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Hey guys, as you may heard, an SDK is released for developers to add to their applications which allows user to do multi-touch things on a device which is equipped with a resistive touch screen, just like our Topazes. Well, it makes us able to do pinch and zoom, rotate to exit and such things. WHAT WE NEED is great application developers to add this SDK to applications just like Manila. Your co-work will be pleased. Here's the link to the thread:
[SDK] Dual-Touch SDK for Resistive Screens V1.0 Beta + Rotation Alpha + Demo App
Regards.
NO ONE??!
Oh, you mean no one is interested??! I got disappointed! It would be a great work to enable multi touch in manila 2.5 for resistive screens...
Black.Heart said:
Oh, you mean no one is interested??! I got disappointed! It would be a great work to enable multi touch in manila 2.5 for resistive screens...
Click to expand...
Click to collapse
you cant pinch and zoom a resistive screen, it just thinks you're single touching in between your fingers, try it. This isn't about waiting for a dev kit, it's just beyond the capacity (lol capacitive) of a resistive screen.
edit - I know what SDK you're talking about, and I don't see it being accurate, sorry.
Likewise, I cannot imagine it being possible. It is simply physically incapable of that and may use algorithm instead which may give inaccurate reading.
Wiggums said:
Likewise, I cannot imagine it being possible. It is simply physically incapable of that and may use algorithm instead which may give inaccurate reading.
Click to expand...
Click to collapse
Then watch this:
Watch SDK Demo Application Video
It's simple: It simulates multi touch. When you point with finger #1 and then after point finger #2, device holds the first point and drags a line from that point to where finger #2 is. And then after releasing finger #2 it returns to finger #1's point. You can see it through notes or manila slider. That's how this SDK came out. It simulates this lining thing and makes device think you are doing multi touch. That's how you can Pinch and Zoom or Rotate to Exit like capacitive screen. But I agree. Since device can't recognize tow different points at the same time (like you said it's technically impossible for a resistive screen) we can't hope for a complete multi touch functioning. But at least we can do those two things I mentioned above.
i find multi-touch useless...its just a 'fancier' way to do things but really its easier the conventional way on ur/my phone. ei: the zoom bar on my htc pure.
i saw the lock video demo but its just faster and easier to lock ur phone the way everyone usually does it rather than having to put both of ur fingers onto the screen and rotating it. i guess this would really depend on wat kind of program the mutli-touch craze would really be of a benefit to. as for the programs thats been developed with multi-touch so far, i dont see much of a use for it. but thanks for making it possible for others to develop more programs with multi-touch.
Black.Heart said:
Then watch this:
Watch SDK Demo Application Video
It's simple: It simulates multi touch. When you point with finger #1 and then after point finger #2, device holds the first point and drags a line from that point to where finger #2 is. And then after releasing finger #2 it returns to finger #1's point. You can see it through notes or manila slider. That's how this SDK came out. It simulates this lining thing and makes device think you are doing multi touch. That's how you can Pinch and Zoom or Rotate to Exit like capacitive screen. But I agree. Since device can't recognize tow different points at the same time (like you said it's technically impossible for a resistive screen) we can't hope for a complete multi touch functioning. But at least we can do those two things I mentioned above.
Click to expand...
Click to collapse
i tried that long time ago and i found that it still "WORKS" if i slide my finger from 1 corner to the opposite corner. Like the above, i dun think it's practical to use this so called MULTITOUCH kit on a NOT-MULTITOUCH-SUPPORTING resistive screen.
if ppl are so fond of multitouch, they should buy a hd2 instead of trying to implement such a not-too-possible feature on the td2
tomanlam said:
i tried that long time ago and i found that it still "WORKS" if i slide my finger from 1 corner to the opposite corner. Like the above, i dun think it's practical to use this so called MULTITOUCH kit on a NOT-MULTITOUCH-SUPPORTING resistive screen.
if ppl are so fond of multitouch, they should buy a hd2 instead of trying to implement such a not-too-possible feature on the td2
Click to expand...
Click to collapse
That is true... But at least we can satisfy our selves that we are multi touching!! It's better than nothing!
Tell HTC to give ATT an HD2 and then you might have a point.
Question - why can't this software be put into the OS so that it just works with all apps doing it like keyboardcontrol is doing - intercept the mouse taps and then based on the application translate the multi-touches into exactly what that application needs - even repeated keystrokes etc - manila could be programmed by page or just one set for the whole app - whatever can work. That would be the killer way to get this into play asap.
seargent007 said:
you cant pinch and zoom a resistive screen, it just thinks you're single touching in between your fingers, try it. This isn't about waiting for a dev kit, it's just beyond the capacity (lol capacitive) of a resistive screen.
edit - I know what SDK you're talking about, and I don't see it being accurate, sorry.
Click to expand...
Click to collapse
You may be interested in this:
http://www.engadget.com/2009/02/19/stantums-mind-blowing-multitouch-interface-on-video/
bsw11 said:
Tell HTC to give ATT an HD2 and then you might have a point.
