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Hi!
This might sounds silly but do you guys know if anyone is working on something like this for android?
http://www.youtube.com/watch?v=0Nod69aTzsM
An app that makes your phone to a small guitar amp?
The iphone version has been out for a while but i cant find any info on a version for android..
The company behind iRig have been speaking about a android version but i dont think they even have started working on one yet.
It would be a really nice application! To allways be ready to record without setting up the computor and stuff like that ya know, or to just sit in the sofa with earplugs and play some sweet solos and riffs without having your gf whine about the loud music..
Found this dude trying to make something close. http://www.youtube.com/watch?v=sz-9mxWa2VA
Just checking if anyone knows anything?
Best regards and thx for all the awsomeness!
/Patrik
This would be awesome, I would definitely buy it. It's like a Line 6 pod but much cheaper.
I hope they're working on an android version. Android needs better quality apps.
Also, it's more of a multi-effect pedal than an amp. Just letting you know
I actually sent then a message on youtube to see if they were working on one. This is what I got.
This is the Mac/PC version. If you look at our AmpliTube iRig playlist you'll find the iPhone version. We're currently looking at the platform but do not have any versions for Android.
Sent from my Nexus One using XDA App
Yeah, multi-effect pedal.
Imageing all the fine stuff you could do with it!
You could use it as an effect to plug in to your amp. (maby quite alot of effects, if you can make your own sounds. And with new developing you never have to buy a new effect-pedal again.. ).
A strummer for electric guitar in the studio/rehearsal place.
Play with earplugs on the sofa.
and so on...
I'll buy!!
it needs dedicated hardware don't forget (about 10 seconds in on the video)
your phone only has one 3.5mm jack plug...and you need to plug a guitar into it and an amp into it too.
also, what happens if you've got your amp turned up to 11 and then you get a phone call?
d-signet said:
what happens if you've got your amp turned up to 11 and then you get a phone call?
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You'd have to speak through your guitar peter frampton style
These are the components you need...
http://www.youtube.com/watch?v=tNFmDetXs7c
These are the components you need. I've successfully plugged my guitar into my nokia and HTC EVO using this method. Now, for some software that does something cool with the input. Let me know how it works for you.
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Endombed said:
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
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I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
paul c said:
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
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Why can't it be done for android? This app is really cool.
Sent from my SGH-T959 using XDA App
It should be possible...
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Sorry for refreshing this thread, but I'm curious if there is such app for android available right now?
pietpodlood said:
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Click to expand...
Click to collapse
You are thinking much too complicated.
The headphone jack of phones contains another pin for the microphone. A small jumper cable can be used that allows the connection of a guitar and headphones. Check out Amplitube iRig for an example.
(this type of jack is used so you can plug in a headset with microphone)
Bluetooth or something would be nice... but the latency wouldn't be, and that is exactly the problem.. Android has too much latency,
Look:
http://code.google.com/p/android/issues/detail?id=3434
Android is not capable of this because the way it handles audio is completely wrong. More recent devices have less latency but still too much. The problem lies very deep. It is a problem for game developers too. Please star this issue if you want Google to do something about it!
Send with my telegraph
How about USB OTG connected to a Rocksmith USB connection?...
Sent from my SPH-D710 using xda premium
The Irig will work fine for this you dont need bluetooth aor usb adding yet another layer of BS to the audio streams round trip. however now that JB is out latancy is stitting around 10-12ms on adevice such as the galaxy nexus wich is completely usable (1ms of latancy = 1foot from your amp) so 12ms would be like playing 12 feet from your amp,
If you cant play like this then on stage will never work for you.
As a side note usb audio is apparently supported in JB as well now
There are now a couple of apps on Android that at least have a range of guitar effects. Delay Effects Plus (via headphone type cable) and usbEffects (USB OTG) both have an option to use Native Audio, so if you have the Galaxy Nexus running JB the latency is quite reasonable (50-70 mSec). If you have a modded ROM you may get lower latency without Native Audio option as they both read the buffer size from the OS. Of course for everyone else the latency is still an issue and varies from device to device. So to those that said they would buy .... please do!
This very issue has put me on the fence on what kind of tablet I buy. Cannot decide between note, and Ipad 3. The accessories and ItunesU has been one of the biggest attractions for me.
Litlle heads up: in their latest newsletter IK Multimedia (of Amplitube) post a few job openings, one of them being "Android App Developer"!
So they are at least working on something..
Sent from my HTC One X using Tapatalk 2
Do you got new update for futur multi effect on android
Dear XDA people,
I have not found any conclusive topic on whether it's possible (or is already done) to enable USB audio output (to a DAC obviously) on the SGS2. Some shreds of relevant topics have crossed my path, but they all either died out or were for different models.
