me!
Sent from my SPH-D710 using XDA Premium App
tried modded apk with titanium backup file and modded sd files on evo 3d, does not work, it just gets to the title screen and the graphics get all garbled with and without chainfire. if anyone knows how, please post. also does chainfire work well on tegra 3 devices? does it have msaa support? thanks. you can find more info on the modded version a mobilephonetalk.com. it shouldn`t breach the forum rules as it is a free game.
Sorry for the thread ressurection, but it's the first link that comes up when googled. I figure it's best place this here for those looking to make Dark Meadow work. I spent a lot of time reading all over the place for a method on how to get it working, but the usual end to it was "It doesn't work!" ...
http://www.youtube.com/watch?v=sTDKeNOxe4s
I managed to get it working last night on my Samsung Galaxy Note 10.1 using the fixed .apk that's floating around the internet. There seems to be a lot different thoughts about how to make it work. I can say with confidence that to make it run on my tablet I needed to use Chainfire 3D with the nvidia plugin for Tegra support. Seemed that most people who did get it working without Tegra 3 devices had at least Tegra 2. I further verified the need for Chainfire 3D in that when loading Dark Meadow without Chainfire 3D the game quickly exits out after the Unreal Engine screen. When using Chainfire 3D the game continues to load and you will get the Phosphor screen. THIS is where Tegra but non Tegra 3 devices run into a problem. They get a black screen and then it closes out shortly after.
What seems to have gone unnoticed is that when the Phosphor screen loads, the main menu is loaded behind it and is very much touchable. Having gotten into the game a couple of times already by some random chance I started tapping where the START NEW GAME option is. I could hear the sound effect, but usually nothing happened after that. So I tried hitting HOME then using the task manager to return to it. I was greeted with a white screen... The start of a new game! I tried this several times to be sure, and it worked more often than not. You can from there back out to the main menu and load a saved game.
Unsure if this will work for other devices, but that's how I got it working.
Update: Tried doing the exact same thing on my Galaxy SIII phone, but it doesn't work. I did manage to get into the main menu twice out of like 40 attempts, but never got beyond that. The tapping on the lower right doesn't work in this case. When I did start a new game though I got the white screen and then choked.
I think it's worth noting the hardware in the US GS3 and Note 10.1 are different, but I believe the international GS3 has the same CPU/GPU as the Note 10.1, so it may work with that.
This game came out for iOS a month or two ago and I've been anxiously awaiting the port to android. It shows as compatible with my Nook Tablet 16GB running cm9 .04 (oddly didn't show as compatible for my xoom, but sideloading after purchase fixed that).
Anyway, it runs reasonably smooth with minor glitches similar to what I experience with Dead Space, but on a much less annoying basis. Its definitely playable. Mind you it is a $7 game and requires a large download after installation for the game to run (few hundred mbs).
Link
I'll flash back to cm7 later and see if its compatible, but I have a feeling its not.
Edit: I flashed cm7 and was able to download from the store no problem. It also runs incredibly smooth.
Ill probably flash back to Cm7 myself, DL it, back it up with titanium and then flash back to Cm9 and restore it there. I'll see how it runs
Sent from my Team A CM9 Alpha 0.04 Nook Tablet
SilentStormer said:
Ill probably flash back to Cm7 myself, DL it, back it up with titanium and then flash back to Cm9 and restore it there. I'll see how it runs
Sent from my Team A CM9 Alpha 0.04 Nook Tablet
Click to expand...
Click to collapse
You should be able to get it while on cm9
Sent from my MB855 using Tapatalk
Weird, you're right it is. Btw backing up in cm7 and restoring in cm9 worked great for Riptide, world of goo and shadow gun also, does mass effect run well on Cm9?
Sent from my Team A CM9 Alpha 0.04 Nook Tablet
Mass Effect works okay on CM9. I don't know if you've played Dead Space but its completely unplayable as the view point randomly changes constantly.
This happens to a much lesser degree with Mass Effect and IMO is playable.
It works flawlessly on CM7.
Cubanluke88 said:
Mass Effect works okay on CM9. I don't know if you've played Dead Space but its completely unplayable as the view point randomly changes constantly.
This happens to a much lesser degree with Mass Effect and IMO is playable.
It works flawlessly on CM7.
Click to expand...
Click to collapse
Cool, and yes I did try dead space awhile back. It played in portrait mode which was weird. I think there has been an update to fix that though. Plus inflitrator is on sale for memorial day, I'll probably pick it up especially cuz I'm getting a transformer pad 300 in the mail soon.
Sent from my Team A CM9 Alpha 0.04 Nook Tablet
Yeah the portrait issue was lack of support for android 4.0. The fix came relatively quickly and plays great running on my xoom with an ics rom. Unfortunately as I said, its not playable on the current nook tablet cm9, likely due to the kernel. Mass effect is manageable tho, with a glitch here and there.