Question - why can't this software be put into the OS so that it just works with all apps doing it like keyboardcontrol is doing - intercept the mouse taps and then based on the application translate the multi-touches into exactly what that application needs - even repeated keystrokes etc - manila could be programmed by page or just one set for the whole app - whatever can work. That would be the killer way to get this into play asap.
Click to expand...
Click to collapse
That's why I asked developers to co-operate with me. This would be a big job if it's done, we can hope for WP7S... Check out the video our friend sent on post #10.
Black.Heart said:
That's why I asked developers to co-operate with me. This would be a big job if it's done, we can hope for WP7S... Check out the video our friend sent on post #10.
Click to expand...
Click to collapse
Not sure why they are so negative about it, it has been done and proven even as a beta, and from the sdk that was released it seems very likely. I'm not a super cool programmer but I was working on a Mass Effect Codex and I'll try working the multitouch into it if possible, no guarantees tho
OCedHrt said:
You may be interested in this:
http://www.engadget.com/2009/02/19/stantums-mind-blowing-multitouch-interface-on-video/
Click to expand...
Click to collapse
It's all great and well to claim that there is no jitter etc on a "standard" resistive touchscreen, but that's a tech demo, it proves nothing for us having these kinds of results, EVEN if that is their goal.
also, watch the video you posted, the guy says it CANNOT be adapted to current touchscreens, it's an additional specification that they implement by working with major screen makers
mrhayami said:
Not sure why they are so negative about it, it has been done and proven even as a beta, and from the sdk that was released it seems very likely. I'm not a super cool programmer but I was working on a Mass Effect Codex and I'll try working the multitouch into it if possible, no guarantees tho
Click to expand...
Click to collapse
Thank you for your co-working. I'm a programmer too (C++ language) and I can help.
although multitouch is a great feature , but guys , we have a cool zoombar , that using it is a lot easier than using the screen.
I would love to help with development, but my education of software developer starts in september. I would like to help testing the application on my MDA Compact V.
Cheers,
Yassir
Be a good sport, the world is so infested with bitterness and apathy if you know what I'm saying. I wish this project well!
yotube not open my contry
please pload in hotfile or rapid or other host
pleas
thanks
Another example of C++ Win32 minimalist programming from the 'stephj' stable. The whole lot fits in one 17Kb executable.
The peg version of 'solitaire' as usually played with a wooden board and marbles. To play, hop one counter over another into an empty square on the far side either horizontally or vertically, and remove the counter that has been jumped over. Click or tap the counter you wish to move, and if it can be moved, all possible target positions for it will be highlighted in dark grey. Click or tap one of these targets and it will hop over and remove the 'jumped over' counter.
The object is to end up with one solitary counter in the middle of the board. Easier said than done, so there is a useful 'Undo' function allowing you to back out the previous move, all the way back to the starting pattern if you wish. Try that with the real marble version! There are fourteen patterns from which to start, the default being the 'Classic' starting position. All are solvable, start with the Cross pattern if you are struggling!
Here's the clever stuff:- It will run on any ARM powered Pocket PC or Smartphone from 2003 onwards. (ARMv4 onwards, possibly even 2002, I haven't had chance to test it on this platform.) It will also handle any sized screen as it dynamically resizes to fit it. Portrait, landscape, square or HVGA. Who cares, bring it on! The HVGA compatability should help quell the increasingly vociferous HD Mini owners, who are not too keen when Apps look a mess on their devices.
A Smartphone has no touch screen, and as such the white dot appears as a cursor. Move it with the D-Pad to the counter you wish to move and press the centre button. Possible targets appear dark grey as above, move the cursor to the target, and press the centre button again to hop over.
The program is aware when you run out of possible moves and will tell you so. Land the last counter in the middle hole to successfully complete the puzzle.
On your device the card game Solitaire provided by Microsoft, is included as part of the standard OS. It exists as a .lnk to the real executable. This program is an .exe file of the same name but it identifies itself to Windows Mobile as PegSolitaire so that it will not conflict with the cards game, if they are running simultaneously.
It is possible to drop the executable into \Windows\Start Menu\Programs\Games and it will live next to the real MS Solitaire program link - See the StartMenu image. If on your device the card game is stored here as Solitaire.exe, rename the attached file to 'Peg Solitaire.exe' or whatever you want to call it.
Only the executable is required, as all the DLLs it uses are already on your device.
It used to have quite nice 3D rendered counters, but the trials and tribulations of getting it to run on as many different displays as possible, without it looking dreadful, was just not worth the hassle. Eventually I opted to drop the 3D stuff for the retro look, as seen below.
Happy puzzling!
Patterns bug.
If you were one of those who downloaded this before the date of this post, there is a bug in the shapes section of the menu.
The Circle, Double Arrow and Diamond patterns did not match the menu. They pointed to the next one of these three.
This problem has now been fixed and the app reloaded.
My apologies for the inconvenience.
CE version added.
This has now been ported over to run on ARM powered CE devices.
Do NOT run the CE version on your Windows Mobile phone or Smartphone, and likewise, do NOT run the phone version on a CE device.
If you do, the display looks awful. You have been warned.
Happy puzzling, stephj.
CE version added.
Doesn't work in Windows Embedded CE 6.0 Professional (800x480): Initial screen properly shown (looks great), but then no reaction to stylus.