So: What is the status? What's the roadblock? Is there in fact already a rom/kernel which has this enabled?
Thanks
edit: There's a feature request on the Android project page, but I can't link to it due to <10 posts. The title is: Issue 24614: Enable USB audio on the Galaxy Nexus (or any Android 4.0 device)
Not currently possible & unlikely to be on the SGS2 tbh. Devs who have been asked to have a look at it have gone 'nup' & don't have the time/inclination to work on it (blame Samsung).
Only chance of it happening would be to code it yourself or for a dev who actually wants to use that functionality themselves to have a go at it. People have started threads on here where people have pledged X amount of $ if a dev can get this working, but these threads fall off the radar due to lack of interest fairly quickly & there have been no takers on the dev side.
I wouldn't hold your breath.
Right, that's sad to hear. No developers who want this? Strange... thought they'd be interested in getting the best possible out of the hardware available.
Guess I'll wait for future models then. Thanks for the clarification.
From the comments I've seen from the devs who have been asked, it's a case of not having to mess around with/spend a lot of time dealing with Samsung's ****ty closed source drivers etc. Take CM9 as an example, those guys have been doing that since the first ICS leaks were released late last yr & frankly I don't blame them for being fed up.
Most people don't realise exactly how much work goes into making things work on a custom rom (a real one; not a winzip job like 80% of 'roms' on here), getting this to work would not be a walk in the park.
And the other thing is many (most) people also have a dedicated media player which puts out much better sound than the SGS2 anyways.
suadion said:
Right, that's sad to hear. No developers who want this? Strange... thought they'd be interested in getting the best possible out of the hardware available.
Guess I'll wait for future models then. Thanks for the clarification.
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Yeah don't get me wrong -- I appreciate the work that goes into messing with this stuff (especially the process of discovering how it actually works, the reverse engineering of sorts). I just thought that this was a pretty big feature to have and was surprised there was so little to find about it.
And yeah, I also have a better media player (Cowon D2), but the integration into a single device is the attractive part obviously, and unfortunately the SGS2 doesn't have the good audio chip that the SGS1 does have (Stupid Samsung).
Yep using the Yamaha chip in the SGS2 was a puzzling move given how universally praised the sound quality was on the SGS, and made even more puzzling by Samsung going back to a Wolfson chip on the SGS3. A moment of madness perhaps. Every review of the SGS3 I've read so far has said the sound quality is very good.
suadion said:
And yeah, I also have a better media player (Cowon D2), but the integration into a single device is the attractive part obviously, and unfortunately the SGS2 doesn't have the good audio chip that the SGS1 does have (Stupid Samsung).
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MistahBungle said:
And the other thing is many (most) people also have a dedicated media player which puts out much better sound than the SGS2 anyways.
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Click to collapse
And that is exactly the reason why this feature should be enabled
There are quite a few people who enjoy high quality portable audio. Many of them use portable headphone amplifiers as standard headphone outputs on devices are quite often unable to properly drive high(er) end headphones. Many of these portable headphone amplifiers also have an USB DAC on board for use with a computer.
Being able to use USB Audio out on your phone would mean one less device to lug around. The quality of the Android devices audio components would no longer matter, as the external DAC/Amplifier would take over their function.
Just imagine, no more worries about what DAC is put in a phone, as you would be free to choose your own external DAC.
Galaxy S3 can do it, some tablets can do it, so hopefully someone will be inspired to make this happen on the S2 and other devices.
I hear the arguments & agree with you (I personally would use it), but it's very unlikely to happen for the SGS2. Samsung have made it very very difficult to do by way of the Yamaha sound chip & their ****ty closed source drivers/firmware, and devs who have been asked so far have looked at it & gone 'Nup'.
So, as I said in my post above, unless you find a dev with a fair bit of time on their hands who actually wants to use this themselves, it probably won't happen.
Edit - @Coop: Have a look at this post by Entropy in the CM9 thread re: proprietary code/the crap devs have to deal with. Just to give you a bit of background as to why the devs who have been asked to date have all said no.
Coop666 said:
And that is exactly the reason why this feature should be enabled
There are quite a few people who enjoy high quality portable audio. Many of them use portable headphone amplifiers as standard headphone outputs on devices are quite often unable to properly drive high(er) end headphones. Many of these portable headphone amplifiers also have an USB DAC on board for use with a computer.
Being able to use USB Audio out on your phone would mean one less device to lug around. The quality of the Android devices audio components would no longer matter, as the external DAC/Amplifier would take over their function.
Just imagine, no more worries about what DAC is put in a phone, as you would be free to choose your own external DAC.
Galaxy S3 can do it, some tablets can do it, so hopefully someone will be inspired to make this happen on the S2 and other devices.