Both dead space and mass effect play smoothly on cm7. These games look great and show that big developers can really do some great stuff. I'm especially impressed with the touch screen control optimizations.
Sent from my Xoom using Tapatalk
I bought MEI for my galaxy nexus. Can't play it due to a 5002 ea server error. Any ideas what a fix may be? I need the additional SD data and can't get it.
Dropped from LiquidNexus1.35 via Xparent Tapatalk2
Playing it right now on CM7 alpha. It's playable, but IMHO it's finger crippling experience on a 7" screen.
Also I don't quite understand, whether there is a completely retarded slow motion system, or Nook Tablet has hardware/software issues that affect frame rate.
dalkor said:
Playing it right now on CM7 alpha. It's playable, but IMHO it's finger crippling experience on a 7" screen.
Also I don't quite understand, whether there is a completely retarded slow motion system, or Nook Tablet has hardware/software issues that affect frame rate.
Click to expand...
Click to collapse
Is the finger crippling experience you're having due to the default controls? You can change it to be much much easier to use. I think if you uncheck "tap to aim" it allows you to manually aim which is actually a lot easier, IMO.
Also, I don't know if multitouch works on CM7, but I don't think it does on CM9 and thus it makes it a bit more difficult to play in the current state.
Cubanluke88 said:
Is the finger crippling experience you're having due to the default controls? You can change it to be much much easier to use. I think if you uncheck "tap to aim" it allows you to manually aim which is actually a lot easier, IMO.
Click to expand...
Click to collapse
My fingers suffer from the length of swypes, which makes me think that controls were designed for smaller screens, where every point can be reached with thumbs.
Cubanluke88 said:
Is the finger crippling experience you're having due to the default controls? You can change it to be much much easier to use. I think if you uncheck "tap to aim" it allows you to manually aim which is actually a lot easier, IMO.
Also, I don't know if multitouch works on CM7, but I don't think it does on CM9 and thus it makes it a bit more difficult to play in the current state.
Click to expand...
Click to collapse
Yeah I have this both on my NT and on my Transformer Pad 300. The multitouch issue isn't there on the TF300 and its much nicer to play on both of them with manual aiming. it makes me feel like I'm actually playing a game and not just tapping a screen repeatedly.
Sent from my ASUS Transformer Pad TF300T
I was thinking about getting this, but I'm afraid it'll be another Modern Combat---playable, but suffers due to only being able to use two fingers at a time rather than three or more.
Sent from my Nexus S using Tapatalk
nashdude said:
I was thinking about getting this, but I'm afraid it'll be another Modern Combat---playable, but suffers due to only being able to use two fingers at a time rather than three or more.
Sent from my Nexus S using Tapatalk
Click to expand...
Click to collapse
If you're on CM9 then yes, it'll be pretty bad and won't be super playable. If you're on CM7 then you should be just fine.
Sent from my ASUS Transformer Pad TF300T
SilentStormer said:
If you're on CM9 then yes, it'll be pretty bad and won't be super playable. If you're on CM7 then you should be just fine.
Sent from my ASUS Transformer Pad TF300T
Click to expand...
Click to collapse
You sure? I'm on CM7 now, and I still only have dual touch, not multi touch
Sent from my Nexus S using Tapatalk
Shouldn't dual touch be enough? Same concept as a ps2 controller; your thumbs are the analogs.
Cm9 doesn't support this, so if you try to look around while moving, you will stop moving. If CM7 has dual touch, you should be able to move and look around.
Cubanluke88 said:
Shouldn't dual touch be enough? Same concept as a ps2 controller; your thumbs are the analogs.
Cm9 doesn't support this, so if you try to look around while moving, you will stop moving. If CM7 has dual touch, you should be able to move and look around.
Click to expand...
Click to collapse
Sure, but not move, look, and fire at the same time. That becomes a problem when you've got multiple enemies and ya gotta jink around a corner to kill them. This is why I've been waiting on (and praying for) multitouch---I'm going through withdrawls
Sent from my Nexus S using Tapatalk
just tried this game, it freezes up after the second stage. where i need to select a shotgun and it doesn't let me. am i supposed to pick it up somewhere?
ShinnAsuka said:
just tried this game, it freezes up after the second stage. where i need to select a shotgun and it doesn't let me. am i supposed to pick it up somewhere?
Click to expand...
Click to collapse
what rom are you on?
Cubanluke88 said:
what rom are you on?
Click to expand...
Click to collapse
cm7 internal final build.
build.prop has not been modified from the initial install of cm7.