I have run this on the 4.1 and 5.0 CE SDK emulators, and it works a treat. Unfortunately I do not have a real 'CE' device to test it on but I may be able to get access to one if required.
Remote debugging can prove to be a bit awkward but here goes......
First of all. - Nothing happens until you click or tap on a yellow counter that you can actually move, when the destination 'hole' is then illuminated in dark grey. Tap on this dark grey hole to jump the counter over.
Do the menus work when you tap on them?
What exactly are you trying to run this on? Make model etc.
The program responds to the WM_LEFTBUTTONDOWN message sent to the app by the operating system. This is usually the resonse to a mouse click or screen tap.
Second, run the attached, and what does it report. It returns the co-ordinates returned by the GetClientRect() function.
It should show "Main x x x x - Menu x x x x" with a black bar 20 pixels high across the bottom of the screen, where x represents a value returned.
Report those values or post a screen shot we will use that for starters.......
1) CE 5.0 inbetween is very outdated (but some devices still are based on it), since 2009 CE 6.0 dominates. CE 4.2 you probably only can find in a museum. Emulator with an CE 6.0 image is available from MS free of charge.
2) It shouldn't be of any interest what device (Make, Model) your 'PEG SOLITAIRE for CE 'is planned to be run on. You claimed it should "run on ARM powered CE devices". No restrictions made.
3) Menu seems to work, items are accessible.
4) Result of GetRect is: Main 0 0 454 800 Menu 0 0 24 800
BTW: I'm no longer interested in this game, in no case I'll become a beta-tester.
There is no such thing as a Standard SDK for CE 6.0 like there used to be with 4.2 and 5.0
http://blogs.msdn.com/b/ce_base/archive/2006/12/14/what-exactly-is-an-sdk.aspx
Looks like the OEM's have all gone their own way, anyway.
Under CE 6.0 if you don't have the SDK for the device, which is probably totally proprietary, and not public, then you can't test it in a debug environment, and hence find out what the OEM has changed on the device.
So the disclaimer is now, "Should run under CE 4/5, may or may not run under CE 6.0"
Looks like days of a generic application are over. It's hardly worth the effort.
Windows Embedded CE 6.0 image exists, also Windows Embedded CE 6 SDK exists
FYI
CE 6 image:
http://www.gpspassion.com/forumsen/topic.asp?TOPIC_ID=76695&whichpage=2#963026
CE 6 sdk:
http://blogs.msdn.com/b/obloch/arch...sdk-not-installing-on-visual-studio-2008.aspx
Thanks for that.
Here's the WINCE_6.0.BIN image running in the device emulator.
Solitaire runs a treat.
I can confirm that both versions work - and both look great, running in full screen - on the CE 6 netbook (both 800x480 and 1024x600) as well as on a 7-inch Windows Embedded Compact 7 netbook.
Does not run on WinCE 3 (Windows Mobile 2002) - tested (and failed) on a QTEK 7070.
This game is very interesting. Do you like this puzzle?
tobbbie said:
Does not run on WinCE 3 (Windows Mobile 2002) - tested (and failed) on a QTEK 7070.
Click to expand...
Click to collapse
This program was originally written using Embedded C++ using the WM 2003 and CE 4.2 Standard SDKs.
I have reinstalled Embedded C++ 3.0 and the WM2002 SDK, and the WM2002 Smartphone emulator will not run it the code that works on WM2003.
There are some very subtle nuances between WM2003 and WM2002, which will have to be addressed before it will run properly. I'm on it, but it may take a few days.
This was not meant as a challenge - but if you want to pick that up I will recheck it. No hurry needed anyway - the device is in the museum drawer
Now updated to 1.6
PPC/Smartphone version now rebuilt under the WM2002 SDK. Runs on all versions from WM 2002 to WinMo 6.5.3
As mentioned there were a few oddities to be overcome in trying to retro the thing. Under WM2002 SystemParametersInfo() - used to detect the device platform - PocketPC or SmartPhone, fails with access denied, if it is called before the main window is created. Later versions of WM don't care.
Now runs on the WM2002 as well - tested on a Qtek 7070
I only wish there was a demo mode that brings the shapes to a solution - or something like a roll-back when you feel in a dead end situation.
Oh well - and something obvious: why not have an "Exit" Menu item?! This is missing in all your programs and useful for smartphone where you have no Window Close button.
The roll-back option already exists as the Undo option on the menu. You can roll it back to the original position if required, by the repeated use of it.
The use of a Program Exit option was discouraged by Microsoft in their original Window Mobile interface programming guide, as the programs were meant to sit in the background of the machine until reactivated.
In this case, this program only uses about 70+ Kb of memory when it is running, hardly a show stopping drain on the available resources.
But, if you want it, why not? Now included as 'Exit' on the main Solitaire menu. Program replaced in post #1.
stephj said:
The roll-back option already exists as the Undo option on the menu. You can roll it back to the original position if required, by the repeated use of it.
Click to expand...