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Im reading some conflicting information all over. Id like to know if there is anyway to do Video out from the Lumia 920. Id like to be able to connect it to a projector and present.
Any thoughts would be much appreciated.
Thanks
Should be possible... But by the looks of things, a custom rom would be required. That's what other phones need. I haven't seen anything for wp8 though except at the press release.
Sent from my RM-820_nam_canada_200 using Board Express
Video out is coming via DLNA
http://wmpoweruser.com/dlna-play-to-app-only-coming-to-nokia-lumia-920-in-q1-2013/
A developer from Nokia Beta Labs has released information about the status of DLNA wireless video streaming on the 920. As it turns out the reason it was not included is because there are some dependencies that need to be updated before it will work properly. They also indicated that Nokia would be responsible for updating the software/dependencies and not Microsoft, so this feature may only be available to Nokia Windows Phones.
The developer has indicated that the official release will be Q1 2013.
Yay, thanks for the update.
Sent from my RM-820_nam_canada_200 using Board Express
Do any of those mhl to hdmi adapters work on the Lumia 920?
neftv said:
Do any of those mhl to hdmi adapters work on the Lumia 920?
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This is what I care about, not every monitor supports DLNA, I'd rather have some hardware solution, I can't believe it's not supported by default on any phone nowadays, it's a pretty basic feature.
I'm tempted to buy the mhl to HDMI adaptor from monoprice just to try it if I ever get around to ordering it.
Sent from my RM-820_nam_att_100 using Board Express
To my knowledge WP8 does not support MHL output. For presentations they have always used USB to PC output (using a Microsoft only tool) and then connected that PC to the Beamer.
to bad photobeamer is not videobeamer
That would be fantastic if it worked locally but I understand the work involved for something like that. Hope that you find a resolution for this.
StevieBallz said:
To my knowledge WP8 does not support MHL output. For presentations they have always used USB to PC output (using a Microsoft only tool) and then connected that PC to the Beamer.
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When the devices first launched and came to our organization - we ran into a problem with this - as it was a question we had for training our employees. M$ made it clear to us that there is a special PC driver they are using to enable this feature and that it would not see the light of day outside of their paid trainers. I personally think this is bull**** and needs to be released - plenty of good stable uses for this.. the iPad/iPhone has this - why cripple your device..
if anyone finds something that would work I would be greatly appreciative.
There are two options
1 Nokia wireless nfc beamer
2 plug the phone in to PC via USB and run the project my screen application (desktop) from Microsoft.
Sent from Board Express on my Nokia Lumia 1020. Best phone ever!!
Note to noobs: DON'T PM ME WITH QUESTIONS. POST IN THE FORUMS. THAT'S WHAT THEY ARE HERE FOR!
That's so nostalgic, when you read this posts from 2013 when people then didn't know what is coming on.
well im sure there are a billion of these threads but heres mine because im special :3; so pretty much i want one of these to play games/emulators so it needs to be fast (dual or quad core higher than 1.2ghz)and occasionally watch Netflix (i have a chromecast for that though) but it obviously has to have wifi, and i would really want Bluetooth with it so i can hook up my controller to it. i dont know if ram is important you guys would have to tell me if what would be the best, im not interested in putting a custom rom in it probably just rooting it. as for controlling it i sill do not understand how to control it, i see that some come with remote controllers but how would you know which one comes with one. i was thinking this one but not sure
http://www.amazon.com/Tronsmart-CX-...qid=1388629673&sr=8-15&keywords=android+stick oh and it has to be on amazon because that is where all my money is at lol, i only got 100 bucks so i would rather not spend a little more than that. oh and i see there are some sticks that are 720p and 1080p so im not sure which i would like would the 720p be like what i stream on my tablet when im watching netflix?
anyone? im now looking at the minix series, i see that stick forms overheart so minix neo G4 looks like its out of the picture, the minix neo x5 looks awesome and the specs are perfect but i still dont know if 1gig of ram is enough, the price is right around my alley and the minix neo x7 looks great too with that upgrade to 2gigs of ram but a little over the price i wanted to spend, also i see there are mini versions of these two devices, is there a difference? or is it smaller.
Trozzul said:
anyone? im now looking at the minix series, i see that stick forms overheart so minix neo G4 looks like its out of the picture, the minix neo x5 looks awesome and the specs are perfect but i still dont know if 1gig of ram is enough, the price is right around my alley and the minix neo x7 looks great too with that upgrade to 2gigs of ram but a little over the price i wanted to spend, also i see there are mini versions of these two devices, is there a difference? or is it smaller.