Hello everyone. I'm having a problem with a game (Final Fantasy VI) in my tablet, which doesn't display the game correctly during the combat part. I'm thinking that maybe is related with the rom I'm using (RilleyRom 1.5) but I'm not sure. So if anyone can help, I'd really appreciate it.
Attached are some screenshots I took. The first one is normal display during gameplay out of combat. The other two are the bug in his full glory.
Thank you.
Answer
BakumatsuX said:
Hello everyone. I'm having a problem with a game (Final Fantasy VI) in my tablet, which doesn't display the game correctly during the combat part. I'm thinking that maybe is related with the rom I'm using (RilleyRom 1.5) but I'm not sure. So if anyone can help, I'd really appreciate it.
Attached are some screenshots I took. The first one is normal display during gameplay out of combat. The other two are the bug in his full glory.
Thank you.
Click to expand...
Click to collapse
The graphics in the device maybe not that much efficient to run.
Or maybe the game is missing some frames :silly:
Download the game and try again.
If your tablet is rooted, then install ChainFire3D and install drivers in it. Also reduce texture quality to run game.
If your device is not rooted, then try someother game.
the_pirate_predator said:
The graphics in the device maybe not that much efficient to run.
Or maybe the game is missing some frames :silly:
Download the game and try again.
If your tablet is rooted, then install ChainFire3D and install drivers in it. Also reduce texture quality to run game.
If your device is not rooted, then try someother game.
Click to expand...
Click to collapse
Didn't work. Reinstalling the game does the same and ChainFire3D messed up my rom and I had to install it again. Thanks anyway.
BakumatsuX said:
Hello everyone. I'm having a problem with a game (Final Fantasy VI) in my tablet, which doesn't display the game correctly during the combat part. I'm thinking that maybe is related with the rom I'm using (RilleyRom 1.5) but I'm not sure. So if anyone can help, I'd really appreciate it.
Attached are some screenshots I took. The first one is normal display during gameplay out of combat. The other two are the bug in his full glory.
Thank you.
Click to expand...
Click to collapse
Thanks for posting this because all i can ever find on this game is that major glitch from v1.0. I must have spent about 4 hours yesterday uninstalling, reinstalling, redownloading the game. I get the same results. The game seems to work fine on my Galaxy S3. I have some cheapo android tablet (Sweet brand...got it for free) running some boring version of 4.1.1. Totally stock. I've tried everything, including playing to where Terra goes into the caves on her own (figuring it was some glitch with the mechs). Anytime and every time a member of the hero's party does any action (even switching rows), the screen blacks out like your screen shot. Does not happen with enemies. I thought it was my cheap tablet not being good enough, but the game should just slow down, not black out. Other effects from cutscenes (as far as I was willing to play) seemed to work fine.
I am just tempted to play this just on my phone, but it is so much more enjoyable on the slightly larger screen. I haven't really played this game since i had it on SNES. I bought the WII version the day it came out, and then never touched it, realizing that I didn't want to dedicate 50+ hours in front of my tv to this game. Playing on the go is so much more enjoyable because I can play 20 minutes in bed. play 15 minutes on the john. Play 15 minutes during lunch, etc. The updated sprites look like cheap stickers but everything else in this game looks great and I like how they set it up for the touch screen.
Let's hope this gets figured out.
brokenmouse said:
Thanks for posting this because all i can ever find on this game is that major glitch from v1.0. I must have spent about 4 hours yesterday uninstalling, reinstalling, redownloading the game. I get the same results. The game seems to work fine on my Galaxy S3. I have some cheapo android tablet (Sweet brand...got it for free) running some boring version of 4.1.1. Totally stock. I've tried everything, including playing to where Terra goes into the caves on her own (figuring it was some glitch with the mechs). Anytime and every time a member of the hero's party does any action (even switching rows), the screen blacks out like your screen shot. Does not happen with enemies. I thought it was my cheap tablet not being good enough, but the game should just slow down, not black out. Other effects from cutscenes (as far as I was willing to play) seemed to work fine.
I am just tempted to play this just on my phone, but it is so much more enjoyable on the slightly larger screen. I haven't really played this game since i had it on SNES. I bought the WII version the day it came out, and then never touched it, realizing that I didn't want to dedicate 50+ hours in front of my tv to this game. Playing on the go is so much more enjoyable because I can play 20 minutes in bed. play 15 minutes on the john. Play 15 minutes during lunch, etc. The updated sprites look like cheap stickers but everything else in this game looks great and I like how they set it up for the touch screen.
Let's hope this gets figured out.
Click to expand...
Click to collapse
I have a Moto G and the game is perfect on it so it must be something related with our tablets. My only hope is that an update fixes it, because, like you, I would rather play the game in my tablet with a bigger screen.