Click to collapse
Oh well, you are right - did not notice this. One thought for usability: Can you assign this function to the "2" key - which is usually directly beneath the cursor/D-pad? This could much ease the navigation as it saves you from the "Menu-scroll-enter" sequence. For touchscreen devices a dedicated tap-field could help. I thought suggesting the "back" key for that, but this has a system wide purpose and should not be captured.
stephj said:
The use of a Program Exit option was discouraged by Microsoft in their original Window Mobile interface programming guide, as the programs were meant to sit in the background of the machine until reactivated.
In this case, this program only uses about 70+ Kb of memory when it is running, hardly a show stopping drain on the available resources.
But, if you want it, why not? Now included as 'Exit' on the main Solitaire menu. Program replaced in post #1.
Click to expand...
Click to collapse
I know and I never liked that. If the potential automatic close would also save the current state of any application it would be ok, but it seems that MS has not put THAT to their guidelines. Consequently I would still like to have control which programs run and which not. Other programs have even put that configurable (e.g. Oxios ToDo or Papyrus) but that is overkill I think.
As I use XBAR I can end any running program any time, but part of the menu is better. Thanks for this!
More thoughts for improvements:
show possible moves e.g. by overlaying arrows to the jumps, assigned to a key on smartphone (1 or 3, as 2 should be "Undo")
autosolve feature (animated - from any starting point or possibly with loadable solution paths from the standard start conditions)
coloring adapted to the active color scheme or selectable
skinnable board and pegs
It could be endless and I know that hardly anyone cares for such simple games in the age of animated 3D and Surround sound.
Some of this will be implemented, some of it won't.
Like 5x5 it is a dual platform program, the same executable runs on PocketPC/WinMo Professional and SmartPhone/WinMo Standard. Usually you would release two separate versions each built under the corresponding SDK. This single program looks at which platform it is running on, and behaves accordingly. This means it has to exist with somewhat of a split personality. Some code from one platform must not be run under the other, and vice versa.
Linking the '2' key to the 'Undo' option on Smartphone should be quite easy. Update... Done!
The D-PAD and enter is ignored under PocketPC/WinMo Pro. Under Smartphone, when a suitable counter is selected with enter, the target holes are displayed. I will make the D-PAD respond if it is moved toward a suitable target hole by 'jumping over' it immediately, thereby saving two extra depressions of the D-PAD.
The demo solution option from each pattern starting position could be added, I can quite easily lift some of the code out of 5x5 to do this, as it is a very similar setup. But first I have got to get the solutions! This may take some time........ I'll create a modified version of Solitaire to write out the Undo array if the solution is completed successfully. Once all patterns have been completed, build the data file to load as a program resource later.
Skinning: Looks good but it is a total pain in the butt. It used to have nice 3D rendered marbles and holes, but trying to get it to work and look good on lots of different sized displays turned into a nightmare. Eventually I opted for the vanilla option and dynamically scaled it to fit within 90% of the narrowest side of the display. The code figures this out, and centres the board, having raised it just enough to fit the messages across the bottom.
Colours from a pick list: I'll have a think about it.
"I'll be back"
stephj said:
Linking the '2' key to the 'Undo' option on Smartphone should be quite easy. Update... Done!
Click to expand...
Click to collapse
Thanks - that was fast!
stephj said:
... I will make the D-PAD respond if it is moved toward a suitable target hole by 'jumping over' it immediately, thereby saving two extra depressions of the D-PAD.
Click to expand...
Click to collapse
Will see how well that works. It still seems to rely on your selection to show possible options for the selection. What I was after is to show ALL possible moves of ALL items - probably only by pressing a special key. So you can decide which item to move.
stephj said:
The demo solution option from each pattern starting position could be added, I can quite easily lift some of the code out of 5x5 to do this, as it is a very similar setup. But first I have got to get the solutions! This may take some time........ I'll create a modified version of Solitaire to write out the Undo array if the solution is completed successfully. Once all patterns have been completed, build the data file to load as a program resource later.
Click to expand...
Click to collapse
No hurry - this is a true nice-to-have only. Hunting for solution patterns may be a tedious task. I wonder if there are generic algorithms to solve these (no?).
stephj said:
Skinning: Looks good but it is a total pain in the butt. It used to have nice 3D rendered marbles and holes, but trying to get it to work and look good on lots of different sized displays turned into a nightmare. Eventually I opted for the vanilla option and dynamically scaled it to fit within 90% of the narrowest side of the display. The code figures this out, and centres the board, having raised it just enough to fit the messages across the bottom.
Click to expand...
Click to collapse
Not needed to beautify on the programming level (3D rendering), but simple skinning? I mean just pick the unscaled (upper left) part of a delivered picture for the items to map. This could be board, marbles, holes and background. No sophisticated scaling or positioning. While scaling could be an easy option to supply similar look on all resolutions.
No hurry here either and also no problem if this is off your list.
stephj said:
Colours from a pick list: I'll have a think about it.
"I'll be back"
Click to expand...
Click to collapse
Thanks for your continued efforts, much appreciated.
Although I do appreciate the functionality already in HTC Notes, I have been spoiled by Microsoft OneNote for many years.
Below are some of the features available in OneNote that I would like to see in HTC Notes version 2.0.
• Ability to expand the space between handwritten notes to add more handwritten notes.
• Ability to create color-coded tabs to notebooks. (sub notebooks)
• Ability to select handwritten notes to cut, copy, and paste.
• OCR for searching directly within HTC Notes. (aside from EverNote)
• The ability to add standard shapes to notes (circle, oval, rectangle, triangle, arrows, and stars)
• Different note page templates (to do list, meeting agenda, calendar and legal pad)
• Ability to snip pictures from other applications and paste them into notes.
• Ability to add active hyperlinks
• Put the pen options in a smaller horizontal toolbar. (The semi-circle takes up a lot of screen real estate.)
Non-OneNote features
Ability to send note to DropBox.
Ability to integrate with OneNote.
What additional features would you like to see in HTC Notes?
Must say... great Idea.
I agree that the Notes app is lacking quite a few features.
Some of ur features seem to be common sense on a notes app.
kind of disapointed they are not included... however I still think that HTC has the best Note taking app implementation on Android as of yet.
I would like it if they made it so the lower button on the pen made the pen act like a finger
KuriKai said:
I would like it if they made it so the lower button on the pen made the pen act like a finger
Click to expand...
Click to collapse
+1
I also thought that I must be perfect when you can switch between pen and finger mode for the pen self. Then we can use the pen in all(!) applications like a mouse for marks and so forth...
They should let you choose if you want a note that only accepts pen input. I often find that I trigger the keyboard when I don't want it and you could avoid this if it just never came up - kind of like when you're annotating a page in the Reader.
I'm also using OneNote, and used EverNote before. Actually I prefer OneNote over EverNote.
My wishlist:
Ability to disable keyboard
Rich text editing on the device (I can create on the desktop and view from the device but I can't make text bold, italic, underlined or change font size on the device).
Ability to make images bigger or smaller, or crop them inside Notes app.
Zoom in and zoom out features
Ability to retain formatting when copied text from Android browser.
I also share these wishes:
• Ability to select handwritten notes to cut, copy, and paste.
• OCR for searching directly within HTC Notes. (aside from EverNote)
• The ability to add standard shapes to notes (circle, oval, rectangle, triangle, arrows, and stars)
• Different note page templates (to do list, meeting agenda, calendar and legal pad)
• Ability to add active hyperlinks
• Ability to integrate with OneNote.
• Ability to snip pictures from other applications and paste them into notes.
Click to expand...
Click to collapse
You can send images and text from Android browser to HTC Notes by using "Share" feature. For example, long press on an image, tap "Share" and tap "Notes". The problem is, the text loses all the formatting, making tables etc. unreadable.
I am glad so many other folks would like to see HTC Notes developed further.
The "snip" function that I was referring to was the ability to circle an image or text and copy and paste it to notes.
Another awesome app would be a Snag-it for android. I use that tool several times a day.
HTC Flyer / Tapatalk
anyway we can get HTC to find out about what we think might make it better?
^^ DOnt think so
Does Flyer have "Pen" to text?
Can we use the pen to send SMS?
I would like to combine more scribbles in one note. Currently it always takes a snapshot and I can save it as new note, but a popup menu allowing me to attach the snapshot to an existing note would be perfect.....
I'd like to see the spiral graphic go away, because it's just not helpful. I'd also like to be able to scroll infinity on the horizontal axis for unruly diagrams and tables.
Some kind of markdown-style structured text formatting would also be nice. Not WYSIWYG, just smart wiki-ish text parsing.?
I can probably post something to HTC support with a link to this discussion
They might listen if they find out that there is a group out there interested in using a "HTC Notes Premium". I would pay for more functionality.
HTC Flyer / Tapatalk
kkinder said:
Some kind of markdown-style structured text formatting would also be nice. Not WYSIWYG, just smart wiki-ish text parsing.?
Click to expand...
Click to collapse
I agree.
Another point is, there is no list view of notes. Also, everyday I use evernote, I wish I could zoom in and zoom out on notes.
I also wish there was an easy way to "unhighlight" highlighted text.
About the Spiral graphic
I think the spiral graphic is helpful
If you hold it, it actually disable all other input, except the pen, making it only pen usable.
wouldn't want that taken away
And I really need to resize the pictures. They are just too small if you have scribbled words on them.
Free the pen
This isnt necessarily a wish list for notes app but for the pen in general. Free it! by that i mean add an option to disable the scribble mode when touching the screen in any app that doesnt support the pen. with this option it would allow the pen to work as any normal capacitive stylus.
I like the notes app, but im looking forward to some of the handwriting to text apps that are coming to android soon and these would make the pen complete.
jazymonkey said:
I think the spiral graphic is helpful
If you hold it, it actually disable all other input, except the pen, making it only pen usable.
wouldn't want that taken away
And I really need to resize the pictures. They are just too small if you have scribbled words on them.
Click to expand...
Click to collapse
best tip !
jazymonkey said:
I think the spiral graphic is helpful
If you hold it, it actually disable all other input, except the pen, making it only pen usable.
wouldn't want that taken away
Click to expand...
Click to collapse
By the way, keeping your finger on the right side of the screen works for left-handed folks.
