Is there any way to know what are the key mapping when i press a particular button (up/down/jump/action) when i am playing some games? If i know what are the key corresponding to my touch, i can map it to my controller and play games wirelessly.
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Hi,
I'm search for some d-pad app, which can show me virtual d-pad on screen. I found some, but it doesn't met my needs. I need d-pad for example for edit of searched value. This can be done by "arrow" or trackball - but we have nothing of these.
I also tried remap UP/DOWN d-pad keys on volume UP/DOWN but I can't set up volume during call, mute, configure volume...
My requirements
- I don't want see d-pad all the way. I would like bring-up virtual d-pad by some hw key (long/short search button press for example) or for example from notify or by tiny persisted virtual key on display
- it should be possible move d-pad on screen
I found only one app which is really is close to my requirements, but it works strange and have sometime FCs. It is called softkeys.
I do not understand, why for windows mobile exist so much virtual d-pads, services for handling key shortcuts even gravity control "d-pad" but for android nothing?
i've downloaded wiimote controller app found on the market.
i've tried using wiimote to play on Nesoid and it works fine.
What I want to ask is that is it possible to play other games other than emulators using my wiimote ? Because i found out I can control my tab using the wiimote after it is connected, just some simply task though, like moving through icons and pressing A button to open the app.
I notice there's the key mapping in the app. where i can map each button to correspond to keys in the tab. Example B = back , home button = HOME.
Is there a way to find out which key is actually corresponding to the key i pressed in a game ? Example : some games have left and right button on the left site then action button on right site and so on. Is there a way to know what key is actually corresponding to my touch on the left right key or action key etc ? If so it is possible to map wiimote button to that key and it should works fine in playing other games rather than limited to emulators.
Hope someone can understand my poor english and give me some answers.
Thank You.
Why was nesoid removed from the market? Can someone send me the apk for the latest version?
i get nesoid from slideme market..
does anyone have any solution/suggestion to my question ?
Sorry for this, but does anyone have any solution to my question ? Is there anyway I can know the actual key mapping when i press a certain button in a game?
I am trying to change the mapped buttons in bluez ime for the bgp100 to enable controller game play on games that
don’t have native game pad support. Below I have one game this works for.
1.Do all games support something like this? it seems this game has some sub
mapping as if it could be played if you have physical buttons/keyboard?
2.Is there a way to see what touch screen actions relate to buttons. Some key logger like app? This would help save wasted time with trial and error to find all needed keys if they exist.
Dark incursion, What I found.
Page up – toggle 3d
Button start – game menu
Dpad center - jump
Button x - attack
Dpad left - left
Dpad right - right
Dpad down - down
I am still missing one useful virtual touch screen button for using equipped powers?
I was attempting to setup my PS3 controller with my GalaxyS3 using the app Six Axis Controller.
I was to pair my controller, and get it to work wireless but I'm having some strange configuration issues.
It seems that the PS3 buttons have pre-assigned functions such as the Start Button which behaves like the GS3's home button.
This is causing conflict in some of my games.
Specifically on Dungeon Hunters 3 there are only on screen controls.
I went into SixAxis and setup a profile for the on screen controls.
However when I push the start button it still call the Home Key and kicks me out of the app.
It seems the keymaps do no override the pre-assigned mappings.
My question is,
Is there any way to disable these pre-assigned mappings so that there is no button conflict?
I should note, emulators work fine. If I go into an emulator and assign a key it sees it as a gamepad button.
The NES emulator for example accepts the Start and Select buttons just fine.
It only seems to effect native Android games with on screen controls.
Any ideas on how to resolve this?
Thank You...
I think I've figured it out.
There is a change you have to make to Six Axis Controller.
After creating your OnScreen controls, you have to set them to active in SixAxis.
To do so when you open SixAxis you'll see an option
Active Touch Profile
You need to select the profile that you want active in order for it to take over the button functionality of your PS3 controller.
Hope this helps others...
Hi all,
I am trying to map some keys to play a game named War Robots on my Android Nvidia Shield TV device but I am struggling with one key but only in 'touchscreen mode'. Unfortunately in 'keyboard mode' the game doesn't seem to operate correctly and the robot turns in circles and you have to press the toggle to make it stop turning whereas in touchscreen mode (i.e. unplug the mouse and keyboard) the turning is perfect but I can't map a button on my controller to trigger firing all weapons.
The firing all weapons button when using a keyboard and mouse is mapped to Left Mouse Click or Shift or funnily enough the pipe symbol '|'.
This is what I have done so far:
1. Installed a keymap app on the Shield
2. Mapped all buttons (X and B controller buttons to Space and 'Q' for other special game properties) and have the 'Fire All' button 'Shift' triggered by the 'A' button on the controller.
When I start the game with the keyboard I test this and all mappings work fine and 'A' does seem to 'Fire All' but as soon as I want to go to touchscreen mode (by unplugging the keyboard and mouse) to get the maneuverability working the 'A' controller button no longer does anything although the other mapped buttons do still work on the controller.
So frustrating that touchscreen mode seems to just stop this one button and I have spent hours at this trying the other buttons that had mapped okay to 'Space and'Q' to the 'Fire All' to get around it but had no luck so maybe there is no way. I am not even sure if this touchscreen mode is unique to War Robots to be honest or it is standard Android.
Anyone know in Android touchscreen mode how to trigger a left mouse click or Shift button press maybe or any ideas for a workaround?
Thanks
p.s. this techy stuff might help some gurus on here as to how they do things: developer.android.com/stories/games/war-robots