Hi all,
I am trying to map some keys to play a game named War Robots on my Android Nvidia Shield TV device but I am struggling with one key but only in 'touchscreen mode'. Unfortunately in 'keyboard mode' the game doesn't seem to operate correctly and the robot turns in circles and you have to press the toggle to make it stop turning whereas in touchscreen mode (i.e. unplug the mouse and keyboard) the turning is perfect but I can't map a button on my controller to trigger firing all weapons.
The firing all weapons button when using a keyboard and mouse is mapped to Left Mouse Click or Shift or funnily enough the pipe symbol '|'.
This is what I have done so far:
1. Installed a keymap app on the Shield
2. Mapped all buttons (X and B controller buttons to Space and 'Q' for other special game properties) and have the 'Fire All' button 'Shift' triggered by the 'A' button on the controller.
When I start the game with the keyboard I test this and all mappings work fine and 'A' does seem to 'Fire All' but as soon as I want to go to touchscreen mode (by unplugging the keyboard and mouse) to get the maneuverability working the 'A' controller button no longer does anything although the other mapped buttons do still work on the controller.
So frustrating that touchscreen mode seems to just stop this one button and I have spent hours at this trying the other buttons that had mapped okay to 'Space and'Q' to the 'Fire All' to get around it but had no luck so maybe there is no way. I am not even sure if this touchscreen mode is unique to War Robots to be honest or it is standard Android.
Anyone know in Android touchscreen mode how to trigger a left mouse click or Shift button press maybe or any ideas for a workaround?
Thanks
p.s. this techy stuff might help some gurus on here as to how they do things: developer.android.com/stories/games/war-robots
Related
I am trying to change the mapped buttons in bluez ime for the bgp100 to enable controller game play on games that
don’t have native game pad support. Below I have one game this works for.
1.Do all games support something like this? it seems this game has some sub
mapping as if it could be played if you have physical buttons/keyboard?
2.Is there a way to see what touch screen actions relate to buttons. Some key logger like app? This would help save wasted time with trial and error to find all needed keys if they exist.
Dark incursion, What I found.
Page up – toggle 3d
Button start – game menu
Dpad center - jump
Button x - attack
Dpad left - left
Dpad right - right
Dpad down - down
I am still missing one useful virtual touch screen button for using equipped powers?
Hi,
I'm using a Nintendo gamecube controller with USB adapter plugged into my prime dock. This works fine in games like shadowgun and a few emulators - ST, Frodo c64, Marvin spectrum, N64oid, Mame. However, I can't get it to work properly with nesoid, snesoid, genoid, gbaoid
The d-pad and analog stick work fine, but it won't map any of the controllers buttons. When I go to configure the controller and "press a hardware button" to pick button A for example - it takes the click of my joystick button, but then displays "unknown" next to the button, and doesn't recognise the button in the game. This happens for all the button assignments I can map the buttons fine to the keyboard, or use the on screen controls - but it just won't recognise the button press - displaying "unknown" each time.
any help/advice would be much appreciated. I'm tempted to try some other emulators - but not sure which ones to try.
See if anything on this site might help you:
http://wiki.greenrobotgamer.com/
kaiserpc said:
Hi,
I'm using a Nintendo gamecube controller with USB adapter plugged into my prime dock. This works fine in games like shadowgun and a few emulators - ST, Frodo c64, Marvin spectrum, N64oid, Mame. However, I can't get it to work properly with nesoid, snesoid, genoid, gbaoid
The d-pad and analog stick work fine, but it won't map any of the controllers buttons. When I go to configure the controller and "press a hardware button" to pick button A for example - it takes the click of my joystick button, but then displays "unknown" next to the button, and doesn't recognise the button in the game. This happens for all the button assignments I can map the buttons fine to the keyboard, or use the on screen controls - but it just won't recognise the button press - displaying "unknown" each time.
any help/advice would be much appreciated. I'm tempted to try some other emulators - but not sure which ones to try.
Click to expand...
Click to collapse
Hi,
you have to change the keyboard mappings in /system/usr/keylayouts/Generic.kb (hope, I remember the path correctly ) I redefined myself the buttons to numbers 1-8 and now is no problem to change it in snesoid etc. You need root to change this of course.
Or you can try the External Keyboard Helper from Play and redefine the keyboard there (didnt tested, but should work as well)
Hope, this will help.
Tomas
I was attempting to setup my PS3 controller with my GalaxyS3 using the app Six Axis Controller.
I was to pair my controller, and get it to work wireless but I'm having some strange configuration issues.
It seems that the PS3 buttons have pre-assigned functions such as the Start Button which behaves like the GS3's home button.
This is causing conflict in some of my games.
Specifically on Dungeon Hunters 3 there are only on screen controls.
I went into SixAxis and setup a profile for the on screen controls.
However when I push the start button it still call the Home Key and kicks me out of the app.
It seems the keymaps do no override the pre-assigned mappings.
My question is,
Is there any way to disable these pre-assigned mappings so that there is no button conflict?
I should note, emulators work fine. If I go into an emulator and assign a key it sees it as a gamepad button.
The NES emulator for example accepts the Start and Select buttons just fine.
It only seems to effect native Android games with on screen controls.
Any ideas on how to resolve this?
Thank You...
I think I've figured it out.
There is a change you have to make to Six Axis Controller.
After creating your OnScreen controls, you have to set them to active in SixAxis.
To do so when you open SixAxis you'll see an option
Active Touch Profile
You need to select the profile that you want active in order for it to take over the button functionality of your PS3 controller.
Hope this helps others...
OK... So I have searched everywhere on this and almost every thread on OTG is about getting it to work... Or more specifically getting a SixAxis to work.... There's already plenty of info about Sixaxis and I'm not asking about it....
I have a Retrolink SNES GamePad, and an Xperia Pro MK16i.
I've connected the Snes Pad using an OTG cable and it works as a standard controller, where Dpad is cursor keys, Button1 is Dpad Select, Button2 is Back....
The issue is that when I hold Button4 (Y on the Snes), it releases the Dpad Left/Right, and then pressing the Dpad Left/Right releases Button4...
It will not let me press Dpad Left/Right AND Button4 at the same time (eg. Running in a Super Mario game)... The same thing happens with Dpad Up/Down and Button5 (L Shoulder Button on Snes).
All other buttons work perfectly together and have no affect on the Dpad.
Also this is not an issue with the GamePad itself... As I've tested it on both my Windows7 systems (one is HomePremium, one is Professional), and the Y Button works perfectly fine with the Dpad, as does the L shoulder button.
I have no idea what is causing this conflict, and any help would be appreciated.
I should point out they only have an affect on one axis, so:
Button4 can't be pressed with Left/Right, and
Button5 can't be pressed with Up/Down.
EDIT: I forgot to mention, I'm on the Stock GB ROM 2.3.4
Hi people,
Recently i have bought ipega 9017 the tiny one without triggers(only bumper buttons) so i played fee games seriously had button layout problems, then i copied keylayout that i got from here, i played "Reaper" fine(after doing the thing with keylayout it would connect straight from bt settings without ipega game center) then i tried Avp Evolution which supports MOGA, it didnt work with bare x+home without game center, then i tried y+home with game center, it sees my controller as Moga with left and right triggers, and button layout is wrong, characters move in d-pad button analog doesnt work "Y" button is pause button....
Is there anyway i can edit button layout(there is no ingame button layout editing option) or to make it see as controller with similar button layout?
Bump