HTC Flyer / Tapatalk
I think there is a bug in HTC notes preventing rich text notes that are created on desktop to be found when searched on the Flyer. This is really annoying!
Anybody experiencing the same?
I wish you could be able to flip the page in between notes like the reader app.
Color code notes is a good idea someone already mentioned.
Ability to scroll page to the right with double finger scroll
Pen to ocr would be amazing
Be able to edit a screenshot after you save it.
Be able to change the resolution of a screenshot. (bigger)
Annotate a whole html page instead of only parts from it.
Be able to make a notebook sync or unsync after setting it.
Hey all,
Does anyone know whether or not the traditional function keys (F1 - F12) can be supported on the keyboard dock?
What initially brought this up for me was that I'm playing around with a terminal emulator that looks to be a port from the desktop version and some of the commands use the standard Fn keys which don't appear to be present on the keyboard dock. More generally though, with amazing new environments like Ubuntu for Android on the horizon the traditional function keys are going to become more of a requested standard feature on the keyboard dock in order to support programs/apps that rely on them.
If anyone has any suggestions or feedback on this it would be really appreciated
Cheers!
oO_SwooP_Oo said:
Hey all,
Does anyone know whether or not the traditional function keys (F1 - F12) can be supported on the keyboard dock?
What initially brought this up for me was that I'm playing around with a terminal emulator that looks to be a port from the desktop version and some of the commands use the standard Fn keys which don't appear to be present on the keyboard dock. More generally though, with amazing new environments like Ubuntu for Android on the horizon the traditional function keys are going to become more of a requested standard feature on the keyboard dock in order to support programs/apps that rely on them.
If anyone has any suggestions or feedback on this it would be really appreciated
Cheers!
Click to expand...
Click to collapse
it can be, but do apps even support it, as for the commands on Fn keys that may be a little bit harder, as the mapping for Fn is a little funny
oO_SwooP_Oo said:
Hey all,
Does anyone know whether or not the traditional function keys (F1 - F12) can be supported on the keyboard dock?
What initially brought this up for me was that I'm playing around with a terminal emulator that looks to be a port from the desktop version and some of the commands use the standard Fn keys which don't appear to be present on the keyboard dock. More generally though, with amazing new environments like Ubuntu for Android on the horizon the traditional function keys are going to become more of a requested standard feature on the keyboard dock in order to support programs/apps that rely on them.
If anyone has any suggestions or feedback on this it would be really appreciated
Cheers!
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Click to collapse
In ubuntu there is a settings menu that allows you to change most of the shortcuts that require the FN key
Hackers k3yboard on the market has f keys i think. And cursor keys..
Sent from my Transformer Prime TF201 using XDA Premium App
lilstevie said:
it can be, but do apps even support it, as for the commands on Fn keys that may be a little bit harder, as the mapping for Fn is a little funny
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Do apps even support it? No not generally for Android, however, lets say for argument's sake that TFP is running Ubuntu for Android. It wouldn't be unreasonable to suppose that in that environment you would have a desktop package installed that ran in Ubuntu running on your TFP. In this case, that desktop application may have support for the F1-F12 keys (think of your favorite developer's IDE for example). In this scenario, the current layout and key-mapping of the TFP dock isn't supportive.
doddsie said:
Hackers k3yboard on the market has f keys i think. And cursor keys..
Sent from my Transformer Prime TF201 using XDA Premium App
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Click to collapse
Sorry for not being clear, I'm interested in extending the capabilities of the TFP keyboard dock so that it could be used instead of resorting to a soft keyboard.
mtotho said:
In ubuntu there is a settings menu that allows you to change most of the shortcuts that require the FN key
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I don't believe that helps with app specific Fn button mappings
oO_SwooP_Oo said:
Do apps even support it? No not generally for Android, however, lets say for argument's sake that TFP is running Ubuntu for Android. It wouldn't be unreasonable to suppose that in that environment you would have a desktop package installed that ran in Ubuntu running on your TFP. In this case, that desktop application may have support for the F1-F12 keys (think of your favorite developer's IDE for example). In this scenario, the current layout and key-mapping of the TFP dock isn't supportive.
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Click to collapse
ubuntu looks at the keymap in terms of a number, with a kernel patch you can make it report the number associated with F1-12, in fact this patch is in place in my upcoming native ubuntu for tfp
lilstevie said:
ubuntu looks at the keymap in terms of a number, with a kernel patch you can make it report the number associated with F1-12, in fact this patch is in place in my upcoming native ubuntu for tfp
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Really looking forward to this! Even following you on Twitter so I don't miss an announcement
It's the sole reason I bought my Prime.
You can map any of the keys you'd like via /system/usr/keylayout/asusdec.kl
Find a key you want to change, and make its assignment F1 (or whatever Fkey you need). Save, reboot.
Whether or not that keysym gets passed through to your app depends on the app itself.
agentdr8 said:
You can map any of the keys you'd like via /system/usr/keylayout/asusdec.kl
Find a key you want to change, and make its assignment F1 (or whatever Fkey you need). Save, reboot.
Whether or not that keysym gets passed through to your app depends on the app itself.