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I purchased one of the stick systems a year ago and wasn't really impressed with it. the WiFi is bad and the whole thing seems flaky. In fact i was just here looking for a custom rom for it. I am looking at getting a slightly larger on with ethernet plug and multiple usb ports
(A10-A20WS Andriod 4.2.2os Dual Core 1080P HD Smart TV Box 1GB DRR3+4GB Nand Flash Streaming Media Player Android TV Player White )
also on amazon. The little one only had 1 usb port so i could only have a keyboard mouse combo or one or the other. I am also partial to being wired since i have multiple laptops, phones and tablets already on my Wifi.
Good Luck with whatever you pick
unstoppedlemur said:
I purchased one of the stick systems a year ago and wasn't really impressed with it. the WiFi is bad and the whole thing seems flaky. In fact i was just here looking for a custom rom for it. I am looking at getting a slightly larger on with ethernet plug and multiple usb ports
(A10-A20WS Andriod 4.2.2os Dual Core 1080P HD Smart TV Box 1GB DRR3+4GB Nand Flash Streaming Media Player Android TV Player White )
also on amazon. The little one only had 1 usb port so i could only have a keyboard mouse combo or one or the other. I am also partial to being wired since i have multiple laptops, phones and tablets already on my Wifi.
Good Luck with whatever you pick
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Click to collapse
thanks for the advice! i was thinking of the box instead since i see that it has ethernet witch would be perfect!
This may be in the wrong place but here goes...
It is 2014. AOA 2.0 and USB Audio were baked into android since 4.1 (and in for testing since 3.1 iirc!!!) , Yet even at this point the guys making In-Dash receivers have only just now made and effort to build in support for supporting android devices through USB via MTP (mass transfer protocol) which to my understanding equates to plugging in a USB flash drive, and you're at the mercy of the receivers' coded-in format and tagging support.
To my understanding AOA 2.0 would theoretically allow control over the Android device in the similar fashion as the ol' ipod. However everyone has jumped on the bandwagon of creating app communication (such as the aptly named app radio) and blue tooth integration for everything else, while still including support for the latest Apple devices
What gives. Don't they realize there is a quite sizable chunk of people out here who don't own an i-anything, don't want to own i poop, and sheesh I'l even vouch for lacking Windows phone support, which I'm sure has similar built in standards that wouldn't be all to hard to include REAL USB audio/control/support for.
I am after USB audio in the car, and feel at this point in time we shouldn't have to resort to some third party dongles or apps or even a sometimes shoddy blue-tooth connection (depending on hardware)
{I shall imagine myself tossing the idiot off a cliff who come in here and goes "der but the auxiliary...."} The point is to keep the audio in digital
form till the latest point possible before it gets to the speakers.
JVC Receiver Support USB Audio
Hi D3Seeker,
There is a good news here!
I just got to know 2014 JVC Receiver support AOA 2.0 and USB Audio with a firmware update.
Below is the link:
jvc.net/cs/car/firmware/2014/aoa/
Maybe you can check it out.
Cheers!
D3Seeker said:
This may be in the wrong place but here goes...
It is 2014. AOA 2.0 and USB Audio were baked into android since 4.1 (and in for testing since 3.1 iirc!!!) , Yet even at this point the guys making In-Dash receivers have only just now made and effort to build in support for supporting android devices through USB via MTP (mass transfer protocol) which to my understanding equates to plugging in a USB flash drive, and you're at the mercy of the receivers' coded-in format and tagging support.
To my understanding AOA 2.0 would theoretically allow control over the Android device in the similar fashion as the ol' ipod. However everyone has jumped on the bandwagon of creating app communication (such as the aptly named app radio) and blue tooth integration for everything else, while still including support for the latest Apple devices
What gives. Don't they realize there is a quite sizable chunk of people out here who don't own an i-anything, don't want to own i poop, and sheesh I'l even vouch for lacking Windows phone support, which I'm sure has similar built in standards that wouldn't be all to hard to include REAL USB audio/control/support for.
I am after USB audio in the car, and feel at this point in time we shouldn't have to resort to some third party dongles or apps or even a sometimes shoddy blue-tooth connection (depending on hardware)
{I shall imagine myself tossing the idiot off a cliff who come in here and goes "der but the auxiliary...."} The point is to keep the audio in digital
form till the latest point possible before it gets to the speakers.
Click to expand...
Click to collapse
I have been waiting for HTC to add AOA 2.0 support but it seems like it must not be very high on their priority list. I have JVC head units in both cars but cannot use USB audio with HTC phones. Maybe having more AOA 2.0 compliant audio units will push HTC to upgrade to AOA 2.0 from AOA 1.0. In the mean time, I wonder if developers can add this to a custom kernel for the HTC one M7 and M8. Here is an interesting page on AOA 2.0: https://source.android.com/accessories/aoa2.html
Hi afreed,
Do you mind to share your JVC head units model? If i am not wrong, HTC M8 stock ROM Android 4.4.2 supports AOA 2.0.