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Click to collapse
Ya that would work at the cost of losing an existing key due to the re-map. Rather than lose key functionality I think that lilstevie's response above sounds like the way to go. That way the keyboard dock would be able to report a key combination such as Fn + 1 = F1 so that the appropriate key code could be generated and handled. Still though, it leaves us waiting for a baked (or as lilstevie puts it - a patched) kernel with supporting drivers.
lilstevie said:
ubuntu looks at the keymap in terms of a number, with a kernel patch you can make it report the number associated with F1-12, in fact this patch is in place in my upcoming native ubuntu for tfp
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Click to collapse
Looking forward to it's launch *thumbs up*
Ever since I've switched to Android I've always wondered if there was an app that could offer the same writing experience the iPad apps had. Papyrus was one of them, however with this screen resolution I don't enjoy it anymore.
And then I spotted this gem.
INKredible has by far the best note taking experience this tablet can offer.
The devs have just begun porting their ios app (notes plus) to Android, therefore there're not a lot of features baked into the app yet.
The app has matured pretty well over the past 1.5 years, as expected
So be sure to show your support too the devs, as it may help in speeding up this process
Download the app, make some in app purchases and make this app even greater :good:
Link: https://play.google.com/store/apps/details?id=com.viettran.INKredible&hl=nl
I'd like to know your note taking experience with this app and how it compares to other note taking apps.
If you know an equally good(or better) one be sure to tell us aswell.
Comparable app(s):
-FiiNote (mentioned by crypta: http://forum.xda-developers.com/showpost.php?p=61466857&postcount=14)
turn-offs
slow rendering
the only pen worthwhile is the pencil pen (under paint mode) but it's not resizeable)
-S Note
Key features that have been successfully added since I posted this thread:
-Touch with finger to erase (s-pen only mode)
-Enable shape detection
-Page zoom lock (helps with accidental zooms while writing)
-PDF import support (can't be imported in an exiting notebook; in app purchase)
-Folder management
-Black paper background
-Misc. performance improvements
-(last edited 25-03-2016)
Wish list:
-Optimize the scrolling/zooming animations under Samsung ROMs, they are really jagged and jarring.
-An intuitive way to compare pages of the same/different notebook(s). Maybe a split-screen within the app.
-The ability to import pdf's within an existing notebook.
-Writing near the left and right edges triggers the app's gestures, make it ignore these gestures when using the s-pen.
-The 'Touch with finger to erase (s-pen only mode)' feature requires a tap to activate, this feels inefficient and unnecessary.
-(last edited 25-03-2016)
I just tried it. Its got very nice hand writing rendering, better than Papyrus and LectureNotes and on par with S-Notes. Very clean intetface. S-pen button works too (you hear that Papyrus!!!) But I dont like how you can't disable finger writing all together like Papyrus. No text input or means to cut and paste from within your notes AFAIK.
I havent been able to find any kind import functionality either which pretty much ruins it for me.
Its a great start though. I hope they continue to improve it.
Here ya go
https://play.google.com/store/apps/details?id=com.viettran.INKredible
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sam2c said:
I just tried it. Its got very nice hand writing rendering, better than Papyrus and LectureNotes and on par with S-Notes. Very clean intetface. S-pen button works too (you hear that Papyrus!!!) But I dont like how you can't disable finger writing all together like Papyrus. No text input or means to cut and paste from within your notes AFAIK.
I havent been able to find any kind import functionality either which pretty much ruins it for me.
Its a great start though. I hope they continue to improve it.
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Click to collapse
Features wise its very minimalistic (I think they're trying to perfect the writing xp first), however that won't be the case for long.
I didn't realise that the spen button had a function within inkcredible , did you disable the default button action via the GMD s-pen app?
I don't really agree with it being an par with snotes, its more like the other way around.
Snotes has a decent note taking experience, if you compare it with a blackboard writing style then its without opactity variances but with thickness variances (also there are no thickness drops if you set the stroke thickness to 10 or 11). Plus ,in my opninion, INKredible feels and appears more natural.
The moment we get some more features I'll be uninstalling snotes and papyrus
-V
Vasishtha said:
Features wise its very minimalistic (I think they're trying to perfect the writing xp first), however that won't be the case for long.
I didn't realise that the spen button had a function within inkcredible , did you disable the default button action via the GMD s-pen app?
I don't really agree with it being an par with snotes, its more like the other way around.
Snotes has a decent note taking experience, if you compare it with a blackboard writing style then its without opactity variances but with thickness variances (also there are no thickness drops if you set the stroke thickness to 10 or 11). Plus ,in my opninion, INKredible feels and appears more natural.
The moment we get some more features I'll be uninstalling snotes and papyrus
-V
Click to expand...
Click to collapse
I just disabled air commands. If I press the stylus button while hovering, it switches back and fours between eraser and pen. Very nice feature. I don't understand why Papyrus devs are so adament about Samsung being at fault for their lack of s-pen button support. Both Lecturenotes and now Inkredible support it now, even without GMD!
sam2c said:
I just disabled air commands. If I press the stylus button while hovering, it switches back and fours between eraser and pen. Very nice feature. I don't understand why Papyrus devs are so adament about Samsung being at fault for their lack of s-pen button support. Both Lecturenotes and now Inkredible support it now, even without GMD!
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Oh I'll check that out, thanks for the tip!
With inkredible its also possible to draw a circle around a portion of text and drag and drop it to somewhere else or do some other action too the selected portion .
Vasishtha said:
Oh I'll check that out, thanks for the tip!
With inkredible its also possible to draw a circle around a portion of text and drag and drop it to somewhere else or do some other action too the selected portion .
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Great tip! Didn't know i can do that.
big potential. some delay in rendering. no possibility to maintain colors and transparency switching between different tools. could be a very interesting tool
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It's great app - but it kinda doesn't recognice S Pen button for me
Could it be because I'm using Android Lollipop?
KOTYAR said:
It's great app - but it kinda doesn't recognice S Pen button for me
Could it be because I'm using Android Lollipop?
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Yes, it has something to do with the samsung spen SDK not being present in cm12...though I could be wrong.
Checkout https://play.google.com/store/apps/details?id=com.samsung.android.sdk.spen30 .
It may have been updated for android 5.0. But the last time I checked it was for kitkat only.
Spen SDK is not required to recognise spent button presses. This functionality is built into android since android 4.0.
KOTYAR said:
It's great app - but it kinda doesn't recognice S Pen button for me
Could it be because I'm using Android Lollipop?
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Click to collapse
I have note 3 (official lollipop) and note 2014 (kitkat). the spen button switch is not working on inkredible on the note 3.
It is possible because of lollipop.
Dear friends!
I'm really appreciate for your supporting and help our small app's recognized by many more potential users. We've been working hard to make the app more useful and add features to make it works as your main note-taker app, Just hope that day coming soon.
Anyway new version is just waiting the translations and will land on the Play store in a few days.
What’s new in 1.6
- Support "Insert Image" feature
- Apply new S Pen SDK -> solve issue with Lollipop on Samsung device
- Introduce “App Settings”
- Improve selection gesture
- Many bugs fixed & improvements
- Allow rotating, grouping, lock/unlock aspect ratio, ... objects
- Allow zoom out to minimum 90%
Thank you again for your supporting
Looked at it briefly and sorry to say this, but e.g. FIINotes is far superior - at least from the productive point of View.
crypta said:
Looked at it briefly and sorry to say this, but e.g. FIINotes is far superior - at least from the productive point of View.
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Click to collapse
There's no denying it from that point of view, I've tried using it today and I can safely say that the writing experience is a dissapointment.
The mode I tried for hadwriting is called paintmode. The second brush was the most promising, however I couldn't set the thickness of it. And I don't like that standard faded thickness.
Also INKredible pens have more smoothening applied to them.
For me its pointless arguing about features until the writing experience of both apps is at an acceptable level; I didn't switch over from paper only to have a bad writing experience on a glass surface.
Compared to paper, digital writing is 'infinitely' more productive(featured). So why pick an app over another app just because it has more features (if the latter has a better writing experience).
infinite+10(features) is still infinite
copncop said:
I'm really appreciate for your supporting and help our small app's recognized by many more potential users. We've been working hard to make the app more useful and add features to make it works as your main note-taker app, Just hope that day coming soon.
Anyway new version is just waiting the translations and will land on the Play store in a few days.
What’s new in 1.6
- Support "Insert Image" feature
- Apply new S Pen SDK -> solve issue with Lollipop on Samsung device
- Introduce “App Settings”
- Improve selection gesture
- Many bugs fixed & improvements
- Allow rotating, grouping, lock/unlock aspect ratio, ... objects
- Allow zoom out to minimum 90%
Thank you again for your supporting
Click to expand...
Click to collapse
Thank you for letting us know
Do you know when we'll be getting the import pdf feature?
And thats the point. The writing experience is like on glas ...on every glas surface . I dont care the looks, I need work done and Information saved.
crypta said:
And thats the point. The writing experience is like on glas ...on every glas surface . I dont care the looks, I need work done and Information saved.
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Click to collapse
Well I enjoy wrting on glass more then on paper nowadays, I found myself writing in a more neater way because I always correct sloppy writing due to my OCD.
So now I write more neater because of that. Also I now enjoy the low friction of glass more then the friction of paper...strangely
If I'm making smooth handwriting motions, I don't want to see jankey/jittery graphics on my glass, it just hurts my brain. That hurting trows all the features out of the window.
Vasishtha said:
Thank you for letting us know
Do you know when we'll be getting the import pdf feature?
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I don't know exactly the time, but we're working hard to make the app more better and add new features soon
---------- Post added at 09:20 AM ---------- Previous post was at 09:15 AM ----------
crypta said:
And thats the point. The writing experience is like on glas ...on every glas surface . I dont care the looks, I need work done and Information saved.
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Click to collapse
I know our weakness is about limit features, and we will continue develop missing feature to make the app more productive
My script makes some dope spen apps as well.
They have a calculator, spen keypad and notepad which all are dope as anything.
I have to say that Google handwriting keypad is by far the best ever made it even out matches Samsung and my script keypads